: It s working for us now
it's not working for me {{sticker:cass-cry}}
Rioter Comments
: Literally can't change runes in champ select...
22 days in and this bug still exists. shame
Saezio (EUNE)
: You do understand that if a single person in the enemy team is also in promos your entire conspiracy theory goes out the window right?
you do understand that i didn't claim anything and asked for the board's experience right?
gorgis1234 (EUNE)
: Lf clash team gold playing everywhere add me gorgis1234
Rioter Comments
SherllocK (EUNE)
: LOOKING FOR A CLASH TEAM, ADD: SherllocK
: LOOKING FOR A CLASH TEAM PLAT 4 EUNE MernameSkill2004
Rioter Comments
: The people who say ez are also the people who often got carried by their teammates.
well, if u get carried by your team it means that you won't need any effort to win therefore -> 3Z PZ learn to play k1d
: > [{quoted}](name=Śàrutòbïs Ńińjà,realm=NA,application-id=3ErqAdtq,discussion-id=XggwYbEk,comment-id=00050000,timestamp=2019-11-17T17:15:24.828+0000)To clarify when you say this, do you mean make the action of attaching have a cast time (or detaching)? Because if so, I feel like that would at least make her somewhat more manageable, while showing that she has clearer weaknesses. Not my intended meaning, although putting a very short dash preparation animation on it could work. What I meant was that *currently* Yuumi has a cooldown on her dash that starts when she *first* uses it, meaning that if the cooldown is up she can dash out of a target, use an ability, and dash back in immediately, or dash from target to target at a 0 second cooldown. My suggestion would be to remove the cooldown of the ability in exchange for a flat 2-second timer *between dashes of any kind*. Jump into a target? 2 seconds before you can jump to a new target. Jump out of a target? 2 seconds before you can jump back to any target.
i don't think that would work because it pushes the yuumi player to be attatched more not less because who would want to risk detaching if it has a cooldown. i believe a more appropirate mechanic would be to force yuumi to detach before changing tagets with a small cooldown(let's say 1.5 secs).
Rioter Comments
: Play mundo, mundo always king
: or better yet, on an auto attack :D that way as long as you attack move you cant even misclick it!
they will put it on thresh's wife. who senna killed
: My idea would be to have the lp lost decrease based on how long the player was afk. Let's say the guy afks just after remake/buys items, and the game ends at 15mins. Because the player was afk for a large percentage of the game, the remaining teammates don't lose as much lp. The afk player loses normal amount. They shouldn't be punished more then usual, life gets in the way sometimes. If a player afks 1-2mins before a loss, the lp lost by the remaining players is close what it would normally be. This would prevent last minute DC's being used to mitigate lp losses. Maybe still abusable idk
-> game ends -> "a summoner has disconnceted" -> "watafak, i just won. why did i lose lp" ######is a joke
: Is it fair that if someone AFKs, everybody that is on the Losing team loses LP?
i like how i made the EXACT SAME POST a year ago and god alot of slack for it. hypocrites and sheeps gonna hyprocrite and sheep
Doge2020 (NA)
: ***
senna's ad scaling from ehr passive superseeds kindred's
Rioter Comments
Meep Man (NA)
: They also nerfed Bot Lane EXP dude.
this post is 9 months old dude.
Ehhhh (EUW)
: PROJECT 2019 Jackpot Bag - 50 PP Contains 3 skin shards of the same tier (750 RP, 975 RP, 1350 RP, or 1820 RP) and 1050 Orange Essence Revel Grab Bag - 50PP Contains a 520 RP skin shard, 750 RP skin shard, 975 RP skin shard, 1350 RP skin shard, and 1820 RP skin shard Arcade 2019 Jackpot Bag - 50PP Contains 3 legacy skin shards (one guaranteed 975 RP or higher) and 1520 Orange Essence Exclusive Animated Emote - 25 PP Exclusive Ward Skin - 15 PP Exclusive Icon - 10 PP Event Icons from past 100 Prestige Point bundles - 5 PP Hextech Key - 3 PP 30 Orange Essence - 1 PP
Rioter Comments
Smitey (EUNE)
: Stopwatch should be removed from the game. Change my mind.
Rioter Comments
: Misinterpreting a Riot quote: 45 upvotes
Rioter Comments
Razorex (EUW)
: I want Riot to see this.
welcome to my world buddy. i've been demoted to gold 2 15 times this season.
: > and there's literally no counterplay to him running at you hooking you from 1150 meters away Do you mean... Sidestepping? Cause if you're trying to outrun the projectile, I think you're doing it wrong
quite hard when the hitbox isn't clear and it does the little circle check which is bigger than the hitbox at the end of the ability
Tomoe Gozen (EUNE)
: Well, i'll bite. Describe it to me what should and shouldn't exist in League and lay me out a description of each lane interaction. I'm tired of people constantly saying "League has turned to shit" when in fact, they literally have a gripe with every ability that does and doesn't do damage, because they can't just run around uninterrupted and doing whatever they please.
* remove fkn hooks the exceed darius's range. * don't let damage outscale defense (by oustcale i mean a full build ad taking less time to kill a tank than at level 1-3. i have no problem in damage winning a 1v1, as it should) * reduce most of the damage * make it less snowbally. here ya go, 4 points and there are many more
Rioter Comments
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rujitra (NA)
: > [{quoted}](name=rawiazam1,realm=EUNE,application-id=yrc23zHg,discussion-id=w5w7Tozd,comment-id=00010000,timestamp=2019-09-07T13:14:11.440+0000) > > weren't u a specialist a couple of days ago? > what happened Specialist is a board specific title, I am a specialist on player behavior board not general discussion
> [{quoted}](name=rujitra,realm=NA,application-id=yrc23zHg,discussion-id=w5w7Tozd,comment-id=000100000000,timestamp=2019-09-07T14:12:27.243+0000) > > Specialist is a board specific title, I am a specialist on player behavior board not general discussion oh, i see. Thanks for the info
rujitra (NA)
: They **do** have evidence. However, they can't tell you because you could then use that evidence to avoid being detected using third party programs. There are very few false positives for third party bans and they're removed on review. If Riot isn't removing that ban, it means that the account played with third party programs - regardless if it was you or you were aware of it.
> [{quoted}](name=rujitra,realm=NA,application-id=yrc23zHg,discussion-id=w5w7Tozd,comment-id=0001,timestamp=2019-09-07T05:56:37.793+0000) > > They **do** have evidence. However, they can't tell you because you could then use that evidence to avoid being detected using third party programs. > > There are very few false positives for third party bans and they're removed on review. If Riot isn't removing that ban, it means that the account played with third party programs - regardless if it was you or you were aware of it. weren't u a specialist a couple of days ago? what happened
: > [{quoted}](name=GigglesO,realm=NA,application-id=ZGEFLEUQ,discussion-id=HTUYvB4F,comment-id=00000000,timestamp=2019-08-19T03:19:47.651+0000) > > This is it. A lot of people that get banned just piss people off by not following standard gameplay. > > Do off meta things, and you get reported more. But you do not get banned for not following standard gameplay.
you shouldn't get banned. But you do nonetheless (see nubrac)
Moody P (NA)
: hate speech isn't real
> [{quoted}](name=Moody P,realm=NA,application-id=yrc23zHg,discussion-id=eF0pseA2,comment-id=0001,timestamp=2019-08-16T18:00:21.230+0000) > > hate speech isn't real only whites are capable of racism
: Why custom announcers could improve the game.
AIQ (NA)
: {{champion:38}} {{champion:69}} {{champion:56}} Can be not optimal on{{champion:136}}
i find it hard to see why {{champion:56}} would be ideal, since you usually ult one guy and get refunded 10% cooldown, so it'll be better to jsut pick transendence and get 10% cooldown no matter what. and triumph is very good too. so most of those would rather go triumph
: Rammus Now have 48.78% Winrate. WHY RAMMUS don't buff him
Rioter Comments
: Ima need a TLDR for this TLDR
riot is greedy and shit. here ya go
Rockman (NA)
: Riot, why did you create a secondary progression system?
: Streaming Live on Twitch Unranked To Challenger Come check me out
wait a minute, that's not league of legends
Anatera (NA)
: > [{quoted}](name=Spicy Rice,realm=NA,application-id=3ErqAdtq,discussion-id=lYKEVehG,comment-id=0007,timestamp=2019-08-12T02:42:12.679+0000) > > You know why people bring up winrates? Because you cant objectively balance a game based on if you "feel" something isn't fun. League is an esport, and you can't just be making balance changes unless you have a real reason for doing so. > > I personally really don't like Caitlyn or LeBlanc, but that doesn't mean they should be nerfed. Oh really? Is that why Riot constantly uses words in their patch notes like "feel more satisfying" and "feels better" and "felt unremarkable" and "feel underwhelming" and "feel better to play" and "don't feel it's necessary" and "won't feel too different" in order to justify their changes? Because of esports? Riot says they do this all the time, so are you saying they're wrong for doing it?
champion x have a high volatility in hit kit. sometimes an ability works as intended, sometimes it doesn't. thus by fixing it, his kit will "feel" better to play. same with underwhelming, if a champ doesn't reward the player as he was intended, then it's underwhelming and the" don't feel it\s necessary" is riot themselves saying that they don't believe a champ needs buffs/nerf. is it really that hard to understand? a company won't share it's inside thinking
Antenora (EUW)
: If they replaced Twisted Treeline with a PvE game mode, how would you go about keeping people interested in the mode? There would need to be some sort of progression system to keep people coming back to the mode. A couple of missions probably won't cut it.
smack some skins in it form time to time and see how many poeple play it. plus it'll be a good stress relief from ranked
Hotarµ (NA)
: >there's plenty of ways, like chatting!. He's clearly talking about optional mute and not auto mute. "That being said, I don't think we should have the ability to mute in the pre-game lobby until there's a dedicated ping/quick chat system set up." Even if there's not an auto-mute function, there is a surprisingly high amount of players who just instantly mute everyone the second they get the chance. >Also if u auto mute everyone that's your fault, and most probably the people who want to but can't won't even look at the chat, and won't see the proposition. Just because it's someone's responsibility to correctly use the function doesn't mean I want it added. That argument also doesn't make much sense, because you pretty much always need to keep your eyes glued to the screen in champ select. >It shouldn't be a competition of who said the least-toxic thing that's a good thing aint it? >because people are going to use that as criticism for the punishment system and how they think it doesn't work. then ignore them just like u ignore flamers in the boards? It _shouldn't_ be a competition because that's counter-intuitive to the punishment system as a whole. It doesn't matter if someone else flaming harder than you are, it's the player's responsibility to not flame back in any capacity. I'm saying that having chat logs from every player shared in the reform cards is a bad thing because it's going to make people lose sight of what's really wrong: _their_ behavior.
>Just because it's someone's responsibility to correctly use the function doesn't mean I want it added it's not someone's responsibility, it's someone's DECISION. if he doesn't want to see massages he shouldn't see massages, no matter what his team thinks. with or without the mute system that what most likely will happen. that's my point, just like u can mute pings,emote and chat (pings were your excuse but we can mute them too) which are ALL means of communication, we should also be able to mute the pre game chat, and mind u that for most of the playerbase, pre-game is much less influencial than in-game >Even if there's not an auto-mute function, there is a surprisingly high amount of players who just instantly mute everyone the second they get the chance so let them, u can't force them to see your trades or strategy ( at least that's what you seem to try to convey, at least that what i saw in tihs sentence "For example, if I wanted to trade with my midlaner (they go ADC, I go midlane) they would have no way of knowing what I'm suggesting") >That argument also doesn't make much sense, because you pretty much always need to keep your eyes glued to the screen in champ select. i have never assumed or suggested that u should always look at the chat, i said that the chat is good enough >It shouldn't be a competition because that's counter-intuitive to the punishment system as a whole. It doesn't matter if someone else flaming harder than you are, it's the player's responsibility to not flame back in any capacity. although i agree, but i think that we both know that for some people that;s simply not possible ( if someone said that thing that u feel anxious about the most), that's why in court for example u rarely punish someone for self defense unless he took it to the extreme. >I'm saying that having chat logs from every player shared in the reform cards is a bad thing because it's going to make people lose sight of what's really wrong: their behavior. i still don't see why, if there's a competition to be better, you'll see a slow fall of "bad words" since everyone doesn't want to use them
Hotarµ (NA)
: I kind of have mixed feelings about all of this. For starters, muting should absolutely carry over from in-game to the post-game lobby. If you muted someone in-game, you definitely don't care what they have to say (as it's probably going to be very unpleasant anyway.) That being said, I don't think we should have the ability to mute in the pre-game lobby until there's a dedicated ping/quick chat system set up. In-game you can make accurate calls like objective timers or signaling ganks, but in the pre-game lobby there's just too many things that you miss out on and for that reason it's not a good proposition. For example, if I wanted to trade with my midlaner (they go ADC, I go midlane) they would have no way of knowing what I'm suggesting. There's no way to suggest what an ally should ban if they're unsure, there's no way to describe strategies, there wouldn't even be a way to ask someone to first-pick your champion. I just think it would be more of a detriment than anything else. I don't think players should have the ability to view chat logs from the entire game as that just reinforces the mentality of "Look what they said, what I said was justified!" and the like. It shouldn't be a competition of who said the least-toxic thing because people are going to use that as criticism for the punishment system and how they think it doesn't work.
>but in the pre-game lobby there's just too many things that you miss out on and for that reason it's not a good proposition. there's plenty of ways, like chatting!. He's clearly talking about optional mute and not auto mute. Also if u auto mute everyone that's your fault, and most probably the people who want to but can't won't even look at the chat, and won't see the proposition. And i'll never trade with a toxic player so your argument in invalid. > It shouldn't be a competition of who said the least-toxic thing that's a good thing aint it? >because people are going to use that as criticism for the punishment system and how they think it doesn't work. then ignore them just like u ignore flamers in the boards?
Pika Fox (NA)
: > [{quoted}](name=rawiazam1,realm=EUNE,application-id=3ErqAdtq,discussion-id=unmwM5qB,comment-id=0000000000000000,timestamp=2019-08-11T21:39:02.341+0000) > > "eve weak early" man please, she gets elvel 6 in 7 mins, that's nowhere near long enough > > and sure.. let me play a lulu top against a riven, see how well it goes. > > ther problem here is that your "counterplay" isn't counterplay. it's just pick priority. so you're actually admitting that your only chance to defeat them is to pick after them a champ that is strong against these champs, and if u have two of them, gg then. That notion that the only counterplay is counterpicking is the most ridiculous i excuse that i've heard to say that certain champs are balanced. > and morde is a pain in the ass late, if u wait, he'll kick u harder than neymar's reactions 6 levels for a jungler is a LONG time. Plenty of early junglers can get their lanes ahead and allow map advantage before eve can even function, and proper jungle tracking can show you where she is on the map and prepare for her. After 6 just treat her like a shaco. You play lulu support, not top. Doesnt matter if top wins or loses, point is to win the game, not win lane.
6 levels is a very short time given how most people refuse to get much away from thier turret early on. And the fact that the average game takes longer than 28 mins https://www.leagueofgraphs.com/rankings/game-durations plus as an eve player myself, i gank top/mid before level 6 >You play lulu support, not top. Doesnt matter if top wins or loses, point is to win the game, not win lane. congrats, you can deal with 1 champ. now how about the rest of those fuckups that are in the same team? Or if u didn't even play support but went top instead
Pika Fox (NA)
: > [{quoted}](name=rawiazam1,realm=EUNE,application-id=3ErqAdtq,discussion-id=unmwM5qB,comment-id=00000000,timestamp=2019-08-11T21:22:35.401+0000) > > indeed. and champs like > {{champion:28}} {{champion:164}} {{champion:92}} {{champion:84}} {{champion:63}} {{champion:122}} {{champion:114}} {{champion:105}} {{champion:23}} {{champion:82}} > i just don't have time to list everyone, but the list exceeds 30 champs Eve needs level 6, so weak early jungler Cam gets fucked by defensive enchanters Riven, again, defensive enchanters Akali gets hard fucked by vision now; so swain, karma, morgana.... Ignite Brand has 0 range. Support brand is countered by engage supports like leo ali thresh Darius doesnt do well into ranged tops or, again, defensive enchanters Fiora, noticing the theme? Defensive enchanters who can keep melees off carries Tryndamere doesnt do well onto champions better at split pushing and grouping, so someone like shen Fizz similar to other assassins; defensive enchanters. (Seriously, janna is the all around counter pick extraordinare) Morde same as darius nasus etc. Dont fight him early, useless after 10-15 mins as he cant deal with teams that protect the adc.... Nor can he actually 1v1 someone mid-late.
"eve weak early" man please, she gets elvel 6 in 7 mins, that's nowhere near long enough and sure.. let me play a lulu top against a riven, see how well it goes. ther problem here is that your "counterplay" isn't counterplay. it's just pick priority. so you're actually admitting that your only chance to defeat them is to pick after them a champ that is strong against these champs, and if u have two of them, gg then. That notion that the only counterplay is counterpicking is the most ridiculous i excuse that i've heard to say that certain champs are balanced. and morde is a pain in the ass late, if u wait, he'll kick u harder than neymar's reactions
Zardo (NA)
: {{champion:107}} Not even champions like {{champion:78}} can save you if he gets {{item:3814}}
indeed. and champs like {{champion:28}} {{champion:164}} {{champion:92}} {{champion:84}} {{champion:63}} {{champion:122}} {{champion:114}} {{champion:105}} {{champion:23}} {{champion:82}} i just don't have time to list everyone, but the list exceeds 30 champs
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rawiazam1

Level 270 (EUNE)
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