: Just got a 14 day ban for Flaming Dragon
Woah, that's one way to express your contempt for the new dragons! While nasty, I definitely wouldn't ban someone over this myself (if I were given that power). Needless to say, you should run this by Riot and let their support handle this. The Instant Feedback System isn't perfect (because it simply cannot be ), so it comes as no surprise that a chat log like this could get noticed by it and trigger a punishment. ######also > OneMustFall: Your mother doesn't even love you like her other three kids πŸ˜‚ Good luck!
: Egirl should be considered a severe insult.
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: Fuck Marry Kill League of Legends Edition
Too many good candidates, but I guess I'd go with this: fuck Aatrox (cause damn, that boi handsome), marry Kayn (cause damn, that boi even more handsome), kill Pyke (cause fuck Pyke). uwu
: Cosmic Queen Ashe
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rujitra (NA)
: This really should be pinned giving the vote manipulation on this post - any chance you could?
> [{quoted}](name=rujitra,realm=NA,application-id=ZGEFLEUQ,discussion-id=pcInTYKw,comment-id=000900040000,timestamp=2019-12-05T03:19:32.648+0000) > > This really should be pinned giving the vote manipulation on this post - any chance you could? Handled! πŸ™‚
: Welcome to life, where in any group of people (not just a video game), there are those who are incapable of being productive members of the group. Don't you have a few assholes in your family? In your friend group? At work? Focus on the good people instead of the shitheads.
> [{quoted}](name=GatekeeperTDS,realm=NA,application-id=ZGEFLEUQ,discussion-id=EbQKkoJx,comment-id=0001,timestamp=2019-12-04T12:39:51.107+0000) > > Welcome to life, where in any group of people (not just a video game), there are those who are incapable of being productive members of the group. > > Don't you have a few assholes in your family? In your friend group? At work? > > Focus on the good people instead of the shitheads. *destroys upvote button* https://media.giphy.com/media/tKl3in0138FiPrDbFh/giphy.gif
Aergia1 (NA)
: A Caribbean Server?
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: Which champ smokes weed? and how much
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: Why is Sneaky crossdressing?
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: The issue to me is that while Soraka sacrifices HP to heal a single target, then has to hit Q to get it back, Senna can hit *multiple* allies to heal including herself while also dealing non-negligible damage and resetting AA. A skilled Senna who can land Q's on multiple hits i feel can easily match a Soraka over the course of a game, and definitely outheal her in lane due to systematically healing herself as well as her ally. Sona has that feature, targeting multiple champions. And her heal is restricted to two targets, was nerfed to pathetic base values in lane, and costs an overwhelming amount of mana to boot. If the W cast does not block damage, it's literally wasted mana.
> [{quoted}](name=GinoSoldier,realm=NA,application-id=3ErqAdtq,discussion-id=YL6bpilf,comment-id=000b0000,timestamp=2019-12-01T06:19:31.311+0000) > > The issue to me is that while Soraka sacrifices HP to heal a single target, then has to hit Q to get it back, Senna can hit *multiple* allies to heal including herself while also dealing non-negligible damage and resetting AA. A skilled Senna who can land Q's on multiple hits i feel can easily match a Soraka over the course of a game, and definitely outheal her in lane due to systematically healing herself as well as her ally. > > Sona has that feature, targeting multiple champions. And her heal is restricted to two targets, was nerfed to pathetic base values in lane, and costs an overwhelming amount of mana to boot. If the W cast does not block damage, it's literally wasted mana. Which is why I believe her damage should be gutted, while preserving her core supporting capabilities. Some people want Riot to completely remove self-healing from her Q because that would "balance her". No, it would straight up destroy the champion (or bring about **great **compensations somewhere else in her kit). If anything, her self-healing should be cut in half instead (if we're going with that whole "remove self-healing" option).
: I feel like the average Senna players undervalue Athene. Given how easily and safely Senna can deal respectable chuncks of damage, that item is fully stacked whenever Q is used, and that's +250hp per healing. I just witnessed my brother playing a decently fed (2/1/7) Senna that had her ADC backing at 20% hp due to an assassin aggression. I said to him "heal the ADC". He was skeptical, but trusted me. The ADC was back at 75% hp, he canceled the back in disbelief and typed "wtf" in chat. Don't tell me that's too far from what THE specialized healer Soraka can do.
> [{quoted}](name=GelsominoKiller,realm=EUW,application-id=3ErqAdtq,discussion-id=YL6bpilf,comment-id=000b0001,timestamp=2019-12-01T10:59:22.763+0000) > > I feel like the average Senna players undervalue Athene. > > Given how easily and safely Senna can deal respectable chuncks of damage, that item is fully stacked whenever Q is used, and that's +250hp per healing. > > I just witnessed my brother playing a decently fed (2/1/7) Senna that had her ADC backing at 20% hp due to an assassin aggression. I said to him "heal the ADC". He was skeptical, but trusted me. The ADC was back at 75% hp, he canceled the back in disbelief and typed "wtf" in chat. > > Don't tell me that's too far from what THE specialized healer Soraka can do. Senna will never outheal Soraka, it's just impossible. If she does, someone isn't doing things right with Soraka. As for Athene's, it's more to do with the item than the champion. I tend to play Soraka with Athene's, and oh boy, when that 700 HP heal hits...
: As a 600k Soraka main the very existence of Senna is just a slap in the face
> It's just a pile of "how much bullshit can we randomly stack on this champion and oh wait and let's give her enough extra-healing on the side that she can out-perform a Soraka during lane-phase". I don't think she comes close to Soraka's healing in any way. Soraka's W is by far stronger and more accessible than Senna's Q (especially if you also max it first). Not to mention the healing she gets from her Q that she can conveniently transfer to her ally as well. Also, let's not forget about her R? I would, however, nerf her damage output and increase the cooldown of her passive when it comes to harvesting souls from the same target. Other than that, I personally don't find her that threatening.
forknife (EUNE)
: Just a quick question.
Report and move on. Shitty games happen, but don't let them drag you down ❀️
Ulanopo (NA)
: I don't think Yuumi needs to be knocked off on a displacement
I just feel like they would have to introduce some rather serious buffs to her kit in order to compensate, should they decide to actually make her W more _inconsistent _ and susceptible to crowd control. In the end, she would just end up being even more annoying to play against, especially against teams with no access to the tools (displacements) required to knock her off a target. ######_I guess_ πŸ₯΄
: I did misunderstand you then. I don't want points, I just want better champs coming out.
> [{quoted}](name=DBS Ronovon,realm=NA,application-id=A8FQeEA8,discussion-id=EppRws71,comment-id=0007,timestamp=2019-10-19T21:20:42.956+0000) > > I did misunderstand you then. I don't want points, I just want better champs coming out. Well, that's something else ;P We can't have an impact on which champions get released, but we can have fun creation suggestions :)
: > [{quoted}](name=Bianca Colt,realm=EUW,application-id=A8FQeEA8,discussion-id=EppRws71,comment-id=0002000000000000,timestamp=2019-10-19T09:03:01.685+0000) > > No, I mean rules, guidelines, requirements etc. Sounds like a sterile, creation inhibiting environment. This is like pre boarding the airplane, getting on the plane before you get on the plane, not necessary imo. Well I will probably not be involved with whatever rules, guidelines, and requirements you need, it sounds like something an employee should be involved in. I am not into coding or getting into the nitty gritty stats either, just design and move list creation. I have concepts which would help make the game better, but I doubt anyone getting involved with this creation seminar will come up with anything I would want to play or riot would be interested in using in this game. Thats just my cynical self projecting probably, but I can't believe how bad the most recent champs are.... sigh...
> [{quoted}](name=DBS Ronovon,realm=NA,application-id=A8FQeEA8,discussion-id=EppRws71,comment-id=00020000000000000000,timestamp=2019-10-19T09:42:36.283+0000) > > Sounds like a sterile, creation inhibiting environment. This is like pre boarding the airplane, getting on the plane before you get on the plane, not necessary imo. No, you misunderstood me. I'm talking about simple guidelines and expectations from every suggestion. You can't enter a competition with nothing but 4 abilities listed. Those "regulations" would not create a sterile, creation inhibiting environment, but instead guide creators and help them better understand what it is that's required from them to enter a competition and score a lot of points.
: > [{quoted}](name=Bianca Colt,realm=EUW,application-id=A8FQeEA8,discussion-id=EppRws71,comment-id=00020000,timestamp=2019-10-18T17:34:57.329+0000) > > I have yet to prepare everything :P What needs to be prepared? Is this some kind of workshop we fly down to L.A. for?
> [{quoted}](name=DBS Ronovon,realm=NA,application-id=A8FQeEA8,discussion-id=EppRws71,comment-id=000200000000,timestamp=2019-10-18T17:48:50.562+0000) > > What needs to be prepared? Is this some kind of workshop we fly down to L.A. for? No, I mean rules, guidelines, requirements etc.
xUnRavelx (OCE)
: can we begin tommorow
> [{quoted}](name=xUnRavelx,realm=OCE,application-id=A8FQeEA8,discussion-id=EppRws71,comment-id=0002,timestamp=2019-10-18T09:30:37.219+0000) > > can we begin tommorow I have yet to prepare everything :P
: Here is a Suggestion for a Champ, make an actual Armored Samurai character with a two handed sword. Bruiser Assassin. Just call him Tetsu, simple strong Japanese name for a samurai Character. q makes him do an AOE slice in front of him damaging all foes in the half moon to the front. w is a block and counter hit which blocks on physical attack negating the damage and reflecting back with a slash. e is a skill shot dash that triggers a buff that counter attacks anyone who hits him with physical attacks, for up to 4 attacks while slowing enemies attack speed by 50% in immediate area of effect. r, a medium global dash to all nearby enemy champions slowing all champions for 2 seconds except the last champion targeted, which does a massive damage attack or execute buffing the defense of this character. I think this champion type is missing from the game, an agile assassin bruiser that is a cool looking design. Shen is okay, but he is a tank, I prefer to play as a Darius-like Samurai Character. What do you think?
> [{quoted}](name=DBS Ronovon,realm=NA,application-id=A8FQeEA8,discussion-id=EppRws71,comment-id=0001,timestamp=2019-10-18T08:00:34.463+0000) > > Here is a Suggestion for a Champ, make an actual Armored Samurai character with a two handed sword. Bruiser Assassin. > > Just call him Tetsu, simple strong Japanese name for a samurai Character. > > q makes him do an AOE slice in front of him damaging all foes in the half moon to the front. > > w is a block and counter hit which blocks on physical attack negating the damage and reflecting back with a slash. > > e is a skill shot dash that triggers a buff that counter attacks anyone who hits him with physical attacks, for up to 4 attacks while slowing enemies attack speed by 50% in immediate area of effect. > > r, a medium global dash to all nearby enemy champions slowing all champions for 2 seconds except the last champion targeted, which does a massive damage attack or execute buffing the defense of this character. > > I think this champion type is missing from the game, an agile assassin bruiser that is a cool looking design. > > Shen is okay, but he is a tank, I prefer to play as a Darius-like Samurai Character. > > What do you think? Save your ideas for later! This is just a testing phase to see what people think! :3
xUnRavelx (OCE)
: Please set one up preferablly in the weekends.
> [{quoted}](name=xUnRavelx,realm=OCE,application-id=A8FQeEA8,discussion-id=EppRws71,comment-id=0000,timestamp=2019-10-18T07:59:06.974+0000) > > Please set one up preferablly in the weekends. They would last for a prolonged period of time, so no worries :)!
Rioter Comments
: I'm so sick of your client Riot.
This is one of the reasons as to why I prefer the Dota 2 client, despite me having no interest in that game whatsoever. I played a couple matches in the past and was quite surprised with how well their client performed. It's packed with animations, flashy stuff, sugar, spice and everything nice, and yet it ran **smoothly** on my old laptop (which wasn't that great in terms of specs). With League's client, however, I often find myself completely baffled as to why certain aspects are beyond laggy and rough. I have a pretty strong computer right now and the client still isn't running smoothly in some areas, especially when it comes to opening and closing the chat.
: Matchmaking Broken
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: How do you get to "90% win rate in masters" level ?
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: Stop asking for reports on players that are just playing badly.
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Tele II (NA)
: > [{quoted}](name=Bianca Colt,realm=EUW,application-id=ZGEFLEUQ,discussion-id=EvZTTscQ,comment-id=00010000,timestamp=2019-09-26T03:52:28.155+0000) > > Let's not start the whole thing over again. 😢 Lol aite youre right, fair enough. Delete my post plz.
> [{quoted}](name=Tele II,realm=NA,application-id=ZGEFLEUQ,discussion-id=EvZTTscQ,comment-id=000100000000,timestamp=2019-09-26T03:53:06.327+0000) > > Lol aite youre right, fair enough. Delete my post plz. Stuff! {{sticker:slayer-jinx-wink}}
Tele II (NA)
: Stuff
> [{quoted}](name=Tele II,realm=NA,application-id=ZGEFLEUQ,discussion-id=EvZTTscQ,comment-id=0001,timestamp=2019-09-26T03:27:39.311+0000) Let's not start the whole thing over again. 😢
: @Bianca Colt - Sorry, and good job!
You're a good egg. ❀️ May this pepe guide you in the future and protect you from any punishments: https://i.imgur.com/P1bRlES.png ######edit: reeee it won't load the picture
Makalai (NA)
: Grade not appearing after games.
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Shahamut (NA)
: Remove Skarner Spires
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: 3Star Veigar vs Dragon buff
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xhydn (EUW)
: saying "gg ez" made me get perma banned
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: Mordekaiser rework thoughts.
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: Revert Akali
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: You ever have farts that smell so bad, they start smelling good?
: ... so... if someone hard flames a teammate with the intention of "helping them to understand what they did wrong" is that toxic or nah?
> [{quoted}](name=caffeine abuser,realm=NA,application-id=ZGEFLEUQ,discussion-id=XFhoK60I,comment-id=00040000,timestamp=2019-09-19T03:05:15.757+0000) > > ... so... if someone hard flames a teammate with the intention of "helping them to understand what they did wrong" is that toxic or nah? Yes. Also, how exactly is hard flaming someone going to help them understand anything? That doesn't make any sense. The chance of your message being heard is close to zero in that case, because no one wants to listen to jerks.
: What counts as toxicity?
Basically, any kind of behaviour or style of communication that not only risks emotional harm to other participants, but also achieves no significantly higher objective.
Gojirra (NA)
: Dear Riot: Twisted Treeline Bots
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Ooduwa (NA)
: Ranked has truned me into a Toxic player
> When ultimately your wins and losses, and therefore your rank, is out of your control. I get what you're trying to say, but at the end of the day, your input is what matters the most when it comes to determining your rank. I used to give 200% every game in order to try and carry my team, but have recently stopped doing so. I play with 100% of my capacity and rely on my teammates way too much, which isn't the best way to climb. Then again, I don't care. I've been playing this game for well over eight years now, and it's safe to say that I've lost quite a bit of interest in it. But, that's not to say I'm blaming my teammates for *not allowing me to climb higher*. While there are some really bad games out there (they just happen, you can't prevent that), the majority of your games **can** be determined by your very own input. That's why high elo players often tend to easily grind through lower elo tiers (on their smurfs). Keep in mind that your enemy team is more likely to have a bad player/troll. After all, you're playing with 4 strangers (you're filling the last spot), whereas the enemy team has 5 of them. Statistically, you should be at an advantage.
: If the notice is rare, why do I get it nearly every time I report someone for toxicity?
> [{quoted}](name=Scottsc20,realm=NA,application-id=ZGEFLEUQ,discussion-id=8U5EQA9K,comment-id=0000000000010000,timestamp=2019-09-11T01:04:45.189+0000) > > If the notice is rare, why do I get it nearly every time I report someone for toxicity I get it? That message appears only sometimes and under certain circumstances. It's not a good indicator of how many people you've "successfully gotten restricted/banned". That in intentional, so as to reduce spam.
: restrictions for nothing "dying game"
Constantly picking on your teammates and belittling them doesn't seem like "nothing". This whole chat log is cluttered with insults and provocative behaviour.
: How long Is Honor 0?
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: Can you not earn mastery 7 tokens on Twisted Treeline?
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: NO experience players.
I've gone ahead and sent the last part of your thread to the Void for voidlings to feast on, as it was going against our naming and shaming rule. This is just a nudge to remind you that you shouldn't call other people out while discussing things on the Boards, as starting witch hunts isn't something we condone.
: wtf does this have to do with league
> [{quoted}](name=Pals Before Gals,realm=NA,application-id=yrc23zHg,discussion-id=tenIm9Go,comment-id=0000,timestamp=2019-09-07T15:32:19.715+0000) > > wtf does this have to do with league Rengar is a kitty, so... Yeah... Take that... <_<
: I taught my cat that if he brings me a toy, I'll throw it for him.
Dude same, and I also accompany the whole experience with some treats in order to boost his training XP.
PaSwG (NA)
: > [{quoted}](name=Bianca Colt,realm=EUW,application-id=ZGEFLEUQ,discussion-id=4Rt6vHIE,comment-id=0000,timestamp=2019-09-07T04:22:01.269+0000) > > In order for your account status to improve, you have to play the game. Being inactive will not trigger the decay. It also takes quite a bit of time (games) to drop a tier. So there is a decay system? Neat, I came back from a ban around October last month and assumed all was fine and dandy Like I said, I'll just have to wait and hope Riot attempts the un-ban experiment again, until then I'll take the ban and quit the game, not like I was very good anyways
> [{quoted}](name=PaSwG,realm=NA,application-id=ZGEFLEUQ,discussion-id=4Rt6vHIE,comment-id=00000000,timestamp=2019-09-07T04:26:15.080+0000) > > So there is a decay system? Neat, I came back from a ban around October last month and assumed all was fine and dandy > Like I said, I'll just have to wait and hope Riot attempts the un-ban experiment again, until then I'll take the ban and quit the game, not like I was very good anyways Take care 🧑!
PaSwG (NA)
: Permanently Banned
> Dunno, I just feel older players who get punishments years ago should maybe have those decay so they aren't permabanned years later for a few lousy games? In order for your account status to improve, you have to play the game. Being inactive will not trigger the decay. It also takes quite a bit of time (games) to drop a tier.
Skreame (NA)
: > [{quoted}](name=Bianca Colt,realm=EUW,application-id=ZGEFLEUQ,discussion-id=BQ763soP,comment-id=00020000000000000000,timestamp=2019-09-07T01:10:27.228+0000) > > It may be a little bit outdated, but it is the closest we have to actual statistics in regards to player behaviour and reform rates. > It doesn't mean anything if the topic is about today's game. I asked you about today's population with a point about players who got famous over the last few years. Even if these statistics are relevant, they are manipulated outcomes from standards that are not openly defined or agreeable. It's just a reassurance post from a former resigned employee on an ask.fm of all places. > Not much has changed. The IFS has been functional for quite some time, and the Honor update was just an addition that was built around the IFS and then incorporated into the game. > These sources are from Lyte who left in 2016. The actual likelihood is that these statistics are from a system that had a drastically different population from early 2016 to late 2015 and saying not much has changed is honestly surprising to me when inting and afking has never been more prominent. The whole point is that the system isn't changed. Arguing that the system that has remained stagnant for a period of 4 years is still ok, while things like honor have had a complete overhaul twice, a new client, and a plethora of new facets to the game is astounding. > This doesn't pertain to detection. If you **do get caught**, 1 game is more than enough for you to get hit with a suspension (14 days). > > I'm not sure I'm following the second part, though. That's exactly what happens when you repeatedly leave games. What is the significance of boasting an action that is a consequence of a system that doesn't actually work? The system effectively doesn't exist. They announced "implementing a detection system" in 2015 and never once has their been a perceivable decrease in trolling, nor have Riot actually given any statistics or data to support it. The leaverbuster system is another failed creation as it effectively gives the grieving players a timer notification of when they need to move their mouse and pretend to interact with the store while they AFK the game as their hostage. How many people have you ever seen complain or talk about leaverbuster? How is the detection system seriously failing to produce results in conjunction with leaverbuster? It's mind-boggling.
> [{quoted}](name=Skreame,realm=NA,application-id=ZGEFLEUQ,discussion-id=BQ763soP,comment-id=000200000000000000000000,timestamp=2019-09-07T01:45:04.872+0000) > What is the significance of boasting an action that is a consequence of a system that doesn't actually work? The system effectively doesn't exist It does exist, it's just flawed. That is to be expected since you have to prove one's intent, which is not an easy task. Besides, we all know that the Feederbuster is quite lackluster. > The leaverbuster system is another failed creation as it effectively gives the grieving players a timer notification of when they need to move their mouse and pretend to interact with the store while they AFK the game as their hostage. It doesn't work that way. The system tracks more data than just that. Moving around your base every now and then **will** eventually result in you getting a LPQ. It's a common misconception, and I've seen numerous cases like this before on the EUW Boards. The reason people don't complain about it as much is because it inherently doesn't restrict anything, nor can it have any meaningful consequences (aside from you having to watch a YouTube video while waiting for the timer to drop down).
Skreame (NA)
: > [{quoted}](name=Bianca Colt,realm=EUW,application-id=ZGEFLEUQ,discussion-id=BQ763soP,comment-id=000200000000,timestamp=2019-09-07T00:44:00.634+0000) > > You can find all the information in this neat [library](https://en.volu-eu.org/library.php). Hope this helps. Nowhere in any of those sources do they give meaningful statistics. One article boasts a 92% reform rate for first time experiences with the instant feedback system, but does not define the criteria of "reform" whether that means no additional punishments within one week, one year, or perhaps if their "behavior" improved by only one unit of their metric temporarily. This article also has the premise of using these statistics to justify the instant feedback system of restrictions over instant temporary and permanent bans, which is exactly the same sentiment as OP with his preventative measures and chances to reform, over reactive punishment. The source is also provided by Riot Lyte, who left before the culmination of the Honor system as what it is today and subsequently this iteration of the Punishment system. Interestingly the very same source that questionable statistic came from says verabtim: "Actually, players who troll or intentionally feed now receive 14-day or permanent bans for their offenses after 1-2 games. Players who leave/AFK receive up to 20 minute Low Priority Queues for repeated offenses too." We both know that is entirely not the case. This whole library you linked to me has no updates past 2017, so I would like to ask if this is where you got your insinuation from as well.
> [{quoted}](name=Skreame,realm=NA,application-id=ZGEFLEUQ,discussion-id=BQ763soP,comment-id=0002000000000000,timestamp=2019-09-07T01:01:09.709+0000) > This whole library you linked to me has no updates past 2017, so I would like to ask if this is where you got your insinuation from as well. It may be a little bit outdated, but it is the closest we have to actual statistics in regards to player behaviour and reform rates. > The source is also provided by Riot Lyte, who left before the culmination of the Honor system as what it is today and subsequently this iteration of the Punishment system. Not much has changed. The IFS has been functional for quite some time, and the Honor update was just an addition that was built around the IFS and then incorporated into the game. > Actually, players who troll or intentionally feed now receive 14-day or permanent bans for their offenses after 1-2 games > Players who leave/AFK receive up to 20 minute Low Priority Queues for repeated offenses too. >We both know that is entirely not the case. This doesn't pertain to detection. If you **do get caught**, 1 game is more than enough for you to get hit with a suspension (14 days). I'm not sure I'm following the second part, though. That's exactly what happens when you repeatedly leave games.
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Bianca Colt

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