: Riot should refund LP for disconnects in past 48 hours
surely they also need to deduct gained LP in 5v4s too then
laazazi (EUW)
: The total cost to buy every champions by Blue essence or Riot points.
Aye but you can use shards for discount. it's like a 35% discount or something. So, if you are only going for all champs and you don't mind the order you save 35% on that 550k+ figure.
SEKAI (OCE)
: > [{quoted}](name=Saezio,realm=EUNE,application-id=3ErqAdtq,discussion-id=Bk1N0ry7,comment-id=0000,timestamp=2019-07-19T07:58:17.003+0000) > > Riot could have disabled annie. > > Don't hate the player, hate the game. By that logic you shouldn't complain about scripters, boosted players, win traders, inters, and all that shit because the game isn't fully bullet proof to prevent people from exploiting shit and thus we should just "hate the game and not the player". Is that it? Of course not. People who abuse bugs **_willingly_** (keyword) to cheese the game is no different to abusing low player count in odd hours to do win trading. They are both gaining underhanded advantage through exploitation to skew the game to their favour. It shouldn't be a no-brainer that obviously, they should be punished. The only issue is HOW that should be the one running into trouble, and not WHY.
Scripters, boosters, inters etc Are consistently playing the game at other people's expense without the other party having any way to negate that. On the other side, when there is a bug/glitch in the game's own code that riot is aware of and don't consider it to be reason to disable the champion for a short period of time, it's not irrational to argue Riot doesn't find that interaction troublesome so it's not unacceptable to use. (people can also ban the champion if it is so problematic) We just see the matter in different ways.
: League of Who Can One Shot The Fastest So You Win Teamfights
A) How much MR you had? B) How much gold did eve have? C)were your level's equal? D) How many times you could have made her a non factor in the early game? A champ that doesn't even exist pre level 6.
: Why is there random true damage?
did you have KV or DD?
KazKaz (OCE)
: Anyone who abused ANY bugs during this patch should be punished
Riot could have disabled annie. Don't hate the player, hate the game.
: It used to require building specific items instead of buying a consumable, which was better.
the consumable existed too and it was cheaper, but it expired on death. Which was a fair tradeoff
HeartVine (OCE)
: I think there's a few things you're not considering about this, though. For one thing, it is just about the only counter-play to traps on Howling Abyss modes, with the only other thing capable of doing the same job being the Duskblade of Draktharr {{item:3147}}, which works effectively only on particular champions (stat-wise), and isn't nearly as effective overall (90 second cooldown). The other thing to consider is that you're talking about a consumable that lasts only 3 minutes, and only provides that "vision" in the immediate area around the champion using it. It's a repeated cost of 300g throughout the game to keep it up, and generally it's only effective if more than one person is using it, which ultimately ends up putting a substantial dent in the enemy teams gold, meaning they'll take longer to get to full build. It is certainly a good choice against champions like Teemo and Shaco, but it's not without significant cost, and it's not impossible to work around players who use it.
You can't "work around players that use it", unless they are idiots. It lasts for 5 minutes. Only 1 enemy needs it, the one that is going in 1st, again, unless your enemies are idiots. Oracle should expire on death and cost 200. Give counterplay to the stealth user of "Kill them, force them to buy again or have no oracle". Right now the cost is negligible and it's effectiveness is just too strong. I buy oracle at level 3 when I am playing a tank. And many people straight up RQ when I pop it and they NEVER get to play the game.
floo (EUW)
: Oh I wonder who's gonna win this game of ARAM.
zilean and rumble are busted AF in ARAM. Take it from someone that has played 8k arams. It's just that not many people know how to play those vs everyone knows how to do damage with velkoz/lux etc. Also jhin way easier than lucian in 5v5. All that said I would like aram bans back, or enable all champs even better. But don't blame riot for losing, blame your team for not being good with the champs they rolled.
Zezilian (EUNE)
: RIOT, please can you disable champions XP points on loading screen?
NO. It adds strategy to the game. Like, do you wanna focus on their most skilled player or their player that is now learning their champ. +You can mute.
FkValeRly (EUW)
: >I objectively have really bad luck. https://pbs.twimg.com/profile_images/1089085620989902849/EErWDjnj.jpg
like... xD I don't get how someone can say that and want to be taken seriously.
Gall (NA)
: Even with RNG, the better player should at least always get 4th making it so that no mmr is gained or lost :)
I agree with this. Having said everything, I do think that item _quantity_ should not vary as much as it does atm. 2 item vs 5 item is just too much difference imo
Porglit (NA)
: Damage per round based on remaining health, not number/tier of champs??
NONONO This would mean high HP compositions do more damage than high damage comps. %HP left would be more appropriate. But I think the current system is just fine. Not seeing tier 5 level 3 units is nothing to cry about. And I feel the game length is just great.
: "Pure RNG dude, no skill, no tacticts, fck this mode dude" TFT bronze
Yeah, if it is full RNG we should be seeing people's Ranks change dramatically on even a monthly basis, like, from gold to masters to iron and back again. I just wonder what the excuse will be when THE SAME PEOPLE stay on top
iStackZ (NA)
: ITEM CHANCE AND LUCK %
Maybe you should have done the blademaster build in the second game
Nellseinn (EUW)
: Fight with a copy of the opponent
Ghosts are super easy to beat though. I mean even if the enemy roflstomps you normally you still have a real good chance of beating the ghost for some reason.
Rioter Comments
: Except that is not how probability works, and your math is incorrect. Aside from the probability to get a champion being dependent on what has been taken, that is incorrect. 99.5% is the chance to not roll a tier 5, hence 0.995^5=0.975: you have a 97.5% chance at level 6 to *not* roll *any* tier 5 champions. Hence you have a 2.5% chance of rolling 1 or more tier 5 champions.
I said the exact same thing? Except it isn't 2,5% it's 2,48...% Edit: I am obviously not accounting for chances dropping because of other people because we don't even know if that happens. (could be that you have a fix 0,5% chance to get a tier 5 and it gives you whatever tier 5 is available, so the chance doesn't drop when others have already gotten some tier 5 champs, what I mean is it is not like a card deck that has specific picks in it, but rather a series of 5 5 sided dices with uneven sides according to each tier's probability)
: No reason for 2nd place to be stuck in the zoom-in
Alt+F4 doesn't work? Also you get a "Victory" thing after the zoom in
: My biggest issue with TFT
You gotta always target 2 champs that are on opposite sides of the circle. So you get one of your 2 picks always. It's strategy. You can't only aim for a single pick.
BryanD06 (NA)
: Game is way too punishing to players in the lead
Losing to get better pick order is strategy. Same as keeping a losing streak to earn the gold.
PenPen (EUW)
: Seems like it. But hard to test alone since other players will sell champions which then other players will buy and therefore will then sell their 1 costs etc. So I will say this 1 more time now: this needs to be tested with a group of 8 premades.... But I very much think it's 39 total and not each.
I tested :P replied to you on another comment. It is definitely not 39 total.
PenPen (EUW)
: So I just tested this and I am now very very much convinced it is NOT each. I stacked up only 1-cost minions and went rolling on level 4 and 5 only picking 1-costs. and well well what happened there... I basically only got 2, 3 and 4-cost champions. The only 1-cost champions that came by were the ones I couldn't buy since my bench was full (also swapping those with 1 on my bench and well well there it showed up in the pool while the other didn't anymore). And the next round other 1-drops actually showed up but those were actually the ones other players sold. So I'm actually kinda pissed now since this was VERY fucking easy to find out but nobody seems to want to believe it and are just pointing to a graph stating T1 39 means 39 each. Oh and have fun abusing this with a premade. 1 person only buying 1-costs (spending all his gold to do so and lose very fast while the other focuses on 2-costs and 3-costs since those will show up more and other players will still try to upgrade the 1-costs but you have to do this at the same time since other players will sell their 1-costs or when someone dies they get back into the pool.
[There is more than 39 tier 1 champs total in the top 2 spots, so...](http://prntscr.com/o96z26)
PenPen (EUW)
: So I just tested this and I am now very very much convinced it is NOT each. I stacked up only 1-cost minions and went rolling on level 4 and 5 only picking 1-costs. and well well what happened there... I basically only got 2, 3 and 4-cost champions. The only 1-cost champions that came by were the ones I couldn't buy since my bench was full (also swapping those with 1 on my bench and well well there it showed up in the pool while the other didn't anymore). And the next round other 1-drops actually showed up but those were actually the ones other players sold. So I'm actually kinda pissed now since this was VERY fucking easy to find out but nobody seems to want to believe it and are just pointing to a graph stating T1 39 means 39 each. Oh and have fun abusing this with a premade. 1 person only buying 1-costs (spending all his gold to do so and lose very fast while the other focuses on 2-costs and 3-costs since those will show up more and other players will still try to upgrade the 1-costs but you have to do this at the same time since other players will sell their 1-costs or when someone dies they get back into the pool.
So, you actually believe there can never be more than 13 level 2 tier 1 champs among 8 people?
PenPen (EUW)
: Yeah but that never states each champion. per champion T1: 39.... That could very easily still mean 39 total. But probably is each but that can be easily seen if you count the 1-cost champions of every player in between rounds. Which I will do now in my next game since nobody seems to actually test things and only copy information without actually verifying it.
"per champion" means for each champion. or it would say per tier. If it was 39 tier 1 champs total in a game, you could never see more than 4 level 3 tier 1 champs. And I have in fact faced 3 level 3 tier 1 champs while having 2 level 3 tier 1 champs myself. So.
PenPen (EUW)
: Can you show me a link to me where it indeed states 39 each? Since then it should be very easy to get that T1 upgraded to 3-stars. But that would make my whole post indeed kinda stupid but on the other side then we still don't know what happens with champions after a player dies.
[That's what I get from this](http://prntscr.com/o951hu)
PekiCodex (EUW)
: Well, uh, it is. 0.5% at LVL 6. You can see the % table [here](https://leagueoflegends.fandom.com/wiki/Teamfight_Tactics#Champion_Store).
It's 0,5% _per slot_ though. And we got 5 slots, so its 100%-(99,5%^5)
: an idea for tft
I wish we could get a 1 time pause of 15 seconds or so when we fall bellow 10 HP to spend all our gold and use our items. It's kinda bullshit when you are at 35 hp with max interest and fighting the no1 spot that for some reason is already ALL IN and then you spend like crazy cause you might be playing with someone at the bottom next AND YOU NEED TO SPEND AND BUY SO FUCKING FAST it's a joke. 1-time when our HP gets bellow 11 give us the chance to have 15 more seconds to spend. Or maybe just give every player a 15 sec token they can use when they want some thinking/spending time.
PekiCodex (EUW)
: That number is static. It represents odds of getting a champion of that cost, not each champion individually. Once a cost is selected, a champion of that cost is randomized. The less of a champion in that cost pool, the lower the chances of getting that particular champion. Of course, that's on LVL 6. The %s change based on level.
My bad, my brain farted there lol. xD So at level 6 there is a 2,48% chance to get a Tier 5 champ. Would have thought this was way lower. Edit: 2,48% per reroll/round
PenPen (EUW)
: It isn't unlikely at all what happened. In every game there is a fixed number on how many champions there are for each cost. T1: 39, T2: 26, T3:21, T4:13, T5:10 This is also the reason why you only get 4 options early and later 5. But in the game I played there were insane amounts of nidalee's, Kha'zixs and Vayne's. And everybody was hoarding them but wasn't able to get 3-stars so like 3 or 4 players ended up with 8 versions of that champ. So now there weren't many 1-costs left in the pool and strangely enough those players started leveling up afterwards (yes they actually played very bad). So now with everybody at level 6 while i was still level 5, they had a smaller chance if getting 1-cost as option while I still had a big chance. But like I said since there weren't many left they probably got a lot of 2-cost and 3-cost as option while I still had to get 5 options available it did actually forced me to get a lot of 1-cost options (which i then hoarded up) and afterwards was forced to give me a lot of 4 drop options since it simply couldn't do much else to keep 5 options available for everyone. Keep in mind that normally this would barely be useful since it will only happen in very rare cases like these. But I still hope that somewhere there is a group of 8 people willing to test it since it can very easily be tested with 8 premades. Every player must try to get as many different 1-costs as possible and at level 5, 7 players need to put gold in leveling up without selling any champions and 1-player does nothing. Then 7 players will be level 6 and 1 player will be level 4 or 5. Then those 7 players should hoard up on 2-cost and 3-cost champions. This will then result in that the player that didnt level up will get a lot of 4-cost options. So, although this isn't very useful in most games you can actually use the drop rates in your advantage. But then again I might be wrong here and this just simply has to be tested.... Hope there is a group of 8 people somewhere reading this and willing to give it a try.
> In every game there is a fixed number on how many champions there are for each cost. > T1: 39, T2: 26, T3:21, T4:13, T5:10 Just wanted to clarify, that's 39 _of each T1 champion_ not 39 in total. So, 39 nida,39 kha,39 vayne etc.
PekiCodex (EUW)
: I've decided to crunch some numbers, and here's what I've got: Each Cost has a % chance to appear based on your level. For example at Level 6 there is a 29% chance to receive a Cost 1 champion in the store, 29.5% chance for a C2 champion, 31% for C3, 10% for C4 and 0.5% for C5. This means, no matter how improbable, there must be at least 5 champions of the same cost available for every player. With 8 players, that means it needs at least 40 champions of the same cost in order to keep these %s However if there were less than 40 champions in the pool, then the %s would have to skew to reflect this. As such I have calculated how many champions from the cost pool each of the players would need to get in order to get less than 40 champions in that pool. The numbers are as follows: C1: ~49 C2: ~35 C3: ~27 C4: ~10 C5: ~3
I am guessing all the numbers in your 1st paragraph are random right? Cause how can those percentages be static when they are changed every time a champion is bought/sold or a player is eliminated
: Name the only champion in this game
Hey there, how can I report that an account was leveled by a bot? {{sticker:slayer-pantheon-popcorn}}
: Name the only champion in this game
How many times you played yasuo outside of bot games? My guess is less than 5.
: Same can be said of Fiora. Meanwhile, Rank 2 Nid destroys two-item rank 2 champs in her rarity with nothing but the Wild buff. Only exceptions being Kassadin (which she can still sometimes beat if he didn't reach her before she transformed) and Double Deathcap Garen (it specifically has to be double deathcap, too. You have to put it all in his spin so he can burst her in time) Also, the only rank 2 that can consistently beat her with those same specs is Lucian - with all those dashes, he can kite her out. Not even Lissandra's freeze can guarantee it. And all that before you even give Nid a Rageblade.
I think morelo is way better for garen than DCAP. Cause you stop her healling too. But yeah, nida needs to have her cost increased. at 2 gold she would be way more understandable, idk about 3 but 2 at a minimum
: Rakan's shield literally does this tho.
Malphite's too. P.S. you might wanna clarify you are talking about passive cause Rakan has E shield too which doesn't stay forever.
: Team Fight Tactics
BTW prepare to get removed. There is a section for TfT. I made that mistake and got taken down like 3 days ago.
: Try a 3 stack morde with a rage blade deathcap and ludens he hurts lol
Yeah, you just made an amazing point about how trash morde is. in order to "hurt" he needs 3 stars and 3 items. And even then I bet he would do less than a Garen rank 3 with 1 morelo.
sutora3 (EUNE)
: IG kaisa is still a skin that you can buy base is still considered a skin you had to get tokens for prestige kaisa either thought directly buying them or by buying a season pass which costed alot more than a chroma meaning prestige is a different skin but ok then 3 skins half a year per skin still alot compared to 99% of champions
> half a year per skin still alot compared to 99% of champions Which is why I started my reply with "Although". I do agree 3 skins in 1,5year is excessive. But I just dislike clickbait inaccurate titles. I would have upvoted a post that said "Kai'sa is chosen for a skin every 6 months, here is a list of champions that don't even get a skin in double that time" Would have found it much more impactful and at the same time I could have seen you put real effort into that. Nothing personal ofc, this is just my personal POV. P.S. I hate that bitch Kai'sa {{sticker:slayer-jinx-catface}}
sutora3 (EUNE)
: kaisa will have 6 slins in 1 and 1/3 year with her arcade skin
Although you are misleading as fuck. To get your number at 6 you are including Base appearance (not a skin) Prestige Kai'sa and K/DA kai'sa as different skins (which they aren't) IG Kai'sa Riot has no say in what champion Jakeylove would pick to get his world championship skin.
: yeah they were only lv 33
LvL means nothing. It could have been a smurf. + that player could have played from beta till season 6 20 games per day and they would still be level 30 if they paused for seasons 7 and 8
: > [{quoted}](name=Skyshadow115,realm=EUW,application-id=3ErqAdtq,discussion-id=2AqQQQoz,comment-id=0002,timestamp=2019-06-30T19:26:30.584+0000) > > zed countrplay is early ga as adc and staying near your team he is pretty op tho he can just ult you and dash away unpunished, grouping won't help, that's why we need item called QSS back to league of legends or counterplay to zed. not nerfs to zed but COUNTERPLAY.
Your counterplay is having people to peel you, having shields, stopwatch,GA, PD. It's not like Zed's R has 2k range either.
: Bronze Isn't About Playing Well to Get Out
Skill carries you out of bronze. If you don't play stupid tank characters, and instead go for picks that can solocarry. {{champion:23}} {{champion:11}} {{champion:120}} {{champion:24}}
SiG DxD (EUNE)
: so why does PYKE get a reset on R if he doesnt get the kill ?
Because Pyke condition to reset isn't to kill. Pyke condition to reset and share is "If an enemy champion dies in the X mark"
Cloud273 (NA)
: > [{quoted}](name=Saezio,realm=EUNE,application-id=3ErqAdtq,discussion-id=F6vTJfZg,comment-id=0000,timestamp=2019-06-29T01:50:21.425+0000) > > ./remake? She wasn't afk long enough to allow us to remake. If she had been gone for like a minute longer we probably could've. I was actually pretty pissed when she came back, since it meant I had to sit through that game.
remake option is at 3 minute or so. If she was afk for 5 mins means none typed /remake
: ***
Insults wow, I wonder why you're banned {{sticker:zombie-brand-mindblown}}
Shadalah (EUW)
: The games i played on him that were not for fun flex games. I ended up 19 win streak to 1 lose... Just saying LUL
On what account? LUL
: I literally just got Perma-Banned for this game.....
Downvote EVERYONE, that'll get you your account back...
: ***
and even with just pussies around you can't hit silver after 800 games of ranked. Sounds like it's your teams man, they so bad. xD
: TFT needs one option without RNG
You need to pick your ground. If you aim on keeping some of the low tiers later you need to spam roll early and buy everything u can. Interest means fuck all if it means you miss your chance on early rolls when you need early champs
Shadalah (EUW)
: Kench Top Lane Nerf Suggestion!
Unbeatable? duude you are 8 wins 8 losses with it. Get real.
Show more

Saezio

Level 224 (EUNE)
Lifetime Upvotes
Create a Discussion