![]()
> I cannot emphasize this any more; THERE ARE MANY, MANY PEOPLE SAYING THE GAME FORCES A 50% WINRATE... and Riot has presented no proof -- no source code, nothing -- to prove it wrong.
Congrats, you just used a logical fallacy - burden of proof
https://yourlogicalfallacyis.com/burden-of-proof
- --
But, to dispute the point of the OP, while we cant say with certainty that the game does or doesn't force a 50% win rate, ultimately win rates only matter as a indicator of seeing if you are climbing the ladder or are not.
As the earlier post said, your account currently holds a 43% win rate across the board in the 23 ranked games you played so far.
While that is a somewhat small sample size of games, 43% win rate means you are in about the elo you should be in. Tying that back in with what i said earlier it also means you are, at this very moment, not climbing the ladder.
Let's take this one step further.
Assuming your MMR is normal for the elo you play in you should be gaining slightly more LP per win than you lose LP per a game loss, which should translate to having above ~48 % win rate would mean you are still actually climbing the ladder even tho it may not appear so just looking at the numbers.
However, at the same time, if you claim the game is FORCING a 50 % win rate, it would do so for everyone, at all times... so then why is your win rate so low currently?
- --
Over the years i played this game i learned not to judge win rates, elos, and all the rest of that jazz until i at least have a sample size of 100 games in total so while i cannot claim anything with certainty, my personal advice to get you back on track to climbing that painful ladder is for you to simply find **_2 - 3_** champs you truly enjoy playing (Since you said you only play supports, focus on champs in that particular role) and sticking to only alternating between playing them in ranked.
Looking at your account it seems that you play all kinds of champions in support role - Shaco, Blitz, Leona, Aatrox, Ahri, Gnar, Zoe, Ornn etc. - playing this many champions with such vastly different playstyles (_not to mention the lot of those actually have kits ill suited for supporting_) is actually hurting your ability to win games since you are constantly subconsciously forcing yourself to learn champion kits, instead of learning the game fundamentals which are _FAR_ more important when it comes to actually winning games.
And lastly, a bit of a advice from playing on my many, many low elo smurfs... when you are playing in these elos (Iron - low Gold), it is generally a bad idea to constantly look at the mistakes other people make , or even attempt to communicate with them about it no matter how basic or trivial it may seem to you, as there is nothing you can do about that and chances are doing so will only further hamper your chances of winning since people that play in those elos tend to be rather... Difficult to cooperate with and function in as a team... Instead you should focus on what YOU are doing and what you can DO BETTER from each and every game.
- --
Sorry for the long rant, i didn't post on these boards in quite the long time and i had a lot on my mind about this topic.
|
|||||
![]()
Looks like someone forgot to bring their reading glasses...
|
|||||
![]()
Janna's Mana costs can already be pretty damn crippling on max ability ranks (140 nado, 110 shield)... of course early on this isnt the case but as long as Janna is as she is (waiting on a full proper VGU) people will always be irked by her. That kit is just made to grind people's gears...
What the current problem is the fact that folks bitched and moaned about how Janna is uninteractive in lane so Rito proceded to give her more damage (passive auto damage from MS, W bonus damage from MS) and forced her into more aggression, that on top of all the runes that give her more damage (Scorch, Celerity, Aery and heck if you want to be extra spicy, Cheap Shot) and now suddenly all those people who cried about her being uninteractive are still bitching and moaning except now it's something along the lines of "_WTF why does janna do actual damage to me._"
Morgana is a bit stupid atm, ill give you that one... But that mostly just boils down to the insane amount of CC she can lay down and how oppressively powerful proper use of Black Shield can be... Not to mention, Black Shield can proc Ardent Censer, so there you have that...
As far as Rakan goes, i hate that guy from the depth of my soul... Hell i hate him more than some people hate Yasuo xD
But that too can be boiled down to a single pain point in the champ... His bullsh*t R-W combo and how reliable, powerful and impossible to counter it is. (unless you have korean tier reflexes with your flash, and even then you can sometimes get cheese charmed if you're late by a split second...)
|
|||||
![]()
As a season 1 vet, this resonates so much with what i have been thinking about the current direction of the game.
|
|||||
![]()
Implying that ranked isn't a clown fiesta on pretty much any elo below master.
{{sticker:sg-miss-fortune}}
|
|||||
![]()
I read this comment while listening to a remix of Undertale's Megalovania and i nearly fell outta my chair :D
|
|||||
![]()
I see you ditched Sona alltogether this season... It's kinda sad that i have to say that i'm not at all surprised considering the state she's in right now...
Also
> {{champion:16}} : Unless she's freaking bonkers, she feels like she's hardly able to do anything, period. You can't stop anything from happening or start anything up. You just heal, and healing kills you while people kill you.
That's pretty much what i feel like in 95% of the games i play her in, and while i'd love for my main to be able to do more than just healing while slowly commiting suicide and throwing down a occasional silence aoe... Something tells me that if that were the case all the aggressive playmaking support mains (Not gonna name names, but y'all know who you are) would raise their collective pitchforks against it. xD
|
|||||
![]()
> I think it should be a **percentage reduction** to be hit as oppose to full on blindness.
{{sticker:sg-ahri-1}}
GOD PLEASE NO!
Do not, and i repeat, DO NOT bring Dodge back into the game in any way, shape or form.
It's bad enough we have one RNG mechanic that can completely ruin your day on a whim (Crit)
|
|||||
![]()
Going by that logic 70% of ADC itemization should be melee only lul...
|
|||||
![]()
"And guess what? Assassins are meant to be squishy"
vs.
"6) His W now also grants him health and protections"
I find this contradiction really funny!
Also, on topic... I don't think it's so much of a Rengar being UP, rather than the fact that Kha'zix is just a superior version of him at any stage when compared as Assassins...
Rengar just feels like Riot tried really hard (almost too hard) to make him a Assassin that fights like a Bruiser... which was ofc doomed to fail...
Anyways, playing against a fed Rengar is still a hellish experience if you're the ADC in low and mid elos...
|
|||||
![]()
I was really, truly willing to go along with all the stuff you said, but then you just had to drop the ball.
"Game times are too long, no one wants to watch a 40 minute game, nor do they want to play them."
- --
I Would! I would both like to watch some 40 min games, and play them, cos... IDK what game you're playing but all i keep getting are these boring asf 15 min onesided stomps all the damn time (Compliments of autofill in 90% of the time), where the games are usually actually decided at around the 5 - 10 min mark.
It's honestly gotten so bad recently, that i don't even play on this account anymore (Main, Dia 4) and instead resort to playing on my silver and gold smurfs just to spice things up a bit and have games with some actual duration and substance to them.
I honestly don't understand this whole notion of "games need to end quicker"
NO, they do not! Games need to not be decided at super early stages of the actual game.
Back in early seasons, it was the norm and was expected of the players who queue up to have at least 30 - 40 minutes of their time to dedicate to the game or not queue at all...
|
|||||
![]()
"She has mobility, range, damage, hell even sufficient magic damage. She has no downside."
No CC. ZERO. ZILCH. NADA. Not even a slow, which is so common nowadays i even stopped counting it as a CC effect.
There's your downside.
|
|||||
![]()
Hurricane Botrk Shiv to be exact...
L M A O
seems like the op just made up some nonsense build to try and force his "point"
|
|||||
![]()
No, imho it would cause even more issues than right now since capping it out at 50% would basically equate to saying "Hey you, yeah you ADC... We want you to take a gamble each time you throw a auto lol GLHF"
Im not saying that the current iteration of crit is good either... It's a major source of issues for the entire ADC balance, but if you do invest into 100% CRC (4 items) that leaves very little room for anything else in your build...
Also consider this bastard {{champion:157}}
If this change were to go through, no matter how you'd tweak him around it, it would end up seemingly stupid for one side or the other...
If you limit him to 50% CRC as well, you're screwing with his balance big time
If on the other hand, you make a exception for him, allowing him to reach 100% with two items (As he does right now anyways) he'd be pretty bonkers and stupid to play against since -> _"He can get 100% crit and i cant fml, rito nerf plz"_
|
|||||
![]()
So you'd want to have the best of both worlds eh?...
Tank shredding true damage that life steal applies to fully...
(You know, just by saying that i've realized how disgustingly broken asf that sounds)
|
|||||
![]()
Yeah, had this happen all too frequently... and it's frustrating as heck...
But i guess if you're not a annoying vocal streamer screaming "kys riot" whenever a bug happens on your champion, getting it fixed won't be happening lol
Now i'm no game designer but my assumption of why this happens is that Equinox probably applies it's silence in intervals, and because the target in stasis isn't affected by it they can effectively "dodge" the interval of application of the silence even if they're right in the middle of it, allowing them to buffer in escape skills which will be cast once the stasis wears off...
|
|||||
![]()
Oh sure...
And Kayn soooo doesn't have any potential to be a "run-at-you not fun to play against braindead right clicker" ...
*Laughs In Lethality*
|
|||||
![]()
> Melee supports are, at a base line, positioning heavy. It's a skill which those playing them need to understand far more than than ranged supporty types.
So wait... Ranged supports then aren't? Cos last time i checked ranged supports (Not named Lulu or Janna) tend to pop like balloons if you misposition with them, especially so in teamfights...
Now understandably they play by different rules and work towards different goals but you need to know how to position with ranged supports just as well as you need it with melees...
|
|||||
![]()
Sounds like a good idea...
Imagine, the Live range is where you'd get the minimum bonus of 1% and the PBE range is where the max value of (newly increased) 15% bonus would kick in...
|
|||||
![]()
You think that's bad? LOL, try getting hardstuck in Low Diamond...
Maybe im just trash and should do as everone's telling me - uninstall :D
{{sticker:sg-miss-fortune}}
|
|||||
![]()
Glad i wasn't the only one to think this way...
While yes, it's Live range is a bit excessive and needs to be cut down, what's on PBE is too damn harsh
EDIT: Here's to hoping Rito listens to us and instead finds a middle ground solution... Something that mid carry mages wont be able to abuse easily but will still have a decent range so you dont have to sit directly on top of people (Which is a suicide in the current state of the game) to get its effect...
|
|||||
![]()
Hitboxes in 2k18 lul!
This is nothing new, and it's also not a "Rakan only" issue either, i've seen plenty of posts with dubious Blitz, Thresh, Lux... etc. hitbox shenanigans
|
|||||
![]()
If you're going for Resolve secondary, personally i'd go with Bone Plating + Second Wind... That on top of a DShield start is basically equal to saying "Stop damaging me you troll" every time someone tries to hit you in lane... Of course, both those runes are sort of early game runes and they drop off drastically come late game so... if you're looking for scaling, Conditioning + Overgrowth would probably be the better choice
(Not sure, im not a tank main... so take all this with a grain of salt)
|
|||||
![]()
I was reffering to when YOU are the one who's "behind" in the vision game...
|
|||||
![]()
I want the old Q back too... BUT, not the one you're thinking of...
I want the old "Increased damage hot-spot" mechanic on her Q back, THAT was at least some form of skill expression...
And then they just had to go and ruin it...
|
|||||
![]()
And making comebacks now, with this decimated vision system is somehow... possible?
|
|||||
![]()
> Considering their track record, I'm incredibly thankful that Riot stopped class updates before moving onto enchanters, to be honest.
Yeah you may have a good point there :D
> Personally, I don't think Sona is that hard to balance, she's got basically the most clearly defined and exploitable weaknesses out of just about any other enchanter.
True... but for some reason, it just seems like whatever work is done on her, is done by people with no understanding of either the champion's fantasy or the gameplay.
|
|||||
![]()
Honestly speaking, i used to play Sona back during my climb through low Plat... At this point i think only a full rework could address all the issues that have piled on top of her outdated kit (And no, the 4.13 atrocity of a "rework" doesn't count, that only introduced more and more problems to her kit over the years than it solved)
The problem with buffing her, is that due to her simplistic nature of gameplay, sheer numbers buffs can easily push her over the top (just as sheer number nerfs easily put her down into garbage tier) so yeah...
Too bad we don't get anymore Class Reworks, i'd love to see one for the Enchanter class since it's been so historically problematic...
|
|||||
![]()
Way to promote discussion... Everybody, take notes!
... And somehow this gets upvoted... No wonder gameplay boards are a meme by this point...
|
|||||
![]()
Options - Interface - Minimap - tick off "Allow Minimap movement"
Should take care of minimap casting as well as far as i know...
|
|||||
![]()
> having vision in more areas
Yeah, about that... With all the changes to vision systems (Sightstone active moved to support quests, Tracker's Knife removal... etc.) it's progressively getting harder and harder to get vision down in your average YoloQ game...
Sometimes i truly don't understand Riot's stance on the vision game
|
|||||
![]()
Implying that {{champion:497}} is Interactive L U L
Yeah boi, sure is "interactive" getting chain-CC'd from a entire screen away by his R-W combo with no counterplay.
As far as Thresh and Ali go, yeah alright those two are fine in my book...
|
|||||
![]()
If the locket does end up going through to live in this state, you know i'm gonna abuse if for some F R E E L O
|
|||||
![]()
From what i can tell looking at the image on S@20 seems about the size of Ekko's W zone... Maybe a tad little bit larger...
|
|||||
Rioter Comments | new Comments | Views | |||
![]()
"I'll take ardent meta over this cycle of oneshot adcs any day"
That's what they all say...
UNTIL...
|
|||||
![]()
I think most of the frustration here stems from how the Windwall is coded... Basically, it blocks anything that acts as a "line" projectile (Hence Braum and Vel'koz abilities get blocked) But since Naut's ult basically acts as a series of AoE effects that home-in on the target it isn't blocked...
Let's not get into how he can even screw up and cast Windwall in a completely opposite direction at the last moment and still block your stuff because it originates from behind him... That's some real tilting sh1t...
But what do i know, i didn't code the Windwall... This just my assumption...
|
|||||
![]()
Really good advice right here, both parts apply well. Especially that second part.
Regardless of your champion choice for Support, sitting around in lane and not looking for opportunities to be proactive and push your leads is the single easiest way to get stuck in a climb as a support player.
I'd say you should focus on improving your early game play first and foremost, as that's what got me unstuck from Plat 2 / 1 back last season when i struggled with it.
|
|||||
![]()
> you cant engage on her
Let me just stop you right there...
If you can't engage on a Soraka of all the things, you're doing something horribly wrong mate...
|
|||||
![]()
You make it sound as if that's a inherently bad thing...
"HOW DARE THEY MAKE CHANGES THAT REWARD PEOPLE PLAYING AS A TEAM IN A TEAM GAME..."
|
|||||
![]()
> They're lategame focused and can't do damage **until 35 minutes**
> Neither of those weaknesses are a thing anymore, **especially the latter**
No surprises there, heh... Since a huge portion of games nowadays tends to either end before 35 minutes, or is well enough decided at that point that even if they do start to do damage at that point it would be of no relevance to the outcome...
|
|||||
![]()
Yeah, they seriously need to tone down the amount of $$$ that Coin and its respective upgrades chrun out or else the support with the Coin WILL get their quest done first 99% of the time, with Spellthief coming 2nd and Targon's dead last...
Maybe there's a reason for it?... i mean, Coin line's stats are SERIOUSLY lacking in the combat department (CDR is maybe the only Combat useful stat there) and Spellthief only makes you deal more damage, doesn't really help you survive any longer since you're still going to be just as squishy as the guy with the Coin...
|
|||||
![]()
> It was brought up that if the whole map is warded then junglers will be at a disadvantage, but honestly so many people are running duskblade that I think it would be ok.
Yeah, it's gotten to the point where i legit get shocked if i get a game where there isn't at least 1 Duskblade per team (Had a game where 3 ppl on my team and 2 on the enemy team had it... You can imagine what a clown fiesta that was...)
While im sure dealing with a single duskblade user (Vision wise mind you, im talking about the passive vision denial here since thats the topic) is fine and balanced, the moment there are 2 or more on the opposing team, it can legit feel like any wards you place are just gold/xp fodder for the enemy team...
|
|||||
![]()
Ayyy, glad to see someone gets it...
While im not much into the Active items as i usually ALWAYS go for the Eye line of items for slot efficiency, the loss of the speed boost on proc of Queen's Tribute stinks... A LOT
I REALLY REALLY REALLY hope they add a item back with that proc...
|
|||||
![]()
Except that more often than not i end up picking AFTER their support... so...
Where is your god now?
|
|||||
![]()
> in a PERFECT world
...But this is NOT A PERFECT WORLD
https://gyazo.com/8a1adcf8bb4fda144b2103547b4c30ea.png
( I AM SO SORRI, I COULDN'T RESIST )
|
|||||
![]()
Nice meme bruh...
I can barely get my "Diamond" ADC's to use their trinkets during early game after furiously pinging that they are sitting on 2 charges for over 5 minutes and feeling like a total asswad while pinging them like that...
|
|||||
![]()
I've been having a lot of success with {{item:3174}} into {{item:2301}} and then a choice of either {{item:3504}} or {{item:3107}} depending on the situation.
It depends tho on what sort of enchanters you're talking about... It's good on both heal and shield based ones but... IMHO a bit better on heal based ones...
|
|||||
![]()
I think Riot's just ridding themselves of FoTM because it's "too similar" to Locket...
I mean, both items provide a hefty shield for both the owner and its targets to mitigate damage (Specifically burst damage), and with how vocal the community was with the whole Anti-Shield stuff just a bit recently... Yeah...
IDK tho, i could just as easily be full of hot air, but that's my guess...
|
|||||
![]()
IDK what game you're playing but...
All i keep seeing in my ranked games are {{champion:44}} {{champion:12}} with maybe a occasional {{champion:201}} {{champion:53}} (Built as tank) or {{champion:412}} (Built as tank)
Haven't seen a lot of mages (A few Xerath supports who... erm... didn't really know how to play him lel) and not a single Leona cos she's on my permaban list until the next patch Aftershock rebalancing (And may even stay there depending on how those changes shape out)
|
Winterwings

Level 121 (EUNE)
Lifetime Upvotes