D357R0Y3R (EUW)
: And Graves Cait's rework was good, graves one was terrible i'm biased because I can't play him in the bot lane he didn't need to bring that passive that gimped laning phase, they should revert graves's passive and keep the changes done to Q W R
I mean, people are saying Marksman should be viable in other lanes. Graves rework is the extent of work needed for something like that, while staying relatively healthy for the game.
HàrrowR (EUW)
: Can CertainlyT rework all the adcs too while he's at it
He did the Graves rework, so if you guys want Marksmen to be viable outside of bot, he's your guy. Personally, I want him working on Teemo, who is still an AP Marksman. I mean think of the possibilities......
Glîtchy (NA)
: Just keep him tf away from {{champion:29}}
Like he could make Twitch's kit even more toxic.
: I'll second this. Also nerf ignite pls.
And buff {{summoner:3}} Removing the damage buff it had was great, but AS reduction removal was really unwarranted.
: > [{quoted}](name=Salson,realm=EUNE,application-id=6kFXY1kR,discussion-id=ryKTsoL8,comment-id=0007,timestamp=2018-07-16T21:25:09.529+0000) > **She's still his ally, just more aloof one.** So kind of like catwoman and batman?
Yeah, or at least I hope so.
: Nono this isn't my main account.
So what do you play? As I said, the only unviable toplane tanks are Orn and Shen, and kinda Sion, but he's getting fixed.
Ralanr (NA)
: So apparently Akali is no longer in the kinkou
she's 'pulling a Sasuke' on Shen. She's still his ally, just more aloof one. I ain't abandoning that ship. > But does this also mean that the Kinkou order is now just Shen? Is that even an order anymore? He still has Kennen, tough he'll probably be some sort of ninja fanboy, the way Poppy and Kled represent Demacia and Noxus. Makes Kinkou vs Shadows a fair 2v2 fight.
: Tanks are unplayable and the developers don't care
> Whenever I pick my main champion I feel like a fuking troll to the team!!! So a quick look at op.gg shows you play Cho, who is fine, and Sion, who isn't but is getting buffed. The only unplayable toplane tanks are Orn and Shen after the patch hits. Support tanks are also fine. Jungle tanks are shit though, can't argue there.
Fízz v2 (EUW)
: i know who im maining when her rework goes live hehe xd
Seems like a lot of people are salty in advance. Hopefully they don't get disappointed.
: I have to inform you that these forums are strictly Orthodox Christian. I want you to delete this immediately.
> I have to inform you that these forums are strictly Orthodox Christian. > I want you to delete this immediately. No, we like women. It literally a requirement.
: A positve post
Jhin is back. KIndred is back. Aatrox's rework proved Rito is willing to remove degenerate parts of a champions kit....hi there Tryn/Yi.
: A Response to Doublelift on a Constantly Evolving Game
Can you spare us any thoughts about the game times. The games last between 23 to 28 minutes, and for a lot of people that's too short. Alternatively, a post like this wouldn't be bad either.
: Correct me if I'm wrong. I think some people got the wrong idea about your post, and think you are suggesting that mobile ADC's be less effective than immobile ADC's. You mean there should be trade offs to being mobile. Someone with LESS options to outplay or escape should deal more damage for the sake of balance. If you would prefer to be mobile, then you should deal less damage than someone with less option survive. If that's what you're saying, then I agree. It would make balancing easier, and give more variation for team compositions. If the team has a lot of peel (takes or shield casters with low damage), then it would be optimal to play someone like Varus who should be able to deal a high amount of DPS. If you have a team of split pushers and assassins, it would be optimal for you to be able to peel for yourself. There are other reasons you would want to play a mobile ADC over an immobile one, but these are just couple examples.
> You mean there should be trade offs to being mobile. Someone with LESS options to outplay or escape should deal more damage for the sake of balance. Not really, look where Twitch went. Immobile champs like Varus, Ashe or Jhin have a combination of good damage and decent utility. Not Support level ofc, but still decent, giving us a 'balanced' 70% carry + 30% design. Twitch has RETARDED damage and nothing else, which is a really unhealthy design. This applies to every lane to be honest, I'd rather have Kled than Tryn and Kindred than Yi.
: I would rather these ADC's be strong than these ADC's (It actually works!)
Switch Draven with Xayah and you're good to go. Also, I'd add Kog to the bottom list, that thing is long overdue for a rework.
: I average games at 40 mins ?? Where did you get your facts ?
https://www.leagueofgraphs.com/rankings/game-durations
: > [{quoted}](name=Salson,realm=EUNE,application-id=3ErqAdtq,discussion-id=H2PtEcOR,comment-id=0005,timestamp=2018-07-10T10:05:51.659+0000) > > This doesn't sound so bad, current situation considered. > It's actually 23-28 from Challenger to Bronze, with 25 at decent elos. LoL, wasn't build as a fast-paced game. That's why it's immoral. I started before League turned from slow, strategic, and fun to fast, brain-dead, and stressful. What it is right now is lousy, lazy, and sad. The skin, champion, and design teams are still glorious. But the balance team needs to change, NOW!
That's a bit generalized though, there are slow and fast mobas. Dota for instance was slow, really slow, while HotS is a deathmatch. League got popular because it hit the sweet spot between the two, with average games of about half an hour. Then we lost 5 minutes of gameplay because of the damn LCS. > But the balance team needs to change, NOW! Think it will help? If the order from above says 'LCS is king, fuck the plebs', then every balance team is going to fatefully follow those orders.
: I think today is finally the day i quit league
> The average game time now is about 25-30 which is also ridiculous. This doesn't sound so bad, current situation considered. It's actually 23-28 from Challenger to Bronze, with 25 at decent elos.
: League of legends a game that is not dying
> A strategic 35-45 minute games that can involve all champions. They don't even have to do this. At this point I'd take anything 30+, because currently the average game lasts 25 minutes. 25 minutes for fucks sake.
: Daily reminder that this is more balanced than building a single Banner.
I mean, you could have done the same to him. Remember this.. https://clips.twitch.tv/PleasantTrustworthyNikudonRalpherZ Damage everywhere is too damn high.
: Should Rito just delete summoner spells
I like summs. They basically give 'more stuff' to league, and more is always good in my book. Hell, I wish we also have Dota's Talents and Aghanim for even more stuff to play with and around.
Tegash (NA)
: *Barbossa. Barbarossa was the Holy Roman Emperor, also known as Frederick I. Barbossa is the character from Pirates of the Caribbean.
Barbarossa was also a nickname of a Turkish/Ottoman pirate. He's the inspiration for Sultan GP skin.
: "You're just mad because botlane has diversity now. Shut up, ADC mains." Ft. Caitlyn
See, while this isn't a bad post in and of itself: https://na.leagueoflegends.com/en/news/game-updates/patch/patch-813-notes You're a couple of days late, she got a hotfix, and a good one at that.
: Dante, The Demon Hunter
Needs a skin called Vergil.
Memberry (NA)
: How does one counter Master Yi
You have to end the game before he gets 2-3 items. If you think that sounds stupid and unfair....that's because it is stupid and unfair.
: Does anyone here love league anymore?
Still love it, but can't deny the flaws. I truly believe they could fix the game in a couple of patches, if they could just correctly identify the problem.
Ifneth (NA)
: SSG Taliyah Eyebrows Too Thin
I honestly think she looks better this way, but to each his own I guess. They should probably discuss it with Crown, and go with whatever he says. That skin is his waifu in a way.
Hügö (EUW)
: Will not stop the funneling strategy until riot decides to change jungle again. The whole funneling shit is just here because without it the jungler will be non existant.
How exactly is jungle weaker than everyone else?
D357R0Y3R (EUW)
: So Meddler thinks gold funneling will be fixed by nerfing nunu and taric
Just halve the gold and exp you get from minions if you have tier 1 or 2 jungle item. Only give current values once they buy the full enchantment. But no, we have to run circles for a dozen of patches.
: 8.12 Titanic and Ravenous Hydra
They fucked up the tooltip. In practice mode, you get 80 AD.
CLG ear (NA)
: taliyah got mad she doesnt have a skin so she killed LCS and LCK servers
Star Guardians are a very popular skin line... We didn't get any in 2018... Thinking...
: > [{quoted}](name=Salson,realm=EUNE,application-id=3ErqAdtq,discussion-id=E4N4jAiP,comment-id=0003,timestamp=2018-06-17T11:51:53.260+0000) > > This is overall a good thing that makes perfect sense. > > Why would Bot be more popular that a solo role where you get full exp, and thus more power throughout the game? > It was only popular because it was broken, and now that it's balanced, it shows that being dependent on your lane partner is simply less fun than being independent. It's really fascinating how many people don't understand the dynamic of a tradeoff, including you. Bot lane wasn't broken before. Like you just stated, solo lanes get more power and independence throughout the game. As a _tradeoff_, the role that was fully dependent was better suited to carry the game in the end. That isn't broken, it's the reasonable reward for having low impact and being dependent on a partner throughout the early game. They _should_ be extremely strong late. But now those champions are too weak to reliably reach that point, so the role is more dependence and less impact with NO payoff. I don't know how you could consider that a good thing overall.
> [{quoted}](name=OmegaNITRO,realm=NA,application-id=3ErqAdtq,discussion-id=E4N4jAiP,comment-id=00030001,timestamp=2018-06-17T20:52:41.562+0000) > > It's really fascinating how many people don't understand the dynamic of a tradeoff, including you. > > Bot lane wasn't broken before. Like you just stated, solo lanes get more power and independence throughout the game. As a _tradeoff_, the role that was fully dependent was better suited to carry the game in the end. That isn't broken, it's the reasonable reward for having low impact and being dependent on a partner throughout the early game. They _should_ be extremely strong late. > > But now those champions are too weak to reliably reach that point, so the role is more dependence and less impact with NO payoff. I don't know how you could consider that a good thing overall. Oh, most people do understand tradeoffs. Most people also understand also understand that Marksmen didn't deserve the tradeoffs they used to have. Your 'tradeoff' is playing like a bitch while hiding behind your Support. You get exactly what you deserve, no more, no less.
Azadethe (NA)
: The problem lies in that bot lane still discerns whether the game drops off a cliff or becomes an avalanche. There are two gold sources in the balance in a bot lane. If an adc is good but a support fails, the game is still winnable. If a support is good but the adc fails, the game drags down the support's gold too, and more or less makes them both bad. A support that's behind 2 levels and ~ 900-1500 gold because their adc doesn't exist is a liability even if they are a good player. And if the Support is a bunch of disgruntled adcs who no longer want to adc.... and the adc role is a bunch of supports who used to queue fill, ...... That's an almost impossible situation. The problem is that this is increasing the frequency of falling off the cliff. 51% players are becoming 49% players, simply because the bot lane frequency of loss is increasing and the pressure on the game is beginning much sooner. We're back to 6-8 minute bot Turrets because of this. That destroys the entire map dynamic, because Mid/jungle aren't ready for it, and top is still tossling over their turret. 6-8 minute bot turrets are not healthy for game balance. They are one of the most snowbally features in the game. I don't care about satisfaction of a given game. Ranked is miserable as is. I do care about performance.
> [{quoted}](name=Azadethe,realm=NA,application-id=3ErqAdtq,discussion-id=E4N4jAiP,comment-id=00030000,timestamp=2018-06-17T17:17:30.960+0000) > > The problem lies in that bot lane still discerns whether the game drops off a cliff or becomes an avalanche. There are two gold sources in the balance in a bot lane. > > If an adc is good but a support fails, the game is still winnable. > > If a support is good but the adc fails, the game drags down the support's gold too, and more or less makes them both bad. A support that's behind 2 levels and ~ 900-1500 gold because their adc doesn't exist is a liability even if they are a good player. > > And if the Support is a bunch of disgruntled adcs who no longer want to adc.... and the adc role is a bunch of supports who used to queue fill, ...... That's an almost impossible situation. > > The problem is that this is increasing the frequency of falling off the cliff. 51% players are becoming 49% players, simply because the bot lane frequency of loss is increasing and the pressure on the game is beginning much sooner. We're back to 6-8 minute bot Turrets because of this. That destroys the entire map dynamic, because Mid/jungle aren't ready for it, and top is still tossling over their turret. > > 6-8 minute bot turrets are not healthy for game balance. They are one of the most snowbally features in the game. > > I don't care about satisfaction of a given game. Ranked is miserable as is. > > I do care about performance. So, you think the game should slow down? That would be the correct solution, while Crit itemization buffs would just get us back where we started.
Azadethe (NA)
: It really doesn't help the game now that adc is the "Fill" position.
This is overall a good thing that makes perfect sense. Why would Bot be more popular that a solo role where you get full exp, and thus more power throughout the game? It was only popular because it was broken, and now that it's balanced, it shows that being dependent on your lane partner is simply less fun than being independent.
: > [{quoted}](name=Salson,realm=EUNE,application-id=3ErqAdtq,discussion-id=5ayLFE8c,comment-id=0005,timestamp=2018-06-14T23:44:07.990+0000) > > Most people just permaban Yi until they fix the boosting combos. > > Doesn't matter how much they buff him, after a single game of facing that toxic bullshit you make peace with not having a free ban and you never see him again. is the boosting combo where u give yi the farm like you would in 3v3? cause they still havent fixed that 3v3 bs in like 2 years now lmao
Yes, but it finally got into competitive scene. And Rito is quick to fix problems that occur there.
: They really want to buff up Master yi And Tryndamere
Most people just permaban Yi until they fix the boosting combos. Doesn't matter how much they buff him, after a single game of facing that toxic bullshit you make peace with not having a free ban and you never see him again.
Krotux (NA)
: To be fair, and by the way I also hate Yasou, a lot of players ban him regardless of his state just because he's really freaking annoying to play against. A lot of players who play ranged champions will ban him. Now that he is viable in bot lane both the mages and the adcs are banning him
Tbh, I ban him for tears and salt.
: 8.12 Shield Nerf Feedback & Discussion: Janna, Karma, Lulu
Pretty much everyone will tell you Karma needs an update, an Aatrox level update. Sure, they should give her some compensation so make her at least viable, but core issues won't be addressed so easily.
Meddler (NA)
: Quick Gameplay Thoughts: June 14
> We're working on buffing the performance of some ADCs in 8.13. That'll be focused on those who need some help like Trist, Vayne or Jinx. What do you think about Cait? Not to be a negative guy, but Cait is both weaker and healthier than those three. Ashe isn't that far off either. And should Vayne really be buffed without nerfing Draven and Lucian first. Because if you buff her and then nerf those two, she could easily become a top tier pick.
GigglesO (NA)
: So adc's might be trash...
Well true, except towers and Baron. Those two need buffs.
: You think < diamonds jungler are that aware ? Never seen my jungler penalizing me being early ganked by an invade, usually they're just farming they jungle. Also with reduced respawn time they more likely to have their own jungle up, and having his jungle stolen is less punishing. Also you're definitely not rewarded, because you lost life, a flash or a tp. And ganking take like 15 seconds to the jungler
There is a significant skill difference between a Gold Elize main and a Gold Udyr main. Don't lump everyone in the same boat, some people can actually jungle decently in lower elos. Wouldn't really can Gold good, but it's decent enough.
: The thing is, at this point your jungler is at a better point than ever to punish the enemy jungler for screwing up a gank. If you survive, then your jungler is capable of counterjungling the enemy and setting them very far behind. It's not uncommon these days to see one jungler at level 7 while the other is level 9.
This right here is my favorite part of the changes. While you can still die to a gank, your team is now 'rewarded' for every gank you survive. Survive 2 in a row, and your jungler can invade and tear the enemy to pieces. That way, the third gank won't come.
iTaLenTZ (EUW)
: FYI: Critbased adc's are still the best lategame scaling champs and therefore shouldn't be buffed
It's just Cait and Sivir who need buffs anyway. Like two camps for fucks sake. Vayne should be decent when they finally nerf Draven. Also Xayah might need buffs, but she feels fine when paired with Rakan.
: i was told to just cc the yi
But he has a Taric with him, so prepare to CC him for 5+ seconds. And if the CC chain breaks, your team dies.
Lenn (NA)
: Unfortunately in the current state of the game jungle alone has the most responsibility over the outcome of a game over any other role. A laner losing lane is not at ALL equivalent to a jungler losing, because you just lose so much in terms of bringing down other lanes, losing objectives, not being able to rotate, etc. If the enemy jungler is competent and your jungler is not, it makes the game MUCH harder than if a laner was doing poorly. I would very much like if the impact of junglers in general was greatly decreased.
> [{quoted}](name=Lenn,realm=NA,application-id=yrc23zHg,discussion-id=bNQcs7Y7,comment-id=0001,timestamp=2018-06-10T21:12:01.392+0000) > > Unfortunately in the current state of the game jungle alone has the most responsibility over the outcome of a game over any other role. A laner losing lane is not at ALL equivalent to a jungler losing, because you just lose so much in terms of bringing down other lanes, losing objectives, not being able to rotate, etc. > > If the enemy jungler is competent and your jungler is not, it makes the game MUCH harder than if a laner was doing poorly. I would very much like if the impact of junglers in general was greatly decreased. Didn't they do just that with the Scuttle changes. But then the bitching started....
Elohaven (NA)
: 325-335 would not make her a hyper-bully. You also need to note she's a bully to most of the ADC roster and a late-game champion. So you need to be careful where you give her power.
I mean she's the exact same champ like before until her second back. I don't see a reason to change that. Her late is still strong as well. I just thought about compensating the point in the game where she lost most of her power.
D357R0Y3R (EUW)
: it's not a ninja nerf, that nerf was intended doing what you suggest would make cait incredibly strong in mid game they should just do some impactful buff that allows her to survive for instance base movement speed increased from 325 to 335
She got double the nerf of everyone else because of her passive. I'm not sure if that part was truly intended, or they thought she's a good {{item:3095}} user. This caused her to not have a mid-game, as she needs crit for her passive. Mid game is the part of her that needs buffs, as she's decent at both 1-item and 3-item power spikes. She also runs both Footwork and {{item:3095}} so giving her more base ms would just make her a hyper-bully in the early game.
Rioter Comments
: you can identify people who aren't jerks if they have the lvl 3 emblem on the loading screen? Also, the honor system isn't even used for determining who are jerks/"hot stuff", the good players on the team get the honors, not the "friendly" people.
So what exactly should happen if you just play the game and no one talks about pointless things. You simply honor the carry of the game, or honor no one which just feels wasteful.
: is there any particular reason why we cant view other peoples honor?
They're afraid we will treat dishonorable people the way they deserve to be treated.
: Remember when the game was shit in january and everyone was like
The worst part was that Baron was great for a while. Then they go and ruin it again.
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Salson

Level 91 (EUNE)
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