: Is Senna the champ that was teased after Qiyana?
"Lucian has Senna's weapon.." True; however, in the stories you read that these weapons were hand-crafted via certain materials and specific rituals; if anything, Senna would know how to make new ones or get hers back and Lucian still be double-handed with a new one. I mean, GP lost his ship but somehow still has his ult(???) People said it's the Noxian battleship he stole from Swain that he's using but there was never a confirmation on that (besides, gameplay and lore don't always have to go side-by-side 1:1, even Ritoers themselves have said so) "Senna is dead, her soul is in Thresh's lantern..." Now, aside from the obvious self-contradiction and the oxymoron in that very sentence, there are many instances in the various stories where you surmise that there's still hope; how was she able to help Lucian? She actually spoke to him, it wasn't him just imagining it. And who tells you there isn't a magic strong enough to restore someone back to life (the way he/she was) in the whole of Runeterra? Maybe that's why Lucian left Demacia and wanders around the world (other than to extract revenge)? "would ruin Lucian's lore..." Not at all (imo at least). The Ritoers behind the lore (world-building whatever) team themselves said "many times, the setting and the characters feel frozen in time, never move forward. We heard you and are looking to change that." Now, how many of Lucian's stories end in the notion "it's Thresh season!"? Lemme answer; all of them (even the alternate universe one with wild west skins). Same boring thing every time. Now if Senna was to come back, Lucian would find peace, redemption, vindication. Also, this would all but make them stop their efforts of hunting down these spectres and all other undead abominations, making them work with extra zeal so that none would suffer the same fate. In addition, Thresh would now have an actual part and say in this vendetta (the one soul that was "stolen" from him) cause, as things stand, Lucian is just "another satisfied customer" for him, he only views him as another subject to draw amusement from his despair and/or a potential new victim. Now, aside from the gif in the champ roadmap (with very strong shadow isles and light powers/purifier vibes) there's also the special interaction of PROJECT Pyke with Lucian; while some may be quick to discard it as "wow, another BM to Lucian about Senna, what's new" it may actually be teasing her, new champs have been teased like that before (like Swain teasing Bae'Sa). Personally, I'm of the opinion that Rito should slow down on new champs, there are already more than enough and instead focus on VGUs/smaller scope reworks and updates cause the longer the wait, the longer these champs are being left to rot, but if it actually turns out to be Senna, color me super excited and intrigued (and I bet they know she's gonna be a big seller too; and nowadays it's all about that sadly).
: Teamfight Tactics — /dev Update #1
Can you PLEASE re-enable Practice Tool? It's really annoying being down...
Meddler (NA)
: Quick Gameplay Thoughts: June 28
Seriously, you're gonna nerf Jayce more? He's more squishy than squishies, every other champ in his class is hella lot more tankier (with plenty more tools in his kit too), his damage is the only thing he really has going for him and you're nerfing it MORE? "We don't balance mostly around pro play" btw- like with Sona
Meddler (NA)
: Quick Gameplay Thoughts: June 20
So, you've datamined, analyzed and all that and deemed Soma "on the edge of being overpowered in a wide range of elos". But only now you decided to move in and nerf her. I wonder why.. oh yeah, she's being spammed in pro play
: Malphite changes coming to PBE
Assuming these changes are good (they seem to and that you gave his identity back is pretty nice)- he finally got something, wow; hopefully, Rito won't be like "ok, we fixed Malphite now, let's move on" he's still a HUGE mess in every aspect; -art, model and visuals dated and fugly af (he's even worse than Morde tbh) -non-existant lore (he's pretty much like Evelynn pre-rework; only has 1 paragraph that says basically nothing lul) -ailing, terrible gameplay (gets into mana issues easy, only real good part of his kit is his ult- passive rarely becomes relevant, Q is mostly for lane harass, W doesn't make much.. "wow", E is fine but niche, so he's just that; an ult bot who works better as an AP assassin rather than a bruiser/tank He's in **_DIRE _**and _**URGENT **_need of a **FULL VGU** P.S. Welcome; hope you like it here :)
Reav3 (NA)
: I want to take a minute to answer this from my perspective. First of all our intentions of doing less VGUs and more New Champs was actually based on caring for the playerbase as well as from player feedback we have gotten over the years as we have done New Champs and VGUs. Let me go into a bit more detail though. First when I said less VGUs I didnt mean we would stop doing them, I just meant we would slow down. Expect to still see plenty of VGUs in the future, just not as many as we have been doing last year. The reason why I feel that his is coming from a caring place is this. There are many players that share your perspective, that they want their main updated, and changed. But you have to understand there are also many other players that love their Champion, and find it very frustrating when they are updated even if many other players think the update makes them way better. We have to care about these players as well, and whenever we do VGUs we also cause a lot of disruption and frustration from players over their Champion being changed. New Champions generally don't cause this player pain. Last year we actually saw a lot higher player frustration over change, partly due to how many old Champions we were updating and changing, with many older players feeling alienated by the changes. At this point, after Morde, many of the Champions we would consider for a VGU have much higher players bases then the Champions we were doing VGUs on in the past. This isn't to say there isn't value in doing them, but if we were doing them at the rate we were doing them last year, on Champions with bigger player bases, then that is many more players that would feel frustrated or alienated by the changes, even if many other players like them. This isn't to say we want to stop doing them as we feel there is value in the game feeling modern and up to date, which means we value updating the things that are getting old and dated. The Champions on the list just aren't as dated as some of the ones we did over the last couple years, and as a result the value in updating them isn't as high, and also has a higher disruption and player pain cost since the Champions have bigger player bases.
> [{quoted}](name=Reav3,realm=NA,application-id=6kFXY1kR,discussion-id=MAU53ybw,comment-id=0002,timestamp=2019-04-23T20:26:02.307+0000) > > I want to take a minute to answer this from my perspective. First of all our intentions of doing less VGUs and more New Champs was actually based on caring for the playerbase as well as from player feedback we have gotten over the years as we have done New Champs and VGUs. Let me go into a bit more detail though. > > First when I said less VGUs I didnt mean we would stop doing them, I just meant we would slow down. Expect to still see plenty of VGUs in the future, just not as many as we have been doing last year. > > The reason why I feel that his is coming from a caring place is this. There are many players that share your perspective, that they want their main updated, and changed. But you have to understand there are also many other players that love their Champion, and find it very frustrating when they are updated even if many other players think the update makes them way better. We have to care about these players as well, and whenever we do VGUs we also cause a lot of disruption and frustration from players over their Champion being changed. New Champions generally don't cause this player pain. Last year we actually saw a lot higher player frustration over change, partly due to how many old Champions we were updating and changing, with many older players feeling alienated by the changes. > > At this point, after Morde, many of the Champions we would consider for a VGU have much higher players bases then the Champions we were doing VGUs on in the past. This isn't to say there isn't value in doing them, but if we were doing them at the rate we were doing them last year, on Champions with bigger player bases, then that is many more players that would feel frustrated or alienated by the changes, even if many other players like them. > > This isn't to say we want to stop doing them as we feel there is value in the game feeling modern and up to date, which means we value updating the things that are getting old and dated. The Champions on the list just aren't as dated as some of the ones we did over the last couple years, and as a result the value in updating them isn't as high, and also has a higher disruption and player pain cost since the Champions have bigger player bases. {{champion:54}} not dated? Lol, sure. Model, art and visuals fugly af, inexistant lore (he was what Evelynn had pre-rework; 1 paragraph that says basically nothing) and TERRIBLE TERRIBLE gameplay (only really good part is his ult and he's just that, an ult bot who works better an an AP assassin rather than a bruiser/tank) Also, with barely 4 done per year, many champs will be left to rot even more, awaiting for their turn. If anything, you should UP the frequency, NOT decrease it. Last year, when you announced you planned to make more VGUs and lay back on the new champs, produce overall less, the overwhelming majority of the community applauded and congratulated you for doing the RIGHT THING, this is needed. Player complaints never stop (and you seem to mention them only when it's in your best interest) but if something's done for the greater good (making a champ an actual champ from a fossil) then it must be done, #whateverittakes. Besides, you can't make everyone happy. With 140+ champs, I think you can slow down a bit, give the ones in the roster the love they need and then start pumping them new champs out to your heart's content
: Early 9.10 Patch Discussion
Garen could use some love too- he falls off MUCH HARDER than Yi in higher elos since he's much easier to counter; you know, just kite
: Post MSI Gameplay Improvements
Hopefully, you will remember Garen exists someday and make his "kit" an actual kit instead of legos for 3-yr olds and make the "braindead champ" comments stop
: Champion Weaknesses in 2019
I'd really like to hear your reasoning on how these champs are considered "fair" and "have sufficient weaknesses" {{champion:6}} Juggernauts are supposed to be low-mobility, above average tanky champs, with little to no cc that should be easily kite-able but bring a world of hurt if they get on your face. This fella right here: -is ranged -only needs to build Black Cleaver, then go full tank and his damage is still too high (this is a problem with many champs but let's focus on him) -% HP damage -poke/waveclear tool that also slows (goes against his class intended weaknesses) -has a _**dash**_ (same as above) that doubles as cc/engage tool -a shield that also amps up his damage output -an execute that has A LOT of range, does significant damage on its own to bring someone to or below the threshold and the added fear he gets on top of that which we have seen utilized even offensively with flashing (meanwhile, Aatrox ult merely fears the minions- watching someone get meat grinded sure scarier than a demonic beast transforming before your very eyes right?) And don't even mention the joke nerfs he had last time- check your calendars cause it's not April Fools yet. Aside from this overloaded abomination of a champ there's also {{champion:105}} {{champion:7}} (now you see me, now you're dead, meanwhile good luck catching me SUCKER, BLOOP, I'm outta here) {{champion:11}} (untargetability he can literally spam, 80% damage reduction cause why not, doesn't even need to farm for 30-40 minutes to 1v5 ez "just cc him" doesn't exactly work in lower elos for many reasons), {{champion:14}} , {{champion:81}} etc
: Skin Universe Lore in 2019: Alt Fantasy, Multiverse Theory, and You
Hello good sir; Late to the party, I know. Big lore "freak" here and I welcome AU lore as well; especially since I'm not very fond of the "politically correct and morally grey ftw" turn the main story has taken recently. Personally, I really like the skin bios, hoping every one will get at least some lines to its name. Also love the specific skin VO, which for League's most history, has been a privilege of legendary/ultimate skins (I have Jax's most skins but I end up using Jaximus more often than not because of that line for the little kid :'( <3; I know irrelevant to what I'm saying but you get the point), so, each one could give more info on the specific universe; standard lines or interactions (I also believe this is the most economical way for you; both from actual cost and resources/man power). Also, I saw another Rioter on a dev blog on Nexus about skins (forgetting the name) say that, we may even have a VS event with skinlines (which I'd loved) like for example, Star Guardian vs PROJECT. On that topic, seems that Steel Legion has been discontinued, which makes me sad, cause it had a really good theme and backstory (Demacia and Piltover joining forces to battle Noxus and Zaun-Bioforge). P.S. Can you please slow it down with tech/robots/cyborgs/androids/I don't know what else? I think we're over-saturated already. It's not that I dislike the theme to the core, I like quite a few skins from there but they're an awful lot compared to any other theme. I mean, what's next? Mecha Blitzcrank?
PhRoXz0n (NA)
: Crit Item Explorations Part 2
Hello good sir, At first I'd like to say, thanks a lot for trying to make marksmen (and markswomen) feel overall better to play and have good build options. Personally, I'm not an adc main (don't really "main" a role tbh), it just happened I was close to quitting League, had months to play, then Bae'Sa got me all hyped up again (learning that she's indeed Kass daughter sealed the deal) insta-unlocked and spammed her. In the damage meta we're currently in, it feels like everyone does damage EXCEPT the adcs (who can also be blown by literally everyone)- who got nerfed exactly because "they did too much burst damage too quickly". About the changes themselves; {{item:3155}} and {{item:3095}} are nowhere to be seen so I guess their changes were reverted/pulled back? If so, I'm happy about {{item:3155}}, MR in the game is already scarce, mages do probably the most redonkulous damage (among other things) and adcs had little to no MR themelves. About Stormrazor, I've seen Rioters say that the item is in a weird spot right now ("strong but unpopular" hence the desire to change it). Personally, I do think it could use some love (I build it often). {{item:3046}} is surely the most disappointing change for me; the damage reduction it gave was a pretty good defense (the '1v1 duel' item), especially against assassins/divers that just wanted to jump at you and blow you up and combined with {{item:3812}} , it was the best (and only) protection from burst (ofc hex/maw when appropriate) since {{item:3053}} became melee-only. Also, rarely it could be used offensively for that purpose except an 1v1 between adcs with one having PD early. The other Zeal items changes look really good, honestly, but I fear we'll run into the same problems as in the past; when Zeal items are strong, there's a 'set in stone' build ({{item:3094}} and {{item:3087}} with {{item:3085}} having the champs it's strong for, quite a satisfying pool) and when they're weak.. they're weak. Imho, we need more Zeal upgrade options (maybe give IE's current 'double crit' passive to a new Zeal item, another one could have PD's damage reduction etc). Also, how about bringing back Ionic Spark (if not the exact same, something similar)? What I frequently read is that "Shiv does that thing" but I believe they can be distinct enough; also, many AP items give HP along with AP making their users "tanky" (more effective HP) with the adcs feeling that they do no damage to them (Ionic Spark gave HP); the only thing that's close to that from the AD side is {{item:3071}} and it seems to only really work on {{champion:21}} . Plus, I was pretty sad that in Nexus Blitz, literally EVERY old item made a comeback EXCEPT Ionic Spark and Eleisa's Miracle :( (which I really wanted to build). Other than that, {{item:3031}} seems too lackluster for its price (makes me wish you went with the 5k gold version lul), {{item:3035}} changers are very very good and I'm glad Spear of Shojin wasn't made so divers/assassins/etc could just build more AD and get tankier (original iteration gave it % damage reduction) though sad about {{item:3508}} .
Killania (EUW)
: What I want to beg of everyone here is simple - DO NOT give in to their ignorance. DO NOT stop commenting on this subject, whether it's on Reddit, Boards, or even in your groups of friends. This whole scandal is atrocious and not taking any action against the incident is _catastrophic_ in a long term. I'm over here doing math on how many chests I need to open to have the needed amount to enchant an epic skin shard, while THOUSANDS have Orange Essence to buy my existence. So yeah, if they're turning their backs on us.. might as well push it to the fullest, right? DO NOT GIVE IN. I, personally, appreciate **everyone **who participated in making this the top thread on boards. I'm glad that there's still a huge number of players who seek justice, instead of just exploiting/abusing anything given and laughing in the faces of those who didn't. So, massive thanks to you guys and, for the third time, DON'T GO QUIET. {{sticker:katarina-love}}
WE WON'T GO SILENTLY INTO THE NIGHT
: Update on Yesterday's Capsule Pricing Error
But you're still gonna go through with that REDONKULOUS, OBSCENE, only-for-richie-richs pricing- a 1350 rp tier skin at the price of 5 ultimates. And it is even worse for us here in EU because of the change you made a while back so we spend more and get less rp; and never reverted it when the cause ceased.
Meddler (NA)
: Quick Gameplay Thoughts: January 9
Hello good sir Meddler, happy new year The frequency and amount of content in the posts is nice, keep it up if it's convenient to you. What I'd like to see personally is, because many posts are about each asking about his/her favorite champion(s), except from the ones you mention specifically each time, maybe you could share thoughts/plans/directions about maybe 3-5 other champs each post, so in time, the whole roster will be covered and people won't be asking left and right. And for some champs going above level 18, I believe it does make sense and sounds reasonable (except Zilean for example, Jayce too- extra levels on R)
Meddler (NA)
: Quick Gameplay Thoughts: December 5
Hello good sir Meddler, may I ask about the "anti-poke" ARAM item being mentioned that, whence came, would remove Warmog's from that mode? Is it still being worked on or ice-boxed?
Meddler (NA)
: Quick Gameplay Thoughts: November 16
You're not considering having a poll as to whether make it a permanent mode or not? Also, please add Eleisa's Miracle and Ionic Spark to old returning items
: Karma Gameplay Change Preview
"When compared to other champions, modern Karma doesn’t have many defining elements that set her apart, from both a thematic and gameplay perspective. " {{champion:86}} cough cough please don't bring up the "we want to keep Garen a beginner-friendly champ" (ie he'll never receive an ACTUAL gameplay update or a rework, big or small scale-why can't he get the Warwick treatment?)
Meddler (NA)
: Quick Gameplay Thoughts: October 24
Hello good sir Meddler, I'd like to ask, is that "anti-poke" item specifically for ARAM (that, when ready will make Warmog's disappear) still being worked on or iceboxed/forgotten? Followup question, what are your thoughts on an item that in general, grants a free Garen passive at max power and the champ in question (health and cdr are good on Garen but he's the champ who's benefitted the least from it) and in general for other items/champs that do that?
AD Yuumi (NA)
: Nexus Blitz - Week 4 Feedback and Patch Notes
Why such bias against Eleisa's Miracle and Ionic Spark, please bring them back too (even a different variation, just keep the core essence) :'(
Reav3 (NA)
: Sure, current highest priority targets (Not including ones already announced) are {{champion:32}} {{champion:36}} {{champion:42}} {{champion:9}} {{champion:82}} {{champion:56}} {{champion:33}} {{champion:80}} {{champion:106}} This always shifts and changes of course, this is just our current thinking
> [{quoted}](name=Reav3,realm=NA,application-id=A7LBtoKc,discussion-id=38E5AMu9,comment-id=0024000000020000,timestamp=2018-08-29T16:38:40.828+0000) > > Sure, current highest priority targets (Not including ones already announced) are {{champion:32}} {{champion:36}} {{champion:42}} {{champion:9}} {{champion:82}} {{champion:56}} {{champion:33}} {{champion:80}} {{champion:106}} > > This always shifts and changes of course, this is just our current thinking Malphite??? The guy's seriously lacking in every aspect (gameplay, art, visuals, story etc)
AD Yuumi (NA)
: Nexus Blitz - Week 3 Feedback and Patch Notes
So all old items are gonna return except Eleisa's Miracle and Ionic Spark? {{sticker:sg-soraka}}
Meddler (NA)
: If either of them ends up absolutely terrible in high MMR we'll look at them for potential follow up buffs. Having said that both have been performing really well even in high MMR recently, so even there we've got some room to cut.
> [{quoted}](name=Meddler,realm=NA,application-id=A7LBtoKc,discussion-id=635MVdLk,comment-id=00080000,timestamp=2018-08-24T16:03:41.840+0000) > > If either of them ends up absolutely terrible in high MMR we&#x27;ll look at them for potential follow up buffs. Having said that both have been performing really well even in high MMR recently, so even there we&#x27;ve got some room to cut. Garen needs a more in-depth rework imho. When the base kit doesn't offer much, there's not much you can do about balance either, so he ends up either too strong or too weak. I remember Reav3 saying that he talked with live gameplay team and that Garen is "definitely up for a Rek'sai-scope of rework"
AD Yuumi (NA)
: Nexus Blitz alpha: Week 2 feedback and patch notes
Hope Eleisa's Miracle and Ionic Spark get added too
AD Yuumi (NA)
: Nexus Blitz - Week 1 Feedback and Patch Notes
Since you're bringing in many new (old) items, how about Eleisa's Miracle and Ionic Spark (or at least a version of it) pretty pls {{sticker:sg-janna}}
AD Yuumi (NA)
: Nexus Blitz Dev 8/3: Jungle goals
(Posting this here since I don't have PBE acc) I also know this thread isn't the best one to ask but.. oh well Since you're content at bringing back old new items (saw Zephyr added recently) what about Eleisa's Miracle and Ionic Spark pretty pls?
: Experimental Modes & Nexus Blitz
Also, there could be a neutral creep boss that when defeated drops an item that can be used for either eye-watering aoe damage or severe structure damage (Doomsday Device from Coast City-game name Infinite Crisis if you're familiar)
: Experimental Modes & Nexus Blitz
Sounds exciting. An idea for an event would be that someone finds and picks up a world rune (kinda like Skarner's passive) and his next ability use is significantly enhanced or gets another big but temporary buff (for example, Ryze gets Desperate Power back)
: Who are your favorite champs what do you think they would do if they found a world rune?
Bae'Sa was able to hold her sanity and humanity trapped near the Void. I believe she wouldn't be corrupted.
Galiö (NA)
: But their lane isnt as safe as marksmen were a couple months ago and midway through last season. They had a ton of support sustain last season and then a ton of sustain through runes this season on top of enchancters that werent nerfed until a few patches ago. Marksmen just afk farmed for 35 minutes and then aoe one shot an entire team. That is less fun than mages. You can still play marksmen and they still can technically get stronger it just takes a while and game pace is faster than waiting until one of your players goes from useless to OP at 35 minutes.
> [{quoted}](name=Galiö,realm=NA,application-id=A7LBtoKc,discussion-id=gnOFYO6O,comment-id=00140000,timestamp=2018-07-23T18:40:26.535+0000) > > But their lane isnt as safe as marksmen were a couple months ago and midway through last season. > They had a ton of support sustain last season and then a ton of sustain through runes this season on top of enchancters that werent nerfed until a few patches ago. > Marksmen just afk farmed for 35 minutes and then aoe one shot an entire team. > > That is less fun than mages. > > You can still play marksmen and they still can technically get stronger it just takes a while and game pace is faster than waiting until one of your players goes from useless to OP at 35 minutes. Their lane phase isn't "safe" anymore exactly because the time you need to "AFK farm" has been increased and with the (censorship) of what comes bot lane now, they can push you out of it almost from the get-go (Heimer, Fiddle, Brand, Swain some examples). Less fun than mages? Don't really think so... Inb4 champs who "farm for 35 minutes and then izi penta" other than adcs like Trynd/Yi exist, only that it takes them far less time to get there, they're safer (jungle primarily) and apparently, also belong in the "poor fellas who need buffs" category.
: Touching base on Mid-season (marksman and snowballing)
Meddler has talked about how mages "need buffs". Also, all of this started because of the notion "ADCs are overbearing, they have 2-item powerspike/deal too much burst very early (Infinity Edge + zeal item). But, I don't know if you saw, mages are far worse. They can go literally everywhere;even jungle, where Taliyah skyrocketed to #1 spot at clear speed, mobility and gank efficiency, bot lane can easily be 2 mages etc. Their poke, zone control, cc, burst is too much. And even if they go 0-10 by 15-20 minutes, all they need is to get to 2-3 items max and the"I delete you with one ability rotation" is there. ADCs feel like they need 6 items to do damage and sometimes, not even that is enough. And if you end up vs double mage in bot or at least vs one of those full AP "supports", you'll probably never come online. Noawdays, a SR game can feel like these utterly disgusting full AP comps you get to face in ARAMs (fighters everywhere are also very popular but mages are worse imho). You (Rioters) have talked about doing a pass if the newcomers at bot (who are mostly mages and this is the class you spoke of opening bot lane to as a first step towards diversity) proved too much imbalanced to lane against, especially if you're a marksman/markswoman. But all I've seen so far is plans to buff these "poor fellas".
Meddler (NA)
: Quick Gameplay Thoughts: June 14
Hello good sir Meddler, about ADCs struggling atm, particularly as shown in LCK, (adc players picking champs like Ryze and Vladimir) don't you think it's not only they've been hit too hard but also that they can't really compete with some other champs (fighters/tanks too tanky to bully out of lane/kill, can't do much vs the poke of mages or outdamage them)? Also, is Garen ever gonna get a rework (big or small scope) as to cease the "braindead champion" comments and make him viable in higher levels of play or he has become an internal joke at Riot at this point, being brought up usually as an example in dev blogs and elsewhere as an example that would require quite a bit of work for that (or now that he's getting a legendary RIP in Pepsi any hope for a rework?). Hopefully I can get a reply this time, have a good day :)
Antenora (EUW)
: > [{quoted}](name=SecondComing,realm=EUNE,application-id=A7LBtoKc,discussion-id=2tsZxqEF,comment-id=0082,timestamp=2018-06-08T18:44:00.919+0000) > > Aren&#x27;t you worried that a Rageblade nerf will be the final nail to the coffin for Bae&#x27;Sa? {{champion:145}} Her laning phase is already probably the weakest out of adcs, now she got a heavy passive nerf, if rageblade is nerfed too... LOL. "Her laning phase is already probably the weakest out of adcs" Absolutely not. I can name 2 champions with weaker laning phases than Kai'Sa. {{champion:67}}'s is the weakest. {{champion:29}}'s laning phase is weaker than Kai'Sa's
> [{quoted}](name=Antenora,realm=EUW,application-id=A7LBtoKc,discussion-id=2tsZxqEF,comment-id=00820000,timestamp=2018-06-08T20:26:19.471+0000) > > LOL. > > &quot;Her laning phase is already probably the weakest out of adcs&quot; > > Absolutely not. > > I can name 2 champions with weaker laning phases than Kai&#x27;Sa. > > {{champion:67}}&#x27;s is the weakest. > {{champion:29}}&#x27;s laning phase is weaker than Kai&#x27;Sa&#x27;s Not really
Meddler (NA)
: Quick Gameplay Thoughts: June 8
Aren't you worried that a Rageblade nerf will be the final nail to the coffin for Bae'Sa? {{champion:145}} Her laning phase is already probably the weakest out of adcs, now she got a heavy passive nerf, if rageblade is nerfed too...
Meddler (NA)
: Quick Gameplay Thoughts: June 6
Hello good sir @Meddler, I take it this means there won't be champion reworks, bigger or smaller scope except the planned VGUs, like Rek'sai's mini rework, even for champs who are historically struggling, like Garen?
Meddler (NA)
: Quick Gameplay Thoughts: May 30
It's not about PBE not being sufficient to gauge changes or current states imho. Some cases are really eye-poking. I mean, if the Live Gameplay/Test team is consisted only from people "who are very good in League of Legends" (Diamond and above), how do things like release Camille, Malzahar fresh out from Mage update/Mordekaiser fresh out of Juggernaut update get out? Not mean to bash or anything, but I don't think it requires a genius to see that some things are clearly ~~broken~~ overtuned. Same for ~~weak~~ undertuned.
: Ryze work on PBE
Maybe changing/reworking Realm Warp would be the way to go since it's one of the;if not THE, main differences between pro play and average Joe solo queue. It's great for coordinated teams but not that much elsewhere. Since AP mids often come down to "Can I burst him faster than he can burst me?", being a short ranged mage is bad enough, not having a (huge) damaging ultimate adds insult to injury. I sure miss Desperate Power and scroll taunt (maybe give him a passive like Skarner where he finds Runes and gets back Desperate Power for a while?). Even something as little as "temporarily increases basic abilities cast range" would help significantly imho. Glad you're giving him some love tho.
: Nautilus lore - what's most important to you?
For me personally, clarifying how he ended up in this state & what his purpose is is really important. But most importantly for me, what his relations with Nami & Fizz are. In the old layout, he was depicted as a rival to both; everything was uncertain though, just vague, loose ends, many of which are not canon anymore (Fizz people disappearing-retconned, mysterious 'evil' black water-not mentioned, the threat to Nami's people-explained etc). Now, in the Universe, we only know they are related somehow. Generally, I'm really interested in exploring relations between champs (still waiting to see the Ryze-MF story).
: Quinn Changes Coming Soon - Strike from the Sky!
Thank you for giving Quinn some love finally, much earlier than anticipated. About her ult, something else you could do would be probably to revisit her mana costs; level 1 cost for Behind Enemy Lines feels much too punishing to use if you're not full mana. Would you also consider giving her a mini-rework to address issues such as "is she supposed to be a marks(wo)man or an assassin (E functionality)?" and "Valor is just a slave that carries her around" ?
Meddler (NA)
: Quick Gameplay Thoughts: February 21
Hello good sir Meddler, at first, I have a suggestion. Since you get various questions about many champions from many different players each time, why not make it in every post to mention some champions, like you did with Ahri and Quinn previously and what are current thoughts and possible directions with them? 1-2 champs in each post would do imho (for those who befall on "nothing planned" you could put them all together). Nice you want to add anti-tank tools in the game like the aforementioned keystone, hopefully more are in the way cause tanks are overbearing atm imho (Ornn damage in LCK for example). Lastly, could I ask one more time about Garen?
Meddler (NA)
: Quick Gameplay Thoughts: February 16
Now that you mention Ryze, you talked in a previous Gameplay Thoughts post about how he needs some general work than just numbers tuning (not another rework). Hope by this you didn't mean just nerfs.
Meddler (NA)
: Quick Gameplay Thoughts: February 14
About Ahri being "around the right spot in terms of power." Her AP ratios are abyssmally low. She struggles to clear caster minions with Q until she has gathered disprorpotional amounts of AP compared to to other mages/mid laners who can clear waves with just one ability (even Talon can just.. scratch them and they're gone). She's overly dependent on connecting her combo, otherwise she's not much of a threat (other than landing charms for her team to capitalize on). Glad you acknowledge Quinn needs work- and yeah, Valor is definitely being thrown under the bus currently.
: Just because he's on the list for a rework doesn't mean they have an idea for how to actually rework him yet. They're just aware he has issues that they can't solve with number tweaks.
> [{quoted}](name=Kerithil,realm=NA,application-id=A7LBtoKc,discussion-id=HbYHYzxI,comment-id=000b0000,timestamp=2018-02-10T01:13:00.282+0000) > > Just because he&#x27;s on the list for a rework doesn&#x27;t mean they have an idea for how to actually rework him yet. They&#x27;re just aware he has issues that they can&#x27;t solve with number tweaks. Then they could say something along these lines instead of "Nothing planned" ie "We're just gonna leave him to rot" Garen's historically been struggling and all he ever gets is band-aid "solutions"
Meddler (NA)
: Quick Gameplay Thoughts: February 9
Hello good sir @Meddler Could I ask about Garen? I see many buffs testing for other top laners in the PBE and Garen has been left with what he got last time; the patch notes talked about these changes being part of a "larger Garen discussion" and Reav3 said that he talked with the Live Gameplay team and they said "he's definitely up for a Rek'sai scope gameplay update" but recently I saw you said "NOTHING PLANNED for Garen." Why? I understand if it's being pushed back but please don't forget about him, don't leave him to rot again :(
Meddler (NA)
: Quick Gameplay Thoughts: January 24
Hello Meddler, anything you can share about Garen? His last balance changes were told to be part of a "larger Garen discussion" and Reav3 talked about "the Live Gameplay team definitely thinking he's due a small scope rework a la Rek'sai" but some posts ago you said "nothing planned" which was very unsettling... :(
Meddler (NA)
: We'll be doing a bit of work on Rengar soon, most likely early January just after the break. Nothing planned for Garen.
> [{quoted}](name=Meddler,realm=NA,application-id=A7LBtoKc,discussion-id=0RYiPNBI,comment-id=00090000,timestamp=2017-12-13T17:27:24.361+0000) > Nothing planned for Garen. NOTHING PLANNED FOR GAREN? If memory serves, latest changes he received, the notes read.. "these changes are a part of a larger Garen discussion." I remember very well that the playtest team confirmed he is in need of a mini-rework a la Rek'sai. Now you're saying you're gonna leave him to rot again, catering to others who are in less need than him?
Meddler (NA)
: Quick Gameplay Thoughts: September 8
Would you consider adding Sterak's to Ornn's upgrades? And maybe an assassin item? Do you think Malphite could use a VGU?
: Quinn has never been intended to play as an adc. She plays fine from top and mid and the rioter who reworked specifically said he expected her to be good mid. I understand that it can confuse people and maybe riot can clear up her role, but there's nothing actually wrong with her.
> [{quoted}](name=rathy Aro,realm=NA,application-id=A7LBtoKc,discussion-id=ZAdYKnhP,comment-id=001d0000,timestamp=2017-09-01T17:43:23.031+0000) > > Quinn has never been intended to play as an adc. She plays fine from top and mid and the rioter who reworked specifically said he expected her to be good mid. I understand that it can confuse people and maybe riot can clear up her role, but there&#x27;s nothing actually wrong with her. Rioter who reworked her also got a LOT of unhappy and dissatisfied players because it made Valor feel more of a pet carrying you around than feeling an actual member of the duo. Quinn's pbe thread was easily the largest out of every other marksman being updated then- and not for good reasons. Latest balance changes she went through stated that they wanted to push her away from burst and more into DPS (which is what adcs do by book), by reducing the AD ratio on ult and increasing the % att speed you get from W (those were dev comments btw). So, "never intended to play as adc" and "nothing actually wrong with her"? Yeah, I don't think so really... It's not like Graves whose update clearly intended for him to be played as a jungler/not adc (tho people still play him there)
Meddler (NA)
: Quick Gameplay Thoughts: September 1
Hello good sir @Meddler I'd really like to hear your thoughts on some champs 1. {{champion:133}} ADC is currently her worst role (many people say that, among them Challenger players) and to no surprise. E works well if you're an assassin but not that well for an adc who wants to stay safe and use basic attacks(it works that way if you use it at melee range which you shouldn't be in the first place). Same with ult (mobility is nice but the other parts not that much; at least made more sense when it functioned like an execute). Don't you think this translates to design and/or update (during the marksman update) failure? Not bashing, just expressing. Wouldn't she need work (big or smaller) at some point to cement whether she should be classified as adc or not? 2. {{champion:54}} Would you say he could use a VGU? I'd think so. 3. {{champion:254}} You've been kind with her recently and I'm grateful for that. Do you think she could use some more small buffs and/or quality of life changes in order for her to be pushed into pro play material? Glad you brought champion VO up. Imho, it's really a shame and unfair that some champs barely have 10 lines or less altogether and the only way for them to get new/expanded VO is via a skin (legendary/ultimate most of the time) that not all of the players can access while newer ones have 6-7 lines for the same thing, just different tone/accent/punctuation. For example, during Burning Tides, {{champion:41}} got an insanely large new VO, both basic and in his Captain skin while MF {{champion:21}} nothing to reflect that big story she went through (not even a specific taunt towards GP feelsbad). Many people call her bimbo with guns which isn't the case- at least, not anymore. I understand that it can be hard if you want to do everything with the original voice actor(s) but technology allows for some great facilitations nowadays. For example, with some sound editing, I believe you could make new lines sound as close to the source material as possible (even the exact same). For the change to how patches come, I don't mind, so long as you said tackle problems quickly (for example, if we get something like release Camille or post rework Malz/Morde straight from the oven). On the other hand, large patches don't need to be that frequent- especially if they're XL, they can confuse people that it's pre/mid season all over again lol. And finally, here's an idea for an Inspiration keystone **Feels Good to Share**: Target enemy Champion. All of current debuffs you have get transferred to the target and all of target's current buffs are transferred to you for the duration (maybe make it have really small range so it won't be that much stronger on ranged champs).
Meddler (NA)
: Quick Gameplay Thoughts: August 8
Hello good sir @Meddler. I'd really like to hear your thoughts on some champs. 1. Malphite-do you believe he could use a full VGU? I do. 2. Quinn- many (including Challenger people I know) say that, of all the possible positions/roles she can play, adc is by far her worst (like E works good for an assassin, but not for an adc since adcs want to stay safe and that move puts her right into the fray; unless used at melee range). Doesn't that seem like a design/update failure? Do you think she could use a rework? 3. Vi- do you think she could have some small buffs/quality of life changes so she finally becomes pro play material? Also, I was hoping to see Sterak's up there with the items Ornn can upgrade but nevertheless, really excited and curious to see what he does to them.
: Runes Corner: Hunt of the Blood Moon Sneak Peek
Will EVERY instance of damage taken break the channel or only damage from champions?
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SecondComing

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