Rioter Comments
Rioter Comments
: Position ranks and split rewards coming to PBE today for 9.2!
> You earn a visual upgrade to your Ranked Armor that dynamically matches your tier and lasts for the rest of the season. So you can get these upgrades at all elos? I.e can you have a visible gold upgrade, plat upgrade, and diamond upgrade at the end of the season? multi color armor?
Rioter Comments
: [Gameplay] Neeko Passive inconsistency.
hmm looks like the disguise also breaks upon casting a basic attack. I'll try to put that somewhere on the wiki
: the only bug I seen that annoys me is you have almost full courage but low health. you smack the enemy and able to remount but at same time the enemy hits you and kills you, cancelling the remount even when you hear the tune that triggers upon remounting. Kled needs a 1 second invulnerability when mounting and dismounting.
that's not a bug lol. There's a delay before remounting
: Kled Bugs, The list goes on.
your text needs some formatting my friend. about your videos. 1. Looks like Karma had scorch or something and made you drop out of skaarl no? 2. definitely a bug. 3. The replay counts on that one. Did the second dash hit her? If it did then that's the cause you didn't go over the wall. Kled's dash is made of two parts. I think only the first makes you go through walls. 4. i don't think that's related to kled
: Either aftershock is bugged, or the tooltip is completely wrong.
Rioter Comments
: Feature/QoL change/Idea Generator for 2018 and beyond!
Feature/Suggestion Name: Illaoi E change Opportunity/Problem Statement: Illaoi's E deals much more or less % damage than what says in the description because of how it's coded. This feels bad when you deal less damage than expected, and feels bad for the enemy champion when you deal much more damage than expected. Brief Description: Currently the spirit and the tethered target calculate each other's damage individually. Damage modifiers may be different on the spirit and on the champion and this causes the issues above. Solution: First of all make it so the spirit has the target's mr, armor, and base + bonus hp **dynamically** instead of "current", not counting hp regeneration of the champion. Then make it so the damage modifiers are only calculated on the spirit and for each % hp the spirit loses the champion loses that spirit % * E modifier damage. This would make it so that when the spirit loses 100% of its hp, the champion would lose exactly 100% times E modifier of its current hp at the time the spirit was taken, which is what i believe the ability should do rather than killing a sejuani from 100 to 0 just by grabbing her spirit while she has her passive on. Target Audience: Everyone
flamedav (NA)
: Akali First R Stopping and Shadow Kayn W Invisible
ah that kayn w. Saw it happen a few times never saw the akali one tho
: Feature/QoL change/Idea Generator for 2018 and beyond!
Feature/Suggestion Name: Movement click with auto-path disabled Opportunity/Problem Statement: 1. Millions of flashes / dashes / blinks are wasted every day because the auto-path moves the player away from the target location they want to move to. 2. Dodges are more difficult because your mouse clicks can go over a wall and that activates the auto-path, making you move forward to your death. 3. Player created walls increase this issue even further, creating further auto-path issues. Brief Description: Simply have an option that disables auto-path from your clicks. What will the click do? Move you directly towards your mouse click, stopping at the first encountered wall. You will no longer have to be the best clicker to move near a wall just to jump with Riven's Q Target Audience: Everyone that kissed a wall before their death (warning, one may kiss the wall multiple times before their death)
: Feature/QoL change/Idea Generator for 2018 and beyond!
**Feature/Suggestion Name:** Reworking Predator **Opportunity/Problem Statement:** With the Dark Harvest update, predator has become useless. **Brief Description:** I was using predator when i needed to empower my one shot abilities. Now dark harvest does the same job and even better, cause it's not wasted on minions. Not sure what could be done on predator, but currently there's no reason to get it. **Target Audience:** Potential predator users
Kyber (EUW)
: Hahahahahaha it's ridiculous that you can't see a friends honor on their profile. But anyway, I think he means the honor flair gained after being honored the last game.
idk, currently you don't need to click anywhere to see it, and in the images above it's also shown without clicking on anybody
Meddler (NA)
: Loading Screen Update coming to PBE
"Click any player to see their honor" wait, so we can see our friend's honor in loading screen, but not on their profile?
: The term "cancel" is not the same as the term "interrupt". "cancel" means that the player canceled it. "interrupt" means another player stopped the action by doing something that is capable of stopping it (in this case displacement interrupts movement)
ooh, i see, i misunderstood your point
: Also ***why the hell can she cancel her w auto?***
: am i the only one with the problem that when you ult 50% of the time it the tentecles around will slam on an enemy so i ult to try to get quick damage and healing off in a gank or to finish some people off and no tentecles slam and its really a coin toss whether it happens or not and those things happen to decide whether i win lane and dominate lose lane and get perma pushed in with my tentecles being farmed for extra gold while you cant make any gold from clearing zombie wards and these infinite boys {{item:2057}}
tentacles automatically attack on a vessel / spirit. If there're none nearby they won't attack.
: "canceling" means specifically the player of the champion canceled it. Any type of non-instant mobility can be interrupted by knockups/displacement and her W does have that small leap so it's unsurprising that it can be interrupted. Every dash/leap I can think of will lose its effects if it is interrupted like for example Xin's E won't deal damage or slow if you stop his dash.
you're right about it cancelling when illaoi dashes. However it doesn't cancel if illaoi attacks from close range so > means specifically the player of the champion canceled it. this is false
Yejmo (NA)
: Illaoi E visual bug
illaoi's ult is a mechanic
Rioter Comments
: Feature/QoL change/Idea Generator for 2018 and beyond!
**Feature/Suggestion Name:** Summoner Spellbook rework **Opportunity/Problem Statement:** Not a very interesting rune for most people. **Brief Description:** Name: Summoner Runebook Instead of switching your summoner spells, it switches your summoner runebook for another keystone. Doing this will let you have more interesting combinations of rune pages, which is more fun than it is now. Could apply same cooldown interactions that we have now. **Target Audience:** Everyone that never touched summoner spellbook.
Rioter Comments
: Feature/QoL change/Idea Generator for 2018 and beyond!
**Feature/Suggestion Name:** True Rank **Opportunity/Problem Statement:** One person is very good but gets drawn in fights with worse enemies just because that person's team performs bad. Considering that there's a chance, however small it may be, for one person to have its allies worse than the enemies, this person will drop rank but will be stronger than all the others, always carrying his team but losing because they cannot win 1 vs 5. **Brief Description:** Based on riot's stats there must be something which measures how good a player was in-game. Not sure if this equals to grade after match but they must have something. If one player was very good, had the highest % kill contribution, didn't die, saved their teammates, but loses, they still need a chance to win the match because their team surely didn't lose because of him (low case scenario that can happen). **Target Audience:** Every solo-ranked player who has a lower rank than they're supposed to. If you ever see Faker having low Rank, this is the reason.
: Preseason Dev Update Number 3!
Outer Turret AD cap :: 152 >>> 278 ad cap is currently 180 no? so it should be Outer Turret AD cap :: 180 >>> 278
Eeyore (EUW)
: Pretty certain 2.3, 2.4, 2.5, 2.8 and 2.9 were "missing from tooltip" reports.
yea, pretty much that, because they look intended. But even so, i cannot decide what is a bug or not. Something that may seem intended to me may not be intended to rioters. For example i always thought xayah's W when together with rakan would double her w's effects, making her deal 40% more damage per attack instead of 20%. Instead, riot after a few patches fixed it because they considered it a bug, even though i just thought this was simply not mentioned in the tooltip.
Inuasha (NA)
: illaoi cant ult while yi is ulting.
1. tentacle was too far away 2. your tentacles do not attack if you dash-w-ed towards a target that became untargetable 3. i do not clearly understand what do you mean by "or miss my ult every time"
: How long this bug on Illaoi will last?
If a tentacle does not attack, it means it's auto attack is on cooldown, i.e it already auto attacked before, with you noticing or not
: If Garens timing is good he can interrupt her tentacles if illaoi is in mid air at her ult animation.
what do you mean? he can interrupt the spawning of tentacles?
: [GAMEPLAY] Illaoi Ult not working on Garen
: Did they fix the bug where Nunu's W revealed him even when they had no vision on him?
: Going to comment on each point individually. :) Section 1: 1) This is a weird interaction but the cleaves are supposed to do a percentage of his total attack damage, and not necessarily mimic crits etc. I will clear up that visual so it doesn't look like a bug. 2) This does sound like a bug. I will investigate 3) The knockup does increase in duration. Do a short cast or snapcast and you will notice a very minor bump, whereas a large snowball does a full 0.75 second knockup. 4) There are 3 visual sizes to the ball - small, medium, and large - but the distance it rolls grows linearly and is not tied 1:1 with the visual size (i.e. a small snowball can roll a range of between X and Y, as can medium and large snowballs, up to the maximum distance) Section 2: 1) Yeah this is definitely undesirable. I'll fix this for 8.21 2) Not a bug. It's intended to grow to maximum output with 5 seconds and leave the player another 5 seconds to navigate if need be. 3) Not a bug. This initial slow was added to make the spell much less useful for fleeing trouble. 4) Not a bug. Slow immunity is intended. I will add this to the extended tooltip that we're shipping in 8.21 5) This "rollover" damage has been added to the tooltip for 8.21 6) I've removed the collision case with small summoned monsters like Zyra plants, Zz'Rot minions, etc. It will now only collide with large summoned pets like Tibbers, Daisy, and Yorick's Maiden (it already collided with clones like Shaco's clone etc.) 7) Not a bug. It's intended that the snapcast/short-casts have minimum damage/stun outputs 8) Not a bug. It's intended to stop on hitting any enemy unit 9) Not a bug. The slow duration is intended to be equal to how long the ability was channeled. I will add this clarification to the new tooltip Section 3: 1) This is sort of true. He has a maximum speed he is allowed to achieve based on his current level and boot tier. That formula is a bit complicated right now and I'm working on simplifying it. I will add pertinent information to the new extended tooltip so speed values are stated. 2) Related to the above, his maximum speed is capped but it grows per level because we didn't want him reaching absurd speeds at low levels when enemies don't have boots and can't dodge as well. When I simplify the formula, I'll put in relevant information on the extended tooltip 3) This is a bug. I'm extending the cast range to basically infinity. 4) Not a bug. This is just an interaction with the spell. You can still get the slow but the enemy has to know exactly when they're at risk of being rooted or safe. Thanks for compiling all of these. I really appreciate it :)
ah i see, thx for reading this. I'll check on those interactions i said they were 100% bugs, but aren't. Thanks!
: > Enemies hit by Nunu's R will remain slowed up to 3 seconds once the ability ends. With the same power? I think it mentoins decaying slow, doesn't it? Or was it for the shield?
i don't recall the slow decaying, but yea, the tooltip only mentions that the shield decays. It doesn't say that enemies will be still slowed after the ult
  Rioter Comments
Rioter Comments
Rioter Comments
: Nexus Blitz alpha: Week 2 feedback and patch notes
Just found out the scuttler is better coded as a champion than decoys... Can you use the same tech on decoys? Or is it? From Vand's video i saw that the scuttle cannot be spit by Tham's W, while decoys can. Stuff that i didn't test / see are: Is Bork damage capped against scuttler? As it is against decoys. Can you stack Black Cleaver on scuttler? Cause you can't on decoys. Can Scuttler get attacked by turrets? If it can, do turrets deal 50% less damage to it and does not increase its damage per shot? Cause it currently does so on decoys. ps. when i talk about decoys i talk about illaoi's e / morde's ghost. I don't know how the others interact.
: Feature/QoL change/Idea Generator for 2018 and beyond!
Feature/Suggestion Name: Dizzy ability (different than Zoe's) Opportunity/Problem Statement: It would be cool for an ability to give the enemy champion dizziness, visually too. It would be broken and many people may leave this game, but hey, we have Yasuo so that's fine. Brief Description: On very high visuals when you destroy the enemy nexus the visual kind of gets dizzy, people get seen twice and stuff. It would be cool if this was added to a champion, preferably ultimate so you don't get sick. Other kinds of visual things would be cool too. We have nearsight which is cool, urgot ult, now dizziness, bleeding maybe? Target Audience: Whoever wants an interesting ability.
Rioter Comments
: Greetings AnataBakka, I've made this one of my top priorities and will do my best to look into the best way of implementing an advanced Red Tracker. Thanks for reaching out!
: Feature/QoL change/Idea Generator for 2018 and beyond!
Feature/Suggestion Name: Illaoi QoL ult change Opportunity/Problem Statement: Ult's tentacles spawning where you don't want to spawn them. Brief Description: https://boards.na.leagueoflegends.com/en/c/gameplay-balance/o4JFgQd9-gameplay-illaoi-qol-ult-change Target Audience: Illaoi players Mockups/Screenshots: https://www.youtube.com/watch?v=R8VjK2FzfiY&feature=youtu.be ps. i hope i'm not annoying people with all my Illaoi suggestions lol + being the only one still writing stuff here
Rioter Comments
: that's not possible. 20 games in a row and only 2 divisions????
it was hard dropping from gold 5 to silver 1. Needed like 10 games only for that. The game shields you from dropping
: 23 Loses
and here i thought somebody beat me, but then you added "not in a row". I've lost 20 games in a row. Dropped from gold 4 to silver 1
Chermorg (NA)
: Unfortunately, I *think* this is beyond our current capabilities as volunteers. I was hoping to be able to give you a better answer, but given that I haven't heard anything I figured it best to respond letting you know that we've seen your suggestion and will do our best to either make it work or get it up the "chain" to those who may be able to, but I also want to be realistic and let you know that it's not likely to be accomplished soon. Sorry I can't bring better news :/
Rioter Comments
: it's literally the same login though....?
pbe has a different password (unless you placed it the same) you need to logout and then log in again when going on the pbe boards
: I have a pbe account ^^ I just can't post on the boards for some reason.
you have to login with your pbe account to post on the pbe boards...
: I can't post messages on the pbe boards due to region restrictions ^^
how did you play Nexux Blitz without a pbe account?
: A handful of bugs I noticed in Nexus Blitz on the pbe
you need to report these on pbe, not here
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AnataBakka

Level 173 (EUW)
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