: > [{quoted}](name=The Kombinator,realm=EUNE,application-id=yrc23zHg,discussion-id=tfKMevKd,comment-id=00010000,timestamp=2019-08-24T18:42:53.708+0000) > > Enjoying the play explain popularity, but all of them has quite a large banrate as well. With Yasuo being the top. Basically because they're all frustrating in their own ways. Yasuo has the 100% broken Windwall, better criticals and high mobility. Pyke is an assassin designed to work on a support's income (and not at the same time). Zed is supposed to be high mechanics but has a lot of safety nets and Lethality/Electrocute makes him very frustrating. Morgana's Q has a long duration and her black shield can stop plays. Darius is very frustrating due to his bleed doing so much damage while also making Black Cleaver a must buy on him. Master Yi is near impossible to hit with a skillshot when played by someone who can consistently dodge with Q.
> [{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=tfKMevKd,comment-id=000100000000,timestamp=2019-08-24T21:24:05.573+0000) > > Basically because they're all frustrating in their own ways. > > Yasuo has the 100% broken Windwall, better criticals and high mobility. > Pyke is an assassin designed to work on a support's income (and not at the same time). > Zed is supposed to be high mechanics but has a lot of safety nets and Lethality/Electrocute makes him very frustrating. > Morgana's Q has a long duration and her black shield can stop plays. > Darius is very frustrating due to his bleed doing so much damage while also making Black Cleaver a must buy on him. > Master Yi is near impossible to hit with a skillshot when played by someone who can consistently dodge with Q. Yi impossible to hit by anything, that isn't instant reaching, if he uses Q well. Played Lulu once, and enemy Yi used Q when i tried to W him to dodge it. He intentionally waited until i tried to W. Only method i managed to catch him is ulting his target, then use W while he was in air.
: Morgana is the only one among those who is reasonably fair to play against. Yasuo gets so many safety nets "because he needs them" (and he doesn't, his players need them). Pyke was designed to appeal to casual players because of nobody wanting to play traditional supports. Zed gets his own bonuses because he's popular and appeals to edgelords who value KDA over being a good teammate. Darius is plain oppressive to most of the top lane roster and is the reason ranged top laners exist at all. Master Yi is just extreme feast/famine that requires point and click CC to be dealt with. In other words, none of those champs are getting nerfs primarily because they're what casuals enjoy playing.
> [{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=tfKMevKd,comment-id=0001,timestamp=2019-08-24T11:56:47.130+0000) > > Morgana is the only one among those who is reasonably fair to play against. > > Yasuo gets so many safety nets "because he needs them" (and he doesn't, his players need them). > Pyke was designed to appeal to casual players because of nobody wanting to play traditional supports. > Zed gets his own bonuses because he's popular and appeals to edgelords who value KDA over being a good teammate. > Darius is plain oppressive to most of the top lane roster and is the reason ranged top laners exist at all. > Master Yi is just extreme feast/famine that requires point and click CC to be dealt with. > > In other words, none of those champs are getting nerfs primarily because they're what casuals enjoy playing. Enjoying the play explain popularity, but all of them has quite a large banrate as well. With Yasuo being the top.
: Most of these aren't because the champion is op, just popular champions that people hate playing against
> [{quoted}](name=Cind3rkick,realm=EUW,application-id=yrc23zHg,discussion-id=tfKMevKd,comment-id=0000,timestamp=2019-08-24T10:15:45.038+0000) > > Most of these aren't because the champion is op, just popular champions that people hate playing against I would rather say. Annoying as HELL. But all of their average winrate is above 50%. Despite their popularity. So they are not exactly weak either. Also i might remind you, that this is all rank. So not even huge skill involved.
Rioter Comments
: > [{quoted}](name=The Kombinator,realm=EUNE,application-id=3ErqAdtq,discussion-id=f9YHO2Ey,comment-id=00030000,timestamp=2019-08-21T10:18:47.258+0000) > > Tanks in general do. yes. top lane tanks. but tell me the last time rammus, zac, nunu, gragas, seju were strugling to be good? all of them got good ganks and jungle clear. there is literally no reason for them to be called bad toplane is another story
Rammus is worthless in current meta. You could play 5 AD, and kill pure armor Rammus in 2 seconds. Nunu usually goes at least half AP., because without he gets the same problem as all tank without offense ability from defense stat. On their own neither of them can do relevant damage, and you can't stop their CC anyway. It still works against fools who will focus them, because they are frontline.
: I might not play in high elo, but I can assure you that good tanks win games. CC doesn't fall off like their stats do; if you can get your team to work together, you can win most fights.
If your team work together, then it doesn't matter what you bring. A Lulu can give out CC, and can also give direct survival to teammates. A Soraka has a bit CC, and can outheal a full DPS through heal reduc. Sure tank support has uses, but Enchanter, and Poker are simply stronger in later stages.
Røguè (NA)
: > [{quoted}](name=The Kombinator,realm=EUNE,application-id=yrc23zHg,discussion-id=YxYEWA3B,comment-id=0006,timestamp=2019-08-21T10:25:22.357+0000) > > Because they don't have a choice. Any method, that would prevent smurfing would also hurt the playerbase. BADLY. Also the rest of the MOBA games don't have counter method either. So all that harm in the playerbase would help them in return. > > But if you have any concrete idea to stop it, then please. Enlighten us. Blizzard can't do shit either. You can't track dynamic IP, and location based ban would mean banning everyone in the house. And in case of panel house that would mean hundreds of people. Most of them not even related to any way to the subject. Hardware ID could work, but would require Microsoft's approval, and cooperation for windows, and Apple's approval, and cooperation for Mac. Dynamic IP tracking would require cooperation with the internet service provider. The one that provides service TO YOU, and not the one that provides to Riot. Korea stopped it 😂 there is a method but thanks for playing?
> [{quoted}](name=Røguè,realm=NA,application-id=yrc23zHg,discussion-id=YxYEWA3B,comment-id=00060000,timestamp=2019-08-21T18:27:52.675+0000) > > Korea stopped it 😂 there is a method but thanks for playing? And can you explain how they did it? Or post something about it? Or give a source about it? Please give something concrete.
Yenn (NA)
: Crystalline Flask on ranged champions is obnoxious
Buy it for yourself? That equalise the chances. Though i would give some extra buff for tank supports in early game. Right now one way to counter them is to play SUPER aggressive before 3 with poker, and by the time they can finally have the rank for combo. They don't have the health to survive it.
Røguè (NA)
: LOL SMURFING is getting OLD
Because they don't have a choice. Any method, that would prevent smurfing would also hurt the playerbase. BADLY. Also the rest of the MOBA games don't have counter method either. So all that harm in the playerbase would help them in return. But if you have any concrete idea to stop it, then please. Enlighten us. Blizzard can't do shit either. You can't track dynamic IP, and location based ban would mean banning everyone in the house. And in case of panel house that would mean hundreds of people. Most of them not even related to any way to the subject. Hardware ID could work, but would require Microsoft's approval, and cooperation for windows, and Apple's approval, and cooperation for Mac. Dynamic IP tracking would require cooperation with the internet service provider. The one that provides service TO YOU, and not the one that provides to Riot.
: please tell me what tank junglers strugle
: yesterday i was amumu with about 380 armor (cause enemys were full ad) and around 550 armor with aftershock. the enemy yasuo who had statikk ie bloodthirster and dorans shield was actually healing on me while standing in my w, bamis and hitting my thornmail WHILE ALSO KILLING ME. guy literally killed me in under 5 seconds while healing on me. lets not forget i had randuins. which is 20% less damage from his crits. which he always does. i had ninja tabis which is another 12% from his aa's and i had amumus e which is about another 20 flat damage. and yet he killed me in under 5 seconds. and i used my q on him, so i had aftershock active. 550 fucking armor. yup armor/tanks very usefull.
Had similar experience with Rammus on ARAM. Full AD enemy team. I built the following: {{item:3110}} {{item:3143}} {{item:3075}} {{item:3047}} {{item:3083}} {{item:3109}} As a tank should. I went in first, and instead of surviving while my team beats them i died in 1,9 seconds. All enemy were focused on my i got it. I was meant to die. BUT NOT IN 2 SECONDS! By this logic i should bring Trynda as tank, because he is bound to survive at least 5.
Bârd (NA)
: Banshee's needs a buff. It's designed for a different game than what we're playing today.
I would change it, that instead of blocking the next spell it would be usable. If you use it, then it gives/removes spell shield. If it blocks a spell, then it goes on CD. The point is that you could chose to have it deactivated, and activate when you need most, or have it on for precaution. Another change would be giving a monumental spellshield (like 10000) for the next 1 second when it blocks a spell. That way you could block out an entire rotation instead of a single spell. Rewarding you for using it on demand when you need most. Instead of just keeping on.
: Just my personal opinion, but I prefer if Ezreal stays the only male Star Guardian.
> [{quoted}](name=Chembaron Yamada,realm=EUW,application-id=yrc23zHg,discussion-id=Ezh6FJJw,comment-id=0003,timestamp=2019-08-19T13:38:45.910+0000) > > Just my personal opinion, but I prefer if Ezreal stays the only male Star Guardian. What wouldn't change.
: > [{quoted}](name=xX aZ3R0n Xx,realm=NA,application-id=3ErqAdtq,discussion-id=kk4ORGhX,comment-id=0001,timestamp=2019-08-20T19:20:03.126+0000) > > Trolls and flamers will always have alternate accounts and make new accounts to keep trolling and flaming. > > If someone is not going to play seriously in ranked games then they need to be removed from the ladder entirely. The account needs to be flagged as a troll account and have its access to ranked games removed. Simple. This needs to be a thing, so sick of these players with their "ggff15" after second death top followed by afk int pushing/tunnel top till game end.
And what would prevent them to make new accounts? I think a more subtle solution would be preferable. If you are marked as "troll", then you would be matched with other marked accounts for the next {instert number here} match. If you troll enough, then that number is infinite.
: Dmg/mobility creep has become ridiculous.
Any champion can be countered, and your opinion is subjective. 99,9999% of the players are happy with the new meta, and would prefer to have even more mobility for the future, and rework old ones for even more mobility. Give Veigar extra movement speed every time he hits something, and triple damage on stunned targets with Q, and W. E cooldown should be reduced for each champ that gets caught in it by 25%. Annie should have free flash, escape, and Q+R turned into skillshots. A big animation as Annie throws the Bear, and it transforms in mid air before slamming on the ground. Q should have 500% bigger range, and turned into skillshot. 100% mana+CD refound, if it kills minion, and 50% refound if it hits champion. Just to promote skilled gameplay. Garen Q now turns into a dash+silence with 5 sec. CD. If he hits a minion the instantly reset. If he hits a champion, then 50% CD refounded. If he hits a wall, then stuns himself for 1 second. W now gives extra AD for any damage absorbed, and CD reduced to 10 sec.. E duration halved, but each time it hits an enemy champion gets refreshed. As compensation monsters, and minions gets full damage. R cooldown gets 50% refound, if it kills the target champion. Rest of the champions will also get flashy engage+escape+low CD+tons of damage in the following pathces!
Juice (EUNE)
: There are so many champs that make me feel like I'm playing on Nightmare difficulty
Well the 3 rule for most new/reworked champs. Low CD on everything, that can't stop an ult, or an ult. itself. High mobility, or tank. Low costs, or no cost. High damage (generally on everything). I wrote MOST, because Pantheon, and Kayle are exceptions for now. Low CD means, that there is no opening. He uses all the skills, and. Nothing. You don't have time to abuse it, and counterattack. By the time you can do anything relevant everything is up again. High mobility makes them hard to target, and gives them the power to decide when to fight. You can't outrun them for escape, or reach them for engage. Even worse when a champion can escape without going all-in. Those champs just jump on you, deal damage, then leave. Whether you are dead or not. Low costs+high damage erased the "build defense" outplay method. Back in the day one of the outplay was to build defense, and farm under turret. You might not be able to defeat the opponent, but at least can survive, and farm. Now that doesn't work. You can put all your money on defense, and still get killed quite fast. And if you are forced to recall, then plates gives extra gold to opponent. With Xerath "support" botlane is kinda auto win. Unless enemy is a freaking dodge-master. I'm not good with it. Less than 10 games, but on every single one we won lane phase. Even if just 1 from 5 Q hits is more, than enough to force recall, or kill. Not 4 from 5, or at least half. 20% is enough.
: A balanced champion gets buffed
We will see. As long as they can be countered by any champion, or/an item it won't matter. Just learn to counter, and git gud.
Bazerka (NA)
: I'd assume (emphasizing the **assume** part here) that the team is taking their time in how they want to respond. Imo I'd rather receive a slow, but well thought out response than a quick and dirty one. Emotions tend to run high in situations like these, and no one wants to say something they might regret :)
> [{quoted}](name=Bazerka,realm=NA,application-id=yrc23zHg,discussion-id=eKtfBnRu,comment-id=0000,timestamp=2019-08-19T21:32:33.810+0000) > > I'd assume (emphasizing the **assume** part here) that the team is taking their time in how they want to respond. Imo I'd rather receive a slow, but well thought out response than a quick and dirty one. Emotions tend to run high in situations like these, and no one wants to say something they might regret :) Well considering the sthitstorm it caused they need time to figure out a convincing lie. Instead of saying. Well we thought we get some nice big cashgrab from the fools, or we intentionally make everyone mad so they gona be greatful when we make it free, or reduce the cost drastically.
: I'm not saying directly buff him like they did for Yuumi (THAT was a disaster and everyone knows it). I'm saying adjust his cooldowns early (like ranks 1-3 of the abilities) to make him a little more forgiving. He's kinda like Lucian in that he is required to destroy his lane to remain relevant. But unlike Lucian, all his abilities - from what he wants to spam in lane (chucking spears) to his key defensive tool (his unbreakable wall) - have 10+ seconds cooldown at rank 1. That's just a little bit much.
Maybe, because he is meant primarily into jung, and not lane? Though it is true, that compared to similar champions his cooldowns are above average. Except the E, but that's a sort of joker card in survival, and teamfights. Similar to Yasuo's E.
: to be fair you can often, in some cases, learn to fight your counter as an example I used to always ban Vayne when I played Leona but over time I stopped doing that and if they picked Vayne I would pick Leona so I could learn now about 75% of the time I fight a Vayne as Leona...I can win the fight. I've tweaked my build to better deal with her kit *instead kai'sa now gets my Leona ban*
It can work in some cases, but not always. Leona can't really 1v1, and i fail to see why Vayne would be such a hard counter in the first place. At least not in early game. Later she is a tank destroyer, but that's outside lane phase. The only thing i can imagine in adjusting the build to be stronger against her is building damage, and in current meta that's the way in rare cases when enemy got too many "tank destroyers". Had a game with enemy Yi, Vayne, and Camille. Told the team to forget defense since they got 3 tank killers. So both Cho, Jarvan, and Garen built pure damage. It worked perfectly.
: Unpopular Opinion: Pantheon's rework was great but balance wise, he's pretty weak.
So basically play the usual CD's are in the past style. Like pretty much all champions lately. No CD on anything, that can't block out a full ultimate, or is an ultimate itself. I haven't played it yet, but i think Riot simply should figure out what's his role right now. Assassin style: Zed has 515% total AD ratio, and 390 flat damage at lvl18. Pantheon has 385 to 585%, and 1330 flat damage total (though 700 from it is his ult, and that is something incredibly easy to avoid). And he got some AP ratios. Worst scenario to panth: he jumps a full health mobile guy. Using E for full damage is not possible. Best right away reactivate to deal the slam damage, before stun ends. In this case the total AD ratio is somewhere between 385, and 485. Depending on how much health he left when Q hits. Best scenario: non mobile enemy get caught, and everything hits, then use Q while enemy is under 25%. Problem is, that enemies, that are not mobile are usually not that easy to kill, or protected by a support. Mage goes since his AP ratios are way too low. He got some tankiness from the Aegis Assault, but not really full tank since got 0 ratios from defensive stats in general. His base cooldowns are above average. So some CDR is heavily recommended. To be honest i think, that most champions got too low CD, and not Panth too big. But if we balance him to others, then his CDs should be reduced. Right now there is not one thing, that would put him above the average. In fact he is more like below it. The only "joker card" is his aegis which can tank out a whole teamfight, but beyond that he is nothing serious. No super strong burst damage, no extreme sustained damage, not even great mobility. Beside the CDR they should get rid of the AP ratios, or make them into values, that are useful, or put them into stuff where they would make more sense to have it. Right now i see 0 reason to build AP. His AP ratio is 200%, and entirely used for damage. LB has 320%, Lux has 250% on damage, and 60% on defense, Kennen 375%, Katarina 415%. So while his AD is almost good as an Assassin's his AP is nowhere near to the full AP champs, and damn far from the close range AP champs.
Divin1ty (EUW)
: > [{quoted}](name=The Kombinator,realm=EUNE,application-id=3ErqAdtq,discussion-id=aGebZRgg,comment-id=0000000000000000,timestamp=2019-08-19T20:38:17.060+0000) > > And can you ban all your counters? I could, yes. But Riven is my personal counter.
Which champion has only ONE counter?
Divin1ty (EUW)
: > [{quoted}](name=The Kombinator,realm=EUNE,application-id=3ErqAdtq,discussion-id=aGebZRgg,comment-id=00000000,timestamp=2019-08-19T20:15:30.561+0000) > > But who needs to ban the counter, if you can just counter the counter? Whenever i see a thread, that Pyke, or Yasuo, or Yuumi too strong, or too cancer champ. The next post is, that it can be countered by {insert counter champion here}. So since everything can be countered, then no need to ban the counter. If they pick your counter, then you just pick your counter's counter. And even if you ban your counter, and pick sooner, then enemy still can counter you with another counter since 100% of the champions has more, than one. Problem is, not everyone is first pick, Sherlock. Especially in Toplane, where you get fucked the most and counterpick meta is the most present, one of the players is gonna have no fun in lane just because you lucked out.
And can you ban all your counters?
Divin1ty (EUW)
: > [{quoted}](name=The Kombinator,realm=EUNE,application-id=3ErqAdtq,discussion-id=aGebZRgg,comment-id=0003,timestamp=2019-08-19T20:12:14.751+0000) > > German players detected. > > 404 Humor not found. If this is a joke Post, don't post it in a gameplay forum. Use Memes and Games.
Sadly there is truth in it. Whenever i see a forum about anything being too strong. People go for it's defense stating, that it can be countered. But since everything has more than 1 then what's the point of banning?
Divin1ty (EUW)
: You do realise that bans were originally implemented to ban counters, right? ^^
But who needs to ban the counter, if you can just counter the counter? Whenever i see a thread, that Pyke, or Yasuo, or Yuumi too strong, or too cancer champ. The next post is, that it can be countered by {insert counter champion here}. So since everything can be countered, then no need to ban the counter. If they pick your counter, then you just pick your counter's counter. And even if you ban your counter, and pick sooner, then enemy still can counter you with another counter since 100% of the champions has more, than one.
Rioter Comments
: Play a healer support, Pyke no longer has the damage to single out champs without his execute, heals completely make his Ult redundant. Play Soraka, Win. Problem solved.
Soraka doesn't work. Other enchanters help, but not hard counter. Usually end up with both the ADC, and one enemy getting wrecked before escape. Only exception is that Pyke heals himself back to fighting shape in like 5 seconds, and healers need like a minute for the same. Soraka's problem is that healing costs health, and can't self heal that good. If Pyke catches you as Soraka, then you are dead. If he catch the ADC, then depending on adc you may, or may not be able to all-in. If your adc is mobile enough, and Pyke is bad enough, then he can avoid Pyke's stun which allows the all-in. If adc that weak, or not mobile enough, and Pyke stun hits, then only hope is to escape quickly. Then Soraka wastes most of her health, and mana healing, and in 5 seconds Pyke is ready for the next round. In this case sooner or later Pyke wins. Not to mention, if one of the botlane brings Executioner. What truly counters Pyke is tanky supports. {{champion:89}} DESTROYS him on lane. But i think {{champion:111}} {{champion:201}} {{champion:12}} has similar effect. {{champion:412}} {{champion:53}} also works, if you are skilled enough.
: We are talking about Q only. Not other kits. I clearly made a statement **His Q is far not as deadly as , that's why it is spammable**. It **does** matter that it needs to be charged. Refound of mana for interrupted cast is not an arguement at all. Casting means time wasted on ability, instant means 0 time wasted on ability. You have more opportunities to punish for mistakes with 0 time on ability than a casting one.
Blitz's Q isn't deadly either. Without the rest of the abilities to follow up it barely does anything. Just like Pyke. His Q alone will not destroy you. The problem is that there are other 3 offensive skills for use. The casting time is not enough to actually escape without escape ability. Also you can use it INSTANTLY if you want, and even works, if you are already close, and flash news. Pyke can get on your ass without it. Sneak close, then dash through. Unles your ADC champ has some good dash/jump you are good as dead without serious protection.
: Eve heals out of combat.
Not nearly as fast as Pyke. But yea she is one. Also Kayn has some limited self heal. Though Even doesn't have that much mobility either.
: I agree with most of this, but tanks supports are great....I'm tired of the feeding squishy supports...like Sona...who does nothing.
Tanks in general aren't great currently. Yeah sure they good at winning the lane, and bad for midgame, and absolutely worst in lategame. Smart people are simply ignoring tank supports. They can't do relevant damage anyway, and their CC is not something you can stop from happening, and by the time for the second CC the fight is over. Fools focus the tank, because he is in frontline, but in current meta they can. Full armor Rammus with Randuin, Frozen, Thormail, Warmong, armor-boots, gargolye with active dies to 5 AD champion in 1,9sec. in lategame. You might as well bring Trynda instead.
Prandine (NA)
: > [{quoted}](name=The Kombinator,realm=EUNE,application-id=ZGEFLEUQ,discussion-id=FcquY6PH,comment-id=00000000,timestamp=2019-08-15T13:10:33.444+0000) > > 1. The old one's background problems with programming is not a player like issue. > 2. That is what the reward for. Even without the rewards there were still not that many people participating in it, and getting rid of the rewards was Riot's way of trying to dissuade people from participating just so they could file false verdicts and incorrectly sway the majority vote (a majority vote was required to have a case be punished or pardoned). > 3. If you read the ENTIRE post, then you would know the answer. Fake cases randomly generated by the system. Cases that are sure innocent. Pushing punish out just like that could easily get caught by it. For pardon it would be on the real cases. If you pardon too many case, that are punished, then you get suspended. Or even "fake guilty" case that originally dealt by the auto system so sure guilty, or was already judged with some incredible numbers. Such as 10/10 guilty. I fail to see how generating fake cases would solve anything, especially if they were indistinguishable from legit cases. It just sounds like a band-aid solution to me. That aside if memory serves people who consistently filed false verdicts did actually get punished themselves. > 4. It wouldn't worth in money. Since it has cost to make, and not really give it back directly. But i'm damn sure, that many player would like it, and even more would prefer, if the reports would actually mean something. It would mean, that the match will be watched by 10 players, and each would vote on it. From my understanding Tribunal was already expensive to maintain. That aside sure at the start I could see many people participating, but after the hype died down I'm fairly certain that we'd be in a similar situation to before assuming Riot didn't actively update it. Also false reports are already filtered out as it is. As for replays not everyone has time to sit down and watch a 25+ minute replay for every case. and while I can see how it would be helpful in certain cases I'm not sure if having it for all cases would be worth it in the long run. > The problem with the auto system is, that most punishable deeds are goddamn impossible to check. > > Trolling? How you define it. In fact the only truly troll, and useless way is building AP to a champion with no AP ratio. Even AP champions benefit from AD through basic attacks. Defense stats have benefits for all. How much you have to go off-meta to be considered as troll? > Grieving? Sure spamming surrender kinda shows it. But what if justified? 21/1 for enemy, and not a single enemy turret broken. But you got 2 idiots who tryharding. Trolling and griefing is basically going out of your way to intentionally tick other people off and ruin their games, and there is never a justifiable reason to do this. As for off-meta: if it's with the intent to win then it's fine, but if it's with the intent to troll and be a jerk then it's not fine. > Offensive language? Depending on context lots of words can, or can't be offensive. Also words that a sure offensive can be hided. Like \*\*\*hole. The language filter has never been and never will be an excuse to verbally abuse and harass others. > Int. feeding? How you decide if it was int. feeding, or enemy simply that stronger, or gets that focused. Maybe if he dies under enemy turret in row, or reach some incredibly great death number, but beyond those. You need human like AI to decide it. I'll admit that replays are often the best way to find out if someone is intentionally feeding or not when the machine learning IFS has difficulties detecting and punishing for it. That said, players are often bad at seeing if someone is truly inting since to some simply not doing what they want=inting.
You should rename yourself to stormtrooper, because you are missing the point. The fake cases would ensure, that you aren't just pressing a random button. It would ensure, that you are actually check the case before smashing a guilty, or pardon. So if you write a bot, that spend punish on everyone, then the first fake case would catch you. And the faster you smash the bigger the chance you get a fake case. Being suspended might even erase your votes from the last X case, or the past X days. The second part is the post is about the FACT, that writing automatic system, that detect these is INCREDIBLY difficult. You write an AI, that can climb to grandmaster without extra stuff before pull something like that off. You don't need to sit all the game. You can increase speed, or jump from time to time. The replay is more like a movie, and not actually playing the game. True, that not everyone has the time, but if you give reward, then some people at least would. Right now. NOBODY helps. At least they should make the system, that if someone reported by 8 players, or more ON SOLO/DUO, then auto punish. You can't really convince 8 players for a false cause, and you can't have premades in enemy. Or at least you shouldn't be able. Though i know for sure, that having more than 1 premade on solo/duo is possible.
iDarkWind (EUW)
: I know you hate Pyke a lot, but to the point of clamming false information is just stupid. You just compared the {{champion:53}} hook to {{champion:555}} hook. They are not comparable by any means, because {{champion:53}} is way better. It does not have a charge system like Pyke's hook, and it pulls the enemy much closer to you than Pyke' hook does. If there's something that I truly hate is the false usage of data or making extremly STUPID comparations do make your point valid, wich is the case of this one. I'm not defending Pyke here by any means - I do think he's overturned now - But make actually good points and good arguments for god sake, and stop being clearly bias. Also listing only the strong points of the champions - and even list that one where you said "easy to play and "outplay"" - clearly not bias at all - isn't good argumentation, because when you list only the strong points of every champion in the game, suddently they're all OP.
Pyke hook paid when casted. If pyke doesn't send it, or interrupted, then costs no mana. Blitz ALWAYS PAY. Pyke hook can send champion behind him, and even if it's on max range it's enough to dash-stun the target. So unless the enemy has a jump/free falsh skill it doesn't matter. And if does then Blitz's hook doesn't matter either. Everything can be countered of course. By that right riot should never nerf anything. We should also erase the ban system, because just git gud and learn to counter everything. The difference is the way of counter, and the possibilities, if countered. Right now Pyke has serious teamfight advantage even if countered, and countering him causes serious disadvantage to the other team. Currently you need a mobile ADC, and a tanky support to fully counter Pyke. If either of them missing, then Pyke destroys the other. Mobile ADC is not that big deal. But tanky support is a waste on the long run with current meta.
FSRER (EUNE)
: While we are at Q nerfing, how about we give the blitzcrank treatment to others too, like thresh or morgana?
Or pretty much all champion, that can turn one non-ult skill into an all-in delete the non-tank combo. {{champion:103}} {{champion:63}} {{champion:31}} {{champion:131}} {{champion:60}} {{champion:28}} {{champion:7}} {{champion:64}} {{champion:99}} {{champion:82}} {{champion:267}} {{champion:518}} {{champion:76}} {{champion:555}} {{champion:89}} {{champion:134}} {{champion:517}} {{champion:412}} {{champion:45}} {{champion:161}} {{champion:142}} These are the ones that come in mind. Champions that has non-ult skill, that if hits, then with ADC help, or on their own can DELETE you unless you are seriously tanky. Annie missed, because her skill is not a skillshot. And it's range, and her own squishines justifies it. Taric missed, because it takes way too long to charge, and because of that there are tons of stuff, that can counter it. And you don't even need good reflexes for it.
: His Q is far not as deadly as {{champion:53}} , that's why it is spammable. {{champion:53}} is instant, {{champion:555}} needs to cast it. Hence he cannot punish for certain mistakes as hard as {{champion:53}}
If Pyke Q charge interrupted by other champion, then he refounds, or not pay it's cost in the first place. So it doesn't really matter, that needs to be charged. His Q is just as deadly, if the Pyke is good enough. He can dash through you right away, and unless you got a jumpy, or free flash champ, then YOU WILL be stunned. Now jumpy and free flash champs also counter blitz's pull now. So those are not exactly good examples. There has to be some counterplay right? But unlike Blitz. Pyke can use Q more often, and cost less mana. Might catch that champion while on CD. And if the enemy doesn't counter him with champ, then he has more try to pull by skill, than Blitz, or Thresh.
: I mean he has a terrible passive which is his worst con tbh. thats why his Hp is so high. hes very squishy.
Which assassin is not squishy? Beside the fact, that his base stats are not squishy i rarely see any hp item on any assassin. It's like giving an ADC with no AP ratio a passive that converts AP into AD in a 3 ap to 1 ad ratio. POINTLESS! You don't buy AP to a pure AD champ in the first place. You don't buy HP to an assassin in the first place. At least not in large quantities. Last but not least there are items, that can still give him extra survival. GA, Zhonya, and any item that gives MR, Armor, or lifesteal directly.
Etherean (NA)
: > [{quoted}](name=Academy Kayn,realm=NA,application-id=3ErqAdtq,discussion-id=n2v0pKHE,comment-id=00050001,timestamp=2019-08-15T04:06:56.092+0000) > > You mean, right after they hard-nerfed him out of solo lanes, also taking out his 15% extra damage on non-charge Q? careful making reasonable comments on a thread like this will get you flamed and down voted to oblivion, pyke is pretty balanced but people refuse to point out his obvious weaknesses when they only point out his strong points.
"Obvious weakness"? Please enlighten me. The only "weakness" is that you can't build him into a tank. But how many assassins build tank anyway? The only counterplay in teamfight is to keep an eye on him, and nuke under CC. But that tactic works on every non-tank champion in the game. By this right EVERY champion is PERFECTLY balanced since they can be countered. Yet somehow Yasuo, and Pyke gets more thread like these, than any of the rest 140+ champion.
: Remove Q slow Done, no other nerfs needed. Suddenly Pyke can't 100% hit E or R after Q, and if he pulls wrong enemy, that "wrong enemy" will have a chance to actually punish him or his teammates
OP wants to nerf Pyke. Not ruin it. Also many champ can already punish Pyke, if it's tanky enough to survive Pyke. Though it's better in lane phase to start killing the Carry if Pyke pulls the wrong champ.
leakinb (NA)
: I'm really sick of Pyke
You forgot the interrupted Q cost no mana advantage. As Soraka one way to "counter" him is to simply silence him while charging the Q, but. If i do, then he lose 0 mana, and his Q got lower CD, than my E. Also E costs 70 mana each. While he lose 0. I would change R a bit to keep the "support" style by making it tower like Assist. If Pyke kills someone with R, then the latest friendly champion will get the kill gold INSTEAD of Pyke. Should Pyke be alone the R passive simply doesn't work. Also i would reduce, or outright remove his health regen when can't be seen. How many assassins can heal themselves outside combat? Without life steal from some way the number is 0. The rest is good. Would be great if he couldn't try to hook 99 times.
Hi im 12 (EUNE)
: so what you're telling me is that disco nunu is an off meta pick not trolling? edit: ah nvm this post is satire.
Getting red trinket to Nunu? Why not, if jungle? You can check, and clear wards in case of failed gank. Preparing the next gank in the near future, and giving pressure to enemy. Especially on top. and midlane. Also clear wards around objective to check, if you should expect a backstab while doing it. Clairvoyance no longer in the game. And even if it were you could use it to check enemy jungler's position, or use it for ward clear, or check enemy buffs, or avert enemy bush play. So no. Picking all of these is not trolling. Using it the way that disco nunu describes is. But how you make an automatic system to check it? Sure this certain case can be checked with a several row of programming, but there are plenty of trolling ways.
Prandine (NA)
: Riot tried this already years ago with The Tribunal. It had actual people reviewing cases with the cases having 1-5 games, end-game stats for the player in question and their teammates as well as ally and enemy chat. It also showed what they were reported for with any additional comments placed under the respective reporting reasons. It doesn't exist anymore for various reasons such as: 1) There was a huge backlog of cases from months ago, mostly due to The Tribunal being slow to actually build cases. 2) Not many people actually participated or participated fairly. 3) When it did give rewards in the form of IP (Influence Points) there were some who just spammed punish/pardon in order to get the rewarda rather than legitimately participate. This was taken out before I started participating in it but if memory serves there were still people who just spammed punish/pardon regardless. 4) Back then the overall playerbase wasn't as big as it is now. Having a system today would take a whole bunch of time and resources that I'm sure just wouldn't be worth it in the long run. The IFS (an automated system) was built in part with data gathered from The Tribunal, meaning that stuff that's punished today would most certainly be punished back then as well, and while it isn't perfect and definitely needs tweaks and adjustments to better catch trolls for the most part it's more effective than The Tribunal could be today.
1. The old one's background problems with programming is not a player like issue. 2. That is what the reward for. 3. If you read the ENTIRE post, then you would know the answer. Fake cases randomly generated by the system. Cases that are sure innocent. Pushing punish out just like that could easily get caught by it. For pardon it would be on the real cases. If you pardon too many case, that are punished, then you get suspended. Or even "fake guilty" case that originally dealt by the auto system so sure guilty, or was already judged with some incredible numbers. Such as 10/10 guilty. 4. It wouldn't worth in money. Since it has cost to make, and not really give it back directly. But i'm damn sure, that many player would like it, and even more would prefer, if the reports would actually mean something. It would mean, that the match will be watched by 10 players, and each would vote on it. The problem with the auto system is, that most punishable deeds are goddamn impossible to check. Trolling? How you define it. In fact the only truly troll, and useless way is building AP to a champion with no AP ratio. Even AP champions benefit from AD through basic attacks. Defense stats have benefits for all. How much you have to go off-meta to be considered as troll? Grieving? Sure spamming surrender kinda shows it. But what if justified? 21/1 for enemy, and not a single enemy turret broken. But you got 2 idiots who tryharding. Offensive language? Depending on context lots of words can, or can't be offensive. Also words that a sure offensive can be hided. Like \*\*\*hole. Int. feeding? How you decide if it was int. feeding, or enemy simply that stronger, or gets that focused. Maybe if he dies under enemy turret in row, or reach some incredibly great death number, but beyond those. You need human like AI to decide it.
Rioter Comments
: Troll int throwers should be autobanned
Trolls are subjective. Unless someone uses AP for a champion, that has no AP ratio "trolling" is called trolling, because it's "off-meta". If an LCS players win with trolling, then it's no longer trolling. For example AD Fizz were like that for a time. Because of this you can't create a system, that detect trolls. Throwing also difficult to detect. Sure a player can see it, but you would need a seriously good AI to detect with an automatic system. Int feeders already detected. If you got 30+ death, and get reported at least by one player, then auto punishment goes. That is the limit they put on deciding, that it can't possibly a "bad game". So you can die 20 times in early, and go afk at 29 (assuming game not over yet), and get away with feeding. Now i would lower that number, but many player confuse int. feeding with being worse, than the opponent, or/and being extremely focused. Have you ever had a game where your lane were DESTROYED? Game where the enemy slaughtered you under turret, and either you give up the turret, or die more. If not, then either you didn't played enough, or lie. Now some people tryhard in these cases, and try to defend the turret. Partly, because they got no other idea. Jungle taken by junglers, roaming doesn't really help, and they just take XP from other lanes. Also they get flamed for whatever they do. Going to defend turret and dies. INT FEEDER! REPORT! Going to roam. STEALS XP! REPORT! Taking jungle minions. TROLLING IN JUNGLE! REPORT! Stays on start. AFK! REPORT! Then you get surprised, if he just. Fuck this, and mutes everyone. Then proceeds to protect turret, and die a couple of time before it falls, or start jungling. Maybe even sabotage all team efforst by constant split pushing. Even while enemy destroys inhib, or takes Baron. Last but most importantly there is no manpower to spare on these cases, because there are a bunch of priorities above them. Such as making new skins. Or dealing with toxic players. Toxic behaviour is the worse crime ever committed in history, and caused over 25 trillion suicide so far. Dealing with toxic people is simply above any and all priority. Even above trollers, feeders, and cheaters. The only solution would be a CS:GO like tribunal system. Players could make decisions based on replays about reports. Each decision would be based on the vote of 10 players, and at least 6 guilty would require to punsh. So not just one idiot press guilty on everyone causes innocent's suffer style. Numbers could be tweaked though. Like making 20 - 11 player decision, or increasing punish needs to 7 for 10 player.
: ADC are useless ... once again
Mostly, because the mage support meta. If you have a skilled enchanter, then you can't be oneshot. Also there are ADCs, that can work without support above 6, or sometimes even before. Ezreal is the best example. Get iceborn+tear, and he outrange, and outmove everything, and everyone. Not even need to use basic attacks to do damage. Though he still can, if notice, that enemy ignores him. Another one is Vayne. Just don't go fronline, and then with the constant sneaking she can ruin pretty much any team. Draven with the right build can out lifesteal most enemies on his own.
: Simple , terrible and Fun concept at the same time ?
Doesn't matter, if it gets oneshot, or enemies have infinite dash, jump, and free flash.
: > [{quoted}](name=Midg3t,realm=EUNE,application-id=3ErqAdtq,discussion-id=olBwxLMH,comment-id=00090000,timestamp=2019-08-14T14:22:01.627+0000) > > And what if some1 hacks riot and get thier hands on all credit card infos? Cool, not millions of users get their bank accounts emptied. A majority of the playerbase gone. I know myself and a vast majority of other league players I know would immediately quit.
No doubt on this. Many player would simply refuse to give the details in the first place. Like the old meme. FREE STUFF! Give credit card details. But i simply don't have any better idea to make it extremely risky to give away accounts, and difficult to create new ones. Though i'm one of the few person with 2 account. One specifically made for the "risky stuff". If it gets hacked, or stolen, then they can take all that ~1$ i keep on it.
Midg3t (EUNE)
: > [{quoted}](name=The Kombinator,realm=EUNE,application-id=3ErqAdtq,discussion-id=olBwxLMH,comment-id=0009,timestamp=2019-08-14T07:49:00.731+0000) > > Well i know a solution, but beside the possible problem about it's legality. It would SURE harm the playerbase. > > The key is the credit card. The idea is to make bound credit card a requirement to play. The system would check, if you credit card data is real. Each credit card can only be used once/server. The data would be saved for account, and anyone who uses the account could use, or even see it. You can't unbound your credit card without giving a new one right away. The name on the new card must always be identical with the old one. If credit card expires, then account cannot be used until new card is given. > > Selling account would no longer be possible. At least not without giving up your credit card details, and that is not something people would do. At least not easily. > > The only way to create new account on same server would be by getting a new credit card. Not exactly something people do often. > > This would also increase the meaning of punishments. Permabanned accounts would be deleted after X months (I think about 6, but that could be a debate on it's own). Allowing the user to create new account. > > Boosting would be also risky as hell. As you would forced to give credit card details. The only way i can imagine is to take all money from the account, then switch out the card before putting the money back. Lot of hassle, and extra cost. > > The only way to make it more secured would be checking the bank account the credit card belongs to. And instead of forcing the name identical the bank account would be forced. Also you couldn't make new account without another bank account. Since it would be no longer the credit card/server checked, but instead bank account/server. The card details would only serve as a meaning to check the account details, and a holder to give your account to others. > > The transfer solution would be making the accounts global. There would be no transfer cost, but instead of credit card/bank account /server it would be one globally. However in return you could transfer for free of charge. They could easily get back the money through the credit card checks by taking some minor cash from it. Like 0,1$. It's not something anyone would miss. But if you add up with the millions of players, then it would give some serious extra. Far more, than they would get from the transfers. Especially since many player simply creates new account for free. And what if some1 hacks riot and get thier hands on all credit card infos? Cool, not millions of users get their bank accounts emptied.
There are a few ways to make it hack proof. One example is to use separated drive to keep the infos once the credit card's legality confirmed. The system would only keep the info, that you are authorized. Receiving the info would require support's assistance. Since the info kept on a disconnected system the only way to hack it would be physically reach it. And that's not something anyone could just do. Another way is to use strong decryption algorythm. Sure it can be hacked, but would require some super serious skill, and hardware. By that right you could say, that nobody should keep money in banks, because what if the banks' server gets hacked? But if you got a better idea to make it risky as fuck giving up your account details, and prevent people to make infinite new accounts, then please. Go for it. Argue like a man, and not like a politican.
: Constant Bug Splat
Operation system's version. Event viewer's log connected to it, if you can find it. List of running background programs.
: When will Riot admit that modern assassins are too forgiving?
Most assassins also got low CD on many of their stuff. So even after fail nuke, if not focused, then they can deal good damage continously. And if focused, then they just press the escape button, and begone. This list is decided by writing assassin into the champion portrait list. So these champions are considered as assassins according riot, and not me. Full escape:{{champion:28}} {{champion:38}} {{champion:121}} {{champion:7}} {{champion:64}} {{champion:555}} {{champion:238}} Half escape (need to sacrifice some damage for sake of escape):{{champion:103}} {{champion:84}} {{champion:245}} {{champion:105}}{{champion:246}} {{champion:35}} {{champion:254}} {{champion:11}} No escape:{{champion:114}} {{champion:39}} {{champion:24}} {{champion:90}} {{champion:76}} {{champion:56}} {{champion:107}} {{champion:92}} {{champion:517}} {{champion:17}} {{champion:23}} {{champion:29}} {{champion:67}} {{champion:5}} Special: {{champion:91}} {{champion:141}} : Can full escape, if wall nearby. Otherwise must sacrifice damage for escape. {{champion:55}}: Can full escape, if target dies. Otherwise no escape. {{champion:18}}: Can full escape, if target dies. Otherwise half escape. In my opinion i prefer the risky approach. Either the no escape at all, or at least connected to kill. Don't go in first. If you go once battle started retargeting takes a bit time, and you make 5v4, if you manage to oneshot someone. I would also give good continued damage to most assassins. So they don't become worthless once kit used.
Sillae (NA)
: > [{quoted}](name=Darkdemon653,realm=NA,application-id=3ErqAdtq,discussion-id=NNpvGm1j,comment-id=0000,timestamp=2019-08-11T16:04:12.050+0000) > > That is the reason I like the designs of, for example, Fizz, Ekko, and sort of Talon and dislike the designs of, for example, Eve, Zed, and LeBlanc. The first set of champions has to choose between maximizing damage and having an escape and the second set is guaranteed both. .......? Fizz has a free mobile high damage zhonyas every few seconds, multiple dashes and perma ghost effect, Evelynn has to charge up her charm for 2.5 seconds (and her only escape is her high cooldown ult that is needed against most targets, not including the squishiest of squishies, when not 12/0 levels of fed) She has no actual way to *jump in* unlike Fizz, Ekko, sort of Talon, Zed, or LeBlanc. She has to position herself in the way of the target in her stealth, which takes intuition and practice, as opposed to R, E in with high damage, W/Auto, Q or E away. How is Ekko's R not also an escape? Or Fizz's Playful/Trickster? They can be used to both serve as escapes while also guaranteeing kills.
Evelyn uses stealth to get into range. Quite difficult to hit her, if you don't see her. And unless you are really close to someone, that can protect you, or got superior mobility, then that 2.5 seconds charm doesn't really matter either. Fizz needs to decide whether to jump on enemy for max. damage, or use it to escape, or survive. Ekko has to decide to use ult to deal damage, or escape. Since if he uses the ult with the ghost far away, then he escapes, but no damage. Or he can wait up for ghost, and use it for damage. Talon can either use ult for damage, or spare it for escape. Though if he is close to walls, then he can escape without it. Zed can use W, ult, or both for escape. If he can get on someone without W+Ult, then catching him is near damn impossible. Leblanc can use the teleport back for escape. She just full combo on you, then start running to the opposite direction of her start. If you follow, then teleports back and walks away. If you focus on her starting, then she just continue walking.
: > [{quoted}](name=Darkdemon653,realm=NA,application-id=3ErqAdtq,discussion-id=NNpvGm1j,comment-id=0000,timestamp=2019-08-11T16:04:12.050+0000) > > That is the reason I like the designs of, for example, Fizz, Ekko, and sort of Talon and dislike the designs of, for example, Eve, Zed, and LeBlanc. The first set of champions has to choose between maximizing damage and having an escape and the second set is guaranteed both. I'm pretty sure a good chunk of Zed's damage comes from hitting you with his shadow's abilities in addition to his own, though. Seeing as that shadow is also his escape and it's on a fairly lengthy CD for most of the game (since he maxes it last)... I also don't get what you mean by Talon having to choose. Talon's escape ability isn't part of his damage rotation and doesn't even really need more than one rank in it to function.
If you mean for poking, then yes. If you mean for all-in, then no. For all-in most of his damage comes from the ult's shadow's abilities. In theory it can be countered with a good CC at the start of it's ult. In reality you need something EXTREMELY fast to pull that off. A leona jump+stun is far too slow. So far i know only 2 champion, that can easily counter Zed's all-in. {{champion:12}} If in range of W, then he can push Zed away before he can deal real damage. Quite easy to do so with quick cast, and literary smashing the button. {{champion:16}} Silence aura nearly negates Zed's damage. Basically the only damage he does is a single basic attack, and the delayed explosion. However it requires, that Zed's target remain in that damn circle. Something many people don't do, because they panic. Some other champions can counter it by theory, but in reality they require some superior timing.
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The Kombinator

Level 114 (EUNE)
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