Snowman Arc (EUNE)
: Even if a build (by context, an AP build) is slightly less powerful than the most common build (by context, to the traditional AD build)... AP build, SLIGHTLY LESS POWERFUL than, AD build. Do you want me to break it down for you even more, or do you at least have double digit IQ to understand?
> [{quoted}](name=Xayahri,realm=EUNE,application-id=ZGEFLEUQ,discussion-id=z3mptwWx,comment-id=0002000200000000,timestamp=2018-06-05T17:14:39.538+0000) > > and even if a build is slightly less powerful than the most common build, it doesnt mean its trolling. Was a general statement. It was not directed towards the AP MF build specifically. Your meaningless insults have no place here.
: your opinion*
Isn't everything we say out own opinions? Some opinions just are more common than others.
Snowman Arc (EUNE)
: > [{quoted}](name=Xayahri,realm=EUNE,application-id=ZGEFLEUQ,discussion-id=z3mptwWx,comment-id=0002000200000000,timestamp=2018-06-05T17:14:39.538+0000) > > Tbh, AP MF is pretty fucking good in aram. and even if a build is slightly less powerful than the most common build, it doesnt mean its trolling.
Where does it state that AP MF is almost as strong as AD?
: > [{quoted}](name=Vanjie,realm=NA,application-id=3ErqAdtq,discussion-id=qOB3xX9q,comment-id=,timestamp=2018-06-06T17:20:44.052+0000) > > KARMA DOESN'T NEED A VGU. Ok, with you so far. >She needs minor work done on her animations to actually complete the animations such as a running and shield casting animation. Karma needs some abilities tweaked, removed and reworked so an actual identity can be put on this champion. Karma needs an actual passive and her current one moved to her ULT. ...that's a GU/VGU. A Visual(?) and Game Update. Not a Sion-scale or Galio-scale one to be sure, more like the stuff from the MYMU, but GUs don't have to rebuild the champion from the ground up. For a GU, we're talking major non-numbers changes to abilities ("abilities tweaked, removed and reworked", "an actual passive and her current one moved to her ULT") and playstyle (" so an actual identity can be put on this champion"). I'm not sure if animation polishing counts for the V part of a VGU; my gut says no. I heartily agree that she needs identity. I don't play her, but I know that when facing her, other than Q poke, I'm never actually sure what she's supposed to be DOING. Is she there just to poke? Defend the ADC with shields? Early game Brand, Soraka(maybe), or Vel'koz can do her job better. Lategame, any tank support with Shurelya's and Locket can do the same as Karma's RE. And in both scenarios, the alternatives bring more to the table than just the mentioned jobs.
She's basically there to be hella annoying. Like OP said, she has no identity since you either deal a surprising amount of burst damage on Mantra Q and become useless until you do it again, or you are just super annoying to deal with by spamming random spells and, my personal favorite, building tank and also become impossible to kill. While still only being annoying. While I love being annoying with her, she needs some work.
: I realized Pyke's passive is op in a way that isn't obvious.
It's basically the same as if you had a Duskblade, but with shorter cooldown.
Snowman Arc (EUNE)
: People said that AP is almost as strong as AD, and I proved that it's way weaker.
I don't think I see a comment where someone says that AP MF is almost as strong as AD.
: Yasuo was soo bad he needed a hot fix, and here you are suggesting nerfs. {{sticker:zombie-brand-clap}}
: Ekko Has Among the Worst Late Game Assassin Win Rates - IDEAS
Seems like ok changes, i'm not the best to judge balance, BUT no buffs on ANY of his % based damage. They were nerfed because of tank Ekko and we DON'T want it back.
: Riot: Pushes crit ADC's back to 30-35 minutes, but does everything to make games end before 25...
It was the correct decision to nerf crit adcs, but the state of the game itself is bad regardless. Because games are too short, adcs are always either too fast or too slow which are both unhealthy so they dont need to revert any changes to adcs anymore, instead make changes to the game length and other necessary stuff that come with it..
: again, a bit over the top. You can easily achieve balance with multiple classes (just look at rock paper scissors). THe probem occours when one class beats more other classes than other classes do, which is where assassins and tanks come in. Tanks beat assassins and bruisers, and go pretty even with mages, while losing against carries (2w 1e 1l) assassins beat carries and mages, go pretty even with bruisers, and lose to tanks (2w 1e 1l) carries beat tanks, go even with bruisers, and lose to mages and assassins (1w 1e 2l) bruisers go even against carries, assassins and mages, but lose to tanks (3e 1l) mages beat carries, go even with tanks and bruisers, and lose to assassins (1w 2e 1l) As you can see, both tanks and assassins consistently beat more than one class (keep in midn that this is a bit oversimpllified, and doesnt apply to all champions)
Yes, you are correct, but the more variables you put in the harder is gets. The more variables you eliminate, the easier it gets. There are already champions that are exceptions to the rock paper scissors trinity.
: You need to travel a bit more...
but you still wont experience them all at the same time in the same place
: this ^ If they wanted balance, the current playstyle of both assassins and tanks would be completely removed from the game, but that would upset alot of people now wouldn't it?
Rather, they would remove all champions of each class except one class. If every champion is similar, there would be almost perfect balance. But that would be at the most boring state.
Snowman Arc (EUNE)
: But it's nowhere near as good as the classic AD MF.
Tbh, AP MF is pretty fucking good in aram. and even if a build is slightly less powerful than the most common build, it doesnt mean its trolling.
Takerial (NA)
: > [{quoted}](name=Xayahri,realm=EUNE,application-id=yrc23zHg,discussion-id=URhVE8eV,comment-id=00070001,timestamp=2018-05-28T08:31:14.389+0000) > > Traveling needs money. You're sure the people stuck in Germany just couldn't afford to travel? I know I can't. No, you're right. I was completely unaware of the cost to travel while traveling in Germany and why people in general didn't travel while stationed there. You're absolutely right. You're so much wiser than me apparently about my own experiences and life.
> [{quoted}](name=Takerial,realm=NA,application-id=yrc23zHg,discussion-id=URhVE8eV,comment-id=000700010000,timestamp=2018-05-28T16:22:30.900+0000) > > No, you're right. > > I was completely unaware of the cost to travel while traveling in Germany and why people in general didn't travel while stationed there. > > You're absolutely right. You're so much wiser than me apparently about my own experiences and life. You have no need to be passive aggressive. You didn't seem to be acknowledging that fact, while telling people to do what they want. Traveling is the thing I want, nothing else makes me happy, but I can't afford to travel.
: idk about you but trash talking is hella fun lmfao especially beating someone who was trash talking you back
I wouldn't count trash talk or friendly banter, flaming.
: PSA: do not flame me for going an off-meta build in urf
Don't flame in URF at all tbh. Actually, don't flame in games in general. It helps no one.
: While it is an unfortunate scenario, doesn't it create the chance to face stronger players and experience a stronger level of play that helps to foster stronger game abilities?
Personally, I do not really believe in that playing against significantly better players will make you better. In my experience, I don't think I have ever learned a thing from a game where a player roflstomped me and forced me to watch a grey screen most of the game. You just do not learn from a game like that. The best way to learn is to play against players of equal level or only slightly better, so you do not get destroyed all game but you still have a chance to play and learn from your mistakes. You don't learn mechanics from not playing. In addition to being able to play, You may learn mechanics when watching and listening a high level player tell you what to do for a certain combo for example, and recreating it yourself. Not from having that player just run over you in less than a second. You do not really learn macro watching a grey screen 24/7. I have really only learned from watching other players like educational streamers "teaching" and from experimenting myself. I might have not seen where the enemy laner put his/her ward in to learn from that, but I can just figure out myself where is a good spot to ward. If it wasn't a good spot and I got no useful vision out of it, I might think what went wrong. Did I predict the enemy jungle path poorly? Leading from that, In my opinion basically the only opponent who can be a significantly better player and still allow you to learn, is their jungler. Maybe that's just me, but that's how I feel I've become a decent player in a pretty normal pace, considering I've never really focused on ranked. My friend who got me into the game, tells me I learned and got gold+ surprisingly quick, but that's when I slowed down since i just didn't really enjoy ranked due to the poor matchmaking in a competitive environment the OP was referring to. That became longer than I expected.
Takerial (NA)
: When I was overseas in Germany I saw many soldiers and their families absolutely hated it there. While others were super excited to be there. And you know what the main difference I saw between the two sides? The ones who hated it, didn't travel, only stuck to going to other military bases and didn't even bother to get their passport. While the ones who were excited and loved it, went to multiple places and tried to experience as much as they could. Basically. Life will always be what you make of what you have. There is a lot of what you can't control anything about. But if you only focus on what you can't control, then you'll miss the things you can. And in the end you'll only feel like you can't control anything about your life at all.
> [{quoted}](name=Takerial,realm=NA,application-id=yrc23zHg,discussion-id=URhVE8eV,comment-id=0007,timestamp=2018-05-27T23:48:12.894+0000) > > When I was overseas in Germany I saw many soldiers and their families absolutely hated it there. While others were super excited to be there. > > And you know what the main difference I saw between the two sides? > > The ones who hated it, didn't travel, only stuck to going to other military bases and didn't even bother to get their passport. > > While the ones who were excited and loved it, went to multiple places and tried to experience as much as they could. > > Basically. Life will always be what you make of what you have. There is a lot of what you can't control anything about. But if you only focus on what you can't control, then you'll miss the things you can. And in the end you'll only feel like you can't control anything about your life at all. Traveling needs money. You're sure the people stuck in Germany just couldn't afford to travel? I know I can't.
: Okay let all the champions be as follows {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} Did i mention {{champion:119}} ?
Yes. I want to see OfA and URF combined.
: Wow went from what 12 million to 3 million in the space of 2 years. What do you happened to revenue and production quality after that? Those games no lomger matter as they are not direct competition for league of legends. Fortnite is and already has killed off smite.
Shaydrox (EUW)
: > [{quoted}](name=1542,realm=NA,application-id=3ErqAdtq,discussion-id=LMGEIQtE,comment-id=0004,timestamp=2018-05-25T07:07:09.514+0000) > > that's true most champs have ridiculous damage, nowadays you can be tanky and enemies still melt ya down easily, this thing of "champs having too much dmg" was riot excuse to transform talon in another champ with slower dmg, the problem is that there's rengo kha and zed bursting people in 1 second and that's perfectly fine. I'm a Talon onetrick, and he pops people really quickly too. Honestly this whole game could use a damage lowering rebalance, seriously it's too much at this point. The fact that adcs, the main DPS class, are killing people in 3 hits should say something...
You either get 3-hit by an ADC from ragne, or you get oneshot literally by an auto attack (kayn, rengo) from massive gap closing boosts.
Häxel (EUW)
: yea. and? Other effects also stack together. Like Maw + steraks shield doesn't stack but the other effects as increased size, tenacity, lifesteal, spellvamp and ad you all get + the shield that procs first.
Yeah but most of those stacking effects are not as problematic as RFC+Shiv.
: Champion identity is being destroyed by upfront damage, decreased time to kill
Or max Q on Soraka and out-trade every ADC out there except Draven or Varus. Alone.
: > [{quoted}](name=Xayahri,realm=EUNE,application-id=ZGEFLEUQ,discussion-id=i87BeNyE,comment-id=000200000001,timestamp=2018-05-24T12:01:04.777+0000) > > Or you know (a sensitive subject incoming) people shouldn't be so goddamn sensitive to every single word casually spoken. I understand obviously directed hate and racism towards a person, but not words used in positive context or just casually without any hate behind them. It is extremely easy to differentiate when someone is being seriously racist, and it is also very easy to ignore casually spoken words. This. Riot made it clear that just cursing is not reportable. Just saying "fuck" is fine, saying "fuck you" is not. So why not apply the same logic to this? As I said, obvious racial slur is different thing, but with something like this, it depends on intent. As someone else mentioned, what if someone refers to Wukong as monkey, ban him because monkey sometimes is used as racial slur? Or if someone refers to Alistar as cow? Misogyny! You can't just slap to everything you don't like "racist" or "misogynist", if you do, we will run out of words in english language.
Exactly what I meant, you word it way better, thank you.
: Urgot is already on the ground, now don't start kicking his ugly face too.
My bad, I tend to forget his existence.
: I only usemy mastery when I fuck up miserably
Being honest, and I probably get hated, but I literally spam mastery emotes and normal emotes almost all the time. Occasionally I just don't bother but most of the time I do. When I die I use it. When I kill someone I use it. When I play poorly I use it. I do "try to prioritise" my emote spamming to when I fuck up or when I do an actually cool play, but sometimes I spam emotes for the heck of it while laning. I just can't help it. People can mute emotes. I'm not sure but it might be my way of coping with either my fidgeting, or with just tension in game instead of typing in chat. I'm not inherently a toxic person but video games, especially league does make me slightly toxic sometimes and got me a 2 week ban once, after which I stopped using chat less and probably more emotes but can't be sure since I didn't really pay attention to how much emotes I used before the ban.
: > [{quoted}](name=Critmaster Garen,realm=NA,application-id=ZGEFLEUQ,discussion-id=i87BeNyE,comment-id=0002,timestamp=2018-05-24T07:35:26.264+0000) > > seriously? coon is a racist term? > > who even uses that? its the first time ive ever heared this in my life. ive only ever seen it used in context of the animal. > > something is seriously wrong, if you can ge punished for using a certain word, because its interpretation is automatically defaulted to an obscure, racist context, even when its clearly not used in that context. > > am i never allowed to use the word "monkey" anymore, just because its sometimes used in a racist context against black people? > > > this is honestly getting ridiculous. if its not an obviously racist word like "%%%%%%", that only has one clear interpretation, slow it down with the censorship. context matters. > > edit.: lol, cant even get my point across because of said censorship. It is very strange to be honest. I feel like context should matter most of all but it is hard to say what a word means when everyone has different ideas. I honestly wish Riot would just BAN words that can get you BANNED so people won't say them. I would have never considered "Coon" a racial slur.
Or you know (a sensitive subject incoming) people shouldn't be so goddamn sensitive to every single word casually spoken. I understand obviously directed hate and racism towards a person, but not words used in positive context or just casually without any hate behind them. It is extremely easy to differentiate when someone is being seriously racist, and it is also very easy to ignore casually spoken words.
: Don't Say The Word "Co-on" In League of Legends Either
I didn't even know Coon was a racial slur before all this happened.
: The passive apparently has a short radius so AD carrys don't abuse this item.
Should just stick the keyword "Melee only" in there. I wouldn't mind at all that Graves couldn't use it.
Snowman Arc (EUNE)
: You can't expect to try and play anything you want, anywhere you want, and do well with it. In any competent elo, Leona will never be a good jungler, no matter what changes they do to the jungle or her. Early game duelists will destroy her constantly. They will invade her and take all her jungle. Scuttle crab changes have NOTHING to do with how bad something like Leona jungle is.
You are correct in that any champ shouldn't be expected to be doing well, but the point was that that Leona actually succeeded in what she was doing and that would have justified her winning the game as she and her team played better like OP said. Not lose because the other team just happened to have Udyr. She should have lost if she didn't play well.
: More items =/= more tanky mage items. We've got more than enough items that give hp/ap, I'm talking about giving a bit more flavor to the build instead. Perhaps making some under-used items a bit more viable. Can't even remember the last time I saw anyone but azir build Nashors, and Liandry's is equally underused
I don't think you would need to make nashors or liandry fit for a larger champion pool, instead we need more items like those that work for different situations. That is how we get more varied build options depending on the game.
: Spellbinder should at least charge while moving, like Luden's did. At least, the way it was designed seemed like it would. Maybe it's just me.
i kind of agree. the item does give movement speed after all, like ludens did originally
: > [{quoted}](name=NineTailedMystic,realm=NA,application-id=Ir7ZrJjF,discussion-id=E6O6lAyh,comment-id=00000001000000000000,timestamp=2018-05-02T01:14:50.558+0000) > > I don't see that at all. Instead of new casting and attacking animations/particles, it went into Aery being animated for them due to "visual clarity". If a champion's legendary/ultimate skin can't feature better/different animations/particles for the purposes of a skin fully meeting the standards of its line, then the champion needs a VU or VGU and the skin should not be released. Battlecast Cho'Gath does more to adhere to legendary than SG Ahri, which feels more like Gentleman Cho. > That's because it's SG Ahri and not actual Ahri? That doesn't change that from a lore standpoint, it's not good. SG Jinx may have been a little abrasive but she was still true to the theme of a star guardian where she would own up to what she did. I do not see SG Ahri as a suitable leader because she seems like she'd leave you for dead just because you played a prank on her earlier that day. And that's still not taking into account the responsibility issues. > I think Arcade is fine as is, but SG is leaps and bounds Ahri's best skin imo. Completely new model that actually fixes her tails, and is up to date with modern League's quality, compared to Ahri's other skins that use her same tired model from season 2. When she gets a VU (oh wait they don't do those standalone anymore lul), maybe then her other skins will be worth using more often. And that's another major issue because it means they've sated the fans with a paid upgrade instead of actually fixing the core issues of the champion in-game. SG Ahri was a lot of work that didn't actually go to the champion, as I see it.
Do you realize that if you criticize a skin for not fitting the champions lore, you would have to scrap over half the skins in the game? Much of the skins are meant to have their own lore, separate from the champions original lore. That is the reason SG and Project skins have their own universes that have basically nothing to do with the champions original lore. And they are all amazing skins.
: If a jungler can't fight for a scuttle because of the strength difference early there is no way in hell that they can steal 3 camps in the time the scuttle can be taken and no way they can do it healthily. The enemy strong early duelist champ will just steamrole the other one. If both are early strong duelist then yes the strategy you suggested works but there are a not insignificant amount of weak early jungle champs. Off the top of my head fiddle I know will be hurt by this, Irelia who is already hurting will be hurt further, hecarim will be hurting. And these are champs who have been pointed out for being weak early with nothing done about it for a long time already and even having riot further increase the weakness.
Diana most likely gonna be completely pushed away from the jungle by this.
Rioter Comments
: Guess what champion I am
{{champion:77}}{{champion:2}}
: Replace one word from a champions' quote with "Free Real Estate"
{{champion:103}} no one will stand in my free real estate {{champion:103}} if you'd like to play with free real estate, you'd better be sure you know the game
CLG ear (NA)
: > [{quoted}](name=Destaice,realm=NA,application-id=yrc23zHg,discussion-id=k7vpZEKE,comment-id=00050000,timestamp=2018-04-20T14:12:20.865+0000) > > It's better to say that Vanilla was all over the place as Blizzard hadn't figured out how to balance their game vanilla was the best
> [{quoted}](name=CLG ear,realm=NA,application-id=yrc23zHg,discussion-id=k7vpZEKE,comment-id=000500000000,timestamp=2018-04-20T14:23:09.233+0000) > > vanilla was the best I respect each and everyones opinions but honestly, when you think about it really, vanilla was pretty horrible. objectively speaking it was straight up bad. Playing from vanilla to this day, I think the greatest time I've had was actually in MoP.
: > [{quoted}](name=RyzeTheSmurfMage,realm=EUNE,application-id=3ErqAdtq,discussion-id=TkqfBanE,comment-id=001b0000,timestamp=2018-04-20T04:48:55.052+0000) > > One of the problems in low elo is that there are tons of smurfs there. That makes for people placed there very hard to climb. Also bad teams, you can't carry a 0/8 botlane in this ADC auto spamming meta. Bad players and smurfs cancel each other out if you are neither then you will climb because you have 4 people in your team who could be a smurf/bad while the enemy team has 5. The more bad players are in your elo, the better for you which cancels the negative impact of smurfs. Just be better than the average of your elo and you will climb no problem.
> [{quoted}](name=TEA Traumate,realm=EUW,application-id=3ErqAdtq,discussion-id=TkqfBanE,comment-id=001b00000000,timestamp=2018-04-20T12:09:28.981+0000) > Just be better than the average of your elo and you will climb no problem. This is what the earlier response was referring to. The amount of smurfs just increase the average of that elo and while the smurfs do get out of there, there are just more smurfs there again keeping the average high. Then the worse players will never get out because they will keep facing smurfs and never get better than the average, unless they get really lucky.
: An assassin that sucks at farming, but is good at assassinating. Welcome to season 1-5. Fucking love it. If only they revert Swain/Galion/Jax/Vlad... ect ect.. League might be fun again. Lets also remove Static shiv/Rapidfire/Jungle Items/Botrk/new runes/ect and it would be perfect.
I dunno, Vlad is pretty decent both ways atm IMO
: > [{quoted}](name=nelogis,realm=EUW,application-id=3ErqAdtq,discussion-id=X3lzVdol,comment-id=0002000000000000,timestamp=2018-04-20T08:21:16.038+0000) > > Is that a champion designer? > Has he become CertainlyT 2.0? > > Sorry I missed the memo He was the person behind the Akali rework, and leblancs rework and this patches Ahri rework. He has a tendency to not listen to the community and make REALLY problematic kits while making champions, or a more strict term..."COMPANY ASSETS" unplayable or "damaged" for a whole YEAR. If I trashed my company's tools and machines for a year I would get damn fired.
These Ahri changes, while not perfect, gave me a tiny bit of faith back to that guy. I still hope he never does anything ever again though.
Naalith (NA)
: Mage changes are confirmed to be a result (in part, at least) of mage dominance in pro play. Really?
Well, the sad truth is that Riot 'aint gonna do anything even if they read this post.
: >Would be fun to not have a two item ad wrecking everyone with auto attacks. Name a single ADC with 2 items that can 1v1 a 2 item Swain/Leblanc/Katarina in mid or 2 item Nasus/GP/Jax in top. Go on, i'll wait. Fucking sick of this boards hate boner over ADCs
uhh sure mention 6 champions that win adcs, out of 100+ other champions who lose to them
: You guys have been complaining about powercreep since the start of the season
The point is that while everything might need a nerf and hopefully everything does get nerfed, their priorities are hot garbage.
: I wish I got teams that knew how to not waste time. I always get teams that feed out the ass and refuse to surrender. And besides, that's a normal game. You lost absolutely nothing.
Like, sure i completely agree, ending a losing game quickly is always good, but my point being, I'd rather not have my only moment to play wasted on something like this. A game like this wasn't decided at 5 minutes. I could have had time to play a full game, but not a half assed one like this and then a full one. Draft takes time.
Rioter Comments
Hibeki (NA)
: Can we stop pretending Kha'Zix wasnt seriously overbuffed?
While they have overbuffed Kha'zix, the bigger problem lies in stealth in general. There is literally 0 counterplay to it and that is why it's toxic and why his damage is overbearing. Stealth champions are ALWAYS either overpowered or useless. There is no middleground. When there seems to be a middle ground, the champion is very unpopular and only onetricks keep their winrate consistent. Last time they tried to fix stealth, they basically only managed to somewhat fix one of them (akali) and it didn't end up a very popular pick, while making every other champion more overbearing to fight or even overpowered.
Jobriq (NA)
: PSA for people with a Tahm Kench on their team
As much as good Tahm players can get things done, and I try to play accordingly with them, I just can't trust them. I hate the concept of Devour in every way and I personally think it should not exist. Trolls are also too prevalent with that champ so I cannot trust the Tahm eating me that he will actually help me get the kill. I always wait and see for a moment but as soon as it seems like he is hindering me, I will immediately get away from him and probably for the rest of the game too. Another player having the ability to take control of my character at any given time should not be a thing that exists in this game. I believe it even goes against Riots own design policies from older seasons. Correct me if I'm wrong but I'm pretty sure Riot has said something along the lines of "We will never have a mechanic in the game that takes control from another player to give it to someone else". And if they haven't said that, they should.
: I wouldn't call it a straight buff to healing though. Right now, Ahri can play passive as long has she has the mana to. With the new passive on the PBE she'll have a little more mana. The idea is increasing the risk and reward firstly. Riot said they wanted her to be worse when behind so with these proposed changes she'll have a rougher time in laning if she falls behind because she'd have to be more aggressive in a situation her player is losing. However she'd be better when snowballing and that's also what riot wants. The heal allies thing was something I thought as a fallback playstyle for those times when her player does fall behind, which should be more often when riot finally hits on the kit they like.
But if you give her more ways to be useful when behind, she just falls into the same state she is now. She just cannot be a bad pick because she will still be useful even when behind. Thus her damage needs to be low so she doesn't become overbearing.
: > [{quoted}](name=Xayahri,realm=EUNE,application-id=yrc23zHg,discussion-id=9Ywl3wpo,comment-id=000200000000,timestamp=2018-03-24T00:09:43.036+0000) > > changing the server you play on to a server thats closer to you might help with ping. EUW is the closest server to where i live
> [{quoted}](name=KhairiTitan,realm=EUW,application-id=yrc23zHg,discussion-id=9Ywl3wpo,comment-id=0002000000000000,timestamp=2018-03-24T00:15:53.343+0000) > > EUW is the closest server to where i live Then I just wish you good luck.
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Xayahri

Level 92 (EUNE)
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