: As top laners i'm tired of Spear OF Shoji an d skirmishers champions
I mean, these are like, the champions that should define top lane in a perfect world.
KyraSun (EUNE)
: Skin ideas?
God balls Garen
: Based upon the Yasuo metric, the game is in a pretty good spot right now
: ***
> [{quoted}](name=BigBrainSuppMain,realm=EUW,application-id=3ErqAdtq,discussion-id=InmJxi5X,comment-id=0002,timestamp=2018-09-22T23:42:57.083+0000) > > https://www.youtube.com/watch?v=BrP0H-n0x3Q > https://www.youtube.com/watch?v=MSQ8Lledz3g > https://www.youtube.com/watch?v=nl6O-lcK1vk > > He's always been able to have really high move speed, these are the Waffle Jr "I am the fast" videos lol As its stated above, he had to go to a different unconventional build to get that speed. He is now building normally while being hyper mobile.
: Have CertainlyT take over PvE
EXACTLY that. E.g. yasuo is really well designed for pve games, while (imo) really bad for pvp games.
: To people that hate ADC.
I was always fine with adc's. Supports are what is really messed up in this game. And honestly this is a huge conversation.
Jaspers (EUW)
: A Pax Talk was scheduled to encourage women into the gaming industry, rightly so. It was labeled as 'for women and non-binary', someone asked are men are allowed, a Rioter responsed 'only women and non-binary', maybe not the right words. Reddit and Boards called sexism. Some Riot employees responded to customers tweets not in the best way they could. Men make up 75% plus of the gaming industry, Riot wants to encourage women to work in it also. A hard task.
> [{quoted}](name=Jaspers,realm=EUW,application-id=yrc23zHg,discussion-id=7JMZRAA5,comment-id=00210000,timestamp=2018-09-02T20:29:05.176+0000) > > A Pax Talk was scheduled to encourage women into the gaming industry, rightly so. It was labeled as 'for women and non-binary', someone asked are men are allowed, a Rioter responsed 'only women and non-binary', maybe not the right words. Reddit and Boards called sexism. Some Riot employees responded to customers tweets not in the best way they could. > > Men make up 75% plus of the gaming industry, Riot wants to encourage women to work in it also. A hard task. Thank you so much !
: Riot you need to consider the actions Daniel Z Klein and maybe even Froskurinn
Can someone reply a fill me in to this? I went to this rioters twitter and read smth about not allowing men somewhere because in general they are allowed a lot more in general? Idk if i got this all right, if someone can reply to me and fill me in, thanks in advance.
iSuzuken (EUW)
: > [{quoted}](name=PANAGIA PARTHENA,realm=EUNE,application-id=3ErqAdtq,discussion-id=3H73eJgR,comment-id=000a,timestamp=2018-08-30T20:55:09.387+0000) > > Hey all, ive been playing irelia for over 3 years now, lots of her, and wanted to share some stuff since there is too much misinformation and limited understanding when it comes to Old and New irelia mobility. > > I also dont play this game anymore( since i find it horrible as a whole, sorry), though i do play some games here and there when irelia is getting touched.For that reason i wont be taking anyones place, just telling my side of some things that seem incorrect. > > So lets get to those things, > > Firstly, old irelia maxing Q second **WAS** meta, not matchup related, she just needed the mobility to snowball since lane phases ended much, much earlier.R>W>Q>E was the standard. > > Now to why new irelia feels, and IS much more mobile during the lane phase. > 1. Q deals more damage > 2. Tiamat is pretty much core > 3. She has a ranged ability(pre 6) and more range on hers aa's, thus helping herr setup resets easier. > 4. More than anything else, her bonus on-hit damage is not gated by cooldowns. Previously you could only Q a minion once or twice when activating hitten style, beacuse it was your win conditions in trades/all ins.Ifu wasted too much time hoping around you wouldnt have enough damage to actually win vs a champion afterwards.Now you can freely kite around in waves as much as you want.This is **HUGE**. > 5. While her Q has 50 less rage than old irelia's, she has a _ranged_ stun that also gives her a free reset.So she has less/more range depending on if u dodge the stun or not.That's kind of fair honestly. > > Now add these all up, plus the fact that she gets rewarded even more for resets(healing) and u can see why she is so mobile. > > Now my opinion on her recent buff for anyone that cares, is that its garbage( to be expected, most of the time, from riot at this point). > Makes it easier for bad players to play her( *cough* gotta sell a new skin *cough*), while also buffing her for everyone.A toxic buff that goes the yasuo route( extremely saddened by this, as i consider him the worst garbage designed for a PvP game i've ever seen, but thats another topic). > > I would actually want to see the bonus damage to minions nerfed instead of buffed, to be similar to old irelia's, making better players shine, increasing her ceiling, and making way for MUCH better buffs if she actually needed them after it.That's what i would expect from a competitive game though, not some game with a top priority of appealing to masses like candy crush.Oh, wait.. > At least i hope if she needs nerfs, they revert this shitty change. > > They are trying to make this game competitive + have a mass apeal, by trying to make the esports scene more competitive and regular play a candy saga mess.Also connecting those 2, to increase its appeal even more.Anyway, same old riot,extremely hit and miss, an endless circle.At least their reworks are getting much much better( thank god irelia was a great one as well). > > Lastly i wish to everyone still playing, that something actually changes for the better in this game, and lasts. Irelia's Q before the buff couldn't kill a melee minion with 50 hp. That's NOT ok. She needed the buff, 100% is too much tho, it should have been 80-85%
> [{quoted}](name=iSuzuken,realm=EUW,application-id=3ErqAdtq,discussion-id=3H73eJgR,comment-id=000a0000,timestamp=2018-08-30T21:14:40.692+0000) > > Irelia's Q before the buff couldn't kill a melee minion with 50 hp. That's NOT ok. She needed the buff, 100% is too much tho, it should have been 80-85% You dont HAVE to have all last hits secured.Also that was for level one.You can use your 200 aa range to last hit, or be more precise, or get a more ad heavy start, and make it have a threshold to kill any minion under 50 hp, make the bonus damage scale backwards with level( still more damage later on but not oneshotting melees). There are way better ways to fix something or buff her, than lowering her skillcap. Lastly, i could be all wrong here since i havent actually played this patch at all, and i hope i am, since it would be a good buff if it didnt make her Q braindead .But what OP sais is the first thing that came to my mind when i read the change. And sorry if i was to harsh, took too much for granted without actually palying, can only hope for the best, and that i am wrong.
: Irelia is disgusting right now
Sorry for the mess, but i did not care to try any more than this.
: Irelia is disgusting right now
Hey all, ive been playing irelia for over 3 years now, lots of her, and wanted to share some stuff since there is too much misinformation and limited understanding when it comes to Old and New irelia mobility. I also dont play this game anymore( since i find it horrible as a whole, sorry), though i do play some games here and there when irelia is getting touched.For that reason i wont be taking anyones place, just telling my side of some things that seem incorrect. So lets get to those things, Firstly, old irelia maxing Q second **WAS** meta, not matchup related, she just needed the mobility to snowball since lane phases ended much, much earlier.R>W>Q>E was the standard. Now to why new irelia feels, and IS much more mobile during the lane phase. 1. Q deals more damage 2. Tiamat is pretty much core 3. She has a ranged ability(pre 6) and more range on hers aa's, thus helping herr setup resets easier. 4. More than anything else, her bonus on-hit damage is not gated by cooldowns. Previously you could only Q a minion once or twice when activating hitten style, beacuse it was your win conditions in trades/all ins.Ifu wasted too much time hoping around you wouldnt have enough damage to actually win vs a champion afterwards.Now you can freely kite around in waves as much as you want.This is **HUGE**. 5. While her Q has 50 less rage than old irelia's, she has a _ranged_ stun that also gives her a free reset.So she has less/more range depending on if u dodge the stun or not.That's kind of fair honestly. Now add these all up, plus the fact that she gets rewarded even more for resets(healing) and u can see why she is so mobile. Now my opinion on her recent buff for anyone that cares, is that its garbage( to be expected, most of the time, from riot at this point). Makes it easier for bad players to play her( *cough* gotta sell a new skin *cough*), while also buffing her for everyone.A toxic buff that goes the yasuo route( extremely saddened by this, as i consider him the worst garbage designed for a PvP game i've ever seen, but thats another topic). I would actually want to see the bonus damage to minions nerfed instead of buffed, to be similar to old irelia's, making better players shine, increasing her ceiling, and making way for MUCH better buffs if she actually needed them after it.That's what i would expect from a competitive game though, not some game with a top priority of appealing to masses like candy crush.Oh, wait.. At least i hope if she needs nerfs, they revert this shitty change. They are trying to make this game competitive + have a mass apeal, by trying to make the esports scene more competitive and regular play a candy saga mess.Also connecting those 2, to increase its appeal even more.Anyway, same old riot,extremely hit and miss, an endless circle.At least their reworks are getting much much better( thank god irelia was a great one as well). Lastly i wish to everyone still playing, that something actually changes for the better in this game, and lasts.
: Member Berries; Worse Gameplay State of League TL;DR
And it still felt good winning against those. And i still felt i need to improve when losing against them.
: League of legends a game that is not dying
Its in decline, not dying. And yes ~12 year olds are what they aim for. It's the most profitable choice and will help their esports brand the most. Most old players will leave, for one reason or another and at one point. They have every reason to aim for a younger audience.And they do their best to keep interest to older players without it being their number 1 goal. If they lose 1 player that would play another 1-2 years for 2 others that will play for 10, it's success. It's the shiny pc "mobile" moba everyone plays and that's the main focus of the game, to "sell". At least that is my POV of the game, comparing it with other games, with similar goals or not.
: Veigar's lore should be changed to "The minion that could."
This would actually be kind of fitting for a black mage. IX wise at least.
: Riot can you please not force low level players into Blind-Pick to complete quests?
Wat. So you dont want new players to play the most "just for fun" mode of the actual game? I mean, what would be the purpose of blindpick be then.
: Riot needs to decide who their core audience is.
: Well that's okay that you disagree, everyone is entitled to their own opinion, but riot gave him a VGU because they agreed with me :)
> [{quoted}](name=Bardent Censer,realm=NA,application-id=3ErqAdtq,discussion-id=yGHIfsVv,comment-id=000100020000,timestamp=2018-06-13T12:33:45.329+0000) > > Well that's okay that you disagree, everyone is entitled to their own opinion, but riot gave him a VGU because they agreed with me :) Yes, that's pretty much the whole point with riot lately ^^. But yes, hope their "plan F" goes well, truly do.
: Experiment: Community Patch Notes
{{champion:39}} Goals: Remove general power from her W without destroying its identity as a Super Defensive move. **Maybe ** Potentially make W more interactive. Nerf her teamfighting a bit while upping her dueling potential, especially on top. Passive, Ionian Fervor: AS unchanged. Base damage 2.5-16.5 / stack > 2.5-15 / stack Scaling from 8 - 16% base ad > 30% bonus AD.(tweakable along with base stats depending on whatever changes could pass). Q, Bladesurge: Base and scaling values unchanged. Flawless duet(E) and Vanguard's Edge(R) mark duration from 6 seconds > 3 seconds. W, Defiant Dance: Damage reduction scaling unchanged. Damage reduction from 45/50/55/60/65 > 20/30/40/50/65 Damage min from 10/30/50/70/90 (+60% AD)(+40% AP) > 40(+40% AD)(+40% AP) Damage max from 20/60/100/140/180(+120% AD)(+80% AP) > 40(+ 100% AD)(+100% AP) ** Maybe>** Channel cannot be interrupted > If irelia is hit with Hard CC during the uninterruptible channel, she will stop after the channel ends, without swiping. E, Flawless Duet: ** Maybe>** Duration from 0.75 to > 0.8/0.9/1/1.1/1.2 New effect: Duration halved when hitting 2+ champions. ** Maybe> **Range reduced from 900>800 or potentially a bit more. R, Vanguards Edge: Unchanged. **Some base stats tweaks especially for top lane might be needed ( a bit of early health or armor), depending on how many of these would be viable to go through** Her passive is about the same, just a tad stronger on triforce+titanic+steraks+ga+ Ad secondary runepage, and a bit worse if u go for 2+ purely tanky items. Goal is to hit how her W synergises with tank items by making her wanting to opt into more bonus AD builds. Her Q is self-explanatory. W is too good offensively for such a good defensive ability, and defensively its way too good even at rank 1. On top of that its anti-burst making it shine even more on the mid lane. Currently, offensively it gives: 1/2+ stacks of her passive, helps her keep the passive up, potentially procs spellblade and has really good AoE damage. And defensively, basically absorbs CC and has an immense ammount of damage mitigation. So keeping the defensive scaling feel rewarding while nerfing the damage reduc early on to be less safe especially mid lane. Having a flat base damage and a scaling bonus damage from items feels more right, for a defensive ability. Potentially removing the strike if cc'd during the channel would make her less of a really good skirmisher and add a reward for the enemy hitting her with CC, and her as well, since the mitigation channel doesnt stop. Also having lower mitigation earlier on and spike-scale to the same at rank 5 would even amplify the identity of the spell. E range nerf is kind of weird, as the actual range of the spell is not 900 on most cases when the enemy is walking and/or has has maneuvering and dodging skills. Duration changes are a buff amping her dueling especially later on and on top lane where it will probably actually matters the most( in split pushing scenarios and stuff). While mid lane, near where more skirmishes and fights are probably going to happen its a nerf.And a general nerf to her skirmishing.Also if she opts to maxing it second to nuke mid laners she would remain really squishier than before with her W early damage reduction nerfs, and even weaker to skirmishes [(which again are bound to happen more mid than top, and is one of the reasons she does so well mid.)(she is better in skirmishes than dueling atm, MUCH better)]. All in all she would have to choose more dueling or more skirmishing especially early on.And her skirmishing especially early is hit in general. These are all proposals and might be way over the top, i could keep on writing more and more but these felt the better ones to me actually. Thanks for reading lol.
Bultz (NA)
: These shit posts get so stupid. Why did they rework aatrox into this? Because his old design was shit. Unque means no ones playing him and that’s all it means. Games change and evolve. Crying about a champion who never saw play after quitting the champion. Lmao you stopped playing him for a reason. So instead of letting him sit on the shitter riot have Aatrox character and probably opened his player base to a lot of people to enjoy. These posts lmao.
> [{quoted}](name=Bultz,realm=NA,application-id=3ErqAdtq,discussion-id=pdIgmrts,comment-id=0016,timestamp=2018-06-16T12:10:15.056+0000) > > These shit posts get so stupid. Why did they rework aatrox into this? Because his old design was shit. Unque means no ones playing him and that’s all it means. Games change and evolve. Crying about a champion who never saw play after quitting the champion. Lmao you stopped playing him for a reason. So instead of letting him sit on the shitter riot have Aatrox character and probably opened his player base to a lot of people to enjoy. These posts lmao. You seem kind of new to the game.
: Experiment: Community Patch Notes
{{champion:157}} New passive: When you die as yasuo your game exits. Q > Base damage increased by 5 at all ranks New effect, when you miss a tornado, permanently lose 1 ad.
: No Irelia or Singed nerfs
Irelia actually got nerfed by the sterak's change. Probably not enough, but its nothing to laugh at. Basically lost x1 her base AD on trinity procs. That's -100 damage on every trinity proc by level 12 ( from 300 damage to 200).
: That's the point. His whole design was an outdated problem.
> [{quoted}](name=Bardent Censer,realm=NA,application-id=3ErqAdtq,discussion-id=yGHIfsVv,comment-id=0001,timestamp=2018-06-13T00:24:12.395+0000) > > That's the point. His whole design was an outdated problem. Could not disagree more with your thinking.
: This Irelia joke has lasted long enough.
She just needs damage reduction nerf and damage nerf on her W. That along with steraks should do it.
: So Let's Talk About Tryn & Why You Shouln't Buff Him
Riot spoon fed it's playerbase so much. Karma's a bitch. {{sticker:slayer-pantheon-popcorn}}
: Is league worth getting back into?
**No**. If u want something competitive, but rather unsatisfying to play, then maybe. But there are way better and more fun games out there atm honestly. It's come to the point of a very successful, very polished big title that fails in most gameplay aspects. They had a direction with the class updates back in s5, and with some exceptions they failed. Now it feels like they are trying to panic-force stuff. Also if you were a new player u couldve kept up your interest with all the information to gather and the champions to unlock, if u are not its just the balance team ( maybe leading parts of it?) juggling random changes just to shake things up.Which would not be necessarily bad if they were a bit better. Honestly there are simple solutions right in their face but they make changes to refresh the game, while ignoring the issues. **And even if it was worth getting back to right now, I would not risk it, its gonna be shit again soon after.** tl;dr Master plan failed, they started to make changes purely to refresh the game and those changes are mostly not that great (more like ridiculous).
Leto GT (EUW)
: Can we get a lol legacy server?
I would honestly love some legacy server with some fine mechanic improvements and fixed bug issues. I dont see a reason this shouldnt happen at some point, might be a long shot.
: @Repertoir Mage's itemization rework failed and it should be addressed.
It didn't fail, they wanted mages to make way for assassins and it did just that. I'm not here to say if this is good or bad as i havent played that much lately and i dont really play mid, just pointing out the result was their intention all along.
: > [{quoted}](name=PANAGIA PARTHENA,realm=EUNE,application-id=3ErqAdtq,discussion-id=Up4lRGmr,comment-id=000200010000,timestamp=2018-04-20T02:21:36.053+0000) > > I do ward and respect them, can i play the game now please? I don't understand how people still die to this shit, it's so god damned easy to keep track of where the JG is, ward for him, respect him, and avoid him. And to be perfectly Frank you SHOULD be able to camp a lane. If someone's bad enough to die over and over to JG ganks cause of disrespect they don't deserve to be coddled. They deserve to lose LP like the rest of us. The moment you take away ganks and roams is the moment you take all agency away from the JG role. And all those times people love to say "JG did nothing", that would get worse. You can't have both! People love to complain about JG's not ganking them despite their laner being pushed, but people also love to complain about being ganked often. Like what is the solution here?! Maybe instead of whining about both you guys actually offer some solutions for once, no wonder Riot doesn't ever respond to any of these, no point. And no, "Make camps spawn sooner" is not a viable solution. Because then champs like Shyvana would be OP and then the complaints about afk farm junglers would start piling up. I don't see any realistic solution here at all.
> [{quoted}](name=AmWhaleIRL,realm=NA,application-id=3ErqAdtq,discussion-id=Up4lRGmr,comment-id=0002000100000000,timestamp=2018-04-20T03:46:18.254+0000) > > I don't understand how people still die to this shit, it's so god damned easy to keep track of where the JG is, ward for him, respect him, and avoid him. > And to be perfectly Frank you SHOULD be able to camp a lane. If someone's bad enough to die over and over to JG ganks cause of disrespect they don't deserve to be coddled. They deserve to lose LP like the rest of us. > The moment you take away ganks and roams is the moment you take all agency away from the JG role. And all those times people love to say "JG did nothing", that would get worse. You can't have both! People love to complain about JG's not ganking them despite their laner being pushed, but people also love to complain about being ganked often. > Like what is the solution here?! > Maybe instead of whining about both you guys actually offer some solutions for once, no wonder Riot doesn't ever respond to any of these, no point. > And no, "Make camps spawn sooner" is not a viable solution. > Because then champs like Shyvana would be OP and then the complaints about afk farm junglers would start piling up. > I don't see any realistic solution here at all. I know im zombiefying the thread but, it was not about dying at this point, rather than how little agression you could have early on.You knew 100% when the jungler will be there,and that taking part so early, made turning off your brain and let the enemy push the most consistent strat for soloq.
: cant edit titles my b.
> [{quoted}](name=Bish im saucin,realm=NA,application-id=3ErqAdtq,discussion-id=tYM9kOwv,comment-id=00020000,timestamp=2018-05-27T17:15:52.769+0000) > > cant edit titles my b. I'm only joking :D
Shock16 (NA)
: How to play against Yasuo mid?
Ban him, not worth your effort winning against him vs his effort winning against you in lane. From what i know though, annie counters him pretty hard.You can play her if yasuo is open i guess.
Brija122 (EUNE)
: Jhin & Poppy draw
: I agree, i cant even escape the bitch as ezreal, everytime i laned vs one in mid or one time i went top. she completely out traded me at lvl 2/3 an used a corrupting pot even without landing her damn Stun she just Q me AA me with conquere then Q back to a minion before i could even trade with her. and god help me if she landed the stun basically lose 75% of your hp or worst die. not to mention she can go in with stun do some damage then when your unstunned she can use the damage reduction to completely negate your trade an it also fucking damages you even more. like da fuck she is completey unfair to play agaisnt. id rather lane vs yasuo and i hate yasuo as ezreal.
> [{quoted}](name=Its All Skillzz,realm=NA,application-id=3ErqAdtq,discussion-id=4xoqVT8L,comment-id=0011,timestamp=2018-05-28T22:46:32.659+0000) > > I agree, i cant even escape the bitch as ezreal, everytime i laned vs one in mid or one time i went top. she completely out traded me at lvl 2/3 an used a corrupting pot even without landing her damn Stun she just Q me AA me with conquere then Q back to a minion before i could even trade with her. and god help me if she landed the stun basically lose 75% of your hp or worst die. not to mention she can go in with stun do some damage then when your unstunned she can use the damage reduction to completely negate your trade an it also fucking damages you even more. like da fuck she is completey unfair to play agaisnt. id rather lane vs yasuo and i hate yasuo as ezreal. There is no way to Q to a minion after she Qs on you without landing a stun.Also if you are going to pick ezreal top, AT LEAST ban champs that can deal with you, it is already an unconventional pick and you should not complain that u lost to a champ that pretty much counters your pick.
: OP you need to read up a bit. "Her combo is super fast&sheen procs." OP,,,,,,,she cant pull a fast combo and still get sheen procs you know? That item has 1,5 seconds CD starting at the time she manages to hit someone with the proc. Meaning that for a triple Q with sheen she needs at least 4,5 seconds just for that, not counting E or R cast time in which case it reaches 5-6 seconds. Its more than most assassins give you.
> [{quoted}](name=Thefrostyviking,realm=EUW,application-id=3ErqAdtq,discussion-id=4xoqVT8L,comment-id=0018,timestamp=2018-05-29T08:43:23.121+0000) > > OP you need to read up a bit. > > "Her combo is super fast&sheen procs." > > OP,,,,,,,she cant pull a fast combo and still get sheen procs you know? > > That item has 1,5 seconds CD starting at the time she manages to hit someone with the proc. > > > Meaning that for a triple Q with sheen she needs at least 4,5 seconds just for that. > > Its more than most assassins give you. The post is full of bias.Yes she needs a nerf, but most of the reasons stated by OP are at least funny.
: Nerf Irelia now
As much as i agree that she needs a nerf, your post is full of bs, and the only things i can agree on are, she needs to get hit and more specifically her W needs to get hit.
: I definitely agree her mana costs need to be looked at. You can dodge and dodge and dodge all day. When she misses she just doesn't engage. But the one time she hits she trades you for half your life then jumps to a minion. That's insane, why give her mana at all. Her Q one shots ranged minions and with a little AD she can infinite clear in a barely a second by spamming it. These things are not healthy.
> [{quoted}](name=Bloodleaf,realm=NA,application-id=3ErqAdtq,discussion-id=4xoqVT8L,comment-id=0000,timestamp=2018-05-28T19:08:51.496+0000) > > I definitely agree her mana costs need to be looked at. > > You can dodge and dodge and dodge all day. > > When she misses she just doesn't engage. > > But the one time she hits she trades you for half your life then jumps to a minion. > > That's insane, why give her mana at all. > > Her Q one shots ranged minions and with a little AD she can infinite clear in a barely a second by spamming it. > > These things are not healthy. Her costs are fine honestly, if she has no mana she cant do anything at all.Plus i dont think you actually played her if you think you can just clear with Q. Level 6 with 442 mana, to Q 2-3 minions and all in, you need at least 300 mana. Steraks+tri and her W are the problems here, not costs. She just becomes waay to tanky for the damage she deals with trinity force and steraks. This patch will tone her down a bit by hitting her damage and amping other bruisers.
Dremiist (NA)
: ADC items should be as expensive as bruisers item
: Another Yasou thread. (though actually not QQ!)
: It just means only the people confident enough to fight him not ban him. Thus the 47% winrate.
> [{quoted}](name=Starcraft243ver,realm=EUW,application-id=3ErqAdtq,discussion-id=fz6fp0Bj,comment-id=0007,timestamp=2018-05-24T16:41:45.722+0000) > > It just means only the people confident enough to fight him not ban him. Thus the 47% winrate. He is basically easy for to deal with, since i play bruisers, but i still ban him since he is annoying as fuck even when feeding his ass off. Plus i consider him probably the worst design i have ever seen in a PvP game by far, ruins the game for me.I basically play league without yasuo. Except when i play soloqueue, cant have the patches monstrosity in the game if i want to win lol.
: Kog'maw Ripped Off in Mobile Game?
Well if league is legal, then this is legal too i guess. On a more serious note, its legal as long riot doesnt take legal action i guess (?).
: > [{quoted}](name=Miss Fortune Böt,realm=NA,application-id=yrc23zHg,discussion-id=4WlBaPtY,comment-id=0006,timestamp=2018-05-23T13:58:27.269+0000) > > Perfect time to make {{champion:39}} a star guardian! Make her the enemy the star guardians. I want an evil Irelia skin.
> [{quoted}](name=Irelia Bot,realm=NA,application-id=yrc23zHg,discussion-id=4WlBaPtY,comment-id=00060000,timestamp=2018-05-23T14:42:57.018+0000) > > Make her the enemy the star guardians. > > I want an evil Irelia skin. HOly, yes.
: Toxic Smurfing in 2018
Honestly, i think it has to do with the game not being that fun for quite a while.The only thing that remained fun was getting free wins and have fun stomping. I did create 2 new accounts just to climb and have fun with them, and it there were few games where everyone was really gold or something.There were always other people smurfing.As for the toxicity, the community is toxic as fuck in general, nearing dota 2 levels.It probably has to do with the game getting older, people being veterans and feeling self entitled, better and more experienced than newer players.Thats not exclusive to smurfs though, just an even more toxic combination.
: About... Irelia's rework
If you are into a 1v1 with someone and you miss your E you die, and its not really that hard to dodge.She is extremely strong, i dont think shes forgivable though.
: People seem to have forgotten how utterly toxic the game used to be
I'd still take any of these over the meta we have now.At least broken picks was just ekko or some sht and u could permaban them.At least ganking/camping a lane was a choice and not something on schedule, so i would have to think if i need to back off, not just look at the timer and be like, okay lets fake that im playing for a min.Also its way too frustrating trying to play a game the bot lane lost,which usually leads to 25-30 min loss.
: The current state of Jinx.
I think its the AS penalty on her rockets.It always felt really bad after the marksman update.
: Is anyone having fun?
/mute all, /mutepings all.That's how i do it.That's when i get to play the game and not sit under tower for 10mins waiting for the jungler to fuck off.
: Since Riot is ramping up the VGUs even more...
I honestly think champs like trynd/jax/olaf are needed in league, just as garen is.And no, i dont play trynd.
: > [{quoted}](name=saltran,realm=EUW,application-id=3ErqAdtq,discussion-id=Up4lRGmr,comment-id=0002,timestamp=2018-04-19T19:01:22.733+0000) > > I'm fine with junglers having impact on early game and ganking. > > I'm the only one? You're just one of the few who learned how to ward and respect them.
> [{quoted}](name=AmWhaleIRL,realm=NA,application-id=3ErqAdtq,discussion-id=Up4lRGmr,comment-id=00020001,timestamp=2018-04-20T01:57:04.768+0000) > > You're just one of the few who learned how to ward and respect them. I do ward and respect them, can i play the game now please?
: So let me get this straight: Boards complained for two years straight about junglers farming. They said that they didn't gank enough, had too much control of objectives, were too heavily rewarded for afk farming in a situation where they didn't have to risk laning against someone, and would emerge from the jungle in mid game (always with a fully stacked feral flare / devourer enchant, according to boards) and run an unholy rape train on the enemy team. Now boards is complaining that the jungle is too gank centric; that the junglers spend too much time camping and ganking lanes when jungle camps have DECADES long respawn timers, offer low amounts of gold, and deal more damage than they used to. Make up your fucking mind. The jungle either has to be farm centric or gank centric. If you have camps with respectable respawn times that reward appreciable amounts of gold and xp, farming will ALWAYS be superior to ganking because it does not depend on another player cooperating.
I was not checking here 2 years ago but why cant we have middle ground?Also it would be fine if gank oriented junglers like lee and elise could gank more than farm, but the fact that a kayn/yi/rengar/warwick can camp a lane for minutes with the laner knowing that if he gives just 1 kill he can fuck the rest of his team up, get outdueled/oneshoted for the rest of the game and losing his first turret is not nice.
: But then junglers lose impact because when your lanes start getting solo killed, what can you do? Plus have you ever just cleared the jungle for 20 mins? It's very boring
> [{quoted}](name=420 grams,realm=NA,application-id=3ErqAdtq,discussion-id=Up4lRGmr,comment-id=0000,timestamp=2018-04-19T18:25:39.925+0000) > > But then junglers lose impact because when your lanes start getting solo killed, what can you do? > > Plus have you ever just cleared the jungle for 20 mins? It's very boring Well jungle should be the more PvE centered role.I'm not saying u should only farm, but the free time you have to camp lanes is excessive and more of a filler than a choice.Ganking top at 2:30 because u have nothing else to do is not fun for either the jungler or the top laner.It's not a choice, its something that 90% will happen and both parties have to play around it, its braindead.Im fine with getting camped and the rest, when its impactful if i dont die.Because right now a jungler can camp a lane sitting in a bush for a minute, and making the laner missing a cannon is worth it, because the jungler has a high probability of not getting punished.
: Why are you nerfing Poppy when she's at 48.55% win rate and the BOTTOM for performance in Top Lane?
Its not a nerf, 50 Range on E and making isntant R and knockup are HUGE.
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PANAGIA PARTHENA

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