: i honestly dont care what you think, being 1-4-1 losing lane and STILL dealing the most damage in the game is absolute garbage, definitely needs nerfed, especially when you factor {{champion:267}} {{champion:40}} {{champion:350}} {{champion:117}} into the equation. oo look i can walk around and catch axes die over and over and still bully lane stupid. its like he has to be 0-15 to become irrellevant when {{champion:202}} {{champion:222}} {{champion:22}} {{champion:236}} are punished for winning lane
> [{quoted}](name=This Thresh,realm=NA,application-id=3ErqAdtq,discussion-id=zIG6JEc6,comment-id=001f,timestamp=2019-10-10T17:34:35.538+0000) > > i honestly dont care what you think, being 1-4-1 losing lane and STILL dealing the most damage in the game is absolute garbage, definitely needs nerfed, especially when you factor {{champion:267}} {{champion:40}} {{champion:350}} {{champion:117}} into the equation. oo look i can walk around and catch axes die over and over and still bully lane > stupid. its like he has to be 0-15 to become irrellevant when {{champion:202}} {{champion:222}} {{champion:22}} {{champion:236}} are punished for winning lane Ever thought of E'ing him out of his Axe, or using the Q on his Axe location, making him choose between getting CC'd or missing the Axe? And then, if he chooses to drop the Axe - 0 damage. If he grabs the Axe - 2 second CC. Maybe try saving your E, for when he's about to catch the Axe, and pull him out of it, and that way, he loses the Axe, and loses a load of damage. (like 50-60% of it)
: ADC is the weakest class in the game, but tanks suck too.
> [{quoted}](name=AccurateYeet,realm=NA,application-id=3ErqAdtq,discussion-id=hsAcUBzw,comment-id=0003,timestamp=2019-10-10T15:47:49.600+0000) > > ADC is the weakest class in the game, but tanks suck too. With the exception of Kai'sa/Ezreal and into certain teamcomps Vayne.
: May I mention that something as strong as deathfire grasp got added in V1.0.0.61 and wasn't removed until V5.2?
> [{quoted}](name=GenOblivion,realm=EUW,application-id=3ErqAdtq,discussion-id=FhgHkFms,comment-id=00010000,timestamp=2019-10-09T19:25:35.338+0000) > > May I mention that something as strong as deathfire grasp got added in V1.0.0.61 and wasn't removed until V5.2? May I mention Luden's Echo, is a more reliable DFG, that on average does more damage over the teamfight, is more cost effective, and DFG was actually nothing special on most of the champions excluding Veigar?
Akrid415 (NA)
: Can anything be done about smurfing?
I kind of understand where your frustration is coming from, but at the same time, you do need to realize that some people smurf for a reason. If I'm looking to learn how to, lets say Jungle, and see what my peak rank is, I'm sure as hell not going to pick jungle for the first time in Diamond elo, against people who have climbed through that role. I'll level an account, playing jungle only, and buy the respective champions I'm looking into playing. That's the best way for improvement, without losing MMR. Now, you do have the other kinds of smurfs (Unranked - Master, playing their OTP) wich... really is kinda toxic & cancerous, and disgusting, but, life goes on... :)
: if you keep this mindset you cant improve, here. look at this patch's best to worst ADC picks as determined by pros. S+(almost obligatory if you want to win) {{champion:145}} {{champion:51}} {{champion:222}} S(good) {{champion:22}} {{champion:67}} {{champion:236}} {{champion:119}} A(decent) {{champion:498}} {{champion:202}} {{champion:81}} {{champion:157}} B(bottom line) {{champion:18}} {{champion:15}} {{champion:21}} {{champion:134}} {{champion:110}} C(pick for fun or if you main) {{champion:96}} {{champion:50}} {{champion:29}} D(no.) {{champion:429}} notice how {{champion:203}} ADC isn't even on here because she is so awful as an ADC. I didn't tell you to climb as jungle, you must have not read my speech at all, or misunderstood my meaning. all I told you was to simply not play kindred ADC. trust me, its terrible compared to the S+ & S tier ADC's
> [{quoted}](name=Aatrox Eichmann,realm=NA,application-id=3ErqAdtq,discussion-id=fhT0Ab9O,comment-id=00010000,timestamp=2019-10-10T07:28:55.767+0000) > > if you keep this mindset you cant improve, here. look at this patch's best to worst ADC picks as determined by pros. > S+(almost obligatory if you want to win) > {{champion:145}} {{champion:51}} {{champion:222}} > S(good) > {{champion:22}} {{champion:67}} {{champion:236}} {{champion:119}} > A(decent) > {{champion:498}} {{champion:202}} {{champion:81}} {{champion:157}} > B(bottom line) > {{champion:18}} {{champion:15}} {{champion:21}} {{champion:134}} {{champion:110}} > C(pick for fun or if you main) > {{champion:96}} {{champion:50}} {{champion:29}} > D(no.) > {{champion:429}} > > > notice how {{champion:203}} ADC isn't even on here because she is so awful as an ADC. > I didn't tell you to climb as jungle, you must have not read my speech at all, or misunderstood my meaning. all I told you was to simply not play kindred ADC. trust me, its terrible compared to the S+ & S tier ADC's Actually how that ADC list should look: S+ Kai'sa, Ezreal (if you can land skillshots) S Vayne, Xayah Everything else, don't pick it, except for maybe a very specific situation: Tristana, Draven If you don't snowball as Draven you're useless. You pick Ezreal into squishies, Kai'sa into tanky teamcomps, and you're golden.
Done25 (NA)
: > [{quoted}](name=ZephyrDrake,realm=NA,application-id=3ErqAdtq,discussion-id=73vu5mT7,comment-id=000000010001,timestamp=2019-10-09T00:37:44.786+0000) > > Ok...let me ask you this then. Why should I bother playing a ranged champion when you can literally pick a melee champion and insta win every single encounter up until the late game? You want to know something? Ranged tops aren't any more oppressive than melee tops and there are even more oppressive melee picks in top lane than there are ranged picks. > > Why the hell should you be allowed to buy a single item and instantly win every single matchup against ranged champions? How much more do melee champions need? They already have higher base stats, move faster and are able to build defensive items while still doing respectable amounts of damage. Why the hell should they be allowed to also win lanes for free? Because my fine fellow, it will always be easier for Caitlyn or Sivir or Tristana to siege a tower than it will be for Udyr or Garen or Muno when the enemy team is guarding it. And the game only ends when the nexus explodes.
> [{quoted}](name=Done25,realm=NA,application-id=3ErqAdtq,discussion-id=73vu5mT7,comment-id=0000000100010000,timestamp=2019-10-09T22:41:35.762+0000) > > Because my fine fellow, it will always be easier for Caitlyn or Sivir or Tristana to siege a tower than it will be for Udyr or Garen or Muno when the enemy team is guarding it. And the game only ends when the nexus explodes. Except a 2 item mundo, can run under the tower and turret dive the tristana, who has 2 items aswell. But yeah, the best idea would be to give mellee's an item that goes: Anti Ranged - 450g 10hp Unique Passive Countermeasure - Every time you get autoattacked from more then 100units away, you reflect 200% of the damage dealt to the attacker, and stun them for 0.3seconds. Unique passive Postmeasure - Every time Countermeasure deals damage, restore 50hp instantly. This passive falls off, when enemy ADC buys a 6th item, because they're suppossed to be late game.
: Nocturnes rework and what i think it should be
This sounds like a nice nieche idea, only worrying thing is that he would be able to slow down a target by 50% for 4seconds. The R change, might have a problem of having no-reaction time, and too much surprising on it, unless it had a cast time before you blink out, letting the target know they're about to be feared/damaged. Also, they could just make him untargetable during R, so that you'd be unable to CC him while he's flying towards the target. With the R not doing damage to non-isolated targets though, he would be really bad at ganking botlane, while he'd be able to destroy midlane/toplane, and that ultimate would need to be on a reaallly hefty CD as it would pretty much be a guaranteed kill every time it's up during the laning phase... Tl;dr: A really nice concept, but the R sounds insanely broken during the laning phase.
: gp mains
Because of competitive play, and the broken rune that is Kleptomancy, that broke GP. The sad part being, GP is one of the rare champions who got no compensation nerfs when IE got nerfed, and his damage lost 25%. He actually just kept getting nerfed more & more due to competitive play abusing his Bruiser-lethality build. And now he's just... bad. If you go classcannon, with 3 infernals, and IE, IE, ER, TRI, PD, DD (highest AD build), you can't one shot even a squishy with a barrell unless you're 6 levels up on them, and they have like 2.3 items.
94372148 (NA)
: We just need assassins to actually get a nerf for once in the last 7 years
> [{quoted}](name=94372148,realm=NA,application-id=3ErqAdtq,discussion-id=JHA6AAyH,comment-id=000e,timestamp=2019-10-08T01:34:07.736+0000) > > We just need assassins to actually get a nerf for once in the last 7 years You mistook Assassin's and Mages. The only worriesome assassins that can legitmately one shot you, if even, are Zed & Kha'Zix (if you're isolated), with Rengar being somewhere near them. While a Luden's Echo mage, will burst down a squishy within seconds unless they have some defensive items, and if they do, they will deal around 70-80% hp, with one rotation. Now, you may say "Well, you can dodge that!" but every mage has a Reliable ability, that will land in 95% of the scenarios if you're half-decent on the mage, and it will chunk you for about 40-60% max hp, if you're building glasscannon. The problem being, if you're not building glasscannon on ADC's/Assassin's; you won't have damage. If you don't have damage, you cannot kill the threat anyway. Therefor, the meta is all about high-reliable-damage, that has self-peel. Vayne is not good enough for the meta, due to the fact she needs to get really close to dish out her damage, and if you get accidentaly hit by an AoE, from a 3 item mage (1 spell) you lose 50-70% healthpoints...
KSLG (NA)
: Ezreal is in a bad spot RN though, don't know why he's still being played in the meta.
> [{quoted}](name=KSLG,realm=NA,application-id=3ErqAdtq,discussion-id=JHA6AAyH,comment-id=000c0000,timestamp=2019-10-07T16:53:28.631+0000) > > Ezreal is in a bad spot RN though, don't know why he's still being played in the meta. It's insanely simple. He has self peel (with IBG legitamately uncatchable), he literaly one shots squishies and he has a common ground with Kai'sa. As in, he gets to build Banshee's/Zhonya's, while still dealing damage. The only difference being, Kai'sa doesn't care for tanks, while Ezreal struggles against them, and is unable to kill them fast enough. So basicly, the Ezreal vs Kaisa game, is in Ezreal's favor, as long as the enemy team is relatively squishy. If they have a, lets say, Malphite to soak up ezreal's Q's & W's, he's useless. While Kai'sa, has less self peel, but her damage is N-U-T-S no matter who she focuses down, and she still has access to Zhonya's&Banshee's while dealing insane amounts of both physical & magical damage, so she's really hard to itemize against as she has %missing HP damage, wich shreds even through MR. Tl;dr Ezreal is a god vs a squishy team, that doesn't have a full tank to soak his skillshots. Kaisa is a goddess regardless of the team, all due to the ability to abuse mage itemization (zhonya's/banshee's).
: This game isnt too snowbally, we just need more health
I love it how people are like "BUT VAYNEEEEE!" And then you look at botlane in any relevant elo, and all you see is Kaisa/Ezreal with an ocassional Caitlyn...
: lol I legit make everything work in the jg rn lol. you just have to be creative anything can work jg if you use the right runes. the customization is at your fingertips they just aren't as boring and binary as before and instead offer a lot more choices and options when you're theory crafting new strategies. {{champion:63}} {{champion:53}} {{champion:238}} {{champion:17}} {{champion:27}} {{champion:13}} , just a handful of my favourite off meta jg strats that ive made somewhat viable with the new runes if played correctly. Especially predator ryze, only drawback is a weak first clear but more than makes up for it with powerful ganking and after that first clear you can freely clear the jungle. blitz jg is more about counterjgling hard and ganking hard, i bring hex flash for cheeky hooks, and max cdr, then go darkharvest for late game power. On hit teemo jg is my legitamate backup jg pick in ranked if ever shaco gets banned, and it can only work thanks to the power of lethal tempo and and the lifesteal rune. All that to say, just apply yourself and you can make these runes work in any situation
> [{quoted}](name=Master2139,realm=NA,application-id=3ErqAdtq,discussion-id=WUENAYH8,comment-id=000000000001,timestamp=2019-09-30T23:11:02.779+0000) > > lol I legit make everything work in the jg rn lol. you just have to be creative anything can work jg if you use the right runes. the customization is at your fingertips they just aren't as boring and binary as before and instead offer a lot more choices and options when you're theory crafting new strategies. {{champion:63}} {{champion:53}} {{champion:238}} {{champion:17}} {{champion:27}} {{champion:13}} , just a handful of my favourite off meta jg strats that ive made somewhat viable with the new runes if played correctly. Especially predator ryze, only drawback is a weak first clear but more than makes up for it with powerful ganking and after that first clear you can freely clear the jungle. blitz jg is more about counterjgling hard and ganking hard, i bring hex flash for cheeky hooks, and max cdr, then go darkharvest for late game power. On hit teemo jg is my legitamate backup jg pick in ranked if ever shaco gets banned, and it can only work thanks to the power of lethal tempo and and the lifesteal rune. All that to say, just apply yourself and you can make these runes work in any situation Some-what viable. Ryze jungle actually was viable before. Vayne/Kog'maw jungle were viable aswell. Talon was viable jungle too.
: > Perhaps your MMR should factor in other things beyond wins and losses. Things like kill participation, vision score, damage to objectives, personal KDA etc. Lord, no. If you want to climb, you have to do things differently than what you're doing now and improve at the game. Any measure that goes beyond "did you win or did you lose" in figuring out where you belong means people stop playing as a team and start playing as selfish jerks. No way.
> [{quoted}](name=GatekeeperTDS,realm=NA,application-id=3ErqAdtq,discussion-id=Fszo4eLd,comment-id=0000,timestamp=2019-09-30T01:18:40.911+0000) > > Lord, no. If you want to climb, you have to do things differently than what you're doing now and improve at the game. Any measure that goes beyond "did you win or did you lose" in figuring out where you belong means people stop playing as a team and start playing as selfish jerks. No way. On the other hand, maybe it could factor in your teamates stats, but not your own. So for example, if a smurf zed goes 36/1 midlane, and you go 2/0/3, you get less mmr. And if someone ints your game, you lose less mmr. That wouldn't be a bad idea, if it was implementable to not add in the players individual stats, but his teams.
: Old rune/mastery system was not user-friendly and especially bad for new players. You legit needed a college degree to use it correctly. New mastery system is easier to use, very customizable, and impactful to the game. It's also more clean, smooth, and modern.
> [{quoted}](name=mmoran5554,realm=NA,application-id=3ErqAdtq,discussion-id=WUENAYH8,comment-id=0009,timestamp=2019-09-30T14:22:36.830+0000) > > Old rune/mastery system was not user-friendly and especially bad for new players. You legit needed a college degree to use it correctly. > New mastery system is easier to use, very customizable, and impactful to the game. It's also more clean, smooth, and modern. If you don't like in-depth customization, all that you'd have to do is google the setups that can be diverse on everything. 1 google search per page basicly. Also, if by "very customizable" you mean, pick whatever is the most broken at the current moment, then yeah, it is very customizable with all the 12 options per tree. (And lets not mention that some trees don't even matter, as the keystone is the only thing that really impacts the game, besides Scorch & maybe Manaflow band)
gileskd (NA)
: full scaling armor runes: key champions ramus, malphite, taric full scaling magic resist: galio "runes" now: eh, we will give you 12 armor, you can also get more, but only if you have a cc ability, and it will only last 3 seconds. no need for thanks, we rito games are mighty generous. also there is no such thing as damage creep, we only buffed damage and nerfed defense is all.
> [{quoted}](name=gileskd,realm=NA,application-id=3ErqAdtq,discussion-id=WUENAYH8,comment-id=0000,timestamp=2019-09-30T02:20:09.082+0000) > > full scaling armor runes: key champions ramus, malphite, taric > full scaling magic resist: galio > > "runes" now: > eh, we will give you 12 armor, you can also get more, but only if you have a cc ability, and it will only last 3 seconds. > no need for thanks, we rito games are mighty generous. > also there is no such thing as damage creep, we only buffed damage and nerfed defense is all. This, and on top of this, the entire game is decided by the keystone. It literaly makes or brakes champions, while also giving you very little choice, as before you had as much diversity as you wanted to. Want to scale? AD per level. Want to scale (assassin)? Lethality. Want to be unkillable late game, as a cho'gath/sion? Max HP% with scalling armor/mr. Want to kill everything early? Flat AD/AP/Mpen. Want to clear jungle faster, because your champion has very bad clear times? Attack speed. Before you could pull off anything in the jungle. And I literaly mean EVERYTHING because runes allowed it. Now? Now your clear speed is 0, because the best you can get is 12% AS level 1, and that makes you lose the scalling CDR wich is too good to pass up on if you're a caster..
Rioter Comments
: Look at my match history and tell me skill matters in League of Legends.
Skill doesn't matter anywhere, as bounties exist, and you're punished for outperforming the enemy. The entire game is a joke, where better pick wins, over skill. There is no "solo-carrying" with the exception of hyper-late-game-scalling champs (and that's if they reach late-game and I'm talking Kog/Twitch/Vayne/Jax/Yi/Kayle). The game is a shitshow, with the poorest balancing that has ever come to be. Damage is off the charts, as post-1 item in lane, mages half HP everyone, while Irelia one shots you if she hits her E or R. The game is a joke. 1v1's are decided by pure stats, regardless of the 1v1 playout with the exception of true-damage-dealers.
Xavanic (NA)
: Why is flash immune to nerfs?
If Flash didn't exist, you would only see hyper-mobile characters be played, due to the fact that mobility would be godlike. So they would literaly have to buff everything that has no mobility, to either do so much damage, that the mobile characters are worthless, or be unkillable by mobile characters, wich would make assassin's die in 1 patch. The entire game has been built around Flash. If it were to get nerfed, hyper-mobile-self-peelers would become far more valuable. And the skill-descrepancy would get even lower, then it already is, as this game has literaly turned into "pick wins" instead of "skill wins".
nelogis (EUW)
: A Comparison Regarding Damage From Season 8 And Season 4
Actually, season 4 games averaged around 30minutes. Also, season 4 games required skill. Not who-has-more-frontloaded-burst-wins. I honestly agree with the OP. I remember when 1v1's took 10-20seconds, of dodging skillshots, weaving auto's and tossing out your rotation more then once. Now? Now it's whoever hits a full rotation first, wins. And skill-cellings for some champions are reduced significantly, yet they retain the same power as champions who have some. (Exclusion being Riven, who is just, disgusting tbh)
: Damage is out of control, make required bans in mid ELO
I agree. Lets make tanks do more damage then carries and be immortal at the same time, while adding a passive to everyone who rushes sunfire 1st item that their CC lasts 55% longer so that they can lock people down with the skill-less expression of their kits, and lack of brainpower needed to play literaly any of them. Lets make Annie R have the same range as Xerath Q aswell. And lets make Ryze E spread on first cast, globaly, and proc off of his Q. Don't be stupid. You wanna carry, play a bruiser. You wanna get carried? Play a tank & peel your carry. It's simple as that. Tanks damage should be gutted due to the fact their kits are so one-lined and require little to no skill expression in landing their CC's that it's just ridiculous. Malphite? Press R. Enemy has no flash=60% hp gone if they're a mage/adc. Ornn? R-R for 20% of max hp & a guaranteed knockback that is practically unmissable. Although, his Q/W/E are kind of skillshots. Mundo? Press R, spamm Q + right click the enemy Sejuani? Hit Q (really hard to miss), get stun, freeze, yay you dealt 50% hp (and that is if you miss the ultimate) Amumu? Flash-r if you miss the Q. Damn, outplayed son, 30% hp from just R, and rooted, better make it one shot on top. There's literaly no tank in the game that has any skill epxression in their kit. Literaly, none of them. Most of their CC is easy to land, they actually DO DAMAGE, when they're building CHEAPER, DEFENSIVE items, and the only counter to them are either Conq or True-damage-carries. And it is actually disgustingly sad, that you need an ANTI-TANK Keystone, to be able to BEAT a tank. And it was needed, because the only other solution was gutting the tank's damage. So make a decision. Nerf tanks damage to 0, and make them immortal, or let them get melted in 3 seconds, but do damage. It's simple.
: Those were more similar to tweaks though, I wouldn't call them reworks. As opposed to... What they did with Aatrox, or Sion, or Eve. I guess the question is, "does the champ still play for the most part like they did before". Ashe and Yi do (although the changes to Yi Q scaling with AD was a huge deal)
> [{quoted}](name=poopsavage,realm=NA,application-id=3ErqAdtq,discussion-id=MMaGUk64,comment-id=00000000,timestamp=2019-05-07T21:16:56.536+0000) > > Those were more similar to tweaks though, I wouldn't call them reworks. As opposed to... What they did with Aatrox, or Sion, or Eve. I guess the question is, "does the champ still play for the most part like they did before". Ashe and Yi do (although the changes to Yi Q scaling with AD was a huge deal) Yep. "Tweaks" From AP Yi midlane being meta to true-damage-on-hit-assassin is just a "tweak" Look into Yi's patch history and you will realize that champ has been basicly reworked with the core remaining the same. Ashe's "tweak" also made her actually not be completely useless afk farm until 6 items, changed her gameplay patern a bit, and added an entirely new ability into her kit.
: Old Riot balance team vs New Riot balance team. #Shojin
The greatest mistake of Riot's balancing team is that the skill is no longer present in this game. Now don't get me wrong, there is a huge difference between a diamond & a silver player. But at the same time, in the golden time of league, you could beat the worse player with anything. Wich isn't the case anymore. Now champion affects your chances to win, more then your actual skill level. I remember the times when I was smurfing in silver and playing AD soraka jungle, and winning. Now picking AD soraka jungle would lose you the game in the champ select - just because the champion isn't overpowered enough. I remember when in laning phase, there was actual poking-trading, weaving in autoattacks to wittle down the opponent. Now that's more like: Hit 1 poke ability. All in next time. Profit. It's completely r%%%%%ed what this game has become. And they're looking to force it into tank meta again, with mini-Malphite rework where he still keeps his "no-counterplay" ultimate (Flash isn't counterplay btw, as it's a 5minute cd vs a 1minute cd) And even though I do understand that some champions have lower skill cellings, champions that do land skillshots, etc should be rewarded for it. LS continuously says "Play Annie and you will climb" And he is completely correct. Because you may not know how to even grasp the concept of laning phase, but you can just keep all-inning level 6 onwards and in most cases, unless you're vs an Artillery mage, you most likely win. Darius is like that in Toplane. You have 5 bleed stacks. If you get 5 stacks, you're dead/outtraded heavily. Except he has a pull. And an autoreset. And a slow. It's like "There is counterplay!" but then his kit enables him to outtrade you almost automatically, even if he does miss the Q the E, the W slow is quite enough to completely screw you over if the trade takes longer then 2 seconds. Some serious overhaul on the game & the runes needs to be done. On the pages of completely trashing this new system, and actually returning the players choice instead of making it completely dumbed down. Also keystones, they're all completely fucked up if you compare them to the masteries that we used to have before, it's literaly r%%%%%ed how broken this system is. Reworks? Basicly - "Play this champion x times have a freebie unless you're mechanicaly impaired." Every. Single. Rework. Was. Completely. Broken. With. Literaly. No. Exception. And honestly, the reason I truly loved this game was that skill mattered above all. Ap soraka toplane? Sure, if you're better then your opponent - you will win. AD soraka jungle? Hell yea buddy, banana them to death with your 15% attackspeed runes. Now? Now that's dead. The solution? Actually hiring people who have played the game, and know what they're doing/talking about. Not taking any opinions from both the players or the developers who haven't reached d+ (in this season, d2+ since d3/4 are pretty much old Plat). The entire game is complete and utter garbage, with so little skill expression (except for a few champs, who do have skill expression, except their skill expression is "You play me perfectly and you auto-win, enemies can only exploit your own mistakes and that's balance & counterplay hehe hoping on the fuck up of the player hehe". I've never been more done with this game in my life. And to the Dev team - I sincirely hope Morello comes back someday, and bites CertainlyT's head off, and throws him in the trashcan for his balancing failiures. "But, but, Yasuo, Akali, etc are so FUN TO PLAY!" - Doesn't matter when they're either going to be worthless & in the gutter, or completely overtuned because that dipshit shouldn't design a Font, let alone a champion or their kits. All in all, shit game, I rate 3/10 since skill no longer exists, and champions are what defines your win condition more then the individual player skill.
Suzami (NA)
: Had a teammate I wish more people were like
As a person whose spent quite a bit smurfing, yes, that is a nice way to communicate. Except in more cases then not, when I'd tell my lets say toplaner or support what would be an adequate build, or what to do, in a polite way, it would either be met with ignorance, or flame, wich is the sole reason I gave up on it. Now I don't even feel the need to talk to them except through pings/champion selection (even champ select doesn't feel worth spending time chatting in as nobody cares what you think or want to say, since if you tell them "Hey Yasuo doesn't fit our comp, can you go anything ap" the most likely response is "Stfu I got this"(to clarify, yasuo was just an example, it could also be a Zed, Talon, Riven, etc. since a lot of champs can ruin the teamcomp). So, that's why you don't see many people telling you what to do, etc. as there's no point, since people willing to improve instead of blame are in the minority.
: Agreed. 0 utility in diversity. It's time they clone their top game designer, (CT, obviously) and put him in charge of everything, and he'll churn out the same ideas that we all love.
> [{quoted}](name=Periscope,realm=NA,application-id=yrc23zHg,discussion-id=BQM1RGva,comment-id=000500000000,timestamp=2019-05-07T03:50:45.280+0000) > > Agreed. 0 utility in diversity. It's time they clone their top game designer, (CT, obviously) and put him in charge of everything, and he'll churn out the same ideas that we all love. As his reworks didn't lose 50% of the game's population over the last 2-3 years. (Releases too) xd
Profirix (NA)
: With the proposed nerfs to Rageblade, will Kog'Maw be getting any attention?
Yep, Kog'maw so OP that all 1.1% playrate OTP's are sitting on only 50% w/r. Must be entirely broken dps I mean, so little counterplay involved, he just 1v9's every game. Oh wait..that used to be when his W gave x2 AS. Now he's dumpstered by almost everything that is in the game. From Jax, to other ADC's that dish out more DPS then him and have more mobility then him until 3+ items. This is a substantial hit to every aspect of Kog'maw.
BayoNX19 (NA)
: Why is an adc allowed to build an item with +65 armor and still delete everyone?
Why is Hecarim allowed to kill an adc that has tabi+GA+Giant's belt and the best self peel in the game (Vayne), in the duration of his fear, while going tabi-tri-sterak's-cinderhulk-Deadman's-spectre's cowl?
: Ren imo pales to what Riven and Jax can do, even if he matches them item to item, rune to rune.
> [{quoted}](name=Ragnaveil,realm=NA,application-id=3ErqAdtq,discussion-id=XqRJA00E,comment-id=0005,timestamp=2019-04-18T20:07:18.321+0000) > > Ren imo pales to what Riven and Jax can do, even if he matches them item to item, rune to rune. That doesn't mean they should buff Renekton. Also he does decently into jax, if he plays correctly, he can actually demolish jax since Jax has no sustain and renekton has an in-out type of trading. Riven same thing. Except on Spear Of Shojin, Riven becomes r%%%%%ed.
: We nerf all champions, except Riven and Vayne. - Rito balance team
Vayne was under 50% w/r until the last buff on her ultimate. And the crit revert on top of that, got her to spike to an insane winrate. Riven's problem is DD + Shitjin +BC combo, wich allows her to one shot anything under 2-2.5k hp and 100-160armor instantly, while being tankier then an actual tank. Solution? Revert vayne ult, see where it lands her, after that maybe revert the early Q buff (cd) Nerf Riven's shield CD at 45% cooldown reduction by 1 to 2 seconds. Make her ACTUALLY get punished, instead of spamm-shielding away. Oh and make her unable to proc spear of shitjin.
: Riot if you plan on buffing GP further, do NOT give him more damage.
My proposition is to make his barell do the same damage as they used to do when IE gave 250% crit dmg. That way he'd be the same as pre-crit rework. Except, make it so when he maxxes out the barrels, and ofc, only if they crit.
Afk on Lane (EUNE)
: Change or delete spear of shojin.
I literaly had a game on my toplane account, where I went into a Darius, had like 1/3; 100 cs behind, Darius had 5.5 items, I had Trinity and literaly told my team "Just hold out until I manage to get Spear of broken" After getting spear of Shojin, I just deleted the enemy backline, while my backline kited Darius. (He was the only one on the enemy team with almost full build as I kinda got screwed over in a gank since me & the jungler fucked up). The item is just dumb. :D
GigglesO (NA)
: Defense options and lower damage is what made this game great to begin with. Its too bad riot is embracing the ADHD Meta.
> [{quoted}](name=GigglesO,realm=NA,application-id=3ErqAdtq,discussion-id=VGsPOF8A,comment-id=0015,timestamp=2019-03-25T00:04:05.498+0000) > > Defense options and lower damage is what made this game great to begin with. Its too bad riot is embracing the ADHD Meta. It's too bad RIOT is embracing rewarding people for losing. That is the problem.
: The fact that game-length on average is longer this season than last season is irrelevant
I'd like to see this guy in a s2 setting, when there was no catch up xp, so when you got behind, YOU WERE behind. You see, right now, odds of someone being 3levels above you, are so miniscule due to catch up xp, that it's kinda sad. Before the catch up xp, imagine... you're playing Midlane. You're vs Zed. You fuck up level 3, he all ins you, you die. You. Are. Fucked. He is going to hit 6, kill you/xp zone you, and then in 3 minutes, you're either going to be 0/5; level 6 or, 0/1; level 6 under the 2nd turret. Riot has taken SO MUCH skill expression out of the game. They even allow you to recover, after you have LITERALY been OUTLANED, a person has OUTMANAGED the waves, ZONED you, and MADE SURE you get no gold, and RIOT is like "Well, they kinda hung in there under the tower, so if they kill this guy when he dives them, he can make up some gold he lost." Earlier, if Pantheon started snowballing on you, all and this is literaly, ALL you could do, is sob, cry, and hope that your Jungler camps the shit out of your mid/bot and that they can carry you (taking panth as an example as he's a known lane bully). If the enemy jungle stole your camps, killed you in your jungle, etc, you were legitmately taken out of the game. You would need a MIRACLE to comeback into the game. Wich is how the game should be. If someone invades you 8 times, kills you 5 of those, and takes 75% of your camps, you SHOULD be 4 levels behind. Now? Catch up xp. You're 1, maybe 2 levels behind if you know how to avoid the enemy jungler properly. And you have a shot at getting their bounty. You know, the money that they have EARNED by outplaying you? You can pretty much get 25-50% of it in 1 outplay/kill/their mistake. It's so dumb to get punished for outplaying someone, and if that is what you call "snowballing", then we need MORE snowballing, where you get PUNISHED for not knowing what you're doing in lane, you get PUNISHED for dying, and you DEFINATELY get PUNISHED when you're getting outjungled instead of being handed a silver plate full of xp (even though jungle is in questionable spot rn). Current system is so flawed, to cater to bad players, that it literaly punishes you for playing well. That should never be the case. If someone manages to completely destroy you in every aspect of the game, you should stay destroyed unless you manage to comeback on your own, and not by getting spoon fed xp & gold. The dumbest shit that should never happens, actually happens right now. You could have a laner going 3/0, fuck up ones, and the lane turns on them for that one mistake. It's so horrendous that it's sad. This game is but a shadow of what it used to be, just because RIOT keeps catering to people who refuse to improve their gameplay, and they blame it on "bad system", "snowballing", etc. In my personal opinion, the catch up xp system **should** be removed. Same with the bounties for just doing well, and adress gold funneling strategies in another way, other then punished for being better making your 1 slip up able to screw up the advantige you were building up for 15-20minutes.
: Phase Rush Discussion
Stormraider's surge has an issue though. It gives mobility to champions that aren't suppossed to be mobile, and in mid-late game, that mobility is way easier to obtain, then the Phase Rush one. Example - Vlad needs to hit 3 abilities to proc Phase Rush, and then he can kite/engage/w&e Vlad needs to press Q on non-mr target on your team to be able to kite/engage/w&e Same goes with Ryze, except, lets be fair, more often then not, Ryze will use it for kiting/dodging skillshots, and due to the Phase Rush limitation of hitting 3 spells/autos, he atleast needs to e-w-auto (wich is a really close range if you think of it). Also, some juggernauts (Darius/Mordekaiser for example, probably more but can't think of others rn) could proc it insanely quickly and kind of negate their only weakness (lack of mobility), wich with phase rush, makes them actually have to auto/get near you before they can proc it. Also, one of the main Stormraider's abusers was Riven, since she was able to go in, mash you over the face in 1second, get the proc, and just walk away. Or any champion that has a shield/range advantige.
Moody P (NA)
: I feel like this rune system only gets realized fully in the hands of limited champions
I miss full lethality gp. Full crit damage trynd. Full crit damage gp. Spell vamp on vlad instead of ap, or ms instead of ap. Still, I miss full crit dmg urf gameplay :c
: Oh, the enemy team took the elder drake in URF
I just don't get why do people tryhard so much in URF. Like, I've literaly seen people backdoring, afk splitpushing, only trying to end the game, that you're suppossed to enjoy. And if he got like, i dunno, something useless like Trundle lets say vs full range/kite based team, I'd get that, but like 90% of the people just full on tryhards like they're in their promos. On the other hand, I've had one amazing 40ish minute game, where we had 3 drakes, and nobody wanted to tryhard. Our Olaf had 1.2k ad at one point (without ult) xd
: > [{quoted}](name=Titanium70,realm=EUW,application-id=3ErqAdtq,discussion-id=b8Xlas4c,comment-id=0000,timestamp=2019-03-11T15:21:26.247+0000) > > Those scalings have to motivations: > > - Primary: They increase the effect Baron buff has on them. > > - Secondary: They allow off-builds. Both AP-Panth as well as AP-GP are a thing (although I don't think GP is still viable) Also can you imagine GP with an AD scaling Ult? Jesus that would terrifying.
> [{quoted}](name=INoble KnightI,realm=NA,application-id=3ErqAdtq,discussion-id=b8Xlas4c,comment-id=00000000,timestamp=2019-03-11T15:27:27.851+0000) > > Also can you imagine GP with an AD scaling Ult? Jesus that would terrifying. I WANNA PLAYTEST THIS RITO PLS LET IT CRIT TOO xd
DanaoIxUv (EUW)
: I'm sick and tired of melee carries double standards
Also, when a toplaner gets caught out, he has a mobility spell to escape, since in most of the scenarios unless it's a chain CC, he is going to have the time to react. If an AD carry gets caught out, for making 1 MISS step, you're flat out dead. Thresh hits a hook? You can literaly just drop your keyboard right there, and go take a piss, since it's GreyScreenTime.
Moody P (NA)
: > [{quoted}](name=anatasjhsh01,realm=EUW,application-id=yrc23zHg,discussion-id=2ljp99kL,comment-id=0000,timestamp=2019-02-28T11:07:29.980+0000) > > Well maybe because ADCs have to farm the entire game? Or maybe everyone and their mother can 1 shot them at 1 item? Maybe they don't have any good defense items? Tristana have 47% win rate she is dogshit rn, but I do agree with Vayne being absolutely broken I'm ad main and I ban her almost every game her doing 730 true dmg to a squishy target and being untouchable is stupid, and what do ADCs bring other than damage to the game? Nothing. none of the melee carries offer much besides damage either and they have to farm too. What point are you trying to make?
> [{quoted}](name=Moody P,realm=NA,application-id=yrc23zHg,discussion-id=2ljp99kL,comment-id=00000000,timestamp=2019-02-28T11:30:13.198+0000) > > none of the melee carries offer much besides damage either and they have to farm too. What point are you trying to make? Irelia: Aoe stun + aoe slow + doesn't get 1 shot by everything. (Okay pre-tri, very good after Tri if played correctly) Jax: AoE stun, insane damage, insane durability, can dodge autoattacks. (Dogshit until Trinity force) Jayce: Insane Siege potential, insane burst, long range, quite tanky in his hammer form. Fiora: Insane durability, insane damage, W. (A bit weak until 1st back/level 6 or 9 depending on the match up) Riven: Literaly everything of the above except sieging/slows. Has CC, has Durability, has mobility, has damage, only lacks sustain that she bypasses with death's dance + spear of shitjin combo wich makes her immortal practically. Darius: Displacement pull, good sustain if you can land the Q's, insane steroid if you stack it up, autoattack reset that slows, and the very thing you hate - true damage. Insane amounts of it aswell. Camille (probably too dead, but lets go over her kit anyways from the time she was the issue): 2 auto resets, on wich 1 deals an instance of true damage, not very durable but insane amount of mobility, a CC that LITERALY makes the target be unable to escape a designated area, while also making her untargetable during the cast. Singed: Get 3 items, press rightous glory + ghost + R and just flip the person who bothers you in your team. Really good zoning potential with W (since people are "grounded in it") it can really fuck up mobile assassins/AD carries/everything that has a flash. Very good damage if you run around a bit, durable AF with his ultimate, without it kinda paper. Renekton: Damage, damage, more damage, durable af, spear of shojin breaks him and makes him a stunlock monster, very good sustain in teamfights. Sion: Cannot die. It just cannot fking die. Does decent damage, can slow/knock up (knock up a bit harder to land though if people are good), one of the strongest engages in the game, and with his passive, you can literaly zone out people in the teamfight. J4: Mobility, damage, point&click 600+damage ability, knock up, slow, shield Olaf: Abuses new conqueror so hard, that he is actually insane. Brings a slow, loads of durability, and loads of damage(and loads of true damage). See, now we've listed some of the main (and some of none existend) mellee damages (excluding Yi cause what he has/does is obivious) Now look at the ranged carries: Vayne - Damage+Mobility+true damage; Medium range. (dogshit until 2 items cause #RAGEBLADE) Durability: medium, since her ult+Q stealth get you to avoid the damage you would normaly take. Still, REQUIRES you to dodge skillshots, and use Q to interupt the enemies autoattack. Also Has a knockback that conditionaly stuns. Tristana - Damage+W+knockback; low-medium-long (depending on the game but most of it it's medium-long) range , worthless dogshit until 6 items. Durability: 0 Kog'maw - Literaly damage. And a slow. Other then that, 0 mobility, 0 true damage. Only insane amounts of mixed (on hit) damage, post 2-3 items. Prior to those, pretty much dogshit. Durability: 0 Twitch - Worthless until 3 items. Has stealth, nice AoE ultimate, and damage. Durability: 0 Jinx - Zoning traps (conditional CC), nice long range slow, Global range AoE ultimate, conditional mobility (if she gets EXCITEEEED YEEEP), other then that, damage. Especialy in clumped up fights. Trash prior to 3 items. Draven - Predictable mechanic, so you can know where he is going to want to go, brings... Damage. Okay mobility (due to his W resets, but if he fucks those up, a sitting duck), durability, pretty much 0, if anything that has 2 damage items gets on top of him, falls flat on his face and begs for mercy. Very dangerous early game, since he can snowball hard, has a displacement tool on his E that slows, global damage ultimate. Do you see the differences between these? Every single mellee champion either has CC, or Mobility, or a Zoning tool. On top of that, all of their items give them durability, and most of the champions who go tri-titanic-shojin; or BC->titanic->shojin, are literaly unstoppable. (Riven being the exception going Spear->DD) Every Mellee champion has a godlike early game in comparison to ANY ranged champion. If you had a 0 items teamfight on middle, at level 4, darius would own that shit like it's hot. Also, most of the mellee champions get free stats in a way or another. Darius E - gives armor pen, passive gives AD Jax R - Armor&MR + passive attack speed on his passive Singed R - literaly gives everything except AD. Irelia - free attack speed + on hit damage, W gives damage reduction (physical only now, before it used to be ALL damage, but they needed to get her out of midlane) Fiora - healing+true damage on her passive, W that negates everything you throw at her in it's duration, free crit on her E. Jayce: Armor shred passive, damage on autoattack passive, armor/mr increase in mellee form Riven: Free AD from her ultimate & increased autoattack only damage (BY 50%) on her passive. Olaf: Armor, mr on his ultimate, passive increases attack speed, ultimate also gives him free AD. Now, AD carries, do have "as increase" etc. Kog has it passively on his Q, tristana has it actively on her Q, Vayne has an AD steroid on her ultimate, Jinx has AS if she procs her passive. But, the thing is, those things aren't free. They are conditioned (except for Kog'maw, who is a stationary deathball that you need to CC & Burst down fast as possible). Also, every single mellee, has a LOT more base stats. (ad/armor/mr/ms). You can't excpect an Irelia who has 3.5k HP, Stun, AoE slow, and mobility, to do the same damage as a Tristana who is sitting on 1.9k hp, and a full glasscannon build that makes her literaly be a fly, and if you hit that fly, it just splats on the windshield. P.s. Maxxed tryndamare W removes the entire AD gained from IE out of someone's inventory slot. And no, Melle carries, are WAY less item dependant, as they have higher BASE damage values. AD carries, have almost no base damage on their abilities, with the exception of Ezreal, who is kind of unique. And Lucian may also be similar to ezreal, but most of his damage still comes from autoattacks, and he is very short ranged. Also, go pick AD Carry toplane if, "They're so op they beat mellee in every way and they all need items to scale!!!" Pick any of them with the exception of Vayne. And let's see how uhm, they scale the "same" with items, when a level 2 olaf runs you down like a dog..
7chan (NA)
: Revealed: How RIOT decided to nerf Leblanc for Patch 9.6
I'd still rather have her rework. This lb is boring af & frontloaded. Rework was fun (talking about the overnerfed rework), since she was STILL able to be LB, and dish out more damage if played properly.
Keitron (NA)
: Perma Banned
If you didn't recieve a 2 week ban & a warning that the next punishment is going to be a permanent suspension, contact riot support and they will change your ban to 2 weeks.
Nadiri (NA)
: Maybe it is because some people feeds her? They do not understand her passive so they just go for fight and feed and feed? Riven also has highest counter champ rate you can literally counter her with more than half of the top laners. I mean if you pick temo in her thats your problem
> [{quoted}](name=Nadiri,realm=NA,application-id=3ErqAdtq,discussion-id=h4beGyFv,comment-id=0000,timestamp=2019-03-12T03:57:01.018+0000) > > Maybe it is because some people feeds her? They do not understand her passive so they just go for fight and feed and feed? > Riven also has highest counter champ rate you can literally counter her with more than half of the top laners. I mean if you pick temo in her thats your problem Or it's maybe that she makes SPEAR OF BROKEN, and literally holds the game in her own 2 hands, with literal 0 counterplay from anyone, EXCEPT the player himself.
: Heh. I just had a Plat account Orianna Int down mid in a Silver game. She earned it? In my opinion, the difference between Silver and Plat is this right now: - Luck. Your losses in Silver are more influenced by teammates than individual awareness/performance. You have to get past people with poor performance to actually have performance be a factor in your evaluation. - Team Synergy comprehension. Silver randomizes teams. Plat will create a team that works together as a strong lock, if everyone plays their role. - A marginal difference in mechanical skill. I say marginal, because Silver/Gold really aren't that bad of players right now. They've had a lot of years to practice, and are not what Silver used to be. They are just impulsive, poor team players, and easy to provoke.
> [{quoted}](name=Illabethe,realm=NA,application-id=3ErqAdtq,discussion-id=NnwXRrvE,comment-id=00010000,timestamp=2019-03-12T10:42:41.588+0000) > > Heh. I just had a Plat account Orianna Int down mid in a Silver game. She earned it? > > In my opinion, the difference between Silver and Plat is this right now: > > - Luck. Your losses in Silver are more influenced by teammates than individual awareness/performance. You have to get past people with poor performance to actually have performance be a factor in your evaluation. > > - Team Synergy comprehension. Silver randomizes teams. Plat will create a team that works together as a strong lock, if everyone plays their role. > - A marginal difference in mechanical skill. I say marginal, because Silver/Gold really aren't that bad of players right now. They've had a lot of years to practice, and are not what Silver used to be. They are just impulsive, poor team players, and easy to provoke. Eh, I agree on the Mechanical skill, Luck is a factor in both elo's, tilting is more prevelent in lower elo's, and the Team Synergy comprehension doesn't exist anywhere, because there is waay too many OTP's. Tldr; the only team synergy in any elo is support+adc synergy & maybe a knock up for a Yasuo (more likely in lower elo's, since it doesn't make a huge difference if the silver toplaner picks malphite or fiora/riven/jax/etc, since it's more likely they'll perform better on the said malphite, while in plat+ elo's if you have a Riven OTP, and put him on Malphite, there's quite good chances that the Riven OTP will perform far worse since people know how to exploit Malphite's laning phase/pre-teamfighting while riven doesn't have any of those exploits for example.) RARELY you will get a good comp, that is literaly oriented around being OK in laning, good for sieging, etc. (excluding challenger/master elo since I've only played a handful of games with those types of players at my prime)
: Misconception about rank
It's rather simple really. Even though gold-plat are better then 88% of the playerbase, doesn't mean their gameplay isn't hugely flawed. For example, you couldn't even compare the skill gap between D5 & D3 2 seasons ago. Like d5 players would legit not even know the rotations. While in d3, the game is smoothe, and the throws/getting picked off were really rare because the awarness was on a whole different level. And, if you are lets say plat, go play vs Silver's/Gold's and you will see a huge discrepancy (maybe not this season, but before there were a lot of discrepancies & differences). Hence, when I used to be D3, I considered D5 players bad. Because they just wouldn't belong in the games if you know what i mean. Like, you would literally lose the game based on who had more D5 players on their team. (Most of the time, not always, sometimes they just had a struggle & fell down from higher ranks so they play good, but the usual norm was D5's at the time, couldn't even manage waves properly). Specificaly remember a game, where I was playing mid against Talon, and he allowed me to perma freeze on him. He didnt break the freeze using his W for 4 minutes.
Veribitsu (EUNE)
: Reworked Kayle is a total failure
Okay so since you're pretty rude, I'll start off that way aswell. 1) You have no clue how this champion even works. Every single champion you have played in this season, doesn't have a remotely close playstyle to new Kayle. The only champion that has a similar playstyle, was Kaisa, and even on her, LAST season, when she was COMPLETELY broken, you had 44% w/r. Meaning you suck on ranged carries, and it sounds like you're just salty af because you can't stand still, press R, and autoattack to win. 2) Your build on her is attrocious. "W IS ONLY BUFFED AND HEAL IS NEGLIGIBLE QQ" - has 1 ap item in the entire build, and it's Nashor's tooth (not counting rageblade since realisticaly 25ap is nada). None of your games tried to differentiate the patern in wich you were failing. You didn't try taking runic echoes -> nashors -> rabadons. You just kept repeating the same build, with only variation being building botrk or Rylai's. 3) You were playing her in jungle. She is obiviously, shit at jungling until level 6, wich becomes the moment she can gank. With recent nerfs to jung xp, it's not her optimal role, to afk-power farm. Try playing her in lane, and actually learning how to manage waves and how to trade with other champions. Also, a hint - you're suppossed to play defensive until level 11, and capitalize your opponents mistakes/outsustain them with your W. 4) Runes for laning: Tempo->Triumph->alacrity->cut down; secondary sorcery (manaflow+celerity) or resolve (if it's someone who is a poker, like lets say Pantheon) you get 2nd wind & revitalize, although my suggestion would be to just alt+f4 in the champ select if they have Pantheon (or alike), for obivious reasons. 5) You ARE NOT suppossed to go in middle of 5 people, R yourself, and then expect to kill everyone. That doesn't work anymore. Now, you are a hyper-ranged-autoattack-carry. You need to KITE, you need to land your Q's to SELF peel, and you need to abuse the W movespeed to practically be unreachable by anything mellee. If you play Kayle with actually AP instead of shit like Bloodrazor/Botrk (wich you don't need because YOU GET TRUE DAMAGE, YOU DO NOT NEED TO DO HYBRID DAMAGE AT THAT POINT, YOU NEED TO TRY AND INCREASE THE AMOUNT OF TRUE DAMAGE, TO GET THE HIGHEST POSSIBLE DPS. Vayne isn't a monster because of botrk/bloodrazor. She is a monster because of her W with comination of rageblade, wich combines into insane single target true damage, while she also melts squishies due to crit. Kayle on the otherhand, damages multiple people, with higher DPS output (on 2+targets), and you have W for insane kiting potential, Q for very damn nice self peel, and E that is a damn good execute. Also, the ultimate, believe it or not, does VERY GOOD DAMAGE, when you are on 400+ ap. But wait... you were never on 400+ ap. This entire thread is you basicly QQ-ing how you can't stand still, press R, melt everyone's face off, but instead, oh dear lord no, my god no, you need to orbwalk/kite! Good luck in learning that you "diamondIV" player (an equivalent of a platIII if not PlatIV last season, wich you, coincidentaly, actually WERE last season). The winrate data that you have provided, doesn't mean jackshit, since from what I've seen, people are still maxxing her E in lane, while Q obiviously has better waveclear, and actually gives *SOME* (I'm not saying it's Zoe/Viktor/Ahri style poke), but it gives SOME poke & decent waveclear in combination with level 6 E. Good luck in your explorations/qqing (wichever you choose).
: OIffensive posts will NOT be toiletrated
Riven is imbalanced. https://www.leagueofgraphs.com/champions/stats/riven
: If you think Rek'Sai is absurd on Summoners Rift, she completely ruins Twisted Treeline
When I was just starting off to play League, I only played TT. There was no gold funneling, no overbearing r%%%%%ed itemization, just plain old 3v3, where whoever gets Jax/Trynd wins! :P Boi season 1 was fun :D
: Champ black list by rito
Shaco was on like 55% winrate since his rework, until they nerfed Electrocute, and he's still pretty decent, on a positive winrate. Pantheon needs a complete rework.
Juice (EUNE)
: How do I deal with Neeko top as Renekton?
Pick {{champion:92}} , get level 6, one shot her with your AoE burst. And then you can type "HAH YOU'RE PLAYING A NOOB CHAMP AND U JUST GOT OUTPLAYED" {{sticker:sg-kiko}}
Jamaree (NA)
: For all the people saying damage is too high, are you willing to let your main/role take a nerf?
I would trade Vayne's Q cd to go up to 6 seconds rank 5, if Riot made riven's E have a 8s CD when max CDR'd.
: So..lets see what's broken this patch!
I have an advice for you op. Just play {{champion:92}} because RIOT is money whoring on this champion so hard, that from what it seems, she isn't even going to get nerfed anytime soon, even though a potato without a brain can play her.
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SomeOneButNoOne

Level 81 (EUNE)
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