Nea104 (EUW)
: > [{quoted}](name=preternatural,realm=EUW,application-id=yrc23zHg,discussion-id=cr825bPc,comment-id=000300000000,timestamp=2019-09-21T14:21:33.587+0000) > go to op.gg and look at stats by tier for each region to put it in perspective. > > 1.5 mil NA ranked population > 2.8mil EUW ranked population > 3.6mil KR ranked population These are _accounts_, not players :P > always worthwhile to consider that the ranked ladders have lower populations than the other casual queues in the game (except TT i guess) True, still who plays ranked is much more likely to have many smurfs. > we could talk twitch stats but then one needs to bring up stats from all streaming platforms. > that aside we could average daily viewer counts from each game and add them up over 365 days and see who comes out on top. I compared Lol's peak with Dota's peak, and the average Twitch viewers (roughly) for both. I guess that the proportion should be pretty consistent, even if someone argued that Twitch is less popular in Asia (but that woul affect Dota as well).
> [{quoted}](name=Nea104,realm=EUW,application-id=yrc23zHg,discussion-id=cr825bPc,comment-id=0003000000000000,timestamp=2019-09-21T14:50:13.916+0000) > > These are _accounts_, not players :P > > True, still who plays ranked is much more likely to have many smurfs. > > I compared Lol's peak with Dota's peak, and the average Twitch viewers (roughly) for both. > I guess that the proportion should be pretty consistent, even if someone argued that Twitch is less popular in Asia (but that woul affect Dota as well). DoTa tournaments have insane amount of money put in them (like: insane even copared to LoL) and it generally sucks to play for a typical, "casual" player. I do not find it surprising that much higher percentage of DoTa players sends their time watching it instead of playin then in LoLs case.
: I may sound biased (I probably am) because I like Zed and play him a lot if I get to play mid but I honestly think he takes the most skill among all assassins. Early armor, standing behind minions to reduce Q damage, long ass CD on his only mobility tool makes the laning a lot easier. His early ult seems oppressive but is easy to counter especially if your champ has a dash. His ult damage mainly comes from his Qs, especially early game so sidestepping/dashing in an unpredictable way will make his ult damage suck. While his E isn't necessarily a skillshot and forces him to stay close to the enemy. Which means it's avoidable (if that is a word lol). Compared to other assassins like LB, Talon, Fizz, Akali his kit really seems healthy since his ult needs _3 full seconds._ to explode. That is enough time for your support to heal/exhaust/shield/CC Zed so he can't reach you for extra damage. The other assassins? They jump on you and you die. If they fail they die. Pretty much 0 skill involved. Akali may take some skill since low elo she sucks badly but her kit gives her so many out-of-jail-cards that the counterplay vanishes in higher elos. Zed has the biggest drawbacks for the safety he has and the "point and click" nuke (ult) he has. At least he has some conditions to fulfill to nuke someone, can't say that about the other assassins.
The thing is, other assassins don't get to freely (read: blink + untargetable dash) engage on you from 1.3k units away. Most get like half of that, and also in a way that can be canceled by a good support/tank. All the "drawbacks" don't really matter that much when his engage range is twice that of Kha'zix (who's jump is also cancelable), can't be canceled, and he still gets to dash away in case of a fakap.
Bârd (NA)
: If it's done properly, we gain dozens of buildpaths for every champion and lose *nothing of value*. Barely any champions would even need to be touched. {{item:3031}} 80 Attack Damage UNIQUE Passive - Crit Damage: Increases the multipliers of any crits by 0.25. UNIQUE Passive - Critical Strike: Wielder has a 30% chance to crit for 2x damage {{item:3086}} Zeal and its derivative items no longer grant critical strike. They now grant a moderate amount of attack damage. {{item:3508}} Either doesn't exist or has been reworked. {{champion:23}} "Tryndamere has up to a 35-50% chance (based on level) to crit for 2x damage, based on his current *fury*". {{champion:157}} Removed doubling crit chances. "Yasuo has a 25/50/75/100% chance to crit for 1.8x damage at levels 1/6/11/16". {{champion:22}} "Enemies afflicted with Frost Shot take 10-50% bonus damage from Ashe's basic attacks" {{champion:51}} {{champion:133}} {{champion:498}} Removed crit chance ratios. AD ratios on these abilities now additionally scale with level. Harrier CD lowered based on level. {{champion:203}} Removed crit damage ratio on E. Multiplier increased by 5%. {{champion:202}} Removed crit chance > AD conversion. AS > AD conversion increased from 25% to 44%. ___ The only champions you even need to consider here are the ones with Crit built directly into their kits, and even in those cases *you don't need to do anything*. As long as you're replacing those items with something good, it doesn't matter. If you don't believe me, lets see how one of the biggest Crit ADC's, Draven, would do with Dota's items, in which their IE equivalent costs 5330 gold. As it turns out... he would be completely fine. If Draven were ported into Dota 2 right now as a ranged strength hero, his build could contain almost any combination of: * Phase Boots * Power Treads * Hurricane Pike * Mjolnir * Satanic * Desolator * Daedelus * Diffusal Blade * Monkey King Bar * Black King Bar * Heart of Tarrasque * Sange and Yasha * Assault Cuirass * Bloodthorn * Blink Dagger * Drum of Endurance * Nullifyer * Moon Shard * Linken's Sphere * Hood of Defiance * Aghanim's Scepter * Hand of Midas * Boots of Travel * Silver Edge * Eye of Skadi * Heaven's Halberd The Marksman rework didn't fail because League's system for Crit is some sacred thing that can't be changed. The Marksman rework failed because *League's items suck*, and Riot refuses to fix that issue. Hell, if Riot wanted to, they could literally build unique crit chances/multipliers into each champion's BASE STATS, but they won't.
Check out GP's 50/50 build, and say again that we lose "nothing of value" when all crit builds stay random until lategame -_-"
Rioter Comments
SEKAI (OCE)
: Zed, similar to many other assassins, will actually take skill to play again once the game isn't filled to the brim with damage (and shitty/atrophied resistances) so they actually need to commit and invest to actually get kills. No more Zed going R and missing his double or triple Q but no worries, he just E and AA you twice and boom, dead. ....... Still, Zed still has his own fundamental design problems. This is mostly centered on how he has not 1 but 2 reposition tools (technically 3, since R can be used twice), while his offensive power is completely not lowered to compensate and in fact we could say his overall offensive power is actually higher given his R usually guarantees kills. That's just not right. Zed basically has the LB problem. And we all know LB is bullshit.
> Zed, similar to many other assassins, will actually take skill to play again once the game isn't filled to the brim with damage (and shitty/atrophied resistances) That's definitely part of the picture - it's way easier to play assassins when heavy CC champions are almost not picked.
Zed genius (EUNE)
: In videos made targeted at silver players. If a silver can pick up zed with a few games, they can carry all the time. Even in platinum if you try and play him, you won't be able to do much most of the time.
Right right, that's why he maintains 51% winrate and 10% pickrate despite being banned in almost every second game in p+. Sorry but if you think Zed is as weak as you wrote, you are just biased in favor of your main.
Zed genius (EUNE)
: Zed's a 4fun champion at this point. I'd rather play versus a masters zed player than a diamond mage main.
Funny how Zed players say that, yet his stats are high enough to be permamently classified as S+ tier. {{sticker:slayer-jinx-catface}}
datfatguy (OCE)
: I just feel like Zed doesn't take a lot of skill to play anymore
Zed is really hard to master, but his baseline difficulty was never that great (i.e. really high skillcap, not that high skill floor). I mean, his typical combo is pointing the enemy with mouse and tapping each button once, in metas when he is strong enough to kill with that he is picked by literally every midlaner. He used to be difficult when you needed to poke your enemy for quite a while before going for all-in, or outplay CC to ensure you land enough autos for a kill, but that was not a case since like season 5.
: Ya, if riven can nuke my turret while tanking my hits, why cant I do the same to her turret...
Not sure why the downvotes, this is exactly the problem at hand. Tanks are gimped since plates became a thing because if they don't build Bami they have no waveclear, and if they build bami they can't sneak plates without killing the enemy, while every other class can do so.
: If you deal damage to an enemy below a tower you get targeted by that very tower. No exceptions. It can be any AoE effect such as Bamis, Tiamat, Ludens (+ their respective upgrades and jungle item versions), a DoT through your runes or abilities, even a Braum E intercepting your AA's aimed at the turret (done this myself quite a few times). I think this is a very clear rule that doesn't allow for any exceptions. Is it just Bamis? What about getting attacked while you have Thornmail? Now maybe you would want to limit it to small ticks, as both these damage sources deal only a minimal amount of damage. But what about basic attacks then? As long as they deal less damage than the threshold, these wouldn't trigger aggro either? There is no elegant way to solve this except saying "item damage doesn't matter", and that is a stupid rule within the framework of the game. That's why I think there should be no exceptions. If you attack someone under a turret, you should be prepared to face the consequences. If you don't want to deal damage to them, then you should play around not getting aggro maybe? Just as they should play around to get the turret to target you - be it attacking you so they get damaged by Thornmail, going close to you to get burned, or even the Braum tactic I mentioned earlier.
I do agree that all damage should trigger aggro, but the problem of Bami's needs to be adressed. {{item:3068}} is absolute core on most tanks, so right now if you get ahead on a tank you face a choice of building {{item:3751}} and not being able to take plates from your enemy, thus forfeiting much of your momentum, or not building it and screwing up your core build. Simple solution would be to make it a toggle.
Rioter Comments
Rioter Comments
Tsuko (NA)
: I'd love to see someone try to defend on how "First timing champions in ranked is perfectly fine".
> Riot has been anti-smurf since as long as I can remember. eee? Smurfing is explicitly allowed, all that Riot does is protect very new players from smurfs by matching them together. They never did anything to discourage anyone from creating and playing multiple accounts, with exception of like 3 people that were personally banned (i.e. T1). Like very recently Riot said they don't "endorse" smurfing because of clash, but they never ever said it is not allowed.
Bârd (NA)
: It's sizable. Considering most of her damage comes from onhits (plasma, muramana, nashors) it's a decent hit.
Also considering that she needs to stop attacking for a while to access this AS bonus.
: Yeah no, if i ping to back off i am not counter ganking and likely have a good reason for it like not being able to fight that {{champion:64}} {{champion:5}} {{champion:121}} because they straight up slaughter my champion until my champ gets ulti, if i did go the only result would be 2 kills instead of one, or one kill and a burned flash, or they turn on me kill me then clear my entire jungle and now i am useless entire game.
There is a difference between "I cant fight that" and "I won't fight that because I'm finishing my camp" and we were discussing the latter. Obviously if you can't match enemy jungler presence on the map you shouldn't, but as I wrote in my previous post, in current meta you are gimping your team early game so hard by picking a champion like that, that you absolutely need to be ready to be THE strongest asset later on, like with {{champion:11}}.
: if anti fun champions like yasuo, Pyke, Kaisa, Sylas are allowed to be in the game. Revert Yorick?
I'm an old-time Yorick player, both old and new Yorick, and Pyke, Yasuo, Kai'sa and Sylas are just not comparable to how toxic old Yorick's laning phase was - it might not _seem so_ because he was permamently _nerfed to the ground_ while those champions are allowed to be _permamently strong_, but in the short period of time when Yorick was allowed to be as strong as Yasuo, you just didn't get to play your lane. I'd say that the only version of Yasuo that was more toxic then Yorick was Frozen Force Yasuo - similar amounts of counterplay (that is, none really). I.e. I do believe that Pyke could be made a fair champion with severe nerfs to his safety - Riot just won't. Laning vs Yorick was never fair, he was just made so weak that you could win a game against him even if you forfeit most of the farm. Akali - yes, new Akali is way more toxic then Yorick ever was. While SOME of her abilities do have _certain amounts_ of counterplay, her kit is so overloaded with mobility that dodged E's don't really matter, you won't get to punish her regardless.
: Ill destroy your entire argument with 1 sentence. If i ping you to back off and you dont listen dont expect me to stop my camp to come help you, you dont listen thats your problem now.
Sorry but have to agree with the other guy here, it is very common to see junglers stop their camp to go for a countergank in high elo streams/proffesional matches. Having someone ignore your backpings and dying obviously sucks, but having your jungler not matching the enemy sucks just as bad, i.e. even if the laner does back off and enemy jungler doesn't even touch them, they will break their freeze, clear their wards and possibly even take a plate - all that for absolutely free. In previous seasons it wasn't the case (i.e. ganks were costly, as there was no catchup exp, there was no plates, no red wards, no duskblade...) and a gank where you didn't burn a summoner was a failure that set you behind, so I would agree with you, but nowadays it's just not the case, the only junglers who can allow themselves to just backping their laners instead of matching their enemy presence are ones that scale well enough to basically 1v5 lategame, like {{champion:11}} or so.
Nubrac (NA)
: Nightblue Copyright Claims and Blocks 1 Mil View Video in Which He Gets Riot Friend to Ban Nubrac
> His ban wasn't lifted. Yep, it was just as deserved as NB3's. > His main account decayed out of challenger during the 2 week ban. Obviously. Those are the rule, it applies to everyone. > He lost honor 5 and never got it back. As everyone would after a griefing ban. > And now more people know who he is and as a effect int his game just because its nubrac So a dude who target-griefed high elo players is now getting target-griefed by high-elo players? Well, #JusticeForNubrac
: > [{quoted}](name=DUDE BRO,realm=NA,application-id=yrc23zHg,discussion-id=XBlV4wAa,comment-id=0003,timestamp=2019-09-01T05:22:24.560+0000) > > Nunu and lulu used to have that but it was removed. > > Prob because an AD/Aspd boost is useful for a few autos, but with an AP boost someone can use their full skill rotation and 1-shot anyone before it expires. How is that different from slapping an AD boost on, say, Zed and have him dump his combo to delete someone? Seems an awful loot like spellvamp removal, where giving it to AP champions was considered "too hard to balance" while the likes of Riven and Graves were near immortal due to their AD-exclusive spellvamp source in form of Death's Dance.
> [{quoted}](name=Weiss Guertena,realm=EUW,application-id=yrc23zHg,discussion-id=XBlV4wAa,comment-id=00030001,timestamp=2019-09-01T13:39:58.117+0000) > > How is that different from slapping an AD boost on, say, Zed and have him dump his combo to delete someone? Seems an awful loot like spellvamp removal, where giving it to AP champions was considered "too hard to balance" while the likes of Riven and Graves were near immortal due to their AD-exclusive spellvamp source in form of Death's Dance. The difference is that because AD assassins are melee, damage numbers on their combo are high enough to overkill their target to begin with, so that AD bonus doesn't really make a difference. There are some mages that do similar one-shots as well, but usually the numbers in their combo are tuned so that they can't easily oneshot someone until later in the game. So temporary AP bonus will be the difference much more often.
: > [{quoted}](name=You Tax I Int,realm=EUNE,application-id=yrc23zHg,discussion-id=XBlV4wAa,comment-id=00030000,timestamp=2019-09-01T08:46:33.248+0000) > > It's exactly that, short term AP boosts are a bitch to balance. Maybe a small amount of adaptive damage with a significant dot after-burn on damage would work. That should be roughly equivalent to attack speed for both ad and ap. AD can also burst a target during the buff anyways, especially if we're talking about an assassin or AD caster, but marksman are pretty bursty too nowadays.
> [{quoted}](name=Hemulen Magi,realm=NA,application-id=yrc23zHg,discussion-id=XBlV4wAa,comment-id=000300000000,timestamp=2019-09-01T10:58:58.211+0000) > > Maybe a small amount of adaptive damage with a significant dot after-burn on damage would work. That should be roughly equivalent to attack speed for both ad and ap. AD can also burst a target during the buff anyways, especially if we're talking about an assassin or AD caster, but marksman are pretty bursty too nowadays. Honestly, I don't see a reason for damage buff on this shield at all. Janna is a very uninteractive champion to begin with, giving her ally damagebuff instead of putting damage in her own kit only makes it worse.
DUDE BRO (NA)
: Nunu and lulu used to have that but it was removed. Prob because an AD/Aspd boost is useful for a few autos, but with an AP boost someone can use their full skill rotation and 1-shot anyone before it expires.
> [{quoted}](name=DUDE BRO,realm=NA,application-id=yrc23zHg,discussion-id=XBlV4wAa,comment-id=0003,timestamp=2019-09-01T05:22:24.560+0000) > > Nunu and lulu used to have that but it was removed. > > Prob because an AD/Aspd boost is useful for a few autos, but with an AP boost someone can use their full skill rotation and 1-shot anyone before it expires. It's exactly that, short term AP boosts are a bitch to balance.
: @Riot Can you please give Ziggs back the 200% damage to minions on his Ultimate?
God no, when it was a thing Ziggs later on could permamently stall two lanes at once and with minimal risk. We don't need that back in League. If he needs buffs - which I imagine might be the case - let's add more power to the interactive parts of his kit, not to braindead waveclear.
JuiceBoxP (EUNE)
: {{champion:85}} remember? no can't remember
Well, maybe you cant remember, but {{champion:85}}'s most basic E+R combo used to cost 150 energy at all levels. Today E goes down to 80, and R is always free. So even if {{champion:85}} always used to be able to say in lane forever, even in her case managing energy became insanely easier over the years.
Rioter Comments
Rioter Comments
Pyrosan (NA)
: I mean literally any team composition is weak without crowd control it's not just Master Yi who's going to exploit that if that's the kind of composition you're running lol I'd much rather play Darius with Ghost if you have no CC
> [{quoted}](name=Pyrosan,realm=NA,application-id=yrc23zHg,discussion-id=YpjBaATq,comment-id=0000,timestamp=2019-08-17T04:50:09.715+0000) > > I mean literally any team composition is weak without crowd control it's not just Master Yi who's going to exploit that if that's the kind of composition you're running lol > > I'd much rather play Darius with Ghost if you have no CC Composition with several slows and one root can easily stop ghost Darius, meanwhile Master is likely to be more or less immune to it. Totally irrelevant comparison.
: When they promised us achievement system since S2 and than we get this overpriced worthless thing, we might be as well upset, eventhough it won't effect gameplay. I'm all in for monetization if it's worth it, I don't like Dota+, but compare these two and Dota+ wins for me every single day... Not to talk about how this "hard" to code feature uses data that we could already see in Your year in review which means that they are proly collected by API meaning that the hard labor behind creating eternals is Riot guy sitting in his office, playing his games for 7 hours out of 8 of his working time...
I'm not saying it's a good feature. I'm just saying that bitching about the paywall is out of place and childish.
: Becsuse said feature is a blatant cash grab that no company should ever get away with.
Breaking news: companies are all about cash grabs. It's not like Riot is making children make their product for basically nothing (and it is likely that companies that made phones/clothes for a lot of the playerbase do), they make you pay for flashing an animation - if you want to. Welcome to the adult world.
Rioter Comments
Divin1ty (EUW)
: Not really. Armor Items are great, pen is strong too but that is okay. But now you look at MR and you see that it gives very little MR **and** the items aren't really worth buying PLUS Mages have superior Pen AND higher Numbers.
MR options for tanks have been bad for longest time, and in fact they were even worse before {{item:3194}}. But it was always OK, because mage focustin a tank just wastes their CDs regardless. I know the boards love fighters and hate mages/adcs, but the simple fact is that tanks stopped being played with and due to introduction of conqueror and nerfs of armor items.
: > [{quoted}](name=Zezilian,realm=EUNE,application-id=3ErqAdtq,discussion-id=evQAAZ3l,comment-id=0000,timestamp=2019-08-03T08:50:27.547+0000) > > Malzahar would render useless if tenacity could affect suppression. and warwick too, Suppression is so rare that it doesnt warrant Tenacity needing to affect it with that said knockups are a whole different story, those have to be affected, its already bad enough when a god damn Yasou that supposedly "needs skill to be good" has more than enough time to ult thanks to that long Knock Up, but when he also has Allies with their own Knock ups to ult from too, now thats a rant post all on its own... TL;DR : Tenacity should Affect Knock Ups, but leave Suppression alone
Yasuo has "more then enough time" because Riot gets wet when they see him, and he ACTUALLY can still ult you AFTER the knockup ends for some time, because apparently that's fair. Like seriously, they did it on purpose.
Moody P (NA)
: no other beginner champion has pro play potential sacrificed or ignored. its not an excuse to let poor design continue like this
Then again, as your post clearly says, there are players who like current Garen to the point of "breaking his matchups down to a science". Do we really want to sacrifice his current kit just to get him into competitive?
: Up vote and show that they actually need to update and support TT instead of walking away after not doing anything to balance the map sense 2012
Honestly, as a TT junkie back in the day, they don't - as long as they replace it with another 3v3 mode. TT always had massive issues, it was barely played even after it's "rework". But they probably will never make a 3v3 mode again, which is making me supa sad ):
: Save the Twisted Treeline!
I used to absolutely adore 3v3 and play this map with 2 buddies all night. And I remember it very vivdily, because it those bits of fun I had there helped me get through some very dark times. Some of my best memories of league come from TT. And yet, I have to admit that the meta there is complete crap and has always been complete crap. I remember equally vividly enemies spamming Voli + Yas that you just couldn't beat, or us spamming Yi + Naut, essentially forcing one dude to go below 15 farm, until the game was decided ( and just butt***ing him if he didn't realize what is going to do if he tries to touch minions). Even with my love for 3v3, I hope Riot scraps this map - as long as they replace it with a better 3v3 mode, which allows you to go full premade with fewer people. tl;dr - 3v3 OHHH YESS, TT - meh, not really
Rioter Comments
: > [{quoted}](name=church arson,realm=NA,application-id=3ErqAdtq,discussion-id=6AE2qY8w,comment-id=000200010001,timestamp=2019-07-20T08:38:20.651+0000) > > You cant get autofilled if you always play support... still get thrown into jungle and top
Getting your secondary role means you were not autofilled.
: > [{quoted}](name=Whyskered Wyrm,realm=NA,application-id=3ErqAdtq,discussion-id=Ad3q3JEg,comment-id=0000,timestamp=2019-07-11T19:14:35.627+0000) > > Even when i dodge his sweetspots, he can kill me with autos. What am i missing? He's a bruiser. Try eating Fiora/Irelia/Jax/Darius/Mordekaiser melee hits. At least Aatrox gets gutted by grievous wounds.
I don't remember Irelia reviving.
Rioter Comments
: > [{quoted}](name=MacneCieMacko,realm=EUNE,application-id=3ErqAdtq,discussion-id=fRxUvRr9,comment-id=00020001,timestamp=2019-07-08T16:13:42.695+0000) > > It is, though. > > His current ult is more or less useless when behind, since he will rarely survive long enough to cast it and if he does it most likely won't do much damage, because enemies won't just let him stack for free. > > And he will almost always be behind, since his early game is absolutely terrible. > > New iteration of the ult at least gives him a realistic chance to scale. how does swain really fall behind as a ranged top laner? he could easily play safe and farrm under turret with that mana refund on his q. cant really poke him in that position like you could poke a melee champion. im saying all this, because ive played him a lot recently. mostly because he takes a giant shit on morde.
Right, you could do this - if someone lets you keep your freeze, which with his pathetic early game waveclear just won't happen. In turn, most toplaner champions, melee and ranged alike, are able to easily freeze _against_ Swain, at which point he is more or less a free kill. I know that hating on ranged toplaners is fashion on those boards since like season 5, but you can easily find statistics showing that even if you do take Swain top, he still falls behind on gold early game, maybe except against tanks. Not sure about Morde matchup, can't speak from experience since both of those champions I barely see top, Morde because he is always banned and Swain because if someone picks him he is just free food. But at least statistics show that it is Morde taking a dump on him in decent ELOs.
: why is he changed by the way? the concept of his current kit isnt weak.
It is, though. His current ult is more or less useless when behind, since he will rarely survive long enough to cast it and if he does it most likely won't do much damage, because enemies won't just let him stack for free. And he will almost always be behind, since his early game is absolutely terrible. New iteration of the ult at least gives him a realistic chance to scale.
Barkley (NA)
: well hey man, congratulations on never being in a game ever where your non-carry jungle is taking every kill and you're in a losing lane. Happy for you.
Sorry but if your jungler is killing scrubs all over the map you have no excuse being "a losing lane", at very very worst if he never ganked your lane in particular you can swap lanes.
Barkley (NA)
: Just a simple request for silver-gold junglers (and maybe higher elo ones?)
> But when the towers start falling and the grouping starts happening, a 9-0 vi isn't going to win the teamfight all by herself when all of her laners have no money. If your Vi killed enemies 9 times and you have "no money", it's **entirely your fault**. 9 out of 10 games are decided by jungle difference, if your jungler is doing great keeping enemies behind and you still can't capitalize on advantage you were given, you have noone to blame but yourself. Kills are but one source of gold in the game, and not even the most plentiful.
: > [{quoted}](name=Greenette,realm=NA,application-id=3ErqAdtq,discussion-id=EEVuVdVL,comment-id=00000000,timestamp=2019-07-07T13:50:27.557+0000) > > "No, these ridiculous damage numbers aren't the fault of bad game balance but in fact your fault for playing League of Legends." > > Yeh sure Darius isn't imabalanced. He is by far the squishiest Juggernaut, has almost no Gapcloser and can be kited and CCed into Oblivion. He's the best pubstomper out there, but in no means broken.
Calling Darius "by far the squishiest of juggs" is a meme that needs to die. {{champion:122}} Q allows him to easily outtank the likes of {{champion:83}}, {{champion:6}} or so, even if he is pretty bad at landing them and gets like every second on one champion. OFC we can assume that {{champion:122}} complete is garbo and can't land a Q before dying, but if we are talking about landing no skillshots then {{champion:420}} is squishier still. I do not find him imbalanced, I just don't get where this "squishiest" thing comes from when it is clearly not true, regardless if we assume landing skillshots (then Darius is possibly one of the tankiest) or not (then he is still not the squishiest).
: RNGesus is not my Religion
> We have rng with champions - thats fine. Somehow its more about gold-management and a healthy amount of rng. It is - until the game decides to give you 8 copies of 3 different champions.
Rioter Comments
: > [{quoted}](name=Hethalean,realm=NA,application-id=3ErqAdtq,discussion-id=vsdKYAvw,comment-id=00000000,timestamp=2019-06-24T19:25:25.061+0000) > > I was wondering how support would work. > > How about tanks? Can tanks reasonably build QSS for mord? Mages does so...
Which kind of proves how bullshit Morde ult is, because we didn't have a class building an item that they can't reasonably complete for ages now.
: It's not Slam that gets the 60% AP scaling, it's the spawned tentacles from her passive. She's going to become a character upon which one builds one REALLY good AP item to keep her passive relevant late game, and pick up one early piece of one for an earlier boost.
Passive and Q damage proc are both called "Slam" (and they both get the same AP ratio).
Rioter Comments
: The difference is that with Camile ult and others, you have the rest of your team to help. With Morde ult you don't. Also if it wasn't cleansable, it would be a nightmare for objective secure, as he could just ult the enemy jungler, and then there's not even a possibility of a smite from the enemy.
Ensuring that Morde is down/away without TP before objective attempt is still a better gameplay then a mandatory purhase. But its should still be doable to make epic monsters targetable between realms, if needed.
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You Tax I Int

Level 145 (EUNE)
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