: > [{quoted}](name=BigBrainSuppMain,realm=EUW,application-id=3ErqAdtq,discussion-id=3uesRRNw,comment-id=000000000000,timestamp=2019-09-20T21:51:29.666+0000) > > So what? That OTP plays a champ that someone else doesn't want to play against > > If you're an OTP you have to accept that these situations will occur > > Learn other champions or just suck it up > > Learning other jgl's that have good ganks/team fight like Vi/J4 will make you better at the game too Your misunderstanding me I'm not talking about the enemy team banning my champions I'm talking about many trolls will ban champions that players play in their team Not only does this lead the OTP and or the rest of the team to assume an inter is on their team but also harms the team in general, especially if their is a champ main or OTP.
I'm absolutely understanding you, if an ally does not want to play against your pick, they can ban it from you Sure that person MIGHT be trolling or soft inting, but they might also want a more active jungle champion on their team Now Cho'Gath... his clear is bad, his ganks are bad, he can't contest scuttle crabs too well. Can you blame them for not wanting a 47% w/r jgl on their team? It looks like a troll pick at first glance
: > [{quoted}](name=ShyImagoghnar,realm=NA,application-id=3ErqAdtq,discussion-id=3uesRRNw,comment-id=0000,timestamp=2019-09-20T21:21:21.346+0000) > > "i never win lane against yasuo, and our last pick is hovering yasuo.. do i risk letting the enemies get yasuo, or so i just prevent that and trigger our last pick? i think i'll choose the triggering" Your harming your teammate, who (no offense) has absolutely nothing to do with your yasou problem. Besides I have very rarely seen the case you described, 90% of the time it's something along the lines of " teammate is a X champ OTP, oh well time to ban champ X and then report him for feeding."
So what? That OTP plays a champ that someone else doesn't want to play against If you're an OTP you have to accept that these situations will occur Learn other champions or just suck it up Learning other jgl's that have good ganks/team fight like Vi/J4 will make you better at the game too
Cr3ator (NA)
: Please remove the botting out of your game it's ruining any new chance of new players.
Can confirm, I have three accounts and while the bots DO get banned if you report for 3rd party software/botting, they're still present because new players don't know about the report feature and it takes s bit of time for the bot accounts to be banned Some get through the "net" and are just sold online tho
: If you let Nasus farm, he **will** end you. That's how it's always been. That's how Nasus works.
>That's how it's always been +12? He stacks at a far higher rate and his Q is on a much shorter cooldown when he ults now. I understand that vs Champions he might need this damage... but vs structures it's awful
Saezio (EUNE)
: So, what kind of gains and losses do Challenger smurfs get when playing vs D when they are in gold? I mean shouldn't they be getting around 50 per win and lose 0 to make this formula work?
Sry for bad answer, was cycling through games on another account. This approximation is just meant to give you an idea of if your MMR is higher or lower than your rank, and give you a rough idea of the magnitude of that difference. I think these smurfs skip divisions so gain more than 100 on a win or two, but yeah approximations are very weak in extreme cases! I made it by reasoning that if your MMR is higher than your Rank, you get lots of lp for wins, and lose little for losses. The differences between them are proportional to eachother This means that: MMR-RankโˆK(lpW-lpL) and I think regardless of this difference in MMR and Rank riot give you some extra lp for wins just to encourage you so I compensate for that with -2, and K=10 worked for me, hence: MMR-Rank=10((lpW-2)-lpL)
MagicLance (EUNE)
: 16 LP
Inb4 Kai Guy tells you your K factor from playing a large amount of games is making your lp gains/losses lower {{sticker:draven-pose}} To get an approximation of your MMR use MMR-Rank=10((lpW-2)-lpL) lpW is lp you gain from a win, lpL is the lp you lose from a loss For instance: Gain 27, lose 10, the game (approximately) has your MMR at 150 lp above your rank
: I'm so glad League is such a fun and varied game, full of options and choice.
There are many other non crit AD items in the game, and they're still used a lot {{item:3053}} {{item:3078}} {{item:3153}} {{item:3124}} {{item:3146}} {{item:3004}} {{item:3230}} {{item:3033}} {{item:3080}} {{item:3748}} {{item:3231}} {{item:3036}} {{item:3161}}
Ooduwa (NA)
: Why is League Trash? If I don't carry Gold players, as Silver, I get Demoted
Are your wins on Leona forced? Maybe at 40% w/r in 50 games it's time to give up the Illaoi bud. Half the time you have no idea what you're building Then I look at your Leona games and they're like... imagine a racing game, your Illaoi is like you go way too fast into corners and go off the track, lose a ton of time Your Leona dude. Hitting that Silver 2 apex at top speed I say drop the Illaoi, or try to re-learn her at least. Or if you're serious about learning top lane, pick up at least 2 other top lane picks so that you can counter pick to make your climb easier
: supports are stupid they let adcs take heal when supports build {{item:3114}} and can make it better. Exhaust is always used to keep assassins off of adcs so why cant the adcs carry the Exhaust when supports carry it adcs run but supports still get focused by the assassins and die because supports have less hp and armor than adcs (unless they are mage supports like lux and Morganna) and often dont have have instant cc like adcs do along with usually a mobility boost (dash or speed) or are stuck in long animations when using their spells.
In a fight you might heal the wrong person as support, also if the support isn't nearby then you have no heal The only way to guarantee an ADC is healed when they need it, is to put heal on the ADC
: > [{quoted}](name=BigBrainSuppMain,realm=EUW,application-id=3ErqAdtq,discussion-id=VUuUEEak,comment-id=000200000000,timestamp=2019-09-14T21:49:00.398+0000) > > You've invented a scenario where not healing is a missplay. > > I never said "not healing to save a support would never lead to an adc playing out a scenario badly". I'm merely pointing out that a lot of supports go too pepeGA or try to ward when no one is visible on the map. There are lots of situations where you can avoid needing to be healed to prevent you from dying. I don't want any low elo support reading this like "relaatable dude" as if they don't bear a large part of the blame for getting in these situations for free most of the time Yes, welcome to engage supports like Leona, where you have to engage when the enemy wastes a cooldown. Even if your support misplays, it's better to heal them and play safe rather than give a free kill to the enemy. > I was also pointing out that an ADC might not heal you so that they can possibly do more in an upcoming teamfight while you're respawning. If they heal you, you'll need to recall so you might not be present for a fight anyway. Would you prefer to have heal or no heal in a fight? If we can't win a fight with heal, then there's no fight coming up later, we're behind and need to play from behind, defensively, until the enemy wastes an important ult or we get a pick.
So with point 1, I use "Could" and so I'm not saying "always save heal, let your support die, you will always benefit" only saying that there are scenarios where not healing your support can lead to less bad or good outcomes Creating scenarios where you're at a big disadvantage for not healing the support doesn't disprove that it COULD lead to less bad or good outcomes in other scenarios My point is that if the ADC has a reason for not healing you "I probably need heal for this drake fight, sorry", for instance, then it's understandable. Just because it doesn't work out like in the OP's example, doesn't mean you can flame/patronize them because if it did work you'd be singing their praises
: No using heal on your support to save them is the right play 99% of the time. Even if they misplayed to get in a bad situation not using heal would just make it worse. That's giving up a kill and conceding lane pressure to your opponents, which will cost you way more than anything you could gain from having heal for a later fight. The worst case scenario for using your heal is your support dies, but if the fight was close using heal would at the very least force out your opponents if not outright win you the fight. Bottom line. If you aren't going to use heal on a teammate take barrier instead. You get more from barrier then healing for one anyway, and this way your team won't expect you to ever be a team player.
You say "Bottom line. If you aren't going to use heal on a team mate..." I never implied that at all The OP has created a scenario where not healing a support is bad, and criticises the ADC player for this I'm saying "Not healing the support is understandable in a few situations" and "The support isn't free from criticism because they, more often than not, could have avoided needing to be healed in the first place" You can't just say "Hey dummy adc, you fucked up here, see? Fun fact: Heal is for 2 person!!" When it's likely you also fucked up if you got in that situation. The OP should be critical of their own gameplay before they're critical of others if they actually want to win games and improve
: > [{quoted}](name=BigBrainSuppMain,realm=EUW,application-id=3ErqAdtq,discussion-id=VUuUEEak,comment-id=0002,timestamp=2019-09-14T16:32:56.032+0000) > > 2 things > > 1) Healing to save support could be a huge waste of potential for the ADC later on > > 2) If you're dying, then why are you dying? Could you have played differently? This is the main thing to reflect on > > --- > > My only exceptions are an ADC using heal AFTER you die, or an ADC not using heal at all when they die to a flash auto in lane or something I'm dying because my ADC didn't use heal while I was stunning the 200 HP Tristana, who then killed me because my ADC didn't want to heal me, and now he's running away....aaaand he's dead.
You've invented a scenario where not healing is a missplay. I never said "not healing to save a support would never lead to an adc playing out a scenario badly". I'm merely pointing out that a lot of supports go too pepeGA or try to ward when no one is visible on the map. There are lots of situations where you can avoid needing to be healed to prevent you from dying. I don't want any low elo support reading this like "relaatable dude" as if they don't bear a large part of the blame for getting in these situations for free most of the time I was also pointing out that an ADC might not heal you so that they can possibly do more in an upcoming teamfight while you're respawning. If they heal you, you'll need to recall so you might not be present for a fight anyway. Would you prefer to have heal or no heal in a fight?
: Fun fact: Heal is for 2 person!!
2 things 1) Healing to save support could be a huge waste of potential for the ADC later on 2) If you're dying, then why are you dying? Could you have played differently? This is the main thing to reflect on --- My only exceptions are an ADC using heal AFTER you die, or an ADC not using heal at all when they die to a flash auto in lane or something
: Promos are pointless when you lose so many because of AFKs.
This means you would have to instantly demote if you lose at 0lp, which would be really demotivating. You could just as easily get griefed because other players see that you're on 0lp At least when you do promote you're protected from demotion for a while
: Tired of Ranked
On my Supp Morgana only smurf, which I have a 90% w/r on, I was put against some guy in his 3rd game of G3 promo who picked his 22% w/r Nautilus It was literally a 6v4. I was like 2 champions and he was 0, he must have been trolling, you don't get a 22% w/r without hard inting You can check your allies in lobby by copy pasting all the "xyz joined lobby" garbage into the search bar on op.gg, and then while loading you can check your opponents on porofessor
: her q is getting gutted and the champion has a 43% WR pre nerf. Why are we complaining about yuumi at this point when she is the worst champion in the game.
We're talking about Yuumi because of these changes. The problem is that Yuumi can play really safe and scale for free with very little lane interaction for her opponents, when she's a late game enchanter, so she's impossible to balance If she had a weakness or there was a way to play around her, she would receive compensation buffs to be able to lane and be a reasonable champion when not attached --- Yuumi should attach to buff her ADC and clutch heal them, help them kite/chase. If she fails at her job and a melee champion gets to auto her ADC, there should be some cost to that. If her ADC can't dodge skillshots with the movement speed buff, I also think that should come at a cost Now there are some things like Katarina can just shunpo auto, Zed can WW auto, fiddle/warwick can flash fear... but if Yuumi is also an actual champion while not attached it won't be such a bad thing. She won't be attached, but she'll be able to function and do stuff, then attach to someone else or her ADC if they live I think it's not necessary to detach her like this if she's attached to a melee champion, who will naturally go into melee range of other melee champs and try to tank some damage
CurS1VE (NA)
: im not complaining, i'm making a statement so that ADCs in low elo have better understanding of where they are in the food chain. you read this as a complaint? hmm i would say you are missing basically everything here. the variance is much higher for the support to carry early-mid just because how the champs (mages mostly) work. The fact is the champs that are carry supports are more adept at carrying for those 20-25min and the ADC's champs are not unless they have great CS and get kills and we know that's not happening. Point is that the support will do more with that Gold for kills then the ADC. The Support items are more Efficient, the Damage for Carry supports spike earlier. I mean honestly there is rarely a reason for any ADC (Draven is the exception) to ever get kills because they are essentially worthless for 30minutes. If I wasn't being clear in the original post. I'm am specifically saying that for the first 20minute-25minutes I as the support is generally speaking a better carry than the ADC and as such the ADC should accept that
Even in low elo you should try and funnel gold onto your ADC, because you can make that 20-25min mark come sooner for them if you do. If they're strong enough to feel confident in dealing damage then they will do their job well Mage supports are really varied. If we're talking Brand and early Sorc Shoes, I say take that kill. You'll be able to pressure lane super hard and get way more out of that 300g for your ADC. If you're working on an item like GLP on Glacial Augment Neeko... I'd say leave the kill. You'll get your item eventually It's like Zhonya's on Morg, I know I'll get there if I build it first item and I'll be useful when I get it, so it's not something I should set my ADC back for, so that I can get it sooner Ultimately in norms though, just have fun. I just play the lane and if I get the kills it's not a big deal to me, but I won't intentionally take kills away from my ADC and then tell them they're lower on the food chain when they complain haha
CurS1VE (NA)
: Final Thought: Low Elo ADC's are the Supports BIT%H
So in normals, you've got to accept that your ADC will sometimes be bronze, build badly, have low cs, deal 0 damage and die for free because they haven't read their own champ wiki That also happens with low elo supports, though. If you play ADC in low elo, you can complain about supports being bad. If you play support in low elo then you can complain about ADC. Truth is you're both garbage, and recognising that is important You need to recognise that in either role, you're relying on someone else to some extent. I would play jungle until gold because bot lane is a high variance coin toss, but if you lose the coin toss you can still be in the game and try to do something to win as jgl
Keiaga (NA)
: Shes built around her gimmick of being attached. Encouraging her to be detached with that q change defeats the champs entire purpose
Her Q costs 100 mana and its garbage when unattached. She doesn't interact in lane nearly as much as a frostfang support should The change is 100% positive. It gives Yuumi skill expression in lane while also giving Yuumi's laners a short time where she's vulnerable in lane
Rioter Comments
: Imagine overreacting with the riven buffs lmao.
Yeah that ult dealt 0 damage if you were even close to half hp and it was super underwhelming NA boards is an echo chamber for "Riven buffs bad" though
: NO NOT RYZE
Ryze needs a decent skin that isn't ultra rare, and this skin is super nice!
: armor seems really good tho
Yeah Armor is amazing, super easy to stack. You can become an armor tank in this game if you want to. {{item:3110}} / {{item:3025}} + {{item:3075}} / {{item:3143}}. These on top of more bulky armor items {{item:3068}} {{item:3742}} {{item:3109}} make you really tanky MR items give 55 MR {{item:3065}} {{item:3194}} {{item:3001}}. These super expensive items that you buy for mitigating magic damage are absolutely terrible. MR items make you bulky, but they don't mitigate nearly enough magic damage If you point this out to boards and prove your points then you get downvoted and called a moron LOL https://boards.na.leagueoflegends.com/en/c/gameplay-balance/QGEt6la3-ill-buy-an-mr-item-receives-55-mr
: {{item:3065}} + health regen + any spellvamp or lifesteal items on kits or items is broken. Of course it has to be 55MR, it has one of the strongest unique passive in the game that has limiteless synergy you moron.
The value of the item can remain unchanged while making it better at mitigating magic damage, is my point You're often building Visage so that your hp gain isn't irrelevant vs champions with {{item:3165}} or {{summoner:14}}, and even then you're paying a lot of gold to get to square 1. Even then, the item's ratio of hp to MR is trash, so you overpay for what you get Sure if the enemy team doesn't build grievous wounds vs Mundo and Visage gave 100 MR he'd mitigate a lot of magic damage (which he should if he buys MR items) and get a ton of effective hp from the item. However, as soon as you add grievous wounds into the mix, that point of getting a huge amount of ehp from Visage, if it has more MR, falls apart
: > [{quoted}](name=BigBrainSuppMain,realm=EUW,application-id=3ErqAdtq,discussion-id=QGEt6la3,comment-id=00000000,timestamp=2019-09-10T03:52:59.280+0000) > > My point was that Banshee's isn't a tank item, but gives more MR than tank items. I wasn't making an argument that Banshee's would make you tankier, only showing that there is clearly favouritism when it comes to mage items > > If you consider your hp, armour and MR in gold value, you want to always have 3800 gold more in hp value than in armour and MR value > > So if you have 3000 hp, you would want 110.5 Armour and MR to equally maximise your ehp for Armor and MR (12,200 gold spent) > > But on the flip side, if you want to maximise your ehp just vs magic damage, you would only want 1800 more gold in hp > > So if you have 12,200 gold in this case you would spend 7,000 on hp and 5,200 on MR, getting to 2625 hp and 288.888 MR > > A huge difference. You cannot become an MR tank because there is no option to and that's simply because these items do not give enough MR it's not just mr, armor is basically useless too so idk what your point really is. It's not that there isn't good mr choices. It's cuz defense just sucks at the moment cuz theres too much damage. You can have 6 thornmails but adcs will still fuck you up with no last whisper.
They really aren't useless though, you feel the resists when Aftershock procs. You need that +70 Armor and MR to be tanky. When you get Frozen Heart + Randuins and go ape mode on an ADC, they can't do shit. Their autos will deal 50 damage and you murder them. Armor items are super good at their job when you get a couple MR items stack like hot garbage because there's not an MR item that gives a considerable amount of MR. You can see the effect on champion damage charts, mages rank highly in damage
Keiaga (NA)
: AP and AD don't work off the same exact formula for calculating damage so you can't really compare them like that.
>Mages deal the most damage in this game This is why I make the point, because regardless of the formulas or their inputs, we can see the outputs. We see lots of magic damage dealers high on the damage rankings. This is while MR items are trash, as I've shown
: I would say that the health from spirit visage and adaptive helm is better with the magic resist despite being 5 magic resist behind banshees. The reason why banshee's is good is not because of the 60 magic resist but rather the ap considering damage in this season is very powerful so ap/ad will be very strong. The other reason is that banshee's has that spell shield which is really good. If your complaint is about not having items to help you survive longer, every single defensive item is having trouble helping to keep someone alive long enough because again, at the moment, there's so much damage out there. Whether you buy a banshees or spirit visage/adaptive helm, you will still melt in a matter of seconds. The 5 extra magic resist isn't gonna be making you survive magic damage that much more in comparison to spirit visage/adaptive helm. If we are strictly talking about survivability, the spirit visage or adaptive helm will help you mitigate more damage than banshees if you don't count the spell shield from banshees since spirit visage/adaptive helm give health.
My point was that Banshee's isn't a tank item, but gives more MR than tank items. I wasn't making an argument that Banshee's would make you tankier (unless you had more than 9,000 hp, then it would make you tankier in terms of ehp), only showing that there is clearly favouritism when it comes to mage items If you consider your hp, armour and MR in gold value, you want to always have 3800 gold more in hp value than in armour and MR value So if you have 3000 hp, you would want 110.5 Armour and MR to equally maximise your ehp for Armor and MR (12,200 gold spent) But on the flip side, if you want to maximise your ehp just vs magic damage, you would only want 1800 more gold in hp So if you have 12,200 gold in this case you would spend 7,000 on hp and 5,200 on MR, getting to 2625 hp and 288.888 MR A huge difference. You cannot become an MR tank because there is no option to and that's simply because these items do not give enough MR, this is my complaint I'm not asking that these items become way over 100% gold efficient, only that the value of at least one or two of these items, is shifted away from hp and into MR. Visage gives 1,200 gold in 450hp, If that 1200 gold was spent getting the item to 100 MR, you'd still have 146.25 hp left, and it would be a much better MR item just as a result of that change
Rioter Comments
Yuiwara (EUW)
: Master Yi too broken
Yi is a really simple champion, there's one rule you follow: Fight only with ult When Master Yi doesn't have ult, he's a non champion. If you can waste his ult or you engage on him when his ult is on CD then he cannot push advantages. Even if you use your abilities to waste his ult time, that can be the difference between winning a team fight and not winning a team fight This is why he's prone to early invades and getting snowballed on, because he has no ult at that time. If that happens, he gets invaded and killed, he reaches his item powerspikes later, when they're less effective. Remember, Yi needs complete items to get their on-hit effects He's so easily counter picked, counter ganked and prone to invades and that means that he's a really niche pick that needs certain conditions to be met to be able to do well, so not many people play him There's no universe where Olaf, Jax or Xin Zhao aren't better picks Low elo has lots of autolose junglers that aren't very proactive btw
: You need to go all or nothing HAM: {{item:3301}} {{item:3285}} {{item:2065}} {{item:3157}}
Ludens leaves you so squishy, people say {{champion:54}} {{item:3098}} {{item:3285}} {{item:3089}} {{item:3020}} {{item:3041}} {{item:3135}} Is good but... when they flash your ult it's a feelsbadman Edit just had a thought: Tank malphite with coin and aftershock! Only with Ezreal tho as you'll have no lane presence
: I don't think you understand properly. normally EW is intended to snare... it's not working as intended.
His EW is absolutely intended to snare, I don't disagree with that, and I'm writing with that in mind My point is that if there isn't a small duration that Ryze has to wait for his E to land (or almost land), then there's no counterplay to his W after that Sure he uses his E and puts it on cooldown, but that's a really small trade-off for being able to instantly root 100% of the time with EW
Xphineas (NA)
: Sure but his old W used to root regardless of if you used your E, now its much weaker, I think in all fairness, if he casts his E THEN his W, he should get the root off.
If his E lands within his W cast time, the only difference is he spends a small fraction of a second in E animation and he puts his E on cooldown It's true he can't then EQ, but the fact that he can root from range facilitates so much more damage from Ryze's ally jungler or his team later in the game than Ryze's extra Q damage It'd absolutely be a buff that he would have to receive compensation nerfs for
: Should Blind Pick get role selection?
Go in normals, that's what I do Then I try it in ranked and get 17% winrate 1 in 6... it's not bad ! {{champion:54}} {{item:3098}} {{item:3027}} {{item:3020}} {{item:3916}}
Xphineas (NA)
: Oh yeah, for sure, I agree. If you cast the E first, it should hit first. I hate ryze as much as the next guy, but when something isnt fair I call it out.
The whole point of these changes was so that Ryze couldn't instantly hard CC you from range. I wouldn't be so quick to want that back I just feel like putting that power into Ryze will make him too much like Twisted Fate when Riot balances around the change
Rioter Comments
Rioter Comments
: It's not a conspiracy theory if there is video evidence... see above. C9 also has a consistent history of "throwing" games in the NALCS playoffs... but they still go on to prove they are the best in NA at World's... while the teams that "beat" them in the NA Playoffs always go over there and flop... Hmm... consistent trends often lead to confirmed results. I mean, there is only so many times your gnomes strangely swap locations around your yard overnight that you simply have to believe that the dew brings them to life while you sleep.
Did you see J4 this game? Doesn't cc chain bot, so Sneaky has to chase further and dies Then soaks xp and dies for free mid So odd to watch
: "and catches sneaky from about 200 map units away" ? What are you talking about?
200 units is just a distance in game. Sneaky's Xayah gets charmed when she's no where near Rakan. You have to be close to Rakan to be charmed by him. Do you see? It's a magic trick, how does Rakan use ult and flash in place, and charm Xayah who's standing 200 units away? This is the problem
: Why's Yorick, still degenerate?
Plat+ Yorick is 51.7%. While it's still good, it's problably because of the map pressure he creates even when behind. He can always run it down top or bot and stand to gain something It's probably that pressure and the resulting bad macro calls that make him so strong in gold
: Then don't die and actually win lane You're not gonna be rewarded for playing poorly.
You'll be downvoted to hell for this but you're right for 90% of the people that read it Also the game has to be balanced so that high scaling champions have a weak point, if you can't punish them in lane and get an advantage to close out a game with, then all you'd see is late game champions
Du Ma Mi (NA)
: Well, it won't be the same value every time because of the diminishing returns (as Juggernauty pointed out) but after starting MR values (usually somewhere around 30) adding 25 MR still gives you 500 ehp? I've never seen the 400/(4+n) equation, and also haven't bothered to pay much attention to resists gains in my time playing, so what you're saying confuses me a little bit. Not saying it's wrong, I really have no idea, but where are the expressions you're using coming from?
Yes, every null magic mantle, if your max hp is 2,000 hp, will give you 500ehp. This is because the damage dealer will have to use extra abilities and time to kill you,as if you have 500hp more than you actually do for every null magic mantle There are no diminishing returns when buying MR or armor. Every 1 point of resist gives you +1% of max hp as effective hp, this will always be true --- The damage taken after mitigation (after resists are taken into account) is: Original damage*100/(100+MR) In my example original damage is 100, and I said MR=25n, this gives: 10,000/(100+25n) and you can factor out 25/25 to simplify and get 400/(4+n) --- In the % of damage you will mitigate: 1 - 100/(100+MR) = (1+100/MR)^-1 There are diminishing returns At 10 MR, you mitigate (1+10)^-1=1/11=9.090909...% At 20 MR, you mitigate 1/6=16.666...% At 100 MR, you mitigate 1/2=50% At 110 MR, you mitigate 11/21=52.381% At higher MR values adding 10 MR leads to smaller and smaller % increases in enemy damage that is mitigated, diminishing returns are shown
Kai Guy (NA)
: Your Match average is in silver. Your MMR is in a range to be placed in mid silver. Thus your Title is not an accurate reflection of what MM is using for you. Your a high uncertainty account at low # of games with no history. The LP system is built to move your rank to your MMR. Titles have no meaning when inaccurate or at high uncertainty. If you had a long streak of losses your gains would even out then eventually invert to the point you lose more then you gain. Any questions?
I estimate his MMR is 120lp higher than his actual rank, do you have some kind of estimate too? It would be interesting to compare My formula is actually caveman tier btw
Ullr (NA)
: Ranked LP Gain/Loss
Yeah it's placed you in a rank lower than the one you might deserve, getting to that rank, your MMR, is easy because you gain more than you lose If you don't deserve that rank then your MMR will fall as you lose games until it becomes the same or lower than your current rank
: How much harder is ranked compared to normals?
Wait until you feel comfortable in normal games or you might start your ranked climb in a lower elo than you'd like If your friends are Iron/Bronze go join them and have fun dude, if they're gold/plat it's a long way to go, watch guides and play lots of normals before ranked
: What happened to stun?
Happens if Jax E stuns an Ezreal but Ezreal E's out while stunned I know the Jax stun lands in the Ezreal E buffer in this scenario and Ezreal is still stunned wherever he E'd to, but it sucks that the stun doesn't interrupt his ability to do that like a stun intuitively should Edit: This is why you flash first to kite a Jax as Ezreal, E'ing out of the stun won't work
: TT Bots are too difficult
Use Garen, profit. Disregard squishy champs, acquire victories
: just cause the current system is way better than the old one, doesnt mean its good. you cant compare shit to diarrhea and go like "yeah its not diarrhea anymore, so its good". old client was a messy piece of shit BUT IT WORKED! new client looks fanzy but doesnt work. old one was better, yet still a piece of shit.
Fr This guy is like "well, back when wheels were square..." no one cares? The current system is awful and needs some tweaks at least That's got nothing to do with how it was way back when
: > [{quoted}](name=BigBrainSuppMain,realm=EUW,application-id=3ErqAdtq,discussion-id=eLBGKN3c,comment-id=00090000,timestamp=2019-09-02T21:52:52.574+0000) > > People don't realise there's an item that increases their ehp vs vlad by 25%. No scam, same value every purchase. Look at your 2,000 health hp bar. That's 500 effective hit points you can add for a mere 450 gold. > > "What would that cost me in Ruby Crystals?" > > 1,333 gold :/ > > Don't follow the Ruby Crystal scam. Wise up and buy a Null-Magic today People who tell me they struggle with Vladimir just puzzle me. He gets dumpstered by pretty much any meta top laner.
Even Nasus for me, have you played Vlad into Nasus? He comes to lane with Spirit Visage after you solokill him and he's just indestructible. You feel like you do 50 damage and he heals it back in one Q
Du Ma Mi (NA)
: Maybe I'm misunderstanding, but Null-Magic doesn't give you 25% magic resist...
Buying Null Magic Mantles won't give you 25% magic resistance (i mean if you have 8.333... MR and you buy one you'd get there but it's not what I meant) Your hp number in the bottom of your screen, if that's 2000hp, and you buy a Null magic, the Null magic will give you 25% of that 2000 every time in effective hit points (ehp), +500ehp per Null Magic you buy To demonstrate: Say someone deals 100 magic dps to you With 0 MR, he'll deal 100 dps and take 20 seconds to kill you. 2000 ehp With 25 MR, he'll deal 80 dps and take 25 seconds to kill you. 2500ehp With 50 MR, he'll deal 66.6... dps and take 30 seconds to kill you. 3000 ehp With 25n MR he'll deal 400/(4+n) dps and take 20+5n seconds to kill you. 2000+500n ehp n is the amount of {{item:1033}} you have, each giving 500 ehp, same value every time
: > [{quoted}](name=AlterMordred,realm=EUNE,application-id=3ErqAdtq,discussion-id=eLBGKN3c,comment-id=,timestamp=2019-09-02T18:08:16.489+0000) > > I had 2 matches vs Vlad today, one where I was jax and he shit on me and I went 0/5. At minute 12 he one shots me under tower even though I rushed merc treads and wits end. > > Second match I was Darius, I shit on him and he was 1/3, minute 14 he one shots me under tower when I was 85% hp. At minute 22 he one shots BOTH my Kassadin and Twitch. > > Why is a champion that is extremely safe early game able to also scale into a RANGED HYPERCARRY by 'lategame' (late game is now 20 minutes bois), he has nothing to punish besides his aids pool cooldown which any competent Vladimir player just stands under their tower till its backup again. If I beat him in the laning phase, he just goes 0/5 and one shots my AD carry. What can I do? Outplay his heal? > > king of salty Hash actually had a good idea and said reduce his healing on minions from 50% scaling up to 0% healing reduction (from levels 1 to 18), that way he cant reach 27 hp and just sit spamming Q behind tower. > > Any conversation not involving play ranged is welcomed You are garbage if as with a Darius with lead you didn't get merc boots and spirit visage and proceed to snowball. he one shot you at 85% you itemized like crap. Vlad has a horrendously weak early, no wavepush whatsoever so he never has prio, you should have been roaming down to mid or invading their jg 24/7 before he got protobelt.
People don't realise there's an item that increases their ehp vs vlad by 25%. No scam, same value every purchase. Look at your 2,000 health hp bar. That's 500 effective hit points you can add for a mere 450 gold. "What would that cost me in Ruby Crystals?" 1,333 gold :/ Don't follow the Ruby Crystal scam. Wise up and buy a Null-Magic today
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BigBrainSuppMain

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