TehNACHO (NA)
: Okay let's be real, who honestly likes playing against X champion?
{{champion:16}} {{champion:350}} for the same reason: too much heals with 0 payoffs. They never run out mana, but they make the entire laning phase uninteractive.
: Can we finally buff Braum now?
The supports you mentioned are countered by Braum, because hard engaging on Braum is suicide. Braum is countered by poke heavy champions. Braum's problem is that he doesn't mix with every composition well, but that's not something you can actually alleviate by buffing.
: Fiddlesticks point-and-click fear is good and deserves to stay, here's why:
His fear is ok as it is. He was supposed to be a utility mage jungler in the first place. His fighting capabilities prior lv6 are not that great. His point and click fear was meant to keep aggressive and duelist junglers in check and as a form of anti-engagement measure. It's not a good engagement tool at all.
: VERY unlikely.
> [{quoted}](name=Jennifer420,realm=EUW,application-id=3ErqAdtq,discussion-id=sOgTTMF0,comment-id=00000002,timestamp=2019-10-18T07:04:35.711+0000) > > VERY unlikely. There were news about some reworks of the AP items during the summer. They'll likely releasing them during the preseason.
: Senna the Support adc.
It's another "can't think outside of laning phase issue". Duo mage is only good at laning and killing. It's all fun and games without an ADC until it comes to towers.
: Unpopular opinion but it needs to be heard
Unpopular opinion for an unpopular opinion: why are we still talking about Assassins, who can only guarantee one kill, but disregard the fact that e.g Vladimir barely takes any skill and can do teamwipes? Honestly guys you need to start realizing the game isn't only the laning phase. As for the rest: looking through all those years there was usually a meta defining how the game is played. People bitched about the ADC meta, the Tank meta and right now the damage meta. The thing is, we have 100+ champions, so it can't really be avoided at this point that some champions will be played more than others, defining the meta. Some take more mechanical intensity, others more strategical insights and some champions are only made for lolz. The problem starts with that you want to make high skill cap champs to be easier and champions (looks at Teemo), who were supposed to be memes at this point, to be relevant, disregarding the fact that they are usually extremely toxic if they are allowed to be relevant. Also Riot doesn't do major meta changes during the season, because people are usually adjusted to it at that point and new champions, balance changes can also do minor shiftes in that said meta. I played HotS, I know what it's like when the meta is stirred up every two week and it's impossible to adjust to it and in the end you will just stop adjusting to it and playing the game. And metas can be good for some and bad for others. It's always going to be like this, but the game needs to evolve if it wants to stay relevant.
: It has dual scaling and more impotently it gives sustain on her. {{item:3146}} > {{item:3115}} > {{item:3124}} gives her a 60% win rate in high elo, so building those three items on her technically isn't wrong.
> [{quoted}](name=Linna Excel,realm=NA,application-id=3ErqAdtq,discussion-id=WAky5Qjg,comment-id=000900000000,timestamp=2019-10-15T22:31:07.087+0000) > > It has dual scaling and more impotently it gives sustain on her. > > {{item:3146}} > {{item:3115}} > {{item:3124}} gives her a 60% win rate in high elo, so building those three items on her technically isn't wrong. It isn't, but it will render her early game extremely weak, because both Gunblade and Nashor cost a lot. People have more success pulling the Kai'sa build on her.
: Does anyone simply hate Kleptomancy at this point?
Hot take here: ranged champions just don't have any advantage over melees currently other than this. A lot of melees have now some sort of gap closer ability, which just makes kiting hardly possible. Lots of runes have built in disadvantage for ranged users and Klepto doesn't even give too much advantage. Unsealed Spellbook is nerfed, because actually in terms of strategy it is the most superior rune and it basically has no restriction, so everyone can use it. Just decreasing your CDs on spells and having access to every spell is a big thing.
: Is Kai’Sa ever going to get meaningfully changed?
Just revert her AA range back to its original form, so she is forced once again to use her Q for laning more.
Barso55 (NA)
: Make dark harvest viable again
When it first appeared it was basically a jungler rune, because it enhanced the ganking/clear potential of champions. Then it got reworked into a really oppressive rune, which basically outshined Electrocute in every aspect (there was a period, when Electrocute was never taken). Then it got balanced into something like this. It returned being a jungler rune, because gank heavy champions can stack it efficiently. It's a feast or famine rune, because if you get ahead it is better than Electrocute, if not then it falls extremely off. Considering that Electrocute is harder to proc off an the stackable nature of Dark Harvest, let's just keep it this way. Currently those champions can take this as well, who want to enhance their poke potential, however they can't reliably use Arcane Comet or Aery, because the Comet without some sort of CC is only useful until they start buying boots and Aery is only good as a damage source until mid game.
Cdore (NA)
: What I don't understand about conqueror...
I don't know where all this stuff about ADCs countering tanks come from, because quite many of their items are directed against them. ADCs were meant to keep Juggernauts at bay, because most of them can't even get close to the ADC without them being torn apart. The thing is: Juggernauts were always meant to outdamage and outsustain everyone (here comes the big if) IF they are close enough. Most Juggernauts don't have reliable gap closers. Regarding Tanks: I don't see why they would be unviable. Many of them can bully a lot, but Juggernauts are their inherent counter. In terms of mid to lategame tanks are always better than Juggernauts, because tanks are more reliable at fight initiation and generally disruption, than Juggernauts. They have awful laning phase though, but that's mostly because they don't scale with either AD or AP (with the exception of some).
DreamerP (NA)
: Protobelt?
Because your understanding is wrong. It was never supposed to be taken by immobile mages. Sure they can use this, but that dodge doesn't really going to help them at all. It was supposed to be taken by mobility oriented AP users.
: So am I an idiot or is eyeball collection worthless?
Here's the thing about Zombie Ward: it's usefulness is actually hardgated by the enemy team's performance. Why? Because at low elo people don't tend to ward. I used to run this rune when I was still at Silver elo and sometimes I barely got like 2 stacks, because the enemy wasn't warding at all. And you need Sweeper for it, unless you are an AD Assassin or simply a Duskblade user to destroy wards. Ghost Poro is good, but you run it mostly for the vision, not for the extra stats. Basically saying these two options were mostly made for Junglers and Supports, who are more vision oriented.
vyoda (NA)
: Yes! It used to be only 350 for the starting item (you could start {{item:2031}} ), I don't know why they changed it
> [{quoted}](name=vyoda,realm=NA,application-id=3ErqAdtq,discussion-id=gHLPAxmP,comment-id=0002,timestamp=2019-10-10T04:37:24.492+0000) > > Yes! It used to be only 350 for the starting item (you could start {{item:2031}} ), I don't know why they changed it People were complaining about that Supports had a lot of sustain through that item.
abscondita (EUNE)
: Please stop letting burst mages play as supports
I was thinking about this a lot and the problem isn't really Brand, Zyra and Lux supports I believe, but the problem is that healing up all that damage drains your mana more, than their spells. This issue is especially prevalent if you are playing Sona, because if you use your W to sustain yourself and you ADC, you will quickly run out of mana, while the enemy barely even burned their mana. I think this is their only issue, but e.g Nami can outsustain all burst mages. And Sona is basically a part-time burst/DPS, spell weaver mage, so her high mana costs are partly due to how oppressive can be she in lane. Bard is also sort of a "damage oriented" support. At this point it isn't really worth banishing mages out of botlane, because they kind of became integral part of it. They are in the so called category of kill lane supports, which is an umbrella term for all supports, who were supposed to help some ADCs at dealing damage, because some ADCs have kind of weak early damage (Ashe e.g). People tend to underestimate marksmen because right now they are kind of outscaled by mage supports and such, however play a game without marksmen and you will realize that even if you have huge kill potential, without a marksman you can't convert those kills to strategical advantage. Believe it or not, but marksman is the best at objective control, sieging towers and defending towers.
: I think I've discovered the key to supporting in this meta.
Hidden suggestion: Don't play Rakan in Solo. Not because he is bad, but he has the tendency to attract bad Xayah players.
: Varus change | E or W spell removed into a 'darkin'teleport
Varus counters all 3 you mentioned, because his Q has higher range, so he can bully them out. He mostly sucks against mobile ADCs.
KazKaz (OCE)
: Why does Fiora's W (Riposte) slow attack speed?
Simple answer: her W used to be useless in scenarios, when the opponent laner didn't have CC in his/her kit. The attack speed slow was only meant to give her some sort of negative effect if she hits her W, but she needs to counter a CC ability to stun with it. It didn't change too much, because e.g juggernauts aren't that AA reliant.
Salron88 (EUW)
: like kaisa deal insane dmg to adc and midlaners vayne deals insane damage to tanks so they might both be a big problem. saying vayne has a problem does not mean let kaisa be.
> [{quoted}](name=Salron88,realm=EUW,application-id=3ErqAdtq,discussion-id=swsEHEFw,comment-id=000a0000,timestamp=2019-10-06T12:39:24.101+0000) > > like kaisa deal insane dmg to adc and midlaners vayne deals insane damage to tanks so they might both be a big problem. saying vayne has a problem does not mean let kaisa be. Vayne was meant to be a tank/juggernaut buster. She is always in a risky position thanks to her low range.
mc4life (EUNE)
: Does jungler need to ward?
Vision score should rank like this: Support > Jgl > Rest. Support should always have the highest, because they are the ones with warding item. Jungler should be the second, because of the vision orbs in the jungle. You should always be warding, the enemy jungle especially. This is especially important if you can't gank till lv6, because you'll need to track the enemy jungler and provide information for your teammates about the enemy. But it can vary. If you are playing against a good Kindred, then it's crucial to know where they are. If you don't, then you won't be able to deny the stacks from her, and believe me a fed Kindred is unstoppable. Most junglers neglect warding because they rarely encounter champions like Ivern or Kindred, these two can only be stopped if you ward properly.
Salron88 (EUW)
: Vayne % TRUE DAMAGE is a problem a big problem to building items vs her.
Meanwhile we have Kai'sa who can build Runaan and get stacks on everyone she hits, but we are still complaining about a single target damage dealer duelist adc (Vayne), who was supposed to outduel most champs in 1v1.
: Nerf Assassins please, this is not fun anymore
People wanted them to be broken again (guess the Ninja & Assassin times weren't enough for them), so they made Evelynn and Katarina an instant remove the enemy units. :) Assassins & Shapeshifters are the only currently viable builds right now, good luck getting either of them. ;) Personally I liked the Noble meta the most, because yeah, full Noble was pretty disgusting but the chances you could get that far was pretty low. That was the time when quite many builds were actually viable, but here we are again at the assassins!
: Looking for supp gold+
Afk on Lane (EUNE)
: Why Draven is still untouched?
Because of the same reason as Miss Fortune is never nerfed: he doesn't bring anything to the team other than huge raw damage. Miss Fortune is basically a teamwipe with her ult, Draven has only huge single target damage and chase potential. Another reason is his laning phase. He either gets ahead or falls behind, that's his two scenarios. Other ADCs can make up if they fall behind, because they have something useful in their kit. Ashe has her slow and stun, Varus has grievous wound and CC, Xayah has burst + CC etc.. Another reason is his laning phase and matchups. He is a lane bully in theory, but without good support, the only champions he can bully are Kai'sa, Vayne and maybe Miss Fortune. He goes even with most ADCs and there are some others, who counter him extremely hard. Caitlyn makes his laning phase a nightmare and most Draven mains ban her, because of her zoning and poke. Jhin does the same and Varus can nuke him at lv6. Due to these factors, he has an extremely high skill-floor and an even bigger skill-ceiling, because his mechanics are extremely hard to pull off in a teamfight.
: Ardent Censer for my Jhin
Yes and no. Yes, because it gives him a little extra AD boost through AS buff, which his passive converts to AD, and no, because he will never make good use of the on-hit damage. Even if he doesn't make good use of it, you can make good use of it, because Ardent gives you the same boost and many Enchanters have innate on-hit damage. Getting Ardent for the stats only isn't a bad thing anyway. That extra heal & shield power never hurts, especially if you plan to get Redemption and Ardent has good synergy with Athene's.
: I consider myself a Kai'Sa main
I think she just needs her AA range reverted back to the original. She wasn't a problem before that change and after that she became problematic. I never had any particular issue with her building hybrid, a lot of other champions can do it. Her kit doesn't have good synergy with either AD or AP items in terms of their passive effects. She basically build items for stats only. She is a bit similar to Varus in terms of build flexibility, except Varus has far more viable strategies than Kai'sa, whose only freedom is that she can build either AD or AP without losing that much power. I would say she is even worse in terms of build flexibility than Kog'maw.
: Can Warwick get a buff? He's useless outside of grabbing Wild 4
I might sound absurd, but if you are going for Wild 4, then you'll either need to accept Warwick as it is or replace him with another one, because there are 5 Wild type champions in TFT. Wild 4 is an extremely strong buff, which is a relatively cheap for what it can actually offer. He is also a brawler. Brawlers can get extra HP with their trate. It's a build so flexible, that I'm sorry, but it's necessary to keep certain aspects of it weaker. Because with Warwick in the build, you can transition to Glacial (WW -> Voli -> Ashe), Void (Cho and Rek'sai are both brawlers remind you), Hextech (Vi) and maybe more. Regarding for other Tier 1 champions, who can hardcarry: they need to be upgraded to lv3, for which you'll need 9 copies. It's a huge risk, which can cause your game to be lost and I believe it would be about time to make the Tier 5 champs more impactful instead of the Tier 1 ones, because e.g Garen having magic immunity as part of his ultimate is a little bit absurd, especially for a champion that common. At least others need itemization. People used to say that Elise was the weakest Tier 1 champ, until they saw that how disgusting she can be at Lv3.
Rioter Comments
: Why are you buffing and not nerfing Rengar?
I hate Rengar, but if he was that easy (alongside with a lot of assassins) then there wouldn't be many of them feeding, in fact you are more likely to see greedy Rengars and Kha'zix' lose the game than to win, because they tend to tunnel all the gold to themselves and lategame it won't be enough that one Rengar can one shot the ADC. The problem isn't assassins in general, but the {{item:3147}}, because this item just gives way too much raw damage to them, but it doesn't solve their lategame issue, which is teamfighting. Yeah, most assassins are atrocious at teamfights, because they don't have anything which would allow them to safely engage and then disengage and they are as squishy as a mage or an ADC. {{item:4004}} vould replace {{item:3147}} at anytime and it would solve both issues regarding assassins.
: Nah, how bout we just remove surrender in ranked, instead?
> [{quoted}](name=KhaZix Bot,realm=NA,application-id=3ErqAdtq,discussion-id=BGicrxUl,comment-id=0001,timestamp=2019-10-01T00:58:13.623+0000) > > Nah, how bout we just remove surrender in ranked, instead? I bet you are the same person, who also cries if somebody leaves the match.
Rioter Comments
: Oversimplified question (I wanna sleep and want to ask now)
Playing against Kayle is a race against the clock. As soon as she hits Lv16, she becomes a champion with 1v5 potential. Kayn isn't that extremely good lategame, I think he shines during midgame. Veigar can still be focused down lategame, but yeah, it's also a race against the clock. Caitlyn has extremely meh midgame, so if she doesn't get a huge lead early game, she will have harder time transitioning to her lategame phase. Bard is really good in all phases of the game, because his early to mid game is all about his burst, but lategame he is rather utlity driven, if he isn't building full AP. All in all winning such matches against such lategame hypercarries as Kayle can be done by not allowing the enemy to stall the game and forcing them to fight as many times as possible.
: Can we buff Morgana?
The only exception is that those supports you mentioned (minus Pyke) are much more likely to either get caught or get poked out of the lane. Meanwhile Morgana has a Q, which roots you for ages and the pool, which is surprisingly a good poking tool if you can manage your mana. Prior to Pyke, she was the most hated champion on the Support role because of her kit and damage. I'm sorry, you might feel she is weak, but I like that I don't have to face her every game, because other picks have become much more viable since then. And I'm not saying I don't know how to play against her, but every game against her is an agony. And no, Pyke isn't played that much, in fact to this day you are more likely to see Morgana than Pyke.
: I reworked the runes for fun and to quench my boredom...
These are pretty nice. But keep in mind that Domination tree is for bursty champions, not just assasssins. And Sorcery needs to be more usable for e.g Marksmen, because from all 3 damage oriented trees (Precision, Domination, Sorcery), Sorcery is really tied to certain casters.
: Yuumi feels like they took the worst parts of a HoTS character
Did you know that Abathur can actually stay in the base for the entirity of the game? He is much harder to catch than Yuumi. Yuumi is at least tied to someone, who can be focused down.
: Champions I consider mistakes.{{champion:266}} {{champion:84}} {{champion:145}} AP{{champion:54}} {{champion:82}} {{champion:555}} {{champion:246}} Just an Ad version of{{champion:84}} never can seem to get {{champion:13}} right {{champion:517}} (Not sure why he has kennens stun when he uses kennens ulti the stun is on kennens passive not in his ulti.){{champion:6}} Cant beat him past lvl 9{{champion:157}} Same problem with vlad a double passive.{{champion:350}} Needs no explaining.{{champion:142}} Antifun throws sleepy bubbles every 8 seconds from behind wall and fog of war and 1 shots you.
> [{quoted}](name=Ninja Anubis,realm=NA,application-id=3ErqAdtq,discussion-id=bNgM4jOp,comment-id=0003,timestamp=2019-09-25T11:00:46.211+0000) > > Champions I consider mistakes.{{champion:266}} {{champion:84}} {{champion:145}} AP{{champion:54}} {{champion:82}} {{champion:555}} {{champion:246}} Just an Ad version of{{champion:84}} never can seem to get {{champion:13}} right {{champion:517}} (Not sure why he has kennens stun when he uses kennens ulti the stun is on kennens passive not in his ulti.){{champion:6}} Cant beat him past lvl 9{{champion:157}} Same problem with vlad a double passive.{{champion:350}} Needs no explaining.{{champion:142}} Antifun throws sleepy bubbles every 8 seconds from behind wall and fog of war and 1 shots you. Sylas being able to stun with Kennen's ult is clearly an oversight or a bug. He can only inherit passives if the passive is required to activate the ult like with Kai'sa's.
: If you haven't seen new heroes, you probably don't know about Kelthuzad (the lich, not Kael'thas the fire mage), whose entire identity is "get quest stacks until your combo bursts non-tanks from 100". One of the issues i have is that many games are decided at draft, since you can't buy items to counter the enemy. You often NEED to draft a blind to counter illidan/butcher/zul'jin, or you NEED to draft some CC cleanse to stop ETC. Even worse is when your team DOES have what you need, but the player decided to not pick the talent/ult that gives it. I can't count how many times my teams needed a tank with healing reduction, and our varian decided to go colossal smash and NOT take mortal strike.
> [{quoted}](name=Rallen320,realm=NA,application-id=3ErqAdtq,discussion-id=TuNabWPA,comment-id=000a0002,timestamp=2019-09-25T17:55:33.108+0000) > > If you haven't seen new heroes, you probably don't know about Kelthuzad (the lich, not Kael'thas the fire mage), whose entire identity is "get quest stacks until your combo bursts non-tanks from 100". One of the issues i have is that many games are decided at draft, since you can't buy items to counter the enemy. You often NEED to draft a blind to counter illidan/butcher/zul'jin, or you NEED to draft some CC cleanse to stop ETC. Even worse is when your team DOES have what you need, but the player decided to not pick the talent/ult that gives it. I can't count how many times my teams needed a tank with healing reduction, and our varian decided to go colossal smash and NOT take mortal strike. I was following it on videos. I haven't played it since then. Yeah, what you said was one of the reasons I stopped playing HotS.
: It’s not really fair to compare Illidan and Yasuo. Illidan doesn’t have 1v5 potential. Illidan doesn’t have massive teamwide burst, and out of combat his dashes have fairly high cooldowns. In the end Illidan needs to jump on the backline while Yasuo can just fight whoever is closest.
> [{quoted}](name=figold666,realm=NA,application-id=3ErqAdtq,discussion-id=TuNabWPA,comment-id=000a0001,timestamp=2019-09-25T11:33:01.868+0000) > > It’s not really fair to compare Illidan and Yasuo. Illidan doesn’t have 1v5 potential. Illidan doesn’t have massive teamwide burst, and out of combat his dashes have fairly high cooldowns. In the end Illidan needs to jump on the backline while Yasuo can just fight whoever is closest. There were times he was so broken, he was a must ban material. His demon ult made him basically like a fed Yasuo on steroids.
Du Ma Mi (NA)
: HotS teamfights have significantly less damage than League's
In all honesty damage doesn't feel that high in that game, because healers are busted. They are so busted that you actually put your team into a huge disadvantage if you don't pick a healer. And damage there isn't that high? That's arguable, because Chromie, Jaina, Kael'thas and Li Ming (idk about the new others) were extremely busted at their release. I also saw Genji doing a teamwipe by only using a single ability (whatcha gonna do now Yasuo?). And mobility creep is even worse there than in LoL, beause most champs there don't have flash. They can only get something called Blink at lv20 and that requires them committing to pick that talent. Just for comparison: In LoL Yasuo's mobility is tied to minion waves, now imagine that infinite dash without that limitation and add Nocturne's ult to it and you get Illidan. Replace Nocturne's ult with Talon's wall jump and you get Genji. HotS champion diversity is only kept alive by more maps. You can argue about whether it is good or not, but some heroes there are actually quite useless on certain maps. HotS is also much more objective oriented game than LoL, which of course had its own balance issues like Battlefield of Eternity's objective is weak early game, but so strong lategame, that if you lose only a single time, the enemy will stomp your intact lane. Sure LoL has its flaws, maybe the damage is a bit high, but comparing to the older times, when one champion could single handedly massacre the rest if he/she got ahead, it's gotten better now. As a Support main I must say that damage isn't that high, it's just everyone keep building like a glass cannon and they are surprised when they are kept one shot by an assassin or blewn up by a focused attack. Defensive items weren't supposed to completely negate an Assassin or Mage burst, they were made to ensure you have a chance of counterattack. As for the mobility creep: if you want LoL to stick to the less mobile champs, then stop comparing it to HotS, because HotS is mobility creep itself.
: AREN'T YOU TIRED OF KAI'SA?
Her kit isn't that problematic... Remember her range buff at her release? Now that was totally unnecessary and that's the source of all of her problems, because she used to be the lowest ranged marksman.
Jesi Oni (EUNE)
: Any other viable tune for Ezreal?
Electrocute is better if you want to go to burst. In that case yes, it's actually better than Kleptomancy, but that build requires even more skill from him.
HàrrowR (EUW)
: As people already mentioned, some champ kits have in-built on hit effects so building on-hit items just builds upon that damage. If you're wondering what even is on-hit, it's usually the passive portion of an item {{item:3153}} for example this passive is basic attacks deal 8% of current hp as bonus physical damage, meaning you do your auto damage + 8% current HP. Now why this is strong is because {{item:3124}} while also gives 15 on-hit damage, also doubles on-hit effects every 3 attacks, so with {{item:3153}} {{item:3124}} you deal auto damage, + 8% current HP dmg, + 15 magic damage from guinsoo and every 3rd strike is basically an on-hit critical hit where you double all of the passive on-hit damage, so you deal 16% current Hp and 30 magic damage. Now this in of itself is good but coupled with in-built champion on-hit effects like Vayne W dealing % true damage and you're starting to get the picture. Vayne is also a good example of a champ that switches from crit to on-hit depending on the current item meta and her own stat balance. A few seasons ago her ult would give way more damage than it gives now and crit items were way stronger, so even though her W is the same as it is now, it was better to build crit since as early as lvl 11 your R gave you a free {{item:1038}} of damage and you essentially three shotted people
Vayne switching from Crit to On-Hit was mostly due her Q was changedd. It used to crit, so she had an inherent synergy with {{item:3031}}, which she no longer really has.
: Help Me Understand On-Hit Builds Vs Critical Ones
On-hit ADCs usually have {{item:3124}} as core, but other on-hit items include {{item:3115}} {{item:3153}} {{item:3091}} . On-hit ADCs usually have something in their kit, which deals on-hit damage or effect, therefore benefit a lot from building {{item:3124}} and other on-hit items. Their source of damage is from on-hit effects, therefore crit is a wasted stat on them. The source of damage decides what the ADC is going to build. Crit ADCs usually have good AD scalings and/or they also scale with crit ({{champion:202}}). {{champion:222}} can actually go on-hit build, but it's going to be inferior to her crit build, because on-hit builds require in-built on-hit effect, which e.g {{champion:110}} {{champion:67}} {{champion:145}} have. Kalista plays the way like you mentioned as well, because her passive states that her AA always deal 90% of her AD and she has no built in on-hit effect, so neither builds are that good on her. Her main source of damage is her E and for that she needs to stick to the targets as much as she can and she needs to hit them with AA as much as she can to get the max damage off from her E. She isn't unique in that regard, that she builds uniquely. Draven also start with lifesteal due to reasons similar to Kalista. Miss Fortune, while technically she benefits from both on-hit and crit builds due to her Q (on-hit) and R (crit), she builds like an assassin, with lethality and armor penetration. Lucian rushes for CD, because he needs to weave spells. Ezreal goes Sheen item and Manamune. The Marksmen' playstyle defines the build. Certain Marksmen can build AP too (Varus, Kog and Kai'sa).
Rioter Comments
: Pretty tired of seeing Shapeshifters winning almost every game I'm in.
Their issue is that they were directly and indirectly buffed. They decreased the mana requirements for their transformation, but they also reworked the Demon trait, which used to hard counter them, now it's really soft, which works until the player activates the Dragon trait, because Demon build's damage source is from spells right now. It is possible to win against them. Swordbreaker and Hush are extremely good against them. Glacial is also good with a Lissandra, who can spam her spell like no end and of course Ashe.
: It's Easier To Win By Banning Out my Team
... then they will procceed to pick a champion they are worse with and you are decreasing your chances of winning. In some cases it's understandable, but even then dodging might be the best opportunity, because you ban a troll pick, he will just pick another one. I always ban those champs, who would be on the opposite of e.g Yasuo, and would become extremely problematic if he would feed him. Recently it happens to be {{champion:54}} unless someone intends to pick him.
D357R0Y3R (EUW)
: Balance team is buffing TOO MUCH
That Fiora buff is hilarious tho.
: What is inting?
Inting is an expression, which gets thrown around a lot, but its actual meaning is not, what most people think. Just an example. You have 2 teammates Kassadin has 0/7 stat, because he has a bad day/gets focused down/something else. You have a Yasuo, who is 14/0 with 1000 bounty on his head. He gets pissed off on Kassadin, because he is "inting" and decides to intentionally die to the enemy in quick succession, because he doesn't want to carry Kassadin. Now here's the catch: the inter isn't Kassadin, but it's Yasuo. Why? Because Kassadin with such stats is a low profile target, he probably worths less than a minion at that point of the game, however Yasuo intentionally gave the enemy 1000+ gold by simply dying to them out of rage. It was done by intention, so he was actually inting. It's a bit complicated, because inters don't necessarily have bad stats. Just like in Yasuo's case. He will only need to do such thing 3 times and he just fed the whole enemy team. Of course if it is done by intention, then it's inting, if he was just caught 3 times, it's not.
Saezio (EUNE)
: I think most people don't understand that they need to stick to a handful of champions to climb efficiently and swiftly. And also that those champions simply can't be team reliant (like tanks or supports) because you are relying on bad teams. As for my personal skill level, I wish I could cancel auto animations like Khan :( Or sidestep like faker.
> [{quoted}](name=Saezio,realm=EUNE,application-id=3ErqAdtq,discussion-id=kP7gNILw,comment-id=0000,timestamp=2019-09-17T19:54:40.613+0000) > > I think most people don't understand that they need to stick to a handful of champions to climb efficiently and swiftly. > > And also that those champions simply can't be team reliant (like tanks or supports) because you are relying on bad teams. > > > As for my personal skill level, I wish I could cancel auto animations like Khan :( Or sidestep like faker. As a Support main, I might be biased, but due to the gamemaking potential of the TRADITIONAL supports and the fact that they can turn around a bad fight to a favourable one just means, that they can make an atrocious team work. Sure, with a really bad team you are not going to win, but right now I'd say that ADC and Jungle are the most team reliant, and maybe toplane, due to the little amount of influence that lane has. Supports can help at taking objectives and roam to mid or with the jungler if the ADC is absent. But surely you won't have too much gamemaking potential as a support, if you don't build support items, like Redemption.
D357R0Y3R (EUW)
: CertainlyT left league btw
Wasn't he responsible for {{champion:39}} ?
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Smyrage

Level 249 (EUNE)
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