Rioter Comments
: There needs to be another division.
A big problem is that 'new to ranked' players often get placed at a MMR way higher than they should be (i.e. in Silver).
: Last 4 games on this account are all 35+ minutes long. {{sticker:zombie-brand-facepalm}}
Check the dates on those games. I'm not referring to those games.
Rioter Comments
Aleccat (NA)
: Why for tanks? Wouldn't this be better suited to fighters or even ADCs?
Not ADCs, but for fighters it could be an idea, as a tanky item. I made the post thinking about all the times I played Renekton, and had difficulty fighting in the late game, vs teams with lux/morg/thresh etc. These champs kill Renektons dive, I was thinking of something that could help.
Arcathos (NA)
: can you also imagine 4 tanks and a fed adc running at your team with 4 of these actives running?
Not likely to happen, but it opens up the possibility for a strange new team comp.
Arcathos (NA)
: But then that would make Xin's ult boring
Rioter Comments
: I don't get why everyone is complaining about EVE.
I agree, it's still essentially the same bullshit as before. I cant see her, she attacks me and I die. Would be nice if Riot removed her stealth in the rework, and made her something else. Enough about her 'core identity' BS, nobody would care after a few patches.
: ***
How about the circles only appear if you have Yasuo selected. This way you can chose to have circles or not.
Rioter Comments
Rioter Comments
Ramen226 (NA)
: Playing as or against nasus isn't a gratifying a experience
That feeling after enemy Nasus has backed, got one CDR item and now just Qs through the wave ignoring his opponent who cant do shit.
jonisen22 (EUW)
: What is it that makes Yasuo able to withstand so much?
As a mele champ, when his shield is up you have to waste gap closers on him to take the shield down. You can't combo him when the shield is up, you have to wait for the shield to deplete. But in the mean time he's crit you 3 times got some lifesteal and dashed somewhere else. I would not be surprised if his shield is bugged to be honest. I recall playing Rumble vs a Yasuo one time, I ulted Yasuo (in the late game) he stood in my ult for a good 1-2 seconds and it only just took off his shield. He then dashed to me and basically 100-0'ed me with 3 autos. I'm just glad Yasuo is permabanned these days.
Rioter Comments
: > [{quoted}](name=Seen,realm=NA,application-id=3ErqAdtq,discussion-id=OVkm8z9r,comment-id=,timestamp=2017-10-18T22:34:56.049+0000) > You're adequate - Enemy is adequate at counter pick -> You lose lane Are...are you not supposed to lose the lane in which you're both even skill but their champion is a better counter to yours? Don't you come back and work with your team to fix this later in the game cause this game isn't about 1v1ing although it helps? Isn't this why "1v1 me bruh" is the dumbest shit you hear in bronze? Yeah picks matter. They're not game breaking IF you work with your team and play as safe as possible while you're vulnerable.
If playing safe vs a counter means you give up lots of cs, then your counters gets stronger vs you, and you will become weaker for your team. At some point this can become game changing. For example - you need to tank, but you are not tanky enough you need to do damage, but you don't do damage
: That's not how the system works. I just explained it, too... The actual Rank, along with MMR, plays the factor when it comes to LP gain/losses. (Bronze 5,4,3,2,1 | Silver 5,4,3,2,1 | Gold 5,4,3,3,1, etc.) So, if you're Silver 3 with a hidden MMR of a Bronze 4 player, you'll gain less LP when you win, and lose more LP when you lose a game. The Ranking system wants to place you where you belong. On the other hand, if you're Silver 3 with a hidden MMR of a Gold 4 player, you'll gain a lot of LP when you win, and lose less LP when you lose a game.
I say this: ".... because if your LP is too low for your MMR then you gain more points for a win than a loss." by LP I mean league position here You say this: "On the other hand, if you're Silver 3 with a hidden MMR of a Gold 4 player, you'll gain a lot of LP when you win, and lose less LP when you lose a game." So we agree.
: We're assuming the game has been identified as likely a loss, hence the name "strategic dodge." I don't see your reasoning at all.
If you win/lose approx. 20LP for a game that means your team's MMR is matched with the enemy team's MMR. Matchmaking attempts to find balanced teams, based on current MMR for each player in each team. The assessment for a likely loss is a subjective call on your part. Or perhaps you see players on your team playing off roles, bad champs etc, in which case fine.... but the win/loss LP isn't adjusted because of Soraka jungle on your team. But yeah, I would dodge for sure in this case. Imagine a scenario where the best matchmaking can do is place a bronze team against diamond players. If you are on the bronze team and lose, you lose approx 3LP, if you dodge you lose 3LP.
: The factor you're not taking into account is that if the dodge was warranted then you only lost 3 lp instead of 20 for the loss AND your mmr is unaffected so it might work out to even less than 3 lp in the long term.
.... because if your LP is too low for your MMR then you gain more points for a win than a loss. You have actually agreed with the post you're arguing against.
: Here are easier examples to understand. If your Hidden MMR matches where you are currently placed. (Silver 1, with 1448 MMR) and with a 50% win rate, you will gain more LP when winning games and you will lose less LP when losing games. If your Hidden MMR is higher than where you are currently placed. (Silver1, with 1600 MMR) and with a 50+% win rate, you'll gain higher LP's when winning because the Ranking System wants to place you where you should be at. This is why players can skip divisions, (If you're currently at Gold 5, and enter the promo series to Gold 4, you could possibly skip gold 4 and get placed at Gold 3) If your Hidden MMR is lower than where you are currently placed. (Gold 5, with 1300 MMR) and with 50% or less win rate, you will gain very little amount of LP when winning games. You will lose a lot of LP when losing because the system wants to place you to where you belong at a lower ranking. IF YOU DODGE, YOU WILL NOT LOSE MMR. YOU WILL ONLY LOSE LP. THE MATCHMAKING SYSTEM DOES NOT COMPENSATE LP GAINS WHEN SOMEONE DODGES. IF THAT WAS THE CASE, THERE WOULD BE AN INFLUX OF BOOSTED PLAYERS AT A RANKING THEY DO NOT BELONG.
Err... I think SDars is right. You seem to lose the plot at about the same time you hit capslock.
: > [{quoted}](name=GayFluffyUnicorn,realm=EUW,application-id=3ErqAdtq,discussion-id=gLruZZsy,comment-id=000c00000000,timestamp=2017-09-15T11:18:23.778+0000) > > No he doesn't need a buff and if you had a clue about this game you would know this. > You don't just randomly buff a broken kit in the hopes those buffs will completely overpower him to the point they completely negate any weakness because after all his biggest weakness being a useless piece of shit outside of sidelanes WILL NOT CHANGE. > All buffs will only make him more and more frustrating to play against and not help him a single bit in winning more games. You can be frustrated all you want, I still can put nasus in the dirt, just understand the champion. Also his kit is not inherently broken, otherwise after the pretty hefty buffs he would be killing it but he's not.
Dude, read what is being said. Nasus sucks in teamfights. Low winrate champion. Riot basically buffs his laning strength, a lot of people find him unfun to lane against. Now Nasus still sucks in teamfights. Still a low winrate champion.
Arzonv (EUW)
: Why is Twitch in his current sate acceptable?
Seen this sort of thing in many games with twitch. He does not kite or juke, just stands there and melts whoever is in front of him.
Lohrr (NA)
: Who uses their Nasus ult to scale their q when no champs are around? I mean, I always save ult for engages.
When nasus's q has a 50% cdr he needs less stacks to do the same damage in a fight. Factor in Triforce and q's base damage, he does more than double damage now. Hence his scaling is 'easier'.
: Then u have to tune something else up even more, the poor bastard doesnt even have a 50% wr and hes not conpetitively viable and youre asking to nerf him
They recently doubled the power of his ult. (Q cooldown) His ult magic damage aura is this : 3 / 4 / 5% (+ 1% per 100 AP) of target's maximum health per second. And here is the problem: Nasus is simultaneously ridiculous and mediocre.
: > [{quoted}](name=Bobovich,realm=EUW,application-id=3ErqAdtq,discussion-id=Tmm2FwHc,comment-id=,timestamp=2017-09-13T14:52:15.191+0000) > > Nasus's current Wither (simulated DDOSing ability) is surely an archaic spell in the 'modern' LOL world, especially in light of his new super ult. I'll bite. Which part of Wither bothers you?
The point and click nature, the full 5 seconds slow/cripple duration at level 1. Nasus used to be a champ that had to fight for excellent scaling. His new ult makes life too easy for him now, in my opinion. Wither should be updated to even the balance.
Lyseth (NA)
: All the other Juggernauts have absurd CC or true damage, so wither is Nasus' absurd component Y'know what, let's remove every champs strong point, No Evelynn invisibility, no heals on WW, no 30 second CD possibility on Lux and Blitz ults, no Thresh Lantern, no Jhin crits, no Kindred stacks, no Gragas body slam, need I go on?
My argument isn't that all champs should be weak. The idea I'm expressing is that Nasus's Wither is too strong.
Rioter Comments
: Star Guardian Announcer sounds like Cheap Escort
Nice troll you dirtybastud, now stop fapping.
Rioter Comments
Càne (EUW)
: 2 Things Is sterak's gage gonna get buffed/reworked? Can you change the "target champions only" hotkey to a toggle please?
The toggle is a great idea, also there could be an option to automatically set the toggle to 'off' after casting one targeted ability.
: weird, in the time it took you to write out that wicked burn you could've answered the question
and you still don't admit you get it ???
: are you complaining about the tank or the adc? im not sure
Can't you work it out for yourself... fuking jesus
Rioter Comments
: Were ADCs any less viable? No. They just required more peel. If you'd remember (funny because of your 'short memory' jab), the meta adapted towards supports/mids that could keep ADCs alive.
I'm replying to your post just for fun... ADC was a highly unfavourable role for quite a along this season. The whimsical idea that the ADC just needed 'more peel' and then everything 'ok bro' is just a blinkered view of what was happening. Classic auto attacking ADCs were being dumped on left right and centre by oppressive 'support' mages, 100-zeroed by assassins including so-called adc varus, jhin mf, et al. Do you really think that this current meta is bad? lolz
MagÊ (EUW)
: Exhaustive list of what makes Ranged carries not mandatory in Dota2
Tried playing Dota2 for a few weeks... One of the things that really bugged me about it was all the Mele-DPS-Tank-Assasin-Carry-Stunlock champs ... is that shit better?
: there's a lot of ways to make ranged carries less cancer, but if riot wanted to change them that way they've had 7 seasons to try even once
You have a short memory ... remember the adc in 2k17 meme?
: I assume you mean the red and blue golems? Or the ones that break apart? In either case, play to your comfort level. If you'd rather have more presence in lanes and you think something is slowing you down, I'd suggest skipping past it. Embrace what makes your game work, that's always the best path.
Sry my bad, i meant to say Krugs, the ones that split appart
Rioter Comments
Rioter Comments
: I'm sick of all the janna and lulu hate
I would much rather have a {{champion:40}} {{champion:16}} {{champion:37}} {{champion:117}} support meta than ; {{champion:90}} {{champion:63}} {{champion:161}} {{champion:25}} {{champion:1}} (Morgana intentionally included this disease list) The whole support meta does tend to swing from one state of cheesy toxicity to another tho.
Nantai (NA)
: Are Emotes inherently toxic?
Rioter Comments
: Thresh has a crazy ammount of things he can actually do
Thresh in a nutshell - Flay Hook Flay Flay Flay Hook Shield (granting cheesy escape for ally) R (550 Magic Damage Level 3 + 100% AP scaling 99% slow (dafuq ???)) More Flays More Shields Auto Auto Auto. This champ is a one-man-army. So overbearing. My God nerf this pls.
Rioter Comments
: Is Riot Pushing Maokai to the Support Role?
Jungle clear is a lot better with the new sapplings.
: is there a way to keep my mmr low while
If you can't work out how to lose mmr, it will probably happen naturally for you anyway. Peace bro, and good luck.
: Are we going to do anything with Kat?
Mele carries with 1.5 damage items need to be able to 100-0 at 12 mins into the game... otherwise they're just not viable Kappa
: > [{quoted}](name=Bobovich,realm=EUW,application-id=3ErqAdtq,discussion-id=YKYqwA0b,comment-id=0005,timestamp=2017-05-02T21:58:50.622+0000) > > Which animation cancels did they remove? > > I have not noticed anything different playing Renekton recently. Coming in 7.9 I think they're removing the Tiamat cancel
: So we removed Renekton AA animation cancel but...
Which animation cancels did they remove? I have not noticed anything different playing Renekton recently.
: TBH i hate rakan "oops I fucked up, time to jump 15 teemos away"
Yup. 15 degrees of cheese. I mean, I was surprised with reworked Talon's "flop over the nearest wall" cheese fest. What Do Riot? You guessed.....
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