: Irelia Ultimate
So what? You want logic in game: - Lee immune to blind? - Brand immune to ignite? - Vel, Nami etc can't buy boots like Cass? - some melee champions immune to Irelia R ? - Aurelion to cover whole map with his huge model? - some champion immune to Darius and Talon passive as they have no blood? Or maybe immune to Vlad spells too? - Kindred immune to death?
Bogdan1945 (EUNE)
: That could work if they do one more thing , remove the infinite scaling potential of kindred and set a cap on marks (13 sounds reasonable) , atm too much of the power budget kindred has is placed on the 2 attributes of infinite scaling and being a marksman , and in the end she doesn't get to fulfill either
There already is a cap on auto attack range Kindred can get. I think it's something like 25? Other bonuses have infinite scaling. But why would we need a cap in these changes? We already get 12 Marks per game average and with these changes it wouldn't change. It would only be something like 8 Wolf Marks + 4 Lamb
Rioter Comments
: I recently talked about them with their original designer, Wrekz, and he had some thoughts as to how to get them to a more enjoyable experience. On his list of suggestions, he suggested stuff like (straight from the proposal he sent me): * Generally making marks a bit easier to acquire, but a bit less powerful per mark. * Marks being able to spawn in either jungle, rather than only the opponents'. * Reducing mark warm-up time on enemy champions to try and get a cleaner balance between champion and jungle marks. * Removing W -> Q interaction and just having Q's cooldown reduced when it hits a champion or monster. * Increasing W radius to let Wolf feel more useful instead of it being primarily a mobility enabler. * Or some other effect to accomplish the same goal of making Wolf feel more useful. * Possibly just base 550 range instead of the increasing range with marks. * If the above are a too powerful, probably some base stat or damage nerfs here and there. I'm mostly open to stuff like this being tested, though there's a lot going on here, so it could take some time to validate. If we felt more confident there was a specific kind of work that would be exciting to Kindred players as well as a pretty clear path forward, that would increase the likelihood we would take on the work. We get a lot of requests to do these champ readjustments, so frequently it's a matter of when there's resources to do it more-so than a desire to test something out. I (and others on the design teams) do tend to love these types of explorations, however, so when we do have that clearer goal to go chase, it's usually possible to get someone on board with going for it.
These don't seem appealing at all. They will just lower Kindred skill floor resulting in future nerfs. If you want to help Kindred just do consider some of these changes: - buff base movement speed and armor. Kindred is supposed to counterjungle in early game but that's the part when they are the weakest. Thay are one of the slowest junglers and with the lowest base armor. - change passive so we get bonus range every 2 stacks, but reduce the bonus so overall it stays the same. - increase Mark time on a camp if we already are taking it. It's so frustrating when you finally can go to enemy jungle to take a Mark only for it to change monster camp while you are already fighting that monster because it was too long on it. - decrease Mark set time on champions with level - make so we get different bonuses depending if we got Mark form monster or a champion. If from monster we get bonuses for Wolf (W and E) and when from enemy champ we get bonuses for Lamb (autos and Q). We would need more significant bonuses on Lamb then as mos of our marks we get from monsters. Maybe bring back %hp on autos as Lamb bonus? Increase W size or Wolf attack spped as Wolf W bonus? Also you could make some R bonuses for every 2 Wolf + 2 Lamb Marks. It would get along with their theme too as dual champion
: They already did though.
But if everyone will buy Archangel they will nerf it again
: Riot, I'm concerned that the mana changes will put us back where we started.
Rude Name (OCE)
: > [{quoted}](name=Mushishi,realm=NA,application-id=yrc23zHg,discussion-id=hsOEpTfZ,comment-id=00010002,timestamp=2018-03-30T05:27:40.882+0000) > > Watched it opening night. Film was really good. But were there League characters tho?
> [{quoted}](name=Rude Name,realm=OCE,application-id=yrc23zHg,discussion-id=hsOEpTfZ,comment-id=000100020000,timestamp=2018-04-19T11:05:16.431+0000) > > But were there League characters tho? no
: Revert Ahri to pre 8.8
You can get stacks from all skills, it's just that only Q can heal when u have 9 stacks.
Rioter Comments
: What’s your favorite emote to flash?
Thumb up. I don't have a lot of emotes...
: Red posts on PBE changes are up... They are saying the mage changes are going through because mages "are picked for 4 years in pro games". So whatever, it's happening and there's no use complaining about it. They are doing it, they'll justify this dumb change because it's the only one they could think of or can bother with. Just going to uninstall and go away to play other Videogames. Maybe if they half revert the changes I'll come back. Goodbye friends, goodbye league. {{item:3070}} {{item:3070}}
You know who also is picked for 4 years in pro games? ADCs, Tanks, Supports
abdul569 (EUW)
: I hate these mage nerfs BUT everything needs a nerf anyway
If only Riot would nerf classes from most broken to least
Rioter Comments
: I'm failing to see the relevance in mentioning that adcs are OP? What does that have to do with mages.
That Riot rather than nerfing the most powerfull and impactfull class prefer to nerft mages who already struggle
: Could we please get duration bars for high-impact abilities? (UI)
Visible for caster or everyone? Including enemies? Because knowing when your Kindred ult ends is part of learning curve. I don't want my enemies to know that
Rioter Comments
Rioter Comments
Dewott610 (OCE)
: Is it just me or is sivir just a weak adc?
No, she just got outshined by other adc that are currently too strong
Rioter Comments
GripaAviara (EUNE)
: 1600 AD jhin wtf riot
Sooo.. when it gets fixed?
: Jhin is literally OHKOing enemies with 1 auto attack.
Bump, because I want to know when it gets fixed
: {{champion:240}} Skaarl **fled**, he never died. {{champion:203}} My best guess is the Lamb herself being the only one with a soul, while Wolf already being a spirit just "hangs around". {{champion:113}} Unsure about her, but probably should have fallen in the "Drop 2 souls" category.
Oh yeah, I forgot that Skaarl runs away. Well, both Lamb and Wolf are spirits but that doesn't mean they don't have soul to harvest, right? (Spirits are 100% souls?). Riot wanted Kindred to be dual champion so that would be in their theme too
Rioter Comments
: What is your Favorite Color and What is mine!
I dont have one, I like a lot of colors. Yours is wisteria
: I really suck at Kindred
RedKind was a very good Kindred player, a lot of info on his youtube channel. But he stopped playing ForestWithin is amazing Kindred streamer there is also SirCelery
Hμghes (EUW)
: So Kai'Sa base Skin is getting reworked will this be the End of Thicc Irelia?
You can't really read, can you? I assume you've just looked at Boards without trying to understand anything and try to go with the flow and upvote farm? She will not be redesigned. AND players wasn't mad because Kaisa showed too much boobs. They were mad because having so deep V-neck is agains her theme. Why would she do this when she is alone all the time fighting monsters? Why show off your naked skin, part of you body which is quite vulnerable, is supposed to be armored because your vital organs are there??? That's why Riot said they've made a mistake there. It wasn't even and apology.
: If you want protection from losing to them being on your team, perhaps we should make it so if you're winning to a team with ragequitters and trolls that you don't get LP... because it wasn't an honest win and it sure happens that you win because of it sometimes too. If it isn't fair to lose to them, it isn't fair to win against them.
I would gladly accept that. I can't remember when I had afk in enemy team or someone from them run down mid, and it happens quite often to me so it would be win-win
Rioter Comments
: Insane Lag Spike
Yeah, same here
TS Media (NA)
: "It's only flex"
Now think what we have here on EUNE. We don't have normal draft available 24/7 so we can't even tell them to go play there instead of trying shit in Flex.
: Janna is 54.59% winrate
Was she ever below 51%?
: > [{quoted}](name=ThePikol,realm=EUNE,application-id=ZGEFLEUQ,discussion-id=jfzyEiEO,comment-id=0003,timestamp=2018-04-09T11:08:55.189+0000) > > thretening you will go int You're telling me an automated system parsed that and decided that this is a threat to int? LOL. You're engaging in some serious anomaly hunting in defense of a demonstrably flawed system.
Ok, then let OP write to supp and ask. They will say just that. Auto system amybe would not recignise that but if someone wrote a comment in report explaing what he did someone would read that and punish him
: Got a chat restriction? What was wrong with my logs?
>imperiorgamer: since u said that... im running into them thretening you will go int >imperiorgamer: kill him blitz imperiorgamer: he flamed me imperiorgamer: blitz in bush imperiorgamer: blitz vi in push telling enemies where your team is I dont know if thats spamming yet
: So imagine you just left this awesome party, right?
Are you really that stupid or just pretend?
: What do you mean for “ranked”?
Also you can only play champs you own in ranked
: @Riot Can I get an actual Balance Team view on the state of Kindred?
Yes, I'm also very curious what Riot thinks about Kindred. Are they in a good state right now?
Lovesick (OCE)
: Huge FPS drops this patch
: Since you're buffing underperforming junglers, what about Xin Zhao?
: They buffed his transform time because if you fell behind as jungle Kayne you were literally useless.
So is KIndred and yet I don't see any buffs to Marks system
: whoever keeps upvoting my posts
I'm 98,73% sure it's not one person stalking you and upvoting but some random people that actually like your posts
Zerathun (EUNE)
: Irelia needs nerf...
And so the "better nerf Irelia" has started once again
Rioter Comments
: > [{quoted}](name=ThePikol,realm=EUNE,application-id=6kFXY1kR,discussion-id=g52AdOlO,comment-id=0001,timestamp=2018-03-30T08:52:04.885+0000) > > Kindred has great lore and visuals, Riot just failed to portrait them as dual champion and as a death itself in game But they can fix their failure can't they ¿
They can, but probably wont :(
: One Reason I Despise Kindred In-Game
Kindred has great lore and visuals, Riot just failed to portrait them as dual champion and as a death itself in game
: ''Never one without the other''
Riot actually once said why it's only Lamb. It was something like "you've choosen Lamb arrow rather than Wolf teeth". Yeah...
Dysnomia (EUNE)
: Hitbox can't be balanced the way you expect. You probably understand that but it is roughly an invisible cube around models. They can't be detailed in to follow model rig. I made visual for you : http://i67.tinypic.com/2ypgro6.jpg Some parts of the model are just not recognizable as a target area (parts out of the box). On the other hand, there is a lot more "Target area" around the model than definitions of a model itself (everything contained in the box). So a projectile may visually miss you, but it didn't because it was your hitbox and not your model telling if there is anything to interact with.
I know what hitboxes are. I rather ment projectiles hitboxes. Sometimes they visually hit but actally didn't and sometimes they shouldn't but did. The most common are hooks of course. There is known Nida spear issue with Yas windwall, when the spear is right on Yas model already but then we windwall and the spear disappear.There are also projectiles that go further than they idicator shows and some ends much shorter. Out of my mind I can tell about Karma's Q and her indicator. They do not match
Rioter Comments
: You do realise that with assassins and engagers getting stronger, Marksmen will be relatively weaker? All of these are indirect NERFS to marksmen.
And that's what I mean. Rather than nerfing ADCs Riot is buffing assasins. We have seen it way to many times alread when one class is getting buffed because the other is too strong. Infinite powercreep cycle
: Some interestingly possible Star Guardians
I can see that Quinn is highly requested to get SG skin :D https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/eLZH45Kp-who-would-you-like-to-see-in-next-star-guerdian-team-if-riot-make-more
: {{champion:60}} {{champion:68}} {{champion:30}} <--- This 3 champs is struggling not only for other champs power but more for meta swapping (eg karthus has lost too much dmg from dft and +10 dmg(+20 if hit one target) wouldn't make him stronger) {{champion:121}} <-- he didn't get any buff this patch. {{champion:7}} <-- The champ got a (old)rework not a buff. Right now adc are totally support relivant and their power get gutted by several nerf/item (Guinshoo/stattik shiv). The best problem is that the Adc+support combo can outscale so hard the other role (SololaneCarry) too fast. ADC are suppose to kiting/dealing damage to tank/melting tower. Adc should't beat 1v1 assasin/bruiser/fighter (expecially the last one). They shouldn't be more oppressive than a poke mage (bad early game/stronger late game) They shouldn't suppose to burst other adc/assasin. They shouldn't suppose to clear wawe fast than a melee should if they don't waste an ability to do it(eg cait Q sivir W/Q jinx Q lucian Q). Stattik nerf compensate the burst/wawe clear option. Varus/Kog maw lose the ability to be too annoying ealry game coz guinshoo nerf. Bot lane tower need some adjustment on early game because it's too dominant who take first tower (and the laning face last too fast compared to mid/lategame)
Karthus is weak because everyone had Zhonya some time ago. There are too many shields and invulnerable skills in the game. I said in the past few patches. Kha got buffs on his Q. LeBlanc: Distortion (W) cooldown lowered from 18/16/14/12/10 to 14/13/12/11/10 mana cost lowered from 80/90/100/110/120 to 60/75/90/105/120 Mimic (R) RE Initial Damage increased from 60/120/180 (+0.3 AP) to 70/140/210 (+0.4 AP) RE Root Damage increased from 120/240/360 (+0.6 AP) to 140/280/420 (+0.8 AP) RW AP Ratio increased from 0.6 to 0.75 Yes, there was Static nerf. Whole 20 less dmg in late game vs champions. >Adc should't beat 1v1 assasin/bruiser/fighter (expecially the last one). They shouldn't be more oppressive than a poke mage (bad early game/stronger late game) They shouldn't suppose to burst other adc/assasin. They shouldn't suppose to clear wawe fast than a melee should if they don't waste an ability to do it(eg cait Q sivir W/Q jinx Q lucian Q). But they do and there is nothing being done to stop it.
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