Vaati006 (NA)
: [GAMEPLAY] Illaoi cannot spawn tentacles on on friendly "protected" structures
probably part of the qol, even though i feel it's unecessary. there's been lots of changes not mentioned in the patch notes. This is just one of them
: Illaoi E Doesn't show exit range [Gameplay]
it's invisible on low graphics. it starts being more visible on high ones. it's been intentionally changed so it doesn't lag, but i don't think that was a good decision. Not even Illaoi can see it anymore
: Illaoi possible bugs
can you record it? and then ping me? wanna see what's going on. she's got a lot of bugs. https://boards.na.leagueoflegends.com/en/c/bug-report/2Ncw9ex9-illaois-50-bugs-updated-list and i could add this to the list
Aeraphel (NA)
: Illaoi and Fiora W interaction
i'm curious about this bug. once you've recorded it as other people suggested (using the highlight feature) please ping me here so i can take a look. if it's a real bug i'll add it to the list. https://boards.na.leagueoflegends.com/en/c/bug-report/2Ncw9ex9-illaois-50-bugs-updated-list i think it can get more attention that way
wolvius (EUW)
: Is there anything about not seeing illaois E projectile if she cast from unwarded bush (as her enemy), or was that always the case.
always the case. think it's intended. working like sion q, nunu r
Meddler (NA)
: Quick Gameplay Thoughts: June 28
How's Illaoi doing? Most were saying this was a buff to an already op champ. What does the data say? Also, i've seen there was a hidden change allowing tentacles to know if they were triggered by w or e. This fixed a bug which now allows her to stack Conqueror more quickly. Is this fix noticeable in the data?
: It's about consistency. Either the spirit counts as a champion or it doesn't, choose your poison.
talking about consistency from riot lol sometimes the clones count as champions, sometimes as pets for turret aggro and takedowns they count as pets (jinx passive exception) for most of the other effects they count as champions (bork, tahm kench q and w are some of the exceptions)
: > [{quoted}](name=Nerf Qiyana,realm=EUW,application-id=3ErqAdtq,discussion-id=LrEBA7RK,comment-id=00000000,timestamp=2019-06-10T16:27:46.543+0000) > > Zyra's plants proc conq but Illaoi's tentacle doesn't. > > Aatrox's Q crits but Illaoi's tentacle can't. > > Queen of unfair treatment & being slept on. See you in 5 years when she gets her next skin! Zyra plants don't proc conqueror....
https://old.reddit.com/r/Illaoi/comments/at2h3p/zyra_plants_will_stack_conqueror_but_not_tentacles/ there was this post around
: My proposal on small Illaoi changes/fixes.
1. i think it's ok like this . when a champion levels up so does the spirit, nothing wrong in that. Everything is compensated by increasing the spirit's lifetime by 1 second or so 2. that's wrong. i just tested it. any enemy champion that damages you will get aggroed, even if the spirit was the first one to be so 3. all hitboxes need to be fixed, not only illaoi's 4. are you sure the tentacle wasn't on cooldown?
: >2: This is probably a bug, but when a spirit is pulled under my tower, and an enemy dives and damages me, the tower completely ignores the champion and instead continues to attack the spirit. Very game-breaking and basically grants the enemy a free 10-sec Ohmwrecker active. On top of that, when getting dived my first reaction would be to land E: It's the key of her entire kit and the difference between a tentakill and a free death. This isn't a bug, it works how it is supposed to. The spirits get handled like a champion for all purposes. If a champion draws turret aggro, then they don't lose it until they die or leave the range of the turret, even if another champion starts attacking after them. If you want to change that, then you also have to change other interactions which consider these spirits as a champion. Like getting another tentacle from your ult or being able to proc Grasp/Kleptomancy off the spirit.
i just tested it, the guy was wrong. all champion clones are coded the same, and count as pets. if shaco puts his clone under turret aggro and then attack the enemy champion he will get aggroed same with illaoi's spirit.
: Is this a Bug on Illaoi?
her ult says all tentacles get enraged this includes tentacles that were spawned before ulting, or tentacles that are spawned after ulting, for the next 8 seconds
: Nerf Veigar and Illaoi
just came here to say that she's getting buffed dude
: same with kat's passive maybe yi's too. works on wukong, leblanc, and shaco clones too.
nah, they don't. jinx is the only one remaining. i tested them all
: Pretty sure WW has far more bugs than Illaoi does. I think the champs issue is the her power budget is all loaded into her spirit grab. Without a grab all of her abilities are fundamentally weaker. Also I am not sure what bugs she has. Can you site a source or link the description?
> [{quoted}](name=Lazarus Blade,realm=NA,application-id=yrc23zHg,discussion-id=4MbWtLVZ,comment-id=000a,timestamp=2019-06-07T18:05:33.038+0000) > > Pretty sure WW has far more bugs than Illaoi does. I think the champs issue is the her power budget is all loaded into her spirit grab. Without a grab all of her abilities are fundamentally weaker. Also I am not sure what bugs she has. Can you site a source or link the description? https://boards.na.leagueoflegends.com/en/c/bug-report/2Ncw9ex9-illaois-50-bugs-updated-list here you go ^^ most are bugs, some are qol, some are simple description misleadings / missing info
: Illaoi and Lulu
i tested it, didn't work
Tremble (EUW)
: Illaoi W bug
that's a general bug with all champions. usually melee basic attacks should stop if the target dies, but sometimes however the attack still goes through and puts your basic attack on cooldown.
: why should it? It's an ability that procs on hit effects, not an aa.
iirc i'm pretty sure jax blocks the damage. The only thing he doesn't block is yasuo charging his q stacks. Why did this post get so fired up over this?
: > [Steel Tempest's damage can be blocked or dodged only by the target Steel Tempest applies on-hit effects to. Secondary targets will not be able to block it. Even if the damage is blocked, Yasuo will still be granted a Gathering Storm stack.](https://leagueoflegends.fandom.com/wiki/Jax) That isn't a bug. --- I've gone ahead and removed the insulting language from your post, as per the Golden Rule: [Always be respectful to players, community members, moderators, and Rioters.](https://boards.na.leagueoflegends.com/en/c/community-moderation/ITFIpNUE) If you have any questions about this moderation action, don't hesitate to reach out to the Boards Moderation Team via: * The [**NA Boards Discord**](https://boards.na.leagueoflegends.com/en/c/community-moderation/7rtKBZLi-boards-moderation-discord-verification) * The [**Discuss the Boards**](https://boards.na.leagueoflegends.com/en/c/community-moderation) sub-board -- Wilk Łucznik 🏹
not all stuff written on the wiki is intended. People, myself included, test stuff and put it on the wiki. For example, check Illaoi's W notes, you'll find in there so many inconsistencies / bugs that are written there just to keep people informed. ps: also. Looks like the yasuo q info wasn't perfectly right either. I edited a bit to make it more right, but i'll need to make some tests tomorrow for panth, shen and teemo. I know for a fact that jax E blocks the damage of steel tempest even if it's considered first target or secondary target. It just won't block the q stacking and q3 knockup
: Becuase gankplank's Q is an enhanced auto attack that's why it applies on-hits. jesus you kids dont freaking read.
: Its an ability that is is considered an AA, it doesn't just proc onhit effects, it also crits, not to mention it is counted as single target instead of aoe. It needs to be fixed but in the other direction, yasuo q should be considered an aoe. He can heal a lot from stabbing a bunch of minions.
yasuo q doesn't stack nor apply guinsoo --> not a basic attack
: Teemo Q Bug
his basic attack range takes into account teemo's size. That's why you can't use those to calculate Q's range, which instead doesn't take into account teemo's size.
: Illaoi E activates after Kayn R [Gameplay]
i don't understand what you're saying. her ult doesn't slow. You keep going back and forward between E and R
: The thing is malz's passive also acts as a spellshield so depending on how the enemy's ability is coded, like fizz ult where it drops an aoe only to attach to malz anyway, it seems like illaoi's e condition is indefinite. Needs some testing with banshee's and morgana/sivir to check for consistency.
> [{quoted}](name=A Bad Nasus,realm=NA,application-id=LqLKtMpN,discussion-id=nIEJ3RIQ,comment-id=00000000,timestamp=2019-04-10T21:59:05.787+0000) > > The thing is malz's passive also acts as a spellshield so depending on how the enemy's ability is coded, like fizz ult where it drops an aoe only to attach to malz anyway, it seems like illaoi's e condition is indefinite. Needs some testing with banshee's and morgana/sivir to check for consistency. morg could shield against it, but cannot anymore. Pretty sure August changed it after i told him about it on twitter, using the Malzahar comparison. Since he changed it that means it's intended. These abilities don't say they block the ability. They say they negate CC, which Illaoi's E isn't.
Sillae (NA)
: > [{quoted}](name=A Bad Nasus,realm=NA,application-id=LqLKtMpN,discussion-id=nIEJ3RIQ,comment-id=00000000,timestamp=2019-04-10T21:59:05.787+0000) > > The thing is malz's passive also acts as a spellshield so depending on how the enemy's ability is coded, like fizz ult where it drops an aoe only to attach to malz anyway, it seems like illaoi's e condition is indefinite. Needs some testing with banshee's and morgana/sivir to check for consistency. I used to play Morg a lot, pretty sure if I shielded a target before Illaoi's E she couldn't grab. Would have to test though for certainty.
> [{quoted}](name=Sillae,realm=NA,application-id=LqLKtMpN,discussion-id=nIEJ3RIQ,comment-id=000000000000,timestamp=2019-04-11T01:52:31.752+0000) > > I used to play Morg a lot, pretty sure if I shielded a target before Illaoi's E she couldn't grab. > > Would have to test though for certainty. this was fixed with new morg. Illaoi can now go through her shield
: Logically there isn't a 3, but inside the first picture given, it clearly shows Magic Resistance Gained: 8 (+3) Same with armor.
: Which is even more strange. 5% of 32 is 1.6 Where the hell is 3 coming from? {{sticker:sg-lux-2}}
what 3? 32+8=40 and total is 42 which means only 2 armor is missing, which can be gotten from a rounded 1.6
: 5% of 40 doesn't make 3. {{sticker:zombie-brand-mindblown}}
the 5% part doesn't affect the 8 bonus armor you get from conditioning
: Illaoi can W dash while snared.
yep, root doesn't inhibit basic attacks so illaoi's W, rengar passive, hecarim E will still dash even if rooted.
: Update at 4:41 PM PST: We've heard your feedback about missing the Nunu objective but still wanting to do the other Impossible Missions. We're pushing an update that will unlock the 2nd Impossible Mission for you regardless of how you completed the first one - meaning if you placed 3 wards, you will still get the 2nd Impossible Mission. This will be live shortly. Sorry for the frustration and thanks for giving us your feedback!
instead of that can you put the mission as an AND rather than OR? that way everyone will need to reach 1k ms as nunu for the plat icon. If someone already did the mission, give them the nunu one anyway. Can also make it sound like a joke "Nah, i still want you to reach 1000 ms as nunu <3", and they cannot move ahead without finishing this one.
: Conditioning Only Gives +8 Armour and MR
: [GAMEPLAY] Nunu & Willump [Q] Bug
: Hopefully they fix it, but riot doesn't really fix too many bugs sadly.
they fixed it already (on pbe) thus the revert of neeko's attack speed nerf on pbe
NatakuL5 (NA)
: Irelia R and E not working together when pressed at the same time, or near same time
what do you mean by "doesn't register"? It doesn't get buffered? Not all abilities get buffered. All of Riven's abilities, for example, don't get buffered.
morgu3 (NA)
: kayle bug
same happens with jayce and the others. It's a sterak's bug, not a kayle one.
: It wasn't Illaoi's ult, it was her spirit pull that spawns tentacles if she kills your spirit or you walk out of the circle. You know, when you're all debuffed from it, and then tentacles spawn around you? I think it's like, her W or E, not sure.
i'm 850k Illaoi i'll change my phrase >When you don't know Illaoi What i mean is that her ult interacts with all tentacles, even those spawned by her E. What does her ult do? Check the wiki.
: Looking at the patch notes, it seems you're right. There's no mention on them about Damage over Time effects refreshing the stacks. I thought that was something mentioned about it at some point, but I can't find where that would have been. Seems it's listed as that on the fan wiki, but I guess that must have also gotten the info wrong. It's a shame, I really was hoping the rune could be a fun new option for Damage over Time champs. There's not really a solid rune for those skills in particular besides maybe Summon Aery.
oh, i wrote that on the wiki. it's probably been misunderstood. i'll try to write it better ps: i'm a wikia-er
: Conqueror doesn't proc on Damage over Time properly
Nothing changed this patch related to this. Previous stacks fell off after 3 seconds, which is still not enough to have it refreshed by brand and company
: {{champion:420}} Riot fixed many of them. I still have few recordings: Q animation https://www.youtube.com/watch?v=N9LlDKZ_a24 When W was like AA, soo it could be canceled (I wasn't presing enythink) https://www.youtube.com/watch?v=y_ZnvECyC6M Tentacle bug https://www.youtube.com/watch?v=OMn1RIywkqw Bug https://www.youtube.com/watch?v=8GWSa7mu7EAR Soul stuck XDDDD https://www.youtube.com/watch?v=khQkFL3MXJk Tentacle stuck https://www.youtube.com/watch?v=Pc51WG-QPno
sorry for bumping in. just searching for bugs for my list https://boards.na.leagueoflegends.com/en/c/bug-report/2Ncw9ex9-illaois-50-bugs-updated-list 1. it's a vfx bug. cast time doesn't changes 3. that's a bug that actually benefits Illaoi. That tentacle actually did an invisible attack. Basically did 2 attacks in one. You can test it in practice tool. It's an op trick to know 4. vfx bug, cast time doesn't changes. 5. that's actually pretty cool. If i can find a reproduction i may add it to the list 6. I'm pretty sure that's fixed isn't it? Anyway, there's no fix for that. The tentacle is an unit, you teleport behind the unit. You simply have to move around rather than towards the tentacle
: Illaoi's Bug that was not fixed.
"illaoi main" doesn't know tentacles have a cooldown when they automatically attack
: Resistance Illaoi skin tentacles bugged
when you don't know illaoi's ult
: Illaoi Tentacle+ Q
there's no illaoi bot is there?
Wαsp (EUNE)
: CS illaoi
the spirit gives you a cs in game, but doesn't show as one in end-game stats
Baa Woof (EUW)
: [GAMEPLAY] Kindred's ultimate doesn't seem to work.
It's not a bug. That's just how the game is made. Buffs are not instant. Every so often they verify if they're applied. During the time between verifying it and not you think they may be visually applied, but they are actually not. It's unfortunate in this case. If i'm not wrong it's possible to leave the area and stil be invulnerable, i.e it applies both ways.
KiddFly (NA)
: Khazix Void Spike triggering Unseen Threat damage
the death report is broken, don't listen to it. However if you test it and see that it triggers it please tell me
: Future's Market BUGGED - Drains 100 gold per use instead of 50.
check your gold, instead of the visual bug it shows
AidanWR (NA)
: He takes no damage from it
Rioter Comments
Rioter Comments
AidanWR (NA)
: This is actually intended because she autoed before you went into stasis, so the auto still hit you, but due to you being invulnerable as well, it did no damage. It's like if Caitlyn ults you, and you use Zhonya's while the bullet is in mid-air, the bullet doesn't just disappear and can hit other people in the way, or just do nothing after it hits the champion in stasis
still not sure if it works on other untargetables, but i'm sure fizz not being able to escape a vayne basic attack with his E is not an intended feature.
: Are you sure that her auto attack went through removing the rings by getting to 3, rather than the rings timing out or vayne attacking a new target (I can't tell if vayne attacked the Minion as well or if it was only j4). Stasis lasts 2.5 seconds. Vayne's silver bolts last 3.5 seconds. Now admittedly it looks like the rings disappear faster than that, but by using stasis right before the ring hits, the time on her w passive would be since the prior attack so it would disappear due to time sooner). It's possible the time went to 3.5 seconds?
i can even slightly hear the w "clink" trigger sound not sure if it's that, or the mixing of jarvan's sounds
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AnataBakka

Level 249 (EUW)
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