nelogis (EUW)
: when the fuck does a bruiser have 4.0 attack speed?
{{champion:24}} with Essenve Reaver.
: RIOT FIX UR MATCHMAKING OML
I am playing on a new account, and I don't rank until I am with a friend nowadays. Duo-ing removes the space for one monkey and it seems to be the only way to climb.
: > [{quoted}](name=Blackfin97,realm=EUW,application-id=3ErqAdtq,discussion-id=AZ8Jtr6c,comment-id=0003000000000000,timestamp=2019-02-02T08:07:23.584+0000) > > There definitely is a difference. I can allow most other champions to get a few free CS but not Nasus. If your jungler is smart, he will camp Nasus and shut him down. If he isn't, well, you're fucked, open mid
That's literally what I've been saying all this while, and now you come a circle jerk and tell me the exact same thing. I am done with the 200 IQ posts here.
: real question from me back at you: its not why we have LP its more of WHY THE HELL DO WE HAVE PROMOS if any reason to get 100 lp at all if it gets lost by 3 games. but you know i always stay positive in games to keep spirits no matter how BS the game is.
Well idk why either LP or promos exist but if there's something we can agree on, Riot should get off their ass and make a visible mmr the only true number to go by.
: I'm about to say that in my opinion Rito expects that when u got good MMR at lower ranks, u r easily able to carry the game so u can easily climb up to rank which describes your real skill-group. Unfortunately its not possible in more then 50% of matches, so a lot of good players r stuck in lower ranks..like me ( ͡° ͜ʖ ͡°)
Started playing on a new account with a friend and we've been winning despite our utter dumpster teammates. I am sure the moment I go solo queue I'll start to lose due to these brain dead people I get matched with. That forced 50% seems to be based on MMR and LP doesn't seem to matter the least bit in this game. I do not understand why it exists in the first place.
: > [{quoted}](name=Blackfin97,realm=EUW,application-id=3ErqAdtq,discussion-id=AZ8Jtr6c,comment-id=00030000,timestamp=2019-02-01T19:37:00.775+0000) > > Not on a good team, the jungler gets you every time. > > This happened to me the other day when I was laning against Jax, my jungler had literally no map knowledge and didn't want to counter gank while my opponent's kept camping me. I ended up winning the game, but when your opponent has a good jungler, Nasus has a field day getting ahead and once past 15 mins has a field day regardless of whether his jungler goes AFK thereafter. This issue isn't specific to Nasus unfortunately. Junglers pretty much decide the outcome of toplane regardless of what champion you're playing or how skilled you are as a player.
There definitely is a difference. I can allow most other champions to get a few free CS but not Nasus.
Saezio (EUNE)
: I don't follow. If we did not have promos since season 3 (when the rank system was changed from actual numbers to divisions etc) our current MMR would be our LP total or as we _would_ refer to it _our Rank_
> [{quoted}](name=Saezio,realm=EUNE,application-id=3ErqAdtq,discussion-id=GAQhzAhd,comment-id=000100000000,timestamp=2019-02-01T20:40:52.267+0000) > > I don't follow. > If we did not have promos since season 3 (when the rank system was changed from actual numbers to divisions etc) our current MMR would be our LP total or as we _would_ refer to it _our Rank_ Yes, except your division is what is displayed on-screen while the actual rank (mmr) remains hidden. That's a system which should be scrapped aside as it gets Riot to sneak in measures to tweak player's mmr using all sorts of ulterior matchmaking skills they see fit.
Saezio (EUNE)
: Well my comment is a "what if" scenario to prove why keeping rank to matchmake while maintaining MMR for LP gain/loss would not be ideal
: {{champion:24}} is generally weak only on his 2 first lvl, if you can get to lvl 3 before an engage you will generally beat your opposition. I dont think he isn’t unbeatable but they should remove the dodge aspect from his stun or only make it reduce a portion of dmg or act like a shield.
I personally play Jax, and have played against him. He loses to every early-mid game top laner such as Darius, Warwick, Jayce, Malphite, Vladimir, Garen, Mordekaiser, Illaoi, and even champs such as Gnar. His laning phase is utter trash and should he lose his lane, Jax has a very difficult time getting up to speed.
Dr Dog (NA)
: ive been seeing a lot of "get out of low elo" guides recently
This is like those dating guides which says if you want a bigger penis 'pull on it a couple of times a day with extra virgin olive oil, and in two weeks wish your virginity goodbye'. Doesn't work and the people giving these views weren't forced into a 50% chance of getting a small penis to begin with.
: Nasus does feel pretty terrible to play against I agree, but you can just keep the side waves pushed while grouping mid as 5, he doesn't clear waves very fast and he isn't very good at teamfighting unless insanely fed. He has no hard CC, no meaningful AoE damage unless built full AP, and no way of getting to the backline aside from either flashing on them or running at them. Not to mention a single item negates his W ({{item:3140}}) .
Not on a good team, the jungler gets you every time. This happened to me the other day when I was laning against Jax, my jungler had literally no map knowledge and didn't want to counter gank while my opponent's kept camping me. I ended up winning the game, but when your opponent has a good jungler, Nasus has a field day getting ahead and once past 15 mins has a field day regardless of whether his jungler goes AFK thereafter.
Slade25 (NA)
: Lol Nasus one shots Yi. Tryn is a MAYBE. I still think nasus wins. Only Rhaast wins. I don't believe fiora ever does win that; too squishy.
Jax beats Nasus if he build Bork + another life steal item. Tryndamere beats him hard if he's got his ult up. Rhaast and Fiora don't do shit against him. Fiora dies in two hits and Rhaast won't kill him even with a full rotation if Nasus decides to build Forzen heart + Tabi. Nasus builds full tank once Triforce's completed.
: If a Champion Scales They Need to Not be Strong/Good Early
From a Jax main - Jax is honestly more difficult to play into most top lane matchups early game after his few nerfs. His Q nerfs make it difficult for him to lane against ranged units early game, and the nerf to Grandmaster's Might makes it difficult to early duel melee champs such as Garen and Darius (Darius is still a skill matchup at this point but Garen with a Doran's shield stomps Jax till late game, until you're incredibly good at timing your counter strike). {{champion:24}} officially has a weak early game right now and I in turn has an amazing early game. If anything, you'll should be looking at nerfing Conqueror's and Essence Reaver if you'll want his win rate to go down further.
Rioter Comments
Saezio (EUNE)
: Well, to put it simply, because promos exist. Without promos, MMR=Rank
Even if promos didn't exist, LP does when it means nothing. That's my point here.
Saezio (EUNE)
: Well, let's say they did this. And let's say you are in silver but you have platinum 4 MMR. (I am making this example to prove a point, it would still apply for smaller Rank/MMR differences to a smaller amount) Now since you are let's say in silver 2 and you are matched with people in silver 2 but most of those will have silver 2 MMR, so you stomp them win and exit the game to see a measly LP gain of +6 because your MMR was that much higher than the avg MMR of the game. This would make climb feel much more of a struggle and would in fact reward low mmr/rank accounts because since they would be matched in matches higher than their MMR they would gain a lot of LP if they got carried.
The only point being you shouldn't ever have platinum MMR when you belong to silver. The very fact that this happens goes to show how lazily written their ranked system is.
Seenan (NA)
: > [{quoted}](name=CloakAndGrenade,realm=NA,application-id=3ErqAdtq,discussion-id=cAKQYbLc,comment-id=00050002,timestamp=2019-01-31T20:48:32.363+0000) > > Ewww.... > > Dota 2. > > I've tried playing Dota 2. Many times. It seems to have all of League's problems magnified by 10 with some additional problems thrown in. > I've always disliked Valve's interface design philosophy. Always feels like the information I need was chewed up with alot of crud and spit back out on screen. Too much visual noise even in things like shops. Not true. You just have to be way better in DotA than you have to be in League. It's extremely team-dependent after a certain point in the game; one death doesn't mean you lose your racks at 20min. It might if you're the carry and you died at max level/50min in, but I mean, you prob got outplayed or had poor positioning in that case...League is like that too.
This is true. While deaths in Dota 2 cause you to lose gold as well as give your opponent's levels AND exp, LoL is far more unforgiving with deaths as dying once means that you've pretty much lost your lane until you get kills from elsewhere. With that said, pretty much every class, be it a tank, mage, or marksman (carries mostly) can be played viably. Picking a tank in LoL is at best a troll deision at this point.
: Ewww.... Dota 2. I've tried playing Dota 2. Many times. It seems to have all of League's problems magnified by 10 with some additional problems thrown in. I've always disliked Valve's interface design philosophy. Always feels like the information I need was chewed up with alot of crud and spit back out on screen. Too much visual noise even in things like shops.
Dota 2 had nearly it's entire roster used in the world cup the last time, whereas league had what, only 30 or so broken champs which were used in every match. In Dota 2 you can pick pretty much any character and win games provided you're good and your team comp isn't total garbage. Try hitting challenger with Corki in LoL and tell me if you see which game has more issues. The only issues with Dota are it's clunky interface (especially at the shop) and it's smaller playerbase, but other than it's a better game in every single way. Additionally it's got a bigger playerbase than LoL in Asia which is where i live, so I don't have a problem with Dota universally having a smaller playerbase.
: > [{quoted}](name=Blackfin97,realm=EUW,application-id=3ErqAdtq,discussion-id=w7Em6znE,comment-id=0000000000000000,timestamp=2019-02-01T02:35:21.898+0000) > > Why on earth would be suck up and play a role he obviously doesn't specialise in? Are you bonkers? Well, his options were to dodge and lose points guaranteed, or to actually play and potentially win. Either way, itss not a good habit to get into.
Well if you're looking to rank up (which is a joke with riot forcing you into a 50% winrate intentionally) he better lose a meagre amount of LP dodgint teh first game and hope he gets the right role by trying later.
: > [{quoted}](name=Super Cow Swag,realm=NA,application-id=3ErqAdtq,discussion-id=w7Em6znE,comment-id=00000000,timestamp=2019-02-01T01:36:05.853+0000) > > If you weren`t prepared to read, then you shouldn't have clicked on the post in the first place. I did. You were complaining about getting autofilled instead of sucking it up and playing it.
Why on earth would be suck up and play a role he obviously doesn't specialise in? Are you bonkers?
: IMO 9.2 made the game pacing so much better & was a good patch overall.
I realize this is going to my second post today. I had a game where I was playing Jax and my opponent's jungler kept camping my lane and prevented me from trying to CS while my jungler (who was a total idiot) neither tried to get dragons nor counter jungled. Needless to say there's no such thing as standing behind the tower against a Nasus as you NEED to deny him farm which means getting in his face early game. Now I had twice in lane and was doing fairly well but that's when their jungler decided to perma stay in lane and push me under my tower to help Nasus hog all the CS (not a bad strategy). I had died a third time when I thought he had left the lane a minute later only for him to spring out of the bushes and get me a third time, feeding Nasus more. My jungler (who was 0/2 and had done no successful ganks or taken an objective so far) started to flame me along with my adc. Needless to say the mid and support joined in. But fuck them. The opponents got a baron, took down all of our towers, and we had a Nasus on our hands at 500+ stacks by late game. This was one of the worst matches I had played in my entire life, and had this been **prior to patch 9.2** we'd have lost the game with no chance of return, but god damn did we win. By the end of the game (despite my negative kda from being camped hard early game) I took down 5 towers by myself, split pushed a lot, built a deadman's and decided to team fight when I saw it necessary. I couldn't care less about whether my toxic teammates lived or died after that point. We won. And we made a comeback. For once the game doesn't seem as one sided and it did late s8. To consider how a baron (with a fed af Nasus and a Sion in the opponent's team) didn't grant them an instant win goes to show that the state of the game is indeed improving. The baron nerfs were spot on and the damage is being toned down. Riot is heading in the right direction with these recent changes and I hope they stick to it {{sticker:slayer-pantheon-thumbs}}.
: The revenue loss isn't due to the balance state of the game... It is the usual shift of playerbase after a game had a long life + fortnite giving them some concurrence. You know what made lol come back in term of popularity? Core community + lot of work to attrack new player/make old player come back (KDA/awaken cinem, lot of promotionnal spot about the game, work to change other aspect of the game like ranked or regionnal esport league/academy/college, etc).
Not necessarily. The revenue loss is due to players not wanting to play the game no doubt, but that's due to a plethora of reasons one of them being shitty balance. The other day for example, I got a friend to try LoL and he quit the game on the first day because people couldn't handle a new player going 0/5 in his casual matches. The toxic community, shitty ranked system, and the state of balance are the three biggest reason which seem to take people away from the game. All that promotion with that said, hardly does anything, at least in my country. Here in Asia (and I mean the whole of Asia, all the way from Korea to India) people swarm to Dota 2 like bugs to light and most of these people have never heard of League. Perhaps they advertise aggressively in your country but advertising doesn't make people stick to the game.
GigglesO (NA)
: >Yeah tell us how that's working out! About the same as other riot experiments. {{sticker:sg-miss-fortune}}
Lmao that's funny. But in all seriousness, I am not speaking of idiots judging or name calling other players. I refer to the system judging your rank based on your MMR when it casually ignores which division you're a part of and will readily match a silver player who has had a couple of good matches with some scrub in platinum who went on a losing streak due to a bad team.
Rioter Comments
: > [{quoted}](name=Blackfin97,realm=EUW,application-id=3ErqAdtq,discussion-id=jZaHAQ7j,comment-id=0006000000010000,timestamp=2019-01-31T02:11:04.918+0000) > > Do you even play this game, or are you throwing random words of discouragement out to try and look cool? > > I play mid lane and with a bit of careful cs'ing and a couple of roams to the bot lane I can collect over 3000 gold in 15 mins. Usually enough to get Gunblade on my Katarina. > > Either you learn to improve your argument or learn to last hit. If you've ever read any post I make I use a 10 minute point for when midgame usually starts because plating dies shortly after and a tower is likely dead by that point. You don't even need 15 minutes for that point but you have 10 minutes to shit on the Yasuo easily. You literally don't address the argument but that's not uncommon for Gameplay at this point. It has nothing to do with your csing, and everything to do with the "OMG YASUO RUINING EARLY GAME WITH AN ITEM HE HAS TO FARM FIRST"
Right, so you push and take down his tower within 10 mins. And that's assuming their jungler never ganks, Yasuo always overextends, and that you never roam and instead continue to keep striking his tower down. Which elo is this and which champ are you playing again?
: tbh, junglers had as much xp as botlane in the past. It is only normal that they get their XP reduced. and idk where you're getting this sample from, cause in every game I play, the adc has the same lvl as the support, and junglers still are higher in XP than botlane.
Bot laners get shit exp anyway. Why would you want to nerf it any further?
AIQ (NA)
: AHAHAHAH Shyvana OP. Ahhh.... nice one. (Joking) No Shyvana had 10% damage before the increase of 13% can only (granted she is doing max damage) increase the objective time by 1.3 seconds per 10 so if it takes her 20 seconds to get a dragon before, now it's 17.4 not a huge time saver this also does not address a plethora of other issues with Shyvana. She could do everything she did before easily. Shyvana did get a buff, but think about the huge nerf to farming. The net gain was clearly a loss. So She's definitely low tier unless you know how to play her in certain match ups.
I am not here to sit and talk about it with you. I was surprised at how fast she takes jungle objectives these days and posted about it here. If you wanna write a paragraph, I suggest you start a blog.
: > [{quoted}](name=Blackfin97,realm=EUW,application-id=3ErqAdtq,discussion-id=jZaHAQ7j,comment-id=00060000,timestamp=2019-01-29T22:08:07.463+0000) > > That's a pretty big shield still and will be very dangerous in the laning phase. > > What a I'm most concerned about is Yasuo. If he picks this as his first/second item he will get to go all out every 90 secs once his own shield is up. Laning phase is supposed to end by midgame Even if this shield is overtuned you shouldn't have a 3k core item in "Laning phase". By that point you should be working on killing an outer tower or already grouping. If you're stalling against a Yasuo instead of trying to find punishes on him you're to blame. Sorry, even if this item ends up needing nerfed that's an incredibly flawed argument against it.
Do you even play this game, or are you throwing random words of discouragement out to try and look cool? I play mid lane and with a bit of careful cs'ing and a couple of roams to the bot lane I can collect over 3000 gold in 15 mins. Usually enough to get Gunblade on my Katarina. Either you learn to improve your argument or learn to last hit.
: I started getting addicted again. I was mostly playing CS:GO and even a lil Dota before.
I still hate the matchmaking here though. But that's probably early season being filled with trolls who haven't fallen to their actual ranks. I'll be looking forward to playing more League a month from now.
: That thigh gap is unreal.
You've got a girl who turns into a dragon, a blind monk who lands skillshots, and a broken champion who has mastery 7 but still goes 0/16 when on your team, and you think her thigh gap is unreal?
: IMO 9.2 made the game pacing so much better & was a good patch overall.
Riot seems to have started to take notice after the revenue loss. I've been playing a lot of Dota 2 of late but if League reforms itself I see myself playing this seriously. Overall, I like the initiative the balance team is taking these days.
: I give up on this game
And then they hit you with the 'look at your kda' line when you went positive KDA, shut down your opponent back to back, only to find 5 people rushing in to take your tower for courtesy of the other laners having lost their lanes. Next thing you know you lose every team fight and attempt to split push because your teammates keep attacking the Malphite instead of MF in team fights and won't push mid lane even if you start to split push and all five of your opponents go to a side lane to stop you. Only to start blaming your KDA late game due to opponents who they helped get ahead all throughout the match. But don't dare tell them to play safe or have the jungler not camp their lane throughout the game because one death and they go AFK. I sometimes try to figure out what goes on in the heads of these idiots who probably spend hours playing every day when they don't really feel like playing {{sticker:sg-lux-2}}.
Nhifu (NA)
: Why are there so many posts from PBE? Akali Q sustain literally made it impossible to duel her in the early game. I can see where they are going with this. She could literally kill tanks 1v2 (her against two opponents) Akali could 100-0 anyone regardless of farm, score, just by finishing gunblade (Massively underpowered item). Stacked with Ravenous hunter of course and boneplating made her even more hard to fight.
Sadly some people do not understand this and complain about her abilities to take down Yasuo and the likes should this happen. Well Yasuo is fucking ridiculous to begin with. The moment you want to retain an ability to take down Yasuo reliably, you know the ability is overtuned.
: Akali deserves compensation for her nerfs
I hope they revert all the nerfs they had placed on her during season 8 and pre-season 9 at the same time they remove the true stealth from her shroud and the healing it provides. That would still make for a pretty safe character while not gutting her into oblivion. I support taking away the healing completely, but I would personally be very pissed if they gave her the Sejuani treatment and gut it while keeping her other recent nerfs.
Antenora (EUW)
: 600 damage at level 18 is like 1 spell from a Mage/Assassin/Bruiser or 1 AA from a Marksman
That's a pretty big shield still and will be very dangerous in the laning phase. What a I'm most concerned about is Yasuo. If he picks this as his first/second item he will get to go all out every 90 secs once his own shield is up.
S2018D (EUNE)
: Riot, you aren't letting this Phantom Dancer iteration through PBE right...?
So Yasuo gets 2 shields now? He was cancer but he's also aids now? Yeah fuck you Riot. You just got yourselves a dual disease hero.
: Kick his ass, Garen.
: Now that i look closer at it, the Garen vs Sylas poster might have a subtle reference in it
Garen vs Darius, Garen vs Sylas, oh come on now. I sure wished we got a Rengar vs Khazix or something. Hell, even a Galio vs Sion would have been EPIC! I don't care about Garen getting another skin or being in an additional VS event.
FFrazien (EUW)
: Riot Games, THANK YOU
Thank you! This has been the most meaningful change since S8 started.
: She isn't an early jungler. She lack of ganking skill(her w is bad), she doesn't provide Cc until 6 which is very small and require to stay behind the target. She is a powerfarm jungler just like yi and jax. I'm ok with her soloing drake irl. This is her strenght but u can still play around it (since you know that shyvana spend more time around bot side for early dragon) ,kill her or constest drake while she's doing it since even tho she deal more dmg to dragon, smite still deal the same dmg as you and also since she lack of a dash until 6, it's a free kill. About ww, he can soloing drake just like shiv (at low lv) but he has a functional gank tool and a sustain kit while she has only dmg.
I haven't played much of Shyvanna but I was really surprised to see just how fast she gets objectives after her last buff. I will have to play her to discover her full kit now.
: This Game is Awful For New Players
Not disagreeing here but it's just as bad for old players. Been trying to queue out of Bronze IV and every game has flamers, inters, and trolls. You think you'll be accepted into the society and the issues would go down as you get more experienced and fit into the team better, it won't. You will come across a new bunch of idiots and it's best you leave this game before the ranked system sucks you in.
Foucz (EUNE)
: I feel really bad for fizz mains and all of us unaware
rocketownzy (EUNE)
: Jungle
I am going a bit off topic - But does anybody here feel that Shyvanna is overpowered as a jungler after her buffs? I played jungle today and she took the dragon at level 3 before I could run from base to dragon's pit. I was playing Warwick so I know what an early drake looks like but in her current state playing her pretty much means a guaranteed drake. I don't see how powerfarm junglers such as Yi or Jax can ever survive in this meta when early game junglers such as her pretty much guarantee her team objectives.
: [Fanart] K/DA Katarina - Goddess with a blade
OMG, this is the best skin fanart I have seen! Her cold expression and that stance really gives of a hardcore noxian assassin feel.
saltran (EUW)
: 2/10 quality bait
You're just a biased person who likes to bash on jungle judging by your posts here. I can ignore you.
: I think {{item:3107}} {{champion:2}} being meta in pro play says everything about the absolute shit state of JG as a role. INB4 somebody that overextends and feeds every game tells me about how JG is a high "impact" role.
Honestly speaking, bot lane is far higher impact then jungle. I've won games with a bad jungler, but I am yet to win a game where opponent ADC goes 6-0 by 10 mins.
jak kam (EUW)
: Farming junglers are worthless to play
That's one reason why I now play Jax top lane instead of jungle. The longer the game drags the lower jungle exp gets. If you're playing a late game jungler like Yi, you're going to be hard pressed to make very precise decisions as falling behind will make it absolutely impossible for you to catch up should your opponent have an early game jungler such as Lee, Xin, or Warwick.
Rioter Comments
Rioter Comments
: You forgot to mention one of possibly the best CC abilities. Not only does it not fully take up a spell slot, it's incredibly easy to get, goes through minions, stuns any amount of people, can crit and does a lot of damage, has decent range and is a followup to his stupid ult. This is all while so many mid mages struggle to have reliable CC that has even one of those attributes. It's laughable how overloaded riot allows him to be.
Oh, don't ignore the part where he causally walks up to the raptor's pit and stabs it through the other side. Needs skills to do that.
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Blackfin97

Level 39 (EUW)
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