: We have a good chance in Group A, don't speak too soon... ...and yes, I know that's what we said about Group D, too... ... {{sticker:sg-janna}}
imt was 2-1 and fanatic was 0/3 at the start of the week. With a korean team in the group that seemed to win everything c9 still has to work for it to get out.
: > [{quoted}](name=KarmaCatchesUp2U,realm=NA,application-id=3ErqAdtq,discussion-id=GvwxQf30,comment-id=0008,timestamp=2016-06-08T16:26:32.245+0000) > > I'm sorry here but is it Riot's fault that their ignominious community can't follow simple netiquette? The reason you're so annoying about the current solo player experience is because you get people on **your team** who are not willing to communicate and that makes the other team, who is communicating well, look like a premade when they actually...really aren't. Trust me, it is possible to pull off frequent multi-laner ganks on a bot without knowing each other. > > #Has anyone thought of this bright idea: If you're solo in champion select, why not ask if anyone is premade? That way you know the enemy team might have a premade and then you can ask them what their gameplan is and or if they want to use voice communications. > > As a solo player, it really isn't that hard to out-communicate those on skype/teamspeak/curse. All it takes is pragmatic teammates (which we don't get often, but once again, is it Riot's fault?) I sometimes get good premades that carry me, sometimes not so good premades, sometimes when I have good games I carry premades, but all of that is beside the point and hardly my issue with DQ. I generally don't have issues communicating with my team regardless of if they are premade or not, vital communication can be done through the ingame pinging system and non-vital communication can be done through chat. I don't really see why I should need to inconvenience myself by hooking up with strangers I don't know on VC, seems like a rather strange lurker habbit to me but that's just me. The ingame tags are generally enough to figure out who are and who are not premade, is it 100% reliable? No, but it's quite plausable that two-three-four-five players on the same team sharing the same tag are premade. I think we're all fully aware that making multi-player ganks are quite possible, if not even, very plausable to happen, even in games devoid of premades. So I fail to see your point. No, I don't blame Riot for the teammates that are provided to me, heck sometimes I even thank them, especially when I do bad, hueh. But again, that is entirely beside the point. What however dissapoints me, is that Riot has done nothing to provide the option to play on a level playing field where I don't have to bother with handicaps, advantages, disadvantages or whatever other concievable gimmick that has been or will be introduced to tweak the current playing field (DQ). For if there was a playing field as level as should and could be, they would hardly be needed. This is just my personal opinion though, so whatever.
back when ranked 5v5 existed, i can easily tell you that a full team of premades could have not get out of silver, even if all players were diamond without having voice chat it was that important
: Kat is all about timing not about mechanics.
i think its more about being able to follow where you character is and camera movement than anything else
: This was a pretty long reply. I tried to respond to each point but might've missed something. > [{quoted}](name=Serika Zero,realm=EUNE,application-id=3ErqAdtq,discussion-id=YlTcjEEf,comment-id=00100000000000000000,timestamp=2016-06-07T13:30:49.749+0000) > > Think for yourself. What is the difference between DinamicQ and Draft mode. > . > . > . > . > Ok, by now I'm sure you realized that the only difference is that you see your "rank", which is essentially your MMR. And that's it. Also end of season rewards. But you're right, it's mostly that your rank is visible. **Having rank be visible makes all the difference in how people treat the game, because you can now compare yourself to others.** It's like the difference between running a 5k with friends to get in shape or running a 5k with friends on a team. Both places are just training and running with friends, but one you're ranked against others, making it competitive. It doesn't really matter whether they show your mmr or your rank (before tiers and divisions, ranked showed your rank in an elo system). What matters is that something official is shown. > Playing with friends = $ > Generally when you go out in the town or at the mall by yourself, you won't buy more than what you went there to buy. Lets say you went to the mall to get a t-shirt, you go there to get the t-shirt and just that. Heck, if there even are people over there fighting and cursing each other, you will try to go away asap (or grab some popcorn and watch). > > If you go with friends, you go, get your t-shirt. And then you go to a bar/fastfood in the mall and eat something too. Heck, your friend might find another t-shirt or pants or whatever they really love and you buy that for them as a present. Or maybe they find something really suitable for you, and you buy that too. > Maybe even drop by the cinema since its in the same area anyway. This is true, but: - Going to the mall with friends is also more fun than going alone, and more fun than spending that much money alone would be. Is it really a bad thing that I'm going to the mall and having fun, even if I spend more money along the way? (Personally I'd rather just hang out at home with my friends, but we're comparing solo mall to mall with friends). - IFF matchmaking is good -- and that's the huge goddamn if -- based on the criteria I set out in the OP, playing with a coordinated premade is objectively more competitive than playing solo. Individual mechanical skill matters just as much -- maybe more, since it's easier for a coordinated team to snowball a lead -- and there's also strategy and teamwork that don't exist in soloQ (although soloQ does have the sheep-herding type of teamwork that premade doesn't have). - Would you really argue that 5 random pros against 5 other random pros is more competitive than LCS? - Again, matchmaking in 5's is harder, which makes the game less competitive in that way. But in theory there's nothing inherently less competitive about premades. > That's riot's goal basically. > They want the game to have a friendly like atmosphere. To do that, they have to appeal to the casual players as they pretty much fucked up with their "try hard players" during the past years and made them really negative so far. > > So, they started making the game more casual. > They started with nerfing champions. More exactly, there are things in a champion's kit which requires a lot of time and a lot of games to practice until you get to pull it off. > -snip examples- > Casual players are players that don't have a lot of time to spend on LoL. They got clubs to attend to, work, maybe school or university, maybe even a family. But they can log in for a few hours per week to do like 3-4 games. All of these examples are things that help bad players. That's a good description of casual players, and that's why casuals aren't (usually) good at league. But there's also that person who plays 20 hours of Ahri per week, but his reflexes are shit so he can never pull of that move. He's not a casual, he's just bad. And that person who plays 20 hours per week, but plays a lot of different champions, and never discovered that Ahri's charm stops dashes. She's not a casual, she just likes playing different champions. All the changes you mentioned help both of these players, too, not just casuals. Riot's trying to make the game more accessible to a variety of people. You might disagree with that move, and that's fine but it's a different thing than catering to casuals. Personally I have mixed feelings about it; I think there's a sweet spot between "This champion is shit for everyone not in lcs" (HI AZIR) and "This champion will never be good because you can play them perfectly your first game" (LOOKING AT YOU, 4.20 WEEDWICK). > But wait, couldn't premades just premade in every other mode EXCEPT ranked until this season? > Well yes, but league was mostly advertised for its "ranked" queue. Most people that joined this game, wanted to play ranked quite soon. Actually, out of all the people that I knew irl which also started LoL, they all played ranked within like 3 weeks or so of getting lv30. > > While I never felt any initiative to really play ranked except for end of season rewards. Took like 6 months between me getting 30 and me playing ranked. > And even then, I was the guy that was playing not 4 games per week but more like 5 games per day. > > And with all of this. With the entire riot's goal of making the game more casual. More accessible for the players that don't have a lot of time on their hands. > I'm ok with that. I'm personally even OK with DynamicQ despite the fact that if we had a 1v1 mode or 2v2 mode I would've mostly play only that. > What I dislike is Riot's constant focus on premades. Premades give them tons of advantages. And people like me that are generally solo players are given zero initiative to play the game. > > Like, there's no reason for me to keep on playing right now. And no, soloq wasn't what was keeping me here at all. Its just that starting with events that gave extra IP for more team mates, moving to dinamicq and then hextech also catering to premades. > As well as my personal experience with premades in game made me hate them. So, with the last video, rito just made me and a bunch of other players feel worthless. > Hence, a bunch of us quit. If the game was indeed fun, if the matches were "fair", if there was an initiative for soloq players. > Very few people (mainly high elo due to very small pool) would've complained about dynamicq. But none of that happens so, we are in this situation. I used to carry games from champ select. "Good evening, everyone. Prefs? Mine are mid > supp > top > adc > jg." I'd mediate conflicts and make sure everyone got a role they were happy with. I'd help calm people down and organize team comps so everyone was playing something they're comfortable with and that we also still had a good team comp. I genuinely enjoyed knowing that I was contributing to my team's victory in a way that wasn't purely mechanical skill. And now I'll never do that again, because 120/130 of my ranked games this season were solo, and the premade already knows what they're going to do and any solos in my game already have a role and can see pick intent. I feel your pain, I really do. I want you to join me for a second and try to join me in seeing things from a different perspective. Ranked is a big draw. Imagine this guy convinces a couple friends to pick up League. They get to lvl 30 and want to go play ranked and tryhard together, and... shit. I feel their pain, too. So did Riot. That's why they made DQ. Your pain matters. My pain matters. Those friends' pain matters. That's why we need both pure solo queue and club ranked, so all of us have a competitive ranked queue we love. > Its similar to the support position problems. Players generally feel bad when playing support as they have the least amount of gold in their team (so they can't build tanky or damage). As such, when things go badly and the enemy team is mostly winning, there's very little they feel they can do. > And riot gives them no rewards for playing support despite it giving such a shitty feeling from time to time (as an salty 4 man premade ignoring and isolating you feels like). > So, most players stopped playing support, and the reason why queue times are so long, is because there's not a bunch of support players. Which is very obvious at higher elos when it takes over 10 minutes to find a game. Few of them want sup role. Imagine Riot started giving bonus IP weekends for playing support, extra hextech rewards for playing support, and let supports choose their position, to make the role feel worth it. Wouldn't that be great? Supports would feel valued. Or maybe, everyone not playing support would feel like Riot only cares about supports, and the solution isn't to give artificial bonuses for playing support -- it's to give the support role more gold so they can feel valuable. Supports are like premades. Before, there was no real incentive to play in a premade. You couldn't play ranked and it took a longer time to form a group. Why do that when you can just queue solo? So Riot added a bunch of incentives to make people feel like it was worth the extra time and effort to form a premade... and now it feels like they're favoring premades.
you get inherited advantage playing as premades over solo, from your own point "its more fun with friends", as in the mall example also you can use voice communication to talk in game over taking time to write shit down in chat and also, you can use voice communication to more easily set up plays its an even more big deal in europe where not everyone speaks english, if you have a premade from your own country, as in real life friends vs randoms online premades used to have "normals, draft, aram, tt, dominion". Now they have everything. premades are nothing like supports, premades are like adcs. And riot wants them in every fucking position. There was more then enough initiative for premades. Riot themselves said that there were many duos playing the game in ranked but you didn't know it since they weren't open about. Also, in season 3, they removed the ability for 3rd party websites to tell you who is premade with whom simply because of too many premades. Sry, the fact that support players have very little initiative is similar to soloq players. Not to premades. Premades get everything and they want more, and more and more and more. Fuck this shit, I'm solo, and since nobody wants me here, i'm out
: > [{quoted}](name=Serika Zero,realm=EUNE,application-id=3ErqAdtq,discussion-id=YlTcjEEf,comment-id=001000000000,timestamp=2016-06-07T07:47:36.053+0000) > > "Riot wants the game to be casual" > > examples: > -dynamicq for casual play with friends I'm not sure why you think DQ is "for casual play". Normals are "for casual play", DQ is (ostensibly) for *competitive* play with friends. You're telling me that -- given equal skill -- the game is more casual when there's a coordinated premade in it? > -ahri removal of charm can stop dashes in mid way (this was not something casuals were doing) > -lee sin gets extra damage for kicking tanks > -lee sin gets different energy distribution compared to before per auto attack. I believe it was 50-50 changed to 75-25 (again, helping casual players) > -ryze's overload time capped at 5 spells which caused him to be totally underpowered and then they buffed the base dmg on his spells, which made him pick or ban in lcs now (again, buff for casuals) > -kindred "nerf" to only be able to ult herself, another buff for casuals. Before her ultimate could have been used in many creative ways, now its just ult yourself > ps-kindred will always be a she for me as you play as lamb (just like with yorik you play with yorik, not the ghouls) > -akali more energy for q pop at lower ranks Hmm. Maybe we have different definitions of "casuals". I think of a casual as someone who isn't very competitive, who doesn't play league very much. All of these things are buffs to players who are bad, and sometimes but not always also nerfs to players who are good. Casuals are likely bad, but IMO being bad doesn't make you a casual. There are players who tryhard in Bronze and Silver who these changes will help greatly. Are they casuals?
>I'm not sure why you think DQ is "for casual play". Normals are "for casual play", DQ is (ostensibly) for competitive play with friends. >You're telling me that -- given equal skill -- the game is more casual when there's a coordinated premade in it? Think for yourself. What is the difference between DinamicQ and Draft mode. . . . . Ok, by now I'm sure you realized that the only difference is that you see your "rank", which is essentially your MMR. And that's it. For the past 3 or whatever seasons. DraftQ was never the "competitive" queue. It was always the casual queue, just like normals. Actually, before riot forced chat and rank restricted players to DraftQ, it was the least negative and most friendly queue out there. Playing with friends = $ Generally when you go out in the town or at the mall by yourself, you won't buy more than what you went there to buy. Lets say you went to the mall to get a t-shirt, you go there to get the t-shirt and just that. Heck, if there even are people over there fighting and cursing each other, you will try to go away asap (or grab some popcorn and watch). If you go with friends, you go, get your t-shirt. And then you go to a bar/fastfood in the mall and eat something too. Heck, your friend might find another t-shirt or pants or whatever they really love and you buy that for them as a present. Or maybe they find something really suitable for you, and you buy that too. Maybe even drop by the cinema since its in the same area anyway. That's riot's goal basically. They want the game to have a friendly like atmosphere. To do that, they have to appeal to the casual players as they pretty much fucked up with their "try hard players" during the past years and made them really negative so far. So, they started making the game more casual. They started with nerfing champions. More exactly, there are things in a champion's kit which requires a lot of time and a lot of games to practice until you get to pull it off. An example is Ahri's charm vs dashes. It required very many Ahri games to even notice that it can stop mobility skills. And then it required you knowing pretty much all the other champions kits, predict their mobility skill as well as the travel time and direction. In essence, casual players will not put ALL THAT TIME into something as small as this. So it got removed. Ryze could do a few different rotations when he had no cap on his passive. Ryze players that spent a lot of time (not casuals) playing Ryze, getting used to his combo rotations and so on were able to dish out 10 or more spells per passive activation. Riot's solution? Limit passive to 5. Oh Ryze is to weak now? buff his base damage Lee Sin was required to make plays for engages to be useful late game. That would require a lot of practice and time on Lee Sin. Do casuals spend a long of time practicing? no Ok, lets give Lee another way to use his ult. Ok, extra damage base on target's extra hp. Now kick tanks in the enemy carry and you did something gg Lee. Lee Sin players need to learn how to properly wave auto attacks in between abilities, and sometimes just 1 auto attack is needed and not two. But most of our Lee Sin players are casuals that always use 2 auto attacks coz passive says 2 auto attacks. Solution? Make the first auto attack restore 3 times more energy than the second, making it more clear for casuals that a lot of times, its better for just 1 auto attack between abilities. Casual players are players that don't have a lot of time to spend on LoL. They got clubs to attend to, work, maybe school or university, maybe even a family. But they can log in for a few hours per week to do like 3-4 games. They won't give a fuck if the game is competitive or not. They won't give a fuck that the "rankq" is the same as "normalq". But wait, couldn't premades just premade in every other mode EXCEPT ranked until this season? Well yes, but league was mostly advertised for its "ranked" queue. Most people that joined this game, wanted to play ranked quite soon. Actually, out of all the people that I knew irl which also started LoL, they all played ranked within like 3 weeks or so of getting lv30. While I never felt any initiative to really play ranked except for end of season rewards. Took like 6 months between me getting 30 and me playing ranked. And even then, I was the guy that was playing not 4 games per week but more like 5 games per day. And with all of this. With the entire riot's goal of making the game more casual. More accessible for the players that don't have a lot of time on their hands. I'm ok with that. I'm personally even OK with DynamicQ despite the fact that if we had a 1v1 mode or 2v2 mode I would've mostly play only that. What I dislike is Riot's constant focus on premades. Premades give them tons of advantages. And people like me that are generally solo players are given zero initiative to play the game. Like, there's no reason for me to keep on playing right now. And no, soloq wasn't what was keeping me here at all. Its just that starting with events that gave extra IP for more team mates, moving to dinamicq and then hextech also catering to premades. As well as my personal experience with premades in game made me hate them. So, with the last video, rito just made me and a bunch of other players feel worthless. Hence, a bunch of us quit. If the game was indeed fun, if the matches were "fair", if there was an initiative for soloq players. Very few people (mainly high elo due to very small pool) would've complained about dynamicq. But none of that happens so, we are in this situation. Its similar to the support position problems. Players generally feel bad when playing support as they have the least amount of gold in their team (so they can't build tanky or damage). As such, when things go badly and the enemy team is mostly winning, there's very little they feel they can do. And riot gives them no rewards for playing support despite it giving such a shitty feeling from time to time (as an salty 4 man premade ignoring and isolating you feels like). So, most players stopped playing support, and the reason why queue times are so long, is because there's not a bunch of support players. Which is very obvious at higher elos when it takes over 10 minutes to find a game. Few of them want sup role.
: Moba refers to third-person games in the style of Dota, LoL, HotS, etc. You can argue semantics if you want, but it won't change the fact that LoL and Overwatch are different gameplay genres.
http://lmgtfy.com/?q=what+is+a+moba&l=1 https://www.youtube.com/watch?v=U3kbiRqX_iU Totally not a moba /sarcasm its the same genre, just different camera angle >.< you get first person view instead of overview for the battle field
: Overwatch is not a Moba. While it has a some moba elements, it's still a team-based FPS. Their core gameplay is radically different.
Multiplayer game? check Online game? check Battle Arena? check how its not a moba? its a fps moba, not all mobas have to be the same style as league, its still a moba like, a cat is a feline not all felines are cats. a lion is also a feline, yet is different from a cat
Alleo (NA)
: If you don't want dynamic queue don't play it.
dynamic queue = the possibility to have more than 2 premades in your team there's is NO GAME MODE in this game where "dynamic queue" is not enabled so, the only solution is, well, you know it ;)
: Except that unlike Coke and Pepsi, LoL and Overwatch aren't direct competitors: LoL is a moba whereas Overwatch is a team-based FPS. While there's certainly overlap in their target demographics, both games have sizeable audiences they're never going to be in danger of losing to the other just because of the different genres. So really it's more like Minute Maid posting pictures of a Coke ambassador drinking orange juice.
MOBA: Multiplayer Online Battle Arena both overwatch and league of legends are MOBAs. So, they are direct competitors over players that like a "competitive pvp game".
: The real Reason Yasuo was kicked out of Ionia
https://www.youtube.com/watch?v=X7Eso1JcXp0
: eyebrows too thin
and nose nonexistent that's not taliah, the chara in the pic actually looks decent
majulito (NA)
: Assassin: Do you feel outplayed?
>Assassins are supposed to be about outplaying their opponents and catching them off guard ultimately killing their target. assassins are supposed to assassinate low hp targets (ie: katarina) or targets that build little to no defenses (ie: diana and rengar killing in under 1 second) anything else is not an assassin if they take forever to kill something also, assassins are not required to "outplay" that's a disillusion you have there. Just like adcs are not required to outplay in order to auto attack an objective
: > [{quoted}](name=DragonSin Wrath,realm=NA,application-id=3ErqAdtq,discussion-id=YlTcjEEf,comment-id=0010,timestamp=2016-06-07T04:12:41.295+0000) > > &quot;Riot wants the game to be a competitive&quot; do people honestly still believe that? I do. I think Riot has pretty good goals, generally. They just don't quite hit what they're aiming for.
"Riot wants the game to be casual" examples: -dynamicq for casual play with friends -ahri removal of charm can stop dashes in mid way (this was not something casuals were doing) -lee sin gets extra damage for kicking tanks -lee sin gets different energy distribution compared to before per auto attack. I believe it was 50-50 changed to 75-25 (again, helping casual players) -ryze's overload time capped at 5 spells which caused him to be totally underpowered and then they buffed the base dmg on his spells, which made him pick or ban in lcs now (again, buff for casuals) -kindred "nerf" to only be able to ult herself, another buff for casuals. Before her ultimate could have been used in many creative ways, now its just ult yourself ps-kindred will always be a she for me as you play as lamb (just like with yorik you play with yorik, not the ghouls) -akali more energy for q pop at lower ranks and i bet there's more examples on to why the game keeps evolving into catering premades and casuals 3 more days till i get my salary and can buy cs:go q.q
Asyde (NA)
: > [{quoted}](name=Noremac,realm=NA,application-id=3ErqAdtq,discussion-id=hRnobRQW,comment-id=00150001000100000000,timestamp=2016-06-06T14:52:40.115+0000) > > I agree, but what difference is there? Udyr can be just as tanky, but can do more damage than Leona, so wouldn&#x27;t Udyr be better at it? As an Udyr main, the problem is he is easily kited and I think Leona brings more to the table in terms of peel and CC. Udyr doesn't have much engage unless hes able to get within melee range. Udyr's stun is all he has, it's short, and can only be used on the same person every 5 seconds or so. Not saying it couldn't work, but I think he would struggle to be useful for anything until the jungle comes to gank. Maybe go full tank and run sprint flash and you could have some decent engage/disengage.
leona brings engage. full massive head on engage she;s one of the best engage champions in the game
: Teemo's blind does a nice damage if built right and Teemo has amazing poke what?
cool, you got a blind, what will that blind do vs: mf, ezreal, sivir?, etc nothing because you will never be in a position to hit them so, you will use you blind for the rest of their team. In which case, there's very few font liners which will care about blind. And that's the problem with teemo. And ADC is picked for taking objectives and team fight powers. Both of which teemo lacks. He might be good at taking objectives is build like a classic ADC, but then his entire kit gona suck. Teemo's selling point is very strong 1v1 lane and boobytraps on the battle field that also offer vision. Both of which is nor required nor needed by the adc role
: Teemo could play ADC just fine, he basically is a ADC when he goes top
i'm afraid he can't play adc fine. Look at what adcs provide late game: massive damage from high range -> cait massive poke -> ezreal massive mobility and damage -> lucian press button to win: sivir, ashe, mf etc teemo won't ever be able to compete with a real adc
arc95 (NA)
: > [{quoted}](name=dapcutscene,realm=NA,application-id=3ErqAdtq,discussion-id=hRnobRQW,comment-id=000b0000,timestamp=2016-06-06T00:56:41.032+0000) > > can&#x27;t tell you how many times I&#x27;ve beaten people like you with that build. Highest win rate build just fyi. you gold... I said bronze for a reason most bronze Dravens don't play well... and the ones that player Tyler1 build... try to mimic Tyler1(who was master tier) and just cant its a fairly mechanic intensive build with a difficult champ and it doesn't pan out well in bronze...they usually waste/forget about {{item:3139}}, and waste Youmuus... mismanage spinning axes, blow through mana with W, never call back ult etc most bronze players can handle Draven with basic build.... but with an active intensive build they fall apart also I wasn't being totally serious with my comment it was more of a joke... because good Draven's exist in bronze( but most right now are Tyler1 mimics) :P
>in bronze...they usually waste/forget about , and waste Youmuus... mismanage spinning axes, blow through mana with W sounds like me on adcs, and i'm plat ;)
: what's weird is the people that think if you don't pick the typical champs for their roles you are bad/trolling. I've seen all kinds of weird combos, and sometimes they are trolls, sometimes they are amazing.
But sadly, Teemo doesn't work in that role. To begin with the champion is a niche pick that is very difficult to pull off in teamfights and late game. And to end with, ADCs have second lowest exp rate in the game together with supports. Unless said teemo player was a smurf main teemo that's at least 1 entire division ahead (as in, gold 1 playing in roughly silver 1), or 2 division ahead. He would have most likely lose the game (assuming they played seriously, which with ghost ignite as bot lane adc teemo, i'd doubt that). Ofc not all by himself, but its difficult to win a 4v5
RoodToob (NA)
: Pros hate it, and diamonds hate it. They are the groups that have been negatively affected, people in plat or lower that don't like it have one of these reasons : * unsatisfied with how the ranking works out, as in they're rank means little (from what I've seen, this group isn't the ones flaming, just annoyed) * they have gotten extremely unlucky with how many premades (this is very little people) * They had one negative experience and blame the whole system * They found an excuse as to why they can't climb * They jumped onto a bandwagon * "My favourite pro hates it" Matter of fact is, in plat and below, you can still carry premades and against premades. Very little premades play organized here, just a few solos on Skype together. Of course this is more the case in bronze than Plat, but as a plat player, I've carried 4 mans that weren't doing well like I've carried against them.
reasons for people in plat and below to dislike dynamicq: oh, it gives premades another advantage while shitting on solo players, like hextech and ip weekends and s ranks and voice communication + coordination and more friendly environment for the premades (While generally the solo player is being left on his own by the other 3-4 premades) riot is constantly shoving "premades advantages" in order to get people to play together. And that's why I've quit after the "round table" video. As the table was not round at all, everything was centered around friends and premades. Nothing about individuals. And that was enough of me waiting to see a sign that solo players are actually respected. They are not, as far as riot is concerned, we are trash to band aid their beloved premade teams
: @op so riot having hundreds of thousands of players that don't complain about no solo Q is more then a few hundred crying to have SQ back on the forums? @riot please sell some type of math lesson in your shop or stats course so people can learn.
> [{quoted}](name=Niykee Heaton,realm=NA,application-id=3ErqAdtq,discussion-id=l0Z4lTMI,comment-id=0003,timestamp=2016-06-03T12:54:20.458+0000) > > @op > so riot having hundreds of thousands of players that don&#x27;t complain about no solo Q is more then a few hundred crying to have SQ back on the forums? > > > @riot > please sell some type of math lesson in your shop or stats course so people can learn. look at it in a simple way: if the community really liked and loved dynamicq, then when riot would've released soloq together with dynamiq, soloq would've barely been played. And eventually all players would have moved to the much more loved and liked dynamicq. The reality is, riot understands how hated their system is, and if they were to release soloq, their beloved dynamicq which they have been trying to force down people's throats for over 5 months would have as many players in it as the old dominion. Only a handful of people would have played that. The dynamicq rank would've became a "joke" and everyone would've grinded soloq for their rankings and so on. That's why even in that stupid video they say "we realized we can't bring soloq back". Because patch after patch, even with almost every single other game mode killed, the dynamicq of this year still has less players that it did last year in September. Sure, it still has 3-4 months to "catch-up" but it doesn't look like its going to happen.
: > But the fact of the matter is there's far more evidence that the majority hate DQ, than there is that the majority like it. We, the public, have far more evidence that the majority hates DQ. Riot has access to more data than us, and they say their internal data contradicts what's publicly available. Now you have 2 choices. You trust Riot, or you think they're lying. If you think they're lying, you should stop playing the game and supporting the company, no matter if you love or hate DQ. > Queue times themselves are proof that the population is dropping/far less people playing DQ. Absolutely not... It's only a proof that there is an imbalance in the lane preferences. There could be only 10 people playing LoL, if they are 2 of each lane, it's still good. There could be the entire population of Earth playing LoL, if there is only 2% of Supports, you'll still have issues. Allowing pre-mades complicates the puzzle of assembling a whole team a bit, but the root cause is still the lack of Supports. > if you don't think there's anything wrong with DQ you're either dense or a troll Well, nobody's thinking that, like, at all. Not even me, as a fervent defender of DQ. Not even Riot themselves. Have you watched the video? O_o We all agree that there are problems with DQ, that's not the difference between you and me. No, the difference between you and me is that I still think that DQ is fundamentally a good thing, that it has useful properties, and that we should try to resolve the problems. You, on the other hand, think that DQ is fundamentally a bad thing, and you use the actual problems as pretexts to ask for the Queue removal. So obviously, people like me just de-bunk your bad pretexts, and nobody is actually discussing about the real issue, which is "Is DQ a good or bad thing, in principles?". Not the actual current implementation, but the philosophy behind it. I made numerous posts about it, and it was never well received. But if you want Riot to remove DQ, you need to stop talking about technical issues, and you need to challenge their philosophy that a DQ Ranking is representative of a "good" LoL player. Everyone has a strong opinion on that, but nobody is actually debating about THAT, and yet it's the only debate that should matter.
"You trust riot" ye right, as if riot hasn't lied before lolz look, i'm a solo player and i don't really HATE dynamicq. To be fair, i don't care about it. But i've uninstalled the game after the round table video. Why? Because solo players aren't wanted. Riot only wants premades, and teams and friends. They don't give a shit about solo players. Premades have advantages for being preades and just from that (voice communication) and its huge. But no, almost every month or so, premades get more stuff. While solo players are ignored. Riot made it very clear: they don't want solo players and that's why i'm out. DynamicQ was just another way of "here, PREMADE POWAAA"
: No they havnt stolen art. Claiming so is 100% completely wrong. They have used ideas from culture like medusa, but they did not steal artwork created by another company. The fuck are you even talking about. This thread is about someone else literally stealing artwork that exists inside of league of legends which is an entirely different thing than using ideas from myths and legends.
coz allien vs predator sure its a myth and legend, or like that hero from dota released a while ago admit it, league steals from other shit to. And other stuff steal from league too. You know what, in real life, people sing other people's song for money. And you know what? They don't get sued. Why? Because imitation is the most sincere form of flattery. Those people truly believe that what they copy is very good. So, instead of waving your originality stick. How about you be proud and happy that other companies are copying the game you like? It means that at least that small part of league is actually good. Or you can shove the originality stick back in your ass and complain some more ;)
: LOL YUGIOH Have you SEEN the bull that is Pendulum Summoning??? Was that supposed to be a joke that Yugioh is somehow more balanced than Dynamic Queue?
pendulums lose really hard to xyz from infernal abyss and even to other stuff like mermails. heck, did you even see the brokness of blue eyes or dark magician deck? pendulum is like, the least of your worries haha
: So which deck do you wish to face? My Legal Armed Dragon deck or my illegal double chaos emperor dragon and black luster soldier envoy of the beginning Deck? I don't even know the location of my cards anymore sadly :(
I'll use Inferno Abyss with Silent Sword's Man and kick your ass ;) youtube it in case you haven't heard of that
Sahn Uzal (EUW)
: Thinks*
look, another gramma nazi you should hang out with my ex, you 2 would be perfect for each other
Sahn Uzal (EUW)
: Friendly Reminder:
Look, another person that things the new champion select = dynamic Q Such a genius ;)
: I think this is a fantastic idea and could reduce toxicity too, for example if you see that you are on a team with a premade of four, you would be more ready in the case that they collectively troll/flame and thus be less tilted from that.
they removed the ability to see who is premade with whom back on s3 on purpose its not coming back, just like soloq
Droogzy (NA)
: I do agree with you on that, I threw Dominion in somewhat humorously, but the point being, they're acting like suddenly people got an urge to start playing more ranked then before because of Dynamic Queue, when in reality, its because Riot is shoehorning everyone into ranked. You can either play ranked and get LP or just play non-ranked which is the same damn thing but with no point. So why play the non-rank over the rank which has some incentives, granted really shitty incentive, but some nonetheless. The fact that they're trying to tout more people playing ranked than before is extremely laughable when you consider they've eliminated some of the other options for play-lists. I used to do nothing but team-builder, but now, what are my options?
-> the uninstall button in control panel. I liked the design of it so i've chosen that :D
: Called out "League of angels" for stealing artwork from LoL. Mods Deny it. Players Defend it
And League of Legends stole art work from the old Greeks (medusa, centaur), even from the bible (angels, fallen angels, demons). Yet I don't see anyone losing their shit over it. Get real. Most things are copy of a copy of a copy. Close to nothing is original. Not even what riot does. Rengar and Kha in particular are copies of alien vs predator. Even their abilities and looks are meant to resemble that >.> Get your originality stick out of your ass already. Especially in gaming, everyone is copying everyone else.
Elikain (EUNE)
: Honestly at this point, anything other than: _**"You're right, we fucked up. Here's your SoloQ back boys and 10 000 complimentary RP for the troubles this has caused you"**_ is a FUCK YOU - according to the majority. Everyone already knew the outcome. At first there were speculations that SoloQ won't be coming back, then after a period of silence Riot did come out and tell us that it's unlikely that it SQ will ever be back and now they've said it's not going to be back. Instead of getting over it, people have nurtured their shitty attitudes knowing full well that this way would come eventually, intentionally pushing themselves over the edge.
I just want them to give solo players a reason to play this game. Right now premades get everything: better environment communication advantage favorable match-making not being the target of premade seclusion (such as when there's 3 or 4 premades, the solo players in their team are usually left to the fishes) extra rewards from hex-tech with a higher chance of getting them extra IP on special weekends what do solo players get? nothing So yeh. Players are starting to be pissed off, more and more. Especially when riot keeps on masking that "we reduced toxicity" with the real frustration that builds when a player is having or facing a lot of premades. Ofc "you reduced toxicity", as premades won't report each other fuck darn stupidly obvious.
Oy Vey (EUNE)
: I'm only silver but I really like Dynamic Queue. I can finally play ranked with my girlfriend AND my best friend. I don't want to play without my girlfriend, but if I don't queue with my friend I don't know what kind of support player I'll get. Now I finally don't have to stress about it anymore. Sure, there are people who are being boosted like hell, but I'm happy that RIOT has enabled me to queue the way I want to. :)
yeh, its not like you could've done this before in normals, draft, aram, TT and ex-dominion ;) the reason people are pissed is because ranked was the only place that was special in a way were premades didn't have a huge advantage. Now they have it everywhere. Its like adcs are getting playing in all roles. The other players (mages, assassins, tanks, fighters) aren't happy with adcs taking all roles. but adc players go: "well, I'm happy that i can finally go adc, with my adc girl friend and my adc best friend top laner <3"
Meep Man (NA)
: I'm a solo player and I have seen zero difference in my games from before DQ was released and now. Same people. Same games. Same problems. I go Bot before, likely against a Duo, I got Bot now, likely against a Duo. Maybe Im a snowflake in the population who isn't affected all that much die to luck, but, to be completely honest with you, the entire Solo Queue argument just looks like the same thing any toxic community would do when the system changes and that's blame the change for their problems. Big surprise. Now if you excuse me, instead of being a huge bitch about everything Riot does, Im gonna play Ranked and try to win my games. Im gonna get good at this game and, instead of nitpicking through every small detail that could possibly come up in the system, Im going to blame myself for the loss and learn from my mistakes. EDIT: And yes, I want someone to come and tell me how you can't do this in the game anymore. Try me! Hit me with your best shot.
Your girlfriend is telling you: don't cheat on me and I'll love you forever i won't baby, i only have eyes for you, i promise what you do: fuck every other chick you meet in the next 3 months after 3 months: baby, I've cheated on you and will keep on getting laid with different girls every night, will you still love me? hey, you listening to me? baby? http://static1.comicvine.com/uploads/scale_super/13/134077/3574140-yuno.png yes love, and i'm totally ok with it <3, ah don't mind the axe, its not here to cut though your skull, promises ~
: So, instead of saying "You're wrong", tell me why. You don't provide a valid argument, nothing I can argue back against, so tell me why. http://66.media.tumblr.com/56502356f03485fd4b556dd90f54b2ac/tumblr_inline_nv3e8gR8eQ1rgcqb0_500.gif
>So, instead of saying "You're wrong", tell me why. You don't provide a valid argument, nothing I can argue back against, so tell me why. there's no reason to play as a solo player. Everything is worse for you. Atmosphere, rewards, match making, premade abuse, isolation. If you are a masochist, keep on. I'm out
Rioter Comments
: Yeah, no, tanks are still in a good place. Especially when they don't even need to be fed to turn a game around completely. If you're dying in under 2 seconds against an enemy AD then you've done one of the following. 1. Engaged an enemy without an ally. Solution: Stay with an ally. 2. Overextended without vision. Solution: Purchase pinks and place one where needed. 3. Overstayed your welcome after a successful fight. Solution: Return to base after a successful fight that results in the team securing an objective. 4. You were ganked successfully by multiple enemies. Solution: None, it happens. No matter how cautious you are. 5. Engaged a fight without your team being ready. Solution: Ping when you are about to engage and then go in, but make sure your allies have their uits. 6. Died while warding. Solution: Farsight is a good item for safe warding if you are unable to place regular wards down.
>You were ganked successfully by multiple enemies. Solution: None, it happens. No matter how cautious you are. Correction: read the map better next time, if you don't have vision of 3 or more enemies, you are very likely to get ganked by the enemy team.
Vessa2 (EUW)
: >naruto already started a new series for example, called boruto. same thing, Boruto is just "that Naruto sequel", there are too many story strings attached, not that i'm saying the movie will fail. I don't think Japanese quite understand the concept yet, didn't they send a blood soaked Katana to Disney as a message to do not cut their movies. well.. their movies ARE too long. So the jokes on them i guess. So the Boruto movie, translated to common sense language is basically a 3 hours long "Jaws 14", and the audience hasn't even seen the previous 13 movies, and the first two questions i would be asking myself would be "where the heck are the previous 13 movies" and "who the heck are all these people (Sakura etc) and why should i care". Hollywood execs are probably asking themselves the same questions. >no interest in the audience the movie was targeting Precisely. Or they could port Naruto and get all the audience they want. so why the heck are they not doing it. Its beyond me. Meanwhile Hollywood is porting Rapunzel and Snow Queen ten times a year and gets rich.
naruto's story is 700 manga chapters. They can't just port that in a single movie. Maybe as a set of 8-10 movies. Maybe even more. Making that many movies would require about 5 years or so. Are you going to take a huge risk and dedicate that many resources (the time is the biggest issue) ? Or would you just make a video about Rapunzel, which is a story of like 200 years old and has the length of a single naruto arc. Time/$ => don' make naruto is the logical decision from a business point of view.
Dextix LT (EUNE)
: When making anime into a movie or a book into a movie or a mange into a movie you can capture enough ffor the story to make sense. That is right. But not everything that is important. You misunderstand my point about the cosplayers. Yes, actors and humans can dress up as certain haracter, it doesnt mean they can become them. Voice actors are not "acting" voice is only a single part of acting. Facial expressions, movements and many other factors influence live acting. And yes, fantasy elements can be used. Again star wars. But movies still keep everything relatively realistic, something that we can relate to. Anime doesnt do that and takes on more riddiculous premises. Because the whole dragon ball series, despite being good, is firstly just too long and too riddiculous to make into a movie. And no, lelouch is not egocentric. He is a really complicated character. Through the anime series you can see him changing. You can also see his reactions and feelings towards some actions or characters. You can see his conflict and his fall. He is a character that people love and hate at the same time because of his ideals and because of his execution of those ideals. You can mimic his voice, and his looks. But can you mimic his presence? The commanding presence he has? Can you mimic his change from everyday lelouch to black mask? Can you mimic his ever changing two face personality? With enough skill it probably can be done, at least some parts. But to find an actor that would get everything just right, is near impposible.
humans gesticulate and communicate more than animate characters though body language. If only you were paying attention to it. Including facial expressions. I'd suggest you looking in the eyes of girls on the street (and their face) while going to school/work for a month. You will see some are sad, some are happy, some like that you look at them, some are shy, etc. And I really don't see the the difficulty in playing masked lulu-chan vs every day lulu-chan. Most actors play a lot of different of characters with a lot of different personalities. They are payed to do that and they are doing it properly. Tbh, its insanely easy to simulate "switch personality", like really, all you have to do is change your act and bam, done. And its not hard. You just need to find an actor that resembles lelouch in terms of appearance. And that's it. Take Johny Deep as an example. He played: over 30 different characters across his actor career, not all of them were they same personality settings. Fuck it, Lelouch was voice acted by the same actor for the entire anime. That guy was able to switch between personalities without a problem, anyone could do it. Also, movies are not filmed in a day. They take time. They film scenes. Even if the actor requires time to switch from one mood to another. They can simply film several different scenes with one personality and then later use the other one. Lelouch is one of the easiest characters to act as, tbh. As his gestures and everything are fairy limited. Compared to that, Suzaku would be much more difficult and would require a lot of computer editing. Both robot moves as well as normal ones.
Vessa2 (EUW)
: yes, thus i think anime makers are simply trying too hard. They should just port canon Naruto to movies and get rich and that is all. Or make a new IP directly to movies, they certainly are capable of that.
naruto already started a new series for example, called boruto. Featuring a movie and soon a new manga starts about it. That movie could be ported by hollywood instead of it being purely animated. They didn't do that, so I'm assuming there's no interest in the audience the movie was targeting (everyone that has read naruto or watched the anime)
Dextix LT (EUNE)
: Oh yes it is possible. However it is incredibly hard. It is possible to convey an anime into movie lenght, just like it is possible to do with the books. However, the overall story suffers because less details can be shown and have to be ommited to fit into the time frame. Even some of the longest good movies such as Lord of the rings had less content than the books. Voice is onlt a part of a character. The looks, and presence play an important part. You wouldnt get anyone to play mustang, and especially not LeLouch. Both of them have presence, their exclude a certain aura so to say when they are on screen. And yes, while looks and even voice can be replicated to an extent, to have the same presence is hard. And your avatar comparison doesnt hold up as it was not really an anime adaptation (iff you are talking about the aliens one). And yes, cosplayers dress up in costumes. But they are not characters. Dressing up as a character, no matter how close you are to it, does not make you be them. Again, it comes down to the presence that the character has and to the little details that make the character.
>It is possible to convey an anime into movie lenght, just like it is possible to do with the books. However, the overall story suffers because less details can be shown and have to be ommited to fit into the time frame. Even some of the longest good movies such as Lord of the rings had less content than the books. Watch Kara no Kyoukai. Japanese anime put into movie sequence, 7 movies + ova + "future overview movie" that's basically a "what happened to the characters". You can capture enough if you want to. People will LotR could be even more true to the book if they added like an additional movie to the series for more screen time. My point regarding cosplayers: they show a normal human can make up and dress up to look very very very much like anime characters. This means, actors could do it too. Especially given enough budget for costumes. And as far as "acting" as anime character. The voice actors are already doing that. My point about Avatar was that movies can feature "fantasy" elements like "shooting energy beams" of dragon ball without looking "out of ordinary" if done properly. And I don't see any issue with playing as Lelouch. Its a simple egocentric character. His "actions" are fairy limited as he just stands there most of the time and waves his hand. And again, the voice actors already played lelouch just without the gestures >.> which can be done after a few play attempts.
: Youre right, Hollywood has cash to burn, and the Japanese film industry not so much. and vice versa in the anime industry. But stats show that there are more readers of Manga worldwide than there are of american comics, so Hollywood potentially has the market to produce a high budget film, they just need to know they can get it looking right. Thats the way i understand it at least, but its probably far more complex.
I'm willing to bet there's some economical laws about copyright that gets in the way. But the thing is, there's very many different types of manga and anime out there. So, you won't really know what the movie should be about. And then there's originality and cannon viability. Ideally, you would want to work with the author of a popular show, such as One Piece (I'm not watching that), Fate series (which are kind of milking people right now, but still works), Tokyo Ghoul (I assume that's popular atm) or Death Note. And then either put into movies some content that was already shown in anime -> but this fucks over the originality point and causes your sales to drop Or create new content -> and in case its regarded as filler your sales will drop again So, that new content has to be relevant to the story. And even then, your target audience needs to have background knowledge of the series. So, if you add all of that together. You realize that in order for a successful anime adaptation, they need to pick up something that's new(fresh) and make a movie out of it in coordination with the author. And that's the difficult part, as its hard to see from the beginning what will be very successful or not.
Vessa2 (EUW)
: There are no "nonsense" events, there are just events. Sure they might have differently perceived importance, but that's just that - an opinion, not actually what is happening. And as said, lots of shows do not have any plot at all, yet are not perceived as fillers. Anime relies on story, characters and realism, things that make it strong, also make it difficult to port. If you can't see the connection, perhaps another example, all the movie prequels and sequels suffer from exact the same problem, once the story is told, there is nothing more to say and that is what a filler is, they actually have excellent stories, its just not what the viewer expects or is interested in. Which is actually **exactly** what anime is -- a 1:1 manga copy&paste. This is a concept that works. Why they are trying to port fillers to movies is beyond me.
nonsense events such as: random CSI team solves a random murder. Next episode, the same thing happens. Next episode, the same thing happens. Next episode, the same thing happens. Its the last 2 episodes. Ok, lets build some character and give the mysterious main hero some background. That was pretty much the entire 12 episodes of one of the CSI shows. Constantly solving navy cases and only towards the end the story plot moved anywhere. As well as in the first 2 episodes where new characters got introduced. And we have "anime movies" out there. As in animated show put in movie time length. So, its possible to convey a story with just that time to spare. Similar to how star wars did it, you divide your story between movies :D A lot of the animes are based on visual novels or light novels. Which could easily be told in about 3 movies or so. With each moving having a length of 2 hours. You could easily cover 6 hours (which is even more than a 12 episodes season)
: Evanescence is cool. I haven't even heard of any of those other people lol. You might like Haunted by T-Swift. Sounds kind of like Evanescence.
nightcore = remixed songs from various artists. There's like a version of every song out there. I might try, shall I guess you are a big Taylor fan? Oh, and while I try that, you could look for "hope of morning" for icons for hire xD
: What kind of music do you listen to?? She has a lot of good songs!
its a matter of taste. Its not that her songs are bad, I don't don't like em ^^' like some people don't like certain types of food. I'm listening more to nightcore song versions, evanescence, some celtic songs, icons for hire, skillet, nightwish, etc my tastes are a bit different from other people's
: I have no clue who your cartoon people are, but Taylor is bae <3
she is very pretty. To bad I don't like her music. But looks wise, she's quite beautiful and will stay that way for a few more years :D unless she goes miley stupid crazy way, gets a mohank and pretends to be a slut. Then that's about it
Vessa2 (EUW)
: The opposite is the case. Anime characters act like in real life, they have emotions(over the top yes, but thats a property of all movies) and have their stories to tell. Cartoons are completely nonsensical and don't even respect physics. They are just a concept. Which is why they can be made into a movie so easily, because there is nothing to convert. You take spiderman, make a story, and sell it. This is why you can run Simpsons for 10 years and every episode sets the setting back to default. Anime is centered not only on visuals but on story as well, and losing the story loses part of its appeal. A movie is basically a giant filler, and fillers are hated. To make a successful anime movie is easy too, just combine the episodes containing plot and sell them. In essence, anime is already a movie adaptation. Which is why it is so addictive. Star Wars does it, and making sick money. The question is what is the difference between filler and story, if the OP is able to answer that - he will get rich.
filler vs story -> filler gives nonsense events while story is moving the plot forward everyone and even their cat knows that like wise, most american tv series that are succesful have the plot of: a doctor/lawyer/special team force/super hero/nerd/alien etc working with law forces solving cases and in like 10 or so episodes per season, the plot doesn't move at all
Dextix LT (EUNE)
: Sorry, but what you are trying to do is not exactly possible with many anime. 1. You see, the main thing with western comics is that they still retain a realistic feel so to say. Batman, superman, or any other hero, despite having sci-fi fantasy or other premises still retain realism, even the most fantastic of movies such as Star Wars retain some realism that we can all observe. Anime and manga on the other hand immerse in the fantasy that they have created. And more times than not it will be impposible to make it into a movie. They just create worlds that are simply riddiculous and work in an anime, but wont work in a movie. Lets take Kill la kill for example. I really doubt you could ever make it into a satisfying movie. The same goes for something serious such as Code Geass. Even those anime that are references to old school movies such as Black Lagoon will most likely not work as a movie. 2. Realism is not the only thing that prevents anime from being turned into movies. The other, is drawing style and emotions. In most anime, the characters faces are clearly defined and their emotions can be clearly seen. It is especially made easy with the style of drwaing big eyes to characters, because they give the most information. Human faces on the other hand are more subtle, and it is harder to pertain a certain emotion that was in the anime. 3. Characters are not easy to transfer into a movie. It is a twofold problem. Again, the art style adopted by anime and the personalities they have are hard to transfer into a movie. You simply cant make a human character look like an anime one. Even thought Scarlet has shown that she can be simmilar to kusanagi. She still cant embody the same character. She can be simmilar, but i will simply not see her as the character, unlike with someone like batman or joker who can be embodied by actors easily. And for personality. Lets take someone like LeLouch. How will you ever pertain his personality in a movie? There is simply not enough time for that. He is such a complicated character that is both loved and hated at the same time. To pertain the same personality would be near impposible for an actor, even a good one. 4. Movie lenght. Even the shortest of anime series span somewhere around 4 hours. For movie that is too long. In the anime you can have entire episodes for character building. It can take half an hour or even more. Such things do not transfer into movies so well. In the current comic book movies, everything is fast paced, character building is minimal and restricted by time. It also helps that most people know the superheroes and what they would do. Anime is different in that regard. It is not as fast, most of the time it has in depth character building and most people dont know the characters before going in. What you are trying to do is commendable, but i seriously do not think it will work. It can work in some cases, but those are rare. Its the same as we have seen with video game movies. Lets take doom for example. Did you know a movie was made based on doom? Yea. And it was nothing like doom. Doom was a simple game, one mans fight against the demons of hell. The movie tried to be a drama, something more than just midless killing of demons. And that is wwhere it went wrong. Again, it shows how a premise of a video game if tranfered into a movie could be considered stupid and thus changed, but then completely ruining the movie. This is my opinion at least.
there's anime movies too ;) - so, its possible to convey it into a normal movie length and anime characters are "voiced" by human actors ;) -so, its possible for human actors to play the characters and we have really scifi movies -avatar, so its possible to create an entire new world just as "immersive" The only difference is the actor quality and budget for movies based on comics in NA vs those in Jp or China or Korea. As for "humans can't look like anime characters". We have cosplayers, some of them very good ones: http://static.zerochan.net/Dark.Sakura.full.1065554.jpg and https://40.media.tumblr.com/c06a211d1e6b1b30eff7920bf4234698/tumblr_n9f05mAaBw1s2jn44o1_500.jpg get pretty close or http://i374.photobucket.com/albums/oo187/theoneandonlyhaku/Cosplay%20Gallery/14389__448x_cosplayelectgallery-27.jpg vs http://i899.photobucket.com/albums/ac199/wittlebunny101/Decorated%20images/Fate-StayNightMordredComparison.jpg and ofc, someone that didn't even fucking try http://img.ifcdn.com/images/ef1a696a07e15bb951426441f8b10ca827de8ab9af9c9db18c3f0566fb6dcee9_1.jpg so, its possible to get anime look a-like humans irl Taylor Swift looks very much like Saber for fate series. And she ain't even cosplaying as others. Or https://scontent-frt3-1.xx.fbcdn.net/v/t1.0-0/p320x320/13321727_607317609427473_7116052699694683265_n.jpg?oh=18874b9bfdf4f4f784f04892bfe68901&oe=57CFEF25 as Jeanne from fate series There were also 2 or 3 amazing cos players for the last league meeting about a month ago. One for Katarina and one for Riven. Very very good ones. But only liek 2 our of 300 entries :)) edit, and that girl is really amazing https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-xtp1/v/t1.0-9/13265842_1560249750942023_5819599983681291048_n.jpg?oh=6084945e04ffd8bb9263f1757201337d&oe=57E16327&__gda__=1473471745_c3d0fee538549274c09922ff61d5f2ee vs http://static.zerochan.net/Joan.of.Arc.(Fate.Apocrypha).full.1691099.jpg
: Calling all Anime fans (I kinda need your help!) :)
Hollywood is above the japanesse (or asian in general) movie industry. That's why the American comics get good movies, while Japanese ones don't. The same way japanese anime > american anime
Wygol (EUW)
: When the ADC is being a bitch and the support wants blood.
Why do so many people like the hbo's version of pornhub and don't just go to the actual website?
: > [{quoted}](name=Derpyon,realm=NA,application-id=3ErqAdtq,discussion-id=LgvFIlaa,comment-id=0001000000000001,timestamp=2016-05-30T11:02:09.783+0000) > > Its sarcasm,comparing what broken horrors AP yi were with some broken champs now AP yi wasn't that bad, just broken. He wasn't even op, his playstye was just q w r q w q w q w, which was sort of ridiculous.
: You must be new. Yi was far different back in season 2.
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Serika Zero

Level 49 (EUNE)
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