Velasan (NA)
: With so many things already broken can we just let Lee be weaker for one season. It's okay if he's not "top tier" in every single season.
: My Turrets were supposed to be hazard zone for the enemy and keeps me safe
No matter how pathetic the fact is that her W deals more damage, your statement is actually right. Turrets are only dangerous before minion waves arrive to the lane. You can stay safe under turret in the first 1:50 minutes of the game. And let's not talk about Pantheon's passive or Yasuo's windwall please...
: Swain is very strong, but does anyone else think he feels...
To be honest, I was very happy when I first saw the new kit of Swain. I really loved the old one too, and I still miss the old Q but I must admit that he seems somewhat healthier now than before. On the other hand, this new Swain is ridiculously... clunky. His animations are too long and he stops every now and then to cast his pretty much slow abilities. I think that a lower E range with a faster E cast + faster E projectile would feel really good on him because he doesn't need this E range but it is way too dodgeable. However, I am really happy with his new ult, but I'd die to get back his old Q.
ScrewLuck (EUNE)
: Yeah, you are probably right. What i meant by troll is people who will ruin my game/games. It's ok to be new don't get me wrong. Thanks for the answer. I'll try to ask my question better. In silver 2 will i be playing with new players?
In Silver II players usually have a nice knowledge of the game in overall and know almost every champion's main mechanic. However, when I was in Silver IV-II I felt like it was ridiculously easy to climb higher with my mains (they used to be Soraka and Annie) because even though people knew Annie, they didn't have enough experience about playing eirher against or with Annie and therefore they didn't know about her exact CD-s, numbers, ranges and deeper mechanics. This means that I could surprise them with random Tibbers ults, sudden stuns and W ranges. What I'm trying to say is that if you see feeders or trolls in Silver II it doesn't mean they are intentionally feeding but perhaps the opponent is better at their champion and maybe your feeder teammate doesn't know anything about the other champs. It is highly possible that the enemy team will have such feeders too, so statistically speaking, the more you play the more possible it is that you will have as many feeders as the enemy team.
ThePikol (EUNE)
: Sorcery was supposed to be primary mages tree. What mage will use Nimbus Cloak?
I agree with you that Sorcery tree seems somewhat useless or weak compared to other rune trees, especially Domination. However, Nimbus cloak seems to be cool because it gives you something more "readable" than Ultimate hat. There are many mages (and let's not forget supports who use Sorcery as either their main or their secondary rune tree) who can make use of the new rune, just to mention a few: {{champion:103}} {{champion:131}} {{champion:105}} {{champion:38}} {{champion:9}} {{champion:43}} {{champion:85}} {{champion:82}} {{champion:25}} {{champion:497}} {{champion:112}} {{champion:8}} {{champion:142}} I would also like to highlight the fact that Nimbus cloak is not a keystone but a simple rune, which means that many other champions, who would usually pick something else as their secondary tree, can now pick Sorcery and Nimbus cloak as a niche rune pick. I'd like to mention a few champs who sometimes can make use of it: {{champion:84}} {{champion:122}} {{champion:114}} {{champion:120}} {{champion:145}} {{champion:57}} {{champion:11}} {{champion:421}} {{champion:27}} {{champion:91}} {{champion:44}} {{champion:83}} {{champion:50}} {{champion:72}} {{champion:23}} You are, however, totally right in the fact that there are many mages (and also other kind of champions too) who don't profit from Nimbus cloak at all. These champions are the ones whose ultimate either roots them to one place or makes point-and-click moving impossible (or useless). Just a few of these champions: {{champion:254}} {{champion:161}} {{champion:14}} {{champion:20}} {{champion:90}} {{champion:127}} {{champion:141}} {{champion:202}} {{champion:30}} {{champion:164}} But hey, this is why there are other runes because runes are supposed to fit certain champions and playstyles. The old Ultimate hat didn't fit a few champs either, especially the ones with special or low-CD ults, such as: {{champion:126}} {{champion:60}} {{champion:43}} {{champion:96}} {{champion:76}} {{champion:133}} {{champion:142}} I often don't agree with the things and buffs-nerfs they make at Riot, but this new rune seems pretty fun and sometimes game (or at least 1v1 fight) changing. I am really curious about how this will end in the game.
ScrewLuck (EUNE)
: About bronze/silver
In my opinion, people tend to mistake really bad players with trolls. Trolls often have strange or completely useless builds (for example, tears on Renekton), don't care about other players and feed intentionally. This is exactly what very new players (at level 1 to 20 or so) often do as well. I remember that my ex boyfriend introduced League to me. We got on Skype and he helped me with the log-in and stuff. And then, when we first got into a (bot) match, he picked Nami and I picked Kog. I didn't know anything about champs but I really liked Kog's laugh and dance. I remember that I was losing the lane very hard, and I didn't know why. And I just heard that my boyfriend started laughing and he couldn't say anything but "look at your build". And i didn't know what was wrong with my {{item:3041}} and {{item:3305}} on Kog. Was I a troll? No. I was just very new. This is why it's hard to get out from Bronze and Silver, because you need so much micro and macro game knowledge and even though you are supposed to be in, for example, Gold V, it is possible that your teammates are really bad or just simply new to the game. And everyone know that one bad player is enough to lose for a team as a whole. I also want to mention "troll picks" which are not always troll picks but the player doens't recognize that the current champion may not be good for his/her picked role.
: Why is GP not good at anything in Particular?
https://78.media.tumblr.com/3948d5fd55a65edbe3e1dc479995abac/tumblr_inline_ozvzyuj4Tg1uden0g_500.gif
: She needs to just be completely reworked. She is terrible in my opinion. Ill try to think of a better kit for her and come back in a bit with some ideas.
Why would she need to be reworked??? She is the purest anti-assassin mage, her W and R are very unique and her Q's slow is amazing for peeling and poking while her tankiness and E lets her survive all-ins from assassins. I am a lvl7 Lissandra (used to main her while I was in lower ELO) and my ex boyfriend is a Lissandra main. She is amazingly satisfying if she is played well, although not many people invest the right amount of time in her and have the necessary way of thinking in order to play her well enough. I would be really sad if she got reworked. She needs some changes, that's right, but she is so unique and her kit fits me so well that I don't want to see a single ability of her gutted and changed. This being said, her passive is abosultely ridiculous and it needs to get changed as soon as possible. Something like an in-built {{item:3070}} would fit her well and it would give her lots of AP if she builds {{item:3040}} but it would mean that she sacrifices some of her tankiness from other items in order to get more damage and be more bursty, however, if she decides to build more tanky items then this in-built {{item:3070}} would give her enough mana that lets her use her abilities without having to be afraid of mana issues, this way she sacrifices her burstiness but builds into an amazing support-like CC mage with tons of HP, utility, zoning and lockdown.
: If Riot preferred Zed over other champions, we'd have gotten a Zed skin pretty soon after his Death Sworn skin (like Miss Fortune got Gun Goddess and Lux got Lunar Empress). If a champion is super popular and preferred by Riot (i.e. Ezreal, Ahri, Lux), Riot won't need to buff them (even though they sometimes do), as their mere presence is enough to bring in skin sales. Zed is not preferred in the slightest over other champions. A pretty big change was made to Zed's overall damage when DBlade was nerfed, and they're buffing/nerfing him to get him to a better place than he was throughout early S8, but to not as broken of a state as S6/late S7 Zed. He's not getting ONLY buffs. Anyone with half a braincell would know what to play against him and how to play against him. Pick Kassadin? Nope. You deserve to lose. Sorry. Pick Annie? Pretty easy win if you keep pressuring him and denying him CS. Flash+R. Pick Talon? You best hope you're a good assassin main, otherwise you'll get shat on if you don't know what to do. It's a skill matchup. Pick Morgana? W to punish him for going in for CS, and Q if he missteps. E will block his passive proc on you. R is a death sentence if he's used up his W already. Pick Yasuo? Once again, a skill matchup, but Yasuo has the advantage from 1-5. It's at level 6+ you need to be careful.
I could have bet that you are a Zed main with your 210k+ points on him. By the way, I had a very intense and not-so-peaceful agrument with a Zed main a few weeks ago so I don't want to make the same mistakes this time, therefore I want to let you know that I don't want to insult either you or your main champion. I just want you to see with my (and many other players') eyes. If it's ok for you, then keep reading, but if you feel like you can't take some agruments against Zed, then please forget about this comment. First of all, Riot gives skins to **popular** champions and not to champions they prefer. You have listed a few of those popular champions, including Ezreal, Ahri and Lux. Riot gets their money from skins and in order to get more money, you have to make skins many players will buy. What skins will many players buy? Skins for the most popular champions. Skins have got **nothing ** at all to do with gameplay. Does this mean that {{champion:1}}, {{champion:13}}, {{champion:53}} and {{champion:17}} are all preferred over other champions just because they have got many skins? Not at all. Secondly, I am talking about gameplay preference and not playerbase popularity. At the very moment Zed's winrate sinks under 50%, he gets a buff and Riot says that "he is struggling at the moment, he needs a little bit of love and adjustment". Where are the buffs and gameplay adjustments for {{champion:126}} {{champion:85}} {{champion:112}} {{champion:111}} {{champion:38}} {{champion:43}} {{champion:427}} {{champion:79}} {{champion:84}} {{champion:127}} {{champion:150}} ? I could have also listed {{champion:429}} {{champion:3}} {{champion:13}} {{champion:268}} champions but a few days ago Riot talked about their balance policy in which they let us know that their balance is based around high-ELO plays and not regular plays. I can accept this, therefore I don't want to mention them. But all the other champions I listed before have got less than 48% winrate and most of them have been in the bottom of champion.gg's "overall performance" list for at least half a year now. This being said, {{champion:238}} has been sitting on the top of this list for months. I want you to see that I'm not saying he is overpowered, I just want to say that there are champions in desperate need of balance changes who need Riot's love more than Zed has ever needed it in the past months. This points out the fact that for Riot, Zed's slightest weakness is more important to balance out than (almost) any other champion's balance. This doesn't mean that Zed is their favorite but you can accept the fact that Riot **prefers** him over a relatively large pool of champions. Thirdly, Zed is a little bit similar to Yasuo and Katarina. They are all considered overpowered in lower divisions because of their ability to all-in anytime they want. They are sort of "playmakers" in which their zoning comes from their overall presence and not from a particuluar ability (for example {{champion:61}}'s Q or {{champion:99}}'s E). This is why all three of them can be played awfully because many players who don't know them well enough use their all-ins badly and at bad times. This doesn't mean they need lots of skill to know **HOW** to use the champion but lots of knowledge to know **WHEN** to use them. If you are playing Zed and you ult a Fiora with her W ready and Lulu standing next to her, then you don't have the necessary knowledge to play Zed efficiently. On the other hand, if you know when and how to use him, you stand out from the list of other champions. The same is true to Yasuo and Katarina and some other champions I haven't mentioned (and don't want to mention either). The other end of this scale is {{champion:19}} who has been performing very well lately thanks to his easy-to-learn kit which is not complicated at all. Lastly, I want to talk a little bit about Zed's kit and mechanism. The most ridiculous numbers on him are his CDs, his passive's extra damage and his ultimate's %-dmg. His passive is literally a fifth ability whereas Lissandra's passive is literally nothing at all compared to Zed who doesn't even have mana. It is not healthy at all to give Zed such low cooldowns on almost every single ability. It doesn't punish his misplays and doesn't reward his opponent playing out him. If, for example, you play with Kennen and Zed ults you, you can ult him and E away. He misses his Q but hits his W-E on you so with the last tick, he deals 50% of your health and he lost 20% of his health so you can stay on your lane a little bit longer. You did great, he did bad. However, it doesn't punish Zed at all. All he needs to do is to wait 15 seconds at most until he can all-in on you again (without his R, of course), which means you either die or leave your lane. I know that Zed has counterpicks but who doesn't? This doesn't mean he is "average". And many players claim that all you have to do against Zed is to pick Zhonya. This is not a good argument because no champion should be countered only by an item and Zhonya doesn't mitigate his other abilities' damage. You can't just Zhonya every 3 seconds when he throws his shrukines at you. Once more, I don't want to insult either Zed or his players and I don't want to claim either that he is overpowered. I just want others to see that he gets slightly more love than anyone else in this game. Period.
: Yet MOAR Zed buffs on the PBE
Zed has been sitting on the throne of champion.gg's overall performance for months now and he has been getting more and more buffs in every PBE cycle. It can't remain unseen that Riot prefers some champions over others. I know he is hard to play and he is getting countered etc. etc., I simply do not care. He has been my first and only band for the last few months and I'm sure this won't change in the near future. His damage and scaling numbers are ridiculously high and his low CD abilities with 2 mobility ability makes him a pain in the butt. It is no fun to lane against him because his power spikes are too high and his trading and farming are better than anyone else's because the main problem on mid lane is that you run out of mana in 3-5 mins no matter what. And guess who's got no mana at all? Yes, you are right: Zed.
: Zed changes were actually nerfs not buffs.
The newest PBE update contains another Zed secondary Q damage buff with ridiculous numbers. No wonder he has been the most banned champion and I am convinced that with these continuous buffs he won't give up the "most banned" title in the next few months.
Neamean (NA)
: Alistar is finally get a serious skin with amazing VFX...
The first thing that came to my mind when I first saw the Hextech Ali skin was that it looked like a 520 RP legacy skin. It looks horrible.
iDarkWind (EUW)
: ***
"The way you write already pisses me off " Yea. That's the point of arrogance. I'm glad it worked. Your points are purely invalid. I don't have the time to try convince a Zed main about him having invalid arguments. Bye. {{sticker:slayer-jinx-catface}}
: > [{quoted}](name=Testiclies,realm=EUNE,application-id=3ErqAdtq,discussion-id=N6dP0EXs,comment-id=0000,timestamp=2018-03-05T11:43:04.302+0000) > > The only way to kill him is to wait until he misses something or plays something badly. You mean when he misses a barrel explosion but gains 10000000 movespeed to run away and try again?
No, I mean when he trolls and runs under your turret and waits until you kill him. Or when you 1v5 him and he forgets to use any ability for like 5 seconds.
GGLineaR (NA)
: > [{quoted}](name=Testiclies,realm=EUNE,application-id=3ErqAdtq,discussion-id=N6dP0EXs,comment-id=0000,timestamp=2018-03-05T11:43:04.302+0000) > > Do you want to see another annoying midlaner? Meet my precious rock girl: {{champion:163}}. Her kit is one of the most annoying things on midlane. Be nice to rock girl. She didn't do anything wrong.
I love her so much!!! I didn't mean to hurt her feelings :( {{sticker:cass-cry}}
: > [{quoted}](name=Testiclies,realm=EUNE,application-id=3ErqAdtq,discussion-id=N6dP0EXs,comment-id=0000,timestamp=2018-03-05T11:43:04.302+0000) > > First of all, I am truly happy to see that I'm not the only one who thinks that {{champion:236}} is an annoying piece of sh...oe. Secondly, I think that there are more annoying champions than {{champion:142}}. I'm not a big fan of her design. After all, she is just a little girl jumping and screaming here and there and talking too much and killing everyone and liking stars and shiny things. But, as far as I am concerned, her kit is not as annoying as many players think it is. Do you want to see another annoying midlaner? Meet my precious rock girl: {{champion:163}}. Her kit is one of the most annoying things on midlane. A decent Taliyah won't let you get near her at all and, although she lacks an offensive ultimate with damage output, Weaver's Wall (her R) is one of the most annoying abilities in this game when used well. Not only she can roam with it like no other midlaner (except {{champion:136}} , maybe) but she can use it as a perfect escape ability. When roaming, she can force the lane she roamed to flash over the wall or they die (I am talking purely about her and her kit, not about counterganks and so on). But that's just one midlaner. Nevertheless, the most annoying midlaner is, without further arguments, {{champion:238}}. He doesn't need to sustain his mana, he blinks every 10 seconds with his W and R, and his passive is the most broken passive in this game. Look at the passive of {{champion:127}}. She can use an ability with no mana cost every 18 seconds. This being said, does Zed have got her passive as well? He doesn't even need to use mana! And no, I do not accept the argument that champions also need to maintain their energy usage. This only won't let them use their abilities every 0.5 seconds. But mages, who need to maintain their mana, have got high ability cooldowns, which is the same as energy that won't let them spam abilities. I would really like to see changes that would give energy user champions mana and high ability cooldowns, just to be fair. Check other lanes. As you have previously mentioned before, {{champion:236}} is a ridiculously annoying ADC, right next to {{champion:67}}. I simply hate because there are certain situations and teamcomps when you can't outplay her at all. Her low-cooldown dash makes her very annoying, and her oneshot ability is, in my opinion, a bit too powerful. I am not talking about her being OP but she lacks the amount of ways to outplay her other champions have got. Oh, and how about {{champion:267}} as a support? I think she is balanced now, her greatest enemy is her ridiculously high mana costs, but it is easy to admit that she is purely annoying. She has got a mixed kit with both sustain and damage, neither of them are to underestimate or you'll find yourself in a very bad situation. {{champion:44}} is similar to her, but both his sustain and damage values are lower than hers. He is something like a melee tank version of her. Now let's jump to the jungle. {{champion:121}} is, in my honest opinion, the most annoying jungler in this game. Not only is his burst damage simply ridiculous, but his high mobility with jumps and leaps with his invisibility every 0.5 second makes him unkillable in certain game comps. And what about toplane? Do you think {{champion:157}} and {{champion:122}} are annoying? Well, then you have never faced a decent {{champion:41}} in your life. His ridiculous amount of damage output, amazing pushing potential, inbuilt {{item:3035}} and inbuilt {{item:3140}} that is available every 15 seconds and heals him as well, barrels that are not easy to play around, global ultimate, true damage, slowing abilities, high amount of movement speed boosts and higher gold income than any other champion in this game makes him my #1 most annoying champion. The only way to kill him is to wait until he misses something or plays something badly. I. Simply. Hate. Him. > > As you can see, the champions I listed above are all very annoying and sometimes has got kits that are harder to play around than other champions' kits. This being said, look at their overall performance. According to [champion.gg](http://champion.gg/statistics/#?sortBy=general.overallPosition&order=ascend), they are all in the top 4 champions with the highest overall performances of their own lanes, except {{champion:163}} and {{champion:236}} who don't perform so well at the current meta. This means that the most annoying champions are usually the ones who don't get gutted at all, sometimes they even buff them (lookin' at you, {{champion:238}} with your recent R buff that is ridiculous and tells me that he is Riot's favorite champ...) and have got the most carry and win potential. Or does their carry potential mean that they are annoying? well you listed every freaking champion why do you even play the game if you are that annoyed by it
I listed 1-1 champion per lane. I didn't know there were more than 135 lanes in this game.
iDarkWind (EUW)
: > [{quoted}](name=Testiclies,realm=EUNE,application-id=3ErqAdtq,discussion-id=N6dP0EXs,comment-id=0000,timestamp=2018-03-05T11:43:04.302+0000) > > But that's just one midlaner. Nevertheless, the most annoying midlaner is, without further arguments, {{champion:238}}. He doesn't need to sustain his mana, he blinks every 10 seconds with his W and R, and his passive is the most broken passive in this game. Look at the passive of {{champion:127}}. She can use an ability with no mana cost every 18 seconds. This being said, does Zed have got her passive as well? He doesn't even need to use mana! And no, I do not accept the argument that champions also need to maintain their energy usage. This only won't let them use their abilities every 0.5 seconds. But mages, who need to maintain their mana, have got high ability cooldowns, which is the same as energy that won't let them spam abilities. I would really like to see changes that would give energy user champions mana and high ability cooldowns, just to be fair. - Energy users if they use their full combo they will monstly be unable to do it for the next 10 seconds sometimes, wich is a big deal - Zed Living Shadow has high cooldown during the laning phase and in the mid game it isn't too low either because he max it last - You need to compare champions kits and not only their passives / Q / W / etc .... Lissandra is in a good state, is overall a good pick, offers good team fight potencial, has insane CC and can burst squishy targets too - Mages don't suffer from any mana issues long time ago. Since lost chapter was there, and now even less because of how manaflow works. The meta in the mid lane at the moment is perma pushing (Shipthur said himself). Your arguments are bad, ridiculous and don't make any sense. Pure hate towards one champion. If you could prove at least half of what you said would be nice, but a mindless opinion received so much upvotes for no reason at all. Plus you abuse the most broken and braindead champions as we can see on your OP.GG (Supports like Lulu, Janna and so on) wich is ironic to me.
Oh wow look at you! I hurt your feelings. I am pretty sure you play Zed, Lee and so on every now and then. (edit: according to op.gg, yes, you do. Pathetic.) "Energy users if they use their full combo they will monstly be unable to do it for the next 10 seconds sometimes, wich is a big deal" No way! Isn't it the same with almost every single mage in the game? I am so sorry you can't W every 3rd second with Zed. :( "You need to compare champions kits and not only their passives / Q / W / etc .... Lissandra is in a good state, is overall a good pick, offers good team fight potencial, has insane CC and can burst squishy targets too" You say that my arguments are ridiculous. But this comment shows me that you didn't even understand what I was saying. I love Lissandra, she is a very good pick (and one of my personal favorites). I didn't say with a single word that she is bad. I just said that if she is balanced with her passive as well then Zed is a bit over her. I mean, come on, that champion doesn't even need to last hit, his passive and his Q makes him one of the best waveclearers in lane. "Mages don't suffer from any mana issues long time ago. Since lost chapter was there, and now even less because of how manaflow works. The meta in the mid lane at the moment is perma pushing (Shipthur said himself)." Manaflow is going to get nerfed. Have you ever played a mage before? You need lots of mana to farm AND to poke. "Plus you abuse the most broken and braindead champions as we can see on your OP.GG (Supports like Lulu, Janna and so on) wich is ironic to me." Haven't played either Lulu or Janna for, like, months. My main supports are Soraka, Taric, my main midlaners are Orianna and Ahri and my main toplaners are Quinn and Camille. Except Soraka maybe, I don't know which one is braindead. I am sorry but your attempt to defend your precious little champions failed. Bye. {{sticker:vlad-salute}}
: Should A Champion Be Nerfed For Being Annoying?
First of all, I am truly happy to see that I'm not the only one who thinks that {{champion:236}} is an annoying piece of sh...oe. Secondly, I think that there are more annoying champions than {{champion:142}}. I'm not a big fan of her design. After all, she is just a little girl jumping and screaming here and there and talking too much and killing everyone and liking stars and shiny things. But, as far as I am concerned, her kit is not as annoying as many players think it is. Do you want to see another annoying midlaner? Meet my precious rock girl: {{champion:163}}. Her kit is one of the most annoying things on midlane. A decent Taliyah won't let you get near her at all and, although she lacks an offensive ultimate with damage output, Weaver's Wall (her R) is one of the most annoying abilities in this game when used well. Not only she can roam with it like no other midlaner (except {{champion:136}} , maybe) but she can use it as a perfect escape ability. When roaming, she can force the lane she roamed to flash over the wall or they die (I am talking purely about her and her kit, not about counterganks and so on). But that's just one midlaner. Nevertheless, the most annoying midlaner is, without further arguments, {{champion:238}}. He doesn't need to sustain his mana, he blinks every 10 seconds with his W and R, and his passive is the most broken passive in this game. Look at the passive of {{champion:127}}. She can use an ability with no mana cost every 18 seconds. This being said, does Zed have got her passive as well? He doesn't even need to use mana! And no, I do not accept the argument that champions also need to maintain their energy usage. This only won't let them use their abilities every 0.5 seconds. But mages, who need to maintain their mana, have got high ability cooldowns, which is the same as energy that won't let them spam abilities. I would really like to see changes that would give energy user champions mana and high ability cooldowns, just to be fair. Check other lanes. As you have previously mentioned before, {{champion:236}} is a ridiculously annoying ADC, right next to {{champion:67}}. I simply hate because there are certain situations and teamcomps when you can't outplay her at all. Her low-cooldown dash makes her very annoying, and her oneshot ability is, in my opinion, a bit too powerful. I am not talking about her being OP but she lacks the amount of ways to outplay her other champions have got. Oh, and how about {{champion:267}} as a support? I think she is balanced now, her greatest enemy is her ridiculously high mana costs, but it is easy to admit that she is purely annoying. She has got a mixed kit with both sustain and damage, neither of them are to underestimate or you'll find yourself in a very bad situation. {{champion:44}} is similar to her, but both his sustain and damage values are lower than hers. He is something like a melee tank version of her. Now let's jump to the jungle. {{champion:121}} is, in my honest opinion, the most annoying jungler in this game. Not only is his burst damage simply ridiculous, but his high mobility with jumps and leaps with his invisibility every 0.5 second makes him unkillable in certain game comps. And what about toplane? Do you think {{champion:157}} and {{champion:122}} are annoying? Well, then you have never faced a decent {{champion:41}} in your life. His ridiculous amount of damage output, amazing pushing potential, inbuilt {{item:3035}} and inbuilt {{item:3140}} that is available every 15 seconds and heals him as well, barrels that are not easy to play around, global ultimate, true damage, slowing abilities, high amount of movement speed boosts and higher gold income than any other champion in this game makes him my #1 most annoying champion. The only way to kill him is to wait until he misses something or plays something badly. I. Simply. Hate. Him. As you can see, the champions I listed above are all very annoying and sometimes has got kits that are harder to play around than other champions' kits. This being said, look at their overall performance. According to [champion.gg](http://champion.gg/statistics/#?sortBy=general.overallPosition&order=ascend), they are all in the top 4 champions with the highest overall performances of their own lanes, except {{champion:163}} and {{champion:236}} who don't perform so well at the current meta. This means that the most annoying champions are usually the ones who don't get gutted at all, sometimes they even buff them (lookin' at you, {{champion:238}} with your recent R buff that is ridiculous and tells me that he is Riot's favorite champ...) and have got the most carry and win potential. Or does their carry potential mean that they are annoying?
: Riot balance team. :/
Yeah this is why they have a really difficult task when balancing. Since this is a complex system and every item, objective, and champion (not to mention reworks, new champs, new items and new runes) connects to others, they will never be able to completely balance the game. Their task is not to find the perfect balance but to keep the vortex of strong and weak champions, items and other stuffs in moving while keeping the game itself as healthy as possible. I sometimes hate it how there are under- as well as overpowered champions, but as long as I am not in the balance team, I have no other choice but to BAN ZED IN EVERY F....G GAME. Cheers :)
: just give us project shen we will be fine.
Nah I am tired of all those project skins. Add some triangle- or hexagon-shaped effects to their abilities, cover their eyes with a piece of white plastic, add white hair to them and change their voicelines in audacity. Ugh. {{sticker:zombie-nunu-bummed}}
: Too much damage. Not enough resistance.
LoL has been pushed from a tactical-strategical game to a fast-paced kill-push-repeat game and I think it is really hard to swallow this hard pill (well, it is hard for me) but the real problem is that drakes and those enourmous, dangerous-looking killing machines called "turrets" are, in reality, made of paper. You have been in the game for 7 minutes, you die at a wrong time when the enemy laner has a few minions and boom, the enemy team has destroyed the first turret. Are you playing WW, Fiddle or Shyvana? Are you lvl3 with almost no items at all? No problem, solo that drake. Turrets fall too fast and deal too little damage compared to other similar MOBA games (except Smite maybe, because Smite turrets have got ridiculously low health and deal almost no damage after lvl4-5, BUT objectives like the Fire Giant and the Gold Fury are much more dangerous than drakes and barons in LoL), not to mention the ability to dive without any risk at lvl3 with a bunch of champions. Faster paced fights on lane means that you either die or kill faster, sometimes in 0.5-1.5 seconds, and that means you can kill the enemy under their own turret. I think turrets should fire their bullets faster when an enemy champion is under that certain turret. These bullets should deal less damage but the faster firing would help against those heavy divers (especially the ones with different shields like Yasuo or dashes/blinks like LeBlanc, Zed or Ahri). I like the faster pace of the fights, where you have to outplay and react just in a milisecond or you die, but I hate the faster pace of the game. Riot keeps posting about this and they say that the average game length has fallen only by a few seconds, but I can't believe it. I remember playing 60-70-minutes-long games back in early 2016, but nowadays all you have to do is lane for 5 minutes and by that time you can tell which team is going to win by the end of the 20th minute with a 80% certainty. Maybe it is because of this snowball-friendly meta and the OP-ness of AD, but the match gets either 20vs0 or 0vs20 by the end of the first 15 minutes.
3K Zero (NA)
: Why i feel Zoe was a wasted effort
I must agree, no matter how sad it makes me feel. I do not blame Riot for Zoe's weird situation though, because I'm so glad to see that they finally started thinking outside of their comfort zone (and by that I mean tanks and supports). Finally there is something different in the mid lane (not just Syndra pressing Qs for an eternity then pressing R or Yasuo and Zed abusing you because they are Riot's favorite champions), and this difference is in the kit of a burst mage and not a tank or a support. Riot tends to fill their new champions with unique kits when there is no big risk that the champion will be useless. For example, giving Ornn the passive that lets him buy items anywhere and (almost) anytime on the map is not risky because if the passive gets useless, it is not a big deal at all since he is "just a tank". Rakan's passive is similar to this. No time to come up with a unique passive for a support? No problem, give him a periodic shield. No idea what Taliyah's passive should be? Give him a small amount of movement speed here and there. But Riot took a risky step towards more complex champions and this step was Zoe herself. The idea of her kit is perfect, it makes her feel unique and cool and fun. There are some balance problems with her being a little bit too weak though, and like many other burst mages, she is struggling against tanks. And there is her desing... I really do not like Zoe's preteen girly design, what's more, I simply hate it. I do not care if she is a demi-god or not, she looks like, talks like and acts like a child from elementary school. I want to play the mightiest mages like Lissandra, the banished ice witch, legendary creatures like Tahm Kench, the demon king of the rivers, and dark, scary beings like Thresh, the collector of souls. Aaaaand there is Zoe, the little girl who jumps and hops around the lane, throwing bubbles with butterflies at her enemies and using random active items and summoner spells now and then. Ugh. Simply ugh.
Khalil (NA)
: Headmistress Fiora Chroma Sale(complaint)
That is not true. Headmistress Fiora chromas has been enabled to purchase during Harrowing, and since they are legacy content, you can't buy them now. You just missed their sales. Wait for the next Legacy Vault (around Christmas or next Harrowing) to buy them for RP.
Zodackk (NA)
: Elementalist Taliyah
There are already non-official informations about the next Taliyah skin which is going to be Lunar Lever Taliyah. Something like this, I think: http://pre00.deviantart.net/1355/th/pre/i/2017/037/5/7/taliyah_skin_concept___lunar_revel_taliyah_by_artsbyjake-day32wt.jpg
xGunna1 (EUW)
: plz we need a samurai champion
No, we don't need a samurai champion. Please do not turn this game into one of those Japanese-Chinese RPG game clichés.... There are already too many oriental-themed champions and skins. I know Riot's got their own reasons for such a theme, but please, do not turn it into a cliché. I'd rather see a ** Swiss native yodler singer ** champion than another samurai/ninja/ronin/etc themed champion. http://clipart.coolclips.com/480/vectors/tf05097/CoolClips_peop2650.png
: I like this: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/V1h2a1Lv-emerald-taliyah
> [{quoted}](name=Stars Shaper,realm=EUW,application-id=yrc23zHg,discussion-id=A6dJNORE,comment-id=0005,timestamp=2017-10-25T09:52:32.332+0000) > > I like this: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/V1h2a1Lv-emerald-taliyah I haven't seen this before, but damn, it looks absolutely amazing! I would throw my money on my computer screen to buy this asap.
Rockman (NA)
: i want a new Taliyah skin
Taliyah's "elemental" theme makes it hard to create a skin that doesn't build around another element such as water, air or some sort of magmatic fire. Such skins would be similar to simple recolor skins which are easy to make and thus there are already such custom skins available on the Internet (Magma Core Taliyah, Air elemental Taliyah, etc). It is really hard to come up with a high-quality thematic skin idea which would fit her well enough and this is why Riot hasn't made a new Taliyah skin so far. Players hate low-quality or badly themed skins: just think about Sewn Chaos Blitz and Amumu, after all, the cancellation of a new skin is a really big deal and the designers at Riot do not want to make the same mistake twice. > [{quoted}](name=BADINDOT,realm=NA,application-id=yrc23zHg,discussion-id=A6dJNORE,comment-id=0003,timestamp=2017-10-25T09:06:23.414+0000) > > AS A FILTHY {{champion:163}} ONE TRICK,It would be a dream come true if we had a Pool Party or Academy Taliyah. I disagree. Taliyah can't be pushed into "regular" skin thematics such as Pool Party, Academy, Project, etc. Her gameplay and design is amazingly unique, and in my opinion it is very similar to Azir's uniqueness. It sounds fun to see a Project: Azir or a Snowday Azir skin but these themes simply do not fit him well enough. However, his Gravelord skin is purely amazing and it is not a part of a larger skin theme (there is no Gravelord Tristana or Gravelord Akali after all). Azir is unique and thus he needs unique skins and Taliyah's situation is similar: she needs unique skins that fit her and only her. In my opinion, her best skin concept is Lunar Revel Taliyah. Her earth elemental theme is the same (and there is no need to change that at all) but her nomadic clothing and "rawness" has been changed. The orange-brown rocks around her (on her clothing and in her abilities) has been shifted to green jade. Who would benefit more from a Warring Kingdom or Lunar Revel skin (which are built around jade red and jade green color schemes) than Taliyah herself? http://pre00.deviantart.net/1355/th/pre/i/2017/037/5/7/taliyah_skin_concept___lunar_revel_taliyah_by_artsbyjake-day32wt.jpg
Meep Man (NA)
: > Press the Attack would be so cool on them if it granted AD or AP on subsequent attacks. It does grant AP, adaptively.
When I created this discussion, Press the Attack only granted AD. I am happy they have changed it.
Meddler (NA)
: We wouldn't want to add something exactly like DFT given its proven to be very mandatory on some champs without offering enough gameplay. Having said that if some of the DoT/sustained spell casting champs that currently use it end up struggling we'd certainly want to get something in that fills its niche, just in a better way. That's one of the more likely candidates for a not too long after launch additional Rune (4th Sorcery Keystone potentially).
Someone has come up with[ _**a great idea**_](https://boards.na.leagueoflegends.com/en/c/gameplay-balance/jWF15sLt-runes-reforged-dot-champions?comment=0016) for DoT mages. Damage per ability cast sounds reasonable and more easy to balance than DFT.
: didnt dot champs get nerfed because of dft in the first place? and now theyre just removing it?
It's the same with lethality items. A lot of assassins got nerfed because they were too op with all those lethality items and after these items got nerfed as well, these champions were in trouble. However, items and builds are flexible and can be changed to optimize the champions' damage and other stats, but keystones are so different from each other that you can't just simply stick to something new instead.
: Very worried since Swain is my best champ for ranked. Reworked and new runes, may as welll learn a new champion.
Exactly. I am so worried about his upcoming rework, I truly hope Riot doesn't change Swain's identity which is DoT, nice combos with rooting and slowing and most importantly, his ult. If his ult gets changed I will be really sad because that's what makes Swain so unique. It's like changing {{champion:8}} 's Q and giving him something whole different instead.
Hyxaru (EUW)
: No please not. DFT in its current state is just a bland damage up, and because DoT spells last so long it adds allot of damage. Keystones should change the way you play, but DFT is just a power up without providing any form of gameplay around it. DFT could exist on DoT champions in a balanced way, but the appilcation should probably be restricted to unique spell casts. That way DoT champions have to cast multiple abilities, spaced out of eachother, would they want maximum DFT damage. Way better then a one click and forget empowered DoT spell.
To be honest, this sounds reasonable. I would have no problem with multiple spell casts to activate a new rune (similar to Deathfire Touch). For example, Swain's Q would apply some sort of DFT-replacement rune, but only once per Q cast. This would be fun because you would need to cast more abilities to successfully poke and deal a nice amount of damage: you would have to catch your opponent with Nevermove (W), cast Torment (E) on them and then Decrepify (Q) them. Instead of stacking 8-10 DFT stacks (one stack per ability ticks, which means 4 stacks from Q, 4 stacks from E, one stack from W) with one combo like that, this would apply only 3 stacks of the new rune: one stack per ability cast. Notice that we haven't talked about his R because it is not possible to determine how many hits it deals to the enemy (depends on the ult duration, the distance between Swain and his opponent etc.) This way it would be so much easier to balance DoT mages because it would be easy to calculate the maximum of damage dealt to enemies that comes from such a rune. This also means that DoT champions would need more skills to fight: you can't rely only on Swain's Q or Brand's W to poke for an eternity because you would need to hit enemies with full combos in order to maximize the damage coming from the new rune. Thanks for the advice! {{sticker:katarina-love}}
korg023 (EUNE)
: Why are you worried? DFT was cancer rune and there is no place for rune like that in league. Why in the world would you think that having rune that applies DoT on your already DoT spells is healthy? It just makes no sense and logic to me. Finally we can have DoT mages not being balanced around a single keystone rune.
That is simply not true. DoT mages have balance problems because they don't need to "catch" someone who misplays only once in lane and burst them down. They are usually poking (especially Swain's Q, Cassiopeia's Q and Brand's passive) and it is hard to balance their poking and all-in at the same time. League has got many issues that are more unhealthy than DFT. Just think about Lissandra's passive that lets her use her abilities once in a while without using mana, even though her abilities cost a lot of mana on their own. How is this passive balanced while other champions have got abilities with very low mana costs or don't have mana at all? DoT mages used to have one simple strength: long lasting teamfights. And the only possibility to succeed there was DFT. Believe it or not, DFT was balanced and sometimes even underpowered on its own while other champions have got more broken inbuilt strentghs.
: Isn't the Rune called "Scorch" basically Deathfire Touch?
Not at all. Deathfire Touch applies each time you hit enemies with abilities. For example, {{champion:50}} 's **Decrepify** (Q) deals damage to champions each second, this means that Deathfire Touch applies each second. The new **Scorch **rune applies only once every 20 seconds, this means that during the 4 seconds of **Decrepify**, the rune burns only after the first second, no matter how many seconds the enemy champion has spent inside **Decrepify**'s range.
Rioter Comments
Meddler (NA)
: Quick Gameplay Thoughts: May 23
Hey Meddler! Could you tell us what you guys think about Cassiopeia's current position? All those assassins dashin' through the Rift make her life miserable and I feel like her risk-reward ratio is not ideal in the current meta, especially with the new Adaptive Helm item.

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