JuiceBoxP (EUNE)
: Actually, banrate is up to 200%. there are 2 teams, so every champion can be banned twice per game. thus, champions with 40%+ banrate is totally possible.
If you measure ban rate in an actually sensible way like most sites do, then yes. But champion.gg doesn't do it the sensible way.
: Riot has gutted every ADC for ladder play except them.
> [{quoted}](name=Hayaishi2,realm=NA,application-id=3ErqAdtq,discussion-id=hABEWepm,comment-id=0006,timestamp=2019-08-04T18:37:07.379+0000) > > Riot has gutted ~~every ADC~~ {{champion:96}}, {{champion:110}}, {{champion:429}} and maybe {{champion:29}} Fixed that for you.
JuiceBoxP (EUNE)
: champion.gg is so fucking outdated you should never ever ever look into this site for anything, really. some champion's data haven't updated since 9.2
I'd like to add to this that the ban rates they display aren't based on the percentage of games a champion is banned in, but the percentage of people that ban that champion per game, so you'll never see any ban rate surpass 20%. No other site does this. Who knows what else could be fishy about their numbers
Terozu (NA)
: Ezreal is the character closest in age to most of the boys playing this game and the most conventionally attractive without being a musclelord fantasy making him a popular, relatability and attractivenesswise pick. Combined with having a simple yet solid kit with high skill expression means that he's good as both a casual and a hardcore champ. He is on average the most played champ in the game and has been for 7 years. Even when he's weak his playrate stays high.
> [{quoted}](name=Terozu,realm=NA,application-id=3ErqAdtq,discussion-id=hABEWepm,comment-id=000e,timestamp=2019-08-04T22:25:16.526+0000) > > Ezreal is the character closest in age to most of the boys playing this game I'd say second closest {{champion:20}}
: designing new traits isn't the balance team, but the design team though, same for releasing overloaded kits like reworked irelia or reworked...anything really. Both the design and the balance team haven't show much brilliance in the last few years, and it seems like they don't work well together(or they do and are just the same kind of stupid...)
They don't just work together, they are the same team
OKIDJ (NA)
: Why the removal of TT could make the game literally unplayable.
When they removed Dominion, nothing happened. Why would TT be any different? Meanwhile, death recap is actually tied to everything in the game - no matter what mode you play, it has the death recap in it. So it's no surprise when that breaks the game.
: Where's the issue?
1 gold 1 on each team, 1 plat 4 on each team, but 3 gold 4 on one team with 3 gold 2 in the other. Average tiers being gold 1 vs gold 3. Win rates of each player - 48%, 49%, 58%, 59%, 61% vs 22%, 38%, 47%, 50%, 54%. Sure wonder who won
SEKAI (OCE)
: > Respect is something you earn. Not something you have or you own. That's incorrect. Everyone deserves a bare minimum of respect. It's called manners and human decency. What is to be earned, is trust and total respect beyond that. Similarly, they could also lose respect from that minimum floor. If everyone has to go out of their way to impress you before you would give them the barest minimum of acknowledgement, then you're just an asshole. This is especially true since most people who say this kind of nonsense don't equally apply the same logic onto themselves when it comes to their own interaction with other people.
> [{quoted}](name=SEKAI,realm=OCE,application-id=yrc23zHg,discussion-id=Wf0Zi8NK,comment-id=0005,timestamp=2019-07-30T11:46:16.781+0000) > > They could also lose respect from that minimum floor. > [{quoted}](name=Wizard Blaze,realm=EUW,application-id=yrc23zHg,discussion-id=Wf0Zi8NK,comment-id=,timestamp=2019-07-30T11:04:02.835+0000) > > if you are annoying and your existence is unpleasant I think you guys are in agreement
: LoL's playerbase is big enough that the wiki suffices, and Riot sees no reason to spend time on an ostensibly official resource that no one uses when a third-party site is the de facto official resource. Now, you take a game with a small playerbase, like Star Trek Online, and you find yourself wondering exactly how often you can use [Small Hypospray] (the equivalent of a health potion) because the item's detailed info window literally says "a few seconds." And 90% of that game's wiki is just datamined, so its description of that item is the exact same thing. And no wiki user has added any notes. And literally no other website has that information, either (except I've mentioned it a couple times on Reddit when describing this very issue, which is rampant in that game). You have to load up the game, buy the item, equip it, use it, and look at the CD timer. It's 15 seconds, by the way. Or Rift, which has a wowhead-esque site for it that's basically just datamined plus user comments, but there aren't enough players for Random NPC #51896 to have any comments stating where the hell he is or what he sells. And half the time you try to Google anything about the game, you get results for Oculus Rift. We are incredibly lucky that there is _so much information_ available online for LoL that the developer doesn't even need to do anything to ensure that it's easy to look up anything we want about anything in the game.
> [{quoted}](name=KFCeytron,realm=NA,application-id=yrc23zHg,discussion-id=fh1RlJWo,comment-id=0012,timestamp=2019-07-30T04:47:38.931+0000) > > there is so much information available online for LoL that the developer doesn't even need to do anything Which came first though, the wiki, surrender@20 and all that, or the developers not feeling the need to do anything?
Zardo (NA)
: Asking for someone to be fired over a pretty minor mistake isn't really the best way to go about starting a conversation.
> [{quoted}](name=Zardo,realm=NA,application-id=yrc23zHg,discussion-id=fh1RlJWo,comment-id=0003,timestamp=2019-07-29T17:15:13.801+0000) > > Asking for someone to be fired... Wondering how it hasn't yet happened is not the same as asking for it. > ...over a pretty minor mistake... You think the 25000 unit dash is just a typo and the only problem on the site? The entire damn thing is garbage. They didn't make any mistake here, they've been willfully neglectful. > ...isn't really the best way to go about starting a conversation. Neither is trying to immediately shut it down by shifting blame.
Midg3t (EUNE)
: > [{quoted}](name=SociopathFriend,realm=NA,application-id=yrc23zHg,discussion-id=ec9EzYAq,comment-id=00030000,timestamp=2019-07-29T17:43:52.718+0000) > > "Ohhhhhh nooooo toxic players aren't punished in a video game." > > Might be overselling 'devastating' there champ. 1. Imagine how many people who believe Riot's system is perfect would be mad once they realise it's easy to exploit it. 2. Media outlets were making articles about even less significant shit. Example: articles which are shitting on Blizzard because their brand new OW character is a white straight male. So it's not too far fetched to say they might make articles about this aswell, which would hit riot's rep. Sure it might not be DEVESTATING (yea i overexaggerated) but it would hit them. 3. there were articles made in the past because players exploited this system to get people banned (https://www.eteknix.com/league-legends-players-baited-bans/)
> [{quoted}](name=Midg3t,realm=EUNE,application-id=yrc23zHg,discussion-id=ec9EzYAq,comment-id=000300000000,timestamp=2019-07-29T18:04:37.943+0000) > > Media outlets were making articles about even less significant shit. Example: articles which are shitting on Blizzard because their brand new OW character is a white straight male. Not all that good of an example. That's less significant to the regular folks who just want to have fun with their video games, but very much significant to the media for their goals.
: > [{quoted}](name=Ayzev,realm=EUW,application-id=yrc23zHg,discussion-id=HA7REldU,comment-id=000600020000000000000000,timestamp=2019-07-29T16:05:52.932+0000) > > But this discussion is about the game. About its deficient punishment system. It's informing Riot that currently people can repeatedly blatantly break a certain rule and not get punished. How does this not belong here? Because it looks bad. It's so SAD that Riot used to be so transparent about everything, and always talking to the community, and now they just release their occasional video where they talk at us about their plans for the future and then nothing for weeks or months at a time. They never talk about anything related to player behavior, only balance and new skins. I'll be frank here, I invested so much into this game because of the RESPECT I have for Riot Games and their employees. That respect is quickly diminishing as a DIRECT RESULT of Riot's behavior as a corporate entity.
> [{quoted}](name=Will of Noxus,realm=NA,application-id=yrc23zHg,discussion-id=HA7REldU,comment-id=0006000200000000000000000000,timestamp=2019-07-29T16:08:22.920+0000) > > Because it looks bad. I get this impression too, that they care entirely about looks nowadays, about marketing, about advertising themselves. But I must ask, for what god damn purpose? League had already hit 100 million players. The entire world already knows this game. Everyone that may have any interest in it has already played it. There is no one on the planet left to attract, and those who have left have already moved on and invested themselves in other things. Why keep wasting time, effort and resources, and in increasing amounts at that, on something you cannot get any more of than you already have? Why not try to retain what you have instead, slow down the decline, extend the game's lifespan by however much possible? When you're about to crash into a tree, shouldn't you be stepping on the breaks rather than the gas?
Jikker (NA)
: > [{quoted}](name=Will of Noxus,realm=NA,application-id=yrc23zHg,discussion-id=HA7REldU,comment-id=0006000200000000,timestamp=2019-07-29T15:49:45.754+0000) > > So when a news outlet releases a story: > > "Man Robs Bank for Millions, Suspect Still on the Loose!" > > "Boy I sure would like millions of dollars, and this news outlet just showed me it's possible to get away with robbing a bank, I should go do that right now!" > > Holy... we live in a circus. We actually live in a damn circus. Everyone who's in charge of anything is a clown. Actually, copycat crimes are a thing and articles like that do occasionally spark additional crimes. The Boards aren't a news agency though informing the public that a dangerous criminal might be on the loose; this is a community platform to discuss the game. These types of discussions don't belong here.
> [{quoted}](name=Jikker,realm=NA,application-id=yrc23zHg,discussion-id=HA7REldU,comment-id=00060002000000000000,timestamp=2019-07-29T15:57:17.196+0000) > > The Boards aren't a news agency though informing the public that a dangerous criminal might be on the loose; this is a community platform to discuss the game. But this discussion is about the game. About its deficient punishment system. It's informing Riot that currently people can repeatedly blatantly break a certain rule and not get punished. How does this not belong here?
JuiceBoxP (EUNE)
: That's just.... Not true... I rarely see him get banned. When i play him, maybe he is banned 1 out of 10 games on average
I find stats to be more telling than one person's personal experience
: You could say the same thing about any champion with non on-hit sustain. Pyke isn't even a good champion right now, get over it.
> [{quoted}](name=AlphaM Gaymer,realm=NA,application-id=3ErqAdtq,discussion-id=qBw4ye0Y,comment-id=0004,timestamp=2019-07-27T12:18:19.273+0000) > > Pyke isn't even a good champion right now Yeah, he's banned every 4th game and picked every 5th game just for no reason at all, isn't he
Cloud273 (NA)
: How about no? Let's not buff the champ with a 52% winrate. https://champion.gg/champion/Teemo/Top
lolalytics, League of graphs, u.gg, op.gg all show a lower win rate, the highest being 50.76% on u.gg. And you're not taking into account the low pick rate or how hard his win rate drops when you filter out anything below masters.
JuiceBoxP (EUNE)
: The only thing wrong with pyke is the massive amounts of gold he gets from his ultimate. Everything else anyone would say on the boards about pyke will be mindlessly upvoted because it's pyke. sentences which look like this : "why X gets to do Y" are inherently stupid because the clear answer is that his designers wanted him to have that.
> [{quoted}](name=JuiceBoxP,realm=EUNE,application-id=3ErqAdtq,discussion-id=qBw4ye0Y,comment-id=0000,timestamp=2019-07-27T10:28:04.881+0000) > > "why X gets to do Y" is stupid because the clear answer is that the designers wanted that. That answer tells us absolutely nothing. It just leads us to ask essentially the same question again - why did the designers want X to do Y?
: Yas is annoying, he's not OP. The complaints calling him OP have never been legit. Since I'm a JG though, he's never bothered me. Yas tends to be an easy gank if anything.
> [{quoted}](name=Beerstein,realm=NA,application-id=yrc23zHg,discussion-id=IHx0AniG,comment-id=0008,timestamp=2019-07-27T18:12:30.511+0000) > > Yas is annoying, he's not OP. The complaints calling him OP have never been legit. But the complaints about him being annoying are legit, and never addressed
rujitra (NA)
: > [{quoted}](name=notFREEfood,realm=NA,application-id=yrc23zHg,discussion-id=bWZAnlfn,comment-id=0001,timestamp=2019-07-25T15:25:32.851+0000) > > And your overall soloq wr is 68%, meaning that those autofill games don't do jack shit to how many games you win. > > Your problem is that you are a otp player, and I'd expect any otp to be fucked over by autofill. As it should be. One tricks should not climb. Period.
> [{quoted}](name=rujitra,realm=NA,application-id=yrc23zHg,discussion-id=bWZAnlfn,comment-id=00010000,timestamp=2019-07-25T16:20:43.264+0000) > > One tricks should not climb. And why is that?
Teh Song (NA)
: Pyke has one of the most easily dodgeable kits in the game. Q, easily dodged. E, easily dodged. R, easily dodged. Q is as any line attack with non-instant movement speed is. E has a delay, a clear indicator, and requires himself to be in risky positioning. R is an X. It's size isn't that impressive, and it's an X. You don't even half to get out if range, just between the lines. His ult is an execute. Especially since the new patch, it deals minimal damage. He can barely hurt you with it. Below threshold is death by execution, above threshold it just tickles you. You can heal after his animation starts and get back above threshold. It happens all the time, even just from lifesteal. Pyke can't get more hp. Most defensive items are trash on him because without the HP they lose so much gold efficiency, and without HP gains armor/Mr is only so effective anyway. The sustain from Pyke's W is his only real defensive option. Without it he'd be nothing; unplayable. Pyke isn't going to get your hp low enough for execution by himself. His kit outside ult is utility; 2 CC's and his sustain, with minimal damage. His execute will kill you, sure, but only if his team did the rest of the damage first. In short, he's not really an assassin, because he can't assassinate. He's just an executor. He even has voice lines when he dies in a 1v1 to remind the player that he's not supposed to be able to 1v1. "I work better with a crew." "Needed more hands." Etc. Pyke is hands down the most gold reliant support in the game. Without the ability to raise your hp if you need extra defense you have to be able to buy more armor/mr than other supports. Because of his lethality scaling you want to get all 3 lethality items. He doesn't have any defensive skills for use on allies so if you want/need something like that you have to get an item for it. On top of all that, picking Pyke into a team is a composition choice to have a support with less support utility as a trade off for increasing your team's gold advantage, but Pyke needs his own gold to pull that off. As a support, he's not getting much cs, so he needs his ult gold to compensate. If your having trouble against Pyke supports here's a tip for you: you counter him by attacking his adc, because if you scare them off he can't do s--t anymore.
> [{quoted}](name=Teh Song,realm=NA,application-id=3ErqAdtq,discussion-id=gwAd5T7x,comment-id=0002,timestamp=2019-07-22T23:15:11.573+0000) > > Pyke has one of the most easily dodgeable kits in the game. > Q, easily dodged. > E, easily dodged. > R, easily dodged. Factually incorrect, considering that even the best players apparently can't dodge his shit. https://www.leagueofgraphs.com/champions/builds/pyke/master The best of the best are even fucking worse off https://www.leagueofgraphs.com/champions/builds/pyke/kr/master You're the type of guy to tell someone at gun point to "just dodge lmao", aren't you
Antenora (EUW)
: > [{quoted}](name=Pool Party Pix,realm=EUNE,application-id=3ErqAdtq,discussion-id=RYqFm25v,comment-id=0003,timestamp=2019-07-21T21:57:40.576+0000) > > What? Grasp reduced for ranged? What the hell are you talking about? {{champion:41}} GP isn't ranged. His attack range is 125 which is considered melee.
Are you deliberately missing the joke?
: is this some advanced boards joke?
: In higher elos, it actually *is* hard to get hit by it. But I can understand why it would stomp in lower elo.
> [{quoted}](name=Gaijin Bengoshi,realm=NA,application-id=3ErqAdtq,discussion-id=8rfIss6n,comment-id=000500010000,timestamp=2019-07-20T20:49:59.880+0000) > > just dodge it lmao git gud https://www.leagueofgraphs.com/champions/stats/pyke/master Guess people suck at the game all the way up to Masters
Prozzak (NA)
: At 20 minutes into the game the gold was within 1k and kill total was 1 kill difference. It ballooned some after that for the next 8 minutes but it shows they were in it.
OP's team got 1 baron, 1 dragon and 1 turret over the entire game, while the enemy team got 3 dragons and 11 turrets. Evidently, gold difference didn't matter anywhere near as much as that 5th person.
: > [{quoted}](name=Ayzev,realm=EUW,application-id=3ErqAdtq,discussion-id=aiJlH4ZA,comment-id=00050000,timestamp=2019-07-19T08:08:58.139+0000) > > And where does this fun come from if not the pursuit of a win? > > Seriously, please educate me on this. Else I can only imagine a literal toddler fawning over the flashy colors on a magical screen before him, being surprised whenever he presses a button and something happens. > > You don't have to actually get the win to have fun. But I can't imagine how you can have any without being given a fair chance. 1000g bounties say you have a chance at any point. And just because youre losing, doesnt mean your 7-2 Kaisa(example) isnt having fun.
Bounties may even out gold disadvantages, but you're still 4 people against five. Chances are the enemy team can just group mid and run you down, especially if someone got fed enough to be worth 1000 gold And the Kai'sa can't know she'll go 7/2 at as early as 3mins into the match
: Some people actually play the game for fun, rather than just giving up and starting over everytime a game seems unwinnable. It is a game afterall, not a job.
And where does this fun come from if not the pursuit of a win? Seriously, please educate me on this. Else I can only imagine a literal toddler fawning over the flashy colors on a magical screen before him, being surprised whenever he presses a button and something happens. You don't have to actually get the win to have fun. But I can't imagine how you can have any without being given a fair chance.
Prozzak (NA)
: The entire team other than the op voted no. Are they really the selfish ones when 3 of them wanted to play vs the 1 who didn't? Sounds like the 1 complaining on the forums is the selfish one. He stated the game went 38 minutes, they clearly had a chance to win.
> [{quoted}](name=Prozzak,realm=NA,application-id=3ErqAdtq,discussion-id=aiJlH4ZA,comment-id=00020000000100010001,timestamp=2019-07-19T00:07:19.956+0000) > > He stated the game went 38 minutes, they clearly had a chance to win. Chances are the only reason it went on that long was because the enemy team was deliberately not trying to end because it was just too easy for them
Eedat (NA)
: Hi, I was wondering what metrics you use to determine that Shaco is in need of a buff. According to Lolayltics, he's sitting at 52% winrate with 4% pickrate in Plat+ and 55% winrate with only 2% playrate in Masters+. While I agree these numbers wouldn't put him in top tier by any means, its also a pretty far cry from needing straight buffs. He has pretty good numbers in Plat+ and the high ELO mains seem to be making him work in high ELO as well Are you proposing straight buff(s) or a trade off for more damage to make him feel better to play?
So you look at bugfixes and quality of life changes as just buffs, and because his stats show him being in no need of such, you advocate against fixing the problems OP listed? There probably is a good chance Shaco would need toning down if he got fixed, but does that mean he should remain as is? Do you want champions to be balanced around being buggy and inconsistent?
: > [{quoted}](name=Ayzev,realm=EUW,application-id=3ErqAdtq,discussion-id=G4eMOXIs,comment-id=00020000000000010000000000000000,timestamp=2019-07-16T06:41:13.759+0000) > > Some of those recent KDAs tell me otherwise https://na.op.gg/summoner/userName=Solutate+Khaz "KdAsMaTtEr" your off urself kid
Your win rate wasn't exactly impressive either for a 75% win rate diamond smurfing all the way down in silver. Maybe if you stop trolling those poor low elo casuals you'll start gitting gud with Riven as well, not just with your onetrick And let's not even get into the irony of you calling others kids, considering all your posts so far
: > [{quoted}](name=Ayzev,realm=EUW,application-id=3ErqAdtq,discussion-id=G4eMOXIs,comment-id=000200000000000100000000,timestamp=2019-07-16T05:48:18.943+0000) > > Coming from a silver > > Come on, man. You're making laughing at you way too easy What if i told you, this is just a smurf : O
: > [{quoted}](name=TotalJerk,realm=NA,application-id=3ErqAdtq,discussion-id=G4eMOXIs,comment-id=0002000000000001,timestamp=2019-07-16T00:00:10.743+0000) > > Actually make some kind of fucking argument why she is balanced or why she isn't OP instead of saying "no ur wrong" over and over again. Why even go to a discussion board if you can't be bothered to actually discuss? Why have a discussion with someone who is low elo and has no idea how the game works.. wtf
> [{quoted}](name=nLyHorace,realm=NA,application-id=3ErqAdtq,discussion-id=G4eMOXIs,comment-id=00020000000000010000,timestamp=2019-07-16T00:34:17.116+0000) > > Why have a discussion with someone who is low elo and has no idea how the game works.. wtf Coming from a silver Come on, man. You're making laughing at you way too easy
: Riven is fine, get better
> [{quoted}](name=nLyHorace,realm=NA,application-id=3ErqAdtq,discussion-id=G4eMOXIs,comment-id=0002,timestamp=2019-07-14T20:20:37.444+0000) > > Riven is fine, get better https://boards.na.leagueoflegends.com/en/c/gameplay-balance/rBx1Eykp-who-are-your-top-2-champs-per-position-please-comment? > [{quoted}](name=nLyHorace,realm=NA,application-id=3ErqAdtq,discussion-id=rBx1Eykp,comment-id=0022,timestamp=2019-07-12T18:39:33.573+0000) > > Top:{{champion:92}} > JG: {{champion:121}} {{champion:92}} Imagine my shock
: Stop making threads asking for champs to get skins, and
One can just as well argue that if people buy a champion's existing skins, then there's no need to make new skins for that champion, the money is already flowing. It would make more sense to say that playing the champions that you want new skins for more will encourage Riot to make that happen. But then again, Xerath hasn't gotten jackshit in an entire 4 years, despite pretty much always being at a just barely below average pick rate, so I wouldn't bet on that working out either.
: > You're adamant about defending a buff. My original post was _"They're hitting Supp Lux really hard while not murdering Mid Lux. I don't see the problem."_ No idea why this triggers you so badly. Now, let's break it down for you: **First**: This is not a buff, it's an adjustment. A buff is **strictly** a shift towards increasing power. In this particular instance, **the change is a weaker compensation for the nerf that is being put in place** and I wanna believe that you understand at least as much. So, **This is in fact not a buff**. Please get your concepts straight first. **Second**: I'm defending this adjustment based on the **fact** that the nerf by itself is harsh, and it's very specifically intended for the bottom lane. The intention of the adjustment is very clearly to prevent Mid Lux from becoming too weak. **Third**: You said you don't want the character murdered, yet it triggers you that they're compensating for what you know very well is a harsh nerf. So from that there's only two options: You actually want the character murdered and you lied to me, or you just don't understand how harsh the nerf is and are attempting to build an argument based on a flawed perception of the situation. So you're either a lair or are clueless about the harshness of the nerfs. **Fourth**: I'm not shifting any "goal post", and again: It's not my problem that you're this lost. My core argument remains the same it has been since my first post: **They're hitting Supp Lux really hard while not murdering Mid Lux. I don't see the problem**. If after the change she remains at 54% (or God forbid goes higher) then **OF COURSE** she should be nerfed again. The subject here is that they're implementing a compensation which **objectively** still leaves Lux in a weaker state prior to the nerf. Look at OP's score. Most people understand this compensation isn't going too far and that it's only a safety net. I've stated my case to exhaustion so I'm out. If me leaving the convo makes you feel like you've won or whatever I'm fine with it. Take care.
> [{quoted}](name=Yordletana,realm=NA,application-id=3ErqAdtq,discussion-id=skUEuMB6,comment-id=000300000001000000000000000000000000,timestamp=2019-07-13T22:54:40.775+0000) > > the change is a weaker compensation for the nerf that is being put in place > the nerf by itself is harsh, and it's very specifically intended for the bottom lane. The intention of the adjustment is very clearly to prevent Mid Lux from becoming too weak. > they're compensating for what you know very well is a harsh nerf. To support Lux it sure is harsh. But mid Lux gets practically no survivability - doesn't max W, doesn't use Aftershock, doesn't build anything with shield strength or healing, only Zhonya, and even then in Master+ she dares to go fucking Mejai's of all things about half as often as Zhonya. It really seems like she doesn't actually care about how much damage she can or cannot take. She just wants to deal damage from far enough away that she doesn't get hit back. So they're making her less able to survive taking damage, when she already avoids that like a pest anyway, but giving her a big chunk of damage to supposedly just compensate. Take away something that doesn't matter, add something that does matter - sounds a lot like a net buff to me. > I'm not shifting any "goal post", I didn't mean to say that you personally move goal posts, but rather the boards in general can't seem to agree on whether high elo data should be used or not. Though I guess it could help to know your stance on whether or not the game should be balanced primarily around the very best players. > If after the change she remains at 54% (or God forbid goes higher) then OF COURSE she should be nerfed again. Question is though - will she? How long has Morde been sitting on a >50% ban rate? How long was Riven dominating top before she got a shield nerf, that was compensated with that Q cooldown buff, resulting in her still dominating top? How long has Karthus been half-healthing entire teams at the press of a button from half the map away? Riot is so slow about fixing whatever they overtune I can't help but wish they they'd just stop risking overtuning.
NickEgirl (EUW)
: Spanish streamer Leaks League Partner Program conversation about new skins and and then laugh at it
: Who are your top 2 champs per position? Please comment
Top: Garen, Trundle Mid: Vel'koz, Xerath Marksman: Miss Fortune, Caitlyn Jungle: Warwick, Sejuani Support: Nami, Leona (If we're talking actual supports. Usually if I have to go support, I play into the cancer of bringing mages bot lane and take Vel'koz or Veigar)
: > How do you know, without post-nerf data, that the compensation is necessary? I don't, but I'm not the one demanding a nerf/buff based on data I don't have. > I'm not whining. I just think that, based on how strong Lux is right now, it seems unlikely that a single nerf will weaken her so much she'll need to be buffed back up. Wait for results of the change.
> [{quoted}](name=Yordletana,realm=NA,application-id=3ErqAdtq,discussion-id=skUEuMB6,comment-id=0003000000010000000000000000,timestamp=2019-07-13T16:12:58.135+0000) > > I don't, but I'm not the one demanding a nerf/buff based on data I don't have. You're adamant about defending a buff that you don't have relevant data for. By the way, the time it took you to respond, the shortness of your response compared to my comment and the instant downvote really go to show you sure are worth talking to.
: > 53% win rate is pretty damn substantial. It's rather rare that a champion can go from that to needing buffs in a single nerf. Though I guess Riot have been jumping to extremes with numbers more often recently. But I'd prefer they stop being extreme rather than compensating one extreme with another. You're using pre-nerf data to attempt to justify your anger towards post-nerf compensations. **This data is useless and irrelevant for that end**. > I never said or even implied I wanted her destroyed. Then get back down to Earth and **wait for the changes to occur** before whining about changes that you don't know the results of. > And now you lost me. You're lost yourself. Lux was just not good enough for a very long time. What do you think exactly triggered the 7.15, 7.22, 8.7 and 8.9 buffs? Did you even remember those and why they happened? The game has changed since those patches and the buffs that came back then have become too powerful **in the Support role specifically**, which is the target of the nerfs. Current _"broken"_ Lux has a really low pick rate for Mid, yet you pretend to judge the entire performance of a champion based on a single role that is nothing more than the current flavor of the month. If you can't even identify such simple things, then it's no wonder you're lost, and it has nothing to do with me.
> [{quoted}](name=Yordletana,realm=NA,application-id=3ErqAdtq,discussion-id=skUEuMB6,comment-id=00030000000100000000,timestamp=2019-07-12T21:55:40.301+0000) > > You're using pre-nerf data to attempt to justify your anger towards post-nerf compensations. This data is useless and irrelevant for that end. How do you know, without post-nerf data, that the compensation is necessary? And I ain't angry, by the way. I actually like Lux, probably one of my 10 most played champions, if that means anything. > wait for the changes to occur before whining about changes that you don't know the results of. I'm not whining. I just think that, based on how strong Lux is right now, it seems unlikely that a single nerf will weaken her so much she'll need to be buffed back up. > Lux was just not good enough for a very long time. What do you think exactly triggered the 7.15, 7.22, 8.7 and 8.9 buffs? You're implying that if a champion gets buffs, it's because they need those buffs. There's been a good number of cases showing that to not necessarily be true. > Current _"broken"_ Lux... I didn't call her broken, just too strong. > ...has a really low pick rate for Mid... 6% at the time when I'm typing this. That's barely below average. > ...yet you pretend to judge the entire performance of a champion based on a single role that is nothing more than the current flavor of the month. I'm not judging the state of Lux mid based on Lux support. Mid Lux has a barely below average pickrate, but significantly above average win rate. She really does seem strong there. Well, except in Master+, as hrooza pointed out to me. But when I have used Master+ data in other threads, I had people tell me that I shouldn't use Master+ data because of small sample sizes, so I honestly don't know what people want anymore. I don't even know why I keep having these arguments when all that ever happens is either people shifting the goal post around like that, or getting all emotional like you clearly did, or whatever else that in the end accomplishes nothing.
: What's your point? There's no attitude there at all.
The point is that you're dictating to others that this is right and that is wrong, when those things are so only in your opinion.
: I don't have any attitude. A guy insulted me by saying I should play a kid's game, so I told him he was being offensive. Nothing wrong with that.
> [{quoted}](name=MiracleMorg94,realm=NA,application-id=3ErqAdtq,discussion-id=6KgEfiwy,comment-id=000400000000000100010000000000000000,timestamp=2019-07-12T14:27:42.892+0000) > > I don't have any attitude. > [{quoted}](name=MiracleMorg94,realm=NA,application-id=3ErqAdtq,discussion-id=6KgEfiwy,comment-id=00040000000000010001000000000000000000000000,timestamp=2019-07-12T16:05:00.865+0000) > > At least I have right moral integrity to play the game right
: Yea riiight, Hashinshin is complaining about Junglers not losing exp for camping top laners. Literally you are defending top lane by saying camping is a good strategy thus it doesn't need changes.
It needs changes _because_ it's an effective strategy. Because that means people will use this strategy frequently. But it's unfun for the one who has to constantly 1v2 and arguably also for the ones using it.
: Nope, I am definitely not.
: > [{quoted}](name=Ayzev,realm=EUW,application-id=3ErqAdtq,discussion-id=skUEuMB6,comment-id=00030000,timestamp=2019-07-11T12:26:07.832+0000) > > Mid Lux doesn't need the compensation either. > https://www.leagueofgraphs.com/champions/builds/lux/middle How is this useful to assess post nerf Lux? How can you know that Mid Lux won't need compensation without data from that point in time? You know, I got to 30 back in 2012 playing almost nothing more than Mid Lux. Back in the day all you had to do was camp her a bit with a Lee or play an assassin into her and she explodes in 0.003 seconds. Then she got the shield stack and _that_ is what I feel is pushing her over the top. Nerfs aren't about destroying characters but about bringing them in line. Lux has been trash for years. The nerf will most def remove her from Pro Play and will hurt her win/play ratio. There's no way the compensation equals what she has now.
> [{quoted}](name=Yordletana,realm=NA,application-id=3ErqAdtq,discussion-id=skUEuMB6,comment-id=000300000001,timestamp=2019-07-11T16:07:43.302+0000) > > How is this useful to assess post nerf Lux? How can you know that Mid Lux won't need compensation without data from that point in time? 53% win rate is pretty damn substantial. It's rather rare that a champion can go from that to needing buffs in a single nerf. Though I guess Riot have been jumping to extremes with numbers more often recently. But I'd prefer they stop being extreme rather than compensating one extreme with another. > Nerfs aren't about destroying characters but about bringing them in line. I never said or even implied I wanted her destroyed. > Lux has been trash for years. And now you lost me.
: They're hitting Supp Lux really hard while not murdering Mid Lux. I don't see the problem.
Mid Lux doesn't need the compensation either. https://www.leagueofgraphs.com/champions/builds/lux/middle
: Soooooooo how does this has ANYTHING TO DO WITH SUPPORT LUX? This is for mid lane lux who is currently fine and doesn't need nerfs. They're trying to nerf support lux without hurting mid lux. This buff doesn't do anything for support lux since she doesn't build a lot of ap.
> [{quoted}](name=boricCentaur1,realm=NA,application-id=3ErqAdtq,discussion-id=skUEuMB6,comment-id=0002,timestamp=2019-07-11T10:46:19.375+0000) > > This is for mid lane lux who is currently fine and doesn't need nerfs. They're trying to nerf support lux without hurting mid lux. https://www.leagueofgraphs.com/champions/builds/lux/middle https://www.leagueofgraphs.com/champions/builds/lux/support She's too strong in both.
Pxerkza (EUNE)
: the moment building tank becomes even or slightly better like 0.1% better than damage we enter a tank meta
People's playstyles, experience on different champions, strategies and team comps will matter more than this tiny 0.1% difference. And that's all the balance we need for the game to be enjoyable.
mack9112 (NA)
: > [{quoted}](name=Ayzev,realm=EUW,application-id=3ErqAdtq,discussion-id=eEsnGp0Z,comment-id=000000000000000000010000,timestamp=2019-07-10T15:48:50.945+0000) > > Being able to constantly spam practically undodgeable poke may not be healthy, but simply sitting on top of someone without ever doing anything except occasionally heal them is also not exactly ideal. One problem possibly fixed, but another worsened. For the champion to be played effectively you cannot remain attached to your laner if you do you are bad
Of course they didn't throw her straight to the extreme of AFK'ing, but they did push her in the direction of less interaction.
mack9112 (NA)
: > [{quoted}](name=Ayzev,realm=EUW,application-id=3ErqAdtq,discussion-id=eEsnGp0Z,comment-id=0000000000000000,timestamp=2019-07-10T09:23:11.094+0000) > > If she was meant to never get off, she wouldn't have this passive. With the mana portion of her passive her kit requires absolutely zero mana management and rather a spam your q relentlessly which they also nerfed. Healthy changes all around.
Being able to constantly spam practically undodgeable poke may not be healthy, but simply sitting on top of someone without ever doing anything except occasionally heal them is also not exactly ideal. One problem possibly fixed, but another worsened.
: she has to have this passive or else she wouldn't. Wasn't that why enchanters haven't been made in literally years? People complained how "Un-interactive" enchanter lanes were
Yes. mack said she's designed to just sit on someone, and my response was that she isn't supposed to do only that. You and me are on the same side here.
mack9112 (NA)
: > [{quoted}](name=IainG10,realm=EUW,application-id=3ErqAdtq,discussion-id=eEsnGp0Z,comment-id=00000000,timestamp=2019-07-10T00:34:42.074+0000) > > That has no real impact on whether Yuumi stays attached or floats around loose. Whether it is warranted or not is not the discussion here. The champions is designed around beIng attached to someone that is her design Philosophy. She literally dies to 3 autos.
If she was meant to never get off, she wouldn't have this passive.
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Ayzev

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