Rioter Comments
coreym11 (NA)
: Bot lane has turned so stressful and so cheese to play, doesn't even feel competitive
Rioter Comments
Jamaree (NA)
: > [{quoted}](name=rawiazam1,realm=EUNE,application-id=3ErqAdtq,discussion-id=htiT0hMg,comment-id=0000000000000000,timestamp=2019-07-18T08:54:18.152+0000) > > that's correct. but your site also shows him to have 52% winrate in plat+ and 52.5% in all ranks > and with 54% winrate with certain runes With the runes, I think that means he wins 54% of the time when he picks them, not total win rate. Also, that he is, he went up since last I checked.
>With the runes, I think that means he wins 54% of the time when he picks them, not total win rate. isn't that the same thing?
Jamaree (NA)
: > [{quoted}](name=rawiazam1,realm=EUNE,application-id=3ErqAdtq,discussion-id=htiT0hMg,comment-id=00000000,timestamp=2019-07-18T07:04:25.389+0000) > > this site shows his at 53% in plat+ > https://www.leagueofgraphs.com/champions/builds/by-winrate That site also uses data from the past 2 days instead of just today and doesn't show a break point between ranked and normal.
that's correct. but your site also shows him to have 52% winrate in plat+ and 52.5% in all ranks and with 54% winrate with certain runes
Jamaree (NA)
: He only has that at Gold, everywhere, he is down to 51% https://u.gg/lol/champions/mordekaiser/build/?rank=platinum
this site shows his at 53% in plat+ https://www.leagueofgraphs.com/champions/builds/by-winrate
Rioter Comments
Pxerkza (EUNE)
: no it doesn't but it means that you can't act like an expert on something you don't understand karma heimer aatrox volibear qiyana irelia yasuo riven tf yuumi zoe ezreal vladimir to name a few
big fat told u so his winrate is still 53.4% so much so for you playing the "Expert" on morde. Now get outta here
Rioter Comments
Pxerkza (EUNE)
: no im looking at you because you are the one complaining and as far as your experience goes your opinion is contradictory to it mordekaiser is strong and thats why he is getting nerfs but he is definitely not op and you are definitely underestimating the impact on those nerfs but there are plenty of champions stronger than mordekaiser that have far less counterplay and i don't see you saying anything about them
again, my ecperience has nothing to do with it. if u didn't ecperience grief that doesn't mean the grief doesn't exist. if u experienced the doctorate degree to be easy doesn't mean that it's actually easy etc etc.. >but there are plenty of champions stronger than mordekaiser that have far less counterplay and i don't see you saying anything about them care to explain?
Pxerkza (EUNE)
: in your last 50 games you have 6 games against mordekaiser your win rate against him is 4 out of 6 games you also played him once where you inted in only 2 of the 6 games the mordekaiser was playing well so is he really strong ? or are you idea piggy backing?
if you look at only me you'll have a very small sample size. looking at my experience tells nothing about the champion. It's like saying that because i'm not hungry then the hunger problems in africa doesn't exist. and in my honest opinion? yes he is a very strong champion even though i won against him more than i lost. >or are you idea piggy backing? if i was i would be crying about tahm since i ban him almost every game, but on the contrary i agree with his nerfs
Pxerkza (EUNE)
: 52-53% win rate and he isn't top win rate in any elo bracket including over all win rate for comparison volibear is stronger than mordekaiser oh and that nerf on the E is really strong he is losing 40% of his free mpen his passive also is a 40% dmg nerf your comment on the nerf has 0 value
https://www.leagueofgraphs.com/champions/builds/iron/by-winrate https://www.leagueofgraphs.com/champions/builds/by-winrate in both cases, he has the highest winrate, not voli. >he is losing 40% of his free mpen his passive also is a 40% dmg nerf it's fine if u consider that most of his damage comes from his passive, and it isn't a 40% damage nerf since his passive has 2 parts, the basic attack and the aoe. but in the game most of the damage comes from his q, his passive means very little he's already a cancer to lane against due to his q and passive autos. whereas his e nerfs comes into play later in the game
: It feels like an huge number high skill floor champions right now are way overtuned...
>Where is the winrate drop with {{champion:92}} she has 51% winrate plat+ and 48% winrate iron+ do you see the winrate drop now? please stop spreading misinformation
Rioter Comments
Manxxom (NA)
: Swain with new change reaches 17k Hp:
{{item:3153}} {{item:3153}} {{item:3153}} {{item:3153}} {{item:3153}} {{item:3153}} {{item:3153}} {{item:3153}} {{champion:67}} {{champion:67}} {{champion:67}} {{champion:67}} {{champion:67}} {{champion:67}} {{champion:67}} {{champion:67}} HMMMMMMMMMMM
Askarth (EUW)
: CC is not a real-men legit fighting tool. The reason is, guys in smack-down can grab metallic chairs and face crush them to the opponent, but the opponent can immediately reply to this attack. Say, with CC, the opponent does not have a chance to do any single thing against it, unless he buys a QSS that has a huge CD in any kind of consecutive skirmishes, so basically leaves one with pants on the air while the rest of buds do their thing. Now tell me, in which world men fought incapacitating opponents for 3 seconds, 5 seconds, whatever?
> [{quoted}](name=Askarth,realm=EUW,application-id=3ErqAdtq,discussion-id=H18c0sah,comment-id=0002,timestamp=2019-06-30T19:51:51.318+0000) > > Now tell me, in which world men fought incapacitating opponents for 3 seconds, 5 seconds, whatever? in a world where modern weapons and tasers are available, in a word where blunt weapons are available, in a word with grapling martial arts.
: servers over in EU are much less capable then the ones in NA which is why you have the login queue in the first place. the thing is, custom games cost resources they dont readily have available overseas dude. if they could avoid having to dump so much into tft for server stability, then they probably would.
> [{quoted}](name=FOR JUSTICE,realm=NA,application-id=3ErqAdtq,discussion-id=bvYEbmo0,comment-id=0000,timestamp=2019-06-30T20:28:46.141+0000) > > servers over in EU are much less capable then the ones in NA which is why you have the login queue in the first place. > > the thing is, custom games cost resources they dont readily have available overseas dude. if they could avoid having to dump so much into tft for server stability, then they probably would. i find it hard to believe that those 20ish solo custom games will have that much impact
Rioter Comments
Rioter Comments
: I would like to able to queue exclusively for support because if I don't I usually end up feeding. Would be nice if Riot just gave us flexbility for these things.
> [{quoted}](name=Silent Reaper,realm=NA,application-id=yrc23zHg,discussion-id=vEobWvUH,comment-id=0004,timestamp=2019-06-28T19:18:19.571+0000) > > I would like to able to queue exclusively for support because if I don't I usually end up feeding. > Would be nice if Riot just gave us flexbility for these things. that's one of the rarest sentences that i've ever heard. i'm proud of u son but problem is, that they did that back then and u had to wait 30 minutes in order to get in a game
: [Fun Discussion] Name one reason why you main [X] Champion
Rioter Comments
: EUNE STILL DOESNT HAVE TFT
> [{quoted}](name=PhanˆÎˆasmos,realm=EUNE,application-id=yrc23zHg,discussion-id=VRPH5TEn,comment-id=0001,timestamp=2019-06-27T01:37:18.327+0000) > > EUNE STILL DOESNT HAVE TFT it does
: What if we make both heavy farming and heavy ganking viable, but situational and not overbearing?
> [{quoted}](name=Darkdemon653,realm=NA,application-id=3ErqAdtq,discussion-id=nGKOr0lA,comment-id=0000,timestamp=2019-06-26T14:28:40.602+0000) > > What if we make both heavy farming and heavy ganking viable, but situational and not overbearing? then we're back to people complaining about junglers not helping lanes and that they should be punished and not allowed to do that
Rioter Comments
rujitra (NA)
: Demotion protection is only when you first climb into a new rank, or when your MMR is high but you're losing at 0LP of, as an example, Silver 4. In all other situations, losing at 0LP will demote you.
> [{quoted}](name=rujitra,realm=NA,application-id=3ErqAdtq,discussion-id=yY1E3BfJ,comment-id=0000,timestamp=2019-06-26T14:08:09.635+0000) > > Demotion protection is only when you first climb into a new rank, or when your MMR is high but you're losing at 0LP of, as an example, Silver 4. In all other situations, losing at 0LP will demote you. feelsbadman. how unlucky can one get in order to have 3 afks in 3 seperate games
Rioter Comments
: I don't agree with the other guy's premise, but there is a point to be had about Ban-rate and playrate. Mains will naturally have a higher winrate with their champion, so if only a majority of people who play people are Riven mains, statistics will reflect that. Banrate, is also something that Riot themselves have made special mention of when it comes to their new line of what is "Overpowered"/Worthy of a nerf. Lower banrate but higher winrate, like Janna, is an actual thing that Riot does keep in mind when choosing nerfs. A lot of the time, it means that even when facing the champion, they don't feel themselves pressured/unable to respond against said champion, which is why most bans are chosen in the first place. Just throwing in my two cents.
this doesn't make sense. what you're saying is if a champ has 90% winrate but low banrate and pickrate it shouldn't be addressed
Rioter Comments
: > [{quoted}](name=Exıtus,realm=NA,application-id=3ErqAdtq,discussion-id=Q6hjXNbN,comment-id=00050000,timestamp=2019-05-20T01:47:42.759+0000) > > I think the hotfix was fine, but I don't think she needs the 'training wheel' buffs a Rioter mentioned to get people to stop calling her bad. They even said they might have to nerf her so I do'tn think its a good idea for 'training wheel buffs' if you plan on nerfing her. Sadly, despite what people say, Riot is beholden to lower-tier players rather than higher tier players. If enough Gold or below players complain, Riot acts. Its been this way since Season 1 sadly: The worst player gets buffs catered to them more than the best, simultaneously complaining about "The LC$" and "The smug diamonds" all the while being given a cake.
yeah.... ryze's nerfs azir's nerfs leblanc galio kalista and much much more were nerfed/ changed just cause the lcs
: That makes no sense. There will be variation in that group of people, but if all of them are performing above average for their mmr, they will all win more than other players at their rank. Explain to me how somebody who performs better than their rank won't end up climbing. Being unlucky is not at all a reason for losing most of your games. It can be a reason you lose a game, but not a reason why you regularly lose more than you win.
>Explain to me how somebody who performs better than their rank won't end up climbing by having a bad dice roll on teammates >Being unlucky is not at all a reason for losing most of your games for the small precentile who acually lose do bad luck it is
: Yes, even if you are amazing you won't win 100% of the games, but you should still be winning most, enough to have an above 50% win rate and climbing
that's my point. if you take a group of people who are doing well, the group may win most of the games, but the individuals might not. if there are 3 people doing well. 2 of them won 9/10 games but the last one won 3/10. the group as a whole still won 21/30 games, way more than half. but if you were the guy who won 3/10 games, you'll feel frustrated and you'll lose elo even though you're doing good. again, this thing is not individually, it'l about chances and groups.
eunekid420 (EUNE)
: If your personal performance is above your teammates/enemy, you should naturally win more than them and climb, no? So IMO It is already rewarded and the League ranked system is based on that. There is no other way than comparing winrates to tell if one is better than others, because after all skill in LoL means **knowledge how to win games**. Call it boring but if you want to achieve maximal win potential you should not only have a great understanding of the game but also follow the META roster.
no. let me fix your statement: on average, people who perform better than the standard for thier rank, on average win more games. that doesn't mean that everyone who performs better will win more, it just means that if you take a 1000 people who perform better than the standard, most will win more. but that doesn't mean that you can't get unlucky and be put with a team that pulls you down. it just means that the chances of the team pulling you down is less. but some will still have a bad luck with teammates.
Dr1ve (NA)
: Million Dollar Idea
> I start a game and find out my ping is 110-300 and then I'm stuck playing a no-chance game damn, my usual ping is 100-105
iDarkWind (EUW)
: Hasn't it been like that since like ever? The point you're making can be true, but how do propose to fix it? It isn't something that Riot can do anything about at all. And don't tell me you're going to suggest like somerandom guy said that was to punish with bans people that perform bad. Everybody has bad days, even you "carry lord".
in addition to team preformance, the ranked system should also consider personal performace. someone who is better than his rank but has a bad luck with teammates. it is very likely that by taking personal performace into play, you can solve this issue of "bad luck". also, personal performance isn't only kda, it's also gold gained/ turrets destroyed/ farm/ shutddowns/ heals/ damage dealt/ damage tanekd etc etc...
: A Quality of Life Buff that Lethal Tempo needs...
agreed. there alot of runes that what tehy show is simply counter intuitive, like grasp not showing health gained.
OHminus (NA)
: Classic "slippery slope" fallacy right here. Look at any season before season 5. There were a couple of instances of items being broken on certain champions, but nothing to the extent runes are causing a problem for the game right now. Champs WERE balanced around items and it seemed to work. Also, every champ gets 2 summoner spells, and multiple champs are balanced around flash. I really hope that next time you comment on these boards you offer some meaningful discussion, or at least good at meming. I see you posting this comment everywhere around this thread offering NO reasoning to back up your argument at all (which, by the way, is hard to understand. Are you arguing for runes reforged or are you just trying to be an asshole?)
slippery slope is not a fallacy, it's an argument
: thats because its a basic attack
correct, this case contradics the notion that: >true damage dealt trigger neither life steal nor spell vamp. which implies that no matter how the true damage is dealt, it won't apply life steal
: Very strange, if you look at the page for spellvamp on the same site it explicitly states this : >true damage dealt trigger neither life steal nor spell vamp. I wonder which is actually in effect.
depends on which ability. camille's q for example triggers lifesteal even though it's true damage.
Rioter Comments
Rioter Comments
Moody P (NA)
: ADC players don't seem to grasp the reason they are squishy
aren't you the dude who got 1k downvotes?
: Support: Accidentally hits one minion with auto. Adc: STOP STEALING MY CS REP THIS SUPP.
i support this statement
: > [{quoted}](name=Minimac2000,realm=NA,application-id=ZGEFLEUQ,discussion-id=Ifb0rpEJ,comment-id=0007,timestamp=2019-02-06T01:07:37.834+0000)It's pretty clear that the list of banned things would be a greatly inferior infinity to the list of everything I think this is a fairly meaningless distinction when, if you started typing now, you might possibly run out of combinations before the heat death of the universe. *Maybe.* :P
so instead of "fuck" we would say: ffffffffffffffyyyyyyyyyyuuuuuuuuuuuuuuuuuuuuuuucccccccccccccccccccckekekekkekekekekkecccccccccccccccc you. let's see riot banning this
Rioter Comments
Rioter Comments
: To build on this no, damage wasn't the problem in the tank meta. The problem was that durability was insane and fights devolved into ham-fisted noodle fights where nobody dealt any real damage and nobody was punished for poor positioning. Damage was so utterly low that "outplaying" and "strategy" weren't actual things. You just got tankier than your enemy and were allowed to make as many mistakes as possible. At least now you have to have SOME strategy because if you fuck up, you're dying/getting push out of lane. Tank metas are perceived to be skillful but in actuality tank metas are just lazy button mashing where no mistake is punished because eating a full rotation would take away a pretty meh amount of HP.
acually no, the damage in the tnak meta was too high. i remember playing the old attrox(where his w would heal him for a shitton) and buying guinsoos + lots of attack speed while still being killed in under 4 secs while healing
: > [{quoted}](name=Bloodhammer,realm=NA,application-id=3ErqAdtq,discussion-id=bhKqxK18,comment-id=00020002,timestamp=2019-01-26T03:29:52.880+0000) > > Pretty sure he picked Soraka because you banned his pick. If someone on my own team bans my pick, I'll do something drastic, like play Ivern, as well. So second day of release of a champion and they’re last pick.... doesn’t mean you fucking troll. Clearly they had backup picks or they shouldn’t be jungling.
doesn't matter. you banend his pick. just like you get to ban every champ you want(including your team's) he gets to choose whichever champ he wants, even if it means a trollpick. you shouldn't dictate which champs your team plays.
: every game is a shutout!
i need to thank riot for those changes. it helped me reduce my play time from 4-6 hours a day to only 1-2 games a day untill i find a better game, then it'll be 0
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rawiazam1

Level 215 (EUNE)
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