: TFT Gets Boring Quickly
"tactics" being part of the game mode name is kind of insulting... what tactics are we talking about? From my point of view, there are only three situations when you actually employ any strategic thinking: 1. Deciding what big items you wanna build from the small ones -- this decision is then directly associated with what champion composition you wanna build. But you can't really choose too much because what champs you actually get is being RNG dependent. 2. Setting up positions of your champs before fighting the last opponent. Because only when there are the last two players, you can be sure who you are up against. Otherwise, again the RNG. 3. Choosing what champion to pick from the carousel. RNG champs, RNG items, RNG position of yours with respect to the champion you wanna pick, and the pick order that forces you to keep losing early so that you can choose the champ you want. The game mode is really not bad but it needs some BIG changes.
: I honestly do not believe that TFT is ready for a Ranked Queue in its current state.
The main problem is the sheer amount of randomness. Yes, it includes some thinking, but it is merely about luck most of the time.
: If you cannot queue up as a duo, you should not be in the same game
Dude I recently had a game with a guy in his promo to platinum 3, being matched with a non-smurf bronze I guy in his promo to silver... The matchmaking needs a rework so badly...
: People have scores like this and then tell me not to surrender.
Yeah and they tell you BS like "dont play rankeds when you give up"... some people should learn to see when the game is over and stop wasting the time.
Seo Jo (EUNE)
: Akali Bugs
Akali herself is a bug.
: pykes excute has to be the worst designed excute in the game
{{summoner:4}} {{item:2420}} {{item:3157}} + the millions of dashes, lerps, jumps and other bs, virtually every champion has
usul1202 (NA)
: What's your 'it happened in a dream' skin?
A friend of mine really wanted a Kled skin where Kled would jump on a bicycle when ulting. I kinda like that idea.
Moody P (NA)
: Buff tank items
If tank items get buffed, then the damage of tank champions has to be reduced.
Barkley (NA)
: I was searching this entire thread for this champion in particular. A few patches, maybe even a full season or more ago, they "reworked" amumu, and he's been mediocre at best ever since. This is by far my favorite champion in the game, and if I want to play him I basically have to settle for mediocrity and hope my play can overshadow his shortcomings. And they just left him there. I cry myself to sleep at night. Just like amumu.
> [{quoted}](name=Barkley,realm=NA,application-id=3ErqAdtq,discussion-id=ThssZX5E,comment-id=000e0000,timestamp=2019-07-12T04:37:10.461+0000) > > I was searching this entire thread for this champion in particular. > > A few patches, maybe even a full season or more ago, they "reworked" amumu, and he's been mediocre at best ever since. This is by far my favorite champion in the game, and if I want to play him I basically have to settle for mediocrity and hope my play can overshadow his shortcomings. > > And they just left him there. > > I cry myself to sleep at night. Just like amumu. Quite same here. I still have the most mastery points on that champion out all my champions, even though I played him like 5 times these past 2 or 3 years. Why did I stop playing him? I remember I started asking myself whether I've really become such a garbage jungler. Like, everyone just rekt me when I jungled with amumu. Then I tried {{champion:5}} and I started carrying games as hell, even though I played that champion like 5 times before. My over 500,000 mastery points on amumu were suddenly useless. That champion just doesn't fit the game anymore, and the old league will not return. I wish they give him some amazing rework though.
: i hate that riot has such a fleshed out and interesting universe but is doing nothing with it
Meritas (EUW)
: Then champion rolls will be the next big complaint.
> [{quoted}](name=Meritas,realm=EUW,application-id=RaE1aOE7,discussion-id=32YV2EiF,comment-id=0004,timestamp=2019-07-11T16:41:39.974+0000) > > Then champion rolls will be the next big complaint. And maybe it should. After all, the strategic element should be in the first place.
Pika Fox (NA)
: > [{quoted}](name=tylko yasua gram,realm=EUNE,application-id=RaE1aOE7,discussion-id=32YV2EiF,comment-id=000100000000000000000000,timestamp=2019-07-11T16:03:02.547+0000) > > That's what I am saying. It forces you to deal with what you get. If you get items that will not suit you, and at least 1 of your opponents (out of 7 which is quite a lot) gets items that fit the champions they will get (after the krugs), you are in a big, unnecessary disadvantage. Not really. 4-1 is a victory, doesnt matter if 1 person gets lucky.
> [{quoted}](name=Pika Fox,realm=NA,application-id=RaE1aOE7,discussion-id=32YV2EiF,comment-id=0001000000000000000000000000,timestamp=2019-07-11T16:18:31.943+0000) > > Not really. 4-1 is a victory, doesnt matter if 1 person gets lucky. Does not change anything about the unnecessary unfairness. Also, the 1st and the 4th place are not rewarded the same way.
Pika Fox (NA)
: > [{quoted}](name=tylko yasua gram,realm=EUNE,application-id=RaE1aOE7,discussion-id=32YV2EiF,comment-id=0001000000000000,timestamp=2019-07-11T15:48:35.276+0000) > > Even assuming there would be a fixed number of items you get from all monsters, there are still item combinations better than the others. > > Additionally, random champion rolls can force you to build a combo that does not work so well with the items you received. > > I am trying to say that right now there is two-layer randomness, while single-layer randomness would be completely sufficient and fairer. Problem with that idea; Theres only so much of any specific champion. If x champion is by far the best, people will just go for that build all the time. Random items forces you to deal with what you get, and even if you get a champion that might be ahead pf the curve, you might not have the perfect build to use said power entirely.
> Random items forces you to deal with what you get, and even if you get a champion that might be ahead pf the curve, you might not have the perfect build to use said power entirely. That's what I am saying. It forces you to deal with what you get. If you get items that will not suit you, and at least 1 of your opponents (out of 7 which is quite a lot) gets items that fit the champions they will get (after the krugs), you are in a big, unnecessary disadvantage.
Pika Fox (NA)
: > [{quoted}](name=tylko yasua gram,realm=EUNE,application-id=RaE1aOE7,discussion-id=32YV2EiF,comment-id=00010000,timestamp=2019-07-11T15:25:00.329+0000) > > It's randomized champions which ensure that. The items would be built accordingly. You should be building your comp based off what items you get by krugs If you get 4 NLRs, probably best to not go assassins
> [{quoted}](name=Pika Fox,realm=NA,application-id=RaE1aOE7,discussion-id=32YV2EiF,comment-id=000100000000,timestamp=2019-07-11T15:29:32.949+0000) > > You should be building your comp based off what items you get by krugs > > If you get 4 NLRs, probably best to not go assassins Even assuming there would be a fixed number of items you get from all monsters, there are still item combinations better than the others. Additionally, random champion rolls can force you to build a combo that does not work so well with the items you received. I am trying to say that right now there is two-layer randomness, while single-layer randomness would be completely sufficient and fairer.
Porglit (NA)
: There are a couple reasons to keep items random: 1. It keeps there from being a stale meta, as you can't control what you buy 2. It keeps a measure of thinking on your feet, as you're bombarded with new situations of having to figure out what items to build given the current situation and items given, rather than a planned measure that you simply work toward 3. It gives you a gambler's desire to keep playing until you get the "plenteous perfect items" high. This is a terrible reason, but it does directly make the game addictive (even if less fun and less skill based). 4. On average over hundreds of games, the bad luck you get will be canceled out by the good luck, and your rank will reflect the way you can handle both advantageous and disadvantageous situations on the fly, rather than purely planned teams before the match begins. Though the number of items you get should CERTAINLY be more regularized, because everyone's tired of fighting 6 items with only 2...
> [{quoted}](name=Porglit,realm=NA,application-id=RaE1aOE7,discussion-id=32YV2EiF,comment-id=0002,timestamp=2019-07-11T14:56:43.171+0000) > > There are a couple reasons to keep items random: > 1. It keeps there from being a stale meta, as you can't control what you buy > 2. It keeps a measure of thinking on your feet, as you're bombarded with new situations of having to figure out what items to build given the current situation and items given, rather than a planned measure that you simply work toward > 3. It gives you a gambler's desire to keep playing until you get the "plenteous perfect items" high. This is a terrible reason, but it does directly make the game addictive (even if less fun and less skill based). > 4. On average over hundreds of games, the bad luck you get will be canceled out by the good luck, and your rank will reflect the way you can handle both advantageous and disadvantageous situations on the fly, rather than purely planned teams before the match begins. > > Though the number of items you get should CERTAINLY be more regularized, because everyone's tired of fighting 6 items with only 2... 1. Don't understand that. You would still have to build items depending on your champions combo which depends on champions that you choose from random rolls. 2. That is true. However, when you are already forced into building certain champions combo (because the RNG rolls forced you to), you depend on certain items drop that synergizes with that combo. If you get shit items, you are in a disadvantage compared to your opponents. 3. Again, this is already secured by champions being randomized. 4. This is also true. But this point also applies to summoner's rift rankeds -- theoretically, there's no need to create a system that would protect you from losing LP if you have an afk teammate. If you play many games, and you never leave, you will actually benefit from people going afk (5 potential enemy leavers vs 4 potential teammate leavers). However, it still feels terrible to lose LP like that, and the system should be there.
Pika Fox (NA)
: RNG items helps ensure you build different comps each game
> [{quoted}](name=Pika Fox,realm=NA,application-id=RaE1aOE7,discussion-id=32YV2EiF,comment-id=0001,timestamp=2019-07-11T14:20:26.850+0000) > > RNG items helps ensure you build different comps each game It's randomized champions which ensure that. The items would be built accordingly.
Mr Elessar (EUNE)
: Since TFT is just a worse version of Dota Autochess/Underlords they might aswell go all the way and copy the way items are distributed.
> [{quoted}](name=Mr Elessar,realm=EUNE,application-id=RaE1aOE7,discussion-id=32YV2EiF,comment-id=0000,timestamp=2019-07-11T14:09:02.865+0000) > > Since TFT is just a worse version of Dota Autochess/Underlords they might aswell go all the way and copy the way items are distributed. I've never played dota autochess. What I described in the post is the way it works in there?
Rioter Comments
: Nothing feels worse than loving a champion who isn't on Riot's favorite list
Rioter Comments
PekiCodex (EUW)
: Facts about TFT that are 100% fact
If you are waiting for the last shard to complete a 3* champion, you are guaranteed not to get it.
: It's very rare that i leave my games but sometimes it extremely justified.
A while ago two of my friends went duo into flexQ. They were matched up against a full premade of smurfs, losing like 3 to 25 on kills in the 6th minute. Their jungler left the game in the 15th minute after the other 2 players on their team refused to surrender. Anyone who thinks the jungler should be punished for leaving has something wrong with their brain.
: Why do we have to go to League of Legends Wiki to read champion abilities?
: With so many emotes in the game, to have a larger emote wheel would be nice
I would upvote this million times. Even my friends make fun of me for constantly getting new emotes from hextech chests, so it would be nice if I could at least equip them.
ICreepVido (EUNE)
: Got banned my champ in champ select
Especially if you have the name of the champ in your nickname...
: RNGesus is not my Religion
Even for champions, it is not very healthy. Someone has 5x3* champs, someone keeps rerolling and gets nothing.
: getting zero items in the opening rounds and then being forced to ride it out feels like trash
DeltaDan (EUW)
: Riot, What the f*ck
> This is the biggest joke and mistake riot have ever made. This renekton shit is a huge fuck up, but sadly, not even close to their biggest mistakes...
Rioter Comments
: REMINDER THAT LORD MORDEKAISER IS AN UNFINISHED SKIN
Stone766 (NA)
: Riot, please DON'T remove Qiyana's jungling capabilities
abca98 (EUW)
: "Stop complaining about mobility, you just have to aim your skillshots properly"
: A Quick Guide on How to Play Xerath ADC
I was doing this exact thing with my friend. I was xerath adc and he was brand/lux supp. We had like 70+% win rate, reached high platinum. It is OP as fuck :D.
: Yuumi is obscenely unfun to play against
Shit design once again... that's all
CLG ear (NA)
: Tarzaned Win Trading
> don't get why this kid has viewers honestly You probably can't see how perfect he plays :D. I mean, he reached fucking Challenger 1,700 LP... Do you realize how much is that? I mean, even back when I was tryharding (i was diamond 2), the difference between him and me was the same as between me and some bronze player. At least for me, it is kind of unimaginable that there is someone who plays so much better :D. Plus, it is fun to spectate him :-).
: Revert Akali. 10 Nerfs after rework = rework was a failure.
Yeah and when I said that she was a failure after stating that she is the most banned champion, while it is also the champion with the worst win rate, i got downvoted to hell... Btw I strongly disagree with the revert. The old akali screamed for rework. But yes, the rework solved nothing. She should just get a new rework, that's it... A rework that would truly solve her annoying W... A rework that would not allow her to jump across half of the map.
: You can still submit a ticket to the support team and they will investigate the issue. If they all reconnected within a second, also right after baron, its pretty clear that somehing was fishy. Go in your match history on the web and get the match ID. It will help for your ticket. You won't get anything in return, but you will save other players from experiencing a use of DDOS(this type of cheat).
> [{quoted}](name=IShowerWithUrDad,realm=NA,application-id=3ErqAdtq,discussion-id=gn4jlLAk,comment-id=0002,timestamp=2019-06-20T22:25:11.482+0000) > > You can still submit a ticket to the support team and they will investigate the issue. If they all reconnected within a second, also right after baron, its pretty clear that somehing was fishy. Go in your match history on the web and get the match ID. It will help for your ticket. You won't get anything in return, but you will save other players from experiencing a use of DDOS(this type of cheat). Alright, thanks. I'm on it.
: smells like a sneaky ddos
> [{quoted}](name=Ornndyr2k19,realm=EUW,application-id=3ErqAdtq,discussion-id=gn4jlLAk,comment-id=0000,timestamp=2019-06-20T22:14:59.933+0000) > > smells like a sneaky ddos On all of my four teammates? I'd guess it was some server-side error.
Rioter Comments
: "I support Nubrac but I do not want him in my own games"
I mean... If the teemo is truly doing his best in order to win, then it is just a matter of "disruptive behavior" (for which he got banned), as pretty much no one wants someone like that in their team. But rito doesn't give a shit about the player experience so long as the things in the game look cool... Hence, I believe that even though the ban was deserved, it was unfair.
PekiCodex (EUW)
: Do YOU support non-meta strategies?
If it is a strategy like gold-funneling, then yes. If it is a strategy like teemo supp mid, then fuck no.
: Power cuts out, I reconnect after 8 minutes, help team win a 35 minute long game... lose LP anyway.
And it could be as easy as - if you reconnect and win, you get +0 LP and the victory doesn't count...
: Nightblue gets a player Falsely banned.
> Falsely banned Sure, because playing teemo supp mid is not "disruptive behaviour like trolling". Suddenly, everyone in here is a saint and everyone would be glad to have a teemo supp mid. You people are terrible hypocrites. Face it, no one wants teemo supp mid. It **is** disruptive behaviour.
abca98 (EUW)
: Has it crossed your mind that the people who main those champions are not the ones complaining?
> [{quoted}](name=abca98,realm=EUW,application-id=3ErqAdtq,discussion-id=yUWqRxQt,comment-id=00080001,timestamp=2019-06-13T19:43:06.391+0000) > > Has it crossed your mind that the people who main those champions are not the ones complaining? You don't need to main the champion in order to understand the way it works. However, if you shitpost about him being OP, you should at least play the champion for a few games.
: yeah because all them get played mid
> [{quoted}](name=Homosexuality,realm=OCE,application-id=3ErqAdtq,discussion-id=yUWqRxQt,comment-id=00080000,timestamp=2019-06-13T17:34:18.557+0000) > > yeah because all them get played mid As if they were unplayable on mid... {{sticker:slayer-jinx-unamused}}
: Yasuo's Early Game is Too Good
Why do you even write a post like this when you are low elo with literally 0 rankeds played as yasuo... Why would you think you know something about this game... :/
: MUTE ALL bug CONFIRMED
It is a very primitive bug. Made me wonder whether they even have some testers...
Katness (NA)
: Sylas is way to over loaded
Well, it's certainlyT's champion, so...
: vlad is the worst imo. 4k hp, heals for 2k with full item and just has r%%%%%ed dps
> [{quoted}](name=Jennifer420,realm=EUW,application-id=yrc23zHg,discussion-id=p11Iblfu,comment-id=000c,timestamp=2019-06-11T04:20:46.662+0000) > > vlad is the worst imo. 4k hp, heals for 2k with full item and just has r%%%%%ed dps Don't forget his fucking predator with ghost.
: > [{quoted}](name=Jimmy Rustles,realm=NA,application-id=yrc23zHg,discussion-id=p11Iblfu,comment-id=0001,timestamp=2019-06-10T19:11:29.853+0000) > > You know it's bad when people aren't listed yasuo first anymore yasuo never belonged on the list, boards are just usually fucking stupid.
> [{quoted}](name=Grimspeake,realm=NA,application-id=yrc23zHg,discussion-id=p11Iblfu,comment-id=00010000,timestamp=2019-06-10T20:05:25.982+0000) > > yasuo never belonged on the list, boards are just usually fucking stupid. Exactly. The boards consist mostly of some bronze fellows with no idea how to counter yasuo.
Show more

tylko yasua gram

Level 173 (EUNE)
Lifetime Upvotes
Create a Discussion