SatomiKun (EUW)
: Dealing 10% of your own max HP as true damage every time you throw a Q.... That's definitely too high of a cost for a spell that is supposed his bread and butter and main damage source in your concept. He should pay a flat amount of health every time he uses Q, just like he does right now, not spending 1/10th of his own health every time.
: I might be wrong but... His only damaging ability is his Q now? I mean, currently his Q, W and E deal damage. Changing that to only his Q sounds a bit too far.
: I really, really liked the purpose behind these runes, but I feel like they could be worked on much, much better. I took the time to think of ways to make these runes work in a way that wouldn't make them overpowered and more interesting without changing the purpose they were originally thought for. I hope you enjoy my suggestions, and would love if you'd give feedback and tell me if I captured what you were thinking of when making these runes! **Alchemist** > **My Opinion:** Having the option of changing all-time utility for an earlier late-game is a really interesting and impactful idea. I'd place that on the first row in Sorcery. > **Problem With It:** Earning gold by missing last hits completely makes lane pressure much less punishing and rewards champions with a more passive playstyle that make up for that lack of gold need for having better scaling abilities. It's not that much of an impact on game modes that are much more focused on constant clashes (E.g. Howling Abyss, Nexus Blitz, etc), as most of the gold earned in those modes are from player kills and assists. > **How I'd Do it:** Make it so that whenever you use a non-rechargable consumable (Control Wards, Healing Potions, Elixirs), you generate around 35% of its gold cost over 3 minutes. While it IS less gpm than the current version (24 gpm), it rewards you for actively playing by placing wards and using your health potions to stay in lane and farm. **Secret Weapon** > **My Opinion:** If you're playing a spell-based ADC, or a burst mage, having that extra "oomph" on your next attack in case you can't finish off an enemy with your combo can help a lot. This rune should be on the second row in Sorcery so it could work third row runes. > **Problem With It:** I think the rune loses all it's reliability if you give it such a long cooldown. You could make up for that damage by taking any of the first runes in Domination. It's not worth having a single strong basic attack every so minutes, that's what Summoner Spells are here for. > **How I'd Do It:** When all your non-toggleable, non-passive and non-ultimate abilities are on cooldown, your basic attacks deal 35-188 (+20%AP/45%AD) bonus adaptive damage. 25 second Cooldown. **Rootless (Renamed to Overpower for thematic purposes)** > **My Opinion:** Sacrificing crowd control for more damage I believe is a high-risk/high-reward choice if you can capitalize on the short window of time you are granted the bonus stats. It can make for an interesting rune choice and requires good judgement of your and the enemy team's comp to be able to tell if one of your abilties will be needed or not. Again, I'd put it on the first row of Domination runes as an alternative to Cheap Shot. > **Problem With It:** Most champions with a root ability only have that as their form of CC (Some exceptions being {{champion:111}}, {{champion:222}}, {{champion:57}} and {{champion:143}} ) and are entirely reliable on it to be able to pull out combos or escape (Like {{champion:99}}, {{champion:50}}, {{champion:107}}, {{champion:51}}, {{champion:13}}, etc). Removing the root effect from their abilities wouldn't be worth the risk as it's pointless to gain extra damage if you have no reliable way to make use of that damage. > **How I'd Do It:** You can keep the same effects, just change it so that any form of hard cc can trigger it so more champions can benefit from it, removing the rare niche factor from it. **Unbound (Renamed to Nimbleness for thematic purposes)** > **My Opinion:** Some champions rely entirely on slows to make up for their own movement speed. While limiting how long you can be slowed is great for ADCs, you can't forget any champion has access to Precision runes, and a lot (and I mean A LOT) of champions that aren't even ADCs could capitalize way better than them on that. I'd place that rune on the first row of Precision runes. > **Problem With It:** Having a flat scaling maximum slow duration on yourself causes any champion to capitalize on this rune with no real balance, and that is without mentioning the movement speed bonus. > **How I'd Do It:** Slows last for (100% / (100 + 60%~100% Bonus Attack Speed%)) of their duration. Remove the bonus to the movement speed, or else it'd just add to the slow counter. Make it scale with AS, ADCs will be able to capitalize a lot on it, and they're not the only champions that build it. Say, you have 70% bonus attack speed and you're at Level 18, slows would last (100% / 170% =) 59% of their total duration. **Warrior Gen** > **My Opinion:** Same issue with Unbound. It's just plain overpowered the way it is actually. Being an unstoppable threat to the enemy team should be something you earn. Imagine basically having a ulted Olaf against you for the whole match just because of the champion you picked, you just removed {{champion:56}} and {{champion:9}} from the game. I'd rework it entirely and place it on the third row of Resolve runes. > **Problem With It:** It only affects a single crowd control type and, because of that, it has a completely overpowered effect against it. You're basically countering champions with mechanics that revolve around it. > **How I'd Do It:** Remove the fear immunity part altogether. Make it reward aggressive play. Every basic attack will grant you a stack of Rampage, increasing your tenacity by 5% for 5 seconds and stacking up to 5 times.
How about now.
: Yeah I'm gonna mostly agree with Longevity here Alfa is way too strong on the champs that would take it Transmutation is interesting but would make any late game carry impossible to build against (could be balanced though), Specialist seems too situational, It would either be must pick or completely useless (see: old bone plating) Hextele also seems super situational. Almost every champ in the game takes flash and hexflash still barely gets used, for hextele to be useful you'd need somebody taking tele, taking inspiration, and someone with low enough mobility to need the option for it constantly up. Not a common combination. Special delivery would be too strong on anyone that wants to stay in lane and farm up, specifically champions with klepto. I shudder to think about what would happen if Ryze and Ezreal didn't need to B to get their tears..
1. I removed bonus adaptive damage from Alfa. 2. Gave requirements, duration and CLD to Transmutation. 3. Still unchanged... 4. Added changes to name, requirements and limitations. 5. Made it a Keystone added CLD and time requirement for Special delivery.
: 1. Alfa is extremely broken doubt it'll ever happen. 2. Transmutation we actually had something similar to this years ago that was removed. 3. Specialist would be interesting but it would need a cooldown a huge cooldown or like only able to do it once per game. 4. hextech teleporter There is an item that already does this but the item isnt available for most game modes. (It's in nexus blitz) 5. Special Delivery is pretty much Ornn if you want this u play ornn.
I made some changes. Thanks for feedback.
Rioter Comments
Rioter Comments
Vlada Cut (EUNE)
: Dumb to gain magic pen if half of her kit deals physical damage. Nope.
Rioter Comments
Rioter Comments
: true im just saying i have a hard core imagination.
> [{quoted}](name=Corrector1,realm=NA,application-id=A8FQeEA8,discussion-id=ep2cJuFo,comment-id=00000000000000000000,timestamp=2019-02-01T23:22:44.256+0000) > > true im just saying i have a hard core imagination. Me to XD
: just saying in my mind I imagine a massive aoe {{champion:111}} on q at unit damaged. now the W move i imagine a Magneto pulse of metal piercing that 180 cone. E i imagine the minions turn into ghoulish or darkened minions at best they look like the bodyguards for Death himself (in my mind) that would scale on his HP. on obey i can see a outline indicating a AOE slowdown field with a pulse downward. his ult well i can see is theres no limit to his ult damage if the enemy unit stays in it which would make his tanky setup the most efficent since ult has no duration.
> [{quoted}](name=Corrector1,realm=NA,application-id=A8FQeEA8,discussion-id=ep2cJuFo,comment-id=000000000000,timestamp=2019-02-01T23:07:09.084+0000) > > just saying in my mind I imagine a massive aoe {{champion:111}} on q at unit damaged. now the W move i imagine a Magneto pulse of metal piercing that 180 cone. E i imagine the minions turn into ghoulish or darkened minions at best they look like the bodyguards for Death himself (in my mind) that would scale on his HP. on obey i can see a outline indicating a AOE slowdown field with a pulse downward. his ult well i can see is theres no limit to his ult damage if the enemy unit stays in it which would make his tanky setup the most efficent since ult has no duration. W basically same just added second cast so you could finish running enemies but we could lower the angle to 160° adding some range here and there. Q same range as W first cast to combine E was ment to corrupt enemy minions to serve you wich would take more mana than corrupting your own and Champ targeting slow.
: are you trying to make him a final or raid boss???
> [{quoted}](name=Corrector1,realm=NA,application-id=A8FQeEA8,discussion-id=ep2cJuFo,comment-id=0000,timestamp=2019-02-01T22:50:56.194+0000) > > are you trying to make him a final or raid boss??? The Big Bad Boss this is troll concept 😂
Rioter Comments
Rioter Comments
: New Champs
Stealing minions, stealing turrets, stealing buffs... so much things to steal😂
: New Rune Ideas
Alchemist is just bonus gold if you stay in lane even your minions drop gold if they die near you and nice +1-2 gold on kill. You misunderstood Rootless it is counter rune for root when you are under this form of CC not sacrificing root for more damage but still nice idea. Warrior gen is inspired by phenomenon of our specie where some humans are born with ability to not feal fear basically fearless humans. I could make bonus true damage on every second AA. For the secret weapon.. I could drop CLD but would not change it much. Unbound is broken but only in tearm of CLD so I'll change numbers.,bigger CLD idk like 20s or so would do.
Rioter Comments
Stacona (NA)
: Quanae, the Beeliever of Justice
Insect vastaya +1 for that!
: SelinaTheLeaf's League Art Summary 2018
: Champion Concept: Detias, The Ethereal Blade
Shazzbot69 (EUNE)
: So you want guradian angel but one time use and free? Seems like of pointless and I don;t see anyone picking this, even over other inspiration runes. Dying is not that big of a deal in league to justify such a keystone.
> I know what you mean and you are right. I made some changes to make it more reliable pick, thanks for suggesting❤️
Rioter Comments
Rioter Comments
: [Utility keystone idea]: Overclock
Or maybe inspiration rune which provides you with consumable item that reset CD of last used ability with some exceptions (ultimate 50-75% CD) 😬
nasu010 (NA)
: Dude seriously this is league as as much as i did a tribute to Dante by listing his weapons there's no copy write infringements. Also that was for DMC fans, anyway would you not want to see a Dante like character tear it up in league, the way i modeled him was super nerfed down and was made for a CWC but am guessing saying all this to you is pointless since all you'er did is LOOKING FOR NEGATIVES, SMFH. WHAT ABOUT EVERYTHING ELSE THAT I MADE FROM NOTHING. i could get if you pointed out some actual flaw or some kind of constructive criticism but your just saying that these are plagiarisms. NOT APPRECIATED MAN (◣_◢)
Shortly yes plagiarism yet mixed yet recognised and no for Dante in LoL btw huge fan of Devil May Cry franchise. I'm not saying that concepts are bad in fact I like them but you need to change names 'cus It's too obvious who is who.
: I WAS THINKING ABOUT THIS LIKE 3 HOURS AGO RANDOMLY No seriously I like to come up with character concepts (I dont ever show them cause I think they are garbo) and that came into my head. Personally I want to see this on a female Darkin champ.
> [{quoted}](name=OniZetsu666,realm=NA,application-id=A8FQeEA8,discussion-id=8LqUnP59,comment-id=0000,timestamp=2018-11-15T22:08:57.697+0000) > > I WAS THINKING ABOUT THIS LIKE 3 HOURS AGO RANDOMLY > No seriously I like to come up with character concepts (I dont ever show them cause I think they are garbo) and that came into my head. > Personally I want to see this on a female Darkin champ. Female darkin using a whip similar to Aatrox old sword.
nasu010 (NA)
: Nasu 010 concepts gallery
I recognised several characters and names from other games you should definitely change that (devil may cry Nero Vergil type character, the Dantes weapons, monster hunt... Huge issue.)
Srbonator (EUNE)
: Can i translate the whole game on my language and expect riot to put it in the game?
: League of Legends 2 Concept
Nice idea I was thinking similar but instead of one weapon you can have up to 3 and it can be only combination of your top 3 played champions. Your character would have mixed status of these champions based on your build. For example passive and each other skills that you obtain are considered 20% of your character build. You cannot combine two Q abilities or any other. You choose one passive one Q one W one E and one R. Raw example Passive is connected to your main weapon and provides you with 20% status of chosen champion. When you get Braums passive your main weapon will be his magic door shield. That means that you are melee etc.. You cannot have two Q,W,E,R abilities when you choose one for example Vayne's Q you cannot choose Q from other champion. Maps size change depending on mode you're playing 1v1 2v2...5v5 and it is in battle royale style map shrinks over time last man or team standing is a winner. There are no bases or minions only heroes and their skills in environment. There are several modes: **Duel** (1v1 custom, ranked and Onslaught) **Blood brothers**(2v2 custom, ranked and Onslaught) **Wolfpack** (3v3 custom, ranked and Onslaught) **Battlefield** (4v4 custom, ranked and Onslaught) **Warmagedon** (5v5 custom, ranked and Onslaught) **Survival** (solo ranked only, 5 people fight against eachother) *_Onslaught_ (crush your opponent as quick as possible) You can choose map. Arena Field Vulcan Temple
: Tahm Kench
Alien Tahm Kench King Tahm Kench Dragon Tahm Kench... So much ideas but Riot 🙄
: lol what!?XDDDDDDDD really?XD
> [{quoted}](name=Trilobit731,realm=EUW,application-id=A8FQeEA8,discussion-id=ZO6My99y,comment-id=0001000000000000,timestamp=2018-10-09T15:55:04.024+0000) > > lol what!?XDDDDDDDD > > > really?XD Yeah 🤣
: Good idea!{{sticker:slayer-pantheon-thumbs}}
> [{quoted}](name=Trilobit731,realm=EUW,application-id=A8FQeEA8,discussion-id=ZO6My99y,comment-id=00010000,timestamp=2018-10-08T07:23:51.924+0000) > > Good idea!{{sticker:slayer-pantheon-thumbs}} Not really. Passive is inspired by some shity Barbie game that my sister plays 😂
: Elliot,the swarm herder.
Passive: Bug collector When near bush (after 2 sec) ghostly butterfly will appear when Elliot enters bush he'll collect variety of different insects. Green beetle: restores 2% Max HP Blue beetle: restore 1% mana Yellow beetle: decrease ultimates cooldown by 1 sec. This is available every 13 sec If enemy enters bush he'll scare all bugs away. W Attract Elliot gains shield and creates area in which near allies have increased HP regen(4%/8%/12%16%20%) and near enemies get taunted. E instead of slow 0.2 sec stun R Elliot unleashes swarm of fire beetles that burn and slow enemies in area.
: Champion Concept - Blink, the Unseen
Passive: Blind spot Reveals blind spot of an enemy that allows you to do bonus damage and cast Shh (crossbreed between Shaco's and Fiora's passive). When you're unseen enemy is full of openings that will allow you to cast Shh. Shh: Can only be casted while enemy turn his back on you or when you're unseen (stealth, in bush or blinded enemy). You blink behind enemy (like Katarina's E) dealing bonus magic damage and silence target for 1 sec if target is beneath 20% max HP. And for Copycat something like this. Places copy of himself near location that taunt near enemies. After receiving two basics or one ability shot or after 1.5 sec will erupt in bright light blinding all enemies in area that are face turned to image for 0.5 sec. Use this as escaping tool or offensive tool. Reposition as the name suggests will switch position with targeted near Ally that is face turned to you. Ultimate could be Scorpion chain move skilshot that if hits enemy will stun for /0.6/0.9/1.2 sec and when target is beneath 50% max HP you get second cast that will switch places with stunned enemy . Idk 🙄
: Frank, Grace of Death's Plague [Champion Concept]
: Dave & Veezon,the symbiosis.
Some strange combination of Venom and Tokyo Ghouls ☣️☢️
: Champion Concept - Havoc, the Infernal Prince
Q is a fire wave or? Btw really inspiring concept.❤️
: Akil: The Scholar of the Sands / Amineh: the Cursed Bloodline
I love this idea 🤯💗 Can I propose suggestion 🤯 What if you make them both able to transform into weapons he turns to dagger and she turns to double ended Egyptian axe. And you switch between those characters similar to Kayn And Rhaast but these characters would have different abilities sharing same ult. When he is in human form she becomes weapon to protect him and when she is in human form he transforms into weapon to protect her, that could be ultimate. Also they will have separate HP bar. To synergise passive could go something like this. Passive/ I've got your back: first damaging ability will strike weapon HP bar and any effect following that ability will be blocked. This is available once on every switch. If they die in weapon form by passive character in human form will lose weapon and suffer some debuff as lower AD or block on some abilities that require weapon.. Killed weaponised character will go on respawn and will respawn as weapon on the middle of fountain waiting to be picked by other character or you could just swich places and weapon will become human in the fountain and other will become weapon on location where they were on casting R waiting to be picked up. While separated weapons levitate in air and they can be destroyed by enemies 😬 While in weapon form they'll restore 1HP per sec.
Sancre (EUW)
: Ryze's Ult Rework Suggestion
: I want people to be able to dodge a revenant strike so that the passive doesn't seem as op, and the passive is meant to be strange for an attack speed AP build, when going AD the low cooldown wont matter as much, but I agree that it is still too low at .75 and I don't want the passive to trigger while attacking since it requires him to sheath his sword. And I feel like the ult would be too strong if the damage from true revenant strike couldnt be avoided, it also makes hitting Flow(E) in order to gain the slow more important.
> [{quoted}](name=Liammccrary,realm=NA,application-id=A8FQeEA8,discussion-id=H0fLKKFM,comment-id=00010000,timestamp=2018-09-27T22:58:33.076+0000) > > I don't want the passive to trigger while attacking since it requires him to sheath his sword. You're right that would be out of samurai character. But David is right about Demonic energy. Can I propose another suggestion that you merge revenant strike with true revenant strike in one passive. Revenant strike would be just improved AA or ability with bonus magic damage and True revenant strike improved AA or ability with marked ground echo strike effect. _Revenant strike_ While Yaban sheated (after short time approximately 5-6sec) (period before channeling is decreased based on your AS up to 1.75) Hokuro channels demonic energy (0.5-9%AP per sec of channeling based on level) through his blade which improves his next AA or ability with magic damage. At 100%AP next AA or ability will strike with True revenant strike. Ult as I proposed earlier instead of bonus for other abilities (which is by your lore contradictory because you said that he already possess straight of a demon why boosting him further when you have demonic passive) would interact with passive permanent revenant strike for a duration of demon possession and double channeling speed for true revenant strike if you start attacking before 100% AP charge damage applier at max lvl would deal per number of hits to one target 9%/18%/36%/72%/144%... AP after slash.
MOBALike (EUNE)
: What about in 2019, the Yone's releashe??
https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/H0fLKKFM-hokuro-the-revenant-soul-samuraironin-like-champion-concept Check this out this would fit perfectly 😁
: Hokuro: The Revenant Soul. Samurai/Ronin like champion concept.
I love it but passive is kind of too OP with 0.75 CLD what if you scale it with level instead of AS and minimum 1.75. Instead of marking ground he could mark a unit it strikes like after slash that will strike 1.5-0.5 sec after hit depending on circumstances 👇. You could generate revenant strike only if near enemy 550 unit radus while not attacking every 1.75 and 3.5 while attacking at max lvl. Ult could give permanent revenant strike for AA and abilities for duration of demon possession. But echo damage will strike after possession expires. Stacking infinite revenant strikes in theory like Kalista's spears.😄💓
Rioter Comments
: Champion Concept: Dim'Xi, Devourer of Light (Version 2.0)
Same mistake don't touch recources of other champions. Decrease number of effects. Da li pricas srpski
Rioter Comments
: Sounds like cancer that would only function as a counterpicks against mages
> [{quoted}](name=UnboundHades,realm=NA,application-id=A8FQeEA8,discussion-id=NiIIXem2,comment-id=0001,timestamp=2018-09-09T20:34:06.070+0000) > > Sounds like cancer that would only function as a counterpicks against mages Hahahaha don't say 🤣
David 777 (EUW)
: > [{quoted}](name=blueyedmonkey123,realm=EUNE,application-id=A8FQeEA8,discussion-id=NiIIXem2,comment-id=00000000,timestamp=2018-09-09T19:38:08.780+0000) > > Recource opposite of mana works same. Only difference is that allows you to cast Anti-magic, power opposite of magic that can't be erased by your ultimate. Do his Q and W cost anti-mana?
> [{quoted}](name=David 777,realm=EUW,application-id=A8FQeEA8,discussion-id=NiIIXem2,comment-id=000000000000,timestamp=2018-09-09T20:29:45.023+0000) > > Do his Q and W cost anti-mana? Q yes but I didn't put that sorry. W does not It cost health.
David 777 (EUW)
: You people could buy some textbooks on english grammar. Please. Also, wtf is anti-mana and how does it work.
> Also, wtf is anti-mana and how does it work. Recource opposite of mana works same. Only difference is that allows you to cast Anti-magic, power opposite of magic that can't be erased by your ultimate.
: Thane,the thunder warrior.
Maybe his passive is too much what if you stun enemy after two abilities or stun after every ability for 0.2 sec or keep your passive but adding cooldown 6 sec this will give time to counterplay. Otherwise he will stun on every ability and that is 5 sec stun that is a lot.
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blueyedmonkey123

Level 31 (EUNE)
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