: Can Presence of Mind give Shen 20 energy (up to +100) to match his doubled energy pool and costs?
https://leagueoflegends.fandom.com/wiki/Presence_of_Mind > Champions that use energy as a resource restore 40 − 50 energy and can only have a maximum of 250 energy. >**With the exception of Shen,** who restores 80 − 90 energy and reaches a maximum of 450 energy. i think they thought it through already and decided on this.
: Shen already has no problems with energy upkeep... Seeing as he's a tank triumph will always be better on him.
> [{quoted}](name=LightswornLance,realm=NA,application-id=3ErqAdtq,discussion-id=eEvgHWUE,comment-id=0000,timestamp=2019-12-09T02:47:58.247+0000) > > Shen already has no problems with energy upkeep... Seeing as he's a tank triumph will always be better on him. thats not the point of this thread.
: > [{quoted}](name=KFCeytron,realm=NA,application-id=3ErqAdtq,discussion-id=eEvgHWUE,comment-id=0003,timestamp=2019-12-09T10:49:32.235+0000) > > I just learned that PoM's ult CD refund was removed in favor of totally redundant mana and now I am sad. Ultimate Hunter now reduces ult CD up to 25% and Wind Dragon gives you 10% extra ult CD. There's plenty of ult CD reduction in the game right now.
> [{quoted}](name=KaisadiIIa,realm=EUW,application-id=3ErqAdtq,discussion-id=eEvgHWUE,comment-id=00030000,timestamp=2019-12-09T13:43:04.199+0000) > > Ultimate Hunter now reduces ult CD up to 25% and Wind Dragon gives you 10% extra ult CD. There's plenty of ult CD reduction in the game right now. that game when i had 3 wind drags and my Lux's ult cd was 12 seconds{{sticker:slayer-pantheon-thumbs}}
Garson211 (EUNE)
: I was fine with old rune system. it was more balanced than now.atm with runes is just shitshow where half champs are op and others are useless
> [{quoted}](name=Garson211,realm=EUNE,application-id=3ErqAdtq,discussion-id=EA88eEkd,comment-id=0009,timestamp=2019-12-08T09:12:00.055+0000) > > I was fine with old rune system. it was more balanced than now.atm with runes is just shitshow where half champs are op and others are useless as far as champs go, it was much worse back then. 1-2top pick per role and the rest were garbage. Now its a bit better.
: You're kinda half-missing the point of the Runes system. The pure and simple stats are only half the story, the ones from the Keystones and Minor rune choices are typically just a form of extra stats meant to influence your playstyle. What's the difference between AS runes and Lethal Tempo? Lethal Tempo only works against Champions (or procs off champions) instead of 24/7.
> [{quoted}](name=Academy Kayn,realm=NA,application-id=3ErqAdtq,discussion-id=EA88eEkd,comment-id=0004,timestamp=2019-12-08T04:00:26.602+0000) > > You're kinda half-missing the point of the Runes system. The pure and simple stats are only half the story, the ones from the Keystones and Minor rune choices are typically just a form of extra stats meant to influence your playstyle. What's the difference between AS runes and Lethal Tempo? Lethal Tempo only works against Champions (or procs off champions) instead of 24/7. no. no. and no. WE HAD all of this already in the form of masteries. They REMOVED runes altogether.
Anu3isII (EUNE)
: > [{quoted}](name=WoonStruck,realm=NA,application-id=3ErqAdtq,discussion-id=EA88eEkd,comment-id=00000000,timestamp=2019-12-08T04:04:10.810+0000) > > And a lot of the stats should have had level scaling WITHOUT a flat option. Flat was like 2/3 of the scaling options, but you had it from level 1...making them rather optimal. ? Flat Stats were at most 1/2 of the Scaling Runes (CDR being pretty much the only ones that reached this value), while most of them were around 1/3 of the Scaling option. Basically, at level 6 most of the flat runes and scaling runes had around the same value. There were scenarios where the Scaling Runes were better than the Flat ones and they were definitely the optimal choice for multiple champions.
> [{quoted}](name=Anu3isII,realm=EUNE,application-id=3ErqAdtq,discussion-id=EA88eEkd,comment-id=000000000000,timestamp=2019-12-08T08:50:41.191+0000) > > ? > > Flat Stats were at most 1/2 of the Scaling Runes (CDR being pretty much the only ones that reached this value), while most of them were around 1/3 of the Scaling option. Basically, at level 6 most of the flat runes and scaling runes had around the same value. > > There were scenarios where the Scaling Runes were better than the Flat ones and they were definitely the optimal choice for multiple champions. i remember flat AP quint gave 5 AP, scaling gave 15. Flat AP blues gave 10 AP, scaling gave 28. so its morel like flat 1:3 scaling.
Crashyy (EUW)
: +9 adaptive force, 8 armor, 6 magic resist, 15-90 HP...It's boring.
masteries got reworked runes got removed. There was no rework for runes, they just flat out removed it, and buffed masteries to compensate.
: > [{quoted}](name=AlterMordred,realm=EUNE,application-id=yrc23zHg,discussion-id=Nj1Ekb1E,comment-id=0001,timestamp=2019-12-07T20:37:55.773+0000) > > Heres something from my 'experiments', pick whatever the fuck you want, where the fuck you want, whenever the fuck you want. Build whatever the fuck you want and you WILL NOT GET BANNED provided you dont type. > > If you dont believe me feel free to que for adc and lock in {{champion:20}} {{summoner:6}} {{summoner:12}} and build full mana {{item:3070}} {{item:3003}} etc, as long as you dont type or respond to the people flaming you nothing will happen. Feel free to report the poor souls in their promos for flaming you for losing their hard earned promos and get those toxic assholes banned! people tend to jump the gun as well, but come on, please don't advocate behavior like this
> [{quoted}](name=3TWarrior,realm=NA,application-id=yrc23zHg,discussion-id=Nj1Ekb1E,comment-id=00010000,timestamp=2019-12-07T21:35:43.831+0000) > > people tend to jump the gun as well, but come on, please don't advocate behavior like this He is right. You should play whatever and however you want. Fuck metas. This is a game, and games are played for fun.
: [Discussion]: How to fix Glacials
~~stun~~ -> attack speed slow.
: It's been awhile since the elemental update has been out
olaf ~~berserker~~ -> blademaster. very easy to fix him.
: > [{quoted}](name=OneMustFall,realm=NA,application-id=3ErqAdtq,discussion-id=j5q9QEx6,comment-id=0008,timestamp=2019-12-05T18:55:24.771+0000) > > https://boards.na.leagueoflegends.com/en/c/general-discussion/56yth3iG-just-an-fyi-why-i-am-out-riot > https://boards.na.leagueoflegends.com/en/c/gameplay-balance/1EyJlU7t-guess-i-have-to-quit > https://boards.na.leagueoflegends.com/en/c/gameplay-balance/BgfBlb33-and-thats-the-final-nail-in-the-coffin > > I'll give you this. At least you're consistent. For three years, the same "I quit" bullshit topics. Word to the wise, people might take your points more seriously if you... > > A: Didn't cry wolf every couple months and actually left the game > > B: Didn't feel the need to threaten/act like you're going to quit to get your point across > > To be frank, no one cares if you quit or stop playing the game. Millions of people love the game the way it is and play it everyday. It's not perfect but it never was or will be. There will always be things that are not balanced or irk some people about the current style. There's plenty of other games beside this one and if you want to stop playing this one altogether there is nothing wrong with that. The world will keep going. This game will keep going. But cut the melodramatic BS and just find something better to do with your time. pretty sure no one loves the game, the moment I'm buying a new pc i quit that shit and never go back, unless they gives some irelia fanservice skins in which case i remain for more few months.
> [{quoted}](name=Garen is adopted,realm=EUNE,application-id=3ErqAdtq,discussion-id=j5q9QEx6,comment-id=00080003,timestamp=2019-12-05T21:44:30.624+0000) > > pretty sure no one loves the game i bet thats why 1. lol is 2nd most popular game in the world 2. worlds tickets are bought out fast 3. millions tune in to watch worlds.{{sticker:zombie-brand-clap}}
: No, you’re 100% wrong. The boards is 90% negativety, 10% positivety. People only go on the Boards to complain, so its not an accurate measure of how many people actually like/hate the game. You only hate the fame since youre hard stuck silver for pretty mich ur entire league career.
> [{quoted}](name=MrSîsterFister,realm=NA,application-id=3ErqAdtq,discussion-id=j5q9QEx6,comment-id=000800020000,timestamp=2019-12-05T20:26:57.352+0000) > You only hate the fame since youre hard stuck silver for pretty mich ur entire league career. haha. agree with the first part, then u throw this nonsense that makes me disregard anything you say altogether.
Dukues (NA)
: > [{quoted}](name=Idgaf I am iron,realm=EUNE,application-id=3ErqAdtq,discussion-id=j5q9QEx6,comment-id=0004,timestamp=2019-12-05T18:11:03.239+0000) > > ill be honest, people complain about damage, but it has always been like this, excluding a few seasons. I remember how in S1-2 I aced enemy teams 1v5 with AP yi. I remember when I oneshot ppl with AP sion. I remember when nidalee's spear had cait Q's hitbox and did 50% hp damage. > > There was always tons of damage in league. I remember there being a few broken builds like the ones you mention but not every champ in the game being a different level of assassin. Back then armor actually did something and tanks were tanks, bruisers were bruisers assassins were assassins etc. People act like a few broken champs/builds made the entire season useless. When a majority of the time any season there's broken champs & builds. It's just now the game play is way more boring and less strategic. I remember before season 8 I could walk into 3 man team of people even half a tier lower rank than me and win the 1v3 assuming I had some sort of lead. Or just run circles around lower rank players even with shit mechanics. But now you have to play it perfectly or you just get instantly deleted. CC is still same length of time as back when the game wasn't so heavily damage creeped. CC now basically means instant death if you are focused by more than 1 person. Back int he day it meant you had a good chance of dying but wasn't guaranteed. The difference has been night and day obvious to me since season 8 was introduced. Not sure how you don't see it.
> [{quoted}](name=Dukues,realm=NA,application-id=3ErqAdtq,discussion-id=j5q9QEx6,comment-id=00040000,timestamp=2019-12-05T18:26:33.955+0000) > > I remember there being a few broken builds like the ones you mention but not every champ in the game being a different level of assassin. Back then armor actually did something and tanks were tanks, bruisers were bruisers assassins were assassins etc. People act like a few broken champs/builds made the entire season useless. When a majority of the time any season there's broken champs & builds. It's just now the game play is way more boring and less strategic. > > I remember before season 8 I could walk into 3 man team of people even half a tier lower rank than me and win the 1v3 assuming I had some sort of lead. Or just run circles around lower rank players even with shit mechanics. But now you have to play it perfectly or you just get instantly deleted. CC is still same length of time as back when the game wasn't so heavily damage creeped. CC now basically means instant death if you are focused by more than 1 person. Back int he day it meant you had a good chance of dying but wasn't guaranteed. > > The difference has been night and day obvious to me since season 8 was introduced. Not sure how you don't see it. Back in the day people used {{item:3026}} {{item:3157}} {{item:3102}} {{item:3140}} , so they lived when they get hit by a cc. Now adcs have 6 full AD items and expect not to be deleted. Its absurd. Back in the day people actually built tank items on tanks. Now i see {{champion:75}} with {{item:3078}} {{item:3053}} more often than {{item:3025}} {{item:3065}} .. Last game i even had garen with {{item:3078}} first item. guess what, he got deleted every time. I still see tanks occasionally build tank items. But its rare. And they don't do any worse than back in the day. {{champion:14}} {{item:3053}} {{item:3143}} {{item:3194}} is still as unkillable as ever before.
Dukues (NA)
: It's Been a Fun Decade Riot but I am Finally Out
> 2. **Runes Reforged/**Damage Creep**** Look I tried... I really did. Although I hated season 8 after runes reforged released I kept playing. I actually enjoyed season 9 for a long time but after taking roughly 3 months off I have to be honest with myself. I still absolutely hate where damage has gone in this game and just don't find it close to as fun before runes reforged happened. Granted, I think season 7 kinda sucked as well but that was for different reasons. ill be honest, people complain about damage, but it has always been like this, excluding a few seasons. I remember how in S1-2 I aced enemy teams 1v5 with AP yi. I remember when I oneshot ppl with AP sion. I remember when nidalee's spear had cait Q's hitbox and did 50% hp damage. There was always tons of damage in league.
Aionoia (NA)
: Your job as a support is not to catch waves and farm. Your job is to help your team and protect the carries. Play a mid or top lane mage if you want to be a damage carry. I'm so sick of entitled support mains thinking they should be ridiculously overpowered at every stage of the game because "qq muh role sucks." Support already completely controls bot laning phase and has more agency in the mid game than most other roles. The item change "nerf" was way overdue.
> [{quoted}](name=Aionoia,realm=NA,application-id=3ErqAdtq,discussion-id=NwKXVd6e,comment-id=0006,timestamp=2019-12-03T13:42:34.150+0000) > > Your job as a support is not to catch waves and farm. Your job is to help your team and protect the carries. Play a mid or top lane mage if you want to be a damage carry. I'm so sick of entitled support mains thinking they should be ridiculously overpowered at every stage of the game because "qq muh role sucks." Support already completely controls bot laning phase and has more agency in the mid game than most other roles. The item change "nerf" was way overdue. youre living in s2 i see.
: > [{quoted}](name=AeroWaffle,realm=NA,application-id=3ErqAdtq,discussion-id=NwKXVd6e,comment-id=0001,timestamp=2019-12-03T08:19:44.275+0000) > > Turning off the diminishing gold when no friendly champions are nearby would be counterproductive to the reason the diminishing returns was added. To discourage solo laners from taking the support items. > > The first suggestion sounds fine though. That was back when support items had decent stats, now support items would be a wasted slot if you werent forced to get them for wards.
> [{quoted}](name=Nielarken,realm=NA,application-id=3ErqAdtq,discussion-id=NwKXVd6e,comment-id=00010001,timestamp=2019-12-04T01:27:44.158+0000) > > That was back when support items had decent stats, now support items would be a wasted slot if you werent forced to get them for wards. not rly. if you could stack it in solo lane, it would be OP. 60AP for 500g is already OP, but then you get other stats too, AND gold generation.
Kuro SF (NA)
: support items should ONLY nerf gold UNTIL COMPLETED
just revert it to how it was before. kill a minion = no stacks for 30s. IDK why they changed it, it was mostly fine.
: These Yuumi changes make her weaker.
> [{quoted}](name=Tuition Fee,realm=NA,application-id=3ErqAdtq,discussion-id=HPHNPtsi,comment-id=,timestamp=2019-12-03T03:59:50.679+0000) > I'm perfectly happy seeing Yuumi permabanned in every single World's game if it means the other 99% of the playerbase can play her. This exactly. Like always rito gutts champs just because theyre OP at worlds.
: how is an untargetable, unkillable champion healthy for the game whatsoever? she is untouchable lategame when there are constantly allies around her and not to mention she deals way too much damage for a champion that you cant even deal damage to?
> [{quoted}](name=Mister Wrinkly,realm=NA,application-id=3ErqAdtq,discussion-id=HPHNPtsi,comment-id=000000000000,timestamp=2019-12-03T04:04:17.548+0000) > > lategame then why are they nerfing her early along with late?
: Yuumi is different in the sense that there is very little skill expression (there is a single optimal way to play her), and there's little to no interaction with enemies, which in turn means little to no counterplay. She is the opposite of any of those champions, and deserves to be trash until Riot adds both skill expression and interaction/counterplay to her. Her kit needs fundamental changes before she can be allowed to be consistently potent. This is Riot attempting to make fundamental changes. Its Riot, so don't get your hopes up, but at least they're trying. Maybe eventually she'll be allowed to be viable.
> [{quoted}](name=WoonStruck,realm=NA,application-id=3ErqAdtq,discussion-id=HPHNPtsi,comment-id=0001000100000000,timestamp=2019-12-03T05:26:11.771+0000) > > Yuumi is different in the sense that there is very little skill expression (there is a single optimal way to play her), and there's little to no interaction with enemies, which in turn means little to no counterplay. > > She is the opposite of any of those champions, and deserves to be trash until Riot adds both skill expression and interaction/counterplay to her. > > Her kit needs fundamental changes before she can be allowed to be consistently potent. > > This is Riot attempting to make fundamental changes. Its Riot, so don't get your hopes up, but at least they're trying. Maybe eventually she'll be allowed to be viable. As a sup, i never had issues laning against yuumi. Her poke is weak, her heal is weak and long cd. Kill enemy laner = yuumi autodead. Her main strength was always lategame, where she deffo needs changes, but not the early game. Theres nothing hard to lane against her, she has a single poke (which does meh dmg anyway) and 2 heals on 20s cd. You can't target her, but you can poke enemy adc 2x as hard (as you should in the first place). Her main str was always lategame, where she deffo needs some changes (not nerfs, but changes), but not her early game.
Kei143 (NA)
: Oh they had a part in it. They could have roamed, pathed better, use teleport to stop the bleeding. Or they could push the lead even on the other lanes on the opposite side of the map and play around the even/winning lanes during mid game to even out the pressure. Lots of ways to comeback with with better macro. Don't just go blame it on the poor dude whom got stomped unintentionally.
> [{quoted}](name=LanceTheMighty,realm=NA,application-id=ZGEFLEUQ,discussion-id=k59Ku1y0,comment-id=00030000000000020001000000000000000000000000000000000000,timestamp=2019-12-02T22:47:25.531+0000) > > So your team should be forced to carry inters that will never get punished? Well it makes sense you would say that considering I see two positive KDA games out of your last like 20 games. > > 1/9/1 in a ranked game, just having a bad day bro, its my teams fault they didnt carry me you should learn to separate inters from feeders. The former gets (sometimes) punished. The latter gets carried (sometimes) and dont pretend u arent a feeder sometimes. By your definition, you should have been permabanned long ago.
: One for all TFT game mode
{{champion:8}} and game over for everyone
: Tried Warden a few dozen times and still can't get it to work
Wardens suck, because ADs sucks. They do most of their damage with spells, rather than autos (with a couple of exceptions), and spells do magic dmg, not physical. {{champion:203}} {{champion:110}} {{champion:81}} {{champion:67}}. all magic champs, so thornmail doesnt rly work on them. forget about previous patches {{champion:236}} and such using mostly autos, this game is 100% about magic dmg nowadays.
Garson211 (EUNE)
: > [{quoted}](name=WTBeGirl100EUhr,realm=EUW,application-id=3ErqAdtq,discussion-id=hHW3UVzx,comment-id=00030000,timestamp=2019-11-28T20:05:30.586+0000) > > He's barely getting any gold from the minions though. Not rly coz even i won game he has more gold than I. I had 8/6/11 (41%) KP he 9/4/3 (55%) KP so its very simmillar. I 136 CS He 125 CS I end game with 10,057 he end with 10,757 imagiine he can generate more gold after this 1000. he woud end with 12k or maybe 13k + he save more then 600 by upgrade quest that give him free wards and not bad stats.+ i think he still generate +3 gold till end of game. I understand that support want generate gold but riot should just DISABLE minion gold if champ have equiped this item, and then we can talk about "give us more gold after quest complete"
I found that game. Imagine having 120cs on a 23min game... If both of you learned to farm, and both god 200+farm like you're supposed to, it would be a different story. But yes, it can be abused in low CS games. Thats another issue with it. And the reason we want them to reverse this crap (farming with it) to how it was last season. you take a minion? gold gen stops for 30sec. was perfectly fine.
: > [{quoted}](name=terrhy,realm=NA,application-id=3ErqAdtq,discussion-id=hHW3UVzx,comment-id=,timestamp=2019-11-28T05:54:28.469+0000) > > So based on my experience by the time support items are fully completed (1,000 gold quest) laning phase is either over or just about over and we begin transitioning to the midgame where occasions arise where the support may be required to clear or help push a lanes. If they begin killing too many minions however they begin getting signifigantly reduced gold per kill. > > I understand why this is necessary during the laning phase, to prevent ADCs and other lanes from also abusing the support itemization in the same way jungle items are gated but why does this carry on AFTER the item is already transformed and it no longer grants it's gold passive? I understand the thinking, so others can't abuse cheap stats and vision doesn't get out of control again. I do think it's a bit overkill. Especially if a game stalls out.
> [{quoted}](name=blindasleep,realm=NA,application-id=3ErqAdtq,discussion-id=hHW3UVzx,comment-id=0001,timestamp=2019-11-28T07:17:15.948+0000) > > I understand the thinking, so others can't abuse cheap stats and vision doesn't get out of control again. I do think it's a bit overkill. Especially if a game stalls out. it was perfectly done last season, though.
SCP 106 (NA)
: I got a 25 day chat restriction
20upvotes for a toxic player crying without chatlogs? what the fk
Naalith (NA)
: Wait, the Riot Account didn't even let me select my username lol
You could ask in game to report you for improper username, every time. maybe the system will let u change for free.
: > [{quoted}](name=KABLUMP,realm=NA,application-id=3ErqAdtq,discussion-id=EZXasQ4j,comment-id=000100010000,timestamp=2019-11-23T01:27:08.336+0000) > > only 29, and the genetic lottery hates me plus i live in the north where the cold hurts. but yeah been a pc gamer since I was 6 dam u sounded like 40
~~50*~~ 60* not even sarcasm. all the people I know in their late 40s are just fine. After 50 is when the join issues generally start. that said, being 29 myself, i can play just as fine as when i was 20 (started s1). Reaction time - the same, joints - the same. idk maybe its just genes.
: If you remove the poaching rule, the support items will be taken by every laner. The support items will become an incredibly stronger version of cull.
> [{quoted}](name=Pochi and Tama,realm=NA,application-id=3ErqAdtq,discussion-id=3eetulHw,comment-id=00030000,timestamp=2019-11-22T17:30:23.349+0000) > > If you remove the poaching rule, the support items will be taken by every laner. The support items will become an incredibly stronger version of cull. remove it for 3rd item only, not the first 2.
: Let's settle this once and for all! Is the support item change a buff or a nerf? - An Analysis -
You forget the gold from minions reduction. I used to have 30-40 farm by the time laning was over (15min or so), which is 600-800g, now minion gold is reduced to ~33%, which would mean i lose ~500g, simply because i cant take a few minions which my adc cant get.
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Idgaf I am iron

Level 168 (EUNE)
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