: including tanks, the dead class of toplane? EDIT: People who downvoted me, I want you to check the top played champions for toplane and tell me besides Tahm's unbalanced ass what other tank exists in top right now. Hint: There are none other than Tahm.
tanks are irrelevant as *TANKS* everything is a wannabe juggernaut atm.
: > [{quoted}](name=ZephyrDrake,realm=NA,application-id=3ErqAdtq,discussion-id=pOe6ZHnh,comment-id=000800000000,timestamp=2019-07-07T01:37:34.099+0000) > > or maybe you just want to complain about the champion that doesn't fit your incredibly narrow description of counterplay she has no mechanical counterplay thats not even a discussion. you can outpick her, but thats not the same.
Stop arguing mate you wont make sense outta boards. It's not even about ranking anymore people lack common sense. These are the same people who complain about Nasus Yasuo or even Udyr. I litterally can't post on my own accounts here for talking shit back in Ekko release calling him broken like lol.
: > [{quoted}](name=Ryujin No Sora,realm=EUNE,application-id=3ErqAdtq,discussion-id=pOe6ZHnh,comment-id=,timestamp=2019-07-06T19:26:55.860+0000) > > Suggestions for a rework? > P: Idk can be kept the same. > Q:Same > W:Toggle ability that gives bonus AD while down( Yi E pretty much ) and does true dmg on hit aka a good ol tankbuster filling niche. > E: Add a small charge time if it's 25% charged it slows ( ARROW TO THE KNEE there i even gave you a patch notes meme ) 50% charge knockbacks slightly 100% charge will be the current E stats. > R: True stealth removed now has camouflage stealth ( smaller radius than twitch stealth detection will be ok as long as she can be detected ). Keeping passive and Q the same is fine. The changes you suggest, though... Changing W to do true damage on hit rather than requiring three (two with stacked Rageblade) _removes counterplay_. Instead of trying to disengage or otherwise avoid Vayne's autos intermittently to negate her steroid, every hit now has that effect. Wow. Some abilities, like Xerath's Q, work okay as spells that have to be charged up. Increasing the charge time simply enhances the spell, and the opponent gets a bit of warning that it's incoming, which is fair because these are generally long-range, high-impact spells that don't really behave any differently whether they hit immediately or after a short delay. If Vayne's E had an obvious charge time, though, the spell would be utterly useless, as targets would get an extensive warning that they should move away from any walls, or even reposition so that they get knocked in a beneficial direction. At that point, they might even _want_ to be hit. Abilities that charge up are meant to allow and encourage opponents to avoid them, not to negate the ability entirely. This R change would make it utterly useless. Why are you comparing Vayne's R invisibility to Twitch's Q camo? The former lasts one second, and is really only useful if Vayne is within range of her opponent. Twitch's camo lasts 10-14 seconds, allowing him to sneak up on opponents (it's an "Ambush," after all), avoid being spotted by wards, etc. It ends when he attacks, because there'd be no purpose to being camouflaged intermittently in the middle of combat. If Vayne's invisibility became a camo effect, it would basically be cosmetic. Terrible, terrible changes that reveal a fundamental misunderstanding of game design and mechanics. > [{quoted}](name=Ryujin No Sora,realm=EUNE,application-id=3ErqAdtq,discussion-id=pOe6ZHnh,comment-id=,timestamp=2019-07-06T19:26:55.860+0000) > > Just get rid of these 2 item powerspike late game gods from existance. Draven might hit harder early but he nowhere near scales as much as Vayne. Ah, now I see the issue: you don't like being beaten in late game after failing to close out early. That's not a counterplay issue; that's "a human problem."
Pathetic how ya'll defend this abomination ngl. 2item hypercarries shouldnt exist period. Especially if the only counterplay is oneshotting them. Otherwhise buff Darius to post rework status since he is an *early game* champion?
: > [{quoted}](name=Ryujin No Sora,realm=EUNE,application-id=3ErqAdtq,discussion-id=pOe6ZHnh,comment-id=00000000,timestamp=2019-07-06T19:34:38.528+0000) > > First point i've over 150 games with her in general and it took me 10 games to master her kit litterally. You have never been at a rank where you can claim that you have MASTERED anything. Over the course of 7 years, you have only played Vayne 37 times in ranked TOTAL. Your record in all of your years of Ranked League of Legends on Vayne total is 11-26. This puts you at a 42% winrate on Vayne over the course of 7 years. This is relevant because you straight up lied while attempting to speak from a place of authority. All while being lower on the ranked ladder. You shouldn't ever claim mastery over a champion if you have never been to challenger or are no where near being one of the top performers in the world on that champion.
I can't post on my accounts cause they are PERMABANNED because of mods beeing soft. And i wont link em cause they have ties to illegal activities add in client if you want to see if i own high tier accounts or if i dont. I dont even play ranked since ardent meta cause the game has been pointless and my *peak* rank this season was playing on my 3rd account after letting it decay into like plat 5 and got plat 2 playing Olaf 3months ago.
: > [{quoted}](name=Ryujin No Sora,realm=EUNE,application-id=3ErqAdtq,discussion-id=AdVqWP5U,comment-id=00040000,timestamp=2019-07-06T21:04:25.872+0000) > > {{champion:85}} {{champion:43}} {{champion:112}} {{champion:34}} (once upon a time) > Like wtf are you talking about LOL. Have you EVER played vs a competent player? Aka someone that has at least been diamond 1+ once in his league career. You dont win MvR matchUps unless your champion is extremenly overloaded or you get jungle assistance. First off, 99% of people are not going to be playing against people who have been Diamond 1 in their League career so it's silly to even bring up that when discussing the game. Secondly, that's also nonsense. There are plenty of melee champions that have gap closers that deal well with ranged champions. {{champion:106}} comes to mind who has a high win rate across every elo vs {{champion:67}} {{champion:133}} top lane.
If a vayne Loses to a Voli then the guy needs to be permabanned. Voli can kill Vayne around 2 times at max 3 times in the game by flashing on her. He loses that ability around 1st item powerspike let's say 15mins in. After that it's only a matter if he can set her up to be killed. But ya'll talking straight 1v1's here.
: tbh I'm not an adc main :S.
That just makes you a more likeable person.
: The way to beat a ranged top laner. Get on them. If at any point you get into melee with a ranged champions as a melee champion, you basically can’t lose.
{{champion:85}} {{champion:43}} {{champion:112}} {{champion:34}} (once upon a time) Like wtf are you talking about LOL. Have you EVER played vs a competent player? Aka someone that has at least been diamond 1+ once in his league career. You dont win MvR matchUps unless your champion is extremenly overloaded or you get jungle assistance.
: > [{quoted}](name=Ryujin No Sora,realm=EUNE,application-id=3ErqAdtq,discussion-id=Edwzw6K5,comment-id=0001,timestamp=2019-07-06T20:11:58.627+0000) > > Mages are indirectly powercreeped to hell. > > There is TOO MUCH cdr and mana accesibility without even a tiny bit of ABILITY POWER penalty. > > In the past rushing the CDR cap or even going 30% cdr would cost you a fuck ton of Ability and or MR runes ( scaling cdr was a thing on runes back then or flat cdr ) so right now mages have the freedom of brainlessly throwing out 5-6 second rotations from LONG ranges with no penalty. > > You will argue me *KILL THEM WHEN THEIR CD'S ARE DOWN* my counterargument is that unless i'm an equally long range mage i do not have the ability to effectively retaliate due to me having to reposition to dodge their spells ( whom usually oneshot me or any non tank/bruiser champ ) which means i have to put distance between us that by the time i close it again they will have around 1-2 seconds off their rotation to hit me again and the fight is always a 50-50 spam ( EXACTLY LIKE URF IS ) and it's extremenly toxic to deal with. > > Mages atm are arguably the 3rd lowest skill class after ADCs and Supports while beeing blatantly overloaded with clear problems that are not addressed in favor of the powercreep meta. > All cdr needs to be cut in half and mana providing runes need to be toned down by a LOT. You’re right But boards are a bunch of mage and tank mains, so you’re just going to be drowned in downvotes. I wish you luck.
idc about downvotes. I've been here since Ekko release(on boards) i got like 3accounts banned from boards just for not agreeing with people ( in an aggressive tone ofc ). If i wanted upvotes i can make posts that will get 100+ just by typing 3-4 sentences i speak truth. I was banned in the past for spamming nerf ekko posts ( release ekko ) nowadays when ekko is mentioned everyone says how broken his release was LOL.
Antenora (EUW)
: The champion isn't overperforming, she doesn't need nerfs. She's fine. Meanwhile.... Riven.
Riven is another victim of too much cdr in the game and the powercreep meta, she has always been a bit on the thin line of broken/useless but never as much as now.
Antenora (EUW)
: > [{quoted}](name=Ryujin No Sora,realm=EUNE,application-id=3ErqAdtq,discussion-id=pOe6ZHnh,comment-id=00000000,timestamp=2019-07-06T19:34:38.528+0000) > > First point i've over 150 games with her in general and it took me 10 games to master her kit litterally. 150? Is that it?
Yes playing 150 games with her around plat 3-diamond 1 mmr is better than you playing her in silver ( just saying a random low tier not bashing you personally ) for 500 games. Same way a 500k gold player on X champion is vastly outclassed by a guy in high diamond with even 20k.
Antenora (EUW)
: > [{quoted}](name=Ryujin No Sora,realm=EUNE,application-id=3ErqAdtq,discussion-id=pOe6ZHnh,comment-id=00010001,timestamp=2019-07-06T20:04:39.529+0000) > > She is actually a problem as soon as she buys BORK ngl. Only way the other adc will beat her BORK spike is by RNG'ing 3 crits in the first 5 hits preferably with IE not just BF zeal. Actually that's where you're wrong. She usually finishes BORK around the same time a crit adc finishes IE. IE Tristana/Draven etc will 100% out trade a BORK Vayne.
If they RNG crits with their 25% crit chance yes. So we playing POKER on wether or no we win encounter in game now?
: "There's no counterplay to her E, except that there is, and it requires good timing and knowledge, but who the fuck has THAT?!"
I did mention the counterplay which is of low efficiency during teamfights while also beeing hard to pull off. Do not argue me *DoNTStAYnEarWalls* cause i'll just assume your are a R''' considering she doesnt need to stun you to kite you.
Antenora (EUW)
: > [{quoted}](name=Eedat,realm=NA,application-id=3ErqAdtq,discussion-id=pOe6ZHnh,comment-id=0003,timestamp=2019-07-06T20:13:42.866+0000) > > So completely gut a champ that isn't really overperforming to begin with? I looked at his OP.GG Top played Champion - Mordekaiser. I rest my case.
Why you op.gg an account that I dug up 3-4 days ago Isnt even mine lol. If you want my stats i played 30 ranked games whom consist of Olaf/Lee/Kai'sa/Kha/Rengar. If you want proof you can add me on client and i'll tell you both the reason i do not link it and why i don't post on it ( actually i'm just banned since 2k17 on boards on it so not a big secret ) And as for the morde part i have been a metawhore since ardent meta where i got my last permaban simply because it is pointless to onetrick my Rengar/Kha'zix nowadays.
Antenora (EUW)
: > [{quoted}](name=Ryujin No Sora,realm=EUNE,application-id=3ErqAdtq,discussion-id=pOe6ZHnh,comment-id=000100020000,timestamp=2019-07-06T20:25:34.382+0000) > > So is Azir but he got gutted because of his low interaction kit. > So is Ryze. > So is Trynda who is an unhealthy champion and unfun to bother dealing with. List can go on not like facts matter here. Azir was gutted due to being pro play dominant. Ryze isn't even close to gutted, he's super strong rn,
Yeah he was GUTTED due to beeing UNINTERACTIVE doesnt matter if it's pro play or soloque mate
Eedat (NA)
: I mean you're proposing nerfs for all her abilities but her passive in a single go. It would destroy her unless she got some crazy damage compensation which would just put her back to oneshotting squishies
W isnt a nerf it's a power distirbution( w/e it's spelled ) It will still be a strong tank buster while also giving her a little bit of ad. This way she either goes on hit and sticks to tank busting or goes AD and sticks to normal adc shenanigans. Choosing a path means she either loses burst or she loses tank killing ability. ATm she loses neither which is unhealthy. E change can be seen as a buff in most circumstances depending on the slow value of the lower charges as i mentioned in a comment below. Ult nerf is indeed a straight nerf and she needs it to ever be balanced when she is even remotely viable. Yes fun factor plays a role here same way you and the rest of you bitch about Yasuo beeing *toxic* even tho the champion most of the time is a free loss. Q: P: Are unchanged so you kinda made that outta thin air buddy.
Antenora (EUW)
: > [{quoted}](name=5kcheesesticks,realm=NA,application-id=3ErqAdtq,discussion-id=pOe6ZHnh,comment-id=0001,timestamp=2019-07-06T19:41:11.734+0000) > > Vayne is a huge problem mid-late game, fed or not. They need to tone down her W. She's meant to be. LOL
So is Azir but he got gutted because of his low interaction kit. So is Ryze. So is Trynda who is an unhealthy champion and unfun to bother dealing with. List can go on not like facts matter here.
Eedat (NA)
: So completely gut a champ that isn't really overperforming to begin with?
I remember you ever since i posted on my main accs. You used to like to trigger reactions haha. No i do not want her *gutted* i want her in line with every other champion in terms of actual mechanical counterplay the changes i suggest will help her early game (W change) will give her more skill expression on E ( You don't always wanna knockback people sometimes you just wanna save an ally while still beeing able to kill the champion efficiently without overextending ) and her R change is indeed a nerf but a nerf for 1: She deserves 2: Wont hurt her dueling ranged champions since her detection radius will probably be 150 units ( aka all melee champs will be able to see her in auto attack range but not outside of it. I'm pretty sure this will improve her as a champion in some aspects while retaining her *mechanics* and placeholder abilities. Edit: I also remember you mass downvote any comment you do not like so *disliking* the post does not do anything since it's not even a rant to begin with.
D357R0Y3R (EUW)
: > [{quoted}](name=Ryujin No Sora,realm=EUNE,application-id=3ErqAdtq,discussion-id=pOe6ZHnh,comment-id=,timestamp=2019-07-06T19:26:55.860+0000) > > i'm sorry but beeing oneshotted doesn't mean mechanical counterplay. I'm sorry but not every champion needs mechanical counterplay if a champion has an easier time getting oneshot than an other, than that's a great trade off Vayne has no mechanical counterplay because with her 550 range she isn't as safe as {{champion:81}} unless she fights immobile melees
Stealth disallows point and click from beeing targeted on someone making it effectively the single best defence tool vs that particular type of ability. Further safety net is having a point and click HARD disengage that also stuns. Even FUURTHER safety net is her having a bunch of mobility to kite around you so she can dodge the more *nuke'ish* spells. Every champion needs clear mechanical coutnerplay otherwhise the kit is in need of a drastic rework or to be remain gutted untill one. Examples of kits with no mechanical counterplay are :{{champion:268}} Pre nerfs {{champion:13}} pre nerfs older incarnations {{champion:84}} pre rework {{champion:67}} {{champion:5}} {{champion:35}} etc etc champs who are either oneshotted instanltly or oneshot you instantly/force you off. Most of you will instantly cry about champions like {{champion:157}} {{champion:266}} {{champion:82}} {{champion:17}} meanwhile defending even less interactive champions. This is why nobody respectable even bothers to discuss with most of you here.
: Unpopular opinion: yes healing is too good right now, but so is access to practically unlimited mana
Mages are indirectly powercreeped to hell. There is TOO MUCH cdr and mana accesibility without even a tiny bit of ABILITY POWER penalty. In the past rushing the CDR cap or even going 30% cdr would cost you a fuck ton of Ability and or MR runes ( scaling cdr was a thing on runes back then or flat cdr ) so right now mages have the freedom of brainlessly throwing out 5-6 second rotations from LONG ranges with no penalty. You will argue me *KILL THEM WHEN THEIR CD'S ARE DOWN* my counterargument is that unless i'm an equally long range mage i do not have the ability to effectively retaliate due to me having to reposition to dodge their spells ( whom usually oneshot me or any non tank/bruiser champ ) which means i have to put distance between us that by the time i close it again they will have around 1-2 seconds off their rotation to hit me again and the fight is always a 50-50 spam ( EXACTLY LIKE URF IS ) and it's extremenly toxic to deal with. Mages atm are arguably the 3rd lowest skill class after ADCs and Supports while beeing blatantly overloaded with clear problems that are not addressed in favor of the powercreep meta. All cdr needs to be cut in half and mana providing runes need to be toned down by a LOT.
: Vayne is a huge problem mid-late game, fed or not. They need to tone down her W.
She is actually a problem as soon as she buys BORK ngl. Only way the other adc will beat her BORK spike is by RNG'ing 3 crits in the first 5 hits preferably with IE not just BF zeal.
: I meant it stops auto attacking and every Q, you have to reprompt it. Probably similar to what you said, but I don't call it an A click. It's not about mouse speed. it's about human delay in reacting to it. Hard to control your Tumbles when you're trying to hover a mouse over your target while spam clicking to try to bring the auto attacks back. Makes you an easy target or aoe mages.
Actually it's not hard at all i'm sorry. Even for me who i only play adc when it's the top dog while the jungle is nerfed so i dont need to worry about the jungler oneshotting me or beeing 3levels above me when i get ganked early.. I have a Varus clip saved up somewhere where i pixel perfect kite without even using attack move it's litterally ONLY mouse clicks and they are easily up to 3 individual clicks per second. ( 3 different actions i mean not just mindless click ) And no i'm no RTS player to have insane clicking speeds built up i only play FPS, Dota/League on pc. So that argument is invalid. If an ex hardstuck d2 jungle one trick can do it any adc *main* can.
: Have you ever even played Vayne? Vayne's "Mechanical counterplay:" Her ult untargets every single time she uses Q. You cannot just enable auto attack and spam Q. You actually have to re-engage combat and bring back your targeting. P.S. Her ult has been severely nerfed over time. More than any other champ. It's lost over half of its stat boost since season 7.
First point i've over 150 games with her in general and it took me 10 games to master her kit litterally. *Untargets* I'm pretty sure you mean you unlock your A click ? How is this an argument lmao? Nobody plays on 20mouse speed to not be able to do more than 3-4 clicks per second andif you cannot do that then it's a human problem. Now about the ult. The raw stats ain't the problem outside level 1 ulti her stealth is what makes the champion absolutely disgusting to deal with. If we talk raw stats only her W is problematic ever since Q crit roll nerfs.
Rioter Comments
Lapis (OCE)
: "if you pick that champ i'll dodge" - How is this even a threat?
Valid point it's season 9. Once you hit a point where meta picks are mandatory picking anything out of the meta or if NON Meta your champ doesnt hard counter the enemy counterpart you face neither me or any other player wants you in our team. ( And i no longer even care about climbing i just dont wanna be in a 4v5 )
: Why old Soraka got reworked while Master Yi is basically the same except he can't go AP anymore???
Don't bitch about YI while adcs are doing the same job while having the +400+ range safety net while doing equal damage as he does or more.
: Glad your matchmaking is so lopsided.
It's always been like this it's intended so you play more games so you dont leave the game and thus giving them more chances for you to waste money on the game considering their art team is ON FUCKING POINT ( i'll give credit where credit is due ). You think it's normal a 90% winrate player gets matched with *booboo gaga* 45% winrate players that are ALSO on losing streaks? Just check your teams op.gg or w/e you new generation of players use and see how many sub 50% w/r and or tilted players you get when you are at 90+LP or Promo games( aka the ONLY games that matter ).
C104k (NA)
: Is this post for reals? You're tired of the game because it has ADC's? I don't understand what you're trying to say. Do you even know what the abbreviation of what a ADC is suppose to be? Are you sure you played this game in Alpha? Do you even know the lane orders? Ryze is pure cancer and can still one shot if he gets fed enough. So that's only thing I could disagree with cause I have no clue what you're trying to say in this post.
I would question your iq points and offend you but he. Cba anymore. I'll be serious. -Adcs are annoying as hell to deal with due to their in built negative counterplay considering all an adc player has to do is hover their mouse over you. Thus if they are even remotely ahead oppresive. -Adcs are always (after juggernaut update ) the reason for hard meta changes especially in pro ( which i dont actually care but most of you do )adcs beeing strong is the reason mages and tanks always get powercreeped while also the reason supports get gutted. Adcs beeing strong aka making supports strong automaticly also force riot and their brainiacs to buff assasins in unhealthy ways that break the game. -Adcs always abuse and ruin items for others meanwhile they get a free pass on nerfs(FrozenMallet on hits/Gaunlet Ez release MAW/SG on Kog etc) but at the same time if a melee champ synergises with another item it is gone in like 2 months. -Adcs also have the easiest role of just afk farming for 15mins and then having people actively protect them for the entire game no other role can just afk farm and win in this game. Overall toxic role with an entitled playerbase and the argument always is -It takes skill!! No. -THEY SQIUISHY GDJ yeah they ape like this haha meanwhile they get the most draintanking status easily.
Kelg (NA)
: They need to remove the excess of lifesteal from almost every item that has it. {{item:3153}} Should just be an anti hp stacking item {{item:3156}} why can adcs even use this? should be melee only {{item:3812}} should be melee only as well {{item:3139}} you build this for the cc cleanse not lifesteal Some of these champs become more tanky than juggernauts late game{{champion:145}} {{champion:119}}(looking at you guys) and right click you down in a few hits, while fully healing any damage you do to them. It's gross.
{{champion:81}} {{item:3025}} Or this. Breaking the game and the meta for years with no sigh of riot ever considering removing the accesibility from ranged champions. The other champs that actually use this from range ALSO ruin the game for everything that doesnt have 600 range.{{champion:43}} {{champion:112}}
Rioter Comments
: Honestly, balance WAS in the best spot it's been
Balance? That was lost around the first powercreep which was Juggernaut patch. The game is at it's literall worst incarnation. I'd rather play vs ALPHA Ryze than play this game.
Rioter Comments
: oh no now he has to make a new account to still make more money than he probably would going pro anyway. if you're a challenger player there's literally no reason not to offer boosting services.
Chall? I was hardstuck d2 after dropping from M:150lp and instead of getting a 4th perma i just picked up solo *booboo action* and ended up with 3k total in 2 years. Wasn't even doing it full time or with BoostingSite prices and i never stressed either for a deadline these guys got sites and make easily 20k yearly from it. Absolutely NO reason to be a pro if you are popular in the Boosting market.
Rioter Comments
: tips for yas
learn how to manage your E in lane dont go in randomly just cause u can move around. minnions hurt more than champions early. dont pick him vs teams with heavy cc cuz you wont have fun. make a runepage mostlu with attack speed so you can charge your Q fast on early game dont play with ignite pick TP or Exhaust so you can survive ganks/or help your team. master your windwall since its a game changin spell. All in all play him a lot and watch Arkadata he is one of the best Yas players in the world. Just dont be cocky when u play yas this is the demice of most Yas main wannabes im not a perfect Yas player i just know how to play him above average. He is mostly situational unless you have mastered all matchUps. Also fuck everyone who talks shit to you if u do poorly there is a difference beatween learning a champion and beeing a boosted shit with 35% win ratio in dia. Have fun
: Damn right.
damn right you goddamn sheep gonna downvote i know already just wait till you climb to high elo and have boosted idiots f up your effort. NO dont talk bad to players ruinning your experience suck their willies instead so u can get a pat on the back Forgiven s right about this game it's ASS
Rioter Comments
Yewien (EUW)
: Permanently Banned for no reason
Heh, if something like that happened to my secondary which is currently banned i'd hop on a smurf and ruin everyone games. But i'd say i'm sorry bad game at the end and all will be forgiven cause that's how it works nowadays am i right babe?(rich piano voice)

Ryujin No Sora

Level 46 (EUNE)
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