: {{champion:32}} is noob friendly. Why don't they just buff {{champion:32}} then
: So they are moving some champs into the jungle
Because they arent noob friendly. Their problem is low elo players dont want to jungle, so they gave the noobs, junglers like garen and darius that are easy to play to draw them in the jungle.
: well, the problem is that the stronger the "newer" things become, the crazier the gold value of buffs have to get {{champion:36}} now has a potential of over EIGHT THOUSAND ...8,000! gold in free stats and the minimum was somewhere around 1400 for him
Care to elaborate ? How can exactly can one obtain those free stats ? Asking for a friend.
: ***
Bro, why even bother commenting if you have nothing useful to say ? i advise you to seek some help.
Nithke (EUW)
: In Bronze, people never give up. In silver, early lead doesn't lead to an outright surrender because games tend to last long and players always believe (sometimes desperately) that they can comeback, people just spam ff when smurfs are involved (which is more than 1/2 games atm in my opinion). My games I had in Gold personally were not very toxic and full of ppl going afk or running it down, but I haven't played a lot in Gold. And if you're peaking at D4 you're pretty much plat player I assume, and you're playing with low gold rn, so that makes you a smurf doesn't it ? Or at least someone who is stronger than your actual elo. Sure it's the case for a lot of people because it's the season start but still. Also my theory is that the game being so focused on early game at the moment, people assume it's a loss if they don't have the early (which is more than often true sadly). And thus they know there is no way to comeback and give up
I guess you are technically correct although its not intentional but I see your point.
Nithke (EUW)
: You're D4 apparently, If you're playing with golds you're probably hard stomping anyways, we may be silver and gold noobs but we can notice when some guy is smurfing so we just know when the game is lost and when matchmaking fucks us up. I'm all for that "Never give up" kinda mindset but when you're silver 4 start a ranked and at 12 minutes botlane is 0/7 and gold 4 lucian has 14 kills and he is level 30, has 80% winrate and you're with bronze 2 mates, you just know.
I don't see how what you said is related with my post. Am not smurfing and my problem isn't people giving up because they get goompa stomped by smurfers.. its when they give up because the other team has an early lead.. games they either go afk or go full toxic/grief and just spamm surrenders.
: Actually, some people don't play to win, I legitimately have had people say that they don't care if they win or lose. Or say something like "0 lp protected doesn't matter." Its not just low elo. Higher elo people just get better at knowing when a game is actually over.
That feels extremely alien to me, like after having lost thousands of times i too don't mind losing, but I play trying to win.
: An uphill battle for you could be an up mountain battle for others. For some it’s just easier to rush to the next game.
... An uphill battle is getting back in the game when someone in the enemy team is fragging out.. not a 2 kill lead. Am not saying "Its winnable" when the enemy assassin Kayne is 15/0 at 14m am saying its winnable when he is 2/0 at 7..
Glory97 (EUW)
: From my experience it's just mid-gold to mid-plat (maybe higher aswell, but that's a place I haven't been yet). In silver bronze and iron, people don't generally give up on the game until it's truly over. They might say ff, or try to surrender but they at least don't rq or run down mid when after they died twice in lane.
Right maybe I should have said in mid elo- Gold - Low plat. I thankfully did not go any lower so I wouldn't know. I just assumed it was the same since it has happened so much in my time in gold.
: I thought it was the high elo and pro players that ff at 15 if they lose even the slightest advantage... in silver elo I usually play with people who Don't wanna give up at 15
Maybe ? But this is just something I noticed in gold and low plat. Its been a long ass time since i was silver so I dunno.
Rioter Comments
: supports are exaggerating. also, they are spoiled from how strong the support role has become and easy it has become, streamlined even. people started to not mind playing support because it was pretty much laning without having to cs and getting tons of free gold/stats for nothing. now you still get free stats, and room with the gold, but u cant carry if ur carries arent doing that well, and instead rely on carring with your champion offers.
You have either never played support or have only ever played mage and yuumi. Spoken like a true amateur and a salty boy. Supports don;t cs because like op said there are only 4 sources of income in the game and 5 players, which mean we either share with our lane buddy and we both have subpar gold generation or we do what we have always done and let them get all the gold. Melees executed minions while ranged poked, thats how we generated gold, we never got "free" stats before since back then we still had to buy the item upgrade and now that we do get "free" stats they are the stats nobody cares about. Yea we get like 1k free gold and some amazing 300hp and 40+ in an offensive statt, oh yea and 18g/minute gold generation that amounts to 360g after 20m.. meanwhile we lose all the things we wanted, like ms, cdr, regen, melees lose the heal, which served to survive poke lanes and heal our adcs. And after 10-16m in we lose the only way we had to generate gold, damn bro look at all that free stuff we get.. oh wait.. it free trash.
: In plat 1, I've played about 20 games so far and have yet to see a single team get elder. So I'm not that worried about how strong it is lmao
I only saw it once and although it helped me get a triple kill as a full tank Leona support when my jungler and adc got killed, we had already opened their whole base and and mid/top were driven super minions home.
: I disagree. Nami is nothing without AP. Soraka has no base HP regen to build off of.
Let me edit my comment to specify i was referring to tank supports.
: Yes you had an entire season of being the most important role but boo hoo they took away your infinite gold generation and gave you free items lmao. Only supports dude.
Really infinite ? You do know you are saying that to the one role that , does not farm, does not take kills does not last hit objectives and starves themselves to death for the team ?
Tomoe Gozen (EUNE)
: >Yea you get free stats, stats you don't want. No decent support wants some flat ap or ad. Pyke, Zyra, Brand, Morgana, Zilean, etc would like a word with you. And by "a word", i mean to kill you with that AP. Last time i checked, Janna does scale from AP and so does Nami. I don't go full "% shield boost" stat on them because it generally only allows me to heal and not do enough poke damage in the lane, when it actually counts. Secondly, this stopped gold gen does reduce damage on bot lane because AP supports (the Karmas, Zyras, Brands, Zileans, etc), don't get their income by poking anymore so they rely on assists/kills. This does also stop other supports generating gold as well, which means that Enchanters can't just have free skills to counter every bit of damage aimed at their allies/themselves. If every AP support now has to count their skills and make them worth, Enchanters should be no exception.
But I play tanks,, the fuck am i supposed to do with 40 ap or 40 ad ? Leona also fucking scales with ap but so what ? I don't need 40 extra dmg on my abilities i need cdr armor,, mr health regen. Even if i could build some fucking ap to the point it matters I would need a 80+ minute game to generate enough gold to get to that point. BUT EVEN IF I DID IT WOULDN'T MATTER CAUSE MY ROLE IS A TANK NOT MAGE. I go in take the hits i flash int front of projectiles and go in 1v5 to catch people. Don't need ap.
: You're conveniently leaving out the fact that the new T3 support item gives a nice stat boost; for free.
Yea you get free stats, stats you don't want. No decent TANK support wants some flat ap or ad. Even enchanters only have ap because the items they want to build just give it as stat, or they would be all building roa or w/e. We want cdr, regen, hell the ms from coin was better than the 40 ap we get now. Before we could generate gold by poking,, by pushing by executing minions and healing our teammates the whole game, now we get those useless 300hp and 40 offensive stat for free but after that unless we steal kills, cs, or last hit objectives we are stuck with a nice 18g/minute. That is 360g... in 20 minutes... Can't even cover our pink ward cost for the whole game. If they wanna nerf supports then nerf our items but give back our way to generate gold so we can have build a fucking item after 20.
Rioter Comments
Rioter Comments
5050BS (NA)
: If you have a Support Item and CS over time the CS give less and less gold per kill.
Yea found that out the hard way.
Axxuka (NA)
: The new support items are buffing ALL Supports right now. They save supports 1100g and they now give 3g per 5s later instead of 2g. So basically supports get ALOT more gold very early on in the game. That's more gold for Senna to spend on AD items which tend to cost more than support stuff. The new AP support item also give 60 AP instead of 35 AP. It's EZ PZ to stack Mana Regen and CDR extremely early since we pratically start with a 1500g advantage with th item changes. I will take that 1100g for free anytime if I only have to sacrifice 50% base Mp/5 and some CDR that will overcap anyway rolf. It's easy to stomp on AP supports right now.
> [{quoted}](name=Axxuka,realm=NA,application-id=yrc23zHg,discussion-id=IUtYOivb,comment-id=0002,timestamp=2019-11-22T01:44:34.507+0000) > > The new support items are buffing ALL Supports right now. > > They save supports 1100g and they now give 3g per 5s later instead of 2g. So basically supports get ALOT more gold very early on in the game. That's more gold for Senna to spend on AD items which tend to cost more than support stuff. > > The new AP support item also give 60 AP instead of 35 AP. > > It's EZ PZ to stack Mana Regen and CDR extremely early since we pratically start with a 1500g advantage with th item changes. > > I will take that 1100g for free anytime if I only have to sacrifice 50% base Mp/5 and some CDR that will overcap anyway rolf. It's easy to stomp on AP supports right now. Damn those stats are good on my tank support.... oh wait they suck. But yea its fine i will just build tankier items to make up for it with that 1500g i get for free. So i got half a tank item ready when i finish upgrading my support item.. and now its time to starve, i cant execute minions so I cant generate gold that way, gotta farm then, oh wait if i start farming after 2min creeps start giving me less and less gold. So i guess i ust have to steal a bunch of kills or hope the enemy team doesn't turn to focus me when i go in and cut through my 1 item + boots build like fucking butter.
: I don't play support, so what is the difference between the new support items and the old ones? I thought that the execute thing was still there? Is that not the main thing? I am genuinely curious. {{sticker:sg-miss-fortune}}
You buy the item with 400g and as long as you complete the quest (gather enough gold) it auto upgrades, but once you complete the item, around min 16 the latest, you can't earn gold by poking enemies/turrets or by executing minions. You lose those ways to generate gold and are left with an extremely lacking in stats ward item, a full item (if you skipped boots) or half an item ( if you did not skip boots). You maybe get your first item out faster, but then unless you take a bunch of kills or start farming you are basically gold starved for the rest of the game, generating a measly 18g per minute. Before you had to pay gold to upgrade your ward item... but you got amazing stats out of it and it would keep generating gold via attacking enemies/turrets and executing minions, the whole fucking game.
: First of all, the support items only cost 400 gp total. Not bad. Because you don't have to pay to upgrade it any longer, the money you save is probably intended to go to your tank items. Secondly, you now get an extra 18 gold passive gold a minute... so one creep's worth. Thirdly, I think riot wants to see what happens with these items before throwing out compensation buffs. Pre-buffing champs has backfired on them in the past.
Dunno if its a bug or by design but currently final upgrades of the targon like items only generate 3 gold/10s. They do not have the minion executing passive. So after you max upgrade them, which you cannot avoid since its automatic you are stuck there generating only 18g/a minute. You get the first tank item faster but so what ?
: Where's my support item as a melee tank support?
The only way i see solving this is having both the adc and the tank support start gold generating items and split the farm, i didn't see a restriction about farming with any of those items.. If you run inspiration maybe you can soak/ heal up the poke for a few waves until you can all in and force fights. Although the new items don't need gold to upgrade, which saves you gold and gets you items faster, their stats are so subpar that it makes that advantage obsolete. You can get your tank item first but the ridiculous double adc/mage enemy lane also gets their first item faster.. W8 WTF? FINAN UPGRADE OF fucking pauldrons of whiterock does not have the minion executing ability... the fuck am i supposed to get mmy gold from rito ? Editing after a few games. So going out on a limb i decided to immediately build warmogs on leo even skipping the boot upgrade. It worked out better than trying to get a tank support item. I could soak decent amounts of damage. But in the end i still had to get a bunch of kills to build anything else. And i had pretty fucking good heimer as my bot partner.

feral one

Level 282 (EUNE)
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