![]()
Easy way is disable gold restriction after 20min of game (on Tier 3 upgrade).
So support can farm in late game.
|
|||||
![]()
Words 2019 pick rate on BOT:
{{champion:145}} 49/148 33%
{{champion:498}} 33/148 22%
{{champion:81}} 13/148 8%
|
|||||
![]()
"Having a perma-slow on your auto attacks doesn't increase your own ms."
Lmfao, they changed runes three years ago.
{{sticker:slayer-jinx-wink}}
Approach Velocity: Gain 15% bonus Movement speed movement speed when moving toward a movement impaired allied champion, **or toward an enemy champion whose movement you have impaired**.
|
|||||
![]()
{{champion:222}} {{champion:22}} immobile??? They are sprinters:
- Jinx, she gains Movement speed icon 175% bonus movement speed which decays over 6 seconds
- Ashe's basic attacks and abilities apply Frost to enemies (=374MS on level 1)
|
|||||
![]()
Forget for a moment on the Western mentality, specializing in just one thing (damage).
Varus is immobile target. Ashe is "support ADC", and her main utility is great movement speed on level 1.
1+1=2 > 1,3
|
|||||
![]()
yes "ELO system" is unfair garbage (in 5 vs 5 environment)
|
|||||
![]()
Solution is delete the folder:
**_C:\ProgramData\Riot Games_**
|
|||||
Rioter Comments | new Comment | Views | |||
![]()
> [{quoted}](name=RISE Shlack123,realm=NA,application-id=yrc23zHg,discussion-id=Efcwx1jE,comment-id=0001,timestamp=2019-10-10T21:44:03.756+0000)
>
> Pretty sure Pyke is green. Plus, accusations of BF in a cosplay like this is absurd. We've really started going downhill with all this outrage culture. I looked at her cosplay on the site linked - it's not even close to BF. This is beyond nuts.
He is black, [ green is water.](http://www.surrenderat20.net/2018/05/pyke-bloodharbor-ripper-now-available.html)
|
|||||
![]()
you realize {{champion:91}} (23/16 + 237farm) has only 21k gold?
Pyke has fastest health regen on game.
|
|||||
![]()
{{champion:157}} {{champion:555}} {{champion:11}} {{champion:238}} {{champion:105}}
|
|||||
![]()
Patch V8.9:
Basic attack AP ratio against turrets increased to 60% AP from 50% AP.
NEW EFFECT: If a basic attack uses ability power bonus to turrets, the **whole attack will convert to magic damage**, rather than only the ability power scaling portion.
{{sticker:zombie-brand-facepalm}}
Support + Jungler: 3 towers + inhibitor in 25 sec
|
|||||
![]()
Pyke can very easily jump away (= refill HP).
|
|||||
![]()
Everybody want play mid (most impact on game + not hard as dual lane).
|
|||||
![]()
Nightblue3 pick {{champion:121}} on Botlane
and start flaming others in lobby: ""im jungle or mental boom""
|
|||||
![]()
Why riot support game toxicity? {{champion:121}}
{{sticker:zombie-brand-facepalm}}
|
|||||
![]()
> [{quoted}](name=OtterlyLost,realm=NA,application-id=yrc23zHg,discussion-id=YNtIJnzy,comment-id=0000,timestamp=2019-05-15T11:18:25.078+0000)
>
> I do believe I said she was weak. People argued with me about it. .-.
{{champion:350}} she do nothing(W), not even place wards, it is like 1vs2 for her ADC
|
|||||
![]()
When you have on MID **Bronze 2** player vs **Diamond 2** enemy,
it's not just coinflip.
|
|||||
![]()
bullshit ELO system: Silver 3 vs. Silver 4 team, who can win?
https://i.ibb.co/gz0vqPf/s3vss4.png
**Games are so much fast.**
|
|||||
> [{quoted}](name=AngusBoomPants,realm=NA,application-id=3ErqAdtq,discussion-id=n16Bpt1P,comment-id=000e,timestamp=2019-03-21T06:17:20.958+0000)
>
> I'm confused, what am I looking at here? What's changed?
1 stack per enemy ward (+0.6AD)
now its only about KDA
|
|||||
![]()
or just make default ban system:
1) if none -> select last player ban
2) if selected ban is declared on ally, use ally last ban
|
|||||
![]()
its even worse:
old {{item:3031}} give you only 20% critic(40%)
|
|||||
![]()
{{item:3095}} its late game item, it interact with {{item:3087}} for team fights
On {{champion:21}} or {{champion:236}} is much better {{item:3508}} (same in late game where you have some mana pool).
|
|||||
![]()
{{item:3086}} + {{item:3031}} + {{item:1051}} = 100% critical chance (for 5000 gold)
on fast Q/E champ (+ no CDR or mana issues, just with HP)
|
|||||
![]()
Yes, overall it was **small unnecessary buff** (+0.25% win rate for pure ADCs in early game,
but big nerf in late game: 2*(30%+30%)=100% vs 25%+25%+25%=75%).
Average game time is just 30min. Critic items are cheaper.
Buffs: {{item:3031}} {{item:3086}} {{item:1018}}{{item:3046}}
Nerfs: {{item:3095}} {{item:3508}} {{item:3087}} {{item:3085}} {{item:3094}}
|
|||||
Rioter Comments | new Comments | Views | |||
PhRoXz0n
(NA)
:
Crit Item Explorations
Screwed ADC items are live on PBE server (only way for botlane is AP and lethality).
{{sticker:zombie-brand-facepalm}}
RIP {{item:3095}} {{item:3085}}
|
|||||
![]()
> [{quoted}](name=SlashStriker,realm=EUW,application-id=3ErqAdtq,discussion-id=XQPMnHA0,comment-id=,timestamp=2019-01-16T22:37:23.732+0000)
>
> Does anyone even use this rune?
Why they nerfing ADC?
and 18AD not make any sense (same "Eyeball Collection" work on 0-100% HP)
|
|||||
![]()
Yasuo players always dive into enemy tower (on lane try spam ctrl+4 and ctrl+6).
|
|||||
![]()
Its 56% winrate:
https://lolalytics.com/ranked/worldwide/9.1/platinum/plus/champion/Vayne/Top/
|
|||||
![]()
https://i.imgur.com/046ac3D.png[/img]
The ticket to this disappeared.
|
|||||
![]()
"playing the entire match not only to win, but to also have fun and help other teammates"
Game1: https://prnt.sc/m4q7bx
Psyclone13: **h**ill **y**our**s**elf
Psyclone13: trust me
|
|||||
![]()
Nasus Q - Siphoning Strike
LARGE KILL STACKS :: 6 per champion, large minion, or large monster kill >>> **12**
{{sticker:zombie-brand-facepalm}} {{sticker:zombie-brand-facepalm}}
not 7, 8, 9, 10 or 11
|
|||||
![]()
> [{quoted}](name=l Ryden l,realm=NA,application-id=3ErqAdtq,discussion-id=L7c8Hist,comment-id=000d,timestamp=2019-01-09T20:01:13.833+0000)
>
> Consider the follow:
> - Caitlyn is two level behind Ornn
Two level is standard XP difference between solo and duo lane (solo lanes get 150% XP from minions). And this {{champion:51}} have ACE (=best enemy player):
https://i.imgur.com/Mevo69l.png[/img]
|
|||||
![]()
I have same issue in **BOTs game**.
Just play PVP (works every drake per game).
|
|||||
![]()
> [{quoted}](name=Festing,realm=NA,application-id=ZGEFLEUQ,discussion-id=fobEkuEi,comment-id=0000,timestamp=2019-01-02T06:15:43.622+0000)
>
> lmfao permabanned over nothing. I love how rito intentionally targets people who spend money on their accounts.
"I did rage, I did flame, I did act toxic. I can admit that."
{{champion:157}} + {{champion:238}} main
|
|||||
![]()
**Edènœ: GTFO
Edènœ: I WLL CHASE U
Edènœ: TILL YOU DIE**
Edènœ: guyz team toxic
Edènœ: report plz
Edènœ: stop toxic to me
Edènœ: reported
Edènœ: team so toxic
Edènœ: have fun
Edènœ: with that toxic report
Edènœ: toxic
Edènœ: reproted
Edènœ: 1 vs 1 me teemo
Edènœ: not crying just stating facts
|
|||||
![]()
{{champion:157}}
|
|||||
![]()
It is joke?
You have some video proof?
|
|||||
![]()
just roll back:
**Patch 8.11 Marksman Base Stat Adjustments **
The dominant strategy in bot lane has, over time, become sustaining through lane phase and scaling up into teamfights. Between health regen and Fleet Footwork, it's pretty hard to put the hurt on marksmen in a way they can't just passively recover from.. This means aggressive bot laners ( whether early game bully marksmen or supports who want to poke or go all-in) feel like they have no home.
_Weakening marksman sustain (health regen here, Fleet Footwork below) means damage will stick on marksmen, making 2v2 fighting a more successful prospect for the stronger bot lane. Shifting some durability from armor into health should also let aggressive marksmen like Draven and Lucian shine a bit harder in the early game. Finally, we're nerfing marksman base attack damage by 4 and pushing that damage into their growth stat, with the breakeven point around level 9. Though that might seem counterintuitive with our goals above, it means aggressive non-marksmen (ex. Leona, Brand) won't be chipped down by marksman basic attacks as quickly—giving them more opportunities to secure presence in the lane._
Ashe
ATTACK DAMAGE : [65] ⇒ 61
ATTACK DAMAGE GROWTH : [2.26] ⇒ 2.96
ARMOR : [31] ⇒ 26
HEALTH : [527.72] ⇒ 539
HEALTH GROWTH : [79] ⇒ 85
HEALTH REGEN : [1.1] ⇒ 0.7
Caitlyn
ATTACK DAMAGE : [62] ⇒ 58
ATTACK DAMAGE GROWTH : [2.18] ⇒ 2.88
ARMOR : [33] ⇒ 28
HEALTH : [475] ⇒ 481
HEALTH GROWTH : [85] ⇒ 91
HEALTH REGEN : [1.1] ⇒ 0.7
Draven
ATTACK DAMAGE : [64] ⇒ 60
ATTACK DAMAGE GROWTH : [2.91] ⇒ 3.61
ARMOR : [34] ⇒ 29
HEALTH : [557.76] ⇒ 574
HEALTH GROWTH : [82] ⇒ 88
HEALTH REGEN : [1.2] ⇒ 0.75
Ezreal
ATTACK DAMAGE : [64] ⇒ 60
ATTACK DAMAGE GROWTH : [2.41] ⇒ 3.11
ARMOR : [31] ⇒ 25
HEALTH : [484.4] ⇒ 491
HEALTH GROWTH : [80] ⇒ 86
HEALTH REGEN : [1.3] ⇒ 0.8
Jhin
ATTACK DAMAGE : [61] ⇒ 57
ATTACK DAMAGE GROWTH : [4] ⇒ 4.7
ARMOR : [29] ⇒ 24
HEALTH : [540] ⇒ 556
HEALTH GROWTH : [85] ⇒ 91
HEALTH REGEN : [1.2] ⇒ 0.75
Jinx
ATTACK DAMAGE : [61] ⇒ 57
ATTACK DAMAGE GROWTH : [2.7] ⇒ 3.4
ARMOR : [32] ⇒ 28
HEALTH : [515] ⇒ 531
HEALTH GROWTH : [82] ⇒ 88
HEALTH REGEN : [1.2] ⇒ 0.75
Kai'Sa
ATTACK DAMAGE : [63] ⇒ 59
ATTACK DAMAGE GROWTH : [1] ⇒ 1.7
ARMOR : [33.04] ⇒ 28
HEALTH : [554.4] ⇒ 571
HEALTH GROWTH : [80] ⇒ 86
HEALTH REGEN : [1.1] ⇒ 0.7
Kalista
ATTACK DAMAGE : [66] ⇒ 62
ATTACK DAMAGE GROWTH : [2.9] ⇒ 3.6
ARMOR : [28] ⇒ 23
HEALTH : [517.76] ⇒ 534
HEALTH GROWTH : [83] ⇒ 89
HEALTH REGEN : [1.2] ⇒ 0.75
Kog'Maw
ATTACK DAMAGE : [65] ⇒ 61
ATTACK DAMAGE GROWTH : [2.41] ⇒ 3.11
ARMOR : [29] ⇒ 24
HEALTH : [517.76] ⇒ 534
HEALTH GROWTH : [82] ⇒ 88
HEALTH REGEN : [1.2] ⇒ 0.75
Lucian
ATTACK DAMAGE : [65] ⇒ 61
ATTACK DAMAGE GROWTH : [2.41] ⇒ 3.11
ARMOR : [33] ⇒ 28
HEALTH : [554.4] ⇒ 571
HEALTH GROWTH : [80] ⇒ 86
HEALTH REGEN : [1.2] ⇒ 0.75
Miss Fortune
ATTACK DAMAGE : [54] ⇒ 50
ATTACK DAMAGE GROWTH : [2] ⇒ 2.7
ARMOR : [33] ⇒ 28
HEALTH : [530] ⇒ 541
HEALTH GROWTH : [85] ⇒ 91
HEALTH REGEN : [1.2] ⇒ 0.75
Sivir
ATTACK DAMAGE : [65] ⇒ 61
ATTACK DAMAGE GROWTH : [2.41] ⇒ 3.11
ARMOR : [31] ⇒ 26
HEALTH : [515.76] ⇒ 532
HEALTH GROWTH : [82] ⇒ 88
HEALTH REGEN : [1] ⇒ 0.65
Tristana
ATTACK DAMAGE : [65] ⇒ 61
ATTACK DAMAGE GROWTH : [2.41] ⇒ 3.11
ARMOR : [31] ⇒ 26
HEALTH : [542.76] ⇒ 559
HEALTH GROWTH : [82] ⇒ 88
HEALTH REGEN : [1.2] ⇒ 0.75
Twitch
ATTACK DAMAGE : [63] ⇒ 59
ATTACK DAMAGE GROWTH : [2.41] ⇒ 3.11
ARMOR : [32] ⇒ 27
HEALTH : [525.08] ⇒ 542
HEALTH GROWTH : [81] ⇒ 87
HEALTH REGEN : [1.2] ⇒ 0.75
Varus
ATTACK DAMAGE : [63] ⇒ 59
ATTACK DAMAGE GROWTH : [2.41] ⇒ 3.11
ARMOR : [32] ⇒ 27
HEALTH : [537.76] ⇒ 549
HEALTH GROWTH : [82] ⇒ 86
HEALTH REGEN : [1.1] ⇒ 0.7
Vayne
ATTACK DAMAGE : [64] ⇒ 60
ATTACK DAMAGE GROWTH : [1.66] ⇒ 2.36
ARMOR : [28] ⇒ 23
HEALTH : [598.44] ⇒ 515
HEALTH GROWTH : [83] ⇒ 89
HEALTH REGEN : [1.1] ⇒ 0.7
Xayah
ATTACK DAMAGE : [64] ⇒ 60
ATTACK DAMAGE GROWTH : [2.2] ⇒ 2.9
ARMOR : [33] ⇒ 28
HEALTH : [545] ⇒ 561
HEALTH GROWTH : [80] ⇒ 86
HEALTH REGEN : [1] ⇒ 0.6
|
|||||
![]()
Dont play ADC for team damage.
|
|||||
PhRoXz0n
(NA)
:
Crit Item Explorations
**YES to IE Direction 1 - IE Reversion**
NO to IE Direction 2 - 5k Gold IE and Zeal upgrade changes, Energized Changes
NO to [25% Crit Zeal Items]
NO to [Hexdrinker]
NO to [Defensive PD]
NO to [Energized Stormrazor]
NO to [Multi proc Stormrazor]
**YES to [Buffed Last Whisper]**
NO to [New Maw]
|
|||||
![]()
patch V8.11:
Base attack damage** increased to 63 from 60**.
Steel Tempest Steel Tempest
Critical strike AD ratio **increased to 180% AD** from 150% AD.
Way of the Wanderer Way of the Wanderer
BUG FIX: The combination of Brawler's **Gloves item Brawler's Gloves and Infinity Edge item Infinity Edge now properly grants 40% critical strike chance**.
--------
10% * 2 = 40% ?!?!?
{{sticker:zombie-nunu-bummed}} {{sticker:sg-lux-2}}
|
|||||
![]()
In s8 they make new botlane "support" meta:
{{champion:63}} {{champion:45}} {{champion:143}} {{champion:74}} {{champion:30}} {{champion:157}} {{champion:12}} {{champion:69}} {{champion:9}} {{champion:85}}
(no shields or healing champions)
|
|||||
![]()
Buff {{item:3086}} to 20% critic
or nerf unbalanced {{item:3802}}
|
|||||
![]()
> [{quoted}](name=Birdfcker,realm=EUW,application-id=yrc23zHg,discussion-id=6OVU82EK,comment-id=000100000000000000000000,timestamp=2018-12-22T15:16:19.162+0000)
>
> never seen it
In SHOP scroll down to Consumables.
or
show All Items:
https://vignette.wikia.nocookie.net/leagueoflegends/images/7/7a/ItemCategories.png
|
|||||
![]()
> [{quoted}](name=Birdfcker,realm=EUW,application-id=yrc23zHg,discussion-id=6OVU82EK,comment-id=0001000000000000,timestamp=2018-12-22T14:28:08.321+0000)
>
> WHAT'S THAT ITEM?
http://leagueoflegends.wikia.com/wiki/Control_Ward
http://forums.na.leagueoflegends.com/board/showthread.php?t=292935
|
|||||
![]()
> [{quoted}](name=Birdfcker,realm=EUW,application-id=yrc23zHg,discussion-id=6OVU82EK,comment-id=00010000,timestamp=2018-12-22T14:25:08.111+0000)
>
> ENGLISH PLEASE
{{item:2055}} {{item:2055}} {{item:2055}}
3x **75Gold**
|
|||||
![]()
Its super easy (just buy and place: 1 on start + 2wards in jungle).
|
|||||
![]()
Just use {{item:3340}}:
PASSIVE: GIFT OF THE DROWNED ONES
When Pyke is unseen by enemies, he rapidly regenerates some of the health recently lost to enemy champions.
Pyke also converts his bonus health into bonus attack damage instead.
|
shipo13

Level 182 (EUNE)
Lifetime Upvotes