: Master Yi should not be able to build %health damage items and then go full tank.
Master Yi should not exist in this game i this state. But smurfs here love that dude so
knobblez (NA)
: Taking jungle camps from the jungler
Lol what ... Before the lane phase, sure jungle camps is like going to another lane and take the farm there, but after the lane phase the game is open
Rioter Comments
: Tahm's toplane situation explains the complete lack of balance for toplane.
Xavanic (NA)
: Why is brand allowed to exist in his current state?
Why is Lux allowed in her busted state, where a E does 1/5 your HP, it's nearly undodgeable and doesn't even consume mana? On top of that a stray Q and you are dead due to insane damage? To sell skins
: Poll: Is the Current State of Matchmaking Desirable?
GOLD 4 game in a row pushed in tower 0 ganks Not exaggerating, 0 ganks. Never saw this, ever. I was feeling hopeless being shoved an unbalanced game because of losing the coinflip Why? Because the junglers were complete jokes compared to enemy. I don't even know how they were gold. The enemy jungle had the double farm, triple ganks all map and carried the game. I mean 4 game sin a row . Wtf. And now I after being shoved to 0LP I get a nami mid. ... Ofc we lost How riot justifies this matchmaking is beyond me, teams are heavily unblanced
: > [{quoted}](name=Saezio,realm=EUNE,application-id=3ErqAdtq,discussion-id=jAvngqZa,comment-id=0000,timestamp=2019-06-10T12:32:01.578+0000) > > Well, teemo can blind lee sin. which is far more odd even a blind man can be blinded by rage.
Would be cool if they gave champions additional passives to fit their story, like Lee, he cannot be blinded.
: {{champion:84}} stated in lore she cant use magic, *builds ap* "no one tells me what to do"
Well is Ability Power, not magic power, but yeah kinda stupid if you consider that most ability power giving items are basically magic items like tomes
: Nah dude it's fine now he counters literally every melee champion top as intended.
It's actually kinda intended since that's his role, to protect the ADC from divers and juggernauts. Since release, top Tahm was a great counter pick to champions like Tryndamere. I played him often like that with near 90% success rate. Where he falls, like now is late game, which is kinda important in low ELO. Just thinking about it makes it funnier, since top Tahm was stronger half a year ago and people would not play him. It shows how much this community is driven by mass popularity effect. Like Yummi + Ez combo that literary breaks the game now, but people don't know about or ignore this.
: the theory of big numbers means that those cancel each other out with you being the only factor you can influence the most your win rate is decided only by your own performance this means that you can't have an absurd high win rate unless you are miles ahead of everyone in the game in terms of knowledge and mechanics (this is why tf blade gets challenger accounts from unranked in a few weeks) but even if you see his accounts by the time he reaches high challenger his win rate starts to even out towards 50% his euw rank 1 climb was with 67% win rate his na rank 1 account that kept for 2 years was with 55% win rate if you notice that even an amazing soloq player can't have an absurd win rate around his skill level in a balanced working elo system any player should have 50-55%win rate based only on their consistency in game if you are really consistent you can go above 55% barely this is proven with every account in challenger that has 500+ games only very very few accounts with such amount of games have above 55% and even if they do they are 56 or 57% This is only because your own performance is responsible for 20% of your games if you are a 4fun player you will have 50% if you troll you will have less than 50% if you are consistently good you will have more
Big numbers -- You realize statistically that means over 1k sample rate if the "coinflip" is 50%?
: I will second that yuumi and ezreal is super frustrating to play against. I dont think ezreal is OP but I do find his overall safeness obnoxious and uninteractive and adding Yuumi on top of that just exacerbates an extremely uninteractive and boring lane.
I'm curious how many people here actually tried: {{champion:81}} {{item:3025}} + {{champion:350}} {{item:3504}} rush When he completes {{item:3146}} he is virtually uncatchable and nigh-immortal vs any other champion with the same $ build
: > [{quoted}](name=XJ99999999999999,realm=NA,application-id=3ErqAdtq,discussion-id=QKEwFciO,comment-id=0001,timestamp=2019-05-30T07:54:47.008+0000) > > rework yi cuz 2 easy to play > > i ban him and im diamond 1 lol A rework won't change Master Yi's problems, because they'd have to keep the core idea of "dodge everything." People complain about Aatrox's rework being radically different, but he still at least maintained the "drain tank" identity. Removing "dodge everything" from Yi might as well just be the equivalent of removing Yi and adding a new Champion to the game with the same name and an entirely different purpose and kit.
> he core idea of "dodge everything." Is that really the core idea? Or the idea is a samurai on steroids?
: > [{quoted}](name=Ornndyr2k19,realm=EUW,application-id=3ErqAdtq,discussion-id=Ic31YrJx,comment-id=0001,timestamp=2019-05-30T07:49:28.572+0000) > > because junglers exist Well idk what your elo is, but top is so ignored in my elo. It's free farm literally.
Then play ADC. ADC's weakness are their lack of escape. Unless you face a diver top, and you know enemy jungle will ignore you, ADC top is actually the best choice imho
: Dragon Trainer Heim, Pizza Delivery Sivir, Meowrick(formerly Crazy Cat Lady Yorick), and possibly a few others were all things the community created.
For example pizza deliv. Sivir is very old riot concept: http://www.surrenderat20.net/2013/09/pax-prime-monday-art-demo-pizza.html Crazy Cat Lady Yorick is a totally different skin that Meowrick The person who came up with Dragon Trainer Heim collaborates with Riot, I think he's even part of the team now
Rioter Comments
: That went out the window with the updates to the Terms of Use: *6.1. Am I responsible for the content that I post on/in the Riot Services? (Yes, and we can use what you post.)* *You are responsible for any communications, images, sounds, or other material and info that you upload or transmit through the Riot Services (“Your Content”).* *You grant us, from the time of uploading or transmission of Your Content, a worldwide, perpetual, irrevocable, sublicenseable, transferable, assignable, non-exclusive and royalty-free right and license to use, reproduce, distribute, adapt, modify, translate, create derivative works of, publicly perform, publicly display, digitally perform, make, have made, sell, offer for sale and import Your Content, including, all copyrights, trademarks, trade secrets, patents, industrial rights and all other intellectual and proprietary rights related thereto, in any media now known or hereafter developed, for any purpose whatsoever, commercial or otherwise, including, giving Your Content to others, without any compensation to you. You waive any moral rights you may have in Your Content to the maximum extent permitted by the laws of your jurisdiction.* *You represent, warrant and agree that none of Your Content will be subject to any obligation, whether of confidentiality, attribution or otherwise, on the part of Riot Games and Riot Games won’t be liable for any use or disclosure of Your Content. You further represent, warrant and agree that Your Content shall not violate any third-party rights.* It's a double edged sword, yes, but for a lot of people, it's the only way to get their ideas from out of their head and on paper into the game they love.
They won't make those ideas unless they are very obvious and they already thought of them before the fan concept. Even if legally they can copy the fan concept, which is normal, is their IP, they will open a can of worms where the concept maker can rally angry fans that he didn't get any compensation. So actually by pushing a fan skin concept, you are pretty much killing the concept to ever reach the game
: Imagine the most improbable Champions getting dark skins before Xerath
That's the problem with fan-made skins, they will avoid those concepts to avoid possible conflicts with the skin concept maker (copyright and stuff) So if you really really want a skin, the more complex the fan art concept the least chance to get it implemented
: > [{quoted}](name=HopeStartsWithU,realm=EUW,application-id=3ErqAdtq,discussion-id=pqUbiJHa,comment-id=0006,timestamp=2019-05-27T22:14:30.695+0000) > > He will either be gutted or insanely OP and stay that way. Morde can even waste more time by building some tankyness combined with zhonyas. He can also take out the jungle at a baron fight, pratically removing smite from the enemy team. It's just insanely busted alone for the fact that he can ruin the one player who is solo carrying his team just because he can. > > I am probably alone with this but I hate the new ult. ooh yeah ulting the jungler at baron would be insane, the stolen stats plus the baron debuff would guarantee you win.
I can see this be a big problem in pro play
Nrsh (EUNE)
: That just means he turns the fight into a 4v4 and when he dies, the fed carry is back to help his team. And if your problem is that the carry's team might lose the 4v4, well let me tell you something: the current state of the game of one hyper carry being able to destroy the entire enemy team in teamfights isn't balanced, if his team can't win or at least stall a 4v4 then they don't really deserve the win, the only one who might deserve to win is the carry (something which is also often debatable since there are some champs who don't have much counter play and reward the player too much for a small lead). If something, the problem with the ult is ulting champs like Soraka, who is easy to 1v1. Ulting her will deny her heals while you also get a higher chance for a kill, however it's not like his new kit allows him to just automatically catch the Soraka, she can play around him, stalling (and... playing well), it has counter play (also, I don't know, but her ult might still be able to heal her teamates while in Morde's ult).
Yeah, and the fed ADC might return to a 2v1 with the enemy ADC and another teammate who won the fight. An exposed ADC stands no chance vs a master yi for example
Rioter Comments
Saezio (EUNE)
: No, if you are staying in the same rank getting winstrea/losestreak/winstreak/losestreak it means you reached your peak ELO and you need to improve to get past it. If you are planning on improving stop playing ranked in that account, either make a smurf or spam normals until you feel you play much better than you used to. THEN go back to your original account ranked and see the difference.
This is such a bullshit logic. He would reach his peak the moment he is always at team average. If he is constantly better than the rest of his teammates then there no peak just bullshit forced win rate
: Equating smurfing to bullying.. really? That's kinda reaching
Smurfing for the sake of smurfing is a form of cyberbullying _(Edit: to be clear, it's NOT about: smurfing to play with friends, smurfing because you made a new account on a different server with the purpose of real climbing, etc)_ The smurf forcefully puts himself in a position of power by bypassing the system (in this case the MMR ladder) in order to gain an advantage over other players, now way weaker and abuse that power in the detriment on those players (the other players will lose in case of SoloQ smurfing: LP, Time and mental composure). Matchmaking exist for a reason (at least theoretically since now the system is busted) : to match players with similar skills. Because a smurfer abuses this system, 5 people will face a way more skilled player (just think a soccer match with 14 old and now a skilled 22-year-old player joins the other team) which basically will doom their match, making them lose at minimum 40 min, up to 2h of game (since you have to win one back to be just where you started after a loss) . Sure people here (mostly kids ) will say: git gud. But that logic if flawed since those people are in for a match at their skill level, a level they earned and because X has abused the system the "git gud" is bullshit and straight up bully logic. Also is a logical fallacy, since if they were good enough they would not be in that position, they would be in a higher rank
: Low Elo Players in High Elo Placements
: Whats the point in smurfing?
Because they are bullies. Point. Nothing more. Sure you have smurfs that play with friends because they need a lower elo, but that's another story and they are like 10% of the smurf population
: So is climbing based on skill or is based on whom you get as team mates?
I just have 10 game a row where I had a least 1 feeder. I'm done with this game
: Silver's been like that for a while honestly, and that's because it's a place where newer accounts get placed. It's a random mix of new level 30 accounts, actual Silver players who are recently getting out of Bronze from the soft-reset at season start, and Gold players climbing back to their elo. Moving new players down a few divisions would help the situation a lot, especially with the new Iron league. Never understood the concept of climbing out of Bronze only to then be teamed up with brand new players. How does that make sense?
Riot employee scrambled egg brain logic. It's already getting a meme that Riot employs dolphins to design and run the game
: It's insane to me that Diamond was so much easier to get than climbing out of silver.
I can't, I just had a game where I trying to keep pace with a master that was getting fed bot because bot 0 wards was pushing into turrent and got caught up, not 1, not 2, 6 fking times in 12 minutes. Then in 10 games, 2 of them contained boosters that just destroyed everything. How the fk can I climb this ELO hell with just being Gold level. No, don't fking tell me I have to be diamond level to climb, because that's BS. I not striving for that
Rioter Comments
Yokomson (NA)
: If you're still in Silver after 9 seasons, that is you, not the game. I was hard stuck silver. Played only one champ and really focused, was out in a month. It's not the game, it's you. Carry harder. {{item:3070}}
What's this moronic thing about having to carry? Why do I have to solo fking carry in a team game? people like you ar ethe reason LoL is a piece of shit game right now
Rioter Comments
Rioter Comments
: Every game has a major skill gap between players at the same elo and it is out of control.
I fking had a 18-3 Vayne that admitted in chat he is a smurf. Also is clear he's a booster. I don't even fking have a report option for BOOSTING! WTF RIOT.
D357R0Y3R (EUW)
: Where is this Akali rage comming from?
The problem with Akali imho is the following, you never give a champion 2 escape mechanics, unless 1 is an ultimate with lower cd. Akali has invisibility and freaking 3 dashes. Ofc the champion will be frustrating to play against. They should remove the ultimate dash, make the smoke her ultimate with a bigger CD and some stat boost in smoke and find some other spell
: > [{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=AQmiZB2W,comment-id=0006,timestamp=2019-05-23T14:47:15.367+0000) > > Akali was as big a mistake as Ekko. She is unpunishable anti fun garbage and is one of the reasons ct needs to never be allowed to touch a champion again. At least Ekko has a good amount of counterplay. Akali just feels so bad to play against with a lack of counterplay.
Ekko is even more broken than Akali and less punishable as a good Ekko player is night impossible to catch. Ekko doesn't need ultimate damage to kill, so he can always use that to escape and has a shield+slow enough to escape bad situations Akali on the other hand is far more punishing on mistakes and easier to trap and kill and slower on damage burst
: You're ranting how winrates, but neglect that the sample pools in high MMR are significantly smaller. What you're assuming is akali's pickrate are ALL experienced Akali players, but that's far from the truth since challenger is only the top 200 players and there's only so many mains/otps of each champion in that sample pool. Realistically, 2% maybe are OTPs with high winrates, where as the rest are either a) autofilled b) new to the champ and practicing it, and c) still accounting for the losses veterans would get. Ban rates are also something you can account for potentially making her playerbase even small than that, and only left open for comps built around/against her. Sona's statistics in comparison show she's was more accessible to both veterans of her, and players that are picking her up/autofilled, considering her skill floor and skill ceiling, this makes more sense. She's also not banned nearly as much since she's not that threatening in high elo. Kennen's statistics show less people actually play him so a larger fraction of his player base are veterans. Also not too sure what your source is, but in chally + akali seems way higher than those stats (among jax of all things): NA challenger: https://cdn.discordapp.com/attachments/389945345594884098/581237503831441408/unknown.png Filtered for global masters+ : https://cdn.discordapp.com/attachments/389945345594884098/581238486707994675/unknown.png Global masters+ with a visible banrate (and the filter says normal + ranked? Does it seriously count normal games on this site?). also goes to show not all sites are similar, or that akali really does peak at challenger level. https://cdn.discordapp.com/attachments/389945345594884098/581239688254193665/unknown.png
49% at a master level mains? you're proving the exact opposite. You have a hard champion that offers little reward for mastering. They don't need to buff Akali, just make her less punishing. Akali needs a little buff to middle/late game sustain. Her initial heal was great at that point but broken early. They just needed to offer her a scaling AP+AD heal on passive
Rioter Comments
Rioter Comments
aezens (EUW)
: Do you? Sure you can theorycraft a lot about picks and counters but in the end people are very uncoordinated and unpredictable especially in solo queue. Some can handle certain champions and anothers get a metal breakdown when seeing them. For me bans are a waste of time and belong into premade/professional play. Nonetheless I´m not saying my perspective is the truth and if you think it´s worth it sure go ahead and do what you want. As long as it doesn´t interfer with my gameplay style I don´t care what others do.
Yes, I always make sure Morgana is banned if I don't have anything else to ban. Her black shield can be very disruptive. Or Maltz not to force a QS rush on my teammates
: Honestly for people who don't think any champion is excessively broken and don't want to counterpick- you can still ban a champion that pisses you off. I perma-ban Shaco and don't feel the slightest regret for it. The champion is possibly the most toxic design in all of League and I don't want him in my games. He's not OP. He's not a counter to me. He's not even necessarily someone I can't beat at the given role. But I don't like him and don't want him in the game. And so I ban him.
aezens (EUW)
: Personally I don´t bother with banning because there are far too many counters against my champions or straight up broken stuff. But I don´t have a problem if they change it and someone else can use my ban if they want. At least as long as it doesn´t add additional annoyance for me. I´m not going to ask or choose someone every single game. It has to work in an automatic way. Ideally there should be a toggle in options or something that removes the annoying ban screen interruption entirely so you can remain in the champion selection screen. Other than that sure whatever.
Have you ever thought on banning hard counters to your teammates instead of just counters to your champions? Like banning Yasuo because his WW can nullify your ADC? Banning Morgana because she hard counters supports like Leona? etc
: "Nerfing Yi in ways that help those who don't know how to counter him"
Yi is simply broken as a champion. Sure, you keep him in check with good team play. Good luck finding that in lower levels of soloq
hoganftw (NA)
: Top lane is for masochists.
Yeah, I prefer the current top lane than the non-interactive Darius, Renketon, etc lane, which is basically you get melee you die, or if 2 of the same meet, is just who's stats are higher
KazKaz (OCE)
: Irelia's rework is a failure
Never found Irelia recently being an OP champion. Moreover now with Conq nerf But I agree, her rework is lacking and hard to balance
: Csing in silver
I realised that focusing on either great CS or just kills is not a good strategy. You have to balance those. So if the TF can yield result and either team forces those, you should go for TF. On the other hand, if TF in that point are counterproductive, focus on CS
: Do you honest to god want a Sylas to run in with GA and be even more annoying to kill?
I think at {{champion:245}} and shiver
: Shes one of those champions that has too many of what I call (ignore) mechanics...things that ignore what you have in your own kit and can screw you over based on what you are....and all of these (ignores) are towards a specific group of champions while being useless against another group of champions. Her tumble is a low enough cd to make her resistant against slows....its especially triggering to not even see her try to avoid my skillshot slow and instead just tumble while slowed.....but useless against point and clicks unless combined with R, and even then she can still be hit while in r just not likely to be targeted. Her E bullies immobile melees too hard while being relatively useless against most assassins/ranged damage dealers (Im just talking about the knockback) And her max health true damage is max health true damage...that's about it, yes she has to put herself at risk but if you/your team doesn't have the damage to kill her in a timely manner then you lose because she cheeses stat checks despite being an offensive oriented champion. Basically she is too feast / famine based on the champions you have on your team and if the people who are playing the champs that can deal with her are actually competent at playing the game...and this isn't an issue with just vayne.
This will always happen as long as this design philosophy persists: trash early, monster late. Don't get me wrong, it's cool there are champions that are stronger early and weaker later, or mid-game or viceversa. But .. there should never be such a huge discrepancy like we see in champions like Vayne, Kayle, etc. You simply can't properly balance this in soloq and pros will almost never risk to strategies like this
: Zed is broken af
> Nearly impossible to gank at any point in the game This is one of my biggest annoyance with Zed. He's way too safe for the burst he can deal
: "ELO Hell Doesn't Exist, Just Carry 5head"
A seasons ago I accepted the game is a cointoss . Accept that and you'll be way happier
: Jesus christ.. Bet a red saw this post and ignored it. Shit company
They should change their logo into a middle finger
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