Rioter Comments
S92nB (EUW)
: That is why they lost so little. You dont seem to understand the system. Because your mmr is so high, the game percieves you as good and wont punish you as hard for losing. You need to lose very often until the game thinks you deserve a lower elo than you are in
That's actually a big misconception a lot of people have. Let's say you are diamond 5 in soloq with a insane high winrate. You will play with and against dia1/2 in your games and THEN because your shown elo is so much lower then the people you play with you will loose less LP (again LP is shown elo). The reason people with high winrates loose less and win more lP is because they play with and against player with higher shown elo.
Rioter Comments
: That other post wasn't kidding about PBE queue times...
Well that's a normal 3v3 challenger queue time sadly.
: Only the largest shield applies at a time.
Also would add a higher skill to it, having to time abilities and items more.
: Tentacles always win vs teen girls. :3c
: Corki isn't even an adc anymore.
He used adc as an synonym for markmen. Look {{champion:96}} is no Attack Damage Carry aswell more like a On-Hit Carry so whatever.
Anonagon (NA)
: That's not a good way to think about gold value - that's like saying that cloth armor is worth the same as 50 AD because it will block 10% of a midgame carry's 500 damage auto. Trying to assign gold values in this way is just misleading.
Of cause not since there are items who only give armor where you can derivate the gold value of armor in relation to the most basic item. There is no item that only give GW, there is no other way to messure it's gold value other than looking at it's impact.
Winterwings (EUNE)
: The problem with GW coming from {{item:3123}} isn't in the GW mechanic itself... It's in its application Lets compare it with its counterparts {{item:3076}} - Application REQUIRES YOU to autoattack the Champion carrying it (Anyone smart will realize it and won't autoattack the wielder if they want to heal back up) 900 Gold, 1 second GW duration. {{item:3165}} - Very expensive. Application requires you to bring the target down below 35% Health to even get the GW on them. 2900 Gold, 8 seconds GW duration. {{item:3123}} - Application -> LULZ JUST DO PHYSICAL DAMAGE xD. 800 Gold, 3 second GW duration. So not only is it 100 gold cheaper than Bramble Vest, it even lasts longer, has easier application which doesn't rely on being autoed or dropping targets below a hp threshold AND on top of it all, it can be **REAPPLIED WITH EACH AND EVERY AUTOATTACK AND PHYSICAL DAMAGE SPELL!** {{item:3033}} - Let's not start talking about this one...
Agreed, executioners application is too easy and universal, but I feel Morello has a problem aswell. 1. It's a core item with GW just on top of it, you don't sacrifice power elsewhere on the item 2. It lasts 8s, one application it lasts the whole teamfight. Fiddle's fear and rammus taunt duration got reduced because they don't fit into modern fast paced lol neither does a 8s healing reduction.
Rioter Comments
Meddler (NA)
: Quick Gameplay Thoughts: September 8
Gold value of Executioner's Calling and Bramble Vest is ridiculous against Soraka http://leagueoflegends.wikia.com/wiki/Executioner%27s_Calling You pay 375 gold for the passive. Soraka's W heals mid-game around 300 HP. Executioner will reduce it by 40%, by 120 HP which is worth 320 gold. Executioner is basically already worth when it reduces one W and you will usually use it multiple times and don't forget the Q heal, the R heal, the summoner heal, redemption heal and ardent censer drain. In mid diamond 8 out of 10 games the enemy adc buys executioner on the first back. Bramble Vest is even worse where you only pay 200 for the passive (which is GW and reflecting 20 damage). Taking a look at a typical teamfight: https://youtu.be/1r7YpckIL_I It reduced 4 W heals, R (on 1 target) and summoner heal (on 1 target), equal to 780 Health or 2000 gold value. Yeah you read right 2000 gold value of a 375 gold item passive making the passive 533% gold efficient in a teamfight against Soraka (one of the most gold efficient items rageblade reached 160% only at max stacks). This is not even counting other heals on the team like Maokai passive, Kayn Ult, Ardent Censer, Vlad Q W, ADC lifesteal. I don't know how GW can be considered a soft counter when it is so easy available (even a core item on mages) and has so much impact.
HenzoAF (NA)
: Garen Spin, Lux Ultimate, WTF!
> [{quoted}](name=HenzoAF,realm=NA,application-id=3ErqAdtq,discussion-id=EUfluptp,comment-id=0000,timestamp=2017-09-08T18:11:13.817+0000) > > Garen Spin, Lux Ultimate, WTF! Garen Spin is no cast.
Meddler (NA)
: Quick Gameplay Thoughts: September 8
Still no word on the overabundance of CDR on items of literally all classes?
Rioter Comments
Evangele (NA)
: If Your Summoner Name Was an In Game Item
Some weird as currency for a cyberpunk event.
: Invasion: Onslaught NERF
Rioter Comments
: So why are we basically handing Ahri the Star Guardian skin line despite Lux being the original?
: i dont... games that end up full build every 1 lvl 18 takes away any advantage a team had a point in the game. i dont want a game to be over in 3 mins and i dont wanna play 40+ min games i want you to be able to close and end games if you have a clear lead and know how to use it.
> i want you to be able to close and end games if you have a clear lead and know how to use it. Which you will always be, hence why games in high elo are shorter.
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KoKoboto (NA)
: Tfw you spend 3 hours making a post you actually care about
Hate and the same enemy binds more together than love and good ideas, sadly :D
: We decided to set the return rate for the overall system rather than individual runes because that way it's easier for you to count out how much you'll be getting back. Just count all your regular T3 runes X 100BE and all your T3 quints X 300. We could've gone through and set lower rates for 200IP runes and higher rates for the most expensive ones but it all would have been just a sort of complicated way of getting at the same result.
Typical Riot assuming their whole player base are 12 year old kids who can't do basic math, nice reasoning.
Rioter Comments
Bârd (NA)
: Yeah, they should really teach you how to build more than just Ashe. {{champion:432}} {{item:3094}} {{item:3285}} {{champion:516}} {{item:1083}} {{champion:99}} support with no {{item:2049}}
Lol, please support tutorial where lux builds rabadons first item xD
: I personally don't really care that Riot is "ripping us off"
Depends, e.g. really sucks for new player who bought their runes at the end of season 6. Just imagine how much more champions they could have now with that IP. And they didn't really got the value out of the runes.
Salron (NA)
: "We know coin is broken but instead of nerfing it lets buff spellthiefs line to compete with it xDD"
I disagree with buffing it, even then CDR? Really thats your idea when everyone is complaining about too much CDR xD?
: When Dodge runes were removed you gave us a full refund in season 2
Runes shouldn't have been behind a grindwall in the first place. That felt like pay to win for me since you needed to buy the runes to be competetive and had nothing to buy champions.
: Rune Refunds: Unpopular Opinion
Runes shouldn't have been behind a grindwall in the first place. That felt like pay to win for me since you needed to buy the runes to be competetive and had nothing to buy champions.
Nosnide (NA)
: Is DOTA better in your opinion? I am legit getting tired of League or at the very least need a couple of months away from it.
DOTA is extreme in some aspects that I don't like. E.g. there is a hero called Enigma that has a ultimate that stuns and drags enemies to a center for 4s with the AOE range of Sejuani ult. It's already frustrating dying under cc in lol now imagine fighting ults/abilities like that. What I like about dota are higher mana costs making ability use more strategic and meaningful. And there is no CDR vs the crazy amount on all items in s7 in lol.
: If you hate summoner icons so much, how come you're wearing one?
> [{quoted}](name=Social Justice 1,realm=NA,application-id=yrc23zHg,discussion-id=q1OgLtaW,comment-id=0000,timestamp=2017-08-28T19:00:21.355+0000) > > If you hate summoner icons so much, how come you're wearing one? Lol %%%got because HE IS FORCED TO FOR GETTING THE EVENT REWARDS. Which is the next bad idea.
Rioter Comments
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Rioter Comments
: Job Requirements: 8+ Years SWIFT programming experience.
Requirement to work at Riot: Play since 10 season, have mastered all 220 champions. Oh wait...
: RANKED GAME WITH NO MINIONS???
Oh nice they added denying minions like in dota /s
: Displacements like airborne are NOT crowd control debuffs, many champions like trist have SELF displacement effects so lots of INTENDED interaction here. If you will notice on the screen while she was jumping she was briefly stunned during part of the duration of her jump but naturally it wore off before she landed so she could continue as click to movement as normal.
The jump is considered as dash and displacement effects interrupts a dash, that's why e.g. Thresh Flay can interrupt so many "jumps".
Rioter Comments
Dr Poro (EUW)
: When you pick leona, it transforms into diana when the game starts.
Rioter Comments
: Daily reminder that Ardent Censer is an overloaded bullshit item
Meddler (NA)
: Quick Gameplay Thoughts: August 18
Are they any plans for Fiddlesticks? He had a bad winrate paired with a low pickrate for a long time now (even experience player struggle with him). Fiddlesticks is no stranger to indirect nerfs (Magus > Runic Echoes, fear changes, Zhyonas Hourglass changes) but also the jungle changes him hard. **Buff monsters loses their minions:** * Fiddlesticks no longer gets bounces with his Dark Wind. For an entire jungle clear this adds over 20 seconds of extra clearing time. This alone kills the champion. * For reference, Nocturne now clears the jungle almost a full MINUTE faster than Fiddlesticks. They had about equal clear time before. **Raptor buff having more small raptors:** * Even though Fiddlesticks likes jungle camps to have more than one creep, it can easily become too much. Old raptor camp was already pushing it, and the new one is extremely inefficient with Fiddlesticks E. **New Krugs:** * The new Krugs is a cool idea, but it completely fucks the way Fiddle clears the jungle. If you use your Dark Wind the krugs die fast, but you have it on cooldown as the smaller ones appear and you have to drain and auto them down individually. It just takes way too long. This camp is almost never worth doing as Fiddlesticks. Krugs were his fastest camp before and now it's by far his weakest. **Removal of Raptor smite buff:** * Fiddlesticks was the best user of the Raptor smite buff in the game. Period. He completely relied on it to get surprise ultimates off. With that gone every ultimate is a gamble unless you have a sweeper or control ward area, which takes time and setup. Possibly the biggest indirect nerf to any champion in preseason 7 is this removal. * The addition of health on smite does NOTHING for Fiddlesticks since he has such a sustained clear, so he even gets no benefit from the tradeoff change. **PLANTS:** * Vision plant can see Fiddle's ultimate locations even though he perfectly cleared vision of that area. Huge nerf. * Honeybloom is mostly useless for Fiddlesticks, but this isn't the biggest deal. * Explosive plant can stop channels and thus Fiddle can't duel anyone near them. It doesn't sound like the biggest deal, but it limits your options in quite a few scenarios. Also people can use it to get out of your drain even if you're not in it.
Rioter Comments
Meddler (NA)
: Quick Gameplay Thoughts: August 11
Are they any plans for Fiddlesticks? He had a bad winrate paired with a low pickrate for a long time now (even experience player struggle with him). Fiddlesticks is no stranger to indirect nerfs (Magus > Runic Echoes, fear changes, Zhyonas Hourglass changes) but also the jungle changes him hard. **Buff monsters loses their minions:** * Fiddlesticks no longer gets bounces with his Dark Wind. For an entire jungle clear this adds over 20 seconds of extra clearing time. This alone kills the champion. * For reference, Nocturne now clears the jungle almost a full MINUTE faster than Fiddlesticks. They had about equal clear time before. **Raptor buff having more small raptors:** * Even though Fiddlesticks likes jungle camps to have more than one creep, it can easily become too much. Old raptor camp was already pushing it, and the new one is extremely inefficient with Fiddlesticks E. **New Krugs:** * The new Krugs is a cool idea, but it completely fucks the way Fiddle clears the jungle. If you use your Dark Wind the krugs die fast, but you have it on cooldown as the smaller ones appear and you have to drain and auto them down individually. It just takes way too long. This camp is almost never worth doing as Fiddlesticks. Krugs were his fastest camp before and now it's by far his weakest. **Removal of Raptor smite buff:** * Fiddlesticks was the best user of the Raptor smite buff in the game. Period. He completely relied on it to get surprise ultimates off. With that gone every ultimate is a gamble unless you have a sweeper or control ward area, which takes time and setup. Possibly the biggest indirect nerf to any champion in preseason 7 is this removal. * The addition of health on smite does NOTHING for Fiddlesticks since he has such a sustained clear, so he even gets no benefit from the tradeoff change. **PLANTS:** * Vision plant can see Fiddle's ultimate locations even though he perfectly cleared vision of that area. Huge nerf. * Honeybloom is mostly useless for Fiddlesticks, but this isn't the biggest deal. * Explosive plant can stop channels and thus Fiddle can't duel anyone near them. It doesn't sound like the biggest deal, but it limits your options in quite a few scenarios. Also people can use it to get out of your drain even if you're not in it.
Bârd (NA)
: Tired of seeing the same shit every goddamn post. "% HP true damage? WTF LITERALLY NO COUNTER." "Can't dodge basic attacks, can't outplay. Where's the counterplay Ritoblerone?" The buffs on beta are stupid, but this post has nothing to do with them. You're just bitching about a champion you don't like because you can't figure out how to beat her. Things you can do against Vayne: * Punish her early game. Shouldn't be news, but Vayne is about the same power level as a support in early levels. Vayne shits on most Bruisers late game, but this is the point where you can still TP in and fuck her up. * Use AS slows, either with specific counter picks or item buys. * Buy shield items. % HP true damage doesn't take them into account. * Don't give her an angle to condemn. Positioning, man, it works. * Don't fight her without some kind of edge. This can be pretty much anything. Is her flash/ult down? Are you fed enough to instakill her? Does she not have QSS for your CC? Do you have a numbers advantage? Is she out of position, and can't see you coming? You wouldn't towerdive Morgana, why would you try to 1v1 one of the best duelists in the game? * Force her to change targets. Vayne has short range (none of her spells reach past 550) and needs to kill the nearest enemy. * Siege. Vayne's only waveclear is shiv, she has no poke, and her only sustain is lifesteal, so she can't contribute to these types of encounters. All she can do is wait or try to flank. If she waits, she's going to be low in the next fight from your poke (or late because she's been lifestealing off wolves). If she flanks, solid vision control means you can collapse on her before she can escape. * Buy some goddamn armor. Vayne does a good bit of true damage, but the vast majority of her damage comes from crit. * Vayne is a glass cannon. Aim your CC at her. And no, this isn't a case of "lol I have to counterpick her or I'm screwed? nice game balance". If you don't have even a little bit of CC, your comp is trash, and you should lose along with "Four AD's and a Soraka" comps, "OK fine two mid" comps, or "dw we don't need smite" comps. * Exhaust her. Cutting her non-bolts damage by 40% is huge. * Burst her. The drawback of all this damage is that she has to get right into things, and she has pretty unimpressive tank stats. * Zone her. 550 range at the highest means she's not gonna do shit if it there's a wall, minefield, blizzard, etc between her and her target. * Pick her off. Vayne has limited escape options; her Q doesn't take her far, and her E only helps against ONE enemy. * End ASAP. Vayne WILL outscale you, and if you let her get full build it's her game to lose. * Pick dive champions. These guys make it easy to focus her. * Pick disengage champions. Think of Vayne kind of like a Swain. Force her to ult, back off, and go in during the CD. * Focus the damn Vayne. Killing her is a team effort, and doing it without getting wiped is the single most important hurdle towards winning a teamfight late game. There's more, of course, but I really don't feel like writing a goddamn thesis on Vayne's counterplay options.
"Can't dodge basic attacks" Don't make me cry, removal of dodge because it's too random. Crit is fine... oh wait
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Natboy88 (NA)
: Banned for playing Ascension differently?
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