EdwardrV (NA)
: The higher I climb the more pissed off I get when people play like absolute chimps
It's not better in diamond games and with what I see from spectates even on eune challenger it's same. I think only queues were 10 people think on pick and ban phase and think in game is only korea master+ and china challenger. Few reasons: 1.) one tricking with new runes is way better then before, resulting in people having better rank then they have, when their main is banned they completly loose that game. 2.) Duo queue. If you are matched against mid/jung duo and they camp some lane then that player is rightfully tilted and he plays bad then. 3.) Duo queue second time cause, we play duo we will get to elo we want anyway so why not troll this game 4.) boosted accounts, still a thing if boosted trough duo, they can't even punish that acc. 5.) champions changing too much too often resulting in people having worse and worse expectations of trade, what can lead agressive player to be 0/10 6.) solo oriented meta, where when you are behind, you simply don't matter. so why not troll
: Meddler, can you please reconsider the rework on Karma? The Development team already tried shifting power into Karma's Mantra more than 4 times now. Every single time power has been added into a Mantra it is nerfed a few months later. Developers keep number buffing every part of Karma's kit while nerfing other parts of it. The work that is being done on Karma for the past 5 years is unacceptable. There are 4 types of Karma players that the Development team created and that is Old Karma Mains vs New Karma Mains and Mage Karma Mains vs Support Karma Mains. For the past 5 years Riot Game Developer have catered to Support Karma mains and New Karma Mains, while not budging on a single compromise with Mage and Old Karma Mains. The rework was supposed to be a revert and exploration into bringing back parts of Karma's old kit. What we got was a champion who still doesn't have a gameplay identity, more front loaded damage into Karma's only damage moves and it is blocked by minions, a Support-centric ally function on Mantra W that will dictate the entire strength and usefulness of Karma's kit, and the unwillingness to admit that Mantra E is extremely pathetic considering it is a function that already exists in the game on two item actives. Before the Relaunch Karma was a Battle Mage/Support with a duality theme. Karma's entire kit had functions of damage as well as utility. Karma's Q and Mantra Q did damage and healed. Karma's W and Mantra W was CC and ally utility, and Karma's Mantra E and E was ally shielding and damage. This was Karma's gameplay identity. I don't know how this champion went from being a Battle Mage/Support with a gameplay identity to having no gameplay identity now, having only 1 damage move that is blocked by minions and constantly buffed, having a Mantra W that fits another gameplay identity and a new Mantra W mechanic that doesn't even fit her thematically, and a Mantra E that already exists in the game and is quite bland. Please read my rework. I am not trying to tell you what to do, but I am trying to get you to see that what Developers did 5 years ago is what they are doing again. Developers didn't take into account every single player's desires and the community that actually cares about the champion. You guys made her a Support by removing almost everything that was part of a gameplay identity and made Karma unique. Allocating strength and weakness into various parts of Karma's kit has not worked out for the past 5 years. The new Mantra W mechanic is going to put Karma into a space that she shouldn't be in and champions like Sejuani, Kalista and Ryze all have similar problems that the new Mantra W mechanic will have on Karma. For the love of God please do not release this rework and actually listen to your playerbase. It's getting a little tiring, Meddler, having to fight for a champion that this Development team knows is a massive failure because of past work. https://boards.na.leagueoflegends.com/en/c/gameplay-balance/PiaLtNrA-karma-karma-the-enlightened-one-rework
don't worry. they want karma destroyed. So we can have more fiesta. Since karma is actually a tactical pick and they don't want any tactics in game. They want fiesta. They think that fiesta is better selling. So don't expect actually any champ to become better it will be only worse and worse. We should stop them in their first rework.now is too late. They used the fact that champs like Warwick and urgot really needed some help, but from then they destroyed so manych champs. Basically you are buying the skin on a champion, and later it's completely different champion. It's like buying the jersey kit of Real Madrid and then rito change it to Barcelona.
: Ivern is unplayable after potion rune change. His winrate is 47% and the one tricks have 35% winrate on him. So many other champs too totally unbalanced game now. I SAID CHECK THE USERS OF THIS RUNE AND YOU DID EXACTLY ZERO MANA AND HEALTH COMPENSATION IN A PATCH. SAME AS WITH AATROX I SAID TO YOU ON THIS FORUM THAT HE WILL BE PICK OR BAN IF YOU BUFF HIM. People complain that there is not enough tactics in the game AND YOU NERF ONLY TACTICAL RUNE THAT WAS GOOD. AND YOU ALSO NERF WARDS. Unbelievable. https://lolalytics.com/ranked/worldwide/current/platinum/plus/champions/ /source/
Typical downvote the truth. :3 Love to live in this world.
Meddler (NA)
: Quick Gameplay Thoughts: November 7
Ivern is unplayable after potion rune change. His winrate is 47% and the one tricks have 35% winrate on him. So many other champs too totally unbalanced game now. I SAID CHECK THE USERS OF THIS RUNE AND YOU DID EXACTLY ZERO MANA AND HEALTH COMPENSATION IN A PATCH. SAME AS WITH AATROX I SAID TO YOU ON THIS FORUM THAT HE WILL BE PICK OR BAN IF YOU BUFF HIM. People complain that there is not enough tactics in the game AND YOU NERF ONLY TACTICAL RUNE THAT WAS GOOD. AND YOU ALSO NERF WARDS. Unbelievable. https://lolalytics.com/ranked/worldwide/current/platinum/plus/champions/ /source/
Cavalier707 (EUNE)
: And why would u wish ur friends have lower ranks? Would that make u satsfied?
We play rankeds because it is competitive mode ? What is the point of getting high rank, when anybody can have it ?
Ourboros (EUW)
: What would that Fix? You can still encounter plenty smurfs who are playing solo. So all you did is increase queue times by moving all duo players to flex. Also I thought 1 bad player can ruin a game harder than 1 good player can carry it, so isn't a smurf who is duoing with someone that's boosted higher than he should be actually an advantage for the opposing team?
that would fix, that half of my friend-list would have lower ranks.
Saloz Mat (EUW)
: Can we have Real Solo queue Ranked Exprienece ?
This one ! So disgusting how many players have same diamond border as me. Because at the end of this season they are duo-boosted. They would never achieved it solo.
: > [{quoted}](name=God of Dark Love,realm=EUNE,application-id=9hBQwnEU,discussion-id=i18bTPxc,comment-id=00020000,timestamp=2018-11-03T21:41:35.055+0000) > > I use his youtube channel to watch his videos, he streams on that wierd site still. Not even there now, cause he plays in korea atm. Link ti his YT?
https://www.youtube.com/channel/UCt15X5eHLwyP8PpNtQTkuDQ or search official dopa.
: Does Dopa stream btw or is it still on this weird site that doesn't wanna work for me?
I use his youtube channel to watch his videos, he streams on that wierd site still. Not even there now, cause he plays in korea atm.
: Many of the tactics used by fnatic were hot garbage. Can't plan for dying 3 times and losing tower before 9 minutes. Dopa coaching didn't make fnatic draft an All AD composition with no real tank, or picking Urgot into Irelia/Gragas and dying twice before ten minutes. Or Hylissang dying three times and bot losing a tower before ten minutes. IG went super aggressive the first few minutes of the game and it massively paid off.
Yeah but still they used his knowledge about game. In "Dopa talks" he for example stated that Camille with a click cc mage is gg. Never said why though but I believe he told IG why. adne tc. dopa signatue things are allover in IG team.
Kai Guy (NA)
: Its a moba. Theres never "balance" . Turns out when you have numerous packable champions with varying kits some stand out and some are subpar. Like you know, fighting games, Mmorpgs, Mobas. best you can hope for is that is that ever class and every champion has a home at some mmr or in some meta per season. If you have low skill cap champion they cant be as good compared to high skill cap champs. Look with the utmost honestly I can say that As it stands, the majority of player base can play anything and climb if they are good at what they play until they hit a ceiling that cripples them... at which point hey your hovering at 50%. You want everything good, always in any and all mmrs? how's that realistic? You want everything at 50% win rates? how is that realistic? You want everything on the same power curve and same best case regardless of mechanical difficulty? how is that realistic? You want 100+ varied kits and appearances to enjoy nearly equliventpick rates? How is that realistic? You judge balance by only the top 0.5% of the games picks? how is that realistic? By all means I invite you to clearly explain what the hell your talking about when you demand better "balance" What do you measure it by cuz most players use a mix of the above and its dam stupid to set as an expectation. If your an exception id love to hear it. "Balance" is vauge term and balance is a trash term for mobas. You want to make the game better or want to discuss what makes it better. Talk about game health and remember to approach it as a variable by mmrs. Turns out player skill has an impact on champions best cases.
No. I simply want a game where: 1. You can't instakill your opponents from outside of screen range. (Nocturne + midlaner instakilling syndra in worlds over and over.) 2. You can lane without dying when you play perfectly. (Not possible in malzahar case for example) 3. Where there are lots of options to pick. Enchanters mid and supp dead. Utility junglers dead. Utility mid almost dead. 4. Game where adc are frontline killers. Not backline kaisa dive sht. 5. Game where yasuo don't have 82% lane killrate against karma. Where Kassadin don't 1v5 the game but when enemy picks lucian mid his lane kill rate would be more then 10%. etc.
: Because ADCs are practically worthless unless your team is already winning.. and FNC has shit solo laners compared to IG. Not saying Caps/Bwipo are shit... HOWEVER If Caps is an 8.5/10 Rookie is a 9.5/10 (Mind you he made some call I as a silver player would know better than to make first game.) If Bwipo is a 9/10 then Theshy is an 11/10. Also putting Rekkles on Jhin/Ez (two champs that can't hypercarry) ... is pretty terrible drafting knowing you are going to lose Top/Mid.
Caps is 7/10 he eliminated fnatic even last year with malzahar fails. And Bwipo plays like 11/10 or 7/10 even in solo queue he plays like that, so yeah his 9 is good xd
: Buff Fnatic
? Fnatic in the finals was product of this meta. If you think that "I am crying because fnatic lost" then you are bad place. Soaz and Rekkles are the only guys that can be rated with more then 4 stars out of 5 on their roster. Caps is totally bad, broxah was great but only in this meta. And bwipo is too much unstable. Meanwhile I like Hylli but he can be rated as 3/5 support even with closed eyes.
Rioter Comments
Rioter Comments
ozzirp (NA)
: didnt even watch this video dont care enough. Anyway boneplating is a broken rune and its good its being removed.
good s we can get isntakilled on bot because you don't care. l2p.
ozzirp (NA)
: im sure it will be fine i dont even play botlane but i dont think its that bad.
https://www.youtube.com/watch?v=GippWP9AQ8Y without boneplate literally evb could do this with Leona. Like on this video you see.
Frikgeek (EUNE)
: That makes about as much sense as saying that people who abuse OP meta champs should get less LP because they will "destroy games" once they get nerfed. If you play inting Sion for 100 games and win 65 of them you deserve to climb. What's the problem here?
It's true what you said. Some champions despite your performance win games way easier due to meta, and then we have good players in low elo and bad players in high elo. So yeah I would agree also on that.
: > [{quoted}](name=God of Dark Love,realm=EUNE,application-id=3ErqAdtq,discussion-id=jm2lqEJO,comment-id=0002000000000000,timestamp=2018-10-30T16:31:54.362+0000) > > Yeah I want to see challenger kench getting out of bronze with kench (solo ofc without duo). Why do you think that jungler, adc and mid and top players have multiple accounts in challenger even hitting first place with multiple accounts. But support pro players don't ? Because it would take AGES for them to come to elo from where they can carry. And yes you can run for example ap sona to challenger, but still one champion is not enough for whole role. How about this, I bet you $10000 I can get out of bronze with kench solo, and I have not even played the champion once and I'm not even challenger. And if you want to make it serious I can get a lawyer to make the contract.
You would won that bet because. 1. You have not stated how much games it will take for you. And since bronze have free wins you can climb even with winrate less then 50%. 2. I said bronze 1 and that is really not that hard. But if you really want a bet we can agree on: 1. start from bronze V 2. 100 games. 3. $10 bet And if you are going to say that I don't trust myself that much with 10 dollars I am going to say that $10 is currently 1/5 of my account money.
: > [{quoted}](name=God of Dark Love,realm=EUNE,application-id=3ErqAdtq,discussion-id=jm2lqEJO,comment-id=00020000,timestamp=2018-10-30T15:51:32.246+0000) > > And you think guy who play for example inting sion toplane belong to a higher elo he get ? Once riot nerf that strategy people will get him in games and he will destroy the game experience for them, since his skill has not grown up, only his mmr. > > Bad comparison chess is 1v1. And if we talk about chess you can challenge whatever you want so your mmr can quickly rise up to actual level. > > And it's not fair. Winning in bronze on jungle meta picks is easier then winning with utility based champions. And if you ask what is bad on that, then bad is the thing, that you may be challenger tahm-kench player but you are hardstuck Bronze I since you play a champion that is hard to carry low level games. If he is winning games by playing inting sion then yes his mmr will have to increase until his win rate is around 50%. Ok if they destroy the strategy and he starts losing games then his mmr will drop. Metas change all the time and mmr will change to reflect that. What is clear is that your perception of skill has nothing to do with win rates. It is true that solo queue heavily favors carry champions over utility, which is why we have organized play and flex queue so if you believe you're challenger level on utility champions you can apply for a pro team or make a flex team and climb rather than complain here. And even in solo queue a challenger tahm kench player can still win the vast majority of his games in bronze playing tamh kench, but you're just another delusional person held down by the system.
Yeah I want to see challenger kench getting out of bronze with kench (solo ofc without duo). Why do you think that jungler, adc and mid and top players have multiple accounts in challenger even hitting first place with multiple accounts. But support pro players don't ? Because it would take AGES for them to come to elo from where they can carry. And yes you can run for example ap sona to challenger, but still one champion is not enough for whole role.
Frikgeek (EUNE)
: All of this shit doesn't matter across 100 games. If you're good at winning you'll have a >50% winrate and gain Elo and ranks. If you're not you won't. Giving people ""compensation"" for losing would throw the entire system out of whack in a larger sample size, you could get people climbing with sub 50% winrates which is actually retarded.
? You can play 100 games of inting sion. How it will not affect. Let's say somebody is hardstuck Gold V. He explore the Sion tactics. He play him for 100 games. Now he is at platinum 2 let's say and now he will destroy 100 games so he again return to gold V.
ozzirp (NA)
: it makes tanks broken happy its being removed. Supports still have a ton of defenses.
I dunno I think that with his nerfs you can simply hit lvl 2 on leona and do the leona thing and snowball game. I hope it will be tested, so you can survive with at least one rune setup with enchanters.
iiGazeii (NA)
: A lot of assassins in the midlane also took Bone Plating and Chrysalis for added tankiness. Champs like Talon and Akali will be squishier as well after this patch, easier to chunk and punish for getting aggressive. I agree, the change to Time Warp Tonic will affect a lot of champions that took it, like Illaoi, Aurelion Sol, and Zoe, but the synergy between it, Corrupting Potion start, and The Dark Seal was insane. Enchanters will be able to take the new Shield Bash rune for better trades, gaining armor/MR and an empowered auto with their shields. I also think you're ignoring the changes to towers, more specifically, the extra gold you can get for laning. Most assassins have poor waveclear compared to a midlane mage, and instead look to roam for kills after farming a few from their laner. A midlane mage will be able to shove the wave in and get a good chunk of gold when the assassin leaves, comparable to getting a kill. Assassins will be forced to be in lane with their opponent longer, giving the mage more time to poke and outfarm them. They won't be able to get a few quick kills, shove down the tower early, and accelerate the game into the midgame before the enemy has a chance to scale.
I would agree if the mage's mana regen was not nerfed in half season. Now it is arguable who has better clear early. One tiamat on ad and you have at least same clear. Until mages have first item completed. /also depends on matchup ofc. /
Fízz v2 (EUW)
: Did they say they want to change early trades? All I know is that laning phase is supposed to be longer, which is why towers are harder to kill
Yeah but why then they nerf sustain and early resists ? That's going to be so much fun having longer laning phase for kassadin against talon after this changes. So funny I already see the perfect game-playing Kassadin at 0/5 simply because he has no option after this changes. And since the laning phase "will be longer" who knows maybe talon will have first utrret when he will be 10/0 xd.
ozzirp (NA)
: Boneplating and chrysalis are horrible considering every champ takes them. Its time those runes go. Hopefully more changes happen im 100% sick of this meta.
Horrible is that support players need to take bone plating instead of font of life, bcs it has more winrate. Not the bone-plating itself. Same with split-pushers demolish is uber-useless rune unless you push 24/7.
: Bone plating being removed does nothing for talon like he is not played for kills he is played since he can roam very easily and snowball off that and top tanks will be happy that bone plating is gone like you do know that most tops take bone plating not just tanks right and bone plating stop tanks from doing damage more then a driver or a juggernaut since a lot of tanks they have a combo and thats it. And wtf is this about {{champion:427}} like can someone explain this to me since I do not think the rune changes will hurt him and the shield bash rune will help him but maybe im dumb or missing somthing.
He profits from movement speed. More movement speed better clear. In one patch nerf to celerity, he can't even us it now. And also potion rune change. It's like rito will remove 20 ad from warrior jungle item /*unnoticed*/. Also chrysalis hurt him a lot, that's -1 camp.
: It would not be anymore fair than it is right now. The last thing you want is an artificial system trying to determine factors that affect win rate when only measuring win rate is the most accurate way to measure somebodys skill level. It would be as absurd as rating chess players based on how often they are material up in a position, or go players how far ahead they are in territory while the game is in progress.
And you think guy who play for example inting sion toplane belong to a higher elo he get ? Once riot nerf that strategy people will get him in games and he will destroy the game experience for them, since his skill has not grown up, only his mmr. Bad comparison chess is 1v1. And if we talk about chess you can challenge whatever you want so your mmr can quickly rise up to actual level. And it's not fair. Winning in bronze on jungle meta picks is easier then winning with utility based champions. And if you ask what is bad on that, then bad is the thing, that you may be challenger tahm-kench player but you are hardstuck Bronze I since you play a champion that is hard to carry low level games.
Frikgeek (EUNE)
: No. You don't win games by getting kills. You don't win games by having good cs. You win games by destroying the enemy nexus, everything else just helps you do that. Ranked should measure your ability to win games and nothing else. You really don't want players AFK farming while the enemy team ends to "preserve their KD" and get that "ACE" bonus.
I don't know how exactly op.gg determine game-play, but it is definitely not only about most kills and most cs. The game I review now has a player who had best KDA, best cs in game and ended up fourth. Meanwhile the "ace" player had 7.3 cs per minute and better damage then winning team and he clearly did not deserve to lost same lp as other guys.
Fízz v2 (EUW)
: Thats kinda what happens in preseason tho, there are big changes, then champs get balanced around new systems
Big changes are dark harvest, better turrets and baron changes. How does they affect early laning trades ?
Pika Fox (NA)
: Need to be more specific when you say potion changes. Thats not a potion change, thats a rune change.
Pika Fox (NA)
: The potion changes change nothing. The CD is the duration of the potion. What it does do is make it so you cant take the new rune that gives you 50% of the potion immediately and spam pots for instant health.
Passive: Potions, biscuits and elixirs last 20% longer. is no longer there.
: Ranked is getting overhauled next season. Let's see what they implement before trying to suggest fixes for what's already in place.
Well I think it's exactly time when we should suggest it, since there is huge chance that rankeds will stay same forever, after next season rework. And while it deals with the problems of "hardstuck" players and people who fills in the game. But you simply can't carry as kench in bronze for example if enemy team has some smurf on talyiah let's say.
Rioter Comments
Tomoe Gozen (EUNE)
: "Loss prevented" is only for when Riot's servers fuck up and it impacts your games. It's not a free "get out of jail" free card for when people afk. AFK sucks and everyone knows that but if Riot then suddenly started handing out "free LP prevention" methods, people could abuse this to no end. Leaver Buster catches people that AFK or leave games. Instant Feedback System issues penalties in such cases. We can't have a world where one instance of AFK is being punished. We never know why the player went AFK'd or DC'd. It could be for a number of reasons and yes - ragequitting or refusing to play with the team for some stupid reason. I always assume the worst when it happens in my games and i report it accordingly. Beyond that, it's not my problem. It's for Riot to sort things out and for me to fill out a detailed report of the offense. If there's a pattern on the person's account or quite a few cases where they got reported for AFK/leaving, no matter the reason, Riot issues penalties. Even if it's a shitty internet connection, you shouldn't queue up before you sort it out first. And in that regard, the system is quite fair because when this happens to the enemy team, you enjoy the same benefits they do. I think you can only lose LP in such games, never gain it because Riot wanted to protect the competitive integrity of Ranked. So no easy LP wins where AFKs happen (and i think it has to be 2 or more people), it doesn't count as 1 AFK. The reason why the losing team is losing LP is because that happened on your team. You may not be at fault but you can't just jump ship if things don't go your way and isolate yourself from the people that wronged you. --- Remakes are a thing. Even if it's just one person AFK from the start of the game (never connected), you can remake the game before 3 minutes are up. Beyond that, there's an early surrender if it happens quite early and you can't do anything to bring back the game. There are a few failsafe measures taken by Riot to make sure you don't have to play such games or at least, get out of them faster.
But we can have number of LP gain affected by your stats. Something like on op.gg now. The "MVP" would gain more lp while the "ace" (best from loss team) would lost less LP.
Rioter Comments
Kathop (NA)
: Can we please add Dominion back
What it killed was absence of ranked mode. Simply you played dominion only for fun. But mostly you play LoL because you want some skill challenge and that was ofc not there since even if you got penta it was "just" in Dominion on a mode where almost nobody tryharded. So if they want to add nexus blitz they need also ranked mode for it.
Rioter Comments
: > [{quoted}](name=God of Dark Love,realm=EUNE,application-id=3ErqAdtq,discussion-id=usZLal7L,comment-id=00090000,timestamp=2018-10-12T17:49:14.703+0000) > > Btw I am happy that my posts are finally answered. I was planning to write another worlds day fiesta every day, but you saved boards :D Answer from somebody who at least as volunteer works for riot is enough for me so thanks. I am not going into illusions that it will change game :D But at least riot knows that there are still oldschool players who see worlds in kind of different spot. Uh, just so we're clear I (and any other moderator) don't work for Riot. We're all just volunteers who happen to like League and want to work on the boards.
But you have a yellow ribbon. You must be special guy. Even riot has only red. Dark yellow has more energy then red. {{champion:99}}
: > [{quoted}](name=God of Dark Love,realm=EUNE,application-id=3ErqAdtq,discussion-id=usZLal7L,comment-id=0009000000000000,timestamp=2018-10-12T18:27:21.519+0000) > > Yes can be said this way. And it's not gained by playing in LCK, you have to born that way. I would call the magical power skill or intuition but w/e. For example in football Messi, Modrič, Ronaldo played with same ball as others, but they were born better then others. But they are doing magic. Is FIFA nerfing their play-style ? Uzi is just not one of the "magical players" you can say w/e it has been shown multiple times in previous seasons why. So... what about LCK players who leave the LCK then? Impact was a top tier LCK player, he's now on Liquid, for one example. MANY LCK veteran players have gone to other regions over the years. Do they retain that magical ability then? And, if that is the case, then over the years... it would make sense that the gap would close as this magical ability spreads out from Korea to other regions. Also: Uzi is almost unanimously agreed to be the BEST ADC - both mechanically and strategically - the game has ever had, even by the KOREAN AD CARRY PLAYERS you are praising. Uzi *IS* one of those players. He has hit his peak now, and right now he is absolutely incredible. I'm not a fan of the chinese playstyle that much, I don't watch the LPL... but uzi is every bit as good at his role as Faker was at his when Faker was at his prime.
I have not said that other then Korean player can't have it. For example I see part of it in players for example like Maple and Jizuke. But, let me explain it in this ! :D One of the things what made Dopa legendary, was not that he was multiple times first. But he was first on EVERY role. (season 1, ofc not now) He didn't carry game through broken role or champ. Sure he is always playing what is effective, but he is not playing broken champions that everybody can play. For example his twisted fate don't need nerf, because only dopa can play him so good. Uzi, Rekkles, Bang etc are really good at what you call mechanical and strategy play. If you look at DOPA replays you wonder how this guy can be good so many times. He miss q, he miss minions etc. Faker quote btw. “I’m not thinking, I’m just acting. It’s almost an animalistic instinct, I just do what I need to do.” BTW Dopa and Faker praise Uzi because, he have better mechanics then them if Faker had them he could just swap to bot and play adc. BTW 2 If you are going to say, why I argue when I admit that Uzi can be best mechanical player. Well then let's say I liked LoL because pro games were won with high level intuition engages or outplays. Faker was always missing a lot of skillshots etc, but he knows the moment when he needs to land it. That's btw why i don't like to watch Counter-Strike. It's a game that is won by mechanical and strategy and intuition is not there that much. BTW 3 I am aware of that my opinion is opinion of minority players and LoL will probably never be again from now on won by intuition, but only by mechanical skills. But I still like to say my opinion. What I described was what was making this game special. With being only mechanical and strategical LoL can be replaced with other games since it's way more easy to made game like this that a game based on intuition.
: > [{quoted}](name=God of Dark Love,realm=EUNE,application-id=3ErqAdtq,discussion-id=usZLal7L,comment-id=00090000,timestamp=2018-10-12T17:49:14.703+0000) > > A) I would have agreed if every team can make it to bo5. Sadly two teams will be kicked. > > B) They are forced to, since this worlds Irelia, Alistar, Kai'sa, Urgot, Aatrox, Sion, Taliyah is doing better then other champs and since it's 7 (you can't ban all, for example in season 5 you could ban gp and morde and rest was kind of balanced.) > > C) Yup I am. Since Faker, Dopa and other Koreans picks that are HARD to execute like Nidalee, Elise, Zac, Azir, Zed, Twisted fate, Lulu, Sejuani , Ryze are nerfed or outdated to point that you can't carry on them (you can pick but not carry). Midlaners are often forced to play things like tank galio, tank sion, while Uzi adc champs can still do magic. They wanted RNG to win badly even season 7 and they just continue. (guess why ardent meta, yup yup so adc can be gods). tldr Uzi is not best. Ucal, Pawn, Crown, Faker, Scout, (Dopa ofc.) are all better but they don't have enough power in midlane to carry games. Just remember how nerfed was Lucian when Faker discovered he can play adc on mid. Btw it is not against China, I placed there EDG midlaner too. It's just that RNG will win this worlds, but they are not best, balance team made them best. I think you know it in company but ofc you can't say, I just hope that if RNG really wins, midlaners would be the carry for next season. > > D) I agree ofc me on Urgot and you on Kai'sa will not win worlds. Also I agree on that, they have good (maybe best in world) synergy. But only on that. RNG would have not won over GEN , if they would need to play champs that are hard to execute. And ! If you could carry the game from midlane. Because if you play around botlane and your adc is really good, it's just better then any midlane azir or etc. So you can be way better then uzi, but you can't carry since you are on midlane. Same with top. Junglers are maybe closest to a point where they can carry but again they need to play arround botlane, if enemy jungler is playing arround botlane and they are doing it wisely. > > Btw I am happy that my posts are finally answered. I was planning to write another worlds day fiesta every day, but you saved boards :D Answer from somebody who at least as volunteer works for riot is enough for me so thanks. I am not going into illusions that it will change game :D But at least riot knows that there are still oldschool players who see worlds in kind of different spot. What I'm gathering from this thread is that you think there is some magical power that makes players actively playing in the LCK good at 'complicated champions' and that the only reason they're losing is that those champions are weak.
Yes can be said this way. And it's not gained by playing in LCK, you have to born that way. I would call the magical power skill or intuition but w/e. For example in football Messi, Modrič, Ronaldo played with same ball as others, but they were born better then others. But they are doing magic. Is FIFA nerfing their play-style ? Uzi is just not one of the "magical players" you can say w/e it has been shown multiple times in previous seasons why.
: Yeah, no, better teams aren't losing "because of picks". A.) You attribute too much to Bo1s. It's _very_ easy to blindside someone in a Bo1 with a strategy and win. Doesn't work so well in a best-of-5. B.) Teams are occasionally making _terrible_ drafting choices. Earlier today, Caps blind-locked Swain in for mid. That's....really not a good choice. He was then rightly pulverized by Syndra. C.) You're really discrediting the work these teams put in. RNG looks clean as fuck with their play. IG's focus on botlane to snowball Kai'sa paid dividends. D.) Picks do NOT automatically make you win. MAD drafted Aatrox, Kaisa, Olaf and Rakan vs. KT. Wowie zowie, the OP dream team...then they get smashed by KT because KT is the better team. I know it's fun to blame picks but come on dude. Koreans have some awful drafts sans KT and the teams that are performing well (CHN teams mostly) are doing so rightly. Don't put an asterisk next to them.
A) I would have agreed if every team can make it to bo5. Sadly two teams will be kicked. B) They are forced to, since this worlds Irelia, Alistar, Kai'sa, Urgot, Aatrox, Sion, Taliyah is doing better then other champs and since it's 7 (you can't ban all, for example in season 5 you could ban gp and morde and rest was kind of balanced.) C) Yup I am. Since Faker, Dopa and other Koreans picks that are HARD to execute like Nidalee, Elise, Zac, Azir, Zed, Twisted fate, Lulu, Sejuani , Ryze are nerfed or outdated to point that you can't carry on them (you can pick but not carry). Midlaners are often forced to play things like tank galio, tank sion, while Uzi adc champs can still do magic. They wanted RNG to win badly even season 7 and they just continue. (guess why ardent meta, yup yup so adc can be gods). tldr Uzi is not best. Ucal, Pawn, Crown, Faker, Scout, (Dopa ofc.) are all better but they don't have enough power in midlane to carry games. Just remember how nerfed was Lucian when Faker discovered he can play adc on mid. Btw it is not against China, I placed there EDG midlaner too. It's just that RNG will win this worlds, but they are not best, balance team made them best. I think you know it in company but ofc you can't say, I just hope that if RNG really wins, midlaners would be the carry for next season. D) I agree ofc me on Urgot and you on Kai'sa will not win worlds. Also I agree on that, they have good (maybe best in world) synergy. But only on that. RNG would have not won over GEN , if they would need to play champs that are hard to execute. And ! If you could carry the game from midlane. Because if you play around botlane and your adc is really good, it's just better then any midlane azir or etc. So you can be way better then uzi, but you can't carry since you are on midlane. Same with top. Junglers are maybe closest to a point where they can carry but again they need to play arround botlane, if enemy jungler is playing arround botlane and they are doing it wisely. Btw I am happy that my posts are finally answered. I was planning to write another worlds day fiesta every day, but you saved boards :D Answer from somebody who at least as volunteer works for riot is enough for me so thanks. I am not going into illusions that it will change game :D But at least riot knows that there are still oldschool players who see worlds in kind of different spot.
: ADCs aren’t struggling because champions have more long range abilities. Most of those champions aren’t in any way related to the problem (well, Kled a bit, but not because of his ult). They are struggling because they can’t do their job of dealing damage. One, because you have to play absolutely perfect or else anything can kill you. And I do mean anything. Two, because it takes so much longer to actually have the ability to deal the damage you are intended to do, and even if you get there, after surviving everything thrown at you, after scrapping every bit of farm you can to afford your items—you aren’t rewarded for it. Other classes are able to deal the same level of damage as you or more, while being safer and having more agency and effect on the game. Nerfing the few ADCs that actually are able to function at the level required of them isn’t going to fix things for the ADCs that can’t even compete with the rest of the game.
I have evidence of exactly opposite. Levi Nocturne ganking botlane gained Vietnam spot in WORLDS. RNG Sion ulting Xayah to win game for them in this worlds. Picking kench to save adc from ornn. Season 6 and 7 boosting strategy was Talyiah mid and once you have ult always gank bot. DOPA hitting always first rank seven seasons in row mostly with twisted fate (1-2 ultimate to top then all others to adc tactic) I can agree on that ADC problem is that they too little damage to frontline in this patch. But ! ADC should not do more dmg then now to mages enchanters. Also ADC problem is double identity. Since we beta players remember them as frontline killers, while younger players want them to be "hypercarry" eg. having more dmg potential then other roles, what we beta and season 1,2,3 players don't want. In season 7 and half of 8 their dmg was overpowered. BTW: Riddle for you. Why ADC moved from midlane to botlane ? ~~(Yes outside of screen engages, since you can do them on bot side only from two directions, but in middle from four)~~ BTW2: If I would be lead design director I would add range to every adc (50-100 depending on story) and then nerf their crit items so they do less dmg then now to backline. And then replace {{item:3085}} with item called frontlinekiller, that would not have crit in build but the armor penetration build. The active effect would be that, you click on enemy and then you fire same damage to everyone in some range until out of combat. That would be "old adc style build" for crit "hypercarry" build adc I would add some item that have crit and speed and damage and it's active would be target enemy, you are dealing increased damage to him (somehow) and if you kill him the target moves to next player in range.
: I really have no idea what you’re saying here. Any way you could better explain it?
Down back in time, (beta) there where only Twisted fate with outside of screen engage. By this I mean some sort of cc or dmg that ALSO deliver champion/s to you. (so ashe arrow, ez ult etc. don't count). You saw it's op. So you added Pantheon to the game. And so on you have continually added champions that can do it. {{champion:136}} {{champion:516}} {{champion:56}} {{champion:240}} {{champion:13}} {{champion:223}} {{champion:163}}{{champion:14}} . Actually if you want to see why adc champions beside Xayah and Kai'sa, but also midlaners like {{champion:90}} {{champion:63}} are not picked. Just look at this champs. There is zero counterplay to them if you are on a squishy champ without dash. Because you simply can see only what IS in monitor. Either shorten their range, or at least make game scale-able. so we can see MORE on a screen.
: Interesting that Urgot is 100% P/B but has a 33% win rate. Also just LOVE seeing NONE of my favorite champs even played once.
Urgot is dominating solo queue in Korea for last 3 patches. I'm not so sure why, because I'm not playing him. Probably because tanks are slightly more efficient currently then bruisers or split-pushers. And Urgot profit from it since bruiser build is still good and his ultimate can shutdown tanks. And stoneplate + w can make him a tank for a while. And yeah I feel for you, my most played champions. (karma, sejuani, anivia, malzahar, janna, nami) are not picked too xd.
: This is so true lol When damage is high and teams are fighting - it's a clown fiesta and too snowbally. If the game is slow and strategic, it's boring. Cant win either way.
You can win. When skill will start winning games, people will be complaining a lot less. Ofc me and other players complain when a team is playing great and then they loose because of Kai'sa or outside of screen engages.
: > [{quoted}](name=God of Dark Love,realm=EUNE,application-id=3ErqAdtq,discussion-id=usZLal7L,comment-id=00030000,timestamp=2018-10-11T18:38:25.883+0000) > > Nothing is wrong with Xayah design. Wrong is that everybody is picking her and Kai'sa, their damage output need to be balanced. (Balance means, you can pick other ADC too, you don't HAVE to play Xayah, Kai'sa.) That's what I mean, what's wrong with her damage? I think she is just picked a lot becasue she is good vs Kai'sa's all in bs style mid game, she limits Kai'sa's options because of the feathers. She didn't see huge huge play in the lcs just in worlds. Xayah is only as fair as her competition and she is versitile. She does it all with more emphasis on protecting herself through kiting. Kai'sa wants to dive hard, and what's good vs diving? A good strong kite in the sky.
Yeah you have true. But still having two champs picked over and over is not what I like. But yeah from that list Xayah and Tahm kench are there quite unfortunately since they are counters to the problems (Kai'sa, Alistar).
: People aren't picking other ADCs because Kai and Xayah "just do more damage then them." They're picking them because the other ADCs just suck. There's no point in picking a champ that dies when something sneezes on it, has to play absolutely perfect to even do their jobs of dealing damage, and is worse than other champions even at their intended game time.
But they didn't in past. Engages from outside of screen. (Ornn, Sion, Talyiah.) made adc useless. So what did you do ? You overbuffed ardent censer and problem was solved for a while. Then people started to complain about it but the problem stayed same. so what did you do ? You overbuffed adc items. But then even pro midlaners started to complain that their mages are useless compared to adc power. So what did you do ? You made a new champ. So there could be two champs that potentionally have power against outside of screen engages.
Cavalier707 (EUNE)
: U just hate RNG. Deal with it. Did u see RNG giving away Kaisa and Urgot to C9 and still smash them so hard?
Yeah I do because every champion that Koreans used to play is nerfed to death. Azir ? Karma ? Lulu? Zed ? Sejuani ? Zac ? Elise ? All hard to execute champs, that RNG could not play at same level as Korean teams. It's basically donating worlds to RNG.
saltran (EUW)
: Damm, the conspiracy is strong on you. LCK has won 5 Worlds in a row through very diverse metas, if it seems that this is the Worlds they will finally lose it wont be for the meta, it's just that gab is closed and LCK isn't the dominant region they were. And sure RNG looks like the favourite, but dont count out KR yet.
Yeah conspiracy is strong on me. But yet they are nerfing Kai'sa AFTER worlds. Yet they nerfed to death Korean style to win games.
: I'm confused. Do you want games to be early game fight fests where it's just assassins running around killing everything? Because on the player side, I've heard that makes the game "too snowbally" and "damage too high", and from LCS fans, that the game is a clownfiesta. Or do you want games to be drawn out, where decisions matter? Because that seems to be the game the boards wants to play. And in any case, I was told "Riot shouldn't balance around pro play and the .01%"
In a quick response. (At least my opinion ) I want a game where SKILL wins at least on WORLDS. It could be slow games. It could be quick games. Skill means faker ryze 2015. Nobody was picking him it was not 100% ban/pick champ. Only faker. Skill doesn't mean pick 100% ban/pick Irelia and rollface enemy midlaner from start, because that's what will happen every time. Skill also means, that every role can pick something to carry games. YES EVEN SUPPORT. Skill means, that your power carry you to victory. Not overpowered item, not overpowered role or overpowered champion or overpowered rune. YES there need to be tactical options. But it's NOT tactical when you are deciding between two champions. /Aatrox,Urgot - Kai'sa Xayah/
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God of Dark Love

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