: > [{quoted}](name=NelsieLisnen,realm=EUNE,application-id=Ir7ZrJjF,discussion-id=ENnQafl5,comment-id=0002,timestamp=2019-05-21T17:23:30.540+0000) > > I like this aspect of Ryze. It's so hard to play around your teammates, mainly because they don't know how to play around you, but carrying as ryze feels like solving a rubick's cube. https://gamepedia.cursecdn.com/dota2_gamepedia/8/8a/Rubick_icon.png https://www.mandarinstone.com/app/uploads/2017/09/Geometric-Cube-Decor-Ebony_Dove_White-Swatch.jpg
XD. I didn't think of the puns. Guess I deserve it. Best hero by the way
: https://i.imgur.com/y8QLhJ2.png[/img]
I <3<3<3 Rubick
: Ryze in a Nutshell
I like this aspect of Ryze. It's so hard to play around your teammates, mainly because they don't know how to play around you, but carrying as ryze feels like solving a rubick's cube.
: You want ANOTHER rework for her? Is your goal really to have her relevant again (read: buffed) or are you just trying to give Ryze competition?
You missed the point. Firstly, her rework was pulled, she was reverted much like rengar because these two were sorry attempts at modernizing the champs. Secondly, how is she irrelevant? That's not the issue here. Leblanc has solid gameplay. What the post discusses is how her kit and visuals should be updated to reflect who she is in the lore. Currently she looks like a tacky stage magician. And she plays nothing like a puppeteer that operates in the background of state affairs, more like an exhibitionist mage.
: I've been barking up this tree for a full VGU for a while now, and I'm definitely on board for one. I dont play LeBlanc (assassins dont interest me like they do with the majority of players). I tried pitching the potential of a VGU to r/LeBlancmains. Particularly her visuals, I want it to be a pretty significant overhaul but the 'mains' weren't wildly enthused. I think LeBlanc IS league's Tilda Swinton, but I highly doubt Riot would change this pre-existing character to be anything other than distinctly feminine (in fear of alienation/backlash), nevermind how compelling a character like 'Faceless' is as this gender-ambiguous entity. My androgynous suggestion totally inspired by the deadly sin Lust from Darksiders 3. As well as the character of Desire from Neil Gaiman's comic The Sandman. Or again Tilda Swinton in many of her on screen roles. The first two figures share some similar aspects with LeBlanc and her lore. Both are charming and twisted beings that personify deception. With which they delight in preying on their foes deepest wants and taking advantage of that. Which perfectly describes LeBlanc and so I thought if a being who can become any person, they too wont be concerned with what their primary gender are. So why not embrace the potential of making her gender mutable like these characters, I'm confident it still fits appropriately with the character's fantasy. We know the "Faceless" is a completely covered and unidentifiable entity who sows fear into the imagination of Noxus' enemies because it could walk among them and they'd never know.
I like your enthusiasm but pitching your VGU ideas to r/mains pages rarely gets you anywhere. A lot of these spaces are full of people that feel very particular and exclusive about their champs, as if they own them. If a champ is not a straight up nightmare to play as and look at, a lot of "mains" will tell you to back off bcs their darling is just fine. What they mean is either "pls I've become a monomaniac don't take the only thing I have" or "pls don't touch my 0.001% pick rate champ, I won't feel special anymore". That said I like the idea of a gender neutral character, close to what Taliyah was supposed to be really fits 'Blanc.
Pale Mask (EUW)
: A VGU that's easily overlooked
There is a metric shitton of VGUs that should be. It feels like the game is crawling out of its messy past at a snail's pace though. There are so many champs that make sense for a VGU, like Leblanc. But Riot seems unwilling to solely concentrate on VGUs, soft reworks and VUs that would bring the game up to date and would rather waste half of their time on uninspired new releases (Neeko, Sylas, Pyke, Kai'sa). I don't think because Blanc is not prio #1 that we should wait like 2 or 3 more years to see something done to her. I've been busting my head over how some people can look at something like 'Blanc, Annie, Ashe, Trynda, Shyvana, Amumu, and say that they're fine.
: Here is why the core game of League of Legends is currently broken
Yeah I'll have to say, to hell with the old runes and masteries system. As a player that got introduced to the game in 2017, the old system was one of the most cancerous and nonsensical I have seen. Having to separately buy each rune with actual currency, runes being way too many so that even if you could change them up during champ select you wouldn't have time to, having to buy extra rune pages with actual currency to compensate for the fact that you could only choose a page as a whole and couldn't tweak the runes on demand. Shit like that made me quit the game for about a year. Now on to actual points: * There is a disconnect between the train of thought applied to the points and the supposed conclusion. In short, the post lists some differences betwen the systems, like, using basically one champ as an example, and then deducts that since there is a higher damage spread in these past season compared to the old ones, or because canon minions are worth more now that somehow breaks the game. I'd like to see something in the vein of logical progression and statistics that prove the game is in an unplayable state, since that is what the term "broken" suggests (note: it isn't) * On Runes Reforged holding back creativity and variety, and also making champions more "broken": Firstly, arithmetics - No, you don't get 3 choices for your champ. You can choose between: - 5 different primary trees with each having a row of major runes of 3-4 each and three rows with lesser runes of 3 each. Also a secondary tree from which you can choose 2 of its 9 lesser runes and three rows of complementary starting stats, 3 choices each. So yeah, many possible setups. Even if the old system was capable of more variety, more possible outcomes, that doesn't mean it was better because it would include a shitload of extreme cases that would be far from ideal. You could, say, build a rune page with one of each rune, or a page with full energy regen and scaling cd, but they would be trash, unusable. The rune system being more streamlined now doesn't have a negative effect necessarily. It introduces more unique effects to the game and simplifies others, making a previously tedious exercise more fun and rationalizes the attribution of runes to champions, aiding players in understanding what effects will benefit which champion more. And to broaden that line of thinking, couldn't this surge of "braindead 1v5 carries" have something to do with the fact that it's easier to properly set up your champion now? * On the mastery system being healthier: Setting aside my introductory rant let's adress some issues -Old system didn't go so big in terms of damage because if someone decided to minmax with runes, more percentage in masteries would actually create broken starting stats. The new system doesn't allow that to happen since you get very specific damage choices and if you go full r%%%%% with them you miss out on a lot of utility. -Old masteries where basically stat buffs all the way. The new system provides great utility for champions that need it over raw stats and effects some champions didn't even know they need, These include, Phase Rush, Kleptomancy, Spellbook, Zombie Ward, Hexflash, Ghost Poro, Ingenious Hunter. Also some masteries that used to give stats like lifesteal or tenacity outright, now have conditions, like number of unique takedowns or ward clearing. -The mastery attribution system didn't make sense partly. Choosing the potency of some branches was stupid since you almost always needed to max one over the other to make it efficient * On mages underperforming: Where exactly have you been, friend? As far as I'm aware of, mages are currently the only class that can fill EVERY role in competitive even adc AND the only class that is necessary for any draft. Mages and mage hybrids have been a class of consistent priority bans, and great variety of viable and power picks this and last year. Ryze, Lissandra, Zoe, Azir, Cassio, Vlad, Elise, Taliyah, Neeko, Sylas, Anivia, Karthus, Leblanc, Swain, Viktor, Galio, Kennen are all considered top tier pretty much everywhere. For the sake of comparison, the pool of assassins that are considered priority consists of Akali, Akali, Akali, Akali, the occasional Nocturne, some Zed as a counter pick, deglaze with Akali and season with a pinch of Akali. In the very unlikely case that mages could feel like they're underperforming, that would be because they are a massive class of heroes and some of them have become victims of power creep. If we exclude mages that are god tier and mages that are in a good state regardless, we would be left with TF, Annie, Ziggs, Veigar and Brand that are considered problematic and outdated on all fronts. That's not even one third of mages. That's actually about 15% of mage champions. Compare that, again, to assassins, where the only good ones are Akali, Zed, Noc and Kha, that's not even 50% of pure assassins.
: wait what is riot doing anyway why dont they just rework all 5 i mean they have 2k employees what are they actully doing they dont even moderate there own boards hmmmmm
Probably this is not a decisive vote so much as a popularity poll, it has more to do with marketing than with the quality of the game. Riot said they would work on whomever wins it but not necessarily release them first, not if they can't find a strong concept and design for the champ. That said, all 5 of them have been constantly appearing on lists of top priority reworks posted by reav3. If 2020 ends up being a rework-heavy year like 2018 was then there's a good chance we'll get most of them then.
: > [{quoted}](name=NelsieLisnen,realm=EUNE,application-id=A8FQeEA8,discussion-id=bFthjORB,comment-id=0000,timestamp=2019-05-11T18:13:53.716+0000) > > There are a lot of reworks that have been due for a long time now. Does that mean they don't make sense? The real problem is that a lot of people will vote for Voli rework in the hopes that they'll make him more like the horrifying elder beast in the " Silence of the Damned " story, but then we're not really sure since Riot haven't hinted at such a direction for the character going by what they said in his vote description. "When Volibear launched, his kit didn’t really land well, and his gameplay has proven unsatisfying to the point where he’s the least played champion on this poll. His role in Runeterra has also evolved a lot since he was released, and if we were to update Volibear, we’d want to make sure he delivers as an imposing, lightning-fueled demigod of the Freljord. For his kit, we’d be aiming to make him less feast-or-famine, while giving Volibear a more unique gameplay identity that stands out in League’s champion roster. His kit changes would have a secondary goal of pushing his gameplay to feel more like playing an unstoppable force who charges his foes with the power of a ferocious bear." I don't see anything here that hints at the eldritch-horror-bear we all want but I also don't see anything that is throwing it off the table. They only talked about his kit.
Fair point but it's not the only reason I'm pessimistic. His latest lore iteration doesn't just describe a vague elder horror, it paints the picture of a beast with 12 creepy eyes, rended flesh and exposed muscle and bone, with its form tearing apart when it fills with the power of lightning. Also it healed when impaling its dead victims in some macabre ritual. Design wise this is not where league has been heading in these past years and we've never seen something so gruesome before. I cannot but think the final product will be pretty underwhelming when compared to what we expect.
: What Champion did you vote for in the rework vote and why?
I went on a little rant on another post about how Shyv really needs the rework since she is in an all around bad state. But then, I took a long hard look at Nocturne's model... and I just felt so sorry for the guy, he looks like a generic minion from -insert generic fantasy game-, so I threw my vote at him. Also there's this badass concept art of him by this Ron Broyde guy that's been circulating here and there and it gave me some hope https://www.artstation.com/artwork/XqmLy . I am a HUGE sucker for dragons and such but I decided I should wait to see whether or not they were going to touch on shyv since she is a part of Demacia, an area that's been getting a lot of love lately.
Kagiretz (NA)
: Forget About Fiddle, Nocturne, Mundo, Shyvana and Even Mordekaiser Reworks.
There are a lot of reworks that have been due for a long time now. Does that mean they don't make sense? The real problem is that a lot of people will vote for Voli rework in the hopes that they'll make him more like the horrifying elder beast in the " Silence of the Damned " story, but then we're not really sure since Riot haven't hinted at such a direction for the character going by what they said in his vote description.
: Vote for a Champion VGU for 2020!
My thoughts on each and every one of them * Mundo: Prob the least pressing VGU. It wouldn't change him that much and besides he is the most trolly of the candidates by far, so I think he could wait a bit more. Prio #5 * Voli: If we're being realistic, we should all vote for him, BUT, there's a catch. I think this rework could be really interesting IF they decide to design him around his latest lore iteration as a Lovecraftian Elder God with mind melting powers. Other than that, slappy-zappy-chompy bear doesn't sound too charming to me. Prio#1/2 * Fiddle: He can still be pretty fun but it would be great if a more skill expressive kit would make him more appealing to new players. Currently he is the least interactive of the candidates plus he doesn't look like a scary scarecrow, he looks like a plain ol' scarecrow. Prio #1/2 * Nocturne: His model looks funny, just, plain funny. Chinese knockoff action figure funny. He is the most disparate of the five in terms of what his phantasy promises vs what you see. However, he is also the most viable of the five in gameplay terms so I think he is prio #4. * Shyvana: Now this champ is a proper mess. Her most popular build is a cheese oneshot build, she looks like a cheap cosplay in human form and her dragon form looks like a mutated fruit bat. Her abilities can't sell the feeling of piloting a proper dragon, what I get is more like radioactive honeybadger. No flight, no constant stream of flames, no substantial tankiness (dragons have hard-ass scales, hello?). It's inconceivable to me how this game doesn't have an actual, honest to god dragon in its ranks yet. Prio #3. If it's not apparent already, I'm pretty salty about Shyv's state so I'll throw my two cents at her.
DeusVult (NA)
: Riot, do not make me individually have to forge 10 BE at the end of the event for all my shards
Yeah, it's just a disgusting practice that's designed to make you consider spending money, or straight up punish you for not putting more resources into their overpriced skin chromas and ward skins. I can't think of any other legitimate reason, no reason to make the process so goddamn irritating. Anyway, also consider spending it for champ shards. If you get anything 3150 and above it would actually make more BE profit. It's a gamble though.
Rioter Comments
: I really can’t stress enough how much Zilean needs a VU, a champ that has been around for so long, and has not received any semblance of a VU in all these time. It’s greatly disheartening as a Zilean main, who adores almost every aspect of him.
> [{quoted}](name=TheMundanePigeon,realm=NA,application-id=3ErqAdtq,discussion-id=FquabE8g,comment-id=000d,timestamp=2019-04-25T06:41:18.418+0000) > > I really can’t stress enough how much Zilean needs a VU, a champ that has been around for so long, and has not received any semblance of a VU in all these time. It’s greatly disheartening as a Zilean main, who adores almost every aspect of him. I second that. I've also been thinking of doing another post to discuss how Zilean, albeit kinda fun, is a perfect example of a champ that's been left behind on almost all levels: Visuals, Theme, place in the meta etc.
Sukishoo (NA)
: I mean, Annie looked far worse back in the day http://1.bp.blogspot.com/-2GEJPtGVu4c/UPdCrNcYHaI/AAAAAAAAHL0/HEtQHIgI9UY/s1600/before-and-after-annie.jpg Her visual rework from 2012 has held up pretty well imo and Riot has also commented on it saying that what we saw from the [Annie: Origins trailer](https://www.youtube.com/watch?v=aUTU-GnxVuM) last year was what she was like before League and what we have in-game is what she became. So they don't have any plans to change the look for now. Ragdoll... hmm. I don't feel that way on most of them. I feel that way towards ones like {{champion:24}} as he's never had any kind of model changes, texture fixes, anything that really tried to improve or uphold the quality. {{champion:90}} for example at least has had some adjustments done to him to make his current model a bit better.
> [{quoted}](name=Sukishoo,realm=NA,application-id=3ErqAdtq,discussion-id=FquabE8g,comment-id=000900000000,timestamp=2019-04-24T19:48:13.539+0000) > > I mean, Annie looked far worse back in the day > > http://1.bp.blogspot.com/-2GEJPtGVu4c/UPdCrNcYHaI/AAAAAAAAHL0/HEtQHIgI9UY/s1600/before-and-after-annie.jpg > > Her visual rework from 2012 has held up pretty well imo and Riot has also commented on it saying that what we saw from the [Annie: Origins trailer](https://www.youtube.com/watch?v=aUTU-GnxVuM) last year was what she was like before League and what we have in-game is what she became. So they don't have any plans to change the look for now. > > Ragdoll... hmm. I don't feel that way on most of them. I feel that way towards ones like {{champion:24}} as he's never had any kind of model changes, texture fixes, anything that really tried to improve or uphold the quality. {{champion:90}} for example at least has had some adjustments done to him to make his current model a bit better. It's all about comparison to me. Yes they've made some texture updates on champs like malz but compare their models to a Poppy, Akali, Irelia, Warwick to name a few, with all their fluid animations and rich expression. Next to these they look like Ps1 characters. If I mained one of them I'd be bummed they're not gettin some love. My problem with Annie is not the quality of her model, that has somewhat caught up, but her nonsensical theme. I can't see a bipolar murderous schoolgirl archetype fitting into the unified fantasy world of league's lore.
: >After Mordekaiser’s VGU this year, we’ll have gotten through the last of the champions in need of his level of work (think updates the size of Urgot’s, Nunu’s, and Swain’s). So for the rest of 2019 and for the foreseeable future, we’re going to focus more on new champions and less on large-scale visual-gameplay updates. > we’ll also be doing smaller gameplay-only reworks on a case-by-case basis. just saying they never said they will stop/slow down minor/small reworks (like morgana) what they gonna slow down is the huge updates that completely change a champion (like kayle/nunu level changing)
> [{quoted}](name=hrooza dota ,realm=EUNE,application-id=3ErqAdtq,discussion-id=FquabE8g,comment-id=000a,timestamp=2019-04-24T19:25:24.120+0000) > > just saying they never said they will stop/slow down minor/small reworks (like morgana) what they gonna slow down is the huge updates that completely change a champion (like kayle/nunu level changing) I sure hope that's the case, while it's up for debate which champs need a full VGU. Although it's up to Riot's whims at the end of the day. Even so, at their current pace, it'd take heeeella long to update all the roster.
Sukishoo (NA)
: I disagree with a large portion of these as they have already received either a visual update or gameplay update with visual tweaks. Such as >Annie, Garen, Janna, Yi, Sivir, Zilean, Cassio, Karma, Talon, Zac, Ashe, Mazlahar Out of those, Zilean and Talon could use some more Visual, Audio, Animation, ect type work. Ashe is even getting VFX for her spells in the next patch, and Zac is currently having some work done to his Ult (again). Other than that, the rest of them are decent. >Amumu, Anivia, Cho, Corki, Mundo, Gragas, Kennen, Kog'maw, Malphite, Olaf, Shaco, Udyr, Veigar, Jarvan, Nocturne, Lee, Brand, Rumble, Wukong, Skarner, Riven, Xerath, Voli, Kassadin, Fiddle, Quinn, Jax, Leblanc, , Lux These are the ones that could use mid to large scale reworks.
> [{quoted}](name=Sukishoo,realm=NA,application-id=3ErqAdtq,discussion-id=FquabE8g,comment-id=0009,timestamp=2019-04-24T19:19:17.676+0000) > > I disagree with a large portion of these have already received either a visual update or gameplay update with visual tweaks. Such as > > Out of those, Zilean and Talon could use some more Visual, Audio, Animation, ect type work. > > Ashe is even getting VFX for her spells in the next patch, and Zac is currently having some work done to his Ult (again). > > These are the ones that could use mid to large scale reworks. I see what you're saying. In the first group you mention, for me, the overarching issue is either outdated models, or models that are out of sync with League's current aesthetic, i.e. Garen's armor or Zilean, Talon and Malz having the ragdoll syndrome. I'm also not a fan of those VFX updates as they just seem like an easy way to avoid the issues of a champ by temporarily appeasing their fans. Now Annie is a concept I can't wrap my head around. What is an anime kindergarden lolita with a cat-ear tiara and a school bag doin in a world of warring kingdoms and magic anyway? Blows my mind.
: You forgot Tryndamere.
> [{quoted}](name=Smurfraka,realm=NA,application-id=3ErqAdtq,discussion-id=FquabE8g,comment-id=0006,timestamp=2019-04-24T18:13:41.884+0000) > > You forgot Tryndamere. Yes, I actually didn't know if I wanted to include him, I kinda don't know what to think about him. Can any mains give insight?
: IMO i believe that the reworks are coming out at a good pace. It takes a lot of time to redesign a character and their kit while also giving them new voicelines as well as interactions and such with other champions. Also some of the characters you listed don't even need reworks they just need a visual update.
> [{quoted}](name=General Matty,realm=NA,application-id=3ErqAdtq,discussion-id=FquabE8g,comment-id=0000,timestamp=2019-04-24T15:25:12.593+0000) > > IMO i believe that the reworks are coming out at a good pace. It takes a lot of time to redesign a character and their kit while also giving them new voicelines as well as interactions and such with other champions. Also some of the characters you listed don't even need reworks they just need a visual update. I also included champs I think only need visual updates. My point is, things that need patching are way too many to be focusing on new champs. Besides, and I wanted to discuss this too, I feel like the last few new champs are suffering from creative drought, especially Neeko and Sylas, whose kits are boring rehashes of already existing mechanics, with a gimmicky mechanic thrown in clumsily to make them feel somewhat unique. But I find that last year's VUs/VGUs where much more interesting conceptualy.
: I think Riot tries to reinvent the wheel too often rather than doing simple little VGU and tiny reworks. Ezreal was damn good for instance, Aatrox was not. There is way too much Aatrox and not enough Ezreal style reworks.
> [{quoted}](name=Düff McWhalen,realm=NA,application-id=3ErqAdtq,discussion-id=FquabE8g,comment-id=0005,timestamp=2019-04-24T17:27:59.585+0000) > > I think Riot tries to reinvent the wheel too often rather than doing simple little VGU and tiny reworks. Ezreal was damn good for instance, Aatrox was not. There is way too much Aatrox and not enough Ezreal style reworks. Hard agreed, this is the kind of work I'd like to see. Although I actually liked new Chadtrox :O
: Anyone who actually plays aniv will tell you to fuck right off, aka me. she has one of the most unique and balanced kits in the game that has endured throughout time. There is nothing on her kit that isn't designed exactly as it is suppose to be. She is the perfect control mage. Most the champions you list have ALREADY had reworks. If you want people to take this seriously only list champions that actually need it.
> [{quoted}](name=FrozenFrostFyre,realm=NA,application-id=3ErqAdtq,discussion-id=FquabE8g,comment-id=0002,timestamp=2019-04-24T16:01:09.939+0000) > > Anyone who actually plays aniv will tell you to fuck right off, aka me. she has one of the most unique and balanced kits in the game that has endured throughout time. There is nothing on her kit that isn't designed exactly as it is suppose to be. She is the perfect control mage. > > Most the champions you list have ALREADY had reworks. If you want people to take this seriously only list champions that actually need it. I love that I tried to make the post as impartial as possible, yet people still find reasons to take it personaly. Read my criteria again. I included champions that, in my opinion, also need visual updates, if not VGUs. Learn to discuss.
: Ummm did you make this list based off of years and not if the champion actually needs one. Ashe,j4,veigar,kennen and many more are all fine champions. Like you put riven,talon and FUCKING ALWAYS MOST PLAYED JG LEE SIN IN THIS LIST. i could understand most of these if you were asking for a VU not no you SAID list of champions who need a rework.
> [{quoted}](name=boricCentaur1,realm=NA,application-id=3ErqAdtq,discussion-id=FquabE8g,comment-id=0004,timestamp=2019-04-24T16:50:58.207+0000) > > Ummm did you make this list based off of years and not if the champion actually needs one. > Ashe,j4,veigar,kennen and many more are all fine champions. > > Like you put riven,talon and FUCKING ALWAYS MOST PLAYED JG LEE SIN IN THIS LIST. i could understand most of these if you were asking for a VU not no you SAID list of champions who need a rework. I tried to make it clear. I said "some kind of rework", without necessarily meaning full-on VGU. In my opinions ALL of these champs, whether they could use gameplay changes or not, need to be freshened up on the visual side at least.
AR URF (NA)
: NO DON'T TOUCH {{champion:34}}.
> [{quoted}](name=AR URF,realm=NA,application-id=3ErqAdtq,discussion-id=FquabE8g,comment-id=0001,timestamp=2019-04-24T15:34:35.145+0000) > > NO DON'T TOUCH {{champion:34}}. I think Anivia's kit is perfect and her being a frost bird somewhat covers up her terrible polygons. Still though...
Rioter Comments
TK576 (NA)
: When will Vladimir get a visual update?
Damn I'd really want to see a model faithful to his splash. I've been thinking of picking him up but bad aesthetics really drive me away from old champs. Sadly, I think Vlad is at a spot where he's neither unhealthy enough to justify a full rework nor popular enough for riot to consider him a viable VU candidate like Ez and Morg.
: > [{quoted}](name=Camille Ferrøs,realm=EUNE,application-id=6kFXY1kR,discussion-id=enxepHlE,comment-id=00000002000000000000,timestamp=2019-03-20T16:08:28.036+0000) > > I know, but I feel like he needs to keep the shape from his current helmet or at least be identical, its everywhere on icons, merch, pentakill everything etc. Like it or not, he is not gonna keep it for several reasons. One, aesthetic doesnt match with the other regions and champs. The other, its outdated and with too many spikes even for a spiky champ. I feel like this is the best possible version for the helmet alone tbh I mean it has horns and the SI aesthethic. But Im 100% sure that it is gonna look even better with the rest of his model (and keep in mind what you see here is the emote version which is much more polished and cartoonish than the real model. The real model will look much better)
As long as they don't dress him in a latex bodysuit like kayle I'll be happy
Vartius (EUNE)
: Seeing the new Mordekaiser emote, I decided to redraw him in a more serious style
I'll just leave the tune I'll be playing new morde on https://www.youtube.com/watch?v=LXvq88hAgP8 I'm EFFING EXCITED
: I think all the umbrella "class names" are fundamentally bad for the health for the game, just when I thought Riot wasn't capable of doing things worse. Now that they've assigned functions to these classes, it limits design space and balancing to maintain the assigned function -- often to the detriment of the character involved. It doesn't help matters that they continue to insist on pumping out new champions, making the pool so large that it's impossible to avoid making functional copies of other existing champions (or at best, half-copies). This is only made worse from the class identifications, as it encourages every character under that class to have the same sort of tools. I want champions that were designed for a single function again. Amumu was designed to bandage into a fight, push R, and provide MR reduction/passive damage so his team could finish the fight. Now we get champions with two modes of mobility, a couple defensive steroids, some kind of heavy nuke, and a CC effect because "that's what a Diver needs to function!" It's too late to turn back now, unfortunately.
You say function specific champions, but seeing as how the game already has more than a hundred, do you think it realistic to ask of the designer to make 120 something characters with each one pulling out a very specific trick? There could be a plethora of roles but regardless, it would inevitably become necessary to create certain cohorts of similarly functioning champs, because the thing would just become too complicated. The existing roles and classes that fill them up better are not a necessity, sure, but it's a formula that was formed after many games and tested out comps, surfacing as the most effective. Also "whether or not champ styles should be" is a different conversation to "are these styles really crippling them". When it comes down to balance, one could say it is good that now any new champion has to align with his style, because that way you avoid releases that can operate in a million different ways and stomp the game. Even so, these styles haven't really affected champions negatively. they simply introduce a somewhat more formulated way of playing, with ones that just don't fit anywhere needing to have a tweak or rework. The real problem here is that quantity will always get in the way of a balancing gaming experience, while a roster that would be too conformed or small would eventually become stale and stagnant, kind of how I feel about Overwatch right now. In my eyes the problem is there but also necessary. With a character pool so large, it is inevitable that u will run into seasonal power picks, champions dethroning others or flat out rendering them obsolete and constantly trying to balance out things. But it is this very energetic and reactive nature of the game that makes it enticing in my opinion.
: I agree get rid of all the silly names like "wardens" etc just call them all tanks
I think it was an inescapable modification since champion uniqueness has progressed, especially with new releases and the full on reworks. The point of this categorization aims more to inexperienced players having an easier time figuring out who they want to play, as one can now synthesize a more concise picture of a champion's play through their class description and link it better to the corresponding role they want to play as. It may seem pointless to players who have experienced most, if not all champions, but it really helped out when I was first introduced to the game. Like, a Sejuani, a Shen and a Braum belonging to the exact same category would not make justice of how disparate their styles are.

NelsieLisnen

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