: Wukong Update- Progress Report!
can you make it so his e clones don't steal turret plating gold?
Azraeolus (EUW)
: Feature/Suggestion Name: Set time when I can next play Opportunity/Problem Statement: LoL is far too addictive. I install, play a few games, then uninstall before I play it too much. Then a few weeks later I have to redownload the entire game for a day and repeat. Setting a time to wait before I'm allowed to play again would allow me to keep playing, but at a healthy pace (and lots of other people too) Brief Description: In the main interface click 'Set time when I can next play' - enter a number of hours - click Ok Target Audience: Everyone Mockups/Screenshots: No
this doesn't make much sense if you want to play you could just go to that option, disable it, and play. no option can stop you from playing, other than riot adding bugs to the game, which is what started to make me stop playing
wingmann (NA)
: Guinsoos reducing trynd e cd twice is intended, since its technically an on-hit effect that gets triggered if the auto crits. There is however one trynd bug that I know of, where if you spin at someone and then get stunned during the spin you can still auto them once after the spin even if youre still stunned. https://youtu.be/1r9orzdRVl0 https://youtu.be/hLFqgq1Tqy8
it shouldn't be an on hit effect. crit is something similar to spellblade (i.e trinity) it triggers only on the basic attack, i.e it empowers the basic attack. and it doesn't interact with on-hits. you could argue if trynd could grab runnaan's and its crit reduced the cooldown. In that case it would be because trynd's e reduces the cooldown for each crit. but in this case guinsoo doens't crit, there's no crit symbol or anything. that basic attack after spin bug is weird. at first i thought it was related to the auto basic attacks which don't stack conqueror and other runes because they're considered part of the ability which commanded the basic attack, and since cast times cannot be stopped by cc-s, the basic attack shouldn't either (i.e caitlyn passive). but trynd e does not do an auto basic attack, so idk why it would do that
: Wukong Update- Now In Active Development!
Adding so many targetable decoys to wukong's kit. Swain will farm off his ass so bad. (since decoys leave a soul behind for swain to collect) why are the E clones targetable on live tho? You can hit them when they reach their targets.
: On Conqueror: - {{item:3077}} {{item:3074}} _active_ don't add a stack of conqueror, nor refresh the timer. - The splash damage _passive_ from {{item:3077}} {{item:3074}} {{item:3748}} doesn't add a stack of conqueror if the main target of the attack isn't a champion, as well as the splash from {{item:3748}} _active_. All of three of these effects do not count as an instance of damage for stacks of electrocute and phaserush, and have minor inconsistencies with other keystones. This is probably because Cresent isn't coded as spell damage. >6) Hunter's talisman doesn't apply on some abilities like diana passive and rek'sai q. I believe that is intentional, {{item:3077}} and friends don't proc {{item:1039}} either.
I don't think it is. Nunu passive and Malph W were both fixed when riot started working on them, so i bealive the others are bugged too.
: The yasuo CD bug is on any q, not eq only. The Riven "bug" is called doublecasting and it's intended (as in, kept intentionally. Same with fast q, specifically balanced around it)
i tested it some time ago if you get stunned during 1-2 q your q cancels, but does not go on cooldown if you get stunned during 3 q your q still fires while stunned if you get stunned during iirc every e-q, q goes on cooldown
: Number 33 is well known and as far as I know not considered a bug anymore. It's one of the first mechanics a Riven player learns, and vital to her flow. "Fixing" that would kill a lot of mechanical depth and thought put into sequencing, and it would kill her trading into a lot of matchups.
> It's one of the first mechanics a Riven player learns it took me a while xD. and, yea, idk. It's a pretty big thing and it would be nice if it was included in the tooltip. it's pretty weird actually because this "mechanic" also works a long time after ending e. like, you finish the dash. wait a bit. and this "mechanic" still triggers, reducing your w / r cast times. also, another thing i noticed is that it reduces their cast time if you buffer them one after the other. i.e e - w - r - q makes both w and r cast instantly i still consider it a bug, until riot adds it to the tooltip. i, for example, thought that illaoi jumping while rooted with her w was not a bug, and then riot randomly fixed it
: Pantheon's w doesnt proc electrocute.
hm? pretty sure his w does give an electrocute stack
: OMG, it's not april right? I'll make a very long list here, and i'll update it if you guys answer and have started fixing them. There will be a section dedicated to Illaoi, based on this post https://boards.na.leagueoflegends.com/en/c/bug-report/2Ncw9ex9-illaois-50-bugs-updated-list , then a section with some general champion bugs, and then another section for items, runes. **please ask me anything about the bugs if they're not clear or you can't reproduce them** #Illaoi 1. Tentacles can be commanded to attack 0.25 seconds after their death. During this timeframe they can also queue other attack commands. At the end of the slam their animation bugs out. Normally they shouldn't be able to queue attack commands if they die while slamming. [video](https://www.youtube.com/watch?v=iirLAJQKfrY&feature=youtu.be) 2. If you command Tentacles to attack while they're in their spawn animation their next attack after spawning will be delayed. This is because the tentacle tries to attack before spawning, and even though it can't it will still trigger the tentacle queue attacks timeframe. [video](https://www.youtube.com/watch?v=BUcTjjNQGik); [video2](https://www.youtube.com/watch?v=3z8xC6-_xdQ) 3. Since patch 9.13 tentacles are supposed to not go dormant anymore, and yet they still trigger an internal spawn animation cooldown. And because of this, if an enemy champion becomes a vessel near dormant tentacles, those tentacles will not attack him when they wake up. This, as i said, is probably because the tentacle tries to attack before it's fully awaken. This negates the attack completely and the tentacle goes on cooldown. Note that this doesn't happen with ult tentacles, because ult tentacles are actually coded to not go dormant. [video](https://www.youtube.com/watch?v=Vm52XxtMdoU&feature=youtu.be) 4. The same thing happens the other way around, i.e tentacles try to attack but are dormant. [video](https://www.youtube.com/watch?v=4a3YwqgSzKQ&feature=youtu.be) 5. Tentacles have different attack ranges. E tentacles hit based on the target's edge, while W tentacles hit based on the target's center. It is possible to have an E tentacle attack a target that stays still, and when you W that target the tentacle won't attack. 6. Tentacles reveal nearby control wards the same way wards reveal them. It's like the control ward tries to deactivate the "ward" tentacle unit, but since it can't it simply reveals itself. ##W 7. If Illaoi is rooted and is not in range to basic attack a target, she can still attack command and then cast w to use a dash range melee w. 8. The W always breaks spellshields, but the bonus damage is only blocked when using a close w. Tentacles always slam. 9. Dash range W does not trigger hail of blades, while close w does. 10. Illaoi's dash W triggers on-attack effects at the start of the dash, rather than upon hitting enemies. Garen had the same issues, but he was fixed. On-attack effects are for example energized effects and spear of shojin. 11. Tentacle slams are inconsistent with blocks. Jax will always negate slams. Shen allows tentacles to slam with close w. Teemo negates everything on close W, but doesn't block anything with dash W. [video](https://www.youtube.com/watch?v=yuKN2vuETIQ) 12. Bone plating will both trigger and reduce the W damage from a single attack (it's supposed to reduce the damage from the second attack). 13. If she close W-s a spirit, and the spirit vanishes mid animation, or a target became untargetable (zhonya, vladimir, etc..), tentacles will slam, but they won't slam if Illaoi dash w-ed. [video](https://www.youtube.com/watch?v=cUlojKtZGF8&feature=youtu.be); [video2](https://www.youtube.com/watch?v=JOcA7oSdlqM) 14. If Illaoi has Guardian Angel and starts w before she “dies” but hits while she’s “dead”, Tentacles won’t slam. If however she queues W and then “dies” the Tentacles will attack. [video](https://www.youtube.com/watch?v=3pqtZtUZMqI) 15. When using it together with Dead Man's Plate it grants 2 stacks of Conqueror, instead of 1. 15. The damage applies before blade of the ruined king's. I don't think it should. ##E 1. If Lulu polimorphs a kayn spirit the game crashes. 2. If Illaoi E-s a target that is camouflaged (and not invisible) while there’s a control ward revealing them, the spirit will be invisible and untargetable. It can still get damaged (i guess, because you can’t see its hp but you definitely redirect the damage), but you can’t hit it with basic attacks. [video](https://www.youtube.com/watch?v=EJp-p_kTMtc) 3. The same invisible bug also happens when hitting the champion that's inside Kalista's Ult. Afaik the target should be untargetable, and i'm not sure if it's Illaoi's E fault or Kalista's R fault, but in any case, that's wrong. [video](https://youtu.be/cApbCTz_lIQ). 4. Spellthief and Predator. The attack that procs the bonus damage against the spirit only reflects double proc damage, not taking into account actual damage done to the spirit. For example, if the proc deals 10 bonus damage and you deal 1000 damage, what gets redirected is 20 damage. [video](https://www.youtube.com/watch?v=lNxHbtbebdY) 5. Some abilities/effects work as if the spirit were a monster, for example Blade of the Ruined King which deals a maximum 60 damage (this doesn't happen with Bloodrazor) and Tahm Kench may launch it as a minion when he eats it. [video](https://www.youtube.com/watch?v=njYash_tWRs) 6. The spirit's duration is inconsistent. It varies between 6.25 and 6.5 seconds (never 7 seconds). [video](https://www.youtube.com/watch?v=lVAg2zjX-kY&feature=youtu.be) 7. Towers will not increase their damage per shot when attacking the spirit, and they will also deal 50% reduced damage to it. [video](https://www.youtube.com/watch?v=QnJQSZsk6Co&feature=youtu.be) The hit to the champion dealt 125 damage while the ones to the spirit dealt a static 62.5. 8. When the spirit times out it still counts as an unit kill for Illaoi. She doesn't actually need to kill the spirit, it only needs to time out or have the target leave range. This will give her Phage’s full movement speed and 1 creep score in game. I said in-game because it only counts in-game. Every game you play with Illaoi you'll have a lower amount of cs at the end of game screen than you had in-game, supposing you grabbed at least one spirit. 9. When the spirit gets low it will start redirecting less and less damage [video](https://www.youtube.com/watch?v=y2ASLYcuTXE) In the video i have 625 ad and rank 5 E which equals to a 95% redirected damage. Until the spirit has 673 hp i redirect 296 damage with my basic attacks, which is correct (625/2\*0.95). When it has 360 i redirect 180. When it has 48 i redirect 23. I believe this is because the redirected damage is done with this formula. Damage (before resistances)\*E modifier<=Spirit’s Current Health. If this is false the redirected damage becomes equal to the Spirit’s Current Health. This will then get modified by resistances or amplifiers of the enemy champion. 10. Another issue of the current redirected damage formula is that the damage benefits twice from Conqueror, converting 19% of the damage to true damage. (1 - 0.9 \* 0.9) 11. If the target goes into guardian angel just after his spirit is being grabbed, the spirit will have 0 hp and be invincible. It will not redirect any damage, but when it expires it'll count as being killed. [video](https://clips.twitch.tv/AmorphousRichGazelleANELE), [video2](https://www.youtube.com/watch?v=ecb5Wr9pMBw) 12. Sometimes when you get knocked up or silenced your E can look as if it got blocked. But it doesn't. The ability will still go forward, but it's invisible. [video](https://streamable.com/pmt5d), [video2](https://www.youtube.com/watch?v=PoLVkhvhY-c), [video3](https://www.youtube.com/watch?v=rTnFdpnu6bk) 13. Why can nobody see who's vesseled other than Illaoi? Tentacles randomly do AOE attacks against that target. Allies should know not to stay close to it and enemies should know to attack it. 14. E is invisible when invisible. I agree with having nunu r or sion q or whatever be invisible when they're invisible. But i don't really agree for a projectile to be invisible. [video](https://www.youtube.com/watch?v=K6-E5JiXpIw) ##R 1. If Illaoi dies right after ulting, already spawned tentacles won't get ult buffed. During this time you will have both normal and ulted tentacles around you. [video](https://www.youtube.com/watch?v=rq3eihP2wdE) 2. If a Tentacle starts an attack before finishing the ult cast time and then you use W, the tentacle's first attack animation cancels and starts the next one. Only the animation cancels. The first attack still goes on, but it’s invisible and will still hit the target. [video](https://www.youtube.com/watch?v=L6bpl9fngHA) 3. The other way around, if you W when the ult finishes the attack will be delayed. [video](https://www.youtube.com/watch?v=CfhjDEpEA1c) ##General She has some weird bufferings, as you can see in this link https://boards.euw.leagueoflegends.com/en/c/bug-reports-eu/RUi5gXLv-gameplay-illaoi-buffering-inconsistencies
*moved from the "other champions" comment* #Runes 1. Conqueror has some stacking issues. Abilities that don't apply spell effects don't stack it (i.e Diana passive). Tentacles commanded by Illaoi's W don't stack it. Runaan's on-hits stack it, but guinsoo's on-hits don't. You stack it on shen w, but don't on jax or teemo. 2. Unflinching doesn't grant slow resist for summoner spells on cooldown, even thought the tooltip says it should. 3. The tooltip of Revitalize says it should increase the heals and shield you receive by 5%. That doesn't happen. It only increases that ones you cast. 4. Presence of Mind had a bugfix which made it reduce the cooldown of abilities that were invisible atm i.e riven or pets. Darius' R still doesn't have its cooldown reduced. 5. Aftershock does not trigger when hitting unstoppable champions, even if the stun persists after their unstoppability ends. 6. Conditioning does not increase the effect of abilities that scale of bonus resistances (i.e taric e). 7. Basic attacks that are triggered automatically by a lot of abilities (i.e amumu q, jax q, panth w) do not grant conqueror, phase rush, electrocute, spellthief stacks. If you find an ability making you automatically basic attack, that basic attack probably has this bug. #Items 1. Abilities that apply both spell effects and on-hit effects trigger muramana twice. I'm saying this isn't intended because Ezreal's winrate skyrocked when you made his q trigger spell effects, and you then fixed the interaction only for him, leaving all the others unfixed. Stuff like Illaoi W or Eve E and many more. 2. Spirit Visage increases bork's and ravenous hydra's bonus damage healing from lifesteal twice (i.e by 1.3 \* 1.3 = 69% instead of 30%). 3. A few patches ago spellblade (i.e trinity) code was changed. This change made some interactions act differently, like Camille and Corki. They were then fixed, but some others have remained unfixed, which is ashe passive and Xayah W. I wonder if the change in code was supposed to fix their interactions or if you forgot about them. Previously a Xayah W projectile took spellblade's damage in consideration for its own. Now it no longer does. 4. A few patches ago Ardent started applying if you shielded / healed yourself. Nothing was mentioned anywhere, so, was it intended? 5. Recurve bow and runaan's hurricane apply stacks of black cleaver when used with guinsoo or sometimes even without guinsoo. Other on-hits don't, so i don't see why they should? 6. Hunter's talisman doesn't apply on some abilities like diana passive and rek'sai q.
: cassiopeia's ult has some broken interactions, i dont have much material to provide but i do know that with katarina, when kata ults, cass can stun her regardless of whenever she was not facing cass. there are probably more of these but i cant find many solid clips :(
with katarina she's facing where she was facing when she casted the ability with lucian, garen, yuumi etc... they're facing in the direction of their movement. doesn't matter where the model is facing.
: Conqueror does not stack with autos fired at shen's W. I know this first hand as someone who played Urgot vs shen and i lost my fully stacked conqueror once his W expired Also > Spirit Visage increases bork's and ravenous hydra's bonus damage healing twice (i.e by 1.3 * 1.3 = 69% instead of 30%). How do you know about this one and how exactly u mean it? Does it apply bonus healing on hydra's AoE/Botrk's on hit dmg?
Urgot is a spell, so maybe that's different. I tested it with a normal basic attack (or iirc Illaoi W) and it stacked. They might have fixed it tho. The info is still on the wikia. Do you mind if we test it euw / pbe? > How do you know about this one. I was randomly testing healing stuff and bumped into it. Couldn't figure why i was healing more, and after going through the numbers i found out spirit visage was increasing the healing more than intended. I updated the post to mention "lifesteal" btw. Death dance heals correctly of the bonus damage. Bork and ravenous hydra both use lifesteal to heal from their bonus damage (usually lifesteal shouldn't heal off on-hit effects). This heal simply goes wrong somewhere and gets increased twice by spirit visage, instead of once. I'm going to test it now again, to make sure it wasn't hiddenly fixed. I'll update the post when i return. **EDIT:** yea, just tested it and i heal more than intended with spirit visage. the math works fine without it
: OMG, it's not april right? I'll make a very long list here, and i'll update it if you guys answer and have started fixing them. There will be a section dedicated to Illaoi, based on this post https://boards.na.leagueoflegends.com/en/c/bug-report/2Ncw9ex9-illaois-50-bugs-updated-list , then a section with some general champion bugs, and then another section for items, runes. **please ask me anything about the bugs if they're not clear or you can't reproduce them** #Illaoi 1. Tentacles can be commanded to attack 0.25 seconds after their death. During this timeframe they can also queue other attack commands. At the end of the slam their animation bugs out. Normally they shouldn't be able to queue attack commands if they die while slamming. [video](https://www.youtube.com/watch?v=iirLAJQKfrY&feature=youtu.be) 2. If you command Tentacles to attack while they're in their spawn animation their next attack after spawning will be delayed. This is because the tentacle tries to attack before spawning, and even though it can't it will still trigger the tentacle queue attacks timeframe. [video](https://www.youtube.com/watch?v=BUcTjjNQGik); [video2](https://www.youtube.com/watch?v=3z8xC6-_xdQ) 3. Since patch 9.13 tentacles are supposed to not go dormant anymore, and yet they still trigger an internal spawn animation cooldown. And because of this, if an enemy champion becomes a vessel near dormant tentacles, those tentacles will not attack him when they wake up. This, as i said, is probably because the tentacle tries to attack before it's fully awaken. This negates the attack completely and the tentacle goes on cooldown. Note that this doesn't happen with ult tentacles, because ult tentacles are actually coded to not go dormant. [video](https://www.youtube.com/watch?v=Vm52XxtMdoU&feature=youtu.be) 4. The same thing happens the other way around, i.e tentacles try to attack but are dormant. [video](https://www.youtube.com/watch?v=4a3YwqgSzKQ&feature=youtu.be) 5. Tentacles have different attack ranges. E tentacles hit based on the target's edge, while W tentacles hit based on the target's center. It is possible to have an E tentacle attack a target that stays still, and when you W that target the tentacle won't attack. 6. Tentacles reveal nearby control wards the same way wards reveal them. It's like the control ward tries to deactivate the "ward" tentacle unit, but since it can't it simply reveals itself. ##W 7. If Illaoi is rooted and is not in range to basic attack a target, she can still attack command and then cast w to use a dash range melee w. 8. The W always breaks spellshields, but the bonus damage is only blocked when using a close w. Tentacles always slam. 9. Dash range W does not trigger hail of blades, while close w does. 10. Illaoi's dash W triggers on-attack effects at the start of the dash, rather than upon hitting enemies. Garen had the same issues, but he was fixed. On-attack effects are for example energized effects and spear of shojin. 11. Tentacle slams are inconsistent with blocks. Jax will always negate slams. Shen allows tentacles to slam with close w. Teemo negates everything on close W, but doesn't block anything with dash W. [video](https://www.youtube.com/watch?v=yuKN2vuETIQ) 12. Bone plating will both trigger and reduce the W damage from a single attack (it's supposed to reduce the damage from the second attack). 13. If she close W-s a spirit, and the spirit vanishes mid animation, or a target became untargetable (zhonya, vladimir, etc..), tentacles will slam, but they won't slam if Illaoi dash w-ed. [video](https://www.youtube.com/watch?v=cUlojKtZGF8&feature=youtu.be); [video2](https://www.youtube.com/watch?v=JOcA7oSdlqM) 14. If Illaoi has Guardian Angel and starts w before she “dies” but hits while she’s “dead”, Tentacles won’t slam. If however she queues W and then “dies” the Tentacles will attack. [video](https://www.youtube.com/watch?v=3pqtZtUZMqI) 15. When using it together with Dead Man's Plate it grants 2 stacks of Conqueror, instead of 1. 15. The damage applies before blade of the ruined king's. I don't think it should. ##E 1. If Lulu polimorphs a kayn spirit the game crashes. 2. If Illaoi E-s a target that is camouflaged (and not invisible) while there’s a control ward revealing them, the spirit will be invisible and untargetable. It can still get damaged (i guess, because you can’t see its hp but you definitely redirect the damage), but you can’t hit it with basic attacks. [video](https://www.youtube.com/watch?v=EJp-p_kTMtc) 3. The same invisible bug also happens when hitting the champion that's inside Kalista's Ult. Afaik the target should be untargetable, and i'm not sure if it's Illaoi's E fault or Kalista's R fault, but in any case, that's wrong. [video](https://youtu.be/cApbCTz_lIQ). 4. Spellthief and Predator. The attack that procs the bonus damage against the spirit only reflects double proc damage, not taking into account actual damage done to the spirit. For example, if the proc deals 10 bonus damage and you deal 1000 damage, what gets redirected is 20 damage. [video](https://www.youtube.com/watch?v=lNxHbtbebdY) 5. Some abilities/effects work as if the spirit were a monster, for example Blade of the Ruined King which deals a maximum 60 damage (this doesn't happen with Bloodrazor) and Tahm Kench may launch it as a minion when he eats it. [video](https://www.youtube.com/watch?v=njYash_tWRs) 6. The spirit's duration is inconsistent. It varies between 6.25 and 6.5 seconds (never 7 seconds). [video](https://www.youtube.com/watch?v=lVAg2zjX-kY&feature=youtu.be) 7. Towers will not increase their damage per shot when attacking the spirit, and they will also deal 50% reduced damage to it. [video](https://www.youtube.com/watch?v=QnJQSZsk6Co&feature=youtu.be) The hit to the champion dealt 125 damage while the ones to the spirit dealt a static 62.5. 8. When the spirit times out it still counts as an unit kill for Illaoi. She doesn't actually need to kill the spirit, it only needs to time out or have the target leave range. This will give her Phage’s full movement speed and 1 creep score in game. I said in-game because it only counts in-game. Every game you play with Illaoi you'll have a lower amount of cs at the end of game screen than you had in-game, supposing you grabbed at least one spirit. 9. When the spirit gets low it will start redirecting less and less damage [video](https://www.youtube.com/watch?v=y2ASLYcuTXE) In the video i have 625 ad and rank 5 E which equals to a 95% redirected damage. Until the spirit has 673 hp i redirect 296 damage with my basic attacks, which is correct (625/2\*0.95). When it has 360 i redirect 180. When it has 48 i redirect 23. I believe this is because the redirected damage is done with this formula. Damage (before resistances)\*E modifier<=Spirit’s Current Health. If this is false the redirected damage becomes equal to the Spirit’s Current Health. This will then get modified by resistances or amplifiers of the enemy champion. 10. Another issue of the current redirected damage formula is that the damage benefits twice from Conqueror, converting 19% of the damage to true damage. (1 - 0.9 \* 0.9) 11. If the target goes into guardian angel just after his spirit is being grabbed, the spirit will have 0 hp and be invincible. It will not redirect any damage, but when it expires it'll count as being killed. [video](https://clips.twitch.tv/AmorphousRichGazelleANELE), [video2](https://www.youtube.com/watch?v=ecb5Wr9pMBw) 12. Sometimes when you get knocked up or silenced your E can look as if it got blocked. But it doesn't. The ability will still go forward, but it's invisible. [video](https://streamable.com/pmt5d), [video2](https://www.youtube.com/watch?v=PoLVkhvhY-c), [video3](https://www.youtube.com/watch?v=rTnFdpnu6bk) 13. Why can nobody see who's vesseled other than Illaoi? Tentacles randomly do AOE attacks against that target. Allies should know not to stay close to it and enemies should know to attack it. 14. E is invisible when invisible. I agree with having nunu r or sion q or whatever be invisible when they're invisible. But i don't really agree for a projectile to be invisible. [video](https://www.youtube.com/watch?v=K6-E5JiXpIw) ##R 1. If Illaoi dies right after ulting, already spawned tentacles won't get ult buffed. During this time you will have both normal and ulted tentacles around you. [video](https://www.youtube.com/watch?v=rq3eihP2wdE) 2. If a Tentacle starts an attack before finishing the ult cast time and then you use W, the tentacle's first attack animation cancels and starts the next one. Only the animation cancels. The first attack still goes on, but it’s invisible and will still hit the target. [video](https://www.youtube.com/watch?v=L6bpl9fngHA) 3. The other way around, if you W when the ult finishes the attack will be delayed. [video](https://www.youtube.com/watch?v=CfhjDEpEA1c) ##General She has some weird bufferings, as you can see in this link https://boards.euw.leagueoflegends.com/en/c/bug-reports-eu/RUi5gXLv-gameplay-illaoi-buffering-inconsistencies
#Other champions 1. Azir doesn't spawn ult soldiers near the fountain's edges. [video](https://www.youtube.com/watch?v=_tFMT8oGN2E&feature=youtu.be) 2. Is it normal that shaco fear roots you for 0.5 seconds? Other fears don't do that. 3. Katarina remains locked out for more if her E kills a target. Also she doesn't correctly buffer movement commands. 4. Wukong's E clones are targetable for 0.25 seconds upon hitting their targets. They can be hit by Illaoi's E and Katarina's Q for example. This is a video with attack move illaoi W. [video](https://www.youtube.com/watch?v=1IPkMVlAi40) 5. Vayne's W is consumed upon hitting an untargetable target (i.e zhonya). [video](https://www.youtube.com/watch?v=LH5TcEk42C8). 6. If fizz gets stunned while untargetable during his E, his E will stop and make him targetable again. Abilities like Blitzcrank E can stun him during the untargetability. [video](https://www.youtube.com/watch?v=Zjtcee-OvUQ&feature=youtu.be) 7. Wolf stops attacking Rift Scuttler if it enters a bush. [video](https://www.youtube.com/watch?v=zqlKVljP6G4&feature=youtu.be) 8. Gnar can completely reset his Q cooldown if he grabs it at maximum range [video](https://www.youtube.com/watch?v=udeY5oKE75Y). 9. Wukong's E applies a stack of Electrocute through untargetability. [video](https://www.youtube.com/watch?v=CTOrHRPU0WU&feature=youtu.be) 10. If Yasuo gets stunned during his E after pressing E-Q, his Q will still go on cooldown even though it did not cast. 11. Malzahar gains W stacks at the start of the ability's cast rather that at the end. If he casts an ability and the target dies mid-cast, cancelling the ability, you still gain a W stack. 12. Yasuo and Braum cannot block Swain's raven's projectiles from returning to him but they can block soraka's Q rejuvenation projectile. Kind of an inconsistency? 13. Casting Pantheon's or Pyke's Q-s while on cooldown will disable your movement or attack commands for 0.25 seconds. [video](https://www.youtube.com/watch?v=be0zdBJsDBA) 14. Aatrox ult doesn't increases spell vamp healing (maw of malmortious). 15. Diana and Xin passive have both had their cycles changed after the guinsoo change, and yet only jax and yi have a fix planned for them. I think they deserve too. 16. Some abilities create clones that do stuff only champions should be able to do, like grabbing ~~the eye of herald or~~ turret plating gold. These are, and are probably not limited to, yasuo r test cube, lissandra thralls, wukong e clones, assassin kayn w. [video](https://www.youtube.com/watch?v=j5ikThLzoPE) **UPDATE:** Non-champions grabbing the eye of herald was fixed in 9.21. Turret plating was still however not. 17. Mordekaiser is granted two stacks of passive when basic attacking with deadman's. 18. Caitlyn's ability granted passive attacks don't grant her guinsoo or energized stacks. They also don't trigger spear of shojin's cooldown reduction. 19. Caitlyn is allowed to shot other headshots while one is already traveling. This is because the stacks are consumed on-hit rather than on-attack. 20. Other abilities can be cast before Sylas' E hits his target. Upon hitting a target Sylas will start dashing even if he's during the ability's cast animation. All abilities will still work, other than his W which will cancel and go on cooldown. 21. A patch ago Camille's E was made to not be castable during groundings. What was forgotten was to also make her E non castable while rooted. 22. If Camille is grounded while attached to a wall with her E, she will regain her ability to move, and once the grounding finishes (if she's still attached to the wall) she will dash away from her current location. 23. Darius' Q will heal from its shaft if the shaft is blocked by a spellshield. 24. Olaf's W lifesteal and spellvamp bonuses calculate on-cast, instead of based on his missing health. If the ability is re-casted it will simply refresh its duration instead of recalculating the bonuses. 25. Fiora's Vitals do not trigger if her Q is spell shielded, but do trigger if her W is spell shielded. 26. On 9.14 Lucian's second shot critical damage was hiddenly increased to 100% from 75%. Infinity Edge still used the old value for its damage increase. 27. If Garen Q-s a champion before it becomes invisible, his Q will cancel and Garen will be unable to cast E for the duration of his Q buff. 28. There's no reason for Hecarim's E to go through after he's immobilized / grounded. Rengar's passive and Illaoi's W stop, but Hecarim's E will go through, for example through veigar's wall. 29. Jayce melee E doesn't knockback his target. Rather he pulls them to a certain location in front of him decided at the start of cast. Doesn't matter if the target is away or behind Jayce during the cast time, they will be pulled on that location. 30. Infinity Edge increases Kindred's E damage multiplicatively. It should either be 25% damage increase or lower. Instead it's 37.5% more damage. I consider it a bug because it's the only one that acts this way, and inconsistency is usually a bug. 31. Lee sin cannot self cast his W while rooted or grounded. I bealive the tech wasn't available when he was made, which is why the entire ability was disabled, but the tech should be available now, considering talon q and illaoi w exist, both of which can use their melee versions when rooted / grounded. 32. For some reason Infinity Edge increases Noc's passive damage to the primary target by 2.5% AD. Not a lot, but still weird. 33. Riven's W-R cast times are cancelled if cast right at the end of E's dash. Doing E - W - Q is faster than doing W - Q. 34. Ryze cannot teleport a single minion with his R. This was supposed to be fixed 2 years ago, after a failed attempt on a tourney to teleport rift herald, but the bug somehow reappeared. 35. Shyvana's Q second strike is affected by critical strike modifiers. However, when in dragon form, it no longer is on the primary target. The ability will deal more damage to the secondary targets than the primary. 36. Since about 9.11 multiple champions' abilities have been re-coded to work on decoy takedowns, including yi r reset, katarina passive etc... One of these is Swain's passive which is kind of the only one i don't agree with, because it triggers on ally takedown. If Swain is against Illaoi, and Illaoi uses her E, Swain will get free hp, mana, and stacks. Sometimes it's better if Illaoi doesn't use her E at all or else Swain overpowers for nothing. 37. Sylas' passive is the only empowered basic attack that modifies its damage and when critting it doesn't deal 100% AD bonus damage. 38. Sylas passive doesn't apply press the attack. 39. Sylas passive does not add additional stacks of electrocute / phase rush from multiple hits. 40. If Tryndamere crits the moment guinsoo on-hit triggers, his E cooldown will be reduced twice, even thought guinsoo doesn't really crit. 41. Warwick's tooltips keep on mentioning that effects on him are triple, when they're never tripled. They're always 250%. 42. Yuumi's W says that it gives a certain amount of % of the player's ad or ap as adaptive power to the other. The thing is, that % itself is adaptive. When giving it from ad it actually grants you % \* 0.6 adaptive force. #General bugs 1. Melee basic attacks sometimes consume on dead targets. To reproduce this just attack a target the instant it dies. You won't get the kill credit but your attack will go on cooldown. This also fucks up some spells like Illaoi's W (does not make tentacles slam). If Illaoi hits a target before or after it dies she triggers slams. If she hits them the moment they die she doesn't. I think draven's axes also disappear if this happens. [video2](https://www.youtube.com/watch?v=_bHMJZxaV2M), [video3](https://www.youtube.com/watch?v=j3tdkvUlwZw), [video4](https://www.youtube.com/watch?v=XMGBEXrMSio) 2. Abilities that hit at the same instant are considered a single ability for black cleaver stacking or spellshields. Spellshields had a bugfix that said "no longer blocks multiple abilities that hit at the same time", and yet it still blocks multiple zed shurikens, multiple azir q-s, multiple tentacle slams. Here's zed stacking black cleaver. [video](https://www.youtube.com/watch?v=Dwa3SKU1jP8) 3. The newest pbe yi guinsoo fix made you guys discover that you can allow abilities to trigger on-attack effects. That would be a cool stuff to add to every abilty that is noted as a "basic attack" in the client. I.e yasuo q, which cannot trigger guinsoo for example, because it's not really a basic attack. 4. Empowered projectiles can still hit you after you became untargetable. Usually the attack either doesn't cast or the projectile disappears mid-air. In this case it just hits you. Pretty sure this is because these abilities destroy projectiles on-cast, rather than for the full duration of the untargetability, and since some attacks don't cancel if a target becomes untargetable, they create the projectile after it, and so they escape the destruction. Can easily be test with Dragon's empowered attacks and Zed's ult / Yi's Q [video](https://www.youtube.com/watch?v=g___bjfGKiU); [video2](https://www.youtube.com/watch?v=haXqPFW_z54) 5. A lot of abilities interact, i could say, weirdly, if cast under the champion's model. Usually the animation and the actual damage area are placed in different directions. in other cases there's asssassin kayn w which hits every unit in a 4500 unit radius. Here's a video with Illaoi, because kayn is too broken to actually make a video of, but the reproduction is the same. Jinx W had the same bug and after a vandiril video she was fixed. I also saw a reddit post talking about rakan not jumping when doing this. Click somewhere. Don't move mouse. Use ability. Enjoy [video](https://www.youtube.com/watch?v=C1PkOpb1534) 6. If a target is affected by more than one invulnerability effect, when one ends the target is shortly no longer invulnerable, even if other invulnerabilities are in effect. EDIT: Moved items and runes bugs to another comment in this thread, since i didn't have enough space in here.
: Bring Us Your Bugs!! Celebrating 10 Years of LoL
OMG, it's not april right? I'll make a very long list here, and i'll update it if you guys answer and have started fixing them. There will be a section dedicated to Illaoi, based on this post https://boards.na.leagueoflegends.com/en/c/bug-report/2Ncw9ex9-illaois-50-bugs-updated-list , then a section with some general champion bugs, and then another section for items, runes. **please ask me anything about the bugs if they're not clear or you can't reproduce them** #Illaoi 1. Tentacles can be commanded to attack 0.25 seconds after their death. During this timeframe they can also queue other attack commands. At the end of the slam their animation bugs out. Normally they shouldn't be able to queue attack commands if they die while slamming. [video](https://www.youtube.com/watch?v=iirLAJQKfrY&feature=youtu.be) 2. If you command Tentacles to attack while they're in their spawn animation their next attack after spawning will be delayed. This is because the tentacle tries to attack before spawning, and even though it can't it will still trigger the tentacle queue attacks timeframe. [video](https://www.youtube.com/watch?v=BUcTjjNQGik); [video2](https://www.youtube.com/watch?v=3z8xC6-_xdQ) 3. Since patch 9.13 tentacles are supposed to not go dormant anymore, and yet they still trigger an internal spawn animation cooldown. And because of this, if an enemy champion becomes a vessel near dormant tentacles, those tentacles will not attack him when they wake up. This, as i said, is probably because the tentacle tries to attack before it's fully awaken. This negates the attack completely and the tentacle goes on cooldown. Note that this doesn't happen with ult tentacles, because ult tentacles are actually coded to not go dormant. [video](https://www.youtube.com/watch?v=Vm52XxtMdoU&feature=youtu.be) 4. The same thing happens the other way around, i.e tentacles try to attack but are dormant. [video](https://www.youtube.com/watch?v=4a3YwqgSzKQ&feature=youtu.be) 5. Tentacles have different attack ranges. E tentacles hit based on the target's edge, while W tentacles hit based on the target's center. It is possible to have an E tentacle attack a target that stays still, and when you W that target the tentacle won't attack. 6. Tentacles reveal nearby control wards the same way wards reveal them. It's like the control ward tries to deactivate the "ward" tentacle unit, but since it can't it simply reveals itself. ##W 7. If Illaoi is rooted and is not in range to basic attack a target, she can still attack command and then cast w to use a dash range melee w. 8. The W always breaks spellshields, but the bonus damage is only blocked when using a close w. Tentacles always slam. 9. Dash range W does not trigger hail of blades, while close w does. 10. Illaoi's dash W triggers on-attack effects at the start of the dash, rather than upon hitting enemies. Garen had the same issues, but he was fixed. On-attack effects are for example energized effects and spear of shojin. 11. Tentacle slams are inconsistent with blocks. Jax will always negate slams. Shen allows tentacles to slam with close w. Teemo negates everything on close W, but doesn't block anything with dash W. [video](https://www.youtube.com/watch?v=yuKN2vuETIQ) 12. Bone plating will both trigger and reduce the W damage from a single attack (it's supposed to reduce the damage from the second attack). 13. If she close W-s a spirit, and the spirit vanishes mid animation, or a target became untargetable (zhonya, vladimir, etc..), tentacles will slam, but they won't slam if Illaoi dash w-ed. [video](https://www.youtube.com/watch?v=cUlojKtZGF8&feature=youtu.be); [video2](https://www.youtube.com/watch?v=JOcA7oSdlqM) 14. If Illaoi has Guardian Angel and starts w before she “dies” but hits while she’s “dead”, Tentacles won’t slam. If however she queues W and then “dies” the Tentacles will attack. [video](https://www.youtube.com/watch?v=3pqtZtUZMqI) 15. When using it together with Dead Man's Plate it grants 2 stacks of Conqueror, instead of 1. 15. The damage applies before blade of the ruined king's. I don't think it should. ##E 1. If Lulu polimorphs a kayn spirit the game crashes. 2. If Illaoi E-s a target that is camouflaged (and not invisible) while there’s a control ward revealing them, the spirit will be invisible and untargetable. It can still get damaged (i guess, because you can’t see its hp but you definitely redirect the damage), but you can’t hit it with basic attacks. [video](https://www.youtube.com/watch?v=EJp-p_kTMtc) 3. The same invisible bug also happens when hitting the champion that's inside Kalista's Ult. Afaik the target should be untargetable, and i'm not sure if it's Illaoi's E fault or Kalista's R fault, but in any case, that's wrong. [video](https://youtu.be/cApbCTz_lIQ). 4. Spellthief and Predator. The attack that procs the bonus damage against the spirit only reflects double proc damage, not taking into account actual damage done to the spirit. For example, if the proc deals 10 bonus damage and you deal 1000 damage, what gets redirected is 20 damage. [video](https://www.youtube.com/watch?v=lNxHbtbebdY) 5. Some abilities/effects work as if the spirit were a monster, for example Blade of the Ruined King which deals a maximum 60 damage (this doesn't happen with Bloodrazor) and Tahm Kench may launch it as a minion when he eats it. [video](https://www.youtube.com/watch?v=njYash_tWRs) 6. The spirit's duration is inconsistent. It varies between 6.25 and 6.5 seconds (never 7 seconds). [video](https://www.youtube.com/watch?v=lVAg2zjX-kY&feature=youtu.be) 7. Towers will not increase their damage per shot when attacking the spirit, and they will also deal 50% reduced damage to it. [video](https://www.youtube.com/watch?v=QnJQSZsk6Co&feature=youtu.be) The hit to the champion dealt 125 damage while the ones to the spirit dealt a static 62.5. 8. When the spirit times out it still counts as an unit kill for Illaoi. She doesn't actually need to kill the spirit, it only needs to time out or have the target leave range. This will give her Phage’s full movement speed and 1 creep score in game. I said in-game because it only counts in-game. Every game you play with Illaoi you'll have a lower amount of cs at the end of game screen than you had in-game, supposing you grabbed at least one spirit. 9. When the spirit gets low it will start redirecting less and less damage [video](https://www.youtube.com/watch?v=y2ASLYcuTXE) In the video i have 625 ad and rank 5 E which equals to a 95% redirected damage. Until the spirit has 673 hp i redirect 296 damage with my basic attacks, which is correct (625/2\*0.95). When it has 360 i redirect 180. When it has 48 i redirect 23. I believe this is because the redirected damage is done with this formula. Damage (before resistances)\*E modifier<=Spirit’s Current Health. If this is false the redirected damage becomes equal to the Spirit’s Current Health. This will then get modified by resistances or amplifiers of the enemy champion. 10. Another issue of the current redirected damage formula is that the damage benefits twice from Conqueror, converting 19% of the damage to true damage. (1 - 0.9 \* 0.9) 11. If the target goes into guardian angel just after his spirit is being grabbed, the spirit will have 0 hp and be invincible. It will not redirect any damage, but when it expires it'll count as being killed. [video](https://clips.twitch.tv/AmorphousRichGazelleANELE), [video2](https://www.youtube.com/watch?v=ecb5Wr9pMBw) 12. Sometimes when you get knocked up or silenced your E can look as if it got blocked. But it doesn't. The ability will still go forward, but it's invisible. [video](https://streamable.com/pmt5d), [video2](https://www.youtube.com/watch?v=PoLVkhvhY-c), [video3](https://www.youtube.com/watch?v=rTnFdpnu6bk) 13. Why can nobody see who's vesseled other than Illaoi? Tentacles randomly do AOE attacks against that target. Allies should know not to stay close to it and enemies should know to attack it. 14. E is invisible when invisible. I agree with having nunu r or sion q or whatever be invisible when they're invisible. But i don't really agree for a projectile to be invisible. [video](https://www.youtube.com/watch?v=K6-E5JiXpIw) ##R 1. If Illaoi dies right after ulting, already spawned tentacles won't get ult buffed. During this time you will have both normal and ulted tentacles around you. [video](https://www.youtube.com/watch?v=rq3eihP2wdE) 2. If a Tentacle starts an attack before finishing the ult cast time and then you use W, the tentacle's first attack animation cancels and starts the next one. Only the animation cancels. The first attack still goes on, but it’s invisible and will still hit the target. [video](https://www.youtube.com/watch?v=L6bpl9fngHA) 3. The other way around, if you W when the ult finishes the attack will be delayed. [video](https://www.youtube.com/watch?v=CfhjDEpEA1c) ##General She has some weird bufferings, as you can see in this link https://boards.euw.leagueoflegends.com/en/c/bug-reports-eu/RUi5gXLv-gameplay-illaoi-buffering-inconsistencies
: Just played a game with Illaoi where I flashed into the group of enemies 4 of them I ulted and not even 1 tentacle spawned. This happened to me 3 times in the game. I was unable to assist in any teamfight and had No lane presence to stop Aatrox from all in under tower on me.
do you have a video on that? i keep hearing this bug, but i haven't seen an actual video, which makes the reports useless
: Illaoi ult bug
do you have a video on that?
: Illaoi E bug
what do you mean?
: Illaoi Bug
do you have a tape of that?
Meddler (NA)
: Quick Gameplay Thoughts: September 13
How is Illaoi doing? The recent nerf (which was noted as a bugfix in the patch notes), destroyed her potential against many teams now that she can no longer cast melee W while rooted or grounded. Previously if a rengar or maokai jumped on you you could easily W and slam them to death. Now that W is disabled because of their roots she no longer can. You could also better specify these hidden changes btw. If she gets used in pro play, one might call this a bug, being unable to cast non-dash W while rooted.
: I assume this is about being fed enough to kill them from half. If the game tracks the damage that would have been dealt, you could make it make the Eternal tracks when your ult would have dealt more than 50% of the opponent's max HP.
or track ults that deal more than 100% of the opponent's max HP.
: Eternals Feedback Thread: Set 1 Uniques
Eternals that would be nice on Illaoi: 1. Number of times that Illaoi spawned 6 tentacles with her ult. 2. Number of vessels drowned by her E / by her E tentacle attacks. 3. Number of times that Illaoi makes the target a vessel --> she ults --> the first long distance tentacle that spawns because of the vessel kills them because of the empowered ult speed --> target writes in chat how the tentacle slam was invisible. 4. Number of times that Illaoi's dash W went through Teemo's blind and killed him. 5. Number of times nearby Tentacles didn't attack after W-ing.
Vaati006 (NA)
: [GAMEPLAY] Illaoi cannot spawn tentacles on on friendly "protected" structures
probably part of the qol, even though i feel it's unecessary. there's been lots of changes not mentioned in the patch notes. This is just one of them
: Illaoi E Doesn't show exit range [Gameplay]
it's invisible on low graphics. it starts being more visible on high ones. it's been intentionally changed so it doesn't lag, but i don't think that was a good decision. Not even Illaoi can see it anymore
: Illaoi possible bugs
can you record it? and then ping me? wanna see what's going on. she's got a lot of bugs. https://boards.na.leagueoflegends.com/en/c/bug-report/2Ncw9ex9-illaois-50-bugs-updated-list and i could add this to the list
Aeraphel (NA)
: Illaoi and Fiora W interaction
i'm curious about this bug. once you've recorded it as other people suggested (using the highlight feature) please ping me here so i can take a look. if it's a real bug i'll add it to the list. https://boards.na.leagueoflegends.com/en/c/bug-report/2Ncw9ex9-illaois-50-bugs-updated-list i think it can get more attention that way
wolvius (EUW)
: Is there anything about not seeing illaois E projectile if she cast from unwarded bush (as her enemy), or was that always the case.
always the case. think it's intended. working like sion q, nunu r
Meddler (NA)
: Quick Gameplay Thoughts: June 28
How's Illaoi doing? Most were saying this was a buff to an already op champ. What does the data say? Also, i've seen there was a hidden change allowing tentacles to know if they were triggered by w or e. This fixed a bug which now allows her to stack Conqueror more quickly. Is this fix noticeable in the data?
: It's about consistency. Either the spirit counts as a champion or it doesn't, choose your poison.
talking about consistency from riot lol sometimes the clones count as champions, sometimes as pets for turret aggro and takedowns they count as pets (jinx passive exception) for most of the other effects they count as champions (bork, tahm kench q and w are some of the exceptions)
: > [{quoted}](name=Nerf Qiyana,realm=EUW,application-id=3ErqAdtq,discussion-id=LrEBA7RK,comment-id=00000000,timestamp=2019-06-10T16:27:46.543+0000) > > Zyra's plants proc conq but Illaoi's tentacle doesn't. > > Aatrox's Q crits but Illaoi's tentacle can't. > > Queen of unfair treatment & being slept on. See you in 5 years when she gets her next skin! Zyra plants don't proc conqueror....
https://old.reddit.com/r/Illaoi/comments/at2h3p/zyra_plants_will_stack_conqueror_but_not_tentacles/ there was this post around
: My proposal on small Illaoi changes/fixes.
1. i think it's ok like this . when a champion levels up so does the spirit, nothing wrong in that. Everything is compensated by increasing the spirit's lifetime by 1 second or so 2. that's wrong. i just tested it. any enemy champion that damages you will get aggroed, even if the spirit was the first one to be so 3. all hitboxes need to be fixed, not only illaoi's 4. are you sure the tentacle wasn't on cooldown?
: >2: This is probably a bug, but when a spirit is pulled under my tower, and an enemy dives and damages me, the tower completely ignores the champion and instead continues to attack the spirit. Very game-breaking and basically grants the enemy a free 10-sec Ohmwrecker active. On top of that, when getting dived my first reaction would be to land E: It's the key of her entire kit and the difference between a tentakill and a free death. This isn't a bug, it works how it is supposed to. The spirits get handled like a champion for all purposes. If a champion draws turret aggro, then they don't lose it until they die or leave the range of the turret, even if another champion starts attacking after them. If you want to change that, then you also have to change other interactions which consider these spirits as a champion. Like getting another tentacle from your ult or being able to proc Grasp/Kleptomancy off the spirit.
i just tested it, the guy was wrong. all champion clones are coded the same, and count as pets. if shaco puts his clone under turret aggro and then attack the enemy champion he will get aggroed same with illaoi's spirit.
: Is this a Bug on Illaoi?
her ult says all tentacles get enraged this includes tentacles that were spawned before ulting, or tentacles that are spawned after ulting, for the next 8 seconds
: Nerf Veigar and Illaoi
just came here to say that she's getting buffed dude
: same with kat's passive maybe yi's too. works on wukong, leblanc, and shaco clones too.
nah, they don't. jinx is the only one remaining. i tested them all
: Pretty sure WW has far more bugs than Illaoi does. I think the champs issue is the her power budget is all loaded into her spirit grab. Without a grab all of her abilities are fundamentally weaker. Also I am not sure what bugs she has. Can you site a source or link the description?
> [{quoted}](name=Lazarus Blade,realm=NA,application-id=yrc23zHg,discussion-id=4MbWtLVZ,comment-id=000a,timestamp=2019-06-07T18:05:33.038+0000) > > Pretty sure WW has far more bugs than Illaoi does. I think the champs issue is the her power budget is all loaded into her spirit grab. Without a grab all of her abilities are fundamentally weaker. Also I am not sure what bugs she has. Can you site a source or link the description? https://boards.na.leagueoflegends.com/en/c/bug-report/2Ncw9ex9-illaois-50-bugs-updated-list here you go ^^ most are bugs, some are qol, some are simple description misleadings / missing info
: Illaoi and Lulu
i tested it, didn't work
Tremble (EUW)
: Illaoi W bug
that's a general bug with all champions. usually melee basic attacks should stop if the target dies, but sometimes however the attack still goes through and puts your basic attack on cooldown.
: why should it? It's an ability that procs on hit effects, not an aa.
iirc i'm pretty sure jax blocks the damage. The only thing he doesn't block is yasuo charging his q stacks. Why did this post get so fired up over this?
: > [Steel Tempest's damage can be blocked or dodged only by the target Steel Tempest applies on-hit effects to. Secondary targets will not be able to block it. Even if the damage is blocked, Yasuo will still be granted a Gathering Storm stack.](https://leagueoflegends.fandom.com/wiki/Jax) That isn't a bug. --- I've gone ahead and removed the insulting language from your post, as per the Golden Rule: [Always be respectful to players, community members, moderators, and Rioters.](https://boards.na.leagueoflegends.com/en/c/community-moderation/ITFIpNUE) If you have any questions about this moderation action, don't hesitate to reach out to the Boards Moderation Team via: * The [**NA Boards Discord**](https://boards.na.leagueoflegends.com/en/c/community-moderation/7rtKBZLi-boards-moderation-discord-verification) * The [**Discuss the Boards**](https://boards.na.leagueoflegends.com/en/c/community-moderation) sub-board -- Wilk Łucznik 🏹
not all stuff written on the wiki is intended. People, myself included, test stuff and put it on the wiki. For example, check Illaoi's W notes, you'll find in there so many inconsistencies / bugs that are written there just to keep people informed. ps: also. Looks like the yasuo q info wasn't perfectly right either. I edited a bit to make it more right, but i'll need to make some tests tomorrow for panth, shen and teemo. I know for a fact that jax E blocks the damage of steel tempest even if it's considered first target or secondary target. It just won't block the q stacking and q3 knockup
: Becuase gankplank's Q is an enhanced auto attack that's why it applies on-hits. jesus you kids dont freaking read.
: Its an ability that is is considered an AA, it doesn't just proc onhit effects, it also crits, not to mention it is counted as single target instead of aoe. It needs to be fixed but in the other direction, yasuo q should be considered an aoe. He can heal a lot from stabbing a bunch of minions.
yasuo q doesn't stack nor apply guinsoo --> not a basic attack
: Teemo Q Bug
his basic attack range takes into account teemo's size. That's why you can't use those to calculate Q's range, which instead doesn't take into account teemo's size.
: Illaoi E activates after Kayn R [Gameplay]
i don't understand what you're saying. her ult doesn't slow. You keep going back and forward between E and R
: The thing is malz's passive also acts as a spellshield so depending on how the enemy's ability is coded, like fizz ult where it drops an aoe only to attach to malz anyway, it seems like illaoi's e condition is indefinite. Needs some testing with banshee's and morgana/sivir to check for consistency.
> [{quoted}](name=A Bad Nasus,realm=NA,application-id=LqLKtMpN,discussion-id=nIEJ3RIQ,comment-id=00000000,timestamp=2019-04-10T21:59:05.787+0000) > > The thing is malz's passive also acts as a spellshield so depending on how the enemy's ability is coded, like fizz ult where it drops an aoe only to attach to malz anyway, it seems like illaoi's e condition is indefinite. Needs some testing with banshee's and morgana/sivir to check for consistency. morg could shield against it, but cannot anymore. Pretty sure August changed it after i told him about it on twitter, using the Malzahar comparison. Since he changed it that means it's intended. These abilities don't say they block the ability. They say they negate CC, which Illaoi's E isn't.
Sillae (NA)
: > [{quoted}](name=A Bad Nasus,realm=NA,application-id=LqLKtMpN,discussion-id=nIEJ3RIQ,comment-id=00000000,timestamp=2019-04-10T21:59:05.787+0000) > > The thing is malz's passive also acts as a spellshield so depending on how the enemy's ability is coded, like fizz ult where it drops an aoe only to attach to malz anyway, it seems like illaoi's e condition is indefinite. Needs some testing with banshee's and morgana/sivir to check for consistency. I used to play Morg a lot, pretty sure if I shielded a target before Illaoi's E she couldn't grab. Would have to test though for certainty.
> [{quoted}](name=Sillae,realm=NA,application-id=LqLKtMpN,discussion-id=nIEJ3RIQ,comment-id=000000000000,timestamp=2019-04-11T01:52:31.752+0000) > > I used to play Morg a lot, pretty sure if I shielded a target before Illaoi's E she couldn't grab. > > Would have to test though for certainty. this was fixed with new morg. Illaoi can now go through her shield
: Logically there isn't a 3, but inside the first picture given, it clearly shows Magic Resistance Gained: 8 (+3) Same with armor.
: Which is even more strange. 5% of 32 is 1.6 Where the hell is 3 coming from? {{sticker:sg-lux-2}}
what 3? 32+8=40 and total is 42 which means only 2 armor is missing, which can be gotten from a rounded 1.6
: 5% of 40 doesn't make 3. {{sticker:zombie-brand-mindblown}}
the 5% part doesn't affect the 8 bonus armor you get from conditioning
: Illaoi can W dash while snared.
yep, root doesn't inhibit basic attacks so illaoi's W, rengar passive, hecarim E will still dash even if rooted.
: Update at 4:41 PM PST: We've heard your feedback about missing the Nunu objective but still wanting to do the other Impossible Missions. We're pushing an update that will unlock the 2nd Impossible Mission for you regardless of how you completed the first one - meaning if you placed 3 wards, you will still get the 2nd Impossible Mission. This will be live shortly. Sorry for the frustration and thanks for giving us your feedback!
instead of that can you put the mission as an AND rather than OR? that way everyone will need to reach 1k ms as nunu for the plat icon. If someone already did the mission, give them the nunu one anyway. Can also make it sound like a joke "Nah, i still want you to reach 1000 ms as nunu <3", and they cannot move ahead without finishing this one.
: Conditioning Only Gives +8 Armour and MR
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AnataBakka

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