: I think he mean this one >P- ~~Wukong gains a large amount of resistances when near 3+ enemy Champions.~~ **In addition, he gains bonus attack range on his next basic attack after using any ability**
this is the [Q] passive. I forgot if they shifted it to the [P] but i remember it was on [Q]. yes it was a good passive, but the champ felt weird and clunky when you constantly see yourself apply Q. What most people dont understand is that we got our [Q] armor shred back, and that's a huge thing combined with the faster ticks and W decoy damage which now can benefit from it.
: Dont shame them... they dont know :) they really dont know that Wukong has shitty base state due to his useless passive (the one on live).
you know what triggers me the most now? top comment guy with old passive preference is silver. what a joke.
Lorthos (NA)
: Ya, this is just a straight buff across the board. I am optimistic, but I have a sneaking suspicion we might see some numbers getting nerfed before live or just after.
Wu might land in a broken spot after keeping the damage with shield and dash and W decoy with 100% damage scale. so tuning him later would be fine. on the other hand you see people who still want a binary shitting resistances passive kept, while every champ out there is getting heals shields and free dashes with CC.
Lorthos (NA)
: He said it is relative to live. So 99% sure passive won't have stackable damage, q won't have ranged aa on all ability uses, and q will be physical.
I see. but on the other hand we got a W dash which is good think for outplaying potential. and we can still lethality to deal good damage total.
: they're talking about the original, now scrapped, Wu rework that was on PBE lol not his passive on live
Does it sound like i'm talking about the live passive over here?
Infernape (EUW)
: Tbh I preferred the original prototype kit's passive.
Excuse me? you liked the "3 enemies requirement" passive that completely removed your Solo 1v1 potential? I don't understand how can someone be a "Wukong main" yet still want that old passive that expresses no "bruiser" when you read or apply it. With this passive you will have power 1v1ing people. you will be able to constantly absorb damage, raw physical damage mate, we're not talking about resistances that you can buy items and penetrate the fuck out of that passive, we're talking about someone that will allow you to survive even when you get ganked you will still have both [W clone] and the passive combined to live. It's been 6-8 months and i've been frustrated about the passive update, now I feel satisfied AF to know we're getting utility ,and all you can say is "I preferred".
: Wukong Update- Progress Report!
@Riot Lutzburg, thank you for listening to us and give us a shield instead of resistances with requirements. I see those changes are really good [but it depends on the numbers] I wanna ask about the : Passive [is it still 2 parts with stackable damage % or just the shield]? [Q], does it still have the same passive [ranged auto attack after each ability]? and what type of damage will it have? I'm still wondering if there's a possibility for additional CC or skillshot changes. why dont we try to give Q a skillshot range if we keep holding the button? with some sort of soft CC or side push/knockup ?
Squad5 (NA)
: Diana changes on PBE
This is not the right place, but where are Wukong changes?
Bultz (NA)
: I'm honestly very glad Aphelios can out so fast after Senna
Na, allmight or whatever is a fighter, but not a brawler or underground fighter. on the other hand, grappler Baki reference would fit best. wouldn't it be epic if the new juggernaut resembles Yujiro Hanma? {{sticker:sg-lux}}
: Some champions like Aatrox get a lot less attention in content addition when compaired to several other champions. Let people who enjoy the champion enjoy the scarce things they receive, not everything needs to be aimed at YOUR favorite champions, especially if those are more popular/content heavy than others...
"aatrox not getting enough attention" bet you can't even compare that to Wukong
: "When u want to conquer the world but u are also really small and kawai"
: Am i the only one who think Qiyana is probably the fairest assassin on this game ?
: Something tells me Wukong won't be able to keep up with Senna...
New Wukong will not be able to keep up with his old Assassin kit. After the rework: you will deal less damage you dont have utility or damage mitigation to survive [the 3+ enemies resistance is bullshit and useless] you wont have enough clones to be called trickster you wont have CC to keep up with the high mobility champs
Rioter Comments
: Wukong Update- Now In Active Development!
Thank you for finally deciding to proceed with Wukong changes, it's about time. If the direction will stay the same to shift wukong to a bruiser, then: **Passive {{Stone Skin}}** : why dont we give the champ the ability to have durability even VS single targets? Reducing it to 3 targets was a good choice but still , champs like [camille {{champion:164}} ] for example can get 2 types of shields and duel/poke while wukong will be limited to have extra resistances that can be easily penetrated {{item:3134}} {{item:3035}} {{item:3135}} with items and requires 3 enemies. **Suggestion**: since wukong's theme [the more you fight the more you get stronger and learn. why dont we make the resistances scale like the % damage] ? when you fight/engage, you stack resistances. **Q {{Crushing Blow}}**: to feel like a bruiser, we should be able to deal between 2 types of damage, or true/% damage. **Suggestion**: if you want to keep the magic damage, you can keep it, but add [ on full passive stacks on enemy, [Q] deals true damage ]OR test it as a skillshot with range and additional CC (wukong needs a cc pre-6 like almost every bruiser) **W {{Decoy}}**: I have nothing to add here, but if we can keep the exploding magic damage, why not? faster jungler clear. **E {{Nimbus Strike}}:** it should stay the way it is, but with a bit higher scaling. or higher base damage **R {{Cyclone}}: ** something has to change here, either the damage speed, or the overall seconds the ability lasts. 4 seconds for a bruiser where fights end fast is too much ,unless its combined with stacks of passive to deal true damage or hybrid then that's different. or add some type of other CC. Overall, I believe Wukong needs something new to his kit that makes him feel like a bruiser, the Q heal is not enough, he needs damage reduction/mitigation. That could be added to his [W] or [R]. let me know what you think about my suggestions.
Rioter Comments
Rioter Comments
: It's been said time and time again that Wukong is in line for assets, aka a Production queue, with several other champions, whether new, to be VGU'd, or mini-reworks like Wukong. Whether Wukong deserves to skip ahead of that line, is entirely dependent on who you ask. Does it suck that you have to wait for your fixes to your favorite champion? Yeah, I can empathize with that, but making posts like this just make you look entitled. I know it's hard to be told to be patient, but that's all you can do. Wait.
Exactly, the kinda response I was expecting, followed by deletion. We're not entitled, we're disappointed by the poor decisions Rioters are taking. and what's even more embarrassing that a Rioter stated that Riven is sitting on 48% w.r and she's at a bad spot now. you know what that means, no explanation needed.
Rioter Comments
: {{champion:99}} best bruiser <3
Wanted to mention her, but she's a mage. she gets hella tankier with Aftershock than most bruisers.
: I want GP with Shield Breaking. :))
Rioter Comments
Madjack01 (EUW)
: When I see Qiyana jump around with a million different ability effects.
https://media.giphy.com/media/SKDqUR1n8sZmU/giphy.gif
Meddler (NA)
: Wukong Prototype on PBE: Additional changes
Hey Meddler, thanks again for the constant review of our feedback. After much testing with the new Kit, I find it promising and in the right path. But there's still something missing to make Wukong a better bruiser: 1) He lacks CC. we all know any bruiser in order to function properly specially in this meta , they need CC, we dont need a hard one. Lets say we need a CC that will help Wukong to activate [Aftershock] pre-level 6, or in laning trades. _Suggestion 1: _Landing the 2 ranged AAs (AA after [E] and after [W]) will mark the enemy/enemy champion, landing [Q] on them will stun/some sort of CC the enemy for small duration _Suggestion 2: _If wukong's clone AA enemy target 2 times, will mark the enemy and the next [Q] will stun the enemy for X duration. 2) The [R] has to change. The damage is too slow, possibilities for [R] changes can be: * Ticking speed has to be increased * Over-all duration of the [R] has to be decreased * Type of damage to change over-time, or add a passive to it to unlock rewards after [for example: dealing damage for more than 2 seconds, it unlocks true damage/hybrid damage/slow the enemy, etc..] 3) Most of other champions have reliable hybrid/true damage/Percentage damage I know the new passive adds "increased damage" and there is now [Magic damage on the Q], but I feel like wukong has lost a lot of damage after he lost the 30% armor shred, and since he's a AA reliant champ, he can be easily countered with Tabis. I feel the [R] could benefit from percentage/true damage since it's on a high CD so that Wukong doesnt abuse more than 2 types of damage pre-level 6. **_Edit_** Since we're trying to figure out a better name for [Q], I suggest: The top's end/ top's end/ top's peak
Meddler (NA)
: Quick Gameplay Thoughts: May 17
Hey Meddler, I have tested the Wukong changes, and so far this is my opinion on the changes: 1) I don't see how Wukong is being shifted to become a Bruiser when the changes are shifting him from Caster to AA dependent. 2) Survivability problem is still there. and it's still dependent on 3+ enemies, which makes him less of a bruiser in lane, even in teamfight, stats doesn't make a bruiser anymore, rather, shields/heals/AOE sustain [look {{champion:92}} {{champion:266}} {{champion:122}} {{champion:420}} etc] + the fact that Penetration exists makes the passive even weaker. 3) Heal is terrible, my opinion [we dont need heal, we want something that can block % of damage for lane trading], or a shield. 4)I don't consider Wu a trickster: 1. 1 Clone is not enough, and the "S" stop command doesnt give you much potential to outplay anyone specially if they can AOE mash their keyboards to deny the outplay [{{champion:266}} {{champion:92}} ..] 2. Tricksters are assasins, with huge outplay potential and mobility [check{{champion:7}} an dash 2 times, and go back to same spot 2 times{{champion:35}} stealth that works as gap closer/dodge skillshots, W can trap/trick enemies, R can outplay any incoming damage] 5) Wu lost a lot of damage, and doens't have any source of reliable [hybrid damage/true damage/ % damage] that would allow him to sacrifice building damage and go for defensive items, even with the 20% armor shred on his Passive, its still bad, since he lost 10% comparing to the previous Q 6) Now you save W in hopes you deal damage in case someone tried to duel, cant work as an assassin or you will lose high damage output, cant be sneaky anymore [part of why he's not a trickster atm] 7) No CC at all, you cant contest with bruisers who can {{champion:92}} stun-knockyou up, {{champion:266}} many knockups and zoning spell, {{champion:24}} deny AA damage which W is heavily reliable on right now, and stun you, etc, All what wu got now is 1 second knockup on lvl 6. Do you know exactly what might change in Wukong's kit next week? and is there a possibility to shift wukong from bruiser to assassin and make him more like a trickster, by voting at least.
RaQqa (EUNE)
: I appriciate wukong changes on pbe, but I have one suggestion to add.
I dont believe this is gonna turn out a successful rework. He still has the same problems he had before, but with less damage.
Meddler (NA)
: Prototype Wukong Changes on PBE Context
Hey Meddler, thank you for the update and the hardwork. I'm a wuk main with over 2mil points on all accounts. My intake on the information presented in front of me [first we need to test it to see how it goes]: 1) the kit looks good, yet utility is still almost the same. 2) although heals have been added, the heal looks like will heal on Q AA only, which is part of why we needed the Q mechanic to change to begin with [ i still have no idea how the Q works if it's still AA reset or something else], but either way I was expecting a skillshot with added range + skill expression and slight CC. 3) Wukong still has no reliable form of CC compared to his class and other bruisers , he has no slows and still will not be able to provide for the team, rather, now he's a skirmishing bruisers from what I see. 4) instead of giving him additional resistances, we could give him % damage reduction on his passive or "R" when he engages the first second for example, that would give him more survivability, that's what Wukong mains want, to be able to last longer with the R and not be bursted down. 5) he looks like he has more potential to outplay the enemy with the "W,E" changes, but why not make the "W" stackable"? I dont see him being a better trickster with 1 clone only and it has the same invisibility as well. 6) Again, from my point of view, changing the Q to a skillshot with slight CC would give him a way better spot for laning phase and extra CC in his kit, the knockup on the R is not enough for a bruiser that doesnt have any form of "movement speed boost or slowing the enemies". 7) No form of shields [which again can be added to his stone skin theme rather than resistances]. I will test it as soon as it goes on PBE and will provide more info later on. _**Edit [ 3 Games played ]**_ I can only give feedback on how Wukong works in the jungle so far [im not a toplaner and I will let other top mains give their feedback]: 1) Jung wukong is really strong, specialy if combined with both Tiamat {{item:3077}} and sheen/tf {{item:3057}} /{{item:3078}} 2) Wukong now has 2 AA resets which makes him good in trading whether laning/ganks/counter jungling 3) There is no point in going Bruiser Wukong [for me I find the old assassin build playstyle is still viable though I recommend putting {{item:3078}} and {{item:3077}} as mandatory items for Wu since they will maximize his damage output with his Clone's damage and AOE at the same time] 4) Wukong lost 10% of armor shred but now the % armor shred can maximize his damage due to lasting longer for longer trades + his R can activate it on each tick] 5) I dont feel the heal or at least I find it a pointless extra addition 6) Wukong cant trade much with healers/shield bruisers [riven/darius etc] unless he bursts them down quickly 7) The armor/magic resistance part of the passive feels weak and irrelevant early/mid game and somewhat useful lategame [survivability problem still not solved] 8) I enjoy the Q passive that adds range, and if we want to make the Q healing better we should apply heal on each reset or can add both magic dmg and the heal as well for 9) Having no form of CC makes it hard to reach certain champs specially now that I try to save the W for trades rather than be sneaky [huge part of Wu's damage is in his W]. 10) Wu's damage mostly relies on the Q passive [AA resets/added range + W damage]. 11) sometimes the clone takes longer time to AA _**Edit 2:**_ This rework doesn't work: 1) Survivability problem is still there. and it's still dependent on 3+ enemies, which makes him less of a bruiser in lane, even in teamfight, stats doesn't make a bruiser anymore, rather, shields/heals/AOE sustain [look {{champion:92}} {{champion:266}} {{champion:122}} {{champion:420}} etc] + the fact that Penetration exists makes the passive even weaker 2) Heal is terrible, my opinion [we dont need heal, we want something that can block % of damage for lane trading] 3) I don't consider Wu a trickster: 1. 1 Clone is not enough, and the "S" stop command doesnt give you much potential to outplay anyone specially if they can AOE mash their keyboards to deny the outplay [{{champion:266}} {{champion:92}} ..] 2. Tricksters are assasins, with huge outplay potential and mobility [check {{champion:7}} can dash 2 times, and go back to same spot 2 times {{champion:35}} stealth that works as gap closer/dodge skillshots, W can trap/trick enemies, R can outplay any incoming damage] 4) Wu lost a lot of damage, and doens't have any source of reliable [hybrid damage/true damage/ % damage] that would allow him to sacrifice building damage and go for defensive items, even with the 20% armor shred on his Passive, its still bad, since he lost 10% comparing to the previous Q. 5) Now you save W in hopes you deal damage in case someone tried to duel, cant work as an assassin or you will lose high damage output, cant be sneaky anymore [part of why he's not a trickster atm] 6) No CC at all, you cant contest with bruisers who can {{champion:92}} stun-knockyou up, {{champion:266}} many knockups and zoning spell, {{champion:24}} deny AA damage which W is heavily reliable on right now, and stun you, etc, All what wu got now is 1 second knockup on lvl 6.
Rioter Comments
Rioter Comments
: Well, for starters, Wukong's kit isn't inherent unhealthy, and it's got plenty of points where it can be modified to balance him out. Old Aatrox didn't have this luxury. Secondly, Wukong apparently has a very high playrate in China, so it would be highly disruptive for a larger portion of their playerbase to just overhaul him without good reason. Thirdly, there are much worse eyesores than Wukong in the game at current - {{champion:36}} {{champion:42}} {{champion:31}} {{champion:9}} {{champion:79}} {{champion:24}} {{champion:85}} {{champion:54}} {{champion:33}} {{champion:80}} {{champion:56}} {{champion:27}} {{champion:17}} {{champion:45}} {{champion:106}} {{champion:77}} {{champion:26}} So in the grand scheme of things, Wukong isn't in dire need of any changes that would place him on any of the update lists above any of the other champions.
> [{quoted}](name=Oleandervine,realm=NA,application-id=yrc23zHg,discussion-id=7fEHA25k,comment-id=0000,timestamp=2019-04-23T14:44:48.434+0000) > > Well, for starters, Wukong's kit isn't inherent unhealthy, and it's got plenty of points where it can be modified to balance him out. Old Aatrox didn't have this luxury. > > Secondly, Wukong apparently has a very high playrate in China, so it would be highly disruptive for a larger portion of their playerbase to just overhaul him without good reason. > > Thirdly, there are much worse eyesores than Wukong in the game at current - {{champion:36}} {{champion:42}} {{champion:31}} {{champion:9}} {{champion:79}} {{champion:24}} {{champion:85}} {{champion:54}} {{champion:33}} {{champion:80}} {{champion:56}} {{champion:27}} {{champion:17}} {{champion:45}} {{champion:106}} {{champion:77}} {{champion:26}} > > So in the grand scheme of things, Wukong isn't in dire need of any changes that would place him on any of the update lists above any of the other champions. I can simply list any champion in the game whether performing worse or better in terms of gameplay and call it a day. Anyone who plays Wukong knows well he has even higher priority than the champs that you listen above. know the fact that all of those champs you listen have received significant changes to their gameplay/mechanics in the last 3 years, whereas Wukong has received couple of number changes following by massive nerfs which leaves him out of any lethality meta. The china playerbase argument was proven wrong, but I would like to see new statistics that prove he has a "high playrate", and incase he has more than 5%, its not a solid reason to keep the opinion of 5+ regions out of the equation.
Rioter Comments
Rioter Comments
Rioter Comments
Rioter Comments
: BOTH wukong and yorick are kinda binary tho. and ofc you cant 1v1 a yorick as wukong. escpecially if he's 11/1 with an item up on you and +3 levels.
indeed, that 1 item got him to the point he 3v1ed us when i was actually 1.5 items ahead with excutioner. but let's look at stats without watching the match. and he's not binary, a champ that can make many builds work, tf or split with kit spells or AA combined cant be compared to someone like Wu.
Rioter Comments
Meddler (NA)
: Quick Gameplay Thoughts: January 25
Hey @Meddler, recently Riot AzuBK announced a work on Wukong will start in the near future. Can we get some information about what exactly will he be getting? is it numbers adjustment, passive change, Xin-level rework? Thank you.
PhRoXz0n (NA)
: Crit Item Explorations Part 2
Why did you change Spear of Shaojin to make it work on hypercarries like [Yi, Jax]? Part of why Wukong won't get a rework is the introduction of Bruiser items that would make him viable/semi-playable as a bruiser and shift his playstyle from the BS assassin type. Why do you always have to fuck things up and give items more AS steroids?
Rioter Comments
Meddler (NA)
: Quick Gameplay Thoughts: December 14
@Meddler, so Xin Zhao mini-rework was successful, Ezreal mini-rework was a success too. Can we invest in Wukong now? He seriously needs: -Model update -Ability icons update -Completely new passive -Change to his damage to be less bursty -Give him some %HP damage or any other scaling so he doesn't rely on lethality At some point you'll have to work on him, he's one of the champions in the game and you can't keep ignoring him for more than 5 years, it's already more than 1700 days, we're nearing 5 years of 0 change to Wukong.
: Sometimes I don't understand why there is so much "Wukong community" in NA, I understand that Wukong has "problems" in his kit, but so do half the champions like Zyra, Rek´sai, Malphite, Azir, Gragas, Yorick and more. I think there are many of these champions who are in a worse state and need changes more urgently, Riot should do more "Mini-reworks" Ezreal style, much more frequently.
Plain and simple. [ Zyra "mage reworked, and constantly getting changes" ], [ Reksai "way newer champ than Wukong, and still got semi-reworked specially her "R" ], [ Malphite "receives changes every now and then, and lately he received Passive changes" ], " Azir [ Newer champ than wukong still got reworked, gets changes every year , but gets more nerfs" ], [ Gragas "pro-play beast, gets plenty of changes as well, is competitive both in SoloQ and proplay, even getting texture changes etc" ], [Yorick "got reworked, small playerbase so i cant fully describe the champ, but i believe he got something, he should let others receive similar treatment even if that treatment fails ] You see, what's common between every champ in the game, all of them is they receive something. For Wukong, the last thing he received was 1716 days ago, that's 4.7 years , nearly 5 years ago, then riot introduced 2 broken items {{item:3147}} {{item:3095}} then nerfed them then gave Wukong something called "compensation buffs" then took them away from him with nerfs to 2 spells. so if you're gonna tell me "wait in line" I'm gonna say no, because he's supposed to be a high priority right now, #1.
Rioter Comments
: This is just a Wukong main nitcpicking.
As you can see, I care about my main, and I won't see him get buried under all this massive change the game is going through.
: I like how dmg is so high, I can get destroyed by a player 3 divisions lower than me.
: i know wukong has issues, but complaining that a tank gets better passive resistances than a diver is silly. the problem with ornn is that his combo deals a shitload of % hp damage, not that hes beefy.
Not comparing Diver [if he's even considered one] with Tank. just stating how he's getting an additional mechanic to his passive which kinda relates to Wukong's.
Rioter Comments
Meddler (NA)
: Quick Gameplay Thoughts: December 5
@Meddler, you're probably gonna ignore this as usual, I'm not here to discuss Wukong's problems/how to fix them, because clearly everyone who plays the game now can see this champion lacks identity, stupidly un-counterable with those items {{item:3147}} {{item:3095}} , and undoubtedly super outdated and everyone agrees his Rework is a **_Must_**. We just want you to give us a plan for him/thoughts on how you will work on him in the future, or at least a specific date, even after 2-10 years we just want something that will keep us away from the boards for a very long time, because we seriously went from the civilized discussion phase to the uncontrollably frustrated/harassment phase, and we don't like that. You've shown that the Design is capable of bringing ideas/fixing champions through your reworks and specially with the new champion "Neeko", so a "we don't know what to do with him" excuse is never gonna solve anything or is definitely not a reliable believable statement at this point. ty/
Rioter Comments
Rioter Comments
Meddler (NA)
: Quick Gameplay Thoughts: November 22
So you say Irelia is "weaker" in midlane, and that's not ok so you will [[ investigate more, both to understand what's driving that change and assess her overall state now ]], you instantly rush to fix whatever is in favor of meta, but you can't decide/bother with a clearly outdated champion [Wukong]. Speaking of Wukong, what do you think of his state now that new Runes put him on a 57% win ratio? lemme guess, [possible nerfs]. amiright?
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Wukong Airlines

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