: I disagree with the notion that a sol is less fun to play now, he hits way harder and you actually have a fighting chance against people who get into your stars, you can still do a lot of the things that made him strong before but it’s more fair to the opponent since their are windows to trade while he’s in lane and his roams are gated to a cd so he’s actually punished for missing a roam, not too mention a sol had back priority against every champion with the ms on his e, I feel like a lot of people just straight up refuse to accept that a sol was the epitome of uninteractive champions, good a sol players could effectively skip the lane phase if they wanted and applied pressure to the whole map with his pushing power being pretty much uncontested by most champs, the reason for the changes was something the mains never would give up if they were asked but the changes were fair and he was given stronger tools to fight with in return
> [{quoted}](name=Tim From Work,realm=NA,application-id=3ErqAdtq,discussion-id=kv9N7EEP,comment-id=00000000,timestamp=2019-12-15T14:23:37.160+0000) > > that a sol was the epitome of uninteractive champions lmao
rujitra (NA)
: Maybe come to terms with the fact that a very vocal minority is still a minority. Riot isn’t going to listen to the boards when it contradicts their properly done statistical sampling of the community as a whole.
> [{quoted}](name=rujitra,realm=NA,application-id=yrc23zHg,discussion-id=W7criv8e,comment-id=0000,timestamp=2019-12-15T12:43:46.665+0000) > > Maybe come to terms with the fact that a very vocal minority is still a minority. Riot isn’t going to listen to the boards when it contradicts their properly done statistical sampling of the community as a whole. They could make a public feedback to ask how satisfied players are with the game. Yk like the occasional "how was your League experience last week" but for everyone and open to the public, about the last season/patch/week/champion releases or whatever. That would show if it's a minority that is so unhappy with the game or a more significant part. But they probably wouldn't do that if their own statistics show that a lot more players are unhappy, because it would show a terrible image to the game.
Kythers (NA)
: > [{quoted}](name=Its Yuu and Mi,realm=NA,application-id=yrc23zHg,discussion-id=9XPWvYPj,comment-id=0000,timestamp=2019-12-14T22:13:48.937+0000) > > It's like it gets worse every day lol they added another sorting option which somehow broke the friendslist entirely I don't know how you can actually push a feature like this through QA and deploy it to the live version of the game when it's not even functional {{sticker:sg-janna}}
> [{quoted}](name=Kythers,realm=NA,application-id=yrc23zHg,discussion-id=9XPWvYPj,comment-id=00000000,timestamp=2019-12-14T22:55:02.321+0000) > > they added another sorting option which somehow broke the friendslist entirely > I don't know how you can actually push a feature like this through QA and deploy it to the live version of the game when it's not even functional > {{sticker:sg-janna}} Why are they adding so many things that no one asked for. It's like the " " around quotes thing, who wanted that?
atorelle (NA)
: Opinion: Sometimes we think we are better than we actually are
No ItS mY tEaM hOlDiNg Me BaCk But seriously, after a lost fight, look what you could have done better instead of blaming others. Even if someone else is the main reason that fight was lost, see what you could do to win regardless of bad teammates. That's how you climb.
: Girlgas If you main Gragas Janna Montana for Janna
not Grilgas?
proliarides (EUNE)
: Just tell me if you think this is healthy matchmaking
So who else would you put 2 silver accounts with 100% winrate against? Higher elo than plat? same problem, even more severe in elo difference there. Lower elo than plat? they won't have a problem fighting through there either, the smurf problem still stands. Smurfs are a problem in and of itself, that's not really the matchmaking's fault.
Chull (NA)
: #ChampFeelMatters
To be fair, he is probably the champ with the most mechanics in 1 kit (after aphelios now? idk) He has a shield, heal, 2 dashes (1 conditional), execute damage, 2 kinds of aoe, knock-up, slow and his R makes him even more of a generalist. It's not that I find it great to remove mechanics from champions, but newer ones just get more and more things pressed into 4 abilities and a passive, that at some point they have to lose something. Aatrox, Akali, Yuumi, Irelia, Zoe, now Sylas and I wouldn't be surprised if Senna and Aphelios follow soon. They all lost quite a lot of things in their kit to make them less oppressive over all other champions. What I'm trying to say is, he is such a generalist, that in his current form he has to have weak numbers or is just broken otherwise. They approach it exactly from that perspective, buff him in numbers but take away what makes him problematic.
: Here comes another thing I do not understand: Riot constantly put diamond and even grandmaster players into both teams of my ARAM games, while I am Iron... Is Riot's ARAM matchmaking system broken? Anyway, having high elo players maybe explains why I used to see teammates voluntarily build Executioner's Calling and Morellonomicon in ARAM, however, it all changed recently: I still got matched with many diamond players but none of them wanted to build Executioner's Calling and Morellonomicon, when our enemies were able to heal to full health even during team fight... Additionally, I built these items myself but found insufficient (I die too quickly because I am Iron player), so I asked if they could also get these anti-healings, then our diamond players laugh at me and said something like "you Iron player understand nothing"... That's why I thought maybe there were changes in this patch on these items in ARAM that I was not aware of, or certain other changes in this patch made anti-healing unnecessary and funny...
Well for one every single gamemode and type has a different queue. So if you play ranked for 10 games get ranked bronze, but have played normal or aram for much much longer, where you're in a higher "elo", you're not gonna get matched with people of the same rank in ranked queue, but of that queue type. Best example recently: https://cdn.discordapp.com/attachments/279682478254587905/654015558190235662/unknown.png As for those diamond players.. they're just idiots who think rank means everything then. If the enemies had a lot of sustain and you built GW, that's perfectly fine.
Sihari (EUW)
: Event Pass Tokens
For some reason there's no event article this time, but the pass gains shouldn't have changed to the last one. 200 from buying the pass. 12 per win on SR 6 per loss on SR 8 per win in ARAM 4 per loss in ARAM 18 per FWotD Missions vary from event to event, but they mostly gave 300-400 from missions iirc.
: Help: Did Riot recently nerf Executioner's Calling and Morellonomicon in ARAM?
Since there have been no direct changes to grievous wounds, you probably just met some people who didn't understand why they exist and when to buy those items. (Btw if you know what exec/morellos do and when to buy them, you know more than most people in gold.)
vimaid (NA)
: How do you fight veigar
In addition to what people already said here, play him yourself. It's the easiest way to understand how a chsmpion works, what's their strenghts and weaknesses and what they struggle against. (Buy {{item:3156}} or {{item:3102}} )
zPOOPz (NA)
: It's a joke...
Mb then You can expect people who'd mean that serious on the boards ^^'
Ph03n1xb1rd (EUNE)
: > You could meet someone suicidal in which case this could be detrimental. With this saying nothing could also be detrimental. Losing a game too. Maybe he will just "outlive the haters" out of spite. So yeah, there is a small chance that it does something, or something else, or the 3rd thing.... > So there's a reason why it should be bannable and a "chance" it could be helpful. So there's a reason why it should be encouraged and a chance it could be bannable. (Since the word itself has literally no effect, you can write anything about it.) > If you find me one person who fits the latter example, I'll never write on boards again. How am i supposed to prove anything like that to you? I could say that i'm a person like that, and? :D > It's just unnecessary and rude either way. If you find it rude you can mute the person anytime you want. And everyone does a lot of unnecessary things in LoL, it's not really an argument pro or contra.
> [{quoted}](name=Ph03n1xb1rd,realm=EUNE,application-id=ZGEFLEUQ,discussion-id=fQvzao2J,comment-id=000100000001,timestamp=2019-12-13T11:26:48.504+0000) > > With this saying nothing could also be detrimental. Losing a game too. Maybe he will just "outlive the haters" out of spite. Saying nothing or losing (without intent, which is bannable) is not a conscious action, which are done by everyone for that matter. > So there's a reason why it should be encouraged and a chance it could be bannable. (Since the word itself has literally no effect, you can write anything about it.) No, one is proven to exist, one is, so far, hypothetical. That's why it's on you to prove any benefits it could have. > How am i supposed to prove anything like that to you? I could say that i'm a person like that, and? :D You're right, it can't be proven. At least not without conductive research. And because of this, it's not going to happen, until proven, aka invalid. > If you find it rude you can mute the person anytime you want. And everyone does a lot of unnecessary things in LoL, it's not really an argument pro or contra. The mute function is a bandaid fix, not a reason for people to act like idiots. "Everyone does unnecessary things" is such a broad statement.. literally just don't be a dick. Why even tell people to kill themselves, what's the point?
zPOOPz (NA)
: I was playing ARAM the other day. After about 10 minutes or so, my teammates wished for me to die. Surprisingly, I played much better with 2+ full items.... {{sticker:sg-syndra}}
That's not the point..
Nigyass (NA)
: I'm sure they have it somewhere, I am a game developer and all the old versions are saved in a cloud. They can revert back to it and pull the champion from there.
No they aren't. Riot stated it themselves, they don't exist anymore.
Ph03n1xb1rd (EUNE)
: > Its not okay however to wish that person's death because he or she missed a skillshot. Why tho? I mean, if somebody wishes my death, nothing happens…
Most of the time nothing happens. Both extremes are possible though: You could meet someone suicidal in which case this could be detrimental. You could also meet someone who excells at being wished death upon and suddenly plays better. So there's a reason why it should be bannable and a "chance" it could be helpful. If you find me one person who fits the latter example, I'll never write on boards again. It's just unnecessary and rude either way.
Ornn (OCE)
: > [{quoted}](name=Subdue,realm=NA,application-id=LqLKtMpN,discussion-id=FrTEdAt8,comment-id=0000,timestamp=2019-12-13T02:23:57.430+0000) > > You get 50 Blue Essence for your first win of the day. Subsequent games only give XP, which results in level ups, which give you champion shards, which you can disenchant for more blue essence. we dont get enough Be from game time it takes over 30 games to even get 1 3150 champ
You needed quite a bit more than 30 games with the IP system as well.
: > [{quoted}](name=AeroWaffle,realm=NA,application-id=ZGEFLEUQ,discussion-id=xNrRhm9t,comment-id=000700000000,timestamp=2019-12-12T07:03:59.747+0000) > > Frankly, it would be unreasonable to expect any automatic detection system to skip over this while still banning someone for similar behavior directed at a person. You don't even need to be toxic, if u wrote more messages than avarage in the game, you are already getting chat restricted. This system is absolute mediocre BS.
Except you don't? As long as it's not harassment or spam, there's nothing you get punished for when typing a lot.
: Level Up Capaules are unfair
They're not, just do the math compared to the IP system.
GilxeN (EUW)
: > [{quoted}](name=floo,realm=EUW,application-id=yrc23zHg,discussion-id=sP8QH8yN,comment-id=0000000000000000,timestamp=2019-12-12T11:52:13.711+0000) > > LeT mE cOmPlAiN iF i WaNt To Not complaining at all, just a fact it takes so long to get your desired champ to buy, because simply GRINDING is nerfed, I could grind IP easier.
> [{quoted}](name=GilxeN,realm=EUW,application-id=yrc23zHg,discussion-id=sP8QH8yN,comment-id=00000000000000000000,timestamp=2019-12-12T11:53:38.196+0000) > > Not complaining at all, just a fact it takes so long to get your desired champ to buy, because simply GRINDING is nerfed, I could grind IP easier. Still rather no. You got between 55-93 IP per loss or 76-145 IP per win on SR, depending on game length from 25-55 min. To get the minimum reward of a capsule (810 BE) you have to play ~9 games. To get the average 1k from before, it's ~11 games. With the new capsule system I'll be counting with xp gain, Going with the same standards of the average of 25-55 min and the average of win-loss, you'll need between 9-13 games per level up, depending on your current level in the 25 bracket, if you get the FWotD once per level (aka a level per day). So on total, it stays nearly exactly the same. Except after a milestone you get an even greater amount of BE (dont have exact numbers, but you understand). In addition we also get champion shards from chests and honor drops. Over all, they dis give us more BE rewards, it's just not as immediate as it used to. Stop complaining.
GilxeN (EUW)
: > [{quoted}](name=floo,realm=EUW,application-id=yrc23zHg,discussion-id=sP8QH8yN,comment-id=00000000,timestamp=2019-12-12T10:13:21.793+0000) > > No you don't. > > Minimum reward is 810 BE per level. That makes 8 level ups. > With the max reward being 1260 from a 6.3k shard, the average gain per level up is around 1k BE. You'll need between 5 and 8 level ups depending on your luck, which.. isn't a lot for an expensive champion. > And even then, every 10 levels you get a big capsule with even more BE. > Not to mention you can get lucky and draw the corresponding champion shard, reducing the cost down to 3780 BE. **A L M O S T 10 levels.**
> [{quoted}](name=GilxeN,realm=EUW,application-id=yrc23zHg,discussion-id=sP8QH8yN,comment-id=000000000000,timestamp=2019-12-12T11:40:04.464+0000) > > **A L M O S T 10 levels.** LeT mE cOmPlAiN iF i WaNt To
GilxeN (EUW)
: If I want a champ with price 6300 I need almost 10 levels, depends on luck.
> [{quoted}](name=GilxeN,realm=EUW,application-id=yrc23zHg,discussion-id=sP8QH8yN,comment-id=0000,timestamp=2019-12-12T07:25:28.626+0000) > > If I want a champ with price 6300 I need almost 10 levels, depends on luck. No you don't. Minimum reward is 810 BE per level. That makes 8 level ups. With the max reward being 1260 from a 6.3k shard, the average gain per level up is around 1k BE. You'll need between 5 and 8 level ups depending on your luck, which.. isn't a lot for an expensive champion. And even then, every 10 levels you get a big capsule with even more BE. Not to mention you can get lucky and draw the corresponding champion shard, reducing the cost down to 3780 BE.
Gehco (NA)
: Good heavens! This is beyond ridiculous!
How are Olaf, Diana and _Trundle_ of all champs the ones that "make the most money"? They could've easily made it Akali, KaiSa & Yasuo, so stop bitching my god..
Gehco (NA)
: None of those champions make any sense as Dragonslayers. Should have at least had a marksman. And no i'm not talking about Vayne, I mean another new marksman to join the skin line. None of those 3 even give me a dragonslayer vibe, neither from their core identity, down to their aesthetics. People at Riot clearly lack talent and don't know which skin to attribute to whom. It's as if they are randomly slapping out skins to random champions and deliberately skipping the champions that actually would make a lot more sense with that specific skin line. At the senseless pattern they are following, we can expect headhunter bard/soraka/yuumi soon. This is what happens when they release skins for champions that only make them money. They end up slapping skins to champions that don't make any inherent sense with the said skin lines. I miss the good old days, pre 2012, when skins were actually attributed to champions that made sense and not because hey, they are more popular and make more money so just slap any skin to them regardless of whether it fits them as a character or not.
> [{quoted}](name=Gehco,realm=NA,application-id=6kFXY1kR,discussion-id=vQ3YABVG,comment-id=0006,timestamp=2019-12-12T04:57:15.633+0000) > > This is what happens when they release skins for champions that only make them money. They end up slapping skins to champions that don't make any inherent sense with the said skin lines. Riot makes skins for champions who've been waiting a while for a new skin, and you still complain about it? _With the argument they'd make the most money?_ **_Fucking Olaf Diana and TRUNDLE?_**
: >People ban the champions for a reason. They are overpowered. I don't. I perma ban Yasuo because he's annoying, not because I think he's op.
Same. I perma him because otherwise I don't get to play the game. Cuz it's a very good idea to have champs revolve the entire game around themselves simply for existing. Changes long overdue
: > [{quoted}](name=floo,realm=EUW,application-id=LqLKtMpN,discussion-id=kkpucJsR,comment-id=0001,timestamp=2019-12-11T09:43:22.574+0000) > > Which Tayzzer Gar*n is your favourite? Garen?
: Its only because it slows your MS so much. The W barely does much in terms of AS slow.
Yea, if you don't play AS reliant champions. His cripple scales from 23-47% That's half your entire AS on max rank. Enjoy playing Kayle or any adc into that.
: > [{quoted}](name=Wethys,realm=EUW,application-id=yrc23zHg,discussion-id=ELmzvLtT,comment-id=00030000,timestamp=2019-12-11T08:56:31.637+0000) > > And most of them are permabanned or had previous account permabanned. Well no surprise here Pretty sure those down voting my comments are just riot bots or employees then. Well no surprise there.
> [{quoted}](name=DaimondRageShade,realm=NA,application-id=yrc23zHg,discussion-id=ELmzvLtT,comment-id=000300000000,timestamp=2019-12-11T08:58:11.263+0000) > > Pretty sure those down voting my comments are just riot bots or employees then. Well no surprise there. Can confirm, are neither Riot bot, nor employee but your suggestion is bad and has been proven to not work as intended.
: The day of reckoning is upon us...
> [{quoted}](name=OtakuBurrito,realm=NA,application-id=yrc23zHg,discussion-id=2LfyprxR,comment-id=,timestamp=2019-12-10T15:00:12.348+0000) > > If you're in EU you have some hope but NA RIP, time to sign out. Is it a US only change or global?
Tayzzer (NA)
: ima just leave this here
Which Tayzzer Gar*n is your favourite?
: > [{quoted}](name=Blue Shift,realm=NA,application-id=3ErqAdtq,discussion-id=1J0JKJUk,comment-id=0001,timestamp=2019-12-10T11:38:10.016+0000) > > Too many champions feel really tilting to verse. Can't try anything creative or else you will get shit stomped by some guy going Garen/Mordekaiser Conqueror top lane. > > I don't blame these people for tryharding in normals because to them it's probably fun, I blame the developers for going down a route of "every champion should be overpowered to balance out the game", where in reality all it did was make winning feel less rewarding and losing feel much worse. I don’t even want to try a new champ because of how bad I’ll get stomped.
Unless your champ is a 2019 release and not called Yuumi.
Arcade Lulu (EUNE)
: This^^ And honestly, even if it worked, why should riot let toxic people play their game? If someone has broken rules so many times that they'd get perma chat muted etc, why should they be allowed to play the game? Perma bans encourage reforming etc, because perma ban is quite a harsh punishment and losing the account you've spent money and time on hurts quite a lot, which is the point of the punishment. You're supposed to feel bad and learn from your actions
BeCaUsE hUrR dUrR jUsT mUtE
: I think that riot forget that they effectively removed spellvamp for a reason, then for some reason added it back into the game.
This. Apparently it's problematic when it's strong on certain champs, but not when it's a general choice in runes for most of the roster.
: 63 upvotes, 480 views hm........................
> [{quoted}](name=Spice and Wolf,realm=EUNE,application-id=yrc23zHg,discussion-id=ljfwv3T4,comment-id=0000,timestamp=2019-12-11T09:18:22.418+0000) > > 63 upvotes, 480 views hm........................ Yea there are a couple of posts with 60+ upvotes, all created ~2h ago.
Paroe (NA)
: I mean, we could take a lesson from dawngate and have the side alcoves contain twisted treelines capture point, and the capture point just gives gold per 5 for the person who takes it?
That doesn't sound too bad. It would make it worth interacting with and give people who fell behind a chance to come back by making freezing less oppressive. A cross-map portal is a bit extreme imo, ruins the point of tp, map pressure and amplifies advantages in lane.
: It honestly doesnt counter them anymore. AS has been raised though the roof. The only time it actually feels like it does something is that if its paired with Malph E.
I can tell you about how much fun it is to fight {{champion:75}} with FH and his W
: > [{quoted}](name=Cind3rkick,realm=EUW,application-id=yrc23zHg,discussion-id=9x743bxT,comment-id=0000,timestamp=2019-12-10T23:37:54.783+0000) > > Whats wrong with it? > > Its not as f we are short on BE I have 500 hours into the game just on this single account and still don't even have 1/4 of the champions
> [{quoted}](name=Lenny Face xd,realm=NA,application-id=yrc23zHg,discussion-id=9x743bxT,comment-id=00000000,timestamp=2019-12-10T23:40:40.498+0000) > > I have 500 hours into the game just on this single account and still don't even have 1/4 of the champions 500h is adorably small It's almost like it might take a while to buy all 145 or so champs. Besides it's much easier to get champs now with champion shard drops.
: Do you think I could get 60 RP from Riot Support with this Drawing?
Send in a ticket with the request and the drawing, they're usually very cooperative and friendly there.
: S + Nearly Impossible On Certain Champs While Being Too Easy On Others?
In games where you're so incredibly ahead, you shouldnt have problems to inflate your cs by taking jungle camps whenever you can. Go counterjungle, keep up wards so they dont gang up on you. Buy controls to clear wards whenever you know they're there, gives more vision score than planting 1 per game into your river bush. Also a friend of mine suggested that objective lasthits could matter. No clue if it's true, but she has several m6/m7 champs, so it might help ya. Gl!
: Tax minions. If people are going to take cs whenever it is available to them anywhere, then so am I. You're backing without pushing the wave? I'll take that. You died and there is a wave under your tower? Thanks. Everyone is in bot lane and top is pushed to our side? Don't mind if I do. The one, and only, time I EVER concede exp and gold is if there is a laner ACTUALLY carrying my game on my team for once. If I am 6/0/10 and there is a 0/7/2 laners taking my jungle camps instead of killing the cs under the tower in top lane then they wont be missing it. You need 100 gold for an item? Alt + click it into chat, I get it. But don't start killing a camp I am 2 feet away from when you see me going to it and then get mad when I clear your minion wave to make up for it when you are not even pulling your weight anyway.
Depending on the situation, it's not bad for a sidelane to take gromp/krugs. If the jungler is ganking top, died or it's the only alive camp compared to 2-3 on the other jungle side, and if you have the time, go take it. With the new respawn timers it'll be up again once your jungler actually comes to clear it anyway.
Myrmiron (EUW)
: Sorry to crush your hopes and dreams but Riot has been lowering rank requirements for quite some time by now and they'll most likely keep doing it so players who never improve can climb the ranks as well and feel good about their performance. This is of course so players don't quit the game out of frustration over not climbing so they can keep spending money. This season Diamond + was top 4% and we already heard Rioters saying that they want Diamond to be around top 8%, so next season we will probably see Diamond + to encompass the top 5-6% of players. Gold + will likely get devalued to top 50% so that half the playerbase can have that Victorious skin. Being a good player these days only grants you early access to the high ranks as over time everyone will be able to get into them.
> [{quoted}](name=Myrmiron,realm=EUW,application-id=yrc23zHg,discussion-id=kAZqZ2b9,comment-id=0004,timestamp=2019-12-08T23:26:37.794+0000) > > Sorry to crush your hopes and dreams but Riot has been lowering rank requirements for quite some time by now and they'll most likely keep doing it so players who never improve can climb the ranks as well and feel good about their performance. > This is of course so players don't quit the game out of frustration over not climbing so they can keep spending money. > This season Diamond + was top 4% and we already heard Rioters saying that they want Diamond to be around top 8%, so next season we will probably see Diamond + to encompass the top 5-6% of players. Gold + will likely get devalued to top 50% so that half the playerbase can have that Victorious skin. > Being a good player these days only grants you early access to the high ranks as over time everyone will be able to get into them. And at the same time they supposedly force a 50% winrate? How's that gonna work then?
: > [{quoted}](name=floo,realm=EUW,application-id=yrc23zHg,discussion-id=Nj1Ekb1E,comment-id=0003000300000000,timestamp=2019-12-08T10:55:54.417+0000) > > I guess that's another reason for them to do so that just goes hand in hand with each other. > But why wouldn't they give the same amount of bans to any offenders then? Likelihood? > > And even if that was the only reason, it still gives you multiple chances to notice and better yourself. I'm not sure what you mean by "same amount of bans to any offenders then?" Are you asking why they wouldn't give the same bans to DIFFERENT types of offenses? Or to different people committing the same offense? And of course, one should always be introspective and work on themselves but I'd argue it's equally unrealistic to expect people not to react to situations like this in a negative way when you've essentially anchored everyone's personal progression to completely random strangers on the internet. It's one thing to keep a cool head in any singular incident but I'd imagine a lot of the people getting banned for being "toxic" are exposed to that same situation over and over and over and over for hundreds or thousands of hours and they just can't stomach it anymore. I'd rather they just keep chat-related offenses to chat-related punishments, I.E. chat mutes. People shouldn't be losing money and all their time/effort over being a human being.
> [{quoted}](name=Sõsuke Aizen,realm=NA,application-id=yrc23zHg,discussion-id=Nj1Ekb1E,comment-id=00030003000000000000,timestamp=2019-12-08T12:09:39.120+0000) > > I'm not sure what you mean by "same amount of bans to any offenders then?" Are you asking why they wouldn't give the same bans to DIFFERENT types of offenses? Or to different people committing the same offense? Yes, I meant the same amount of bans for any kind of offense, regardless of the person, severity or situation. If that was the case, I could understand that they don't care about someone's account at all, but it isn't. > And of course, one should always be introspective and work on themselves but I'd argue it's equally unrealistic to expect people not to react to situations like this in a negative way when you've essentially anchored everyone's personal progression to completely random strangers on the internet. That's understandable. But it's only unrealistic for players who actually cannot compose themselves. League is a toxic game, no doubt. And they should certainly try to improve, but it's not like Riot didn't try. There's the honor system and their "Teamwork" campaign for example. > It's one thing to keep a cool head in any singular incident but I'd imagine a lot of the people getting banned for being "toxic" are exposed to that same situation over and over and over and over for hundreds or thousands of hours and they just can't stomach it anymore. Again, it very much is on the player to compose themselves regardless of the situation. If those things happen over and over again, you'll have to learn to deal with it or stop. It's not like we could ever entirely get rid of trolling anyway. > I'd rather they just keep chat-related offenses to chat-related punishments, I.E. chat mutes. > > People shouldn't be losing money and all their time/effort over being a human being. I also don't think people should lose their invested money over trivial things. But if those trivial things accumulate to a large amount (as in 4 for League's case), you kind of missed the point of the punishments. If it was as easy to keep chat-related punishments to chat-related offenses, they'd have done it. They did try it for a while in earlier seasons, but players would eventually go to more gameplay related offenses once they received a permanent chat ban. So to avoid that, they instead get 4 chances to notice what they're doing is wrong. After all, what would profit Riot from perma-banning people for chat offenses instead of just muting them from the get go?
Raffyk (NA)
: Thanks for considering my point about that after I mentioned it. Appreciate it That's a pretty interesting idea, having DoT effects only be able to keep proccing the runes so many times until an ability or auto-attack gets used again. Perhaps something like Dot effects also proccing for less time than something like an auto-attack or ability as well? It seems silly to me that an overtime effect gets considered equal in proccing it when a champion could have walked away and been at their tower while that happens. Thanks for your comments friend. Good luck with your games.
If Riot tries to balance it as a bruiser keystone AND manage it for DoT as well, they'll run into problems at some point. I like the idea of less procs from spells/shorter time from DoT. I guess there is hardly anything better than a rune that gives you more damage over longer fights for DoT champs, that's why they buy Liandry's after all. Same to you, once doesn't see people coming together on the boards all that often ^^ enjoy your games as well!
: > [{quoted}](name=floo,realm=EUW,application-id=yrc23zHg,discussion-id=Nj1Ekb1E,comment-id=00030003,timestamp=2019-12-08T09:55:52.923+0000) > > Okay some of these answers here are just ridiculous. > > If Riot didn't care shit about your account you'd get banned for a single offense to just be safe and get rid of you. Is that the case? No, you get a second chance if you rage-int a game, even 4 if you just go berzerk in chat. Those are your chances to notice "hey what I'm doing isn't gonna work". It's on you to change your behaviour, just like it's your account. > > Then I always hear this "get banned for telling off griefers and trollers, cuz what they are doing is worse!" > a) you don't get to shittalk just bc someone else can't behave, it's your actions that you're responsible for. > b) how do you even manage to get banned _multiple times_ for that? Wtf are you telling those people? > c) what even is the point? Cool, you tell someone someone is inting. Now what? It doesn't matter if they are reported 1 or 9 times, Riot stated that themselves. What do you get for calling them out? It's not like they'll get punished any faster. > > Text offenses are easier to detect and people don't get why and get vocal about it, thats why those bans are much more common on the boards. Why would someone who inted 20 games write a post about how it's unfair? > > Is the system perfect? No. Thats why an optimized Tribunal should return to aid the algorithm. This is kind of a dishonest premise to suggest. League of Legends wouldn't exist if they banned anyone for first-time offenses. That isn't an act of altruism. They want to make money and exiling practically every person on the planet from the game the moment they so much as look the wrong way in chat would make quick work of that enterprise.
> [{quoted}](name=Sõsuke Aizen,realm=NA,application-id=yrc23zHg,discussion-id=Nj1Ekb1E,comment-id=000300030000,timestamp=2019-12-08T10:07:20.108+0000) > > This is kind of a dishonest premise to suggest. > League of Legends wouldn't exist if they banned anyone for first-time offenses. > > That isn't an act of altruism. > > They want to make money and exiling practically every person on the planet from the game the moment they so much as look the wrong way in chat would make quick work of that enterprise. I guess that's another reason for them to do so that just goes hand in hand with each other. But why wouldn't they give the same amount of bans to any offenders then? Likelihood? And even if that was the only reason, it still gives you multiple chances to notice and better yourself.
: [Image Link](https://imgur.com/a/h9FYYvK) Right after being promoted? ..._for the eighth time in a row, right after being promoted a division or league?_ I'm starting to think the people who deny it are wearing the tin, not the people who notice the problem. Of course, this'll probably be removed by mods because apparently saying someone's donning a tinfoil hat is okay so long as it's in favor of Riot but not when it's in favor of an unfortunate reality.
Idk if it's a problem on my end or boards, but I don't get anything from that link, just random imgur galleries. I'm not in favour of Riot. I'm just telling you that not everyone is against you. It's ridiculous to think, otherwise there wouldnt be any players that could actually climb. With or without 1000s of games.
Raffyk (NA)
: As stated in my post and other comments, I agree that Conqueror is too strong right now and needs to be nerfed in a better way than is being done. I purposely stated in my post that I wouldn't be addressing how to do that because that is a different conversation than fixing Urgot from the random and unneeded nerf, albeit a conversation I would be interested in having outside of the context of Urgot. Personally, I still think one of the biggest problems is how much more AP it gives, because on champions with range and low cooldowns it really does become the biggest damage increase of any keystone, something that I do not think is intentional. I think making it much harder to generate stacks and maintain them (I.e giving 1 stack per ability and 3-second duration) would be a better way to accomplish that so that AP champs that need the rune can still use it while stopping some of the AP spam abuse it is currently offering.
My bad, I skipped your talk about conqueror for that matter ^^' As for the ap > ad amounts, since the rune is mostly used/supposed to be for champs with extended fights, 1 stack per spell makes sense. Perhaps you could also make DoT refresh the timer a limited amount of times then.
: I've been restricted multiple times in the past, I'm honor 3 now. But let me tell you, as someone who only has 1 account and put a lot of time and money into. I was actually scared to open my games to play because I wondered every single time, is this the moment I lose my account? Did too many people dislike me last game and report me? Riot doesn't realize or doesn't care how much this can affect people. I almost lost my account for telling off trolls and griefers, I've learned now just to let them troll. I can't imagine how many other people have given up on league or have just broken down because of this. And Riot does NOTHING. And this community makes the problem worse by not understanding what is right and wrong.
> [{quoted}](name=Yordle Gunner,realm=NA,application-id=yrc23zHg,discussion-id=Nj1Ekb1E,comment-id=0003,timestamp=2019-12-07T21:39:56.140+0000) > > I've been restricted multiple times in the past, I'm honor 3 now. But let me tell you, as someone who only has 1 account and put a lot of time and money into. I was actually scared to open my games to play because I wondered every single time, is this the moment I lose my account? Did too many people dislike me last game and report me? > > Riot doesn't realize or doesn't care how much this can affect people. I almost lost my account for telling off trolls and griefers, I've learned now just to let them troll. I can't imagine how many other people have given up on league or have just broken down because of this. And Riot does NOTHING. And this community makes the problem worse by not understanding what is right and wrong. Okay some of these answers here are just ridiculous. If Riot didn't care shit about your account you'd get banned for a single offense to just be safe and get rid of you. Is that the case? No, you get a second chance if you rage-int a game, even 4 if you just go berzerk in chat. Those are your chances to notice "hey what I'm doing isn't gonna work". It's on you to change your behaviour, just like it's your account. Then I always hear this "get banned for telling off griefers and trollers, cuz what they are doing is worse!" a) you don't get to shittalk just bc someone else can't behave, it's your actions that you're responsible for. b) how do you even manage to get banned _multiple times_ for that? Wtf are you telling those people? c) what even is the point? Cool, you tell someone someone is inting. Now what? It doesn't matter if they are reported 1 or 9 times, Riot stated that themselves. What do you get for calling them out? It's not like they'll get punished any faster. Text offenses are easier to detect and people don't get why and get vocal about it, thats why those bans are much more common on the boards. Why would someone who inted 20 games write a post about how it's unfair? Is the system perfect? No. Thats why an optimized Tribunal should return to aid the algorithm.
klin537 (NA)
: That's actually disgusting. I honestly can't believe riot is like this. Like, shouldn't it be the opposite? You'd think inting and trolling would get you punished but it's _name calling_ that gets bans. That's ridiculous. Unfortunately it isn't likely that anything will be done about this.
> [{quoted}](name=klin537,realm=NA,application-id=yrc23zHg,discussion-id=Nj1Ekb1E,comment-id=0005,timestamp=2019-12-07T22:03:02.348+0000) > > That's actually disgusting. I honestly can't believe riot is like this. Like, shouldn't it be the opposite? You'd think inting and trolling would get you punished but it's _name calling_ that gets bans. That's ridiculous. Unfortunately it isn't likely that anything will be done about this. It's not one or the other. You get banned for both. One is just much easier to detect and thereby more common. If someone else breaks the rules, you don't get a pass to do it yourself in response..
: > [{quoted}](name=floo,realm=EUW,application-id=3ErqAdtq,discussion-id=EtdJO92x,comment-id=00020000000000000000,timestamp=2019-12-07T09:14:06.379+0000) > > Then again, Riot can't predetermine what champs with what respective winrate will be picked by whom. So how would it even be possible to rig the game? > If someone has a 70% winrate on 1 champ and loses enough on other champs to make his general winrate <50% you still can't just accuse it of being rigged by general winrate matching. Yes they can. And they do. Their matchmaking clearly does things like; Match you with enemies that regularly main your counters. A simple op.gg lookup proves this. Make you 1st/2nd pick to get countered Match you Vs enemy junglers that typically pick champs you're weak Vs. There's all kinds of statistically BS at play here. Someone at RIOT clearly designs MM with certain intentions. By using a person's MMR and champion counter lookups matches and be weighted heavily in favour of a desired outcome. This isn't rocket science anyone with half a brain can see the patterns here. 140 champs but then you see the same champs 4 games in a row and they're not even the broken ass ones like akali or zed? Even if you broke that down by champion roles into choice limitations of say 10 it's still something stupid like 10x10x10x10 chances of it happening over 4 games. Fixed matches exist to keep you within your MMR bracket. That's why you have MMR. It's what the system 'deems' your skill value that dictates the potential for a match win or loss through these weighted games. Wake up please.
Out of your 10 last games, you played against 10 different champions. Out of your 10 last games, you played against 9 different jungle champions, Hecarim appearing twice. One of those Heca players played him regularly. Can't say how "weak" Garen is against Hecarim, but you tell me. 3 of those people played their champs "regularly", Urgot, Darius and Vayne (if you want to count ~30-40 games out of 100+ as regular). I'm not that familiar with matchups for Garen, but looking at winrates he doesn't seem to struggle against any of them immensly, even though Vayne should be quite tough. Correct me if I'm wrong. So not only did you get all different champs against you, none of them were actual mains of counter matchups for your champion. Also none of your enemy junglers could've been systematically put against you. Again, it's quite hard to predetermine what people will actually pick. A lot of those players in your games play many different champions in their respective roles. If you are just playing one and the same champion, it's gonna be obvious you'll see counterpicks to exactly your champion quite often, especially if they are picked after you. Tbh to me it sounds like someone who's spent thousands of games in ranked, playing a lot of different champions with a 4x% winrate except for your mains, who's had a 48% winrate over 1.6k games last season alone. You may take off your tinfoil hat.
Garson211 (EUNE)
: > [{quoted}](name=floo,realm=EUW,application-id=3ErqAdtq,discussion-id=gz6UvPHg,comment-id=0005,timestamp=2019-12-07T09:45:25.911+0000) > > Urgot is an individual case. A general conqueror nerf is needed. If Urgot is hit too hard he can be compensated. No no you thinking like riot,something is op so lets nerf it for everyone insted of script it to (range champ healing reduced to dunno 5% not 15%) or just simple range champs cant use conqueror ezez oh and i forgot. Why its giving more adaptive ap and less ad? Wtf?
Except.. Conqueror is probably the strongest rune in the game atm? By far? It's pretty good on everyone rn, so the numbers should be reduced for all, in a general nerf. Not just ranged for that matter. Ranged exclusion would fuck Urgot even more, what? It's also not good to exclude ranged entirely, simply make it harder for them to stack/maintain the stacks. It gives more AP than AD, because AD is also increasing AA damage.
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floo

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