: {{champion:99}} best bruiser <3
Wanted to mention her, but she's a mage. she gets hella tankier with Aftershock than most bruisers.
: I want GP with Shield Breaking. :))
Rioter Comments
Madjack01 (EUW)
: When I see Qiyana jump around with a million different ability effects.
https://media.giphy.com/media/SKDqUR1n8sZmU/giphy.gif
Meddler (NA)
: Wukong Prototype on PBE: Additional changes
Hey Meddler, thanks again for the constant review of our feedback. After much testing with the new Kit, I find it promising and in the right path. But there's still something missing to make Wukong a better bruiser: 1) He lacks CC. we all know any bruiser in order to function properly specially in this meta , they need CC, we dont need a hard one. Lets say we need a CC that will help Wukong to activate [Aftershock] pre-level 6, or in laning trades. _Suggestion 1: _Landing the 2 ranged AAs (AA after [E] and after [W]) will mark the enemy/enemy champion, landing [Q] on them will stun/some sort of CC the enemy for small duration _Suggestion 2: _If wukong's clone AA enemy target 2 times, will mark the enemy and the next [Q] will stun the enemy for X duration. 2) The [R] has to change. The damage is too slow, possibilities for [R] changes can be: * Ticking speed has to be increased * Over-all duration of the [R] has to be decreased * Type of damage to change over-time, or add a passive to it to unlock rewards after [for example: dealing damage for more than 2 seconds, it unlocks true damage/hybrid damage/slow the enemy, etc..] 3) Most of other champions have reliable hybrid/true damage/Percentage damage I know the new passive adds "increased damage" and there is now [Magic damage on the Q], but I feel like wukong has lost a lot of damage after he lost the 30% armor shred, and since he's a AA reliant champ, he can be easily countered with Tabis. I feel the [R] could benefit from percentage/true damage since it's on a high CD so that Wukong doesnt abuse more than 2 types of damage pre-level 6. **_Edit_** Since we're trying to figure out a better name for [Q], I suggest: The top's end/ top's end/ top's peak
Meddler (NA)
: Quick Gameplay Thoughts: May 17
Hey Meddler, I have tested the Wukong changes, and so far this is my opinion on the changes: 1) I don't see how Wukong is being shifted to become a Bruiser when the changes are shifting him from Caster to AA dependent. 2) Survivability problem is still there. and it's still dependent on 3+ enemies, which makes him less of a bruiser in lane, even in teamfight, stats doesn't make a bruiser anymore, rather, shields/heals/AOE sustain [look {{champion:92}} {{champion:266}} {{champion:122}} {{champion:420}} etc] + the fact that Penetration exists makes the passive even weaker. 3) Heal is terrible, my opinion [we dont need heal, we want something that can block % of damage for lane trading], or a shield. 4)I don't consider Wu a trickster: 1. 1 Clone is not enough, and the "S" stop command doesnt give you much potential to outplay anyone specially if they can AOE mash their keyboards to deny the outplay [{{champion:266}} {{champion:92}} ..] 2. Tricksters are assasins, with huge outplay potential and mobility [check{{champion:7}} an dash 2 times, and go back to same spot 2 times{{champion:35}} stealth that works as gap closer/dodge skillshots, W can trap/trick enemies, R can outplay any incoming damage] 5) Wu lost a lot of damage, and doens't have any source of reliable [hybrid damage/true damage/ % damage] that would allow him to sacrifice building damage and go for defensive items, even with the 20% armor shred on his Passive, its still bad, since he lost 10% comparing to the previous Q 6) Now you save W in hopes you deal damage in case someone tried to duel, cant work as an assassin or you will lose high damage output, cant be sneaky anymore [part of why he's not a trickster atm] 7) No CC at all, you cant contest with bruisers who can {{champion:92}} stun-knockyou up, {{champion:266}} many knockups and zoning spell, {{champion:24}} deny AA damage which W is heavily reliable on right now, and stun you, etc, All what wu got now is 1 second knockup on lvl 6. Do you know exactly what might change in Wukong's kit next week? and is there a possibility to shift wukong from bruiser to assassin and make him more like a trickster, by voting at least.
RaQqa (EUNE)
: I appriciate wukong changes on pbe, but I have one suggestion to add.
I dont believe this is gonna turn out a successful rework. He still has the same problems he had before, but with less damage.
Meddler (NA)
: Prototype Wukong Changes on PBE Context
Hey Meddler, thank you for the update and the hardwork. I'm a wuk main with over 2mil points on all accounts. My intake on the information presented in front of me [first we need to test it to see how it goes]: 1) the kit looks good, yet utility is still almost the same. 2) although heals have been added, the heal looks like will heal on Q AA only, which is part of why we needed the Q mechanic to change to begin with [ i still have no idea how the Q works if it's still AA reset or something else], but either way I was expecting a skillshot with added range + skill expression and slight CC. 3) Wukong still has no reliable form of CC compared to his class and other bruisers , he has no slows and still will not be able to provide for the team, rather, now he's a skirmishing bruisers from what I see. 4) instead of giving him additional resistances, we could give him % damage reduction on his passive or "R" when he engages the first second for example, that would give him more survivability, that's what Wukong mains want, to be able to last longer with the R and not be bursted down. 5) he looks like he has more potential to outplay the enemy with the "W,E" changes, but why not make the "W" stackable"? I dont see him being a better trickster with 1 clone only and it has the same invisibility as well. 6) Again, from my point of view, changing the Q to a skillshot with slight CC would give him a way better spot for laning phase and extra CC in his kit, the knockup on the R is not enough for a bruiser that doesnt have any form of "movement speed boost or slowing the enemies". 7) No form of shields [which again can be added to his stone skin theme rather than resistances]. I will test it as soon as it goes on PBE and will provide more info later on. _**Edit [ 3 Games played ]**_ I can only give feedback on how Wukong works in the jungle so far [im not a toplaner and I will let other top mains give their feedback]: 1) Jung wukong is really strong, specialy if combined with both Tiamat {{item:3077}} and sheen/tf {{item:3057}} /{{item:3078}} 2) Wukong now has 2 AA resets which makes him good in trading whether laning/ganks/counter jungling 3) There is no point in going Bruiser Wukong [for me I find the old assassin build playstyle is still viable though I recommend putting {{item:3078}} and {{item:3077}} as mandatory items for Wu since they will maximize his damage output with his Clone's damage and AOE at the same time] 4) Wukong lost 10% of armor shred but now the % armor shred can maximize his damage due to lasting longer for longer trades + his R can activate it on each tick] 5) I dont feel the heal or at least I find it a pointless extra addition 6) Wukong cant trade much with healers/shield bruisers [riven/darius etc] unless he bursts them down quickly 7) The armor/magic resistance part of the passive feels weak and irrelevant early/mid game and somewhat useful lategame [survivability problem still not solved] 8) I enjoy the Q passive that adds range, and if we want to make the Q healing better we should apply heal on each reset or can add both magic dmg and the heal as well for 9) Having no form of CC makes it hard to reach certain champs specially now that I try to save the W for trades rather than be sneaky [huge part of Wu's damage is in his W]. 10) Wu's damage mostly relies on the Q passive [AA resets/added range + W damage]. 11) sometimes the clone takes longer time to AA _**Edit 2:**_ This rework doesn't work: 1) Survivability problem is still there. and it's still dependent on 3+ enemies, which makes him less of a bruiser in lane, even in teamfight, stats doesn't make a bruiser anymore, rather, shields/heals/AOE sustain [look {{champion:92}} {{champion:266}} {{champion:122}} {{champion:420}} etc] + the fact that Penetration exists makes the passive even weaker 2) Heal is terrible, my opinion [we dont need heal, we want something that can block % of damage for lane trading] 3) I don't consider Wu a trickster: 1. 1 Clone is not enough, and the "S" stop command doesnt give you much potential to outplay anyone specially if they can AOE mash their keyboards to deny the outplay [{{champion:266}} {{champion:92}} ..] 2. Tricksters are assasins, with huge outplay potential and mobility [check {{champion:7}} can dash 2 times, and go back to same spot 2 times {{champion:35}} stealth that works as gap closer/dodge skillshots, W can trap/trick enemies, R can outplay any incoming damage] 4) Wu lost a lot of damage, and doens't have any source of reliable [hybrid damage/true damage/ % damage] that would allow him to sacrifice building damage and go for defensive items, even with the 20% armor shred on his Passive, its still bad, since he lost 10% comparing to the previous Q. 5) Now you save W in hopes you deal damage in case someone tried to duel, cant work as an assassin or you will lose high damage output, cant be sneaky anymore [part of why he's not a trickster atm] 6) No CC at all, you cant contest with bruisers who can {{champion:92}} stun-knockyou up, {{champion:266}} many knockups and zoning spell, {{champion:24}} deny AA damage which W is heavily reliable on right now, and stun you, etc, All what wu got now is 1 second knockup on lvl 6.
Rioter Comments
Rioter Comments
: Well, for starters, Wukong's kit isn't inherent unhealthy, and it's got plenty of points where it can be modified to balance him out. Old Aatrox didn't have this luxury. Secondly, Wukong apparently has a very high playrate in China, so it would be highly disruptive for a larger portion of their playerbase to just overhaul him without good reason. Thirdly, there are much worse eyesores than Wukong in the game at current - {{champion:36}} {{champion:42}} {{champion:31}} {{champion:9}} {{champion:79}} {{champion:24}} {{champion:85}} {{champion:54}} {{champion:33}} {{champion:80}} {{champion:56}} {{champion:27}} {{champion:17}} {{champion:45}} {{champion:106}} {{champion:77}} {{champion:26}} So in the grand scheme of things, Wukong isn't in dire need of any changes that would place him on any of the update lists above any of the other champions.
> [{quoted}](name=Oleandervine,realm=NA,application-id=yrc23zHg,discussion-id=7fEHA25k,comment-id=0000,timestamp=2019-04-23T14:44:48.434+0000) > > Well, for starters, Wukong's kit isn't inherent unhealthy, and it's got plenty of points where it can be modified to balance him out. Old Aatrox didn't have this luxury. > > Secondly, Wukong apparently has a very high playrate in China, so it would be highly disruptive for a larger portion of their playerbase to just overhaul him without good reason. > > Thirdly, there are much worse eyesores than Wukong in the game at current - {{champion:36}} {{champion:42}} {{champion:31}} {{champion:9}} {{champion:79}} {{champion:24}} {{champion:85}} {{champion:54}} {{champion:33}} {{champion:80}} {{champion:56}} {{champion:27}} {{champion:17}} {{champion:45}} {{champion:106}} {{champion:77}} {{champion:26}} > > So in the grand scheme of things, Wukong isn't in dire need of any changes that would place him on any of the update lists above any of the other champions. I can simply list any champion in the game whether performing worse or better in terms of gameplay and call it a day. Anyone who plays Wukong knows well he has even higher priority than the champs that you listen above. know the fact that all of those champs you listen have received significant changes to their gameplay/mechanics in the last 3 years, whereas Wukong has received couple of number changes following by massive nerfs which leaves him out of any lethality meta. The china playerbase argument was proven wrong, but I would like to see new statistics that prove he has a "high playrate", and incase he has more than 5%, its not a solid reason to keep the opinion of 5+ regions out of the equation.
Rioter Comments
Rioter Comments
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Rioter Comments
: BOTH wukong and yorick are kinda binary tho. and ofc you cant 1v1 a yorick as wukong. escpecially if he's 11/1 with an item up on you and +3 levels.
indeed, that 1 item got him to the point he 3v1ed us when i was actually 1.5 items ahead with excutioner. but let's look at stats without watching the match. and he's not binary, a champ that can make many builds work, tf or split with kit spells or AA combined cant be compared to someone like Wu.
Rioter Comments
Meddler (NA)
: Quick Gameplay Thoughts: January 25
Hey @Meddler, recently Riot AzuBK announced a work on Wukong will start in the near future. Can we get some information about what exactly will he be getting? is it numbers adjustment, passive change, Xin-level rework? Thank you.
PhRoXz0n (NA)
: Crit Item Explorations Part 2
Why did you change Spear of Shaojin to make it work on hypercarries like [Yi, Jax]? Part of why Wukong won't get a rework is the introduction of Bruiser items that would make him viable/semi-playable as a bruiser and shift his playstyle from the BS assassin type. Why do you always have to fuck things up and give items more AS steroids?
Rioter Comments
Meddler (NA)
: Quick Gameplay Thoughts: December 14
@Meddler, so Xin Zhao mini-rework was successful, Ezreal mini-rework was a success too. Can we invest in Wukong now? He seriously needs: -Model update -Ability icons update -Completely new passive -Change to his damage to be less bursty -Give him some %HP damage or any other scaling so he doesn't rely on lethality At some point you'll have to work on him, he's one of the champions in the game and you can't keep ignoring him for more than 5 years, it's already more than 1700 days, we're nearing 5 years of 0 change to Wukong.
: Sometimes I don't understand why there is so much "Wukong community" in NA, I understand that Wukong has "problems" in his kit, but so do half the champions like Zyra, Rek´sai, Malphite, Azir, Gragas, Yorick and more. I think there are many of these champions who are in a worse state and need changes more urgently, Riot should do more "Mini-reworks" Ezreal style, much more frequently.
Plain and simple. [ Zyra "mage reworked, and constantly getting changes" ], [ Reksai "way newer champ than Wukong, and still got semi-reworked specially her "R" ], [ Malphite "receives changes every now and then, and lately he received Passive changes" ], " Azir [ Newer champ than wukong still got reworked, gets changes every year , but gets more nerfs" ], [ Gragas "pro-play beast, gets plenty of changes as well, is competitive both in SoloQ and proplay, even getting texture changes etc" ], [Yorick "got reworked, small playerbase so i cant fully describe the champ, but i believe he got something, he should let others receive similar treatment even if that treatment fails ] You see, what's common between every champ in the game, all of them is they receive something. For Wukong, the last thing he received was 1716 days ago, that's 4.7 years , nearly 5 years ago, then riot introduced 2 broken items {{item:3147}} {{item:3095}} then nerfed them then gave Wukong something called "compensation buffs" then took them away from him with nerfs to 2 spells. so if you're gonna tell me "wait in line" I'm gonna say no, because he's supposed to be a high priority right now, #1.
Rioter Comments
: This is just a Wukong main nitcpicking.
As you can see, I care about my main, and I won't see him get buried under all this massive change the game is going through.
: I like how dmg is so high, I can get destroyed by a player 3 divisions lower than me.
: i know wukong has issues, but complaining that a tank gets better passive resistances than a diver is silly. the problem with ornn is that his combo deals a shitload of % hp damage, not that hes beefy.
Not comparing Diver [if he's even considered one] with Tank. just stating how he's getting an additional mechanic to his passive which kinda relates to Wukong's.
Rioter Comments
Meddler (NA)
: Quick Gameplay Thoughts: December 5
@Meddler, you're probably gonna ignore this as usual, I'm not here to discuss Wukong's problems/how to fix them, because clearly everyone who plays the game now can see this champion lacks identity, stupidly un-counterable with those items {{item:3147}} {{item:3095}} , and undoubtedly super outdated and everyone agrees his Rework is a **_Must_**. We just want you to give us a plan for him/thoughts on how you will work on him in the future, or at least a specific date, even after 2-10 years we just want something that will keep us away from the boards for a very long time, because we seriously went from the civilized discussion phase to the uncontrollably frustrated/harassment phase, and we don't like that. You've shown that the Design is capable of bringing ideas/fixing champions through your reworks and specially with the new champion "Neeko", so a "we don't know what to do with him" excuse is never gonna solve anything or is definitely not a reliable believable statement at this point. ty/
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Meddler (NA)
: Quick Gameplay Thoughts: November 22
So you say Irelia is "weaker" in midlane, and that's not ok so you will [[ investigate more, both to understand what's driving that change and assess her overall state now ]], you instantly rush to fix whatever is in favor of meta, but you can't decide/bother with a clearly outdated champion [Wukong]. Speaking of Wukong, what do you think of his state now that new Runes put him on a 57% win ratio? lemme guess, [possible nerfs]. amiright?
King Lego (EUNE)
: Riot, you might need to consider something what I call the "Arabic Meaning"
Jamaree (NA)
: Doesn't that mean he does need a nerf? I'm confused.
: > And you all know how Riot feels about Wukong when he goes beyond 55-56 % win ratio. And that's a problem why exactly ?? Why should any champ be allowed to have over 53% wr?
Gotta always compare win ratio against pick ratio and ban ratio.
: So its all right, 57% is a bestiality. Why do you think it increased so much?
Rioter Comments
Rioter Comments
: And her ult is Nunus ult but better
don't forget the shield bra, mages, adc, now everyone gotta have a shield on their [R] these days
: Yeah the w is just wukongs w but better.
Yeah, Neeko's [W] is a massive "fuck you" from Riot to Wukong mains.
Rioter Comments
Meddler (NA)
: Loading Screen Update coming to PBE
Gj on the new features. When will Wu get some attention?
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Rioter Comments
Meddler (NA)
: Quick Gameplay Thoughts: October 24
Hey Meddler, did you check my last Wukong Passive change suggestion? if not here's the link: https://boards.na.leagueoflegends.com/en/c/gameplay-balance/57bJhcmF-meddler-what-if-we-made-wukongs-passive-scale Something needs to be changed in Wukong's kit in order to shift him towards healthier playstyle [bruiser] which he's intended to be, and by starting with the Passive we can achieve that.
: This actually has some interesting potential for encouraging Bruiser Wukong, which tends to be where his gameplay is healthiest. I could see something like this -- perhaps with including some HP-scaling into his damage profile -- doing a lot to push him away from the more degenerate burst-AD builds and into a healthier playstyle that could be better supported.
If this was applied, it would make Wukong a better bruiser so with all the resistances built, he'd have higher chance surviving a TF rather than just go in to kill priority then die, which is not supposed to be his main role
Rioter Comments
Rioter Comments
Kai Guy (NA)
: Mechanics + Macro. Champions Best case usage typical goes unused. Lets hypotheticaly say that the best ADC in the game is {{champion:236}}. It counts for nothing in Every game he is not used to his best case, if that best case requires high level mechanics you don't see outside of diamond. Good news. 90% of the matches him being "favored" Is a non issue. tldr. Riots correct, focus on getting good. Edit. @downvoters. Go ahead, Try to prove me wrong. You don't have to like how I worded things but end of the day here i'm right and you know it. I recommend yall just try and stay nameless.
tldr: theres a reason why in high elo some champs get picked a lot and some not
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