Dasdi96 (NA)
: Tryndamere needs to be reworked really badly (one of the most toxic designs).
1) change his crit per fury to a simple AA damage,or bonus AD 2) change his E/crit interraction to E/AA 3) instead of his ult giving him total damage immunity, give it like 95% damage reduction during the 5 seconds, with some sort of bonus if he survives the ult (like zenkai boost) Done
Pyrosan (NA)
: Tryndamere needs to be reworked before Pantheon
just turn him into Legion Commander from DotA2 (ofc with some tweaks,cause LC has 1 passive and 3 skills,and you need 1 passive and 4 skills in LoL)
D357R0Y3R (EUW)
: What if Tryndamere became uncontrolable during his ult
Dota 2 has COMPLETELY different balance troll warlord can buy an item, that gives him roughly the Olaf's Ultimate on 1m cooldown thats why he is somewhat viable without BKB (said item) troll would be useless trash tier
: Stop. Just stop. Mage items are 10 time more broken.
that is a bad excuse its liek saying "ive stole 20 thousand dollars ,but at least its not as bad,as that guy who stole 200 thousand" both are bad.and both must be punishable
: When will Riot nerf Trinity Force?
if infinity edge can be nerfed, as Riot did this season, i see no problem in reducing Trinity's damage to 150%
Snowbrand (EUW)
: Pls Riot nerf Tham Kench top lane
have you tried picking darius into tahm? at least on paper darius seems like a good counter to immobile tank who likes long trades
Cloud273 (NA)
: Can we make Tryndamere less idiot proof please?
1) >"impossible to fail on this champ" 2) > has literally the worst WR on OP.GG atm,bare AAtrox,whos winrate is inflated by ppl trying him out after the rework
DeusVult (NA)
: You should make similar changes to Tryndamere. When tryn ults, he gains the 50/75/100 fury as he currently does. During his ult, he loses 20 fury per second. Takedowns grant 100 fury. While he has more than 10 fury, Tryndamere cannot die. Rewards Tryn for engaging and fighting while ulting, can prolong his ult for longer than current if engaging, punishes tryn for using his ult solely to gain 5 seconds to run away. (he still gets ~2 seconds of not dying at rank 1, 5 seconds at rank 3)
> [{quoted}](name=DeusVult,realm=NA,application-id=3ErqAdtq,discussion-id=ERjM9jW5,comment-id=0001,timestamp=2019-04-19T15:48:01.436+0000) > > You should make similar changes to Tryndamere. > > When tryn ults, he gains the 50/75/100 fury as he currently does. > > During his ult, he loses 20 fury per second. Takedowns grant 100 fury. While he has more than 10 fury, Tryndamere cannot die. Rewards Tryn for engaging and fighting while ulting, can prolong his ult for longer than current if engaging, punishes tryn for using his ult solely to gain 5 seconds to run away. (he still gets ~2 seconds of not dying at rank 1, 5 seconds at rank 3) this idea is nice,but you would need to rework trydnamere's passive and Q along with that ult change
Butthurt (NA)
: Yeah I think either they should heavily nerf its interaction with problematic champions, or add some very strong actual counter-play, like a disarm or damage reflect. Even just reverting thornmail to reflect a % of the damage would be nice, but I can understand the frustrating interactions that could cause. But at the same time, getting two shot by Vayne with guinsoo's is also a frustrating interaction.
vayne would be absolutely unaffected by old thornmail, as it was reflecting only physical damage
: I don't think she's problematic though. I'd rather play against {{champion:84}} than {{champion:8}} as literally ANY champ top.
go play Tryndamere vs akali,and then tryndamere versus vlad you will choose vlad EVERY day of the week,even with gun pointed at your head
: Why is Tryndamere allowed to exist in his current state?
All riot has to do : change his fury from 35-50% crit chance to 35-50% damage change his E from "crits reduce the cooldown by 1/2 seconds" to "basic attacks reduce the cooldown by 1/2 seconds" peoblem solved,no random ah,and also Riot needs to rework his Q, or remove its AP scaling, same goes for E's AP scaling
: I disagree. I think all those reworks are fine. Hopefully aatrox stabilizes after this next change.
how on earth do you call them "fine" when every one of them either lost their identity, and/or became cancerous piece of crap? have you ever played as pre rework WW? an onhit machine that could melt towers and objectives extremely fast.... now he is a mere CC tank bot reworked AAtrox became a fuckn ability spammer,instead of an AA champ irelia lost her bread and butter Hiten Style ,and became flashy assassin-like bruiser old kayle could dominate melee matchups since level 1,whereas new Kayle sucks until level 11,only to become unstoppable+ranged+ immortal master Yi lategame
: Tryndamere needs a rework and then he can be balanced into a healthy design.
every time riot reworks an AA based champion ,they mess up rly,rly badly Kayle Aatrox Irelia Warwick if they rework trynd he will be either 1) completely broken shit ,which will be nerfed 10 thousand times after (aatrox,irelia,kayle) 2) completely useless shit, without his former late game scaling and dueling ,that will be forced to build tank (warwick)
Holymanster (EUNE)
: > [{quoted}](name=A Kniƒe Cat,realm=NA,application-id=3ErqAdtq,discussion-id=FWne3vEz,comment-id=00000000,timestamp=2019-01-15T19:43:14.568+0000) > > If the AD is removed, then it becomes nigh useless in laning phase They could just make BC melee and give it 5%x6stacks and return fervor job done ... but no better get this abomination in the game ... I suppose its the best they can do.
the only problem i see with your idea is that melee BC will ruin Urgot as a champion
: Jax...
here is an idea : why not change conquerors true damage from "converting 20% of all damage done" to something like "dealing 10% ad and 5% ap as true damage" this way champs like MAster yi,Jax,Irelia,Trynd,YAsuo and etc, who is forced to build alot of atackspeed/onhit/Sheen/crit items wont have their onhit/crit damage converted into true damage
Yaosuo (NA)
: 40%* just tested it on pbe
> [{quoted}](name=Yaosuo,realm=NA,application-id=3ErqAdtq,discussion-id=crp2c5Y4,comment-id=000b0000,timestamp=2018-05-03T21:34:12.297+0000) > > 40%* just tested it on pbe your tests are wrong,Sherlock i'm 100% sure you forgot about conquerors bonus AD to test it you need to take conqueror, PD, 2 BF swords and try the true damage on training dummy only after that you upgrade IE, and realise,that true damage in the end is not doubled (so its not 20+20)
: "You have six days to get a group of 5 together and troll with all melee"
pardon my bad english the only problem i have with premade missions this time,is the fact,that RITO DIDN'T MENTION ANYTHING ABOUT THEM BEING "5 PREMADE" HERE > http://na.leagueoflegends.com/en/news/esports/esports-editorial/worlds-2017-missions-loot its like "we will make another set of useless premade missions, but this time we will LIE to players in our article, and make them realise the truth too late" and also something for solo players,who do not buy aditional missions: 175 tokens are enough for buying 2 worlds orbs, but if you play solo,youll get only 135,which is not enough for 2 orbs {{sticker:slayer-jinx-unamused}}

Jack Raiden

Level 229 (EUNE)
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