: In response to the new Exil video
I would rather face akali than mundo she cant tank kill my whole team although we are all hitting him/her. As far as yi and tryind goes Trynd ult needs to be gutted for the amount of dmg he has and cdr every single trynd is rushing Yi's Q need's to be stoppable aka have his dash and animation canceled by spell shield/banshes and W can not give tank stats to a champ with true dmg also reduce base dmg to force him into criting you. 2/3 must happen as he is hella toxic is yolo Q and will be allways useless in ''pro'' play.
Rioter Comments
: Should Runes, both old and Reforged, just be removed entirely?
Reforged crap is demented cancer shit half of champs cant even use any of runes and some that are good stat wise and game wise can fck hella abuse runes. No runes no mastieries just maybe colums of some added stats for lane like old runes but more not old runes as well still old runes were better
: this shit has happened to me several times
This just happened to me, but I know time is different in NA, so i garbed chance to launch OBS and record happens all the time.
Rioter Comments
Rioter Comments
Rioter Comments
: Soo, about ranged conq nerfs and Garen nerfs...
They should both be gutted along side so many other broken things.
Rioter Comments
: Welcome to the Azir, Kalista, and Ryze club
Mártir (EUW)
: Please... Yuumi is unplayable, she sits ona 39%WR average, for so long.
Her problem is that she relies on other player to be good so If your a yumi player go get a premade or smth. Her kit is toxic to ever deal with and yes the champion has a bad design for any meta has dmg has heal has general safety has cc doesn't need to take ''negative'' summoner aka flash. She was a bade design from start. You can not have a champion like that in solo Q interesting yes but was not going to be viable unless broken. Also ppl have to realize (also does Riot/Tescent) ALL champions should be conditional compared to enemy/your comp. Like u know wombo engage poke tower peel etc etc. and there should always be at least 2 comp options that do similar BUT never the same!
Rioter Comments
: Not just that. For me personally, the rune page felt extremely redundant. Most of the time, you filled the page with the same type of rune/sigil/whatever. Selecting 1 offensive rune (AD, AS, CDR), 1 defensive rune (AR, MR, HP), and 1 mixed (AD, AR, MR) is easy to costumize on the fly and just way more intuitive than having to fill this whole page with the same thing repeatedly.
I used to run full AS runes on some champion and full hp or armor on others. Ppl usually ran runes that were general bcs we did not have option to change them before game in champ select. Guy is right runes did not define the game champions did and to addition of easier balance for old rune system so was balance of champions around those runes impossible with new runes system. This game is 10 years old (which is a lot in cyber world) and instead of reaching wisdom they are still acting like sub optimally developed 10 yo kid trying to balance it. They know how they just won't do it. Skill expression was removed via runes and bad matchmaking .
: > [{quoted}](name=PRoxy oQ,realm=EUNE,application-id=3ErqAdtq,discussion-id=X1b7WE4O,comment-id=000200030000000000000000,timestamp=2019-11-30T16:25:05.747+0000) > > That is not an insult that is a fact I won udyr and have SGU skin he is brain dead I would not play that even if it meant everything. Boring plain op 1v1 kit without any chance of out trading it. I literally explained multiple ways how this isn't factually not true. But i guess insults are more important then facts. These boards never stop giving me a good laugh
I've never feel outplayed by udyr even thou I know his kit as he has his kit all the time without CDR if they raise his cds to 15-25 seconds and make him use one stance or have one combo rotation max every 5-10 seconds without using anything in between I will feel outplayed. I was never actually outplayed neither was anyone who ever dies to udyr, we died to brute cc gap close move speed and dmg. That is why i prefer my ability to jump over wall.
: > [{quoted}](name=PRoxy oQ,realm=EUNE,application-id=3ErqAdtq,discussion-id=X1b7WE4O,comment-id=0002000300000000,timestamp=2019-11-30T16:08:28.357+0000) > > Lmfao I don't know single champion that can out-trade brain-dead kit of run into u much dmg much tanky much cc 7 iq plays Insults aren't arguments. Refusing to accept Udyr's mechanical room for outplays doesn't make them not exist. Just cause you refuse to learn how to disengage when he has Tiger on 3 so he needs to use bear to gap close back onto you and he loses a ton of damage in doing so doesn't mean you can't outplay him. Refusing to learn how his stances have global cooldowns windows to hit him with poke when he can't just use turtle stance shield to block the damage doesn't mean he doesn't have mechanics that can be outplayed. It means you refuse to learn how to play against a very basic kit. >You said fun and old champion so i presume you like running at ppl and killing them bcs there is no real outrade early to it aside from using mobility to kite away. I said nothing like that. You're confusing me with someone else.
That is not an insult that is a fact I won udyr and have SGU skin he is brain dead I would not play that even if it meant everything. Boring plain op 1v1 kit without any chance of out trading it. I and rly care about his stun into free attack speed burst into stun every 2-3 seconds depending on the build. As I've said I ignore that champion until he is useless in team-fights like any other garbage design champion with 0 outplay 1v1. I pick mobility ward light everything up so he can't do anything and play on the other side of map where crap champ tries to invade unless team has prio and cc. He is brain dead face it. None cares about that kind of kit being in the game aside from ppl hard suck into playing it. Same goes for Volibear.
: > [{quoted}](name=PRoxy oQ,realm=EUNE,application-id=3ErqAdtq,discussion-id=X1b7WE4O,comment-id=00020003,timestamp=2019-11-30T15:34:11.267+0000) > > lmfao. He ran at me stunned me and and the ran at me and stunned me i felt outplayed by raw stats and no skill.... > ...shoots landing. I remember that one! He abused my vision gap and found a flank, then he ran at me dodge my CC. Then dodge my CC a second time. But i'm gonna complain anyways cause i can't accept someone playing a champ with a simple kit can actually outplay me
Lmfao I don't know single champion that can out-trade brain-dead kit of run into u much dmg much tanky much cc 7 iq plays like {{champion:77}} {{champion:106}} have. {{champion:254}} has cc can land it till still lose {{champion:164}} as well {{champion:59}} as well as {{champion:24}} etc. they all lose early trades to brain dead kits Vi even have armor. Fact is none is interested in playing vs them so we just ignore and farm till theirs brain dead kits are useless in team-fights. You said fun and old champion so i presume you like running at ppl and killing them bcs there is no real outrade early to it aside from using mobility to kite away. ''running at people and they jump over walls then backwards then back at me and then to my god damn nexus.'' seams ur mad bcs you don't abuse vision and cool-downs instead peref to run and faceroll.
: hashinshin: mages are most broken class and require no skill to play
And he says aatrox is useless still abuses him... Only reason I won ranked game vs 18 kills 250 cs jax with yummi attached is that my 6 kills 3 items aatrox was killing them 1v3 or 2 if u dont count 3 items yummi. Oh and he did it like he was paper.
: You use Udyr as an example, but do you think anyone has ever felt "outplayed" when they were killed by a Udyr?
lmfao. He ran at me stunned me and and the ran at me and stunned me i felt outplayed by raw stats and no skill.... ...shoots landing. I remember that one!
XPnut (NA)
: Champion pricing - Why?
they should average prices out allready
Barcid (NA)
: The username issue could have been avoided by Riot.
My in game username has not changed my log in has due to Riot forcing it does it change much ? no not rly
: Why am I not allowed to keep my old Username for login anymore
Oddly enough it only did this for one of my accounts... So i consider this a hack
Rioter Comments
: Leona passive Idea
she is a supp i dont want to see that dipshit cc dmg bot anywhere else.
: Why does Riot feel the need to partially reinvent the game each season?
bcs this is Chinese game, and i would be find with most of the changes if the game was fixed and balanced
: Blink And You'll Miss It: Elder Drake Buff is Toxic To Gameplay
It's a crap mechanic called we all pyke now bcs Rito thinking pro players are bad and don't know how to end the game, yet i like those late game decisions and team-fights/back doors this is just BS especially is yolo q. Elder drake and drakes as they are should not exist it should be gold/xp gain. To much focus on bot prio. Sides should be more even.
: Sanguine Blade is busted.
yes yes it is my Rioter maybe almost someday yes yes it is
Rioter Comments
Rioter Comments
: Loading Screen and FPS issues. The former of which Riot openly said they don't know how or when they are going to fix.
I have a feeling it's client related currently client is spread into 3 launchers 1 login 2 client it self (which doesn't work) 3 game.exe which is tied to client and thus doesn't work
Rioter Comments
Hasegawa (NA)
: LoL client causing Alt-Tab to desktop when pressing mouse side buttons [CLIENT]
: > [{quoted}](name=Mahoh,realm=NA,application-id=3ErqAdtq,discussion-id=Ww0zQGOX,comment-id=0003,timestamp=2019-11-12T20:38:16.360+0000) > > Just don't allow champs like Ekko, MF, Lux, Morg or any of the other *is in every aram matches* to be picked. {{champion:245}} Yes, but he's just good atm, I don't think it's aram specific. The rest are not a problem. Those that are a problem though: {{champion:35}} boxes and too much free escape {{champion:57}} or nerf his fucking saplings {{champion:143}} her plant damage should be halved
Ekoo is good overall atm but easier to focus down with cc than in SR game. Shaco is also good but any ranged/tank combo can clear boxes Maokai is good as his ult can cover full map width adding some width to the map would solve his and anivia senna etc, problems Zyra is similar to mao as their dmg is hard to escape as they cover most of the lanee/map so does donger etc. 20% more width to map would solve a lot of things.
Mahoh (NA)
: Just don't allow champs like Ekko, MF, Lux, Morg or any of the other *is in every aram matches* to be picked.
They are not a threat honestly... there is no picking it's still random just more options with re-rolls.
Rioter Comments
: Eh, I just veiw it as pointless. ARAM winning is based on how many ARAM op champs you have ({{champion:45}} {{champion:29}} etc)* and if your team isn't filled with bots. *Note: In SR I think these champs are fine, they are just overpowered in ARAM
And i find there are many comps in ARAM that actually work obscene amounts of 'metas' that is why i find it so fun. Full engage comp works full ac's comp work full tank/cc comps work full supp comps work. Map should be a bit wider/have a flank thou for some champions to work without synergy but with 2 re-rolls each synergy is not hard to get. i find aoe shields to be most annoying thing aside from straight down tanky champs like nasus ramus singed etc. but sill there are comps that beat them as well all depends on what you get and with re-rolls again you can get good synergy. Showing what other team has while you have 15 seconds to take something from pool they cant see could also be viable. Aram was more fun to me than ranked or tft or urfs this season as Riot has issues fixing ranked match making balance etc. In aram it's more random and way more fun and that is the important part for me FUN.
: It would just have no point, everything that is annoying about normal ranked LP and MMR would be magnified, rank would be somewhere beyond meaningless, and the players would put iron IV to shame for sheer toxicity.
Same goes for every ranked mode yet Aram is usually quicker and matchmaking is usually better would be way more fun if there were re-rolls all the time and if it was given meaning of Rank. there is MMR for ranked anyway.
Rioter Comments
: Camera randomly locking EVERYTIME since last patch
Barkley (NA)
: Just a friendly reminder to the balance team
Why are we even speaking about balance when 10 years in not all players own all champions.... If somehow this happened. There should be classes and of classes Tanks have to high base dmg to go along with their cc Adcs have to much survivability without support involvement Assassin have to low base dmg and some have obscene survivability Some mixed rolle champions are utterly broken Syndra is Mage/Assassin and has clear cut one-shoot and mage flaw of lack of mobility Ekko is Mage/Assassin and has insane burst dmg and crap tone of mobility and survivability Zoe is Mage/Assassin and has one-shoot and has insane burst dmg but ''defective'' mobility (most classes are do not represent what they are as the game was majorly adjusted by runes etc. since influx of new players) most champions lost their clear cut disadvantages for sake of noob friendliness . Some champions just get something from other class without logical trade off while some do. Same was for akali shroud, sylas heal etc. once toned down AKA balanced game/champion works. There is point of none skill expressive champions and those who are. Riven Yas Lee Zed have S+ skill cap ekko as well but Ekko retained his dmg as he is not played that much. Annie Garen Renekton Alistar etc. have D- skill cap but are randomly balanced still. Another point for hard to balance are champions who have HP% and true dmg as well as stacking champions. Vaynes hp% dmg is somewhat balanced around attack speed (item) reliability While Elise has just hp% dmg based on welp hp% dmg. To addition we have random heal reduction and heal skills that some time do not have any trade offs and champions that have big time trade off for it. In order for game to be balanced you need to have a bar or points you can place into a champion. - Mobility - Consistent dmg (dps auto attcking from range or cassiopeas Q?) - Shields - CC - Armor/Magic resist/HP buffs - AD/AP pen buffers - Aoe/none Aoe dmg and cc - Hp% true stacking dmg - Consistency of all above across all skill levels in and out of lane + team-fight output. They can be split into Dmg (dps, dmg buffers, aoe) Tank ( anti dmg buffers, cc, shields) Utility ( shields, heals, speedups cc) there are self and allied cast and self + allied cast able shields. CC is viable for both stats especially when cc does dmg or just deny dmg some have both like Liss ult By using simple sheet to see what champion has what. Also there is item dependency / scale-ability Stacking dmg can be kept in check via simple {{item:3041}} adjusted process True and HP% dmg have to have some hard cap/ stat checks.
Rioter Comments
Naalith (NA)
: World's is the worst time of year to be a League player
Game is pile of shit since S3 when it got to much attention. Nothing good happened ever since.
: Revert Akali. 10 Nerfs after rework = rework was a failure.
Akali would not be a problem if they did not make ward changes. They've been failing at patching since S3 no positive ones only VU.
: Remember when some boards people flamed us for complaining about Rivens compensation buffs?
As one of few high skill cap champions yes she should stay strong. If she is that strong and easy pick here up and win.
: What has this game come to?
Meta as in champion balance is not that bad runes and match making on the other hand make every game dull.
: When will this meme die? Resistances don't have diminishing returns. Every point of resistance multiplies your effective health against that damage type by 1.01. At 100 resistance this means you have effectively 200% health, or 50% damage reduction against that damage type. 12 armor at the start is effectively 12% bonus health against physical damage, and 100-140 is likewise an effective health increase of +40% Resistances don't have diminishing returns, they just scale linearly while damage scales exponentially. Not like ^2, but still exponentially. 300 AD 100 armor obliterates 100 AD 300 armor both at, say 2000 base health because: 300 AD 100 AR 2000 HP = 4000 effective Health, losing 100 per hit from the 100 AD opponent = 40 hits to death 100 AD 300 AR 2000 HP = 8000 effective health, losing 300 per hit from the 300 AD opponent = 27 hits to death
> [{quoted}](name=PopcornBunni,realm=NA,application-id=3ErqAdtq,discussion-id=MTQZ0a6k,comment-id=000e0000,timestamp=2019-05-19T18:56:01.182+0000) > > When will this meme die? Resistances don't have diminishing returns. Every point of resistance multiplies your effective health against that damage type by 1.01. At 100 resistance this means you have effectively 200% health, or 50% damage reduction against that damage type. > > 12 armor at the start is effectively 12% bonus health against physical damage, and 100-140 is likewise an effective health increase of +40% > > Resistances don't have diminishing returns, they just scale linearly while damage scales exponentially. Not like ^2, but still exponentially. 300 AD 100 armor obliterates 100 AD 300 armor both at, say 2000 base health because: > > 300 AD 100 AR 2000 HP = 4000 effective Health, losing 100 per hit from the 100 AD opponent = 40 hits to death > 100 AD 300 AR 2000 HP = 8000 effective health, losing 300 per hit from the 300 AD opponent = 27 hits to death Doesn't work like that ... as there are thresholds for usefulness of anything. Why doesnt X adc build only Life steal and have like 100+% life steal at 600 auto dmg at 2 attacks per sec that would mean they could sustain forever. at 1200 dmg / healing per sec.
: Why does armor feel useless
One stat should not have magical effect of making others kit ineffective. In order to deal dmg from malphite stand point you need {{item:3025}} {{item:3151}}{{item:3001}} {{item:3143}} {{item:3075}} etc. building one stat has diminishing returns you had no pen or hp% dmg to back up your dmg and you had no sustain to make higher value of your hp/armor. Just because you get free additional armor % from your W doesn't mean you should stack armor like a mad man. Find the point where armor has diminishing returns calculating base/runes and W stat and get some dmg or magic resist or at-least {{item:3193}} if you don't want to deal dmg. BUT having atleast one of these one or two of these will make build more effective as you have some trade back dmg. {{item:3001}} {{item:3742}} {{item:3748}} {{item:3053}} {{item:3068}} {{item:3025}} {{item:3151}} {{item:3075}} {{item:3071}} All items are situational just that some are more give more value per gold and or have better build paths. Also try to make them synergies with runes. Funny how even pro players did not get the part where on hit neeko can be built like Azir for actual ap and on hit stat. But yeah experiment. Mr items have better build paths for tanks and adcs Armor items have worse active stats than needed. {{item:3047}} + {{item:3110}} or {{item:3047}} + {{item:3143}} are usually one two armor items needed vs AD comps and first one is preferable unless they have 2 reliable team-fighting CRIT adcs. (you wont play vs this) as CDR > crit reduction and some hp.
: > [{quoted}](name=Prestige Vayne,realm=NA,application-id=3ErqAdtq,discussion-id=MTQZ0a6k,comment-id=0001,timestamp=2019-05-18T15:48:55.689+0000) > > Stacking any defensive state has diminishing returns. I don't thnik the extra Gold you spent to get from 200armor to 450 was worth it. Would've been better off getting a brawler item or utility...also you're a tank. your job isn't to 1v1 It worth in on malphite because my damage scales with armor. The more armor I have the more damage I have.
> [{quoted}](name=Soul Dealer,realm=NA,application-id=3ErqAdtq,discussion-id=MTQZ0a6k,comment-id=00010000,timestamp=2019-05-18T15:50:55.877+0000) > > It worth in on malphite because my damage scales with armor. The more armor I have the more damage I have. Yeah just one thing you need something to back up the dmg same wave idk everyone has some pen/hp% item.
: Can we all get those rewards too?
Now even lv10 player will have more champions than me.
: ***
> [{quoted}](name=A Bad Varus,realm=NA,application-id=3ErqAdtq,discussion-id=0EyPf7hU,comment-id=000a,timestamp=2019-05-12T20:31:25.291+0000) > > If Fizz Q, Rengar passive, and Lee Sin Q are escapes then so is Diana's R. What are these double standards. those are not double standards fizz Q can generate extra range like yas E depending on positioning and lee sin Q can be used to escape over walls with unseen targets both unlike Diana R
Ahri Baka (EUNE)
: > [{quoted}](name=Kazekiba,realm=NA,application-id=3ErqAdtq,discussion-id=0EyPf7hU,comment-id=00010000,timestamp=2019-05-11T17:25:03.228+0000) > > Yes they are? > I mean Diana isn't, but the others are. > > Also Rengar is an assassin with no Out, so he's more of a diver with A LOT of upfront damage Ekko isn't exactly an assassin , he is more like a Diver , he was just pushed into being an assassin with his changes , his Full combo isn't usually enough to kill anyone unless he is extremely ahead , therefore , he is not really an assassin Ahri is a mage Her Ult is the only assassin-like ability she has , a champion can't be called assassin for having 3 Dashes on a high CD ult Diana is a diver Rengar has his W , it's a good ability to go out Besides Rengar is an ACTUAL assassin , he almost guarantees the kill whenever he goes in
> [{quoted}](name=Kitsune Kawaii,realm=EUNE,application-id=3ErqAdtq,discussion-id=0EyPf7hU,comment-id=000100000000,timestamp=2019-05-11T17:34:09.924+0000) > > Ekko isn't exactly an assassin , he is more like a Diver , he was just pushed into being an assassin with his changes , his Full combo isn't usually enough to kill anyone unless he is extremely ahead , therefore , he is not really an assassin > Ahri is a mage > Her Ult is the only assassin-like ability she has , a champion can't be called assassin for having 3 Dashes on a high CD ult > Diana is a diver > Rengar has his W , it's a good ability to go out > Besides Rengar is an ACTUAL assassin , he almost guarantees the kill whenever he goes in I would agree on some points but ekko kinda has enough dmg to assasinate throughout the game similar to gragas Ahri has a lot of dmg as well she is kinda what akali used to be she doesn't have assassination ability throughout the game but she has R to keep up with the target and mid to late game she can assassinate. She is hybrid assassin bcs of here Q true dmg she is toned down from pure assassin.
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PRoxy oQ

Level 145 (EUNE)
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