: No updates from Riot on performance issues.
NRAAAAAAAAAHHHHHHHHH HOW DARE YOU INSULT RITO. RTOI ARE INFALLUBLEH, ITS PROBLY YER TRASH PC, GIT RICH PEASANT REEEEEEEEEE
Remus Wins (EUNE)
: League of Legends VS Wild Rift
When they import these models (if), it'll be a great day for humanity.
Kaluchii (EUW)
: Ezreal Press The Attack - Conqueror Nerf
They're dragging my boi through a heap of less than optimal keystones. PLEASE MAKE IT SHTAAAAP.
Pika310 (NA)
: If you'd bothered to read through the thread, he does discuss Quinn. Every rework is on Rito's radar, he only exampled a tiny few. The purpose of his threads are to discuss Gameplay, not to give people like you, dry, extended lists of every single exact character, item, change on Rito's vast to-do list. That wouldn't even fit in a single post, since there is actually a character limit for these things. It would also read more like a 50-page essay, than a "Quick Update," hence the very purpose of his articles.
> [{quoted}](name=Pika310,realm=NA,application-id=yrc23zHg,discussion-id=hdJlpExF,comment-id=000000060000,timestamp=2019-12-06T21:59:24.727+0000) > > If you'd bothered to read through the thread, he does discuss Quinn. Every rework is on Rito's radar, he only exampled a tiny few. The purpose of his threads are to discuss Gameplay, not to give people like you, dry, extended lists of every single exact character, item, change on Rito's vast to-do list. That wouldn't even fit in a single post, since there is actually a character limit for these things. It would also read more like a 50-page essay, than a "Quick Update," hence the very purpose of his articles You mention Quinn as one of "Just a few examples of the inevitable reverts". now, what he said about the champ: "Would prefer we instead tried a **revised ** version of one of the two we've already had". He basically says that he'd be cautious about a middle ground solution, but would rather rework one of the two directions quinn has been in, and he already said that they only look for reverts for reworks that haven't already amassed a significant fanbase, which is not the case for Quinn. Quinn only saw a change in her ultimate. Her old kit was incohesive, hence the rework, which, while making her more viable, still doesn't hold up to modern standards. A revert is reserved for when a rework is deemed failed and even worse than the previous version. That's what happenned with Lb and Rengar. By now riot know that going back and forth isn't really a healthy solution since all a revert does is bring back the reason a champ was reworked in the first place. Reverting Quinn and adding something from her new kit makes no sense since the only thing that changed about her was her ulti and that is not even the reason why she is in a bad spot. The reason she isn't so viabe is because she has a gameplay identity that she can;t fully capitalize on because of her poor disengage. That's it. Also you make it sound like riot are going through some kind of redemption arc by throwing their sins in an incinerator and bowing to the righteous fury of disgruntled 12 yr olds that didn't like it when their virtual avatar started to go "fwoosh fwoosh" instead of "peww pewwww". No they are not, I assure you. They are simply discussing rework prospects. And no, they didn't decide to throw 5 new games our way because they're going out of business. Business works THE EXACT OPPOSITE WAY. They are swimming in money and revenue. And that's been in the works not now, but for several years.
Pika310 (NA)
: Actually, I'm fairly certain it's quite the opposite. Firstly, Rito stopped giving 2 shits about balance or customer satisfaction about 6 seasons ago. We've just been putting up with the same song & dance as they continue to intentionally spiral it out of control. Also, "fun" is completely objective. I speak for many when I say "League of Assassins" is neither fun, nor balanced. With Kai'sa & Pyke, assassins have officially infiltrated all 5 roles. Rito is dumping resources into other game genres because League isn't a "cash crop" anymore. Their active customerbase has been declining for multiple years now as they have been intentionally pushing customers away, in the delusion that potential new customers aren't a finite resource. Rito Game can't survive as Rito Game (singular) indefinitely & they've finally made the wise business decision of becoming Rito Games (plural) for realzies. That's not all though, [according to Meddler,](https://boards.na.leagueoflegends.com/en/c/developer-corner/vaG0gRbU-quick-gameplay-thoughts-november-15) they are slowly changing their mindset to winning back customers they've betrayed. For instance, setting their massively obese egos aside & admitting most of their reworks were failures that only served to lose them customers. Many champions thusly will be getting reverts & have their kits updated with parts from their reworks, to bring them in-line with today's power creep. {{champion:21}} {{champion:104}} {{champion:37}} {{champion:133}} {{champion:43}} Just a few examples of the inevitable reverts.
> [{quoted}](name=Pika310,realm=NA,application-id=yrc23zHg,discussion-id=hdJlpExF,comment-id=0000,timestamp=2019-12-06T01:07:10.917+0000) > > Actually, I'm fairly certain it's quite the opposite. Firstly, Rito stopped giving 2 shits about balance or customer satisfaction about 6 seasons ago. We've just been putting up with the same song & dance as they continue to intentionally spiral it out of control. Also, "fun" is completely objective. I speak for many when I say "League of Assassins" is neither fun, nor balanced. With Kai'sa & Pyke, assassins have officially infiltrated all 5 roles. > > Rito is dumping resources into other game genres because League isn't a "cash crop" anymore. Their active customerbase has been declining for multiple years now as they have been intentionally pushing customers away, in the delusion that potential new customers aren't a finite resource. > > Rito Game can't survive as Rito Game (singular) indefinitely & they've finally made the wise business decision of becoming Rito Games (plural) for realzies. That's not all though, [according to Meddler,](https://boards.na.leagueoflegends.com/en/c/developer-corner/vaG0gRbU-quick-gameplay-thoughts-november-15) they are slowly changing their mindset to winning back customers they've betrayed. For instance, setting their massively obese egos aside & admitting most of their reworks were failures that only served to lose them customers. Many champions thusly will be getting reverts & have their kits updated with parts from their reworks, to bring them in-line with today's power creep. > > {{champion:21}} {{champion:104}} {{champion:37}} {{champion:133}} {{champion:43}} Just a few examples of the inevitable reverts. Doesn't meddler just mention Karma and Graves out of all these? Where in the world did you get Quinn, Mf and Sona? Also, Quinn's current iteration is really fun and it's not like the old kit was healthier. Far from. Current Quinn is also better suited for macro play and splitting the map. Not only that but Meddler mentions that they are looking to revert when they can "**identify cases where we've missed the mark for existing players quickly and then, if feasible/appropriate, adjust things before a significant player group become attached to the new form of the champion**".
Prandine (NA)
: Here are two recent examples of inters getting banned: https://boards.na.leagueoflegends.com/en/c/player-behavior-moderation/2Xkw0yE4-first-ban-and-14-days https://boards.na.leagueoflegends.com/en/c/player-behavior-moderation/Wb6xkgzF-what-for-14-day-ban If that's not enough here's some more: https://boards.na.leagueoflegends.com/en/c/player-behavior-moderation/E4LnThmW-most-ridiculous-chat-restriction-i-have-ever-seen-in-my-life?comment=0011 https://boards.na.leagueoflegends.com/en/c/player-behavior-moderation/KHAL90oW-stuck-at-honor-zero?comment=0003 https://boards.na.leagueoflegends.com/en/c/player-behavior-moderation/3jEVVlsY-permanently-banned-with-ingame-log?comment=003e https://boards.na.leagueoflegends.com/en/c/player-behavior-moderation/jFwTE8Oj-playing-off-meta-in-ranked-int-feeding-ban?comment=0039 https://boards.na.leagueoflegends.com/en/c/player-behavior-moderation/sU5wOfFJ-proof-that-the-automated-system-is-broken?show=rundown https://boards.na.leagueoflegends.com/en/c/player-behavior-moderation/GrmPK5yP-intentional-feeding-but-i-didnt-feed?comment=0006 https://boards.na.leagueoflegends.com/en/c/player-behavior-moderation/MKBQUoKd-banned-for-intentionally-feeding https://boards.na.leagueoflegends.com/en/c/player-behavior-moderation/KTq4tjIF-i-dont-get-it-how-riot-bans-a-player-because-another-kid-draven-decides-to-take-all-the-kills https://boards.na.leagueoflegends.com/en/c/player-behavior-moderation/xW5z7auF-proof-that-riot-employees-ban-without-providing-clear-evidencecertainty-of-an-infraction https://boards.na.leagueoflegends.com/en/c/player-behavior-moderation/RAfb0McT-got-banned-for-intentional-feeding-for-a-game-with-02-death https://boards.na.leagueoflegends.com/en/c/player-behavior-moderation/5bqNJurI-banned-for-a-bad-game https://boards.na.leagueoflegends.com/en/c/player-behavior-moderation/f9P7YRXv-bad-game-i-guess As you can see they do get banned. Not as fast as we'd like but they do get banned nevertheless.
> [{quoted}](name=Prandine,realm=NA,application-id=ZGEFLEUQ,discussion-id=Al3Q4nN2,comment-id=0002,timestamp=2019-12-04T19:28:34.765+0000) > > Here are two recent examples of inters getting banned: > > https://boards.na.leagueoflegends.com/en/c/player-behavior-moderation/2Xkw0yE4-first-ban-and-14-days > https://boards.na.leagueoflegends.com/en/c/player-behavior-moderation/Wb6xkgzF-what-for-14-day-ban > > If that's not enough here's some more: > > https://boards.na.leagueoflegends.com/en/c/player-behavior-moderation/E4LnThmW-most-ridiculous-chat-restriction-i-have-ever-seen-in-my-life?comment=0011 > https://boards.na.leagueoflegends.com/en/c/player-behavior-moderation/KHAL90oW-stuck-at-honor-zero?comment=0003 > https://boards.na.leagueoflegends.com/en/c/player-behavior-moderation/3jEVVlsY-permanently-banned-with-ingame-log?comment=003e > https://boards.na.leagueoflegends.com/en/c/player-behavior-moderation/jFwTE8Oj-playing-off-meta-in-ranked-int-feeding-ban?comment=0039 > https://boards.na.leagueoflegends.com/en/c/player-behavior-moderation/sU5wOfFJ-proof-that-the-automated-system-is-broken?show=rundown > https://boards.na.leagueoflegends.com/en/c/player-behavior-moderation/GrmPK5yP-intentional-feeding-but-i-didnt-feed?comment=0006 > https://boards.na.leagueoflegends.com/en/c/player-behavior-moderation/MKBQUoKd-banned-for-intentionally-feeding > https://boards.na.leagueoflegends.com/en/c/player-behavior-moderation/KTq4tjIF-i-dont-get-it-how-riot-bans-a-player-because-another-kid-draven-decides-to-take-all-the-kills > https://boards.na.leagueoflegends.com/en/c/player-behavior-moderation/xW5z7auF-proof-that-riot-employees-ban-without-providing-clear-evidencecertainty-of-an-infraction > https://boards.na.leagueoflegends.com/en/c/player-behavior-moderation/RAfb0McT-got-banned-for-intentional-feeding-for-a-game-with-02-death > https://boards.na.leagueoflegends.com/en/c/player-behavior-moderation/5bqNJurI-banned-for-a-bad-game > https://boards.na.leagueoflegends.com/en/c/player-behavior-moderation/f9P7YRXv-bad-game-i-guess > > As you can see they do get banned. Not as fast as we'd like but they do get banned nevertheless. I get what you try to communicate, but the first two are from like 2 weeks ago and the rest from 1-2 years ago. I...don;t know if this paints the picture you want.
: First ban and 14 days
Hey y know what, good riddance
Proxhawk (NA)
: Why is Trollmas a thing?
Here lemme break it down for you. I had a Soraka top today vs a god dang Illaoi. Normals. She keeps feeding her, on and on, until Illaoi is a monster, completely takes top prio, takes Herald with her Yi and pushes 2 towers mid, I think around 10 minutes. So, I call for an ff since "Soraka is trolling anyway". And she roughly responds "dude why u tryhard, I'm just having fun no wrong in that". I tried to explain to her that having fun on the expense of everybody that is just trying to improve and play well isn't "not trolling". Needless to say it didn't change a thing. And it's simple. Those people, regardless of what excuses they use, simply enjoy disrespecting and annoying other people, their brain is just wired that way and that's what they grew up to be. "If I have fun, then everything's fine" In real life games don't work that way. In any team game or sport, even when played casually, anyone that knowingly cripples their team or refuses to at least try is treated as they deserve, a jerkwad. Online however, you can't really single out the troll and force them to either conform or f off. Which is why people who lack the spine to be a-holes in real life usually flock the games we play.
: Why does LoR Vlad have to be ugly?
The second image really does it for me. He looks handsome but with more volume in his lower jaw he also looks more intimidating.
Sukishoo (NA)
: Yeah it could very well be a badger of some sort. Would be interesting to see how they put that into the game. Hmm a Hyena.. Actually now that you mention that I can kind of see it. Long neck, the pointed ears and fangs. It could be one of those as well. The more I look at it I'm actually liking the Hyena idea now.. ugh. Dunno what this creature is anymore.
> [{quoted}](name=Sukishoo,realm=NA,application-id=6kFXY1kR,discussion-id=03AEt7gJ,comment-id=000700000000000000000000,timestamp=2019-12-02T20:52:21.117+0000) > > Yeah it could very well be a badger of some sort. Would be interesting to see how they put that into the game. > > Hmm a Hyena.. Actually now that you mention that I can kind of see it. Long neck, the pointed ears and fangs. It could be one of those as well. The more I look at it I'm actually liking the Hyena idea now.. ugh. Dunno what this creature is anymore. Well, if we trust Riot to do the Riot thing, he'll just be a hot beefy dude wearing an indeterminable animal regalia. I'd be really cool to get a "monster" champ but I'm not counting me apples yet. cheerz
Sukishoo (NA)
: That was meant to be a reply down there but anyway xD Yeah it's possible. It doesn't look like a rat so if it were for the lunar revel it'd be way off as it is the year of the Rat. As for a badger, I dunno about that one. Still looks more like some kind of Bat, at least on the card. The one in the teaser kind of has a badger feel; some kind of demon badger at least.
> [{quoted}](name=Sukishoo,realm=NA,application-id=6kFXY1kR,discussion-id=03AEt7gJ,comment-id=0007000000000000,timestamp=2019-12-02T16:42:41.931+0000) > > That was meant to be a reply down there but anyway xD > > Yeah it's possible. It doesn't look like a rat so if it were for the lunar revel it'd be way off as it is the year of the Rat. > > As for a badger, I dunno about that one. Still looks more like some kind of Bat, at least on the card. The one in the teaser kind of has a badger feel; some kind of demon badger at least. I still think the badger theme is the most plausible if we take into account what little we have. I even found some pics of angry badgers that look mighty feral [](https://i.pinimg.com/originals/45/e8/d1/45e8d14e44cd190e484164fb99c52769.jpg) In the meantime, I even found another interesting take, that we're actually looking at a hyena themed character, since the teaser mentions that the champ laughs as he tanks damage. That one's pretty far fetched though.
: Let's Make a New Summoner Spell
We are in desperate need of a summ that can ground enemies.
: Why do we even have champion classes?
I think the flaw at the core of league's classes is that they are too extensive and specific in their categorization. In other games like Overwatch, champion classes are very broad and often coincide with the concept of "roles". In Dota, there are no classes but traits, like "durable" "burst" "carry" "support" etc. There are also attributes but those are not restrictive as they simply describe what the dominant attribute of a hero is. In league, the class system is in a weird state, meaning that it both still limits champion design, but it has also been overcome by champion design. Every new champ is teased as a specific class, but the diversity of kits nowadays cannot be contextualized with single class characterizations. Most modern champs (let's say post Yasuo champs), need at least a two way classification to be adequately described. But even with old champs it's a struggle. To demonstrate, as you said, Vlad is supposed to be a consistent AP damage dealer, however, his scaling eventually turns him into a burst mage that just needs to be a little more close and personal than your average artillery mage. However, in most cases, I think it's more a problem of numbers rather than a problem of kits. If you look at Vlad's kit it looks like it's supposed to operate like you'd expect. However, his numbers turn him into an atomic bomb late game. Let's compare him to 2 champs I believe to be the best examples of battlemages, Swain and pre-Rework Asol. Swain is supposed to initiate, provide utility, stay in the middle of a teamfight, gaining more power the longer he dwells without dying and then unleashing the stored damage. Old Asol was the quintessential battle mage. He was all about staying on the edge of fights, not too far yet not too close while using his skills to self peel or catch out enemies.
Sukishoo (NA)
: > [{quoted}](name=NelsieLisnen,realm=EUNE,application-id=6kFXY1kR,discussion-id=03AEt7gJ,comment-id=0007,timestamp=2019-12-02T10:57:17.444+0000) > > SO many people saying that is a rat. PEOPLE PLEASE, BATS ARE FLYING RODENTS. And still like I said, I still believe we will get this piece of Loot sooner as it can be opened on Jan 14th. That leads to believe it is gotta be part of something soon. You get it say now, then hold on to it for something that happens on the 14th of January. If it's not part of something like that then it'd be patched out.
> [{quoted}](name=Sukishoo,realm=NA,application-id=6kFXY1kR,discussion-id=03AEt7gJ,comment-id=00070000,timestamp=2019-12-02T14:33:07.932+0000) > > And still like I said, I still believe we will get this piece of Loot sooner as it can be opened on Jan 14th. That leads to believe it is gotta be part of something soon. You get it say now, then hold on to it for something that happens on the 14th of January. > > If it's not part of something like that then it'd be patched out. Might be, yeah. I'm just triggered with the rat comments because that emblem looks nothing like a rat. Y'know, with rats not having pointy fangs and such. An interesting take I saw in the mains reddit (it's already a thing), is that the emblem, supposing it's tied to the new champ, actually represents a fictional badger. The poster's theory revolves around three points mainly: 1) The leaked name, "Sett", specifically means "badger's burrow" in english 2) In the October roadmap, the new Jugg was teased as someone that dwells in the Ionian UNDERGROUND 3) The emblem somewhat resembles a (quite liberal I admit) take on an angry badger. Also I should add that his outwards fangs are usually a trait of animals that can dig well, like boars or pigs. 4) Also this op points to the similarity between the leaked emblem and the shape in the teaser pic. Overall I'd say that's a hefty amount of material for theory and prediction. Hell, people had figured out Aphelios was going to be a Lunari even before he was teased in the roadmap, based on the etymology of his name alone.
: New Ionian Juggernaut "Sett" Theories
SO many people saying that is a rat. PEOPLE PLEASE, BATS ARE FLYING RODENTS.
: That's probably for Lunar Reveal and its a rat head because next year is year of that rat. It likely has nothing to do with the juggernaut's design or anything, with only the name having any significance.
> [{quoted}](name=4 Step Cadence,realm=NA,application-id=6kFXY1kR,discussion-id=03AEt7gJ,comment-id=0002,timestamp=2019-11-28T05:47:04.382+0000) > > That's probably for Lunar Reveal and its a rat head because next year is year of that rat. It likely has nothing to do with the juggernaut's design or anything, with only the name having any significance. That's the first rat with fangs I've seen
: My only issue with Ivern is that his W feels too...uselesss. The utility of hiding is way, WAY too niche and everyone knows people can hide in it. I honestly think if Ivern W was reworked into something more useful he would have no trouble being useful.
I think his W should act as a bush for allies but have a different effect for enemies. Like giving vision of the enemies and if they stay in it for a second they get rooted briefly. They could also make it so that if you cast it in an existing bush it's disguised as the bush itself.
: hashinshin: mages are most broken class and require no skill to play
TheGrot (NA)
: Riot Should Remove JG Autofill
That was the summation I was looking for. Even for a Normals player like me, the change is SO MUCH MORE apparent. Just one bad jungle decision, one 1v1 loss and the game turns into a 4v5. Not only that, falling behind in XP makes so many junglers bad rn. I can't really rage at my junglers for a couple of mistakes but there's no window for them to turn the tables anymore and it's all the more disheartening. I dread the prospect of filling as my pocket pick now because I feel like one solo death will turn me into a farmbot that can never catch up. {{champion:28}} {{item:3070}} {{item:3070}}
: > [{quoted}](name=NelsieLisnen,realm=EUNE,application-id=yrc23zHg,discussion-id=Ql3WArEI,comment-id=0003,timestamp=2019-11-29T11:20:38.009+0000) > > I love it when people rush to defend rito when we make it PERFECTLY CLEAR that the cancerous fps drops started as soon as preseason hit. Which is a result of the elemental drakes, no doubt... Riot hasn't had time to optimize these yet since they were just added. Weaker systems struggle with displaying all the flashy transforming effects. I think the game has a "potato mode" you can enable, both in client and in-game, to turn graphics down to the absolute lowest possible. Have you tried doing this and then seen if your performance trouble remains?
> [{quoted}](name=Frontline Fury,realm=EUW,application-id=yrc23zHg,discussion-id=Ql3WArEI,comment-id=00030002,timestamp=2019-11-30T12:01:04.967+0000) > > Which is a result of the elemental drakes, no doubt... Riot hasn't had time to optimize these yet since they were just added. Weaker systems struggle with displaying all the flashy transforming effects. > > I think the game has a "potato mode" you can enable, both in client and in-game, to turn graphics down to the absolute lowest possible. Have you tried doing this and then seen if your performance trouble remains? I've lowered my graphics to about medium-low. But that was there all along.
: > [{quoted}](name=NelsieLisnen,realm=EUNE,application-id=3ErqAdtq,discussion-id=TvyQWAIE,comment-id=0012,timestamp=2019-11-29T18:34:27.815+0000) > > Uuuh Akali no longer has sustain in her kit, it was taken from her Q long ago. She's "one direction champion"? I'll pretend I understand this phrasing so as to say that old Akali had 4 point clicks built into her kit, 3 of which were dashes. Old Akali was trash because she was not a champ before level 6 and couldn't get lane prio for sht. Pretty much When i talked about healing, i talk about the fleet rune and gunblade. And when i talk about fun wise playing with her or against her, tell me what is so fun about not having an intractable lane or even worst for the akali player that once the enemy champion hit their powerspike she become useless ? Like honestly where is the fun that suppose her new rework to bring that is different from the old akali ?
What I do understand is that you are ignoring how she works. Akali has been the strongest assassin ever since her rework. She has early game dueling potential and can outrade most assassins in lane while farming from a safe distance against mages. She has engage initiative, mobility and vision denial. Powerspike who? Akali operates much like any other assassin. If you can't get an advantage and capitalize on it then you are toast. But, in Akali's case she has the best assassin toolkit in the game. Compare it to something like Talon whose 2 choices are either shove fast and roam, or wait for the enemy to be dumb and disrespect your WQ ignite combo. On the other hand Akali can play safe if needed, use her dashes to engage when needed, stay relative in prolonged teamfights, chase, escape or go back in. Now if you are asking where the fun in that is for Akali players then I dunno what to tell you.
: How people get pleasure from Playing with/against Akali ? Where is the interaction with her?
Uuuh Akali no longer has sustain in her kit, it was taken from her Q long ago. She's "one direction champion"? I'll pretend I understand this phrasing so as to say that old Akali had 4 point clicks built into her kit, 3 of which were dashes. Old Akali was trash because she was not a champ before level 6 and couldn't get lane prio for sht. Pretty much
: > [{quoted}](name=NelsieLisnen,realm=EUNE,application-id=yrc23zHg,discussion-id=Ql3WArEI,comment-id=0003,timestamp=2019-11-29T11:20:38.009+0000) > > I love it when people rush to defend rito when we make it PERFECTLY CLEAR that the cancerous fps drops started as soon as preseason hit. It was 6 days before preseason hit actualy, It just got worst after preseason
> [{quoted}](name=Hi Its Scirocco,realm=EUW,application-id=yrc23zHg,discussion-id=Ql3WArEI,comment-id=00030000,timestamp=2019-11-29T16:30:07.411+0000) > > It was 6 days before preseason hit actualy, It just got worst after preseason Anyhow, the thing is that it's clear as day, I've always had about the very same fps/ms, ~ 130/68-70, and ever since then I've been having fps drops to about 80, ms spikes and multiple disconnects.
SÎke (NA)
: Hi
Hello I hope you don't get cancer from this perfectly balanced, friendly game
zCyclone (EUW)
: FPS and PING is just a toxicity problem itself
I love it when people rush to defend rito when we make it PERFECTLY CLEAR that the cancerous fps drops started as soon as preseason hit.
: Unpopular opinion: Aphelios isnt as hard to play and master as riot thinks.
I think by now people, at least those that saw how he plays out realize that he's not as demanding as stuff like Yas, Ryze, Azirs etc. Reasons? 1) You always start on the same 2 weapons, rifle + sickle. So the early weapon combinations are already more streamlined than if you could pick your starting weapons. 2) His mechs are easy to understand and responsive. Changing between your available guns is almost seamless and auto switching is really fast. 3) Most combos are pretty good. Just some are slightly better for different situations than others. 4) I think he already has a definitive off-hand weapon, and that's his Gravitum. The utility and multiple ways to apply your cc marks are invaluable at pretty much every stage of the game. Plus it seems like a must for fighting with chakram, since it's better the closer you are to your enemies.
: Saw some Aphelios gameplay
Pretty much yeah. He's definitely the highlight in a year of poorly thought out releases. Looks tight, and plays like a traditional marksman with a spin of having a lot of autoattack modifiers.
Zac x Me (NA)
: TL:DR: RNG Champion just like the RNG Dragons where you can't choose what you get.
> [{quoted}](name=Zac x Me,realm=NA,application-id=yrc23zHg,discussion-id=5OmsBLt0,comment-id=0005,timestamp=2019-11-26T15:51:56.876+0000) > > TL:DR: > RNG Champion just like the RNG Dragons where you can't choose what you get. Far from. You start with two weapons. We don't know if you can choose which two at the start or if the starting weapons are fixed. After that, you can manage your ammo and W to create the order of weapons you want and the combos you think you'll need. I think It's the fault of this sentence "Once ammo is depleted, Aphelios switches to a new weapon". That's actually wrong. When the ammo of your main hand weapon is depleted, you switch to the next weapon **in line**, while your offhand weapon remains as is. That's what his kit primer implies. As soon as you have your first two weapons, you'll already know which weapon is next to substitute and there's an icon on his HUD that let's you know. :)
: Why is this character so hard to like?
To be honest, being a Superman archetype isn't really all that compelling in the first place since superman always seemed so bland himself. Maybe I'd have to blame the lame superman films being my first impression of the character but in general, classic Superman isn't at all relatable, especially in this day and age. It feels like his problems are far removed from the human condition, ironic, I know, since his story is all about a hero that tries to find a balance between being a god and living as human. I always much rather read sups brawling it out DBZ style rather than taking a swing at being a dramatic protagonist. It always feels forced, I've never been able to project my worries and problems on this hero simply because he's not human in a deep sense. Take a character like Goku for example. His power is also out of this world, but at least he has to strive and go through excruciating pain to mature and -literally and figuratively- become stronger. Superman has more of a doctor Manhattan vibe to him. He's more of his own character indeed, but at the same time he feels more like a force of nature, a plot point, when compared to more human characters like batman and his ensemble, spider-man and his everyday struggles.
: Yeah let me just stand behind my casters as a melee champion the entire lane phase... Also you forgot Kayle, and Senna abused it very well for the week that she and klepto coexisted.
So playing safer while denying the enemy his only advantage for which he sacrificed both early and late game damage is such a difficult concept to grasp?
Tokishi7 (NA)
: Riots taking the money and running
datfatguy (OCE)
: wtf is with these downvote bots????
All the people whose feedback created this circus in the first place lmao
: i mean even back with kleptomancy i saw more people take conquerors then it. the only people i ever saw kleptomancy on was {{champion:81}} or{{champion:420}}
Yep, that's been my crusade for as long as people have been crying about this rune. You basically saw it on Ez, Illaoi, Kennen, the occasional Vlad, Karma, Viktor. And people where just to proud to just play safe and not give gold procs. Now we have a rune that makes mages even more broken and can be taken by virtually ANY carry champ. Now that's a lot of balance.
Rioter Comments
Tirfang (NA)
: STOP making me play with premades!!
you mean you don't love it when your support abandons you to go help master yi take raptors? BOOOOOOOOOOOO
Sylaelque (EUW)
: > [{quoted}](name=NelsieLisnen,realm=EUNE,application-id=3ErqAdtq,discussion-id=0ZMfnoRZ,comment-id=000400010000,timestamp=2019-11-22T16:59:36.187+0000) > > I have to disagree on many fronts. Firstly, "dumbed-down", "casual", eh just my own way of saying it. > Now on to the meat. > - I really doubt that removing denial opens up the game. In reality, no denial means that any character with early lane priority, either through waveclear or dominant zoning is always the one who dictates the flow of the lane and the weak laner is left to rely on the whims of their opponent to push the lane and maybe let them push. That is the very reason why early game trashcans in league that need to freeze and farm it out are almost never seen in pro play unless they are really overbuffed and the reason that imo the very meta of the game is so stale and repetitive. There are other reasons that contribute to that of course, main one being the rigidity of roles and lanes in league but I'll leave it to that for now. > > - Deaths and kills were secondary? On the contrary. Dota 2 was never about the kills. Dota is all about pushing to capitalize on the specific win conditions of your team, which in some cases isn't kills at all. In dota 2, a double carry comp doesn't prioritize kills over farming and stacking, and wouldn't mind sacrificing supports to protect the carries, simply because they can win only on letting their carries farm and stall out the game. In league, kills on pretty much any champ save for some supports guarantee that they can establish an overwhelming advantage if played right. Dota is a lot more about trying to be as efficient as possible, because things are on a timer and that brings me to your next point. > > - "made mage gameplay way more interesting than in DoTA": I think that in league there is little difference between roles, and that is precisely because almost any champion can scale to 2-3 shot enemies with the rampant scaling and raw stat options the game provides while utility is not in the forefront. In dota, roles are much more clear and I'll try to demonstrate a simplified version here: Supports are early game kings. They can generally hit hard. They have unmatched utility and can bully most squishies out of lane, while mages have authority over whether to farm or engage. However, since there is no AP in league, and the % spell damage increase from Intelligence stats is minimal, mages rely mostly on levels to scale and they are aiming for high mid game pressure that would set up the game for a quick end. Past 30 mins, the carries start to dictate the flow of the game. They've already build enough damage/tankiness and utility, being babysat while waiting for the time of promise. Now mages and supports take a step back, providing cc and utility while their carries take the spotlight to inflict maximum damage to structures and enemies. Allthewhile, initiators don't really care much about gold. They are content with simply holding their lane and leveling up to take advantage of their supreme INNATE tankiness and utility to provide disruption and initiation in fights. Pure roamers care neither about gold or XP much. Their role is to run around early, trying to mess with finer details to slowly turn the tides of the match, through many individual advantageous moves like warding, ganking, stacking farther camps and scouting. Aww, your words brought me back to Dota 2 before patch 7.00. {{sticker:sg-jinx}}
I mean I haven't played in about a year and a half but even then the game felt tight to me.
: So, it's not a developer's job to know how to balance, implement that balance, and it's our fault that they are (what you think is) pandering? You are relying on heaps of false equivalence as well. Reworking Kleptomancy is way more in-depth and carries more of an impact than "finding viable solutions to champs". You can take Kleptomancy on _any_ champion. You can't play Yasuo, Fiora, or Akali if you are playing anyone who isn't those champions. Basically, change a champion, you mainly affect one champion. Change how a rune works, it ripples much further.
It's a developers job to approach balance as well as they can whilst NOT having an adequate sample to test the new balance on. The job of the playerbase is to test this balance and come up with sound criticisms. But here's the thing, this mass of people operates more on reactionary thinking. I see people posting delete Yasuo memes even though the strengths and weaknesses of this champ have been explored and exposed in depth ever since his release. What is your stance? That the playerbase of which a sizable part consists of immature 12 year olds can judge what balanced gameplay is while being faultless and holy? False equivalence? You know champions have a little thing called matchups right? And matchups are key elements in the fabric of the meta right? You know, the way in which champions interact with and against each other creating a power structure? Why don't you try removing lee sin from the meta and see whether or not no other lane and champ notices that? What about Gragas? Kai'sa? Renekton? Hmm. Klepto can be taken by any champ? Sure, just like ANY other keystone can be used by ANY champion save for a few. What kind of a point is that? And if we follow your logic about champions, then Klepto wouldn't really affect champions that didn't use it exclusively. Klepto was used not by everyone, but by champs who didn't have any other optimal options set in stone, so that they could benefit from the earlier powerspike it offered. That doesn't mean it was optimal on most champs. No adc save for Ez used it, and the top Karmas and Viktors were sufficiently driven out of the meta long before Klepto was removed.
Saezio (EUNE)
: Klepto was a problem. If you don't see that, ask a friend of your's that is high elo and plays top lane
Why don;t you explain, since you seem to understand the "problem"?
GripaAviara (EUNE)
: It wasn't a dumbed-down version of Dota. It was a more casual one, but casual doesn't mean dumb. I've started with DoTA on battlenet. Then tried league a little, but soon switched to HoN. Then returned to league and stuck with it. I never could get into DoTA 2 due to some weird "contrast issues": I can't see the action properly for some reason, it's hard to visual focus on creeps and especially team fights. League striped the DoTA gold lost on death mechanic, which I never liked. Another striped mechanic was creep denying (which could still be an interesting addition to the game imho) . But in contrast, those "simplifications" opened the game to a more strategic depth. League was above DoTA when it came to 5v5 games, because deaths and kills were secondary and because of the lack of denying wave manipulation was more important. Also the fact in LoL you have AD and AP, which again made mage gameplay way more interesting than in DoTA. Both game have their charm, but LoL it's losing its charm simply because teamfights are at its core, and now teamfights are way too messy. Too much mobility and damage, makes them obnoxious. And the fact the games don't last long, means less teamfights
I have to disagree on many fronts. Firstly, "dumbed-down", "casual", eh just my own way of saying it. Now on to the meat. - I really doubt that removing denial opens up the game. In reality, no denial means that any character with early lane priority, either through waveclear or dominant zoning is always the one who dictates the flow of the lane and the weak laner is left to rely on the whims of their opponent to push the lane and maybe let them push. That is the very reason why early game trashcans in league that need to freeze and farm it out are almost never seen in pro play unless they are really overbuffed and the reason that imo the very meta of the game is so stale and repetitive. There are other reasons that contribute to that of course, main one being the rigidity of roles and lanes in league but I'll leave it to that for now. - Deaths and kills were secondary? On the contrary. Dota 2 was never about the kills. Dota is all about pushing to capitalize on the specific win conditions of your team, which in some cases isn't kills at all. In dota 2, a double carry comp doesn't prioritize kills over farming and stacking, and wouldn't mind sacrificing supports to protect the carries, simply because they can win only on letting their carries farm and stall out the game. In league, kills on pretty much any champ save for some supports guarantee that they can establish an overwhelming advantage if played right. Dota is a lot more about trying to be as efficient as possible, because things are on a timer and that brings me to your next point. - "made mage gameplay way more interesting than in DoTA": I think that in league there is little difference between roles, and that is precisely because almost any champion can scale to 2-3 shot enemies with the rampant scaling and raw stat options the game provides while utility is not in the forefront. In dota, roles are much more clear and I'll try to demonstrate a simplified version here: Supports are early game kings. They can generally hit hard. They have unmatched utility and can bully most squishies out of lane, while mages have authority over whether to farm or engage. However, since there is no AP in league, and the % spell damage increase from Intelligence stats is minimal, mages rely mostly on levels to scale and they are aiming for high mid game pressure that would set up the game for a quick end. Past 30 mins, the carries start to dictate the flow of the game. They've already build enough damage/tankiness and utility, being babysat while waiting for the time of promise. Now mages and supports take a step back, providing cc and utility while their carries take the spotlight to inflict maximum damage to structures and enemies. Allthewhile, initiators don't really care much about gold. They are content with simply holding their lane and leveling up to take advantage of their supreme INNATE tankiness and utility to provide disruption and initiation in fights. Pure roamers care neither about gold or XP much. Their role is to run around early, trying to mess with finer details to slowly turn the tides of the match, through many individual advantageous moves like warding, ganking, stacking farther camps and scouting.
Yenn (NA)
: Can whoever designed Omnistone explain who is intended to use it, and why they would choose it?
Big surprise? Naaaah. However, what's funniest to me was that Riot removed Kleptomancy because it was supposedly too versatile. Instead of nerfing it and maybe introducing a 4th keystone, they completely remove it and introduce a joke of a keystone. Not only that, their new Conqueror is not just versatile anymore. It's taken by like 50% of the champion pool. Mages can use it, ADCs can use it, Juggernauts, Bruisers, it's even better than before on champions it was already good on. But let's just put HALF of the blame on riot and try to find the root of the problem. So, yeah, kleptomancy was never the problem, the problem is: A) The kneejerking playerbase that constantly whines and wants things removed instead of brainstorming to fix them B) Riot pandering to that unfortunately hefty portion of the playerbase. Like, on the same train of thought, why not just dump champs like Yasuo, Fiora and Akali to a garbage bin and replace them with rushed imitations instead of trying to find viable solutions to the champs themselves? It's really pretentious of many people, because when you want an organic part of the game to be straight up removed, that is like you will for the game to be thrown into a state of imbalance, unavoidably. So why act all flustered when this very imbalance and the rushed attempts to fix it, because something has to fill the place of lost mechanics and items, turns out to be imbalanced?
: I played warwick, was fed af, had full build ,got 4 drakes, elder spawned we werent able to get it. Once that shit is taken the whole existence of ww becomes 0. His passive, his heal, his tankyness, fking everything. This is the most toxic shit to be added in the game, and im not playing it unless its removed, even if it means to stop play it forever. P.s. A simple fix would be, only the champion who last hits the drake gets that buff. That way there is a counterplay in setting up a fight for it and decideing who gets it, AND you can focus that champion in fights. This way everyone has auto garen ult.
I say make it a ONE USE ONLY buff and give it better raw stats or whatever. That shiets WAY too OP. Like let's imagine a Talon with that buff for a second. Or an Azir. I get chills down my spine
: Blink And You'll Miss It: Elder Drake Buff is Toxic To Gameplay
XDDD wtf WAS THAT? I thought elder executes when you are below 20% health. Rip season 10, hasn't even started yet
: Client is getting worse
If what you mean is that when trying to log in, the client just buffers forever and periodically asks whether you would like to end the process or wait, I've had that too with every new patch ever since the new client dropped. I just use hextech tool to reinstall and it works. Though I don't know what is up with the MASSIVE fps drops I've been having.
: anyone else getting massive fps drops
If only. I reinstalled yesterday hoping for the client to get un-stuck. What I got was 4 disconnects in my first game. This game is barely worth playing these days.
: Tencent had 93 % of Riot games at 2011, and 100 % at 2015, and by the time there had been released Caitlyn, Ahri or Katarina XD., I guess for you Ornn, Pyke, Aurelion, Jhin, illaoi, kled or Tahm Kench are "hOT DuDES" Do you pretend them to do changes ignoring their greater playerbase only to make happy american people? Do you think that pop idols were created in China and only exist there? America whole culture is pop idols and now trap Literally, stop eat american anti-chinese propaganda and use the brain lol
I'm making observations. Do you have anything that refutes the FACT that the latest champion designs have been pretty poor in terms of variety and pander to very specific demographics? Influence is something that can take time. Champion design has taken a plunge, whether you want to accept it or not. Pop idols in China/Japan/Korea have a different cultural significance than in other parts of the world, yes. They tend to be a lot more uniform in the ideals and stereotypes they portray, usually conservative in nature, projecting rigid beauty and social standards. If it's unfathomable to you that over time the influence of the chinese shareholders has taken a toll on the design of the game then go ahead and ignore it I guess. But I also noticed that you acknowledge that they're indeed pandering to their largest demographic, so which one is it? I don't have to subscribe to any american values to criticize china, they are both imperialist countries that are fighting over how much of the world they'll munch on.
: Oh, the "Chinese ruined league" drama again
The Chinese in general are not responsible for league's changes, no one is debating that. But the changes are undeniable and can be seen anywhere. Can we all remember that Rito is a 100% chinese owned company now? OFF COURSE changes made to the game are going to be taking into consideration this huge demographic, that is reality, one that while not game-ending I find pretty bad btw. What interests me most in league is champion releases and reworks, trying out new stuff, and impactful gameplay. All of these fronts I believe have taken a hit in order to pander to chinese and asian gamers in general. Just look at the champion releases of this past year and the year before. Hot lady, hot girl, hot dude, cute cat, hot lady, hot lady and now ANOTHER hot dude. All stereotypical and inoffensive pop idols, exactly how mama China likes them. I really doubt we'll ever get interesting (for league standards) designs like Vel'koz, release Urgot, even stuff like Braum again.
Cdore (NA)
: Remember when League was a game made for American and European audiences?
The point of league, FROM THE GET GO, was to be a "dumbed down" version of Dota that more people could get into easily.
Rioter Comments
: > [{quoted}](name=Jikker,realm=NA,application-id=6kFXY1kR,discussion-id=cKokdMeu,comment-id=00090003,timestamp=2019-11-19T19:07:37.927+0000) > > Cute is a very relative term. I personally don't find him attractive, but others will. When making decisions about whether or not a champion is a good addition, I feel like cuteness or hotness should be relatively low on the list. Well some people's first complaint is "omg why another anime guy -_-" and I'm just picking up on that. Nobody went "omg another good looking girl" after Qiyana was released half a year after Neeko or Senna half another year after Qiyana. Now people are complaining about his "anime kpop" looks when the last male we've had that could fit that description was Kayn like 2 years ago. And before Kayn? Maybe Rakan, then without reaching, Talon in 2011. (Not including Jayce because I feel he has a more western aesthetic, Varus because he wasn't really a definition of bishonen on release, and Yasuo because imo he looks a bit older than the rest. BUT even if you chose to include any of these, the most recent of these is 6 years old.)
Wait watchutalkinbout? Qiyana raised a ton of backlash because she looked like the most generic pretty girl Riot had designed in years. Basic hot girl with a teal one piece, a black pantyhose and an awkward wig.
Charmy Bird (EUNE)
: > [{quoted}](name=NelsieLisnen,realm=EUNE,application-id=6kFXY1kR,discussion-id=cKokdMeu,comment-id=00010000,timestamp=2019-11-19T16:33:33.114+0000) > > I get why you'd think that, but observe his splash art carefully and particularly the spectral lady that fights alongside him. That's a stand and a half right there. In conclusion, > ** > JOJO FANDOM PANDERING YEEEEEEEEEEHAAAAAAAAAAWWWWWWW** I'd kill for a jojo like champ but this one isn't rl a jojo champ. With this logic Kindred is also kinda jojo.
Well, hardly so I think. Kindred is two similar forces that contradict while also working off of each other. Stands are, in a matter of sense, a solidified part of the user's soul that appears as an apparition over them, so plenty of similarities already. Not to mention that the way Aluna becomes Aphelios' soul buddy in the lore is akin to the creation of a Requiem Stand, that is, a stand power that is acquired in very dire situations in order to tackle the specific predicament of the user. Plus Aphelios has the getup and gayness that befit a JoJo mc.
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NelsieLisnen

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