: Zed/Yasuo mains, you know this is true...
I'd add {{champion:114}} and {{champion:122}} there, from personal experience.
XxMitsosXx (EUNE)
: Is it me or my team ??????
Well, you're doing great. Bot is a bit broken atm, so they get a bigger say in which team wins.
Madsin25 (NA)
: Bro you are being toxic right now I really think you should just not try to give me answers and shut the **** up. *every guy given advice by a smurf*
Guess you just suck at giving advice.
: Toxic Smurfing in 2018
One thing to note here is that a lot of smurfs exist because they got banned on their main account. They aren't really the most normal individuals in the first place, and even the highest of tiers are filled with people like Tarzaned, Hashinshin and Tyler1. Just remember to report them and good luck out there.
: We're going back to how it was in season 1. Mid has a big dick. Everyone else sucks it.
To be honest, Mid has proven to be the healthiest God-role in recent years. Top (my own lane) is too islandy, Jungle too cowardly and Bot breaks the game by snowballing 2 people.
: As a Top Laner, I am having a ton more success since the patch. Ty Riot.
Same, the game is actually fun now. You still win/lose mostly based on your botlane, but hopefully they fix that in a couple of patches as well.
: That's why you play safe until they are spotted elsewhere on the map.
So basically let someone else shotcall the game for you like a good little sidekick? Yeah, no thanks.
afmghost (NA)
: (Rant) People would rather whine and complain instead of learning and restrategizing
'Don't be an entitled idiot' is a lesson too many people missed in real life, not just League. Kinda sad in a way.
: Will there ever be a "swap position with enemy" ability ever again?
I think the mark system like Kayn and Rek'Sai have for their ultimates would suit it well. Also, it's mostly a support ability, doesn't really seem healthy anywhere else.
: strongest early game heavy snowballer and if you play safe vs darius youl lose farm while he slowly pushes, he can also 1v2 with a good Q. and cause hes popular. if darius was disabled form ranked i wouldnt bother ban any toplaners cause everything else seems to be even
Guess I'm just used to people calling him a pubstomper. I'm glad to see my main functions in Diamond though, even if I'll probably never get there.
: > [{quoted}](name=Salson,realm=EUNE,application-id=3ErqAdtq,discussion-id=hnvIkPTH,comment-id=0002,timestamp=2018-05-19T10:53:46.375+0000) > > Might be off topic, but why are two mid Diamond teams banning Darius? personally I play solo queue for fun. dealing with darius, while totally possible, is not fun for me every single game. I usually ban him because darius as a champion just annoys me.
I can sympathize with that. I personally ban Nasus, even if he isn't op, as I despise passive laning he tries to establish. Darius, I actually like facing because I enjoy aggressive matchups like Darius-vs-Renekton.
: toplane is the only role where it doesnt matter what you pick and not feel like shit about it
Might be off topic, but why are two mid Diamond teams banning Darius?
: as a laner, I can see the changes being good. As a jungle main, they are pretty bad, not gonna lie. Tanks aren't viable, scaling junglers are mostly bad, so all that's left are early skirmishers, counter jungle focused champions like shaco, and objective control champs, which is pretty much just Nunu
Makes sense, your role did get nerfed. But honestly, feels like most champs that needed nerfs last patch, still need them. {{champion:121}} {{champion:104}} {{champion:5}} {{champion:77}} {{champion:35}} This bunch, right?
: Welp, That Killed Jungle Diversity and any Interest I Had Playing This Game
I borderline quit League until I heard of the Jungle changes some 2 weeks back. Now I'm back, and it's a blast getting to lane again without some ass trying to ruin my game by forcing 2v1s. So to each his own I guess.
Seen (NA)
: > [{quoted}](name=Salson,realm=EUNE,application-id=3ErqAdtq,discussion-id=MBnsn8jw,comment-id=000100000000,timestamp=2018-05-18T17:07:30.510+0000) > > Why would you pity someone who can climb out of Bronze? Because Bronze is the least toxic out of all ranks. {{sticker:slayer-jinx-wink}} Have you seen how fast Diamonds and Plat teammates throw a tantrum over first blood?
{{sticker:zombie-brand-clap}}
Seen (NA)
: > [{quoted}](name=Krotux,realm=NA,application-id=3ErqAdtq,discussion-id=MBnsn8jw,comment-id=0001,timestamp=2018-05-18T16:11:24.458+0000) > > Here we see a post made by a bad jungler I'd never like to see in any of my games Here we see a post by a mid main trying to defend themselves for taking scuttler. I pity the jg in your team.
Why would you pity someone who can climb out of Bronze?
Terozu (NA)
: Ehhh, at low levels Lux wins out actually. Only like level 1-2 which us when this would go down, especially on a 2v2.
Ye, it's somewhere on the post, but op didn't actually misplay. He wanted to contest scuttle before Zed hit 3, but Lux got shoved in too soon and couldn't help him.
Seen (NA)
: "Jungle WHY AREN'T YOU GANKING"
Good old cowards asking for ganks....let them suffer. No really, if they're feeding in a 1v1 after 8.10, it's simply a 'Better laner wins', exactly as we asked.
: Twisted Fate [Rework Concept]
Very nice, the invisible power from Loaded Dice always put me off from the champion. Just remove this: > Scoring a critical hit reduces Dealin’ Doubles’s cooldown by 25%. Please no, having it reduced by Stacked Deck's proc would be much healthier, even if less thematic.
Fed Bamba (EUNE)
: The new zeal items are inefficient.
It's intentional. Zeal stacking is what makes Adc broken in live, so they are hitting it in a way that makes it sub-optimal. The same way {{item:3285}} and {{item:3003}} have unique passives so they give 30% CDR instead of 40%.
: > [{quoted}](name=Salson,realm=EUNE,application-id=3ErqAdtq,discussion-id=5effmRXr,comment-id=00000001000200010000,timestamp=2018-05-18T00:00:18.826+0000) > > Idk which lane you're thinking about. > Jungle was the early game MVP and Adc was and still is the late game MVP. > Top was a minion, Mid was only as good as he could roam bot, and Support moving a buff dispenser. > > Top is an island that's screwed just am much as Jungle is, Mid is a little better off and Bot is broken. > So no, I don't think Jungle is too weak, I think both Bot roles need nerfs. But the change they made to to jg just make game about counterpick and early champions.
Yeah, I agree with you there.
: > [{quoted}](name=Salson,realm=EUNE,application-id=3ErqAdtq,discussion-id=5effmRXr,comment-id=000000010000000000010000,timestamp=2018-05-17T23:53:27.093+0000) > > Well to start, picking Lux into Zed is stupid, so we can only assume he got counterpicked. > Jungler picking a more early game focused champs to try and compensate is also a thing. > > If both fail, and you find yourself facing Zed and Warwick with Lux and Eve, you have to outmaneuver the enemy Jungler and clear the scuttle opposite to the one he's is doing. > This is a fair obstacle for a team that outscales. It was rammus, zed against trundle and lux. Yes lux as blind pick or secondary pick is dumb idea anyway.
Tricky, but actually possible. Would only attempt it at level 2 before Zed gets his shadow. Something like Blue>Gromp>Scuttle path, as Trundle's level 2 is insane.
: > [{quoted}](name=Salson,realm=EUNE,application-id=3ErqAdtq,discussion-id=5effmRXr,comment-id=000000010000000000010000,timestamp=2018-05-17T23:53:27.093+0000) > > Well to start, picking Lux into Zed is stupid, so we can only assume he got counterpicked. So he inted when he picked Lux blind. Got it sounds like the junglers fault. Look man i picked Xin earlier today. I killed the opposing Graves at 2 and got both crabs. After first back i successfully ganked bot and mid. When the 3rd crab spawn i beat Graves in a one v one. then i got collapsed on by both bot laners and mid and died. Despite the fact i started the game 3/0/1 and took the first 3 crabs i quickly feel behind because the other ream had river control. There was literally nothing i could've done better and falling massively behind because your laners refused to pick for the current meta is bullshit. Also, you can't say well just give up crab. Because if i do well both mid and bot are shoving now im not just losing my Crab i'm losing my bot side JG and i'm likely to get 2-3manned at my buff. No role should ever have to deal with getting 4 manned in the river or 3 manned in the middle of the Jungle without a tower being near by just because his laners refused to play meta.
So basically, they won in 3 roles, while you only won 1? Yeah, you're screwed there. Ever played top where the guy lets himself get zoned for 50 cs because the score is 10/0 for his team? And you can't really complain about laners interfering with you. You're the guy who wants to 2v1 solo laners and ruin the game for them.
: > [{quoted}](name=Salson,realm=EUNE,application-id=3ErqAdtq,discussion-id=5effmRXr,comment-id=000000010002,timestamp=2018-05-17T19:53:43.981+0000) > > Tbh the interaction was rather Batman and Robin like , with jungler being the Batman. > > The current situation suits laners, as they are the ones who dictate what their jungler can or can't contest. > They're now the Batman to their junglers Robin. This is wrong though. Junglers have been strong in lane phase and weaker in mid/late game. Now Junglers are weaker during lane phase and weaker during mid/late game and might as well be AFK if they didn't get at least half the scuttles. So it's more like Junglers used to be Wolverine to your Cyclops. Now it's like laners are Cyclops and we're the janitor that cleans the bathrooms.
Idk which lane you're thinking about. Jungle was the early game MVP and Adc was and still is the late game MVP. Top was a minion, Mid was only as good as he could roam bot, and Support moving a buff dispenser. Top is an island that's screwed just am much as Jungle is, Mid is a little better off and Bot is broken. So no, I don't think Jungle is too weak, I think both Bot roles need nerfs.
: > [{quoted}](name=Salson,realm=EUNE,application-id=3ErqAdtq,discussion-id=5effmRXr,comment-id=0000000100000000,timestamp=2018-05-17T19:50:18.663+0000) > > Actually that one was on you. > You shouldn't try to 2v2 if you have Lux and they have Zed. This is wrong though. If you give up scuttle over and over because you can't 2v2 you're literally inting in champ select. I'm already aware that "mages" can't follow Zed, Talon, Fizz ect. you need to have your wave shoved so the Zed is losing massive XP and you can follow from a safe distance and hit a bind, shield, slow Ulti for long range at 6.
Well to start, picking Lux into Zed is stupid, so we can only assume he got counterpicked. Jungler picking a more early game focused champs to try and compensate is also a thing. If both fail, and you find yourself facing Zed and Warwick with Lux and Eve, you have to outmaneuver the enemy Jungler and clear the scuttle opposite to the one he's is doing. This is a fair obstacle for a team that outscales.
: Bro I think you got 8.9 and 8.10 backwards. 8.10 is new scutt and slower lvl 3. 8.9 was rip dorrans ring. Might wanna update that.
: > [{quoted}](name=Salson,realm=EUNE,application-id=3ErqAdtq,discussion-id=5effmRXr,comment-id=000000010000000000000000,timestamp=2018-05-17T20:35:25.786+0000) > > The question is, did you even waste time on it? > If it's Lux vs Zed, either try to play into Top, where you can have Riven vs GP for instance, or do a full clear. > Looking at them and pinging your laner is a waste of your time, and it sounds like that's exactly what you did. I didn't waste time on it and moved to clear wolves then to red direction.
> I didn't waste time on it and moved to clear wolves then to red direction. Then a better Mid laner won.
rajaego (EUW)
: Assassin
{{champion:245}} is a good start, as he has a reset button should you screw up. {{champion:7}} and {{champion:103}} are also good picks, as they have some Mage attributes.
: > [{quoted}](name=Salson,realm=EUNE,application-id=3ErqAdtq,discussion-id=5effmRXr,comment-id=0000000100000000,timestamp=2018-05-17T19:50:18.663+0000) > > Actually that one was on you. > You shouldn't try to 2v2 if you have Lux and they have Zed. > > Now if your Talon doesn't help you when they have Ryze, it's his fault. > > You're going to have to learn lane matchups if you want to succeed in the following days. And who said i did try to 2v2 ? Did you read my message well ? Nope it seem. It clearly say if you won't try to help me with my crabs, don't ask for "ganks" or "counterganks " cause i would be 2 level behind. I never said i did try to 2v2 and lost it, i said it i lose the exp of crab everytime zed showing up and lux not which lead me to lose all lead exp and make it hard to gank.
The question is, did you even waste time on it? If it's Lux vs Zed, either try to play into Top, where you can have Riven vs GP for instance, or do a full clear. Looking at them and pinging your laner is a waste of your time, and it sounds like that's exactly what you did.
: ThermalKittens and LoneWingy are on August's DNA team for his VGU
Damn, that's a good team. The hype is real.
: that is not what ER adcs needed though...they already scaled poorly in comparison to other adcs, withholding kaisa
Wait, last time I checked, it was Xayah, Sivir and Jhin, and none of them scale poorly. Lucian actually benefits from having a 1-item-powerspyke, can't wait to try him out next patch.
: Yah, but the ADC changes don't seem like nerfs to me.
ER Adc scale less. Double Zeal Adc scale just as hard, but slower. Botlane needs small nerfs to both Adc and Support, rather than the gutting on either. Now we just need Support nerfs.
: That's part of laning though. Interaction with the jungler. If your jungler is 2 levels behind, expect to have it affect you negatively. Same exact thing with roams too.
Tbh the interaction was rather Batman and Robin like , with jungler being the Batman. The current situation suits laners, as they are the ones who dictate what their jungler can or can't contest. They're now the Batman to their junglers Robin.
: > [{quoted}](name=Hethalean,realm=NA,application-id=3ErqAdtq,discussion-id=5effmRXr,comment-id=00000001,timestamp=2018-05-17T19:30:46.198+0000) > > That's part of laning though. Interaction with the jungler. If your jungler is 2 levels behind, expect to have it affect you negatively. Same exact thing with roams too. Like today, lux didn't even move to help me when zed came twice to help his jg and i told her i won't be able to gank cause of that, she said it's fine. And yah zed win the game with 9-1 score and she was 2-6, so yah.
Actually that one was on you. You shouldn't try to 2v2 if you have Lux and they have Zed. Now if your Talon doesn't help you when they have Ryze, it's his fault. You're going to have to learn lane matchups if you want to succeed in the following days.
: I like the Phreak announcer pack more than Ahri and Thresh
I like them all, spices he game a bit I guess. GP was the best though.
: I really fail to see how supports are too strong right now, maybe you can clarify this to me. I absolutely hate, and always hated that supports were always considered the literal fifth wheel in the game and kept watered down in terms of power. Supports becoming actually relevant on their own to me means they're finally worth playing for real, from start to finish in the game instead of feeling like someone else's pet. I do agree that some things like shield stacking and low counterplay/simplicity of many support champion's kits do need pretty important changes, but i wouldn't go as far as to say the role is overpowered. Then again, i really play a limited pool of champions and i haven't been playing much in the last months. Maybe there's something i'm not seeing. But I can safely say that even AP Sona still is still largely unable to feel as useful as she should with her kit until late game, and that's not a good thing. Champions shouldn't require item actives to be able to played properly. Hell i've had a better winrate with Ashe support.
Basically, bot lane needs teamwork to utilize it's full potential. If you balance it around Silver, where people don't know what teamwork is, it breaks the game in higher levels. And it's currently balanced around low elo.
nelogis (EUW)
: Nerfing everything is fine and yes that is more or less the right direction but here comes the big BUT! Malzahar'ing everything is the wrong direction. Yes you can just straight up nerf stuff (like taking away 200 damage from Mal ult) and call it balanced but more often than not you are just ignoring the core problems and just make the champion/role garbage to play. The mage changes were fine ('m still wating for the compensation buffs to mana hungry champs like Anivia but aside that it was fine) but the jungle changes are terrible. I'm not even a jungle player and I feel sorry for these guys. Not only did you completely trash any scaling jungler that has to farm up, no you also made the problem of jungle even worse. You basically force every jungler to pick a guy that can duel and gank at lvl 2 (which makes the role for a lot of people garbage). So instead of ganking at lvl 3 they are now ganking at lvl 2 and taxing the minions to get their lvl 3 or contesting the scuddle. And if you make it so a full clear doesn't even get you to lvl 1 then people are going to pick junglers that can fight and gank at lvl 1. You aren't fixing any core problems you are just making the role garbage and unlike Malzahar, the jungle will still stay a problem because they are mandatory. The only time this approach will fix the problem is when the jungle is so garbage that it is better to go back to season 1 double top... because there can't be a jungle problem if there is no jungler. Besides that, the jungle in general didn't need a nerf, what was needed was a power-shift. They were too strong early and weak in regards of their scaling. You needed to nerf their early strength and buff their scaling. You net nerfed the jungle, so their early is weaker and their scaling is still weak, this might solve the problem of early ganking but in the end it just makes the role unfun to play. I guess my point is, just FORCE nerfing stuff isn't the right way, you want to make them weaker, not unfun to play.
Actually, camp respawn times were lowered, so Junglers can get more gold/exp from farming. Everyone just looks over it, as early ganks have much more impact than mid/late game stats.
: How exactly is a champion itself toxic? To my knowledge (which I'm sure is common sense) it's the players who are toxic as or against Yasuo. This entire post didn't make sense...
> [{quoted}](name=HigherTier,realm=NA,application-id=yrc23zHg,discussion-id=1ti7ljHd,comment-id=0004,timestamp=2018-05-16T23:11:37.286+0000) > > How exactly is a champion itself toxic? To my knowledge (which I'm sure is common sense) it's the players who are toxic as or against Yasuo. This entire post didn't make sense... That's the point. Makes as much sense as most 'Yasuo qffiwqfwqgqw' posts here.
: PSA to midlaners: Remember to take smite
Ah yes....help. Good idea, I like...helping, especially for free gold/exp.
: still don't see {{champion:164}} nerfs
Either less Jungle pressure nerfs her indirectly, or she gets them in 8.12 She is the champs with the best gank follow up in the game after all.
: No, they also increased or multiplied the effectiveness of runes and stats. For instance, Thunderlords did damage that was 10 per level+ (30% bonus AD) + (10% AP). The base damage Thunderlord's would do at Level 5 Electrocute does at Level 1 and has increased scaling with both AD and AP, and triple the AP ratio that TLD had.
Oh yeah, forgot about it. They made it a bit more unreliable with proc changes to justify it, but all it did was limit the number of champs who take it. RiP Thunderlords GP, you are missed.
: correct me if i'm wrong. But they did do that. With the introduction of these runes they gave** almost everybody** a boost in base defensive stats/or defensive stats per level. Some champs like Shen even got base attack speed increased (since he normally ran AS Runes in the old system).
Depends on champ/role/class. Adc for instance got armor, but with no magic resist became much more vulnerable to Support poke. Mages lost both mr and magic pen, but became easier prey for Junglers without armor. Toplane Tanks started doing more damage, as most Toplaners got armor as compensation. Basically, they got something but lost more, and 5% damage increase can make or break a matchup.
: They haven't nerfed the original injection of damage and stats into the game this season, the runes, which a lot of people have a problems with and dislike the results of. They're nerfing other things instead, which represents an entirely different set of game design issues.
Well, it's more removal of Armor/MR runes than actual damage overload. Would like some base 5-10 Armor/MR increase around the board.
Centur (EUW)
: 8.10 jungle changes
You actually got lower spawn timers now, guess that's some sort of compensation for mid/late game.
Rioter Comments
: Jungle is Worse than Ever
I have not been level 3 ganked today. Life was good. In all honesty, I think Jungle is about as strong as Top at the moment. Overall it goes something like like Bot>Mid>Jungle/Top. Idk, If Bot gets decently nerfed in the next patch, the game should be fine. Jungle might be a bit weaker than before, but overall in line with everyone else.
: [RANT] Stop losing on Difficult Champions while hating Simpler Champions
I suppose a better point would be weather a simple champion has counterplay. Blitz is simple, yet you can dodge his hook. Darius is simple, yet you can outmaneuver his stacks. Champs like Tristana, Nasus and Yi however, have no counterplay. Playing against them is more of a clock race than pvp experience. Though ultimately, one should never blame players for their champion choices. They are free to play what they want, and it's Riot's job to fix unhealthy elements of the game.
: How Often do you report other players?
Usually one or a duo every 2-3 games.
: I have heard that people hate it when there teammates "steal" a kill. I honestly don't know why somebody would get angry about that. At least your team managed to get the kill. Maybe they could've gotten away if your teammate didn't kill them. Maybe i'm just missing something.
> [{quoted}](name=RoberttheRobber,realm=NA,application-id=yrc23zHg,discussion-id=63BWEZ9T,comment-id=0000,timestamp=2018-05-15T21:37:21.827+0000) > > I have heard that people hate it when there teammates "steal" a kill. I honestly don't know why somebody would get angry about that. At least your team managed to get the kill. Maybe they could've gotten away if your teammate didn't kill them. Maybe i'm just missing something. Mostly ego. Additionally, if you get all the kills, you can look to leave the farm for your struggling teammates to catch up. The words of 'ks' becomes more of a joke by mid-Silver from my experience.
: Let's talk about: Anivia
Viable, but nothing special. Could benefit from a Sorcery Keystone designed for magic dps, along with Victor/Malz/Rumble etc.
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Salson

Level 78 (EUNE)
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