: Cause GA happens regardless if you die. Hourglass requires good timing to be effective.
You have no control over GA, GA has much much much longer CD. Using zhonyas isnt hard, you just press it when big damage is about to hit you/you're being dived. I'd trade Zhonyas active for GA's passive ANYDAY. Regardless, Zhonyas isnt OP, but it's still the best active in the game.
: Why is autofill a thing srsly?
It's like every week someone asks this question again. You need autofill, no, without autofill you wont just wait an extra minute, you'll inflate wait times by a lot more. Support player shortage will create a bottleneck that will increase wait times as more and more players wait for supports to fill their lobby, it happened in team builder, it will happen here. And lets not pretend people dont feed their ass off on their main role anyway, having no autofill wont gurantee you the best players on your team, you'll still get people using champs they have no idea how to use, people fucking around on their main, people just being bad. My worst feeders are ALWAYS those one trick mains who think they are some hot shots and always go in no matter what and flame their team. Meanwhile my autofill supports plays safe and cautionely because he doesnt have the confidence to try to make plays. Autofill is not optimal, but it's the best solution for both quick wait times and reasonable games.
JuiceBoxP (EUNE)
: It's really strong. 3 fast autos hurt a lot when you got a lot of AD
When you get downvoted for you rune selection lol
Praeyer (NA)
: Why was Swain ruined?
Nothing about him was "tactical" before these changes. You didnt set up his ultimate because by the time your ult was back up if you didnt have at least 1 stack you were trolling. His E is the same, instead of "stealing" some small amount of health, now you actually keep that health forever. I dont get the rengar comparison
Snowbrand (EUW)
: The Locket of iron solar doesn't give all allies the shield?
All buffs are now given in a horizantal line, i think it goes across 4 or 5 champs to both sides. When you place a champ with locket, the squares next to him (on his sides) will have a little green dot on the squares where the alley would get the buff.
Orodruin (NA)
: Pretty silly that late game creeps give fullbuilt items that are quite literally useless.
Spatula full items should not drop, it's waaay too black or white. Either it fits perfectly in your build and you just floored everyone else with some 6th blade master out of no where, or you get a demon buff on your full noble team. I find it depressing when i reach dragon and get stuff like knight buff and others get warmog/rageblace etc..
NoPaxt (NA)
: TB > BP
then people would dodge you whenever they dont like your pick without penalty because you didnt actually start champ select yet.
Rioter Comments
LongStar (NA)
: ADC & Support - Hate Laning With
Banning Ezreal, cant stand him. Pokes me - gets gold Push him under tower - farm from a lane away Outfarm him - out kelpto's you Catch him with your CC - Flash on a basic ability every 13 seconds. Squishy adc? - frozen mallet slows me from across the lane while making him tanky. Tristana very close second just because of her stupid resets which she has no business of having in her kit
: Getting autofilled ADC feels actually horrible.
idk, by what i've heard around the boards, all you do is right click and the enemy is deleted in 2 seconds, be it a tank or an assassin. EDIT: nvm, someone already said it in THIS post lol
Jagi (NA)
: This patch is probably the worst patch that was pushed
My friend played Sion top and manaflow band would never proc, no matter on what ability/champion he tried to proc it on. Deathrecap is still a mess.
: R.I.P Control Mages
Ziggs is an artillary mage. Lissandra just came off of being one of the best midlaners when she abused aftershock, she's still a good pick against assassins after lane because of her point and click hard CC. Viktor, same deal as lissandra, only klepto, abused toplaners and with a tank build pretty much was a tank and a control mage. Morde, WW and most juggernauts need some sort of a "keep up" tool because without it, they are just sitting targets to ranged champions, WW has 1 jump tied to his ult and a pretty narrow one, and morde has 1 pull. Imagine those champions without those tools, would you really be afraid to come and poke morde/ww/any juggernaut if they didnt have a tool that extended their threat range? you would literally hammer them from range without them having any way to retaliate. Mages still have the most AoE and teamfight controlling abilities in the game, Ziggs can still delete turrets if he's given even 1 minion wave from mid to late game with his passive + W. Syndra, while being hit too hard with nerfs, still has one of the best "get off my team" abilitiy and her R deletes squishies. And i dont wanna go back to Veigar being too good again, he's got his niche of late game and when i see people who know how to utilize him and play safe, they delete entire teams while creating huge "NO GO" zones with his cage. That's not even adding that you have the ability to buy pretty much the best active item in the game ({{item:3157}} ), an item so impactfull, people would waste a rune slot to just use it once in a game back when it was given away earlier.
: > [{quoted}](name=JackMcCarry,realm=EUNE,application-id=yrc23zHg,discussion-id=EnlAdZxj,comment-id=0005,timestamp=2019-07-16T12:23:20.026+0000) > > That's a false comparison. > Skins are pretty easy to make "good" (not in terms of work, but in terms of the end goal), just make a visually appealing skin with a cool theme. > > Balance doesnt work like that, it never did, league was never balanced and it never will be because you cant balance so many elements without making everything just a hard counter or the same champ. > > People like to talk about tank meta, for me the OG tank meta was shit, it countered my favorite champions and being perma stunned while im slowely dying without any hopes of escape was not fun or interactive. > > Same in Season 3 and the assassin meta when shit like release Kha zix and Rengar ran around 1 shotting teams with no warning. > > 98% banrate kassadin? Yea i remember that, league of black cleavers? OG Darius/Yorick? Juggernaut rework with Skarner at 60%+ WR? Tank Fizz/Ekko in the 2nd tank meta? > > I could go point by point about what you mentioned, but that would be pointless, you're burnt out from the current state, that's okay, the game will never be equally enjoyable for every type of player/playstyle, it's just impossible, and frankly 90% of the community's suggestions are a result of bias and or are just bad. there was balance before they took away runes and masteries im just saying
> [{quoted}](name=deathstroke0,realm=NA,application-id=yrc23zHg,discussion-id=EnlAdZxj,comment-id=00050001,timestamp=2019-07-17T11:01:29.175+0000) > > there was balance before they took away runes and masteries im just saying it wasnt, that's your rose tinted glasses talking. While i agree runes added their own unique problems and at times too much damage/utility, before that you'd just have OP items and OP champions just the same if not even more. there were legit champions who COULD NOT go through ban phase in SOLOQ! unless you felt like losing, and not like today where it's just annoying to play against, they were legit auto win champions. Items were also a lot stronger, giving team wide MR and health regen as passives, items that were stacking on each other, banner of command, movespeed AND attack speed slow on randuins. Now, im not saying the game is better now than it was then, that's subjective, you might have loved the tank meta, or the season 3 assassin meta, but it's just opinions, which is why balance is not the same as just making a good looking skin
Juxin (NA)
: If Riot would put forth effort like they do their skins, the game would be a lot healthier to play.
That's a false comparison. Skins are pretty easy to make "good" (not in terms of work, but in terms of the end goal), just make a visually appealing skin with a cool theme. Balance doesnt work like that, it never did, league was never balanced and it never will be because you cant balance so many elements without making everything just a hard counter or the same champ. People like to talk about tank meta, for me the OG tank meta was shit, it countered my favorite champions and being perma stunned while im slowely dying without any hopes of escape was not fun or interactive. Same in Season 3 and the assassin meta when shit like release Kha zix and Rengar ran around 1 shotting teams with no warning. 98% banrate kassadin? Yea i remember that, league of black cleavers? OG Darius/Yorick? Juggernaut rework with Skarner at 60%+ WR? Tank Fizz/Ekko in the 2nd tank meta? I could go point by point about what you mentioned, but that would be pointless, you're burnt out from the current state, that's okay, the game will never be equally enjoyable for every type of player/playstyle, it's just impossible, and frankly 90% of the community's suggestions are a result of bias and or are just bad.
Moody P (NA)
: > [{quoted}](name=JackMcCarry,realm=EUNE,application-id=yrc23zHg,discussion-id=cqbZ25Up,comment-id=0004,timestamp=2019-07-16T11:21:50.715+0000) > > You'll never be as usefull as us marksmen players, let the REAL carry get supported loser. t. 0/6/2 ezreal
> [{quoted}](name=Moody P,realm=NA,application-id=yrc23zHg,discussion-id=cqbZ25Up,comment-id=00040000,timestamp=2019-07-16T11:23:30.232+0000) > > t. 0/6/2 ezreal Just wait until i hit my power spike bruh, any minute now
Moody P (NA)
: psa to supports: how to support a juggernaut
You'll never be as usefull as us marksmen players, let the REAL carry get supported loser.
: > [{quoted}](name=JackMcCarry,realm=EUNE,application-id=RaE1aOE7,discussion-id=8OxZXKvc,comment-id=0000000000000000,timestamp=2019-07-16T10:51:38.584+0000) > > I've read that rapidfire cannon also misses since it's not a "dodge" but i might be wrong. > > As for magic damage, you need to hit you basic attacks in order to charge your ult Nah, it works. It even works against PD if you crit with rapid fire equipped.
Good to know, ill build it more often then
: > [{quoted}](name=JackMcCarry,realm=EUNE,application-id=RaE1aOE7,discussion-id=8OxZXKvc,comment-id=00000000,timestamp=2019-07-16T05:24:50.073+0000) > > Have you played against glacials/yordels? That shit's waaay more joy draining. Yordles is pretty bad lol it's hard countered by rapid fire cannon and magic damage. It's a meme comp at best. Glacial is w/e.
I've read that rapidfire cannon also misses since it's not a "dodge" but i might be wrong. As for magic damage, you need to hit you basic attacks in order to charge your ult
: Who and what would you change from a champ if you could?
Revert {{champion:104}} rework, but only because of my nostalgia.
: > [{quoted}](name=JackMcCarry,realm=EUNE,application-id=yrc23zHg,discussion-id=uoH01HYV,comment-id=0000,timestamp=2019-07-16T06:59:54.893+0000) > > Literally one of the weakest marksmen right now. > > All he offers is a good laning phase which if you dont try to fight him at his peak, he falls off. Win lane win game. Enough said.
> [{quoted}](name=Falldrake481481,realm=NA,application-id=yrc23zHg,discussion-id=uoH01HYV,comment-id=00000000,timestamp=2019-07-16T07:29:20.352+0000) > > Win lane win game. Enough said. [Is that why he's at 47% winrate in pretty much every major ELO?](https://m.u.gg/lol/champions/lucian/build) Enough said.
: top lane is crap to play
> nobody wants to play legitimate toplane champions, they want to cheese kills early as possible. mages top are at least as common as traditional picks. Melee champs and bruisers are still the most highly picked toplaners + have a much larger champion pool. The highest pickrate ranged champ in toplane is kennen at 4.4% pickrate and Vlad at 4.9% pickrate. Morde alone more than doubles his pickrate, aswell as Darius, Riven, Aatrox and Renekton. Karma - 49% WR, 2% pickrate. Vayne? - 49.6% WR - 1.8% pickrate. Ryze? 47% WR 3.5% pickrate. How can you say no one plays traditional toplaners when the 3 highest pickrate/WR champs top are Morde, Darius and TK? [Source](https://m.u.gg/lol/tier-list/?role=top):
: Is Lucian ever gonna get nerfed?
Literally one of the weakest marksmen right now. All he offers is a good laning phase which if you dont try to fight him at his peak, he falls off.
Yenn (NA)
: My lane is 3-0-0 at level 6. I'm being 100 to 0'd in a single combo. I can't play the game.
Im confused, are you complaining about the damage of a fed assassin? Or how it's not fair your enemy laner got kills despite you making no mistakes? Because in every comment, you make it very clear how you have 0 fault and you shouldnt be at a disadvantage even if your Jungler fed her kills. 3 kills in 6 minutes is pretty much a kill every 2 minutes, not including farm, that's 900 gold + probably red/blue buff on the side, you're also playing Quiyana - an assassin, yourself and instead of going Hexdrinker to soften your hard match ups you kept going lethality instead. I've had games where a jungler fucked up my lane (mostly when im top), you just swallow your ego and farm under turret, build defensive if you must to not let your enemy snowball further. I dont see how a tripple kill in 6 minutes shouldnt allow you to dominate your lane, it's a huge lead early, regardless of who's fault it falls on. It would be way more annoying if my 3 kill lead would mean nothing in lane.
: Its and auto brawler, calling it auto chess is an insult to chess a game of skill and strategy thats has zero RNG, chess is pure skill and brainpower no luck needed.
> [{quoted}](name=TheBrothersGrymm,realm=NA,application-id=RaE1aOE7,discussion-id=yWdOQoVr,comment-id=00040001,timestamp=2019-07-16T06:27:58.515+0000) > > Its and auto brawler, calling it auto chess is an insult to chess a game of skill and strategy thats has zero RNG, chess is pure skill and brainpower no luck needed. The original mode is literally called autochess, regardless of how brainpower you think you require to play it.
Antenora (EUW)
: **All stats here are pulled from u.gg** {{champion:67}} ? Iron: 47.84% Bronze: 49.3% Silver: 49.98% Gold: 50.15% Platinum: 50.35% Diamond: 50.4% Master: 51.3% GrandMaster: 49.6% Challenger: 49.58% I have to disagree with you on that. What I see here is a "high skill cap" champion being at a dogshit winrate in Iron and getting slightly better as you go higher up. Hell the increase in win rate is negligible compared to Riven or Katarina.   Now... Let's look at {{champion:92}} Iron: 45.69% Bronze: 45.62% Silver: 47.99% Gold: 49.99% Platinum: 51.14% Diamond: 52.41% Master: 54.51% GrandMaster: 54.41% Challenger: 54.95% We can all agree here that Riven is a much harder champion to play than Vayne.   Last but not least, let's look at {{champion:55}} Iron: 46.24% Bronze: 48.91% Silver: 49.98% Gold: 50.61% Platinum: 51.45% Diamond: 52.85% Master: 57.34% GrandMaster: 52.25% Challenger: 52.92%   Once you get out of the absolute bottom of the barrel elo's being Bronze and Iron, Katarina and Riven are clearly the ones out of line.
> [{quoted}](name=Antenora,realm=EUW,application-id=3ErqAdtq,discussion-id=F4ztpt1j,comment-id=0000,timestamp=2019-07-15T23:18:12.047+0000) > > **All stats here are pulled from u.gg** > > {{champion:67}} ? > > Iron: 47.84% > Bronze: 49.3% > Silver: 49.98% > Gold: 50.15% > Platinum: 50.35% > Diamond: 50.4% > Master: 51.3% > GrandMaster: 49.6% > Challenger: 49.58% > > > I have to disagree with you on that. What I see here is a "high skill cap" champion being at a dogshit winrate in Iron and getting slightly better as you go higher up. > > Hell the increase in win rate is negligible compared to Riven or Katarina. > > >   > > Now... Let's look at {{champion:92}} > > Iron: 45.69% > Bronze: 45.62% > Silver: 47.99% > Gold: 49.99% > Platinum: 51.14% > Diamond: 52.41% > Master: 54.51% > GrandMaster: 54.41% > Challenger: 54.95% > > We can all agree here that Riven is a much harder champion to play than Vayne. > > >   > > Last but not least, let's look at {{champion:55}} > > Iron: 46.24% > Bronze: 48.91% > Silver: 49.98% > Gold: 50.61% > Platinum: 51.45% > Diamond: 52.85% > Master: 57.34% > GrandMaster: 52.25% > Challenger: 52.92% > > >   > > Once you get out of the absolute bottom of the barrel elo's being Bronze and Iron, Katarina and Riven are clearly the ones out of line. Why are you getting downvoted? I mean, i know why, people like to cry but not actually argue about actual facts, but it just buffels me, i've just checked u.gg aswell and nothing you're saying is wrong in any way, it's literally just pointing out hard data. So im gonna join you on this one, OP is wrong, all these champs rock a sub 50% winrate in low ELO games, you can say they are overtuned regardless, but saying they are stomping low ELO and is statisticly wrong.
: demon just needs to change. It's the most anti fun thing ever and not even that fun to play *with* what's the point? doing the game no service
> [{quoted}](name=NTrumpWeTrust,realm=NA,application-id=RaE1aOE7,discussion-id=8OxZXKvc,comment-id=0000,timestamp=2019-07-16T05:04:23.024+0000) > > demon just needs to change. It's the most anti fun thing ever and not even that fun to play *with* what's the point? doing the game no service Have you played against glacials/yordels? That shit's waaay more joy draining.
Rifter34 (NA)
: New Mordekaiser is SERIOUSLY Broken
You're getting downvoted by morde mains but yea, you're right. Every statistic and tier list puts him in the S+ catagory from the moment he hit live servers. Once he gets crystal scepter he just runs you down, he has a lot going for him in his kit. Thankfully he's getting a decent nerf to his excess power (nerfing his Magic pen and base passive nerfs) so he'll be knocked down a notch.
Kazekiba (NA)
: Pyke skin really shows what Riot can do
> On the other, it just reminds me how much you do not care about 90% of your roster if they don't appeal to a certain niche of your playerbase. If by niche you mean the majority of the playerbase. Illaoi, is a niche part of the playerbase, that's why she's not getting skins, Pyke, Jinx, Lux, Ahri - they are not niche by any means, thats why they are loaded with skins all the time.
HàrrowR (EUW)
: Honestly what's the point of Fleets Footwork?
movespeed is also a huge part, helps with kiting, the healing is icing on the cake. That's why it's called fleet footwork, not healing touch.
: Garen vs varus
He has % health damage in his kit, outside of his ult, he's easy to get on tho. Better option would be thorn/randuins to slow his attack speed while you get on him so he wont stack his W on you
: For entire seasons you discouraged "healbot Soraka" and you come up with Yuumi
Yummi doesnt heal anywhere close to soraka. If anything her biggest strength is her ult and her perma slow in late game.
: For anyone who still thinks TFT is heavily Stratedgy
Thats.. the point of auto chess? It's how you handle what is given to you, kinda like most card games, they are mostly luck, the way you get good is how you deal with the situation given to you.
: There is another...but he also requires the items for it to work, whereas all of yours are decent without items too. Graves has really strong versatility with items. - PD/RedBuff/DragonClaw is a decent tanky bruiser that negates healing and burns entire teams at once. - Hush/SwordBreaker/CursedBlade with his unique shotgunning makes him a strong debilitator, as his attacks can proc on multiple people per shot. Currently, he's the only one who can use all 3 of these items with a distinct advantage. Lucian can do it too, but only on a single target, and that doesn't usually save the entire fight. - My personal favorite is the scarra special: Make Graves a Blademaster. You can replace Cursed Blade or Dragon Claw in the builds above with Bork and 5 other Blademasters to make a lunatic.
> [{quoted}](name=ChaosReyn,realm=NA,application-id=RaE1aOE7,discussion-id=hN9bwJEi,comment-id=0002000000000000,timestamp=2019-07-14T11:19:55.635+0000) > > There is another...but he also requires the items for it to work, whereas all of yours are decent without items too. > > Graves has really strong versatility with items. > - PD/RedBuff/DragonClaw is a decent tanky bruiser that negates healing and burns entire teams at once. > - Hush/SwordBreaker/CursedBlade with his unique shotgunning makes him a strong debilitator, as his attacks can proc on multiple people per shot. Currently, he's the only one who can use all 3 of these items with a distinct advantage. Lucian can do it too, but only on a single target, and that doesn't usually save the entire fight. > - My personal favorite is the scarra special: Make Graves a Blademaster. You can replace Cursed Blade or Dragon Claw in the builds above with Bork and 5 other Blademasters to make a lunatic. Graves with 4 gunslingers + 3 blade masters. Put blademaster on him, titanic hydra and dargon claw/PD and he spazzes out AoE'ing everyone that comes close to him in his range, 2 attacks on every enemy in his range snowballs really fast.
: Just had Garen and Darius reach lvl 3...
Morello is overrarted on Garen, put Thorn and PD on him and he'll tank for days + his ult gives him magic res. Stick a warmog on Darius and if he wont get bursted by assassins he can sustain pretty wel with warmog+ult.
: People troll my games because I pick Vel'koz support.
Dont let this discourage you, Vel'koz is a VERY viable support, you're not even playing off meta.
: What are the 10 hardest skillshots to land?
Are we talking just the skillshot in a vaccum? Because a lot of those champs have ways to set up those skillshots (like TF and Veigar)
KubalaLGT (EUNE)
: Mordekaiser Rework is too Over Powered
He's getting nerfs next patch.
: His coach must have been a big loser, I've never in my life heard of a coach doing that.
> [{quoted}](name=Karoloooo,realm=NA,application-id=3ErqAdtq,discussion-id=43X1EsnE,comment-id=000100010000,timestamp=2019-07-13T11:53:39.929+0000) > > His coach must have been a big loser, I've never in my life heard of a coach doing that. So how would you decide on who is the goalie each game if nobody wants to?
: > [{quoted}](name=ZephyrDrake,realm=NA,application-id=3ErqAdtq,discussion-id=43X1EsnE,comment-id=0003000000000000,timestamp=2019-07-12T22:50:47.719+0000) > > And those are... > > Unless you have a better option autofill is here to stay since It's the lesser evil. Teambuilder is one great option. Having the exact same system we have now except with the added ability to turn autofill off is another. I'm not trying to take it away. I will scold anyone who wants to take it away and call them selfish assholes as well.
> [{quoted}](name=Darkdemon653,realm=NA,application-id=3ErqAdtq,discussion-id=43X1EsnE,comment-id=00030000000000000000,timestamp=2019-07-12T23:36:28.684+0000) > > Teambuilder is one great option. Having the exact same system we have now except with the added ability to turn autofill off is another. > > I'm not trying to take it away. I will scold anyone who wants to take it away and call them selfish assholes as well. Teambuilder had it's own problems. First, games would take ages to start, like, unplayable at times, because getting a support was so rare, it would take ages to find oen. Second, if you declared ANY champion that someone else wouldnt like, they would dodge. It didnt work, even when it was a thing people prefered the soloQ "blind pick" style where you'd call your role and 1st pick got the priority and being last would mean you are probably support, which would be pretty much the same as autofill, just instead of you being designated support, you'd get last pick and be forced to play support unless someone would switch with you (which can happen in current type of queue aswell)
Wolv21 (EUNE)
: WHOOP! Finaly gold. Looking for adc tips
> Also is gold like silver where most people fuck around and dont take the game seriously? every ELO (from my experience until d4) is like this, dont expect to get players who suddenly cooperate and play their best champs. When you play ADC anything can blow you up, at your levels i also think most supports will likely either not know how to peel assassins/divers or play mage supports who will try to carry themselves. Stay back, never try going to the enemy backline, i remember in these levels people will flame you for not "focusing the adc" but unless the enemy adc is in your attack range, just attack the target closest that is also the highest threat to your team, if no one can deal with the tank/bruisers, focus them. Dont be afraid to build against the team you're against, dont always go for the same build, if suddenly you're against a full AD build, sometimes bulding Ninja tabi instead of AS boots can be a good idea, If you're against catchers investing into quicksilver early (after your first item or 2) can be a good idea, even if you dont plan on finishing it. Lastly, a dead adc does 0 damage, prioritize staying alive (but to an extent, dont leave you team without your DPS) over trying to go for big plays and diving the backline. Good luck and have fun
: > [{quoted}](name=Pxerkza,realm=EUNE,application-id=yrc23zHg,discussion-id=iUUvugeE,comment-id=0000,timestamp=2019-07-12T14:40:56.520+0000) > > because accounts start at 1200 elo I get that, but I was asking why lol
> [{quoted}](name=Dr Endeavor,realm=NA,application-id=yrc23zHg,discussion-id=iUUvugeE,comment-id=00000000,timestamp=2019-07-12T15:47:41.642+0000) > > I get that, but I was asking why lol Because it's better putting potential new players in low tiers than let them have a moral breaking lose streak because they were put in silver/gold. If you belong in higher ranks, usually you get a lot more LP from my experience with my 2 accounts.
Moody P (NA)
: Buff tank items
Revert the nerfs they got back in the day to their stats. Armor pen is back to it's old version before the marksmen rework, Void staff was buffed and there are many more "DPS" mages/bruisers (sylas, Azir, Morde, Rumble, Cass, Ryze). Give back some more attack speed slow debuff buff, not by a lot, but just a tad to have something that counters on hit and hybrid damagers (Vayne/Kai'sa/Kayle).
kμrayami (EUW)
: Why is PD a thing?
600 shield at level 18*
: When are the Mordekaiser Nerfs coming
atorelle (NA)
: Buff Riot Balance Team: WHAT ARE THESE TRAGIC "CHANGES"
She's getting nerfed as a support but compensated for her midlane. Her ult gets extra 15% AP scaling and her ult CD is 40 seconds level 3. She's strong enough to not even require compensations, at least her ult is getting buffed.
: Sailor Gangplank is bald.
Those are chinese splash arts which are outdated. They used to update those splash arts, they even said they have a "roadmap" but after the MF splash arts update, like couple years ago, they stopped updating them unless that champ was reworked. Shame, some of those chinese splash arts make the game look like a mobile game.
: Riot you cant really be thinking about Buffing Lux's Ult damage....
rank 3 ult does 500 damage + 75% AP ratio. No way in hell her ult chuncks you for 3k health with 100 MR, even if her ult would do TRUE damage she'd do less than half of the damage you claim she did. Not even a lux player, literally just checked her stats.
: This Graves rework is the worst thing ever
I wish they removed his minion knockback and actually made him viable botlane. I try my best to make him work bot since i mained him as adc since season 3, but once i reached high plat/Diamond, it's pretty much impossible unless i get a good support who actually works to my strengths. Botlane is so much more open now to other picks, making him a low range AoE burst marksmen would be nice, but instead they kept his minion knockback niche and moved him to jungle. I really miss playing him as an adc.
: Would the game be less toxic if players were only rated on their own performance?
No, people would still blame their team mates for: No supporting them when they go in to try to raise their KDA. Not giving them the kills because they are the "carry". Complaining about "KS". Complaining about people feeding others so now they have to face a stronger opponent which will ruin their preformance. They would also: Ignore objectives to farm to raise their champion rating (highly effected by farm) Ignore team mates to go for KDA even to stall out games instead of finishing when they can Wait to last hit enemies to secure their KDA. Just look at TFT, i saw a reddit post which got a lot of upvotes about how "finally a game mode where people wont rage because they have no team mats". Literally the day after it released everyone were talking shit and went balistic because of RNG, unfair comps, unfair champs, unfair items - you name it, anything but reflect on their own decisions (not that some of the criticism isnt warranted, that's just an example tho)
: Why do some people think something is "free" as long as they don't personally hand over cash for it?
There's a reason it's been done so many times. Executives are smart, they know how to hook people in, by switching from actual real world currency to ingame "points" you might feel you're getting a better deal. Sure, a skin in a game for 10$ sounds absurd! that's a 1/5 of a whole game for a single skin, but switch that price tag from 10$ to some obscure point system and it doesnt feel like 10$. You also feel like you get more for your money when instead of having 10$ you buy 1,000 shmeckel points, what a great deal! tl;dr it's a purposely done mechanic to hook players into spending cash without realising how much money they are sinking into small purchases
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JackMcCarry

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