: > [{quoted}](name=Terozu,realm=NA,application-id=3ErqAdtq,discussion-id=6AE2qY8w,comment-id=00020000000000010000000000000000000000000000,timestamp=2019-07-20T11:10:04.828+0000) > > Okay so you're trolling. Thanks for making that obvious. Bye. ok 3 years playing support doesn't matter here, real world observations don't count your own included. good to know you just got autofilled as support, i tell you how and why that happens i'm then a troll, and then next patch rito update their tooltip on autofill to be what it actually is instead of what you think it is.
If you're a support main, you cannot be autofilled. If i ever put my primary as a Support, in very rare occasions have i ever gotten my secondary role. I play Support/Bot. My primary in this case is always my main role and after each support game played, i am always autofill protected for one game. Which means that if you choose to queue up as something else (not Support) in your primary and secondary positions, you will not be autofilled in a game from where your autofill protection is active.
: The "very non-traditional" marksman's teaser appears to be in a darker setting, which has lead many to believe that they will be from the Shadow Isles, especially due to them seemingly using light and dark magic. Some have speculated that its Senna, Chembaron Yamada pitched the idea that it could be Ledros(that seemingly random character from a story about the Shadow Isles, and this wouldn't be the first time they teased a champion with a story), some think it will be another champion from Ixtal since the carvings/metal on the wall greatly resemble Ixtal architecture(which IMO doesn't mean its actually Ixtal because Ixtal had a big influence on a few regions, including the Shadow Isles(back when they were still the Blessed Isles)). Nothing about that teaser says Piltover or Zaun, really. So, in other words, the chance that they have anything to do with Jinx/Vi is slimmer than PROJECT: Jinx's waist.
I think the speculation was also that they are from Ixtal, given the background and the symbols of the new nation on the walls.
: > Fuck it, show me a romcom of Garen and Kat trying to hide their romance. _Garen, arriving home at late night, trying to move as silently as possible when suddenly the lights of the room turn on, revealing Lux in a robe, sitting on a chair with a menacing look._ {{champion:99}} :We're have you been? {{champion:86}} : Out. {{champion:99}} : With Katarina? {{champion:86}} : Of course not! I was with Jarvan, Xin Zhao and Lucian playing poker! {{champion:99}} : Then next time you see them, tell whoever used that lipstick colour that I'm currently seeing all over your neck that they need a better taste. _Invisible audience laughs._ {{champion:99}} : I'll also have to tell our parents that we're broke because it seems you couldn't pay them with money so you had to use your body. _Audiences laughs again._ {{champion:86}} : OK! I was with Katarina. Don't tell anyone, sister please. {{champion:99}} : Why would I do that? {{champion:86}} :Do it or else what... {{champion:99}} : Or else what? Tell the whole Demacia that you're sister is mage, ruining our family name and ending in my brutal murder to lynch of angry biggoted people? {{champion:86}} : I was just gonna blackmail into not doing it or else I would tell both Ezreal and Sylas that you're sleeping with both of them. {{champion:99}} : Sorry. That was a bit dark. {{champion:86}} : Ironic, for someone called "Lux". You may need to change your name to "Umbra". _Audience Laughs_ {{champion:99}} : You know what? Getting lynched sounds better than hearing your jokes. _Audiences looses their shit._
Considering Garen's outspoken attitude towards Lux when she went to visit Sylas and practically almost forced her into marriage with Jarvan 4, i doubt that his aunt, mother and sister would approve of him dating a High Noxian Assassin, especially the daughter of the Du Couteau family. They're practically the antithesis to the Lightshield family name.
Helmight (NA)
: > [{quoted}](name=Tomoe Gozen,realm=EUNE,application-id=yrc23zHg,discussion-id=JlhHjVwE,comment-id=0000,timestamp=2019-07-15T23:43:26.722+0000) > > I don't need to read the rest of this drivel since you obviously are not looking at Garen's excellence. Good day to you, sir. Garen's new skin isn't a part of the Arcade line, so I'm not sure how your statement connects to OP's post. Demacia Vice is great, but the recent Arcade skins certainly feel phoned in.
The whole "Arcade Event" is arcade themed so how come Garen and Lucian, who now have skins that have reference to the old-school arcade games in the 80s, aren't a part of it? One look at his wikipedia page woud've answered your question: >This skin was inspired by 80s themed media such as: >Grand Theft Auto: Vice City OutDrive Hotline Miami Miami Vice as Sonny Crockett Streets of Rage Yes, this is very much related to OP's post. The OP says how he feels the Arcade skins were "forced" as the champions that got them don't really fit the thematic. I disagree and here's why: #Battle Boss Qiyana >* Final Boss Veigar can be seen in the background of her splash art, about to slide down a pole similar to Mario when he completes a level >* Her appearance was inspired by a fan-made gender-bent version of Bowser known as Bowsette from the Mario franchise >* Her splash art background also references opening worlds of Super Mario games. Not to mention Qiyana's whole "cute but delectably evil" personality is again a reference to Bowsette and plethora of art that have her in a black dress with spiked cuffs and ankle cuffs. The OG Bowsette is an antithesis to Peach in terms of her looks but retains her blonde hair and white skin. Qiyana's skin tone and hair color also reference half of the art of Bowsette with a darker skin and fiery orange hair color, which is more in line with Bowser's look. Qiyana even has her own crown, just like Bowsette. https://i.kym-cdn.com/photos/images/original/001/413/076/215.jpg https://i.kym-cdn.com/photos/images/newsfeed/001/413/039/917.jpg https://imgur.com/DL9uN5W.png[/img] https://pbs.twimg.com/media/Dn0ZrXaWkAAnTY3.png #Arcade Caitlyn >* Arcade Kai'Sa and Battle Boss Yasuo's Gathering Storm can be seen in the background of her splash art * The coins in the background of her splash art are a reference to Super Mario golden coins. Caitlyn actually reminds me of Duck Hunt because of her recall animation. Duck Hunt was also an arcade game back in 1984. Her gun also reminds me a lot of those arcade shooters like House of the Dead and Gun Survivor 2. #Arcade Kai'Sa >* Caustic Wounds and Void Seeker resemble Navi from The Legend of Zelda * Her wings resemble Joy-Cons from the Nintendo Switch * Her guns resemble the Energy Sword from Halo series * Her background references worlds of Super Mario games Other than that, Kai'Sa to me just has general game references attached to it rather than something specific. But i like Kai'Sa and she reminds me a lot of Tracer in that yellow spandex so i'm always giving her a pass. #Arcade Yasuo Reminds me a lot of a fairly recent steam game with 8-bit graphics called Katana Zero. >--- The issue here i'm seeing is not that the skins are "forced" as OP says but that Riot has played it safe with picks like Cait, Kai'Sa and Yasuo. They're fairly popular champions. Yasuo and Cait already have a ton of skins, even more recent ones while Kai'Sa is on her 4th. Qiyana i don't even count because this is her on-release skin and she fits in perfectly with the Arcade event theme. I don't play Mario games but Bowsette was something i never knew i needed until the internet made her a reality and this is as close as i would get to her in League. Besides, Qiyana is also fun to play.
: So you are proposing another 4-dash champ. Are you looking to get death threats from Boards users?
Perfectly balanced, as it should be.
Mitsuk3 (EUW)
: Let's be honest. High Noon is made for badass characters. Evelynn isn't badass so nah. Maybe star guardian yes. Please don't make the last good skin line shit.
>Eve is not badass because she's sexy {{sticker:sg-lux-2}} As an Eve main, i feel the need to slap you silly. She's pretty badass in every regard and the fact that she's a femme fatale is the cherry on top.
: What ever happened to Riot SuperCakes?
>Arcade skins seem forced this year I don't need to read the rest of this drivel since you obviously are not looking at Garen's excellence. Good day to you, sir.
ytf (NA)
: The State of Akali
#EDIT: --- _I deleted my previous comment where i spoke about her issues and potential fixes as i've realized she had changes in the upcoming 9.14 patch. The comment was quite long as it is so i'll focus only on her next patch notes instead:_ --- So i've taken a look at her 9.14 changes and they seem promising. 1. _MR increased from 32.1 to 37_ It allows her to be a bit more tanky since she's justifiably melee. 2. _Q AP ratio increased by 10%_ Nice for poking and waveclearing. 3. _Shroud changes:_ The best one is that its CD is flat 20 seconds on all levels and flat duration of 5 seconds. Which means that you'll cast more Ws in the early game but less in late game. Leveling it second is a thing of the past as well. You can put those points in her E now. The CD now starts from W cast, not when it expires. Extending the duration of W by reentering was removed. Energy restore is now 80 flat on all levels, which also supports the point of not having to level as a second skill. 4. E buffed Aside from leveling it as a third skill before, base damage was slightly lowered but the bAD ratio was halved (35%) but was given 50% AP ratio as well so it's not entirely useless as a only AD Gunblade scaling ability. Leveling it second also increases the damage sooner, lowers CD so it's a fair skill to use as a damage and poke tool. It also improves her mobility. 5. R CD increased by 20/25/30 seconds This could potentially hurt but i think the point here is that by increasing her Q and E damage and uncoupling her W from early leveling as the only utility tool, Riot wanted to ensure she's not comboing her enemies with a frequent execute Rs. Overall i think these changes would be good for the general public (us), not sure about her pro play status. Pros are more relying on her W and R and that was exactly nerfed and power was put in her other skills that generally make her better in simpler ways. But we'll see if this is the case when the changes hit live.
Suriin (EUNE)
: High Noon Evelynn skin idea
A quite revealing cowgirl Eve skin with a hat and a sexy "howdy partner" cowgirl talk that's a Legendary... I would pay for it since i'm an Eve main, not just with my money ;)
: If you cannot queue up as a duo, you should not be in the same game
The thing is, the matchmaker goes off from the average ELO, not for the individual ELO - and therefore the appropriate approximate Tier and Division. Two G4s and two S1s (low Gold and high Silver) averages to high Silver and Silver and Bronze can queue up together or solo. So there're no problems here from the mathematical standpoint.
Unvictus (NA)
: Please don’t act like 1000 games is a lot considering you have it toggled to all servers. That being said, most of the people playing Katarina in that high of elo are Katarina one-tricks. When a champion has a high skill cap a 54% win rate is nothing to worry about considering the play rate. Not to mention if you look at the data for other champs, when someone one-tricks a champ the win rate is often much higher, somewhere between 57-60%. Now if her play rate was at 10% or more and people were doing well with her with little experience on the champ then you would have a problem. You sit here and say “the data doesn’t lie” but you are manipulating it to make it say what you want it to.
The thing about Katarina i'm always in the wrong is when i put a lot of reliance to deal my damage through her ult. That's the part of her kit that is easily interrupted by a hard CC, which means that throwing and catching her daggers should always be a priority. Sometimes, you don't even need to channel a full ult, which also makes it for poor damage dealing tool in these situations. So yea, one-tricks having this winrate is fine by me since this winrate isn't accessible to literally every newbie who decides to pick up Kat out of the blue. She's quite a hard champion to understand, let alone to master.
Teh Song (NA)
: That's just the thing, without autofill, queues wouldn't be 10 minutes. They'd be a hell of a lot longer than that. You gotta remember why they made autofill in the first place: there was almost no one choosing support. Without autofill you and a zillion other people would be sitting in queue waiting for one of the dozen players that likes support to log in. You'd spend more time in queue than in the match.
And the more time you spend while trying to find that one lone Support to complete your team, the wider range of ELO it is between them and the rest of you. People who are incessant about "we don't want autofill" issue actually haven't played the game when there was no autofill and everyone had to literally play every role because you'd be relegated to what's left, based on your pick order. That was way worse than autofill since you couldn't even be guaranteed your primary or secondary roles most of the time. Or Teambuilder. The queue times there were a disaster if you wanted to play anything other than Support. Also the new position selector when it came out but without autofill had abysmal queue times as well. Once on PBE, i was waiting for 397 minutes in queue because i turned on YouTube while i was waiting for it to pop and i actually forgot i was even playing League.
FSRER (EUNE)
: The skins look good but still, there are many other champions that deserve skins way more than they do and many other champions that could fit into the theme way better than Jinx Akali and Irelia. Pyke has 2 kins so getting 1 more is not that bad, Jinx...I mean, come on! What her weapons going to be? She already has advanced thechnological weapons! Akali will be just a meh skin and Irelia has infiltrator skinwhich is a advanced weaponry themed skin. For me, instead of having Irelia and Jinx in there, they could have put Karthus and Yorick which would still allow them to be with the "impending doom" or the "corruption is aproaching" theme
>Karthus and Yorick But they don't fit in the Project Universe. Karthus' ult could probably be a laser guided orbital strike satelite. Yorick could probably fit more into the Battlecast (Viktor) or Resistance (Illaoi) skin line, given that he revives old machines (his ghouls).
vyoda (NA)
: Mid main?
https://i.kym-cdn.com/entries/icons/original/000/027/763/07B89120-B48D-45FB-AF1D-49AF6CD16790.jpeg
Meddler (NA)
: Instead of a regular champion roadmap our next couple of blogs will be detailed dives into how the Fiddle and Voli VGUs are progression as followup to the recent VGU voting. Will be a while until the next standard roadmap as a result. First Voli/Fiddle update should be pretty soon though.
Hmm, you guys also said that Shyvana was really popular with CN server so that you'll eventually think about her VGU. I'm assuming that she isn't being worked on at the same time as Fiddle and Voli are but later?
: Poro Paw
That's a cute poro. I mean, cat.
GigglesO (NA)
: > [{quoted}](name=ArtumisPrime,realm=OCE,application-id=3ErqAdtq,discussion-id=N9csqLco,comment-id=,timestamp=2019-07-10T01:58:34.544+0000) > > > TL;DR - LoL champions are awesome, but the high damage gameplay is miserable. Other mobas might have better game flow, but their rosters are just way too boring for me to get into. This has been the complaint of the boards since season 5... Riot just won't listen. Whats funny is how much the community, especially on the boards seems to have shrunken. You used to see 1000+ upvote threads in what only took 1 day... Now at best you see a good 200 thread every now and again...
The boards were maybe on 1000+ votes a day when Reddit wasn't a thing. Reddit now has the largets LoL community on its subreddit since it's literally the internet hub for anything people want it to be. One account and you can subscribe to as much of the subreddits you want and never miss a new post.
D357R0Y3R (EUW)
: No ADC is building armor penetration, why is this not talked about?
I've had a game today on ARAM where Garen went with just Youmuu's + Black Cleaver. So he's been doing already up to 700+ damage with just a 2-3 seconds Judgement (E), while i wasn't even a Villain. And when he already got Last Whisper, his E damage skyrocketed to 900+. Again, not a Villain. While i had no Armor items as Mordekaiser (i had to tank up on HP with Warmogs + Rylai's) and survive off natural armor i was getting from leveling, it was pretty baffling to me how i can lose that much HP as a 3.5k behemoth in that short amount of time, just from him.
: What if the tier the champ is determines how many items they can use? (This may not completely solve this problem, but would help make 3 item tier 3 units quite rare. Like a tier 3 pyke with 3 items, etc.)
That's likely worse overall because you'd never get Legendary champs to lvl 3 in most cases. Level 2 is already hard as it is since they are rare purchases. Even getting to level 3 on any champ can be pretty underwellming since you can sit on a 2 2 stars + 2 units while the RNG isn't kind and just won't give you what you want, so it just takes up space.
: > [{quoted}](name=CurS1VE,realm=NA,application-id=RaE1aOE7,discussion-id=HmwM1oP8,comment-id=,timestamp=2019-07-06T16:27:49.234+0000) > > I've run into over and over, there isn't really any strategic decision behind it people are stacking items on 1 champ cause it's basically a easy way for them to be competitive. > > I don't have a problem with items overall but when you have double spear of shojin and a rageblade or whatever, it makes it so that there isn't a lot of counter play to it and rather than say "nerf this champ" or "nerf this item specifically" it's more beneficial to the entire community since: > > 1) It increases the amount of decision making you have with items > 2) It limits radical snowballing building 1 champ which is not good for the game in any way > 3) it will help other champs who aren't as popular or "strong" have a chance to be since it would in some ways require some sort of choice to be made > 4) If you are on the other team against someone who happened to get more items you still have at least some chance depending on your team. You can in theory "Outplay" some champs with 2 items but when they have 3 it's nearly impossible to match incorrect, it reduces the amount of decision making you have by reducing options. We don't want to dumb the game down. 2) It's better to itemize inteligently, and that often doesn't mean putting the items on one champion, this doesn't actually address snowballing at all with best play. And snowballing is good. 3) It won't actually help other champions, it will limit their ceiling and make them worse. 4) This is fallacious, everyone has the same prospects until the game unfolds, the only people who will have a problem are sore losers. /thread
I disagree with you. Everything OP said is true. Allowing only 2 items on each champion would make sure that the effects and stats you want, aren't well rounded options for that champion to basically always have an answer to anything he's attacking or is being attacked by others. It's really hard to beat a 3 item champion, especially if they're a ranged carry, in a specific comp. The items aren't easily removed from champions. If you screw up, you need to make other champions carry some weight or risk selling your main damage dealer in order to free up those items so you can redistribute them. Dravens, Varuses, Ashes, Lucians and Tristanas are pretty strong when that far ahead. Are 3 item spikes with specific winning combinations common? Probably not. But when it happens, it's hard to lose. This will help other champions since you're likely not going to be focusing your efforts on a single champion that can delete other units on the board from the back line. You'll have to level up others and give them some stats too. Which actually forces players to have working strategies with multiple units, instead of just putting as much "trash" around their main carry as possible and let them divert all of the aggro, while they go ham. >the only people who will have a problem are sore losers. This is fallacious as well. The difference between 1 and 2 items is sizable. But the difference between 1 and 3 items is huge. By reducing the item cap, it doesn't make some champions unbeatable and allows for bad team making to be punished properly.
Mc Raton (NA)
: > [{quoted}](name=Ragnaveil,realm=NA,application-id=3ErqAdtq,discussion-id=oOHEeRP2,comment-id=0000,timestamp=2019-07-07T00:57:40.323+0000) > > Yeah no, hes pretty dumb. Run Lethal tempo and max W second and you will chase people down to their deaths with them having no choice but to take the losing fight. I mean, idk why people defend Tryndamere, he is legit the epitome of unfun to play against. Even if you win over him in laning phase he can still win while being 0/20 because Lol press R splitpush. There is nothing fun in that.
Tryndamere is one of the champions who can actually just collect items and start hard winning. His kit is deceptive because he cannot die with R, which makes his early game "feeding" into a bait for the enemy = to eventually forget he only needs to crit 2-3 times to kill people and start mowing everyone down for the duration of his ult. His early game is basically the same. With his passive, he can achieve early game crit chance (which is his whole thing) and basically get lucky a few times and start winning the lane. If the jungler doesn't make up this difference, he will hard shove and dive turrets once his R is available. I really don't like champions who end up split pushing after their heavy lead. I don't think this should be a viable tactic for a champion who's massively ahead.
: Those are some thick carrots :3 {{champion:28}} "Think of all the places these can go..."
They can go in her mouth since carrots are healthy for you.
: Pool Party Akali
I think Akali's swimsuit should expose her back as much as possible since i want to see her amazing tattoos. Either the dragon from her base splash or her butterfly on the Stinger skin.
GreenLore (EUW)
: Here is the post that I'm referring to https://boards.na.leagueoflegends.com/en/c/story-art/ntyTAv0z-detail-in-the-next-champions-teaser Basically the shape of the symbol in the background matches with the shape of the City of Ixtal pretty well.
Oh yeah. So far, this could mean that they might be an "an enemy of the state", given what Sylas is to Demacia. If i can just speculate for a bit, these shapes on the wall representing Ixtal are on a pretty simple stone wall while the entire ixtal is regal looking when it comes to the materials and build quality. So these might be the underground passages, tunnels or even dungeons. Not to mention that the mysterious champion itself has a pretty dark, smoky ability - almost reminiscent of Zed's shadow magic. And who knows, Zed's shadow magic might be traced back to Ixtal as the ground zero.
: Battle Bunny Evelynn ( Update )
Carrot lashers sell it for me. Also, i would call it "Shadow Bunny Evelynn" since that's Eve's theme throughout. In her shadow form, since it should be consistent with the previous skins where one part of her (an accessory to the skin) always glows purple, her bunny ears should be glowing or maybe her bunny tail? Or both?
GreenLore (EUW)
: I actually think that they might have saved something for later. Someone on the boards here noticed that the symbol on the teaser for the next champion matches up with Ixacoan, so Qiyana might be simply the setup for a bigger event.
Teaser for the next champion? You mean that "rune magic" Marskman? I haven't seen any Ixaocan symbols there. Care to point me in the right direction?
: try using that analogy with guns and see where it goes someone with a revolver MIGHT kill someone, but someone with a modern automatic or a minigun DEFINITELY WILL kill someone when designing, you have to make your designs fun to play as AND fun to play against take blitzcrank...if he gets you, you die or are taken out of the fight, BUT, in order for him to get you, he has to either A, know where you are while you do not know where he is or B, manage to outplay you by landing an average speed, tiny skillshot hook. That's almost the entirety of his playstyle and people love blitzcrank but he is not overpowered or weak or overloaded. He's also a lovable character a lot of characters follow his playstyle but in different ways then you get characters that do BS stuff without consequences, such as Zoe...she can quite literally hit you with three ignites if she gets lucky...has an ability that disregards crowd control, plays exactly the same as old artillery nidalee... There's innovation...and then there's just plain annoying. it's best summed up as, "if a champion has a tool for every situation, why would you play any other champions?"
Blitzcrank is really bad and basic. We all know this and his rework or update will come eventually. Now, we don't need Zed or Yasuo level mechanics on every champion. Sometimes the beauty lies in simplicity. But for Blitz, it's all of nothing. Either he's too oppressive with his hook, managing to pull and instantly kill the target or he doesn't really do much - his hook is useless, he's also useless. He's a feast or famine champion in terms of utility. Either what he offers is exactly what can throw a monkey wrench in the enemy team's plans or it's more beneficial for the enemy for Blitz to pull them closer to his team. >Zoe has an ability that disregards crowd control, plays exactly the same as old artillery nidalee... Aside from Veigar's Event Horizon and Poppy's Steadfast Presence, even Tristana and Ezreal can disjoint Blitz's hook if they time it correctly. This ability to "ignore CC" has been in the game for ages, Zoe isn't the first offender. And by Zoe, i can only assume you mean her ult that always returns her to her original location - which is a double edged sword, mind you. She can attack you from her safe range and not worry about being pulled sure. But that also means that she can't use her ult to escape a gank as it would bounce her to her original location after casting, right in the hands of her pursuers. As for that Nidalee bit, her nuclear tipped spears are still a thing. >There's innovation...and then there's just plain annoying. it's best summed up as, "if a champion has a tool for every situation, why would you play any other champions?" Why yes, i would. Because it's virtually impossible that with a limit of 4 abilities, you put everything a champion needs to kill, escape, defend and farm at the same time. You can make a champion a jack of all trades but the tradeoff here is that they will be a master of none. Would you play a specialized champion for a given teamcomp that would ensure a success to a certain strategy your team is going for or would you pick a champion that's mediocre in that regard but also has some uses in situations you aren't even strategizing for?
: > He doesn't get stronger AP ultimates from AP champions because he copies the exact ability and its ratios based on his ult rank. The thing is that sylas can make better use on most of the ulties than their users. Who is going to make better use of cho's ulti, an generally immobile tanky champ that doesnt build generally damage, or a mobile champ that builds a lot of damage and extra true damage is something that he likes a lot. OR OR lets take a better example, nautilus or mal's ulti . Now not only does he take a stupidly strong aoe high damage spell, but he also gains strong cc.
Sylas can't make "better" use of the original champion's ult. In most cases, he doesn't even copy the whole spell or has the same interaction with it as there is with OG champion's kit. The very fact that he only converts AD ratios to AP ratios, does not make stolen ults OP. For someone like Veigar, Sylas copies the entire simple spell and uses it against his team. For someone like Cho, Cho has far better synergy with his ult and he actually uses it to stack HP while Sylas can only steal it once and use it or lose it. Then he has to steal it again after double the CDR of the OG champion's CD. AP Malphite is already a thing. ARAM, TT or even SR mid or support bot. The only difference is that AP Malp isn't common on SR so it's less of a problem if you face him in his tank form. Sylas doesn't do anything more to his ult buy copy his damage and AP ratio. If that's a problem, that's Malphite's problem - not Sylas'.
: > [{quoted}](name=Tomoe Gozen,realm=EUNE,application-id=3ErqAdtq,discussion-id=nVUz9W3u,comment-id=000c0002,timestamp=2019-06-26T10:07:12.633+0000) > > Sylas can't do anything with Illaoi's ult since he doesn't take her W and can't summon her spirits, which means that after the initial damage from summoning her tentacles, they don't attack at all. And this isn't the only ult he has poor synergy with. It's just about being able to use it, he can use it and get the initial damage. That's why I brought up Yasuo. He just has to be able to physically use the ult. > > Cho himself can go AP or tanky, with tanky being the better option way back when Riot actually have his ult a max HP scaling. It's not Sylas that makes Cho's ult strong when it already is a pretty strong ability. Sylas merely copies it based on the rank of his ult, which gets him the equally ranked enemy ult. Cho doesn't have mobility, he needs to go tanky to get close. If he's full AP he pops like a balloon. Sylas has the mobility and shield to get close enough. > Brand's ult on Sylas is a neutered version because it doesn't apply Brand's passive and without it, it doesn't nearly have the devastating effect like Brand (with his stuns and passive % HP explosions + Synergy with Liandry's). This is opposite to Kai'Sa's ult steal, where he gets her marks only so he can dash to enemies while his stolen marks don't pop after 5th hit. Brand ult has decent damage, and his scaling makes the damage even better. Brand passive isn't as effective vs squishy targets, but the base damage is great for them. > Gragas already has his AP build, 4-combo hitting people in the face and being very strong. > And he has almost the same form of "overloaded" things in his kit you complain about Sylas: > A knock up (Body Slam), an AA AoE modifier (Drunken Rage), a long range AoE poke/waveclear spell (Barrel Roll), damage reduction on an AP ratio (Drunken Rage), a heal (Happy Hour), a dash (Body Slam), a strong knock aside AoE spell that does insane AP damage (Explosive Cask). Gragas is in the same boat as Cho, if they go AP they're not really tanky enough to do their burst. It's a cheese build that can work, but it's not as great as Sylas. > > Sylas only converts AD ratios to AP ratios, at a rate of 0.7 AP per 1 tAD or 0.5 AP per 1 bAD. > He doesn't get stronger AP ultimates from AP champions because he copies the exact ability and its ratios based on his ult rank. And the appropriate effects and interactions are semi-copied, as i've explained. I didn't say he gives a stronger AP scaling, I said he gives any ult an AP scaling, meaning everything he steals increases damage based on AP.
>It's just about being able to use it, he can use it and get the initial damage. That's why I brought up Yasuo. He just has to be able to physically use the ult. Illaoi isn't a burst champion and her ult isn't about the initial damage. It's about summoning as much tentacles as you can and using them to slam people in your range. Sylas' doesn't do burst damage even with her ult, despite his AP scalings. Illaoi's ult is entirely useless on him, much like Quinn's Skystrike is when it comes to dealing damage. Ilaloi's ult deals 150/250/350 (+50% bAD) damage. Sylas converts this ratio to 25% of his AP. Rank of his ult determines the rank damage of stolen Illaoi's ult + 25% AP ratio. That's really weak. >He just has to be able to physically use the ult. Physically being able to use ult =/= being able to use the ult fully and effectively. There's a big difference between these two. The issue here isn't if Sylas can use the ult. He was made to be able to use every single champ's ult. But he doesn't copy the exact synergy from the enemy ult to his kit and that's a big difference. It's something that makes it or breaks it. >Cho doesn't have mobility, he needs to go tanky to get close. If he's full AP he pops like a balloon. Sylas has the mobility and shield to get close enough. Neither Cho nor Gragas go full glass cannon mage builds. It's RoA into HP/AP purchases. Both of them have many ways of dealing with others via their sustain and CC, on top of being natural AP tanks with great AP scaling so they can function great with just medium AP. Cho doesn't have to have mobility, what sets him apart is his infinite HP stacking with his ult so he can do just fine without a single dash. He can also grow in size, which also increases his R range. He doesn't have to have you near his toenail to eat you with a bigger model. >Brand ult has decent damage, and his scaling makes the damage even better. Brand passive isn't as effective vs squishy targets, but the base damage is great for them. Brand's ult is good because of his passive. Applying it makes the ult target champions with Pyromania, which means that even in a group of minions, you're guaranteed to hit 3 stacks on someone. There's a very good reason why he's an AP support, not a mid laner. Brand can work with a budget build that is only Liandry's + Rylai's, which allows a decent mid laner that's more focused on AP to take up that slot better than him. Sylas doesn't have that luxury. Brand's ult in his hands always spins out of control and hits individual targets instead of hitting champions more than once. It's not a good source of damage if it doesn't bounce to the target you want. >I didn't say he gives a stronger AP scaling, I said he gives any ult an AP scaling, meaning everything he steals increases damage based on AP. What point would there be if he could only use AP champs ults while being stuck only to base damage of AD ults? There would be an easy counter in picking mostly AD champs against him so to limit his choices. And in these situations, he would value utility of those ults a lot more than their damage.
: Why does qss remove Morde ult
Because Morde's ult can be used as a "cut off" ability to simply remove a champion from the game for a relatively short while. Although Morde choosing an inferior target to fight would lead to less stats gained if it resulted in a kill or a substantial loss of time if they could keep him at bay, it is what it is - an ability that can remove a champion from the game along with Morde, which in some cases even if it doesn't end up in a kill, could potentially turn the tide of battle by also not allowing that champion to interact with their team at all. For all intensive purposes, it is treated as a Suppression while this new kind of CC also disables any interaction from the "outside world" between the champions that are inside. Which is different than any other Suppression, where your team can potentially defend you.
: My favorite part of Sylas is how people deny him being overloaded, because he has to be for his kit to work. The man has a knock up, slow, aoe, waveclear, a dash, a shield, a heal, an execute, and a solid 401K plan from his job. I get he needs a knock up so he can use Yasuo ult, but a heal? Really? Why? Why a shield? Why a dash? Why can't his E just have the second effect the first time? Don't forget this man can take ANY ULT in the game and give it an AP scaling because...reasons. All those champs with bad AP scaling because they have high base damage and kits that are meant to utilize other stats? You know, {{champion:63}} with his liandry's DoT, {{champion:31}} who is supposed to go tanky with maybe 1 AP item, {{champion:79}} the tanky champ with maybe an AP item but here's a high base damage just in case. Yeah Sylas just takes those and fucking nukes with them, but that's fine because he's melee (except for his Q which lets him poke and CS from a safe distance).
Sylas can't do anything with Illaoi's ult since he doesn't take her W and can't summon her spirits, which means that after the initial damage from summoning her tentacles, they don't attack at all. And this isn't the only ult he has poor synergy with. Cho himself can go AP or tanky, with tanky being the better option way back when Riot actually have his ult a max HP scaling. It's not Sylas that makes Cho's ult strong when it already is a pretty strong ability. Sylas merely copies it based on the rank of his ult, which gets him the equally ranked enemy ult. Brand's ult on Sylas is a neutered version because it doesn't apply Brand's passive and without it, it doesn't nearly have the devastating effect like Brand (with his stuns and passive % HP explosions + Synergy with Liandry's). This is opposite to Kai'Sa's ult steal, where he gets her marks only so he can dash to enemies while his stolen marks don't pop after 5th hit. Gragas already has his AP build, 4-combo hitting people in the face and being very strong. And he has almost the same form of "overloaded" things in his kit you complain about Sylas: A knock up (Body Slam), an AA AoE modifier (Drunken Rage), a long range AoE poke/waveclear spell (Barrel Roll), damage reduction on an AP ratio (Drunken Rage), a heal (Happy Hour), a dash (Body Slam), a strong knock aside AoE spell that does insane AP damage (Explosive Cask). Sylas only converts AD ratios to AP ratios, at a rate of 0.7 AP per 1 tAD or 0.5 AP per 1 bAD. He doesn't get stronger AP ultimates from AP champions because he copies the exact ability and its ratios based on his ult rank. And the appropriate effects and interactions are semi-copied, as i've explained.
: There are no consequences for the game designers because it's their job to make champions for the game they're paid to work for. I understand being passionate about a game, but this game is not your job or your career. So I don't see why it's necessary to have to deliver some kind of consequence to Riot employee's just because you're dissatisfied with the game. You choose to play the game as is.
I think this is a very reasonable argument to make while people here don't really understand hows and whys of a gaming company. I love that new champions come out with diverse playstyles and sometimes, innovate. At what point can someone tell me that Akali shouldn't exist in her current form just because this champion doesn't "play by the rules"? The point of this game is not to make a 70th carbon copy of Ashe that has no mobility and has 4 abilities to cast, that follow the same design paradigm and are always playing it safe. This is the most uninteresting thing you can do for League, to literally have the same interactions between 4 different champions on bot because they do the exact same things, just different abilities in their kits.
: I'm a Kayle main, and I think the rework is total shit. Her build got fucked up because they gave her attack speed. Her playstyle has degenerated to Klepto abuse. Her unique laning got removed by removing her old E. Her healing is fucking shit now because it isn't single target anymore. Please fix my champion.
Kayle's "unique" laning was never unique at all. You already have Nidalee, Elise, Jayce and Gnar who can change between melee/range forms. Kayle just had an ability to do that and she was mostly useless unless it was active. Her melee form did not get any benefits which meant you still had to not engage or even get close to minions if the enemy could have easily retaliated. That being said, Riot could buff Kayle in terms of specific target healing. The one who she target heals gets the full benefit of her previous healing value while the secondary target gets this heal value, since the ability's flat CD and mana cost per level remained the same. This preserves her solo lane sustain while also buffing her supporting capability (i actually on occasion do play support Kayle). Old Kayle also had a degenerating playstyle. You only needed to hit level 6 + Guinsoo's + Lethal Tempo to get yourself going on a warpath. Old Kayle had her charms and for being unchanged for a long period of years, people have simply gotten used to her bad kit and played around it. She wasn't fun in any sense of the word, she was niche and she still had the big strength of taking only 1-3 seconds in dropping her targets if they had no hard CC to stop her. But i agree that the current Kayle also has a big drawback of needing too long to come online (level 11+). Without her range, she has retained her major weakness and can't even remain long in a fight to fight back besides using her abilities, not ranged attacks. Riot should definitely leave short windows of her melee form like she previously had and smooth out her power curve. I also don't think it's pretty fun just getting all the passive bonuses from her kit + items and auto-ing people to death in 1-3 seconds flat in the late game. I'm fine with her ultimate. I don't think that her invulnerability spell that can could've only be stopped by hard CC (previously) without disabling her AAs, had any merit in being her "i cannot lose" button. I think this iteration (with an actual AP ratio), is way better than her pure utility one before.
: > [{quoted}](name=Makattack,realm=NA,application-id=3ErqAdtq,discussion-id=oQETVdLH,comment-id=000100000000,timestamp=2019-06-17T18:36:54.294+0000) > > Iceborn Gauntlet doesn't give 700 Hp. I think you're mistaken. You're thinking about Frozen Mallet (and yes, I understand that the title phrased it as Frozen Gauntlet, but it's clear he's talking about Iceborn Gauntlet). {{item:3025}} not {{item:3022}} even if, Can we stop removing items from ranged bruisers because of ezreal causing issues? Ezreal always caused issues and has hurt so many other champs, just fucking change his q to not do on hit BOOM
There's no such thing as a "ranged bruiser". To qualify as a bruiser, you have to be melee. "Ranged bruisers" always turn into "poke for free" champions and then they move in for the kill without having to fight their opponent with full HP. For example, Jayce isn't a bruiser in his ranged form at all. And his QW doing that much damage + Dark Harvest is pure stupidity. When he goes in melee for free, does his combo and then again punts you away so that you don't get to retaliate... where's the interaction except with his hammer with my face?
: It took Riot less than a couple hours to Ban a player at a Streamers Direction.
Do you guys remember that old Singed/Nunu player who did the same thing? Went counter-jungling their own jungle without anyone on their team signing up to their strategy, forcing their AD to 1v2 a lane and their jungler to lose EXP? This is the same issue. It's irrelevant if the Teemo player was winning these games beforehand with a "sleeper" strategy. The fact of the matter is that he forced his mid to share the EXP and his Marksman to likely concede the lane and lose EXP from zoning, which ultimately lost them the game early on. NB3 may not have handled this situation correctly but neither him nor someone at Riot is playing favorites here. Riot might have responded to his request faster than anyone else because it's NB3 who asked but i see no clear violations to the Summoner's Code. But on the other hand, if i remember correctly, after the backlash and the general split opinion in our community following the support Singed/Nunu cases, Riot has said that they would not ban these players outright the next time but that they would only lock their accounts until they get back to them and chat for a bit in order to discuss their issue and the strategy used. However, if this happened to be a repeated violation after the chat, Riot would have no choice but to actually ban a player for a time.
SirHydro (NA)
: You can't stand being wrong, and I adore it.
Well, you can prove me wrong if you give me the evidence that i am wrong. There's really nothing of value you provided but you only argued your opinion on the whole Akali "problem", to which i replied with a fact that you won't accept, purely out of spite. Regardless of your attitude, the truth does not change just because you want to believe in a lie. And with that, out conversation is concluded. Enjoy your ignorance, my rainbow friend.
SirHydro (NA)
: Akali is not a low mobility champ. You use "fallacy" and "logic" But nothing you said changes the fact that continues to remain constant. Akali is not low mobility {{sticker:slayer-jinx-wink}}
You don't understand logic. Let me teach you a thing or two: A statement can only be TRUE or FALSE but there are conditionals that come with it. In her case, the big IF exists where Akali gets access to this mobility IFF (if and only if), you're an expert with her. This is exactly the reason why she's not spiking in winrate in our normie ELO but only in pro play. Pros can utilize her kit to minute detail. Her high mobility can only be unlocked by being extremely good as her. And that doesn't mean 10 games. This is a point i reiterated a few times already.
: I just realized Kai'sa will now have more skins than Xerath. That's 5 skins in ~15 months for Kai vs 0 skins in over 4 years for Xer. Bullet Angel, K/DA, Prestige K/DA, IG, Arcade (5 or 4.5 if you don't count Prestige as a full skin) vs Battlecast, Runeborn, Scorched Earth, GotS (4)
E-Sports skins don't count because those are entirely up to the pros who win worlds.
Larriet (NA)
: {{champion:497}} {{champion:412}} {{item:3070}} {{item:3070}}
I am not sorry. Rakan with his mobility, in my opinion, overreaches with Aftershock. And so does Thresh. They already have a big selection of runes to choose from, Aftershock not being one of them isn't going to hurt them much.
CLG ear (NA)
: > [{quoted}](name=Kazekiba,realm=NA,application-id=yrc23zHg,discussion-id=AfT2TjLm,comment-id=0001,timestamp=2019-06-11T21:22:44.065+0000) > > Its just about who fits the theme. > Riot felt that Kaisa and Yasuo really *act* like classic video game characters either through playstyles or personalities. > > It's not that Riot refuses to make skins for champions with a playerbase under 20 million; it just happens that some champions are a natural fit for what ever theme makes its way around the office! > > (Pretty much what theyre going to say. Also skins are super expensive to make so they prefer to get a little more bang for their work. Also bs btw.) no it isn't lmao cait, kai'sa, yasuo are popular champions that people (read: weebs) play, and will throw money at. a monster like skarner or ornn isn't something someone will likely buy a skin for so they dont make skins for them it ain't about right, it's about money
By your logic, Illaoi shouldn't have gotten a community vote for a skin then. She isn't that popular among the general public so why waste the effort if they can bank more money with a more popular champ? Honestly, i'm tired of the good ol' "Riot is motivated by money". Of course they are. They are a company, not a charity. Of course they care about their profits. But they aren't like EA who'll exclusively overmonetize the air we breathe just so they can get filthy rich and put out absolutely nothing of value in return. No matter how angry you feel about champions like Yasuo/Zed/Riven, etc., these champions are popular as much as they are hated. So is Ahri and Lux. And Jinx. It's understandable that Riot's not trying to include every champion for a skin in a given year simply because the more time it passes for them, the theme for them HAS to me ABSOLUTELY RIGHT because Riot knows that champs who were waiting for a skin for years, aren't gonna be eligible for a 750 or 975 RP skins. It has to be 1350 or more because the community around these champs aren't gonna be happy if Riot, after all that time, makes a simple new model and resets the timer for another 4 years. League has almost 150 champions. It's not feasible for everyone to get a skin in a given year or two. Especially when Riot's always trying to fit champions in a certain thematic and not just randomly poop them out when they feel like it. People can agree or disagree that champions with myriad of skins don't really need new ones but if they're popular and are generally good to fit in any theme, the potential is just there. And given that the creation time from start to finish for skins is a process that takes a few months, it's not like Riot doesn't plan ahead for these types of things.
: > [{quoted}](name=Saezio,realm=EUNE,application-id=3ErqAdtq,discussion-id=jAvngqZa,comment-id=0000,timestamp=2019-06-10T12:32:01.578+0000) > > Well, teemo can blind lee sin. which is far more odd I think Riot made a canon explanation for this at some point, something about Teemo's blind actually giving Lee vision back for an excruciating couple seconds, before having it vanish again.
Here it is: https://nexus.leagueoflegends.com/en-us/2017/01/ask-riot-banished-to-prisoners-island/
Saezio (EUNE)
: Well, teemo can blind lee sin. which is far more odd
Here's canon explanation on Teemo VS Lee Sin paradox: https://nexus.leagueoflegends.com/en-us/2017/01/ask-riot-banished-to-prisoners-island/
SirHydro (NA)
: Regardless of how a player utulizes the mobility in her kit: there is mobility in her kit. Akali is not a non mobile champ. You can argue whatever detail on how well it's used or how difficult it is to achieve maximum benefit, but Akali remains a very mobile champ. I understand what *you're* saying. I'm trying to articulate my point and how it relates to what you're debating.
If Ryze could potentially have a 100% winrate in Faker's hands but for an average joe and 99,999% of the players that's not even close to being true, with your logic, we can then postulate that when Ryze's is picked, it is virtually impossible to for his team to lose unless the player DCs. This is a propositional fallacy where you're affirming the consequent: "Akali {A} has a lot of dashes {B} in her kit, therefore Akali {A} is super mobile." This is only true if you're an expert on her, which means that for a lot of us, these dashes might not even exist. I'm not denying the existence of her mobility but that mobility only becomes apparent when you have enough mastery of Akali to micromanage her kit. Which means that this is not a bigger picture you're looking at.
: For Graves I actually disagree his design says a lot about him and a culture. The heavy leathers means he is from a cattle dominated area, the weather worn cloak indicates him as an outdoorsman. The gun indicates he’s from a technologically advanced society. The design of the gun itself is a double-barreled elephant rifle essentially which points toward his direct and brutal nature. This is a guy who handles problems by blowing it and everything in the area away. This cavalier attitude his design implies with his weapon choice is reinforced with his infamous cigar. Which, while having an interesting design where the smoke from the guns and the cigar is mixed also shows his general disregard to his health and safety. It’s a pretty strong design. It is just everything the design says about his culture doesn’t match Bilgewater. Because, again, I don’t think Riot’s lore is all that good. They could have placed Bilgewater as a port city next to large plains. Where the cattle is brought and then traded around the continent. But Riot didn’t do that. This would be a case where the design is strong. It just doesn’t match the lore. It is a pretty good splash art just taking the art itself at face value. Compare and contrast with Qiyana. I find it interesting the claim that the splash is supposed to look cool, because, she doesn’t. Sure there’s an explosion in the background. But theres nothing really cool about her. She isn’t in a particularly engaging pose. She just has her hand on her hip. She isn’t doing anything cool herself. Except arguably not looking at an explosion. Her expression doesn’t command respect or imply dominance like Swain. She’s just there. With her green shirt and leggings. There’s just nothing there for me to grasp her personality, or to get an idea what she’s trying to convey. It doesn’t look cool. It’s just kinda there.
You're forgetting one crucial thing when you're comparing splashes like this. Swain and Graves are already known characters so you can't be unbiased when you talk about how they represent something you already know from their lore or gameplay, when in fact the splash doesn't clearly speak for itself of who and what they are. Show their splashes to people who don't know these characters and we can then talk about their impressions. But for you and me, we can't pretend like we don't know who these champions are. You're applying the same logic i just said to Qiyana's splash and since you don't know who she is, of course that nothing stands out. Even if behind her it was her nation and her kingdom (like in Swain's splash), you still wouldn't understand a thing about her character. >--- Qiyana is royalty. She doesn't command respect like Swain because she's young. She's not a seasoned master tactician nor engaged in political warfare in a country that prides itself on conquest like Noxus does. She lives in a nation that prides itself from being isolated from all the hatred, disease and strife of all other nations and they prefer to keep it that way. From Reave3's comments, Qiyana pretends to be an Empress but from her lore, she's the 10th child and by tradition, the oldest to youngest get to succeed the throne. She's literally the last in line and unless all of her brothers/sisters somehow mysteriously died at once, she'll not get to that position within her lifetime. And that's what bothered her. Her parents have spent the least amount of time grooming her as a successor and she sought ways to stand out among her siblings. To prove that she too has equal right to inherit the throne. And then she discovered that she had far more talent in elemental magic than any of her siblings and what they took months and years to master, she was doing it in mere weeks. Her elemental mastery was far beyond anyone in her country, which is why this has gone to her head more when she constantly challenged her oldest sister in battle for the right to succeed the throne. --- Her clothes (accented with gold rims), tiara, jewelry and her hair (maybe makeup) all speak of a highborn young woman. The way her pose is given and the explosion in the background (with patches of grass singed grass) speak of the exact moment where she made a name of herself in her lore - destroying Piltovean mining equipment and killing every single person but one - a messenger to spread the word of the elementalist who drove them out of Her lands. No doubt inciting conflict and retaliation from Piltover but she would be prepared. --- _**As i've said, when you read her lore, you understand the subtle details of her splash art that are only apparent from the story she comes with. Splashes are never always as obvious as you'd like to believe.**_
Saezio (EUNE)
: They need to change aftershock. How many non tank champs has it broken so far? {{champion:127}} {{champion:13}} {{champion:555}} and now {{champion:99}}
They could only make it available for melee champs. I mean, there are far more use cases of melees needing extra resistances in thick of a battle, whether this is due to having to initiate or simply adding more resistances to the mix. Ranged champions tend to fire off their CC from their safety zone so i don't think champions like Lux should get the benefit of bonus resistances for landing a long range CC and not having to fear retaliation. Yea, Lux is pretty squishy but she works on bot as a CC, shield and a damage bot. She's not there to tank stuff and she doesn't need to, due to her range. Her weakness should be mobility and melee threats that can circumvent her spells. If you give her this, a Zhonya's and an AP scaling shield that she can augment with a Censer or Athene's... she's nigh unkillable by conventional means and can patiently wait for help to arrive.
Gall (NA)
: Killing him is statistically easier than any other champion. Highest deathrate champion in the game. Shitty mid lane winrate. Only good in the support role, but if he's in the support role then you don't have that hard engage support, the peel support, or the enchanter support to save your adc. So that brand better be damn good or else he will get flamed all game. The difference between a good brand and a bad one is astronomical. He has absolutely no mobility and is better against comps who build HP due to his passive, which in this meta isn't as powerful as it once was. He has to set up his only stun as well unlike any other champion like Lux or Xerath. His main draw is him teamfight potential. He's incredibly powerful. Overpowered? NO.
In my opinion, Brand doesn't have to be good. Unless he's getting his shit kicked in constantly, he can suicide with W and R and do as much damage as possible, also procing his passive as many times as he can for % HP AoE burst. Rushing Liandry's gives him even more damage as that also applies DoT on top of his own and any CC from him or his allies boosts its effectiveness. Rylai's is just a cherry on top. Brand doesn't really need his full build because his core is just Liandry's.
: I dunno for certain, but a sense of style representing the new faction would certainly help. It’s a green top and leggings. Nothing about the design tells me anything about the culture, or her. Hell even designs I don’t particularly find interesting myself, like Lux for example, at least still show her wearing ornamental armor which gives the impression she is from a militaristic culture where martial expressions of power are important enough to warp fashion. The new character tells me pretty much nothing except the culture is advanced enough to invent leggings I suppose. As to only complete originality being needed. I don’t think that exists. But I just don’t give bonus originality points for having the exact same silly fantasy weapon as a different popular game series. In the same way I don’t give creativity points for using another oversized buster sword knock off. I should note I’m only talking about her design here. Not her lore. I haven’t read her lore. I don’t really care about her lore enough to look it up to be honest. I’m sure people will find something they like about it. But I generally don’t really like Riot’s lore so I won’t comment on its quality. I hope you enjoy it. But this discussion was about her character design, and to me it falls pretty flat. So I explained why it does not really interest me.
Graves's design also doesn't speak of where he's from nor who he is. He's whole vibe tells me that he's from Wild West thanks to his clothes and a shotgun and we don't have any regions in League. But he's from Bilgewater, a pirate town that has all sorts of people going through it on a daily basis. Same with Neeko. She's in the jungle per her splash and yet, she isn't a wild animal nor a similar shapeshifter like Nidalee. The point is, without the lore, you're gonna be disappointed with many splashes because they aren't supposed to be Picasso's work and depict everything that champion represents in the game. It's supposed to look cool.
Naqel (EUW)
: > [{quoted}](name=Tomoe Gozen,realm=EUNE,application-id=6kFXY1kR,discussion-id=EhETzb36,comment-id=000f,timestamp=2019-06-08T09:47:43.588+0000) > > Let us completely ignore her lore and new faction that's coming up and judge her character based solely on her looks. That's totally fair, right guise? Yes it is. She doesn't deliver on the theme she was sold on, same as Kai'sa, which makes any and all of her lore irrelevant.
Qiyana wasn't sold on any thematic. Whatever you think of her, is your own speculation or imagination. No one from Riot talked about her beforehand and if you have your own opinion on what she was supposed to represent, that's your own issue. Riot's not responsible for your own hype train derailing beforehand.
Larius01 (EUW)
: > [{quoted}](name=Tomoe Gozen,realm=EUNE,application-id=6kFXY1kR,discussion-id=EhETzb36,comment-id=000f,timestamp=2019-06-08T09:47:43.588+0000) > > Let us completely ignore her lore and new faction that's coming up and judge her character based solely on her looks. That's totally fair, right guise? > > Jesus Christ, it's no wonder you people are perpetually displeased with the game. > If there's nothing you ever look forward to or leave up for a discussion once more details are revealed but you want to pass judgement the moment any minor details come out or get leaked, this is what happens. > > I don't know what's the expectation. > She's confirmed to come from the new Jungle region but as of Reav3's confirmation, she's a self-titled Empress. Whether she's royalty isn't yet confirmed but it also isn't confirmed that she's in Nidalee's tier as well. So the expectation that she has to look the part as if she's from Africa or whatever is just dumb to criticize WHEN THERE'S NO MORE INFORMATION TO COMB THROUGH. You're attempting to turn your speculation and displeasure into facts, which doesn't work. > > Secondly, who the hell expects a splash art to tell you everything you need to know about a champion? > There's literally not a single splash art that fulfills this criteria. Curb your speculation to a manageable level and wait for more information to come out. I don't think you're being reasonable. These boards exist for people to discuss and share opinions about the game. You are sugesting that the OP is wrong to have an opinion on her design because not all information is accesible yet, but the OP is just talking about her appearance and what he doesn't like about it. The salt in all of your comments is completely unwarranted. Why don't your try to explain why you disagree with the OP in a calm manner? Or why you think Qiyana is or could be interesting?
I don't have to explain anything because we don't have ANY information to speculate from, aside from Reav3 pitching in with 2 short comments. The issue i'm having is that this isn't a "discussion" but more of a "i have decided to hate a character based on her looks because from my headcanon, she was supposed to be something else entirely". Qiyana wasn't supposed to anything OP is "discussing" since nothing was promised or confirmed before her release. Again, we don't have her lore yet. Any further discussion here is in the area of speculation, which means that everyone should curb their imagination and enthusiasm. But we all know that the Boards like to pass judgement first instead of waiting for more information about a particular topic of discussion, which in turn leads to massive displeasure of their own making and then complaining how that's too Riot's fault.
SirHydro (NA)
: And nothing you says condradicts the fact: Akali is still not low mobility.
She does. Unless you think a pro level gameplay contradicts this fact. And to this i say that the vast majority of player base don't play at that level, which means this kind of micromanaging mobility isn't available to just your average joe.
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Tomoe Gozen

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