Antenora (EUW)
: > [{quoted}](name=TomiMan7,realm=EUNE,application-id=A7LBtoKc,discussion-id=ZvsLLMEM,comment-id=004100000000,timestamp=2019-12-06T21:26:35.717+0000) > > then make them viable in midlane first? if not then his point stands Gut base damage, buff scalings by a significant amount. "Support" Mages ride their base damage too much, if a champion is reliant on items then they can't function in the support role.
I always laugh when ppl bring this stupid argument kf gut base dmg and buff scaling when they explain how to get brand back to mid. His Q already does a measly 200dmg maxed. His E does what 190? You struggle to clear caster minions with one W even if you are ahead. Brand has no waveclear, his laning is gated by high cds 8-10 seconds on all abilities, high manacosts. Sure gut his base give him ratios, but that wont make him a better midlaner at all. His kit has more underlying issues that cannot be fixed with a simple base dmg/ ratio change. Same goes for zyra, tho she has way better waveclear
Sirsir (NA)
: No ya dink, Ludens procs Rylais...
Then ofc it procs it. Rylias procced by any dmg therefore it would be applied by ludens. Comet is applied by any spell or active effect, again ofc it procs it. Hell liandries is proced by gunblade for instance.
Sirsir (NA)
: Or Comet Or Rylais (wait did they fix that yet?)
Rylias d9nt do dmg therefore it cant proc the spellshield lmao.
Antenora (EUW)
: > [{quoted}](name=JoeDTrader,realm=NA,application-id=A7LBtoKc,discussion-id=ZvsLLMEM,comment-id=0041,timestamp=2019-12-06T19:44:59.157+0000) > > Hey thanks for these. But yes the gold fall off for supports is too high. It ruins ap supports I don't think any ADC main or actual support player would be unhappy about not seeing much of Zyra Brand and Velkoz.
then make them viable in midlane first? if not then his point stands
Oniii (NA)
: > [{quoted}](name=Naalith,realm=NA,application-id=3ErqAdtq,discussion-id=Vy6ePyej,comment-id=,timestamp=2019-12-04T09:11:21.032+0000) > > {{item:3134}} "We don't like component items whose passives don't appear in the fully built version." > {{item:3853}} {{item:3864}} {{item:3857}} {{item:3860}} "Well, except support items. Just don't have income late game you ward bot lul." > {{item:3512}} "We don't like gameplay systems that promote non-interactive playstyles." > {{item:3181}} "Well except an actually viable split push item that also annihilates any single person who comes alone to stop you lul." Forgot to include {{item:3070}} there. Loses the mana regen.
Well depends on how u look at it. Yeah you lose tha stat, but you get back some of the mana you spent instead.
: As a 600k Soraka main the very existence of Senna is just a slap in the face
So you complain that laning against senna as soraka is not fun, while maining the literaly embodiment of unfun to play against champion.
: Soraka heal takes health from her and early game you will get yourself killed doing this to save your Adc. Senna heal also damages the enemy, and does not hurt her. It also has alot of range. Soraka ult,heals everyone around the map. Works better when people are under 50%. Senna ult, shields everyone and works good for all health percentages. Does a hilarious amount of damage and can be used to execute multiple people during a team fight like Lux. {{sticker:sg-lulu}} you right they don't compare.
Good thing you can literally sit behind your adc, and never have to be in range for senna to Q u
: How does it feel to be objectively, mathematically wrong?
TobiaskJ (NA)
: So In other words, in late game, no matter how active you are as support, you get the same amount of gold as an AFK support sitting in base. (past the 15 min mark) wtf is this?
: It's not about the gold generation. It's about the overall power of the item. Before for 850g for the spellthief line we got: 20 AP, 50% Mana Regen, 10% Cooldown, +2g/10s 18 bonus damage per charge on our attack, +22g And all that before 5 mins (on average). Now we get, 15 AP, +70 HP (WTF), 3g/10s +15g per charge. AT FREAKING 8 mins(on average).
> Now we get, 15 AP, +70 HP (WTF), 3g/10s +15g per charge. Witch is rougly the same that an adc comes to lanr with==dorans. Except the gold gen.
La Bello (NA)
: > [{quoted}](name=TomiMan7,realm=EUNE,application-id=A7LBtoKc,discussion-id=t2L2RUA4,comment-id=000300060000,timestamp=2019-10-25T21:07:06.332+0000) > > First of all Brand was never a squishy mage, he was building roa rylias and liandries since he was released, dropping roa from his build only happened like 2 years ago. Same goes for cassio. Heimer also benefits from these big time, cos of his turrets. The only two outliers you listed is velkoz and karthus. Liandries is just lowkey busted on ANY AP regardless of "class". the "madness" part of it is severly undderated imo. even on assassins like Zoe or LeBlanc you'd be suprised how well it works over oblivion orb. Also even though a lot of mages build ROA back then I dont think it was intended it was kinda just a product of its time as back then when champs like Brand first came out there werent a lot of mana solving items besides Chalice, Tear and ROA. Pretty sure Riot wants mages like Viktor,Annie,Brand ect to go for LUDENS and stuff. champs like Brand arent supposed to be face tankers like Galio or Amumu. and I based off the track record of this company it usually goes like this ->we want X class to be good ->release new item/rune/mechanic for X class but overstat or make it overly cost effective ->OTHER champions invade and start building said new items or using said new rune case and point would be state of tank items and grasp that one godforsaken season which led to every diver capable of getting away with Sunfire,Grasp,FrozenFist builds abusing it. I dont want another repeat of that. there is just no way Riot manages to create an ORGANIC item that hits all the marks while dissuading things like tankmo from returning
> you'd be suprised how well it works over oblivion orb. Yeeeah thats why no1 builds that lmao. None of those 2 champs have a long enough spell rotation to even get the to the 10% dmg amp, let alone benefit from it after getting it. > Riot wants mages like Viktor,Annie,Brand ect to go for LUDENS and stuff. champs like Brand arent supposed to be face tankers From those 3, only Annie. Have you ever played brand? If you dont build hp, you wont survive long enough to even get in range for your combo, and for viktor if u need more mana u go for lich bane, or frozen fist for obvious reasons.
Snorange (NA)
: > [{quoted}](name=Wilk Rycerz,realm=NA,application-id=A7LBtoKc,discussion-id=t2L2RUA4,comment-id=0001,timestamp=2019-10-25T15:28:07.331+0000) > > Hey Meddler! I was wondering, what language are Riot's games coded in? They discuss it in their tech blogs. Short Answers: mostly C. Longer answer a lot of stuff in game is coded in C but certain logic particularly on the server side is made in lua. The new client is bade with react with a is a javascript framework.
Its C++ not C :) Theres a huge difference
La Bello (NA)
: > [{quoted}](name=Ayanleh,realm=EUW,application-id=A7LBtoKc,discussion-id=t2L2RUA4,comment-id=0003,timestamp=2019-10-25T15:29:26.379+0000) > > Why are you not making AP bruiser items? You can easily solve mages abusing it by making it melee only like steraks.. I've said this before and I'll say it again. I dont think AP brusier items can actually ever happen responsibly without getting tank LeBlanc or Tank Ahri or having to shove in MELEE ONLY clause on every item (which is gonna create irresponsible URGOT STERAKS feelbad situations OR by tossing in UNQUE PASSIVE clauses and forbidding the combination of different end-spectrum items like rabbadons). There are simply NOT enough levers to be precise like how AD has. no crit. no attack speed. no lifesteal. and to add we already live in a world where the average mage now has more hp than ever before thanks to ruby crystals being plopped into every second item and now some mages just accidently become tankier than expected into the game. {{item:3151}} {{item:3916}} {{item:3152}} not even counting {{item:3027}} or {{item:3116}} thrown into the mix. A unwitting Ahri can top off around 2.8k hp or so which is a good giants belt what they used to have in the past. rather than AP "Bruiser"items I think Riot should just make changes to certain champs to try and lead them more into hyrbid tanky builds and away from the glasscannon trap. Pay special attention to ratios and maybe give AP bruisers mini-Alistar ults as defensive tools not to far from how Swain and Singed ults. Its up to Riot to make sure that the dps from the champion happens is consistent and over time NOT all at once burst ( {{champion:131}} ). Like for instance if you can apply some of these principles to Rumble it might look like {{champion:68}} Scrap Shield scales w maximum HP rather than his ability power. Harpoon is now a overtime tether that slows and drains some of that targets AD into bonus AP for himself. remove the "overheated _**flamespitter does 50% more damage**_" for "while overheated Flamespitter **_deals an additional 3% of the targets current health_** the idea clearly being moving how away from Deathcap buys to more towards something that lets him survive in the fray more to maximize his potential. I just dont think Bruiser items can ever happen for AP. even NOW as it stands Liandries (the closest thing we have sembling a bruiser item) is ALREADY lowkey being abused by squishy mages just because of the sheer effectivness. {{champion:74}} {{champion:69}} {{champion:30}} {{champion:161}} {{champion:63}} . theres no way this isnt glimpse of what the future holds if Riot tries to ship more overly gold effecient semi-tank items.
> ALREADY lowkey being abused by squishy mages just because of the sheer effectivnes First of all Brand was never a squishy mage, he was building roa rylias and liandries since he was released, dropping roa from his build only happened like 2 years ago. Same goes for cassio. Heimer also benefits from these big time, cos of his turrets. The only two outliers you listed is velkoz and karthus.
Meddler (NA)
: Quick Gameplay Thoughts: October 25
When will you guys make changes to Brand to make him viable in the midlane once more after years of being forced to be played as a support?
Meddler (NA)
: Quick Gameplay Thoughts: October 18
Any plans for {{champion:63}} to make him viable in mid again? Would be awsome since his rework didnt do anyting to achieve it....
: Bring Us Your Bugs!! Celebrating 10 Years of LoL
Brand passive: Passive+rylias+liandries: Tthe bonus damage from the rilay's slow to liandry apply only half of the time. https://www.reddit.com/r/BrandMains/comments/ciypot/is_liandry_rilay_interaction_still_bugged/
Zac x Me (NA)
: Liandry's Torment - Damage Counter
: Are you going to address Brand bugs? I feel like we are ignored because for years because of his low player base, except low elo but they don't notice it, Ult : If brand die while casting ult. It goes on cooldown but is displayed as ready to teammate. On client his ult is disabled but you can still send the command to ult from third party so I guess it's a client bug? Ult : Bounce is inconsistant when hiting target mid dash. Passive : Every half tick of rilay apply impaired movement bonus damage to liandry. Passive : Every half tick procure Dark Harvest since patch 9.14. I think the death recap rework that Brand passive count as it's own source of damage is related.
> Ult : If brand die while casting ult. It goes on cooldown but is displayed as ready to teammate. On client his ult is disabled but you can still send the command to ult from third party so I guess it's a client bug? Its not a brand specific bug. > Passive : Every half tick of rilay apply impaired movement bonus damage to liandry. Theres no such thing as half tick. Every other maybe, but yes there is a bug regarding rylias and liandries+brands passive, it does less dmg than it should. > Passive : Every half tick procure Dark Harvest since patch 9.14. I think the death recap rework that Brand passive count as it's own source of damage is related. Idk if you mean that Brands passive shouldnt be its own dmg or what.
Meddler (NA)
: Quick Gameplay Thoughts: October 4
Thoughts on Brand? When will we see changes to make him a midlaner again?
Meddler (NA)
: Quick Gameplay Thoughts: September 13
Any changes to {{champion:63}} to be a better mindlaner than a support?
: There's never been an actually **good** reason for Brand to be mid instead of support except more AP scaling and gold. His kit rewards him best for fighting multiple champions at once so of course he benefits more in a lane with more champions. Passive: AoE explosion W: AoE explosion E: Spreads damage R: Spreads damage Sure he has practically no utility (stun on Q) but his kit favors hitting a lot of targets.
thank you for the quick rundown of the champion, ive been playing brand on and off for like 3 years with over a million points. My question was towards Meddler, to make Brand a better midlaner therefore his kit would need to be changed.
Meddler (NA)
: Quick Gameplay Thoughts: August 23
Any changes to {{champion:63}} to better suit mid than support?
Meddler (NA)
: Quick Gameplay Thoughts: August 2
Could you share your thoughts on {{champion:63}} ? What is your opinion on that he is more of a support than a midlaner? Will we see some adjustments to change that?
Meddler (NA)
: A minimum of 1 item at least from PVE rounds beyond the first three should be in there in 9.14, though from memory one of the rounds is bugged and not always dropping an item as intended. I'll get some longer thoughts together (probably for next week) on how we're approaching the first three rounds and why we don't believe everyone getting an identical number of items is the right approach.
> A minimum of 1 item at least from PVE rounds beyond the first three should be in there in 9.14, 1 item, as in a completed item, or 1 item as a component? If 1 item, is it 2 component, or just 1 +1 that comes with the first picked champ?
Mimr (EUW)
: Honestly, Vel'Koz should never have been allowed to go support (just like stuff like Brand, Zyra and Xerath). They just don't have any way to, well, support their ADC besides some CC that is in their kits for self defense and combo setup. Sure, they can work with ADC's that have a good earlygame or who are really safe ({{champion:81}} ) but someone who wants to play, say, Kog'Maw or Jinx is going to be rightfully angry because you provide nothing to alleviate their weak early games. If you want to play a support that can deal damage while you have a Jinx or something, pick Lux or something, that way you have at least a shield to throw out.
Supporting doesn't necessarily means wiping the adcs butt clean with healing and shielding. This isnt season 2-3 anymore.
: People troll my games because I pick Vel'koz support.
With over 200k points and 370 matches, the 52%wr is bad, even if you lost 8-9 matches because of your pick.
: Please consider totally or partially reverting the W radius nerf from last year. W feels unusable without having already landed her stun.
Yeah revert that and she will be fine.
Xavanic (NA)
: > [{quoted}](name=TomiMan7,realm=EUNE,application-id=3ErqAdtq,discussion-id=co4QiHTZ,comment-id=000300010000000000000000000000000000,timestamp=2019-06-12T08:53:56.241+0000) > > HE CANNOT GET OFF ALL 4 OF HIS ABILITIES IN 0.3 SECONDS IF JUST ONE OF THEM TAKES 0.25 SECONDS TO DO. OMG. true but he can get everything off in 0.75 seconds, which if he dies he still took half the enemies health bars with him
Well 4 times 0.25 is 1 second, now add the delay of his W witch is 0.625 seconds plus the delay of his passive witch is 2 seconds, and now all of the sudden we are talking about roughly 3.5 seconds of a window where you can AA for lifesteal, chug your potions to counter the burn dmg, to run away from each other to not set up a chain reaction, or get healed/shielded by a support.
koshkyra (NA)
: Again, a cast time is not what i said. Im not reading your next response since you clearly didnt read mine.
HE CANNOT GET OFF ALL 4 OF HIS ABILITIES IN 0.3 SECONDS IF JUST ONE OF THEM TAKES 0.25 SECONDS TO DO. OMG.
koshkyra (NA)
: Cast time =/= time it takes for brand to use an ability.
3*0,25 second cast time + the W delay is nowhere near the 0,3 second you said. Either way, what you said is still not true, no matter how you wanna put it.
koshkyra (NA)
: Thats not what i said, thats a cast time.
> He casts abilities way too fast and if he gets caught it only takes him like 0.3 seconds to get all 4 abilities off You said this. The delay on hiw W is more than 0.3 seconds alone lol. What you said is simply not true.
: No one is saying it was on his e. I simply pointing out that it wasn't that difficult to apply the passive which you were implying.
His E has 625 Range witch is less than his AA range.
D357R0Y3R (EUW)
: all his abilities have 0.25 sec cast time tho xd?
On top of a .625 second delay on hiw W xd
: He needs the W range nerfed imo. It's way longer range than the majority of supports' poke, making trading with him almost impossible. Let him do a ton of damage, but not at super long ranges.
Good thing he is not supposed to be a support so can we start balancing him around mid and not support
Thilmer (EUW)
: The whole problem here is how Riot decided to turn a decent midlaner into a powerful support who now is considerably weaker in mid lane.
He was never a decent midlaner hence he fot a rework in the first place.
: Damn I'm a little late. Hey Meddler, as you were just working on Brand last patch and gave him a buff that benefitted midlane more than it did support (still hardly noticable imo), do you consider working on him a bit more? In the BrandMains subreddit you oftentimes read that people want to see a shift from base damage to higher scaling in his passive explosion. On this way his poke and his burst would stay virtually the same, keeping him as the cheap, base damage oriented burst mage that he is on botlane. At the same time it would open up the nieche for Brand to function as a tank buster from the midlane, as a high AP ratio on his % dmg explosion would reward high AP values against high health targets, while not being too broken against squishy targets (especially since his base spells have such a low AP ratio). It would give him a proper nieche, something that Brand kind of lacks right now (beside the "teamfight mage", but yet again, which mage is not good in teamfights?). So what do you think, would you consider a change like that?
https://www.reddit.com/r/BrandMains/comments/btnwyx/with_the_amount_of_reworks_recently_i_feel_like/ If you are interested in the post, its up now!
: Damn I'm a little late. Hey Meddler, as you were just working on Brand last patch and gave him a buff that benefitted midlane more than it did support (still hardly noticable imo), do you consider working on him a bit more? In the BrandMains subreddit you oftentimes read that people want to see a shift from base damage to higher scaling in his passive explosion. On this way his poke and his burst would stay virtually the same, keeping him as the cheap, base damage oriented burst mage that he is on botlane. At the same time it would open up the nieche for Brand to function as a tank buster from the midlane, as a high AP ratio on his % dmg explosion would reward high AP values against high health targets, while not being too broken against squishy targets (especially since his base spells have such a low AP ratio). It would give him a proper nieche, something that Brand kind of lacks right now (beside the "teamfight mage", but yet again, which mage is not good in teamfights?). So what do you think, would you consider a change like that?
If you read BrandMains subreddit you probably know my name. Im currently working on a draft about the exact same thing tagging some Rioters, Im planing to release that post in 2-3 days with a proposed rework/rebalance. Come by maybe they will notice that :)
Jarro (EUW)
: > [{quoted}](name=TomiMan7,realm=EUNE,application-id=A7LBtoKc,discussion-id=6nEuYRvs,comment-id=0036000000000000,timestamp=2019-05-24T18:01:27.669+0000) > > I mean let the guy work alone...just when he does something let there be anyone to say "No this is toxic, we not gonna ship XY champion like this. Make a new alteration." At the end of the day his reworks will be nerfed/altered anyways after a few weeks. > > I can see that being added tho..WW falls off lategame this could have some benefit on his lategame success, depending how big the AOE is and how long the fear lasts. His E already automatically activates around Warwick when he attaches to someone with R.
If it was already up, but with this WW could leap in, fear the enemy, do his things and then E dmg reduction/fear out, or go even deeper. Could make him a better disruptor late game.
DalekZec (EUNE)
: > [{quoted}](name=TomiMan7,realm=EUNE,application-id=A7LBtoKc,discussion-id=6nEuYRvs,comment-id=0036000000000000,timestamp=2019-05-24T18:01:27.669+0000) > > I mean let the guy work alone...just when he does something let there be anyone to say "No this is toxic, we not gonna ship XY champion like this. Make a new alteration." At the end of the day his reworks will be nerfed/altered anyways after a few weeks. > > I can see that being added tho..WW falls off lategame this could have some benefit on his lategame success, depending how big the AOE is and how long the fear lasts. Having 2 fears, 1 on ulti and another on e? No champion even has that, and will be toxic for sure if you ask me. WW is strong early and mid. The main counterplay is the late game. Just how how some champions they have a weak early and strong mid/late and vice versa, WW has that feature and all champs should have that.
> Having 2 fears, 1 on ulti and another on e? No champion even has that, and will be toxic for sure if you ask me. That wont change his early power since an AOE fear wont affect anyone in a 2v1 gank situation, but in teamfights in can be a powerfull thing, and lategame WW become an ult bot anyways.
DalekZec (EUNE)
: > [{quoted}](name=TomiMan7,realm=EUNE,application-id=A7LBtoKc,discussion-id=6nEuYRvs,comment-id=00360000,timestamp=2019-05-24T16:38:37.245+0000) > > Lets reshape that a bit: 2- ct shouldn't be designing any champions **without any leash on him.** > > WW was designed by CT BUT he was oversaw by others therefore WW didnt become another "CT champion", and turned out to be a pretty fun champion that is noob friendly. I'm not gonna deny that one but the guy didn't like the WW rework (despite being a success) due to not working alone. Rumor has it he wanted to add an AOE fear on WW's ulti. If he doesn't like working with a team, doesn't like people disagreeing with him over something, then he simply doesn't belong here. Sometimes in life, you have to work with others even if you don't want to and if it seemed the right thing, I went through that and was mature enough for it. But apparently that guy who's like 30 years older than me, doesn't seem to even get that most of the playerbase don't want him to work alone since apparently him getting fired for such shit work is against moral value. Idk what moral value is in America, but holy shit i bet it's a bad one.
I mean let the guy work alone...just when he does something let there be anyone to say "No this is toxic, we not gonna ship XY champion like this. Make a new alteration." At the end of the day his reworks will be nerfed/altered anyways after a few weeks. > Rumor has it he wanted to add an AOE fear on WW's ulti. I can see that being added tho..WW falls off lategame this could have some benefit on his lategame success, depending how big the AOE is and how long the fear lasts.
Saianna (EUNE)
: > They wanted to rework her because her kit was bad for the game, but they gave the rework to CertainlyT 'nuff said. You can't have both "great design that works with the game" and "CertainlyT" in the same sentence, cause those 2 things contradict each other.
{{champion:19}} is a CT champion, but CT was oversaw by another designer.
DalekZec (EUNE)
: With how Akali is going through so much hell, and probably worse for the players who play her, when are you ever going to learn that: 1- Akali is officially an overloaded failure? 2- ct shouldn't be designing any champions?
> 2- ct shouldn't be designing any champions? Lets reshape that a bit: 2- ct shouldn't be designing any champions **without any leash on him.** WW was designed by CT BUT he was oversaw by others therefore WW didnt become another "CT champion", and turned out to be a pretty fun champion that is noob friendly.
Meddler (NA)
: Quick Gameplay Thoughts: May 24
After all these small champion changes can {{champion:63}} get one too? Simple number changes wont make his midlane worthwile without completely breaking his support performance.
: The fact you get upvoted kinda prove you don't know what tool Yasuo need to win lane against mage/make him able to do properly his job in skirmish/TF. Whatever, it is the gameplay board, what did I expect, a conversation that isn't about black or white.
> don't know what tool Yasuo need to win lane against mage/make him able to do properly his job in skirmish/TF You mean the 6 chances to dodge a spell each wave on a 0.5 to 0.1 second CD, a free shield that is already blocking 100dmg at lvl1 a windshield that block anything from any angle from both sides? Yeah it must be hard to play against a mage with skillshots when you can just dodge them, while you also regen your passive shield, oh but they have a point and click spell? oh wait you have your windwall that will block it anyways. You also have a better waveclear early too.
: Because unlike akali, he has a very large and very dedicated player base. Riot has said and released data before that shows how his pickrate remains pretty consistent, regardless of his winrate. This implies that a large number of his players are yasuo mains. As such, any drop or increase in winrate can be a cause for alarm, as it implies that people who are experienced with him are losing or winning more
> his implies that a large number of his players are yasuo mains. That doesnt nesseceraly means that they are all yasuo mains. There are champions that are played regardless if they are good or bad. Vayne is a really good example of this. Not to mention zed, yasuo, and all these flashy champions. Only difference is that those so called wannabe mains will cry out for buffs and riot will deliver since skin $$(Ever wondered why ahri has a 53-54% wr for ages?). Good example for this when they pre-buffed yasuo when they reworked the adc items and who would have thought they ended up nerfing him afterwards. They wont leave yasuo in a "poor" state(where he should be along side with akali thx to how hard those champs supposed to be) cos that will get a backlash from a lotta ppl. These are facts since all of these things are happened.
: The one shot concept is usually referred to kill somebody without let him time to react. It doesn't need to mean kill with only one ability.
sooooo going by this definition since when brand does oneshot you EVER? His W has a 0,625 second delay with a 0,250 cast time, his passive circle alone takes 2 second to expload, overall you have atleast 3 second to react. Since when is that a oneshot by your definition? A rengar jumping on your and killing you in 0,5 second IS a oneshot. Killing someone in 3 seconds, or sometimes more if faaaaar from oneshotting. A lot of the times, he doesnt even kill you in one rotation if you ever bother to build any mr.
Ozzburne (NA)
: If you think its "fair" for a projectile to go through a wall that is clearly up, then you're just delusional
If you think wind can form a wall like that, than you dont know how wind works... /s
: Let's say they make this bug becoming an intended mechanic. What do you buff about Yasuo then? Base hp? HP regen? Shield creation? He surely doesn't more damage or MS, WW having lower CD will make people even more furious. So what do you do for him?
Why would you want to buff anything at all on him? He supposed to be a hard champion, like akali, yet she gets nerfs even tho she had a 46%wr. A lot of new/noob players drag these champs winrate down. That doesnt mean they need buffs.
TisBis (NA)
: Moe: Why did I get damaged by Janna??? Janna isn't in the game? JANNA'S ON MY TEAM?
I mean when Brand stunnes an enemy, they have Jannas W icon as a debuff, Rylias slow has {{item:3110}} icon. {{sticker:zombie-brand-mindblown}}
TomiMan7 (EUNE)
: That post was created by me, so i exactly know what it says and why. The only reason why brand WAS barely playable in the midlane cos he had the overtuned passive dmg, and you could poke the enemy out of lane, and thats it. You couldnt push them under turret and roam, or just farm it up and scale. None of them works. If you cannot see the correlation between things dont talk about them.
doesnt seem so if you think the only reason he is played as a support is that the good old "he has high base low ratio" stuff.
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TomiMan7

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