Petranese (EUNE)
: Im certain these will be balanced /s
That 8s CD on Banshees is ridiculous. Have they not learned from Edge?
: Doesn't Janna also get to shield towers as well as give AD to shielded targets? I'd imagine that's why it's slower. Also Janna's kit down to her passive is extra peel, so that's probably why her shield is lower than his, also you made sure to account for him shielding two people right and doubled his base shield for your post right? Meaning he shields one person for 190+.9ap? I didn't check the numbers so I'm asking.
He can use it second time on the same target for free. And of course Janna provides other utility, however remember the outrage she caused few months back with shield stacking? And now it's going to be even worse, with windspeaker, redemption and censer his Shields with reach like 500+2.4AP, which is ridiculously strong, using such shield on ADC basically doubles ADC's EHP... And that's just one small part of his kit.
Dryditch (NA)
: ... They have pretty much the exact same playstyle. Sit back, throw the occasional damage spell or shield to block poke, and just focus on letting your ADC farm until someone steps out of position. Melee supports encourage interaction by actually putting themselves at risk to be functional. I dunno... Bot lane's kind of getting boring unless you have five man dives, at which point it's just bullshit for the team getting dove.
No they don't. Enchanters with ability to poke do what you described. Support mages try to land their combo and blow you up in one short engagement. Vel'koz fishes for E into WR Brand for Q stun into full combo Zyra wants to land E while having as much plants as possible to lock you down and buff her plants with R Malz wants to lock you down with Q/R until his voidlings ramp up Sure, they do poke to soften enemies/quell aggression, but it's not why they are picked. These support mages are very punishable, all of them are immobile and rely on skillshot, and they have significant downtimes on their most dangerous abilities. ____________________________ I dunno, but it seems they are much healthier than "engage support meta" when Leona/Blitz/Thresh just want to hit that one skillshot, and when it connects it always ends up in brawl and dead champions. Really boring when lane gets decided by single hook...
Nymzo (NA)
: So now you change subject because I'm right? I love how you think a disrupter can outshield and outheal 2 enchanters, you definately played a lot of support games. Edit: AHAHAHAHA, the gold 3 who only plays Brand and Vel'koz, fucking hilarious
You wanted to talk about Alistar's other abilities ;) Simply put, he has EVERYTHING support would want without any real downsides. He's Lee Sin v.2 Support main since S1, you're welcome. Soraka main in S1/2, switched to Morgana and then to Tahm/Bard and now im playing Naut/Vel'koz.
Nymzo (NA)
: Pretty much anyone with dmg items can pop that thing in one auto/spell. Even tanks can do it lol.
That is irrelevant. How is 130 base hp better than this shield?
Nymzo (NA)
: > [{quoted}](name=Verdade,realm=EUNE,application-id=3ErqAdtq,discussion-id=evE2VEru,comment-id=0008000100000000,timestamp=2017-04-05T21:23:18.288+0000) > Rakan's **W **shields up to 380+1.8AP for 100 mana with 12s CD. > Janna's E shields for 240+0.7AP for 110 mana with 10s CD. > > HE OUTCLASSES DAMN JANNA WHEN IT COMES TO SHIELDING ALLIES!!!! Yea that knock up that you just mentionned that is ''better'' than Alistar's combo sure as a good shield on it...
So, are you denying he has stronger shields than Janna?
Nymzo (NA)
: > [{quoted}](name=Verdade,realm=EUNE,application-id=3ErqAdtq,discussion-id=evE2VEru,comment-id=00050000,timestamp=2017-04-05T20:06:32.622+0000) > > Funny you mention Alistar. > > Alistar's staple is definitely QW combo... > > 515+1.2AP, 13s CD, 170 mana cost. Can fail, requires target and Alistar is very ignorable until his 13s CD abilities come up > > Meanwhile > > Rakan's W > > 230+0.5AP, 12s CD, 90 mana cost. It's targeted AOE, and Rakan still has 3 other abilities. Knockup duration and range are the same. Except that Rakan has a delay which means mobile ADC or those with a quick escape like Ezreal's E will be able to dodge it. Meanwhile, Alistar's combo can interrupt dashs and will only miss when flashed out, stealth or lantern. I love how you mention Rakan's other spells but you deliberately didn't mention Alistar e or ultimate. Also, with his heal and ultimate, Alistar can take much punishement than Rakan. > Now, who's better? It's not even funny how Rakan gets stronger version of Alistar's QW Who's better? Nobody is better than the other. They have different roles: Rakan's role is to be a mobile and slippery disrupter while Alistar's is to be a big and durable wall that can peel, engage or disengage. In case you didn't realize, Rakan is good at engaging, but his peeling and disengage potiential is average at best.
FYI Rakan has actually stronger Shields than Janna (380+1.6AP vs 240+0.7AP) and his potential HPS is second only to Soraka (not counting his selfhealing.
Dryditch (NA)
: Aside from the occasional Nautilus, I've been up against enchanters and mages every time I play support.
So, you're counting enchanters into the same group as mages? Wth man http://i.imgur.com/hjiKFb9.png Karma and Morgana can't be counted as support mages, only Zyra, Brand, Malz and VK are true support mages. Look at the playrates, Zyra with highest %playrate amongst all support mages is 10th most played support...
Nymzo (NA)
: Durability? He has the least amount of health of all the disrupters (1976 at level 18 while most disrupters have around 2100 at level 18). That shield that he got is far from making him tanky.
254+0.9AP shield with 16s CD reduced by attacks is MUCH better than 130 extra base hp at level 18...
Zoe Porn (NA)
: A shield every 40 second is durability? You don't bring up his mana problems early game, or how his Q is a slim skillshot with little range that can be blocked by minion in order to get the heal. No wonder you EUNE people have such bad reputations.
It goes down to 16s CD and is further reduced by damaging enemy champions. Mana problems? Have you EVER seen mana costs of other supports? Rakan's W shields up to 380+1.8AP for 100 mana with 12s CD. Janna's E shields for 240+0.7AP for 110 mana with 10s CD. HE OUTCLASSES DAMN JANNA WHEN IT COMES TO SHIELDING ALLIES!!!! His Q has very low mana cost and insane potential HPS, he has highest HPS in the league, second only to Soraka, a dedicated healer. Sure, he has to land skillshot, but IT HAS 6s CD and HE ALSO HEALS HIMSELF. So, in the end you have support with stronger shields than Janna, Alistar's QW on single ability, sustain/healing ability with huge potential and shitton of mobilty on top of it.
: One of his mobility abilities rely on a teammate being nearby. He has cc, but it all relies on him getting extremely close to the enemy team as a squishy. He can also be stunned during the charm and I think mid-dash. The heal also relies on him hitting skillshots. That's true. He's meant to be an assassin-ish support that does his thing and gets out. What's wrong with making people enjoy support by letting them make flashy plays, though? He's not even out yet. I'll gladly eat my words when this guy comes out and starts destroying, but I can see myself beating him to pulp as Leona. Let's just do a little checklist with a few supports from the top of my head: {{champion:40}} counter-engage, shield your ad {{champion:117}} Polymorph him when he comes in for a knockup. {{champion:89}} Lock him down once he lands a knockup/while he comes in {{champion:53}} Bait shield, pull him or his adc (shield can't stop a pull, if he dashes in to shield the adc you might just end up grabbing him) {{champion:412}} Flay when he comes in for a dash. Pull him or adc. Pull your adc to safety if Rakan knocks him up
Of course there will be champions that counter him, however it doesn't change the fact he fucks up skillshot reliant champions
Dryditch (NA)
: Actually, I've been waiting for a more engaged support for a while. I'm getting really tired of bot lane's mage vs mage matchups from support.
mage vs mage support matchups were never a thing, just look at the playrates...
: > [{quoted}](name=Verdade,realm=EUNE,application-id=3ErqAdtq,discussion-id=EKB5VlwE,comment-id=0005,timestamp=2017-04-05T20:13:54.975+0000) > > Yeah, let's fuck up the only lane not fucked up by mobility creep, {{champion:89}} {{champion:201}} {{champion:412}} {{champion:12}} ??? >just so that Yasuo and Lee Sin mains can pick up their flashy champion. Seriously, fuck off riot. He will invalidate majority of immobile and skillshot-reliant supports. How? Tanky supports will steamrole his ass and enchanters are at less risk of getting blown up than he is since they stay behind. Unlike an actual assassin that lives by killing the damage, he has to jump ontop of his allies that are in danger to save them. The senseless fear mongering is real.
None of these have ground targeted dashes, nor massive MS boosts. Leona has to land a skillshot to dash Braum can only dash to his ally Thresh has to land Hook Alistar has to dash to minion/champion. Rakan can dash anywhere, he can dash to his ally TWICE, and he can get 50% movement speed boost on demand. On top of healing and shielding.
: How so?
He has 3 abilities with mobility, 2 hard AOE ccs, has very strong initiation potential, healing AND shielding. He's made to satisfy these disgusting Yasuo/LeeSin/Vayne/Riven mains who need their flashy plays to make them feel skillful and awesome.
: > [{quoted}](name=Verdade,realm=EUNE,application-id=3ErqAdtq,discussion-id=EKB5VlwE,comment-id=00020000,timestamp=2017-04-05T20:15:20.155+0000) > > I hope he'll be shit OR he will go to other lanes. If he gets popular im quitting with playing supports altogether. ...why?
He inherently shits on anything that relies on skillshots, positioning or channeled abilities.
: I feel like it would be more fair to compare the alistar pulverize to Rakan's w. Alistar's pros: larger aoe, no delay, and more damage. Rakan's pros: 1s shorter CD, can dash. Everything else is the same, although you must remember that you can't really compare 2 completely different champs based off of one ability Edit: Typo
Alistar's W is useless without his Q, he doesn't have any other form of initiation... and even if you compare Alistar's W to Rakan's W it's not exactly better, as there is delay even on Ali's W.
: Indeed. Without a doubt, it was what they were going for, and might i say i think they just might have succeeded.
I hope he'll be shit OR he will go to other lanes. If he gets popular im quitting with playing supports altogether.
: Rakan is a support that is designed to be flashy rather than being a background cc/heal/peel bot
Yeah, let's fuck up the only lane not fucked up by mobility creep, just so that Yasuo and Lee Sin mains can pick up their flashy champion. Seriously, fuck off riot. He will invalidate majority of immobile and skillshot-reliant supports.
JoeMG (NA)
: You'll have to play around his dash cooldowns. Or just aim for the adc ;)
Yep, ignore him and get chain CC'd. Seems legit. He's Rito's attempt to bring their fking mobility creep into only lane resisting it
: That Rakan mobility...
Lee Sin of supports. AKA RIP bot lane, the only lane where we kept mobility creep in check.
Nymzo (NA)
: He's a squishy ranged disrupter who goes in melee range for his cc. Just pick Ali or Leo and you will be fine.
Funny you mention Alistar. Alistar's staple is definitely QW combo... 515+1.2AP, 13s CD, 170 mana cost. Can fail, requires target and Alistar is very ignorable until his 13s CD abilities come up Meanwhile Rakan's W 230+0.5AP, 12s CD, 90 mana cost. It's targeted AOE, and Rakan still has 3 other abilities. Knockup duration and range are the same. Now, who's better? It's not even funny how Rakan gets stronger version of Alistar's QW
: Nah he is fine. This is the direction of the game, winning based on skill and decision making not binary stat checking. People who rely on broken stat check designs will just have to git gud.
Lee Sin mentality. He's basically the next Lee Sin. He's got it all, durability, shitton of mobility, multiple sources of hard CC, engage, heals, shields... even range. Shockingly, jumping around with retarded amounts of mobility and paying little attention to positioning because you've got free out-of-the-jail cards isn't very skillful.
Zoe Porn (NA)
: ??? He as 300 AA range and his Q range that he needs to hit champs with to be able to heal is almost as short. Kan is all about mobility, offering protection to multiple teammates in quick secessions in fights or skirmishes. He seems fine to me, I don't know why you think it's too strong
Lee Sin of supports. He's generalist with shitton of mobility. Durability? Check (P) CC? AOE?! Check (WR) Mobility? Check (WER) Healing? Check (Q) Shielding? Check (E) Hard engage? Check (WR) Damn, he's not even melee!
: Brand is fine mid, I don't see where you get the idea he isn't.
: > [{quoted}](name=Great Muta,realm=NA,application-id=3ErqAdtq,discussion-id=5T8ogxgo,comment-id=0008,timestamp=2017-04-05T15:10:23.234+0000) > > I'm tired of the mages at bot lane. I don't fear any of the adc's. I fear Sona and Lulu. They outdamage me early and as an adc, once the early game is lost, we're looking at 40+ mins before I get back in it. "I'm tired of the mages botlane" -complains about sona and lulu -they're both actual supports They're poke supports, with Sona having some sustain. So are {{champion:267}} {{champion:25}} {{champion:432}} {{champion:40}} {{champion:16}}. {{champion:63}} {{champion:1}} {{champion:90}} are botlane mages.
: Xayah And Rakan
PREDICTIONS: Rakan will be Lee Sin of supports. -innate shields/healing? check -lots of mobility? check -multiple sources of CC? check, also both are AOE -Alistar's QW on his W? Even if is deals reduced damage/knockup, Yasuo is getting wet just by sound of it Xayah will suffer from "Lucian Syndrome". She seems to rely on flat AD and weaving abilities, so she has to get AD,CDR and PEN to work. This makes her feast or famine, depending on state of black cleaver, lethality and similar items. __________________________________ So, Rakan will be used as standalone support, but it's hard to say which ADCs will work best with him. He could even work as support for unusual champions, especially melee. Darius is already decent in bot lane, this guy seems to cover his weaknesses (sustain, hard engage) Xayah will be either too strong or too weak, this kind of design looks very good on paper but fails to translate in game. So, she'll have her ups and downs, which will lead to balance juggling her, and probably even Rakan. Also, what's preventing Rakan from just spamming recall in brush and thus allowing Xayah to insta-b when jungler appears?
: Part of the intention of 10 bans is to open up ban slots for more than just banning champions you and other people don't like AFAIK.
People will never ban actual powerpicks, everyone will ban obnoxious champions instead.
: You'll have to learn too many champions per role if they start banning your guys. Its hard to master a champ for ranked purposes.
fixed if you don't play FOTM or annoying champs
: I play champs that people ban for reasons other than being too strong. Having 10 bans gives them far more opportunity to do that. As for the claim that it will only remove 1/13th of the total roster: while technically true, lets not pretend that all champs are banned equally. Assassins are banned far more than any other class even when they're just slightly above average, while a mage or support can be OP for ages and never get banned. Hell, Ivern has a 57% winrate and I still see him open all the goddamn time because he's not the kind of champ people are inclined to ban. If you main champs like {{champion:161}}, 10 bans is almost guaranteed to not affect you. Main {{champion:238}}? Prepare for your 48% winrate champ being banned because people hate assassins.
As a {{champion:161}} i agree. He's sitting at 53% winrate and higher permanently, people bitch about him being ridiculously broken yet he's never banned.
: How is the lowest base movement speed in the game "decent", and how is being one of the squishiest champs in the game with no hard cc on a basic spell "decent survivability"? To boot, Sona can't 1v1 for shit just as much as Ivern can't. And how does Ivern's abilities BACKFIRE outside of using W next to Teemo/Rengar/Khaz'ix?
Yeah, let's pretend Sona doesn't burst you for at least 1/2 of your hp every time she can ;) Sona is very decent at 1v1. As for backfiring, his passive costs 1/3 of his health in early game which makes him extremely vulnerable. If he marks multiple camps he dies to breeze. Allies dying from clicking on Q'd target? Every. Fucking. Game. W? It can really backfire when enemy zones you out of these brushes, if you don't have a ward on hand you're giving your enemy SERIOUS advantage. E's duration is rather short for a shield, specifically 2.5x shorter than Janna's. This means it's reactive rather than proactive. Slow/damage is very telegraphed as well as easy to dodge.
: Actual math for one level 18 Powerchord Q on one target: (160 + 329 + 60) base + (.2 + .28 + .5) scaling = 549 base + .98 Scaling And it isn't every 5 seconds. It's every third spell, whatever that may translate to in practice.
{{item:3100}} is still extremely popular on her. And even without it, 549 base+0.98 scaling is ridiculously strong considering its range, cooldown and reliability. Next, Q has 4.8s CD at 0% CDR, which means she can Q->powerchord->W->E->Q->powerchord to nuke twice in 4.8s. If she wants to do that again, she has to wait 1-2 seconds more, but it's still TONS of damage.
: When was the last game you saw where Sona has the time/income to complete 5 items?
Not a Sona - related issue, affects every support. She doesn't scale any harder with items than any other support.
: > [{quoted}](name=Verdade,realm=EUNE,application-id=3ErqAdtq,discussion-id=aofAyM3w,comment-id=000400000000000000000000,timestamp=2017-03-26T14:33:11.086+0000) > > Sona has {{item:3190}} {{item:3107}} {{item:2049}} in her core build, and that alone makes her tankier than half of the roster. Sona doesn't start level 1 with a Locket and Redemption. > Sion has 1784 base HP and 74 base armor, Zed has 1939 HP and 86 armor. Therefore, according to your own logic, Sion is squishy and Zed is tank No. Sion has an infinitely scaling HP passive, so he starts out squishy to make room for his INFINITELY SCALING HP PASSIVE. > As far MS goes, Sona can have permanent 14%(0.06AP) MS with 0% CDR at level 16+, which alone makes her more mobile than half of the roster. Additionally, {{item:3504}} {{item:3100}} are very popular on her, making her move even faster and buffing her MS boost as well. What support gets to level 16 consistently enough for this point to matter? > Sona with T2 boots, LB and Censer has: Why are you putting items in your depiction of Sona's mobility?
17 champions have less HP/level than Sona 4 champions have less base HP than Sona 22 champions have less base armor than Sona 31 champions have less armor/level than Sona ______________ 24 champions have same base MS as Sona (325) 8 of which have less total MS (if you account for her steroid), rest have jumps/dashes or various strength __________________ Shit about supports not reaching lv16 consistently etc. applies to every other support, so its invalid.
Rozzeta (NA)
: Having autotarget is rather bad in a support, since she has no skills for bush checking other than having to place a ward on it, which migh not be the best if you have all deployed already.
Sure, im all for giving her skillshots. Let's see how it will turn out, but im 100% sure "Sona mains" will cry because they just lost they 100% undodgable nuke. The fact she can deal instant and undodgeable 1.4 AP+631 damage at 550 range every 5 seconds is pretty fucking disgusting.
: This enemy (Brand) stops my engage by killing my team! perfeclty fine and balanced. This enemy (Janna) Stops my engage by reporistioning our team slightly and shielding one person! GUT IT FFS RITO WTF IS WRONG WITH YOU. You people make no sense at all. Soraka, Janna, Lulu, Karma, Sona, are among the healthiest in the game. Your reasoning for them being unhealthy, is because they can stop you just braindead assfucking the enemy team. Solid logic.
If your team gets killed by Brand they sure fucked up big time.
: and Zyra/Brand don't have the same shit?
: Except he **IS **wrong though: * Weakest heal in the game * Weakest shield in the game * Shortest-duration shield in the game * Crappy MS that's weaker than Nami's passive Literally everyone has blinks and dashes, Sona is a free kill or a free burned Flash the moment anybody looks at her funny.
Sona has {{item:3190}} {{item:3107}} {{item:2049}} in her core build, and that alone makes her tankier than half of the roster. Sion has 1784 base HP and 74 base armor, Zed has 1939 HP and 86 armor. Therefore, according to your own logic, Sion is squishy and Zed is tank _______________ As far MS goes, Sona can have permanent 14%(0.06AP) MS with 0% CDR at level 16+, which alone makes her more mobile than half of the roster. Additionally, {{item:3504}} {{item:3100}} are very popular on her, making her move even faster and buffing her MS boost as well. Sona with T2 boots, LB and Censer has: 325+26 (censer)+22(LB)+45(T2 boots)+73 (E) - soft cap reduction = 475 PERMANENT MOVEMENT SPEED which makes her extremely mobile.
Pika310 (NA)
: Did you really just claim Sona, the champion with the lowest effective HP in the game, has survivability? Did you just say a champion with 325 base MS, the lowest MS tier in the game, has decent MS? I'm not sure what I'm supposed to say. I legitimately feel pity for you.
I like how you ignored everything else i said LOL Talk about bias Edit: Interestingly enough, Sona is NOT the champion with lowest EHP in game ;)
Eedat (NA)
: > Look, you're going to need to learn, that Winrate alone is not whether something should get nerfed Yet when any champ that isnt a mage or support hits similar numbers, the board forms a lynch mob to destroy them. I.E. Lucian, Jhin, Vayne, Lee, etc. "High pickrate should deflate their winrate! High pick rate and win rate means they're a generalist!"
Problem is, if Lucian or Lee or Vayne become meta, they also become ban/pick. This isn't as bad in other lanes because there are pretty versatile champions. Jungle requires fast and safe clears with strong ganking presence. If Lee becomes meta, all junglers worse than him are just bad. Same goes for ADCs, because all they do is damage. Whoever gets more reliable damage is better than the rest. It seems only Ashe kinda sticks out, as shes ADC safe pick, because she offers tons of utility as well. Support, mid and top offer much more utility, which directly translates into versatility. While there are powerpicks, theres also large amount of "evergreens" who preform well in nearly every meta, such as Blitz, Janna, Orianna, Velkoz, Darius.
Pika310 (NA)
: Winrate propaganda aside(LB & Yas were both nerfed when they were already at like 43% winrate,) enchanters aren't allowed to be good in this game. Sona in particular is strongly hated by a number of influential Rito employees; Meddler, Jag, Repertoir; I could list a dozen names, but those are 3 of the big ones. Also, Ivern is brand new and filled with potential for **#LC$BIGPLAY$**, in a time when their viewership is declining for multiple unrelated reasons, Rito is trying to increase revenue from pro games. Sona was everywhere in season 2, Meddler as a Janna main is tired of seeing her strongest counter enough for one lifetime. Short answer: BIAS. Pure simple Rito BIAS.
I like how you are intentionally ignoring skill requirements for both champions... Sona is faceroll QWE with autotargeting on 4/5 of her kit with decent MS/survivability Ivern is jungler with worst ability to trade, can't 1v1 for shit, his abilities require considerable timing and skill input and most his abilities can backfire
Jaredc3 (NA)
: Maybe it's just me but I can't play vel against him because of how immobile vel is, and he can just dash out of your ult so quick and windwall your q and w. But maybe it's just me as a bronzie lol
Vel doesn't have to hit yasuo once, that's the trick. Yasuo can't touch Velkoz in lane if Velkoz doesnt want to.
: If you are good enough, that last part is true, but it is still best to counterpick. If someone goes {{champion:161}} into my Yasuo, he won't be able to deny me any gold, he will be my personal minion.
As a {{champion:161}} i crap on every yasuo i meet
: What are some good counters to Yasuo?
{{champion:161}} {{champion:78}}
Zoe Porn (NA)
: Neither of them are mages. Blitzcrank gets smashed if he goes anyway else, and so does Leona (who is also not a support). Naut is efficient top, jungle, or support. They're healthy for the meta, as opposed to doing 50% of your health level 2.
Naut can easily take 50% of your health at level 2. So can Sona and Karma...
Zoe Porn (NA)
: 17% of the time support is played, it's by champions that aren't supports. Where did I say it was taking over the role?
Blitzcrank and Nautilus aren't supports either and somehow you're okay with them
Tôast (NA)
: > [{quoted}](name=Tôast,realm=NA,application-id=3ErqAdtq,discussion-id=4VKEOtdy,comment-id=0000000000010000000000000000,timestamp=2017-03-21T16:10:13.622+0000) > > Here's the thing. Ranked matchmaking would be much much slower than mmr matchmaking. > > For ranked mm to get you from s3 to s1 it would take you 11 + 2 + 11 + 2 for a total of 26 games with only 2 losses. while it only takes 10 + 5 for a total of 15 games with 8 losses (and 8 wins including the free win) I'm not entirely sure if you even read it. What's above pretty much summarizes the difference between ranked mm (what you want basically) and mmr mm (what we have right now). And, honestly, if it takes you more than 50 games to get out of a cesspit than maybe you weren't such a good player in the first place ;P
http://i.imgur.com/d4edfCA.png http://i.imgur.com/fG6qEqb.png http://i.imgur.com/x6T6MLo.png Do you see what is my problem now?
Tôast (NA)
: I'm going to assume you meant to link me to your post and not that comment. Basically what you want is to be matched against silvers because your rank is silver rather than mmr correct? Here's the thing. Ranked matchmaking would be much much slower than mmr matchmaking. +20 LP on a win and -20 LP on a loss. Let's say out of 10 games you lose 1. 90% Winrate, not that bad. For every 10 games you gain +80 LP. So it takes about 11 games to get into a series. Now with mmr matchmaking you win 50% of your games since you're against equal teams with +30 on a win and -8 on a loss. Over the course of 10 gains your net LP gain is (150-40) 110. Which gets you into a series. But the only problem here is promos and so with ranked mm you win your promos and go to s3 to s2. Now let's say you lose your promos with mmr mmj and go down to 84 LP. You win a game, getting back into promos, get a free win, lose a game, then win a game. To get through these promos you got through: 2 losses, 1 win to get back in, 1 loss, and 1 win for a total of 5 games to play vs 2 but you skip a division and go from s3 to s1. For ranked mm to get you from s3 to s1 it would take you 11 + 2 + 11 + 2 for a total of 26 games with only 2 losses. while it only takes 10 + 5 for a total of 15 games with 8 losses (and 8 wins including the free win) Now you might say what about both! Why can't I get +30 LP on a win and get matched against silvers and skip a division so I only have to play 6 maybe 7 games to get from s3 to s1!! To an extent they already do. I've stated before that even with my higher mmr I was still frequently matched against players of the same rank (G3 level) getting me more wins than losses yet still getting around +25 LP per win and -15 LP per loss. Although I didn't skip divisions is was fairly easy to climb.
Of course its possible to climb, but it's far slower than it should be. Are you a good player and you got placed into cesspit? Too bad, it will take 200 games to climb out of it...
: This is your smurf that got placed higher than your main but was lower than your main last season, right? Because if it is right then you are complaining about the one issue that actually exists with the ranked system. The whole promotion/division thing is BS as it doesn't properly reflect your actual strength as a player and is simply missleading people about your skill. In my opinion transparent display of a players skill is all that a rank system should do - or the most important thing atleast. Well GL dude, you will probably skip at one point.
Nope, i played both accounts simultaneously. One got to P2, the other to P3. It's because i have friends on both EUW and EUNE, so i play both accounts
Nymzo (NA)
: Oh man, even when there's only one of the ''Fantastic Four'': {{champion:63}} {{champion:143}} {{champion:90}}{{champion:161}} (heard that somewhere, will always use that term to describe them now), you do NOT want to use Leona or Alistar against them unless you're a masochist or you know that your jungler is going to gank a lot at bot lane. Just trying to use relic shield on the minions is a pain, don't even think about engaging them without you getting your ass kick. Especially Leona, she's sooo vulnerable to poke. At least Alistar has a heal.
NEVER pick alistar against Vel'koz. {{champion:12}} : "MOOOOOOOOOOOOOO" mashes R intensely {{champion:161}} uses R :"Tears appear to serve no function."
Arakadia (NA)
: So one single point made his entire post wrong?
Okay, so let me rephrase. You're NOT support main, you're not even ADC main. You build frozen gauntlet on Veigar, Liandry's on Bard and ridiculous crap like Bard jungle and whatanot. Your points aren't backed by anything, no explanations, no experience, just your opinion.
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Verdade

Level 30 (EUNE)
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