: @RiotAugust Those "useless" Boards are a part of the community that puts bread on your table.
While he was a dick by saying it, he is right. The boards are a complete shithole. For every good, constructive post, there are 5 totally biased posts on how (insert CertaintlyT champ) should be deleted, how X champ is broken and providing 0 substance in the post, how they think they know balancing better than Riot, how mages are comepletely balanced and asssassins and adc's shouldn't exist, how tanks are always weak etc. Gameplay is completely useless.
Ralanr (NA)
: I still don’t know how to freeze lane properly, it’s my biggest weakness top.
You can only freeze when the allied wave has less minions than the enemy wave, so it pushes to you. If you tank the wave and stop it from reaching your turret and stop the enemy minions from dying, you can pretty much freeze forever. If the enemy wave becomes too big, trim it with autos (no aoe spells) so you don't take too much damage when you try to punish your enemy. Freezing only works if you're ahead, otherwise the enemy can just all in or trade with you, push the wave to your turret and break your freeze.
Yenn (NA)
: I was gaining +22 LP and lost twice, then went 9-2 after and all 11 games were +15/-20 LP
Everyone is paying the price because hardstuck plat players and low diamond players are now masters just by spamming games thanks to LP inflation and Riot refuses to reset. Add coinflip games on top of that and you have a huge frustration that completely kills the 'ranked drive'.
: Can "new" players reach high elo?
You can hit platinum just by grinding games but you will reach a point where you will need to improve and you will have to seek knowledge, even if you don't know what's holding you back. Thinking about your plays, win conditions, etc, is the hardest part of the game and the one people struggle the most. Improvement is still a long road and you will have to grind more games so that the knowledge you get sinks in.
: Not complaining, I just need advice please.
IMO, zyra is a pretty viable solo carry champ. You just have to be cheesier. Every time you're not leashing, ping for the adc to come with you to camp a bush and tell him straight up to focus the first target after they walk close enough. That's easy first blood. Buy control wards and place them just outside a bush - yes, outside - and burst down the clueless adc trying to kill the ward. Gank midlane as much as possible. It's easy to make iron-bronze players rq just by camping them. Don't trust your teammates much outside of easy, guaranteed cheese plays. Play by yourself as much as possible. Or alternatively, you can play other solo carry "noob champs" like master yi, xin zhao, katarina, etc until silver-gold and get back to zyra. Duoing in that elo range is pretty unreliable unless your duo is a smurf. You will get matched vs better enemies, meaning your teammates who queued solo are more likely to feed.
Eedat (NA)
: It's frankly an embarrassment how bad of a state the client is left in
In this season alone, all my rune pages have been deleted twice.
: In your eyes, what do you think are the 3 signs that a game is over with 0 chance of comeback?
1. Flame in champ select 2. "cant win 1v1?" 3. Losing all inhibs by 18-25 min with 0 towers taken.
: Remember when people complained that Ekko’s R was OP?
Ekko's R was OP when it cost no mana at release.
GigglesO (NA)
: I think you have a pretty fair assessment of why adc's can't play the game. If they can't one shot the enemy assassin they die. If they can't one shot the enemy diver they die. The only reason those two statements hold true is because everyone is doing too much damage, so supports can't do their job anymore, and neither can peelers. Hell, building defense is a noob trap. The defensive items actually may as well be removed from the game with how little they help.
Exactly. Right now most of adc's problems come from Riot's bad decisions. These are: 1. Runes reforged adding unnecessary damage and the defensive stats are a fucking joke. +5 armor, +6 mr and +90 hp compared to +20 adaptive damage. Really? 2. Excessive cdr. When a fight breaks out, you have to be patient and wait for cd's on the main cc and hard damage abilities, but when every other item has cdr in it, your window to deal damage is like 3-5 seconds before you blow up. 3. Every single recent champ has some sort of mobilty spell or hard cc. If you get cc'd, you die. 4. Terrible itemization on top of the fact that nobody is picking tanks, which is what they changed adc's for: killing tanks. 5. Banshee's veil is gone. It was precious to deny a whole spell from the full ap malphite or the leblanc or whatever.
GigglesO (NA)
: > [{quoted}](name=Buzzkillington0,realm=EUW,application-id=3ErqAdtq,discussion-id=9Bw8NLA1,comment-id=000000000001,timestamp=2018-12-20T04:43:56.504+0000) > > Hell, I'd even be happy with the base stat revert. I think we should revert all the way back to the base stats that champions had before runes reforged.
Unfortunately, it seems like no revert is gonna happen because if there's one thing Riot can't do is admitting they made a mistake. It's probably gonna take like a year for this garbage ass version of essence reaver to get reworked again (fking RIP, you didn't deserve it). It was literally the definition of delayed power and nobody complained about it. Why change it? I don't get it. Might as well leave adc players with something that can help us influence the game in any way. Right now, the adc experience is: You didn't pick {{champion:236}} {{champion:145}} {{champion:119}} {{champion:202}} {{champion:21}} ? Here's a free loss. Enemy picked {{champion:63}} {{champion:143}} ? Enjoy not being able to cs without the constant pressure of dying with a single combo. No problem, just wait until mid-game and I'll probably be able to do something... Oh wait they have {{champion:107}} {{champion:164}} {{champion:555}} etc. Guess I deserve to die before i can launch the second auto. No problem, I'm close to my 3 item spike and I can actually be a carry. Oh wait the game is already over? It's not rare for me to finish a game as adc with 15-20k dmg dealt and see that my support dealt 30k+. EDIT: And no, I don't want to return to the dark ages when {{champion:18}} {{champion:29}} got hyper buffed by their supports and were 3-4 shotting anyone that dared to walk up. Ideally, reverting IE and reducing its AD and breaking the {{item:3087}} +{{item:3094}} interaction, nerfing {{item:3087}} 's dmg on champions and fleet footwork's healing would be all it took for adc to be a good spot. But as we all know, Riot loves doing what they don't need to.
GigglesO (NA)
: How is one shotting the enemy with an adc helping improve the league scene? We will just go back to league of adc's in every lane.
The adc's that somehow escape botlane don't build crit (except corki but he is below trash tier anyway). Lucian mid had 45% winrate btw. When was the last time you saw {{champion:51}} {{champion:222}} top being meta? I'd just like to not be forced to build stormrazor every game to not be a cannon minion and actually be able to deal some damage before the game ends. Hell, I'd even be happy with the base stat revert.
: > [{quoted}](name=Buzzkillington0,realm=EUW,application-id=3ErqAdtq,discussion-id=9Xwfl7zM,comment-id=0004000200000000,timestamp=2018-12-18T07:41:31.815+0000) > > Mages have definitely come botlane lmao. Just because you haven't seen it doesn't mean it's not happening. > "supports" {{champion:143}} {{champion:63}} > And right after 8.11 we had {{champion:74}} and double mage bots. Even right now, {{champion:30}} and {{champion:74}} have 52%+ winrates in plat+ (lolalytics) Bro we're talking about adc not support. Those two support exist in botlane before the adc nerf. I don't agree, Karthus and Heim is viable in all lane, not just boy lane (karthus has more play in MiD and top than bot, even in jungle). The problem I have here is adc complain about their champ being too weak when in reality most of the game right now has adc. So the example you give me don't really persuade me at all. Give me a better reason and I'll surely change my mind (cause I adapt ofcourse).
There is no better example because **ADC players do not want to play mages in botlane**. Those stats are from mains who figured out that its much easier to beat ADC's in lane than mages and fighters and scale uncontested. Again, because you don't see it in your ranked games, doesn't mean it doesn't happen. {{champion:51}} {{champion:110}} {{champion:42}} {{champion:498}} {{champion:429}} are literal garbage with winrates from 45-48%. If that isn't too weak, then what is.
Thilmer (EUW)
: Yesterday I played against Lucian mid. He jumped on me at level 1 and dealt 60% of my HP bar with Q and two autos. Then he putfarmed me because I couldn't get near the minions without ris of dying. Huge bullshit.
> He jumped on me at level 1 and dealt 60% of my HP bar with Q and two autos People actually believe this. No wonder nobody takes boards seriously.
: > [{quoted}](name=Heos00,realm=NA,application-id=3ErqAdtq,discussion-id=9Xwfl7zM,comment-id=00040002,timestamp=2018-12-18T07:03:54.686+0000) > > It doesn't have sense, there's only a very small amount of players that plays random stuff at botlane because adc's suck, isn't going to change that easily since riot fomented to play exclusively adc's on botlane through many years. > I don't know why you would kill the 97% of the ''bot lane role'' player base just to satisfy that 3% that doesn't even care about the role and just play mages on bot for the memes and also you'r killing the ''RPG'' tag, before, this was an RPG with defined tasks on the team (support, tank, fighter/assassin, mage and a marksman), now seems like riot just wants everyone to play whatever they want and turn LoL an starter rpg game into a full blood moon event game where there's only oneshoots and everyone can be an assassin but without the low cd on respawn. Clearly you are missing my point. Mage has not over come boy lane yet otherwise i will see it in my rank games.
Mages have definitely come botlane lmao. Just because you haven't seen it doesn't mean it's not happening. "supports" {{champion:143}} {{champion:63}} And right after 8.11 we had {{champion:74}} and double mage bots. Even right now, {{champion:30}} and {{champion:74}} have 52%+ winrates in plat+ (lolalytics)
Bloodnacht (EUNE)
: > [{quoted}](name=AjXtar,realm=EUW,application-id=3ErqAdtq,discussion-id=tGOA2lOu,comment-id=00020001,timestamp=2018-12-02T11:46:19.369+0000) > > Alistar can take a lot of marksman's hp. Leona, Annie, Zyra, brand, Vel'koz, Janna is a great at poking, Sona, Pyke, Lux, Blitz, > > Add that to that ignite too and there goes the adc. Leona, Alistar, Sona. Blitz and Janna can't one on one an adc, if they're with supp builds so dont spew non sense. Beand, Vel'koz, Annie, Zyra, Lux and Pyke arent supports, try again.
> Leona > can't one on one an adc > dont spew non sense This is what we're saying now huh
: I feel like Jhin has too much of everything
> Mobility? He's got the mobility from his passive. Then he gets on top of that for more movespeed. Then he gets fleet footwork 40% of the time for even more mobility and some healing. Oh yeah, his W grants him MS as well. This is an actual issue. The adc rework removed most of his issues with Hail and Stormrazor. > AoE damage? Well his Q bounces off of up to 4 targets. His W hits everything in a line. His E is AoE. And he gets 4 chances to hit his ult, which is kind of a grey area. CC? His W has a root on it. His E is a stealth AoE slow. His Ult has CC on it. So you step on a lotus. Then he roots you with his W. Then he fires off his ult and slows you up to four times on top of that. Getting chain CCed sucks, but usually it takes multiple champs to pull it off. This champ can keep you CCed for quite awhile by himself. Damage dealt? He's a top 10 damage dealer for ADCs. With crazy mobility and tons of utility. Ashe on the other hand has less mobility and does less damage. I don't know why these are reasons to complain. His kit had all of these during ardent meta and he was below trash tier. His W is incredibly easy to dodge if you are not CC'd already. But chances are that if you get cc'd during this meta you might already be dead. His E requires planning ahead. You actually need people to step on them at the right time or they will just walk out and you waste a charge. His ult has 4 skillshots, pretty easy to juke. It's not like pre-nerf that if you get hit by a single shot, you will eat them all. Getting chain cc'd does suck, but he literally planned and hit all of his abilities, 5 different skillshots and the trap on you. You deserve to get chunked hard. If it were unavoidable damage it would be a totally different situation. This is a squishy meta. Jhin excells at killing squishy champions. He is usually at the bottom in tank metas. This is mostly due to the failture that season 8 has been. We did not ask for ER to be rework into a Lucian only item. We did not ask for Stormrazor. It is a huge contradiction of an item. Riot said they wanted to reduce upfront burst yet they add an item that does exactly that and rewards you with huge movement speed. Not to mention it's huge crutch and a stat stick with no passive at full build. Either you build it and be useful in mid-game teamfights or you don't and just become useless because you have 0 completed items. An actual build path would be so much better. Hail needs to be changed. It's only abused by Jhin and used very little in other champs. I just want to be able to have build flexiblity when i play Jhin again. I miss the old runes. I miss running %crit damage runes, mix ad and attack speed, ad and lethality, even though most of these were extremely off meta. I miss my positioning matter. I miss being able to decide if i could rush ER for the pick potential, sacrificing early damage because I could rely on my teammates. Or rush IE for damage. Or ghostblade into full lethality if I was snowballing early. Mix lethality with crit if i got early kills but i was not sure i could close it early. I miss having a choice as Jhin instead of hail and stormrazor every. single. game. because there are no tradeoffs currently.
: There are moments you SHOULD surrender
This is going to fall on deaf ears. Apparently there are players who refuse to surrender no matter what. Even if they draft a full ad, early game comp against a teamfight comp and still go 4-16 early game. I'm not the type to /ff as soon as I'm losing but if i have no win condition other than waiting for the enemy team to throw 3 teamfights in a row, and one of them so obvious that even silver players would take baron from it, im not doing anything in that game.
: just fyi. marksmen are currently top tier picks in 3 different roles.
{{champion:133}} builds full lethality. Completely unaffected by crit nerfs in markmen rework. Not sure how she has anything to do with this thread. {{champion:104}} only builds {{item:3095}} {{item:3046}} because they synergize with his kit. More of a ranged bruiser/assassin mix than an adc and he is strong because of scuttle changes. Won more than lost from crit changes. {{champion:203}} what do you expect from like 3-4 buffs in a row. {{champion:202}} {{champion:222}} {{champion:119}} strong because of how much {{item:3095}} has been buffed. Nobody asked for this contradictory item that you NEED to build to not be dead weight in mid-game fights because of how trash {{item:3031}} 's build path is. {{champion:222}} is also strong because of how bullshit damage is right now. It's much easier to get resets on her passive and just run down the whole enemy team. {{champion:119}} snowballs like a motherfucker, so he would obviously be strong right now. Now let's talk about the bottom of the barrel, like {{champion:18}} {{champion:51}} {{champion:42}}
: Assassins were more balanced before lethality
What? Before lethality there was flat armor pen, which was better early and snowballed even harder because it didn't scale with levels. Literally every AD assassin could start with over 14 armor pen and would build anything that had a brutalizer. {{item:3142}} {{item:3156}} {{item:3071}} {{item:3035}} were core almost every game.
: > [{quoted}](name=Buzzkillington0,realm=EUW,application-id=3ErqAdtq,discussion-id=eIzKuoo0,comment-id=0007,timestamp=2018-07-04T08:53:25.203+0000) > > Well this is a damage meta where no defensive items are built and no tanks are picked, so it's obvious that assassins are gonna get picked often. > No tanks > no pressure from cc lockdown on assassins to reach the backline. You do realize that its exactly because the assassins are so powerful early on (along with others) which shutsdown the tanks from ever getting past 2 items and scaling up in time, yes? Now we are in a situation where we either need buffs to tank early or nerfs to other relevant ones early to make tanks viable. Well......for any kind of lategame pick or scaling champ to be viable at all actually.
Conqueror is the main reason. Bruiser mains whined until Riot gave them the most busted keystone which happens to counter tanks heavily. Assassins still get shit on by tanks. But since tanks are seeing no play, assassins have no obstacles to prevent them from reaching the backline and doing their job. It's a fact that carries perform best when they have frontline to enable them to deal damage. Lategame picks can work again if botlane turrets gets fortification back to prevent the constant 4 man ganks and if we see a good nerf from damage keystones in general.
Keshaun (NA)
: Assassin's Should NEVER Have A 100% Pick Rate
Well this is a damage meta where no defensive items are built and no tanks are picked, so it's obvious that assassins are gonna get picked often. No tanks > no pressure from cc lockdown on assassins to reach the backline.
Yenn (NA)
: Unskilled players arguing against common knowledge makes gameplay discussion impossible
> It's widely known that Stormrazor is a great item for Jhin. This player posting a wall of text telling everyone that Stormrazor is bad goes against common knowledge and detracts from discussion. Stormrazor is a popular item but it's average at best. He has a crit penalty and stormrazor's crits reduce it further. Stormrazor also needs more items to get that crit damage up. By that time the game is already over. Ghostblade is a much better item to rush since all adc's lost base stats and everyone is playing squishy shit. I am a Jhin main, 1 million and 240k points
Tegash (NA)
: > [{quoted}](name=Buzzkillington0,realm=EUW,application-id=yrc23zHg,discussion-id=tBAxmn3Y,comment-id=00010000,timestamp=2018-06-12T03:16:58.716+0000) > > Until you meet the enemy jungler. > Jinx is free gold for any melee carry. Uh, if you push up to _their tower_ without wards, yeah. The point of Jinx, even in traditional bot lanes, is harrass and good farm. Just freeze the lane until you get a ER/BoRK and Runaan's. If you're up against hard engage tanks like Maokai, yeah you're gonna have a hard time in the earlygame. Just freeze the lane right in front of your tower and the jungler won't gank you unless they're stupid ahead. They won't dive cause you have claptraps and you'll root them in turret fire. > Even laning against tanks you lose hard as soon as they get {{item:1054}} {{item:3047}} {{item:3751}} and then they just straight up kill you with base damage. Depends on the tank. If you're up against Sion, say, who has no real engage until 6? You're golden. And If you reach a point as Jinx where you can't harrass any more, just focus on minion play and shove the lane. Tanks have no push power. > ADC mid is straight up trash with all these assassins running around. What's even worse is that you gimp your comp of cc/zone control/ burst. _Again,_ not if you bring the mage _botlane._ For mid I'd recommend someone like Cait or Varus against immobile long range casters like Lux or Xerath, rushing tier 2 boots. If they're a hard engage assassin, take Kai'Sa, Draven or Lucian. Lucian and Kai'Sa are especially good right now. If the assassin can't poke you down early, they'll never get a kill.
> Uh, if you push up to their tower without wards, yeah. The point of Jinx, even in traditional bot lanes, is harrass and good farm. Just freeze the lane until you get a ER/BoRK and Runaan's. What? Are we even playing the same game? The point of Jinx is to survive laning phase. Anyone with half a brain knows that Jinx is absolute trash in the early game. Freezing the lane until you have 2 items? WTF? Laning phase lasts for 5-10 minutes. At most you have a BF and boots. > If you're up against hard engage tanks like Maokai, yeah you're gonna have a hard time in the earlygame. Just freeze the lane right in front of your tower and the jungler won't gank you unless they're stupid ahead. They won't dive cause you have claptraps and you'll root them in turret fire. Turrets are trash and it's stupid easy to just call the jungler to break the freeze and dive. Each one can take 4-5 tower shots. No way an ADC can live that long. > Depends on the tank. If you're up against Sion, say, who has no real engage until 6? You're golden. And If you reach a point as Jinx where you can't harrass any more, just focus on minion play and shove the lane. Tanks have no push power. Sion? Really? He just chunks you down with E-Q combos. After base stat nerfs its even easier. The point where you can't harass is after his first back. Push and die to ganks. > Again, not if you bring the mage botlane. For mid I'd recommend someone like Cait or Varus against immobile long range casters like Lux or Xerath, rushing tier 2 boots. Your level 6 powerspike does not match theirs. Your roaming does not match theirs. Cait or Varus have much less waveclear than Xerath. Rushing tier 2 boots means dodging their skillshots but you will always be pushed in meaning he can roam and win the sidelanes uncontested. > If they're a hard engage assassin, take Kai'Sa, Draven or Lucian. Lucian and Kai'Sa are especially good right now. If the assassin can't poke you down early, they'll never get a kill. Take an ADC into an hard engage assassin and you will straight up feed or be useless cause you can't follow any roams since they will have priority in lane and push and roam freely. The assassin's job is not to poke you. It's to avoid poke in the early levels and just all in you as soon as they have their powerspike. Lucian and Kai'sa are good against crit carries. They straight up lose against {{champion:7}} {{champion:91}} {{champion:84}} {{champion:55}} {{champion:238}} past level 6.
: Go mid lane and relive what the game once was. https://www.youtube.com/watch?v=hAgzWCXEPT4
> [{quoted}](name=Irelia Bot,realm=NA,application-id=yrc23zHg,discussion-id=tBAxmn3Y,comment-id=0000,timestamp=2018-06-12T02:34:11.666+0000) > > Go mid lane and relive what the game once was. > > https://www.youtube.com/watch?v=hAgzWCXEPT4 Only if the enemy midlaner is nice enough to pick another ADC instead of just going {{champion:142}} {{champion:7}} {{champion:8}} {{champion:238}} and wreck me.
Tegash (NA)
: taking them either mid or top works, depending on the matchup. especially ones with extreme ranged harass like jinx or cait vayne works against traditional tanks and graves works against hypercarries.
> [{quoted}](name=Tegash,realm=NA,application-id=yrc23zHg,discussion-id=tBAxmn3Y,comment-id=0001,timestamp=2018-06-12T02:39:49.537+0000) > > taking them either mid or top works, depending on the matchup. especially ones with extreme ranged harass like jinx or cait > > vayne works against traditional tanks and graves works against hypercarries. Until you meet the enemy jungler. Jinx is free gold for any melee carry. Vayne top is a huge poster saying"camp me". Even laning against tanks you lose hard as soon as they get {{item:1054}} {{item:3047}} {{item:3751}} and then they just straight up kill you with base damage. ADC mid is straight up trash with all these assassins running around. What's even worse is that you gimp your comp of cc/zone control/ burst.
Rioter Comments
Zeromatsu (EUW)
: Sorry but why should someone stay in gold 5 when his mmr is that of a plat+? THIS is one of the reasons why riots matchmaking sucks. Does one win- or loss-streak mean you are better/worse than a whole tier above/below you? I doubt it. It happens to everyone. And if your mmr is THAT good, why won't you simply put them into the rank they deserve? Why bother with promos? > The matchmaking system will widen the mmr gap to reduce queue times and as a consequence it reduces game quality. Some games have an option to turn this on or off. Battlerite, as an example. You can CHOOSE on your own, if you want to have strict matchmaking (ppl on your skill-lvl) or if you want faster queue times.
> Sorry but why should someone stay in gold 5 when his mmr is that of a plat+? They don't. Eventually they skip divisions until their true mmr range if it is high enough. > THIS is one of the reasons why riots matchmaking sucks. Does one win- or loss-streak mean you are better/worse than a whole tier above/below you? I doubt it. It happens to everyone. It doesn't. Not everyone can maintain huge winrates, and if you can, it probably means you are better than the enemies you keep facing. > And if your mmr is THAT good, why won't you simply put them into the rank they deserve? Why bother with promos? Promos are garbage anyway and I do agree that the matchmaking in promos is shit. > Some games have an option to turn this on or off. Battlerite, as an example. You can CHOOSE on your own, if you want to have strict matchmaking (ppl on your skill-lvl) or if you want faster queue times. I do agree with this option but most players don't need it anyway. Only high elo players need to have this option since they are the ones with lower playerbase and higher skill disparity. I have played up to d5-d4 elo and i have never had any issues with queue times even playing at lower traffic hours like 4am.
Snowman Arc (EUNE)
: I don't think I have a screenie of such a case, I don't really keep such screenies, and I'm on my laptop at the moment so I definitely have none of these here. But I do remember a point where I was in promos to platinum 4 and I was matched with one gold 4 and one gold 5 player. The enemy team also had something similar. It was late night, so traffic was kinda low, which is why I got that matchmaking. But I'd like to wait 5 more minutes to get a more fair matchmaking or something. When saying fair, I mean getting matched with players of my caliber, so that I know how I need to play. For example, I won't play support, when I'm matched with lower elo players, because if I pick a carry, I know it will probably be an easy game. I want more stability, so that I know what to expect from my team and my enemies. Of course, there are cases where matchmaking is making things unfair from a team strength perspective. Some things that Faker said about mismatched teams applies to all categories with not a lot of playerbase.
Ranks do not matter. Only mmr does. Ranks were added when players looked at their elo number and felt like there was no progression. They are only cosmetic. Who do you think is more likely to win? A gold 5 player with 80% winrate or a plat 4 player with 40% winrate? The gold 5 player is on the top of his game on a winning streak and the plat 4 player is on a massive losing streak and tilted out of his mind. Both have similar mmr. What Faker said applies to extemely high elo where the player base is also extremely small. High challenger players' queue times could go up to 45 minutes. They would frequently play other games like Overwatch between queues to keep viewers entertained in their streams. The matchmaking system will widen the mmr gap to reduce queue times and as a consequence it reduces game quality. The difference between low masters and high challenger is insane. Nothing compared to low gold and low plat.
Snowman Arc (EUNE)
: Such big differences in matchmaking are happening in my games, where Gold 5 players are matched with Plat 1 players. So it relates to my Platinum 5.
Mind backing that up with a print screen? Unless those gold players have 65%+ wr, on a huge winning streak vs players whose mmr dropped so hard that they got demoted from D5 to P1 there is no way that happens. Even in this case it is fair because the mmr between the players is similar so none of what Faker said applies to low elo
: ADCs were nerfed too hard!
Really? You are showing a clip where he is 5 levels ahead of the enemy adc and 2 over everyone else. Lucian is broken but this is not how you show it.
: Is it better to be a Jungler or an ADC?
Right now I'd say jungle simply for the fact that games are decided very early and usually the jungler has the most saying on how it goes. As an ADC you have very little agency on how the early game goes, unless the enemy botlane is so bad that you can kill them over and over. You're also very reliant on someone else during the laning phase. As jungle you have many more options to make sure your team can snowball. Find a midlane duo and just 4 man gank botlane all the time and claim your free elo.
: Why is it that when champs get nerfed hard, they stay nerfed
*Hypercarries Jhin and Lucian been garbage for a while.
: Honest question for folks who rage at ADCs
You are supposed to attack who is closest but if there is a chance to get a distracted carry who got into your attack range or if you have a gapcloser like Tristana's W and you are absolutely sure you can get him (most hard cc or ults down), then by all means prioritize the carry. That is the difference between the good and the best ADC's
: Are marksmen becoming too safe?
Relic shield will be gone but don't worry because that {{champion:117}}/ {{champion:40}} is still gonna cuck you even if the ADC deals 0 damage but apparently that seems to be OK huh
: I'm okay with bot feeding early after 5 man dives I'm not okay with the ADCs proceeding to still do terribly after laning phase despite having the best gold efficiency in the game, as well as CC supports who maintain the same level of effectiveness regardless of gold. Because when I choose to respond to aggressive roaming with shoving, deep warding, going top and counterjungling, bot should be able to capitalize on the 1/4/7 Katarina who's 90 CS behind because she got her kills and assists purely from sacrificing CS and roaming the moment the ADC reaches their item powerspike. Instead the ADC reaches two items, continue feeding and AFK bot lane letting whoever make a 2v1 pick against them. I get what you're saying if laners sit under turret *doing nothing*, but bot lane complains every time the laners pick *anything but* following a roam, whether it be pushing a tower or coordinating another objective as you said.
>I'm not okay with the ADCs proceeding to still do terribly after laning phase despite having the best gold efficiency in the game Yeah so what? Good gold effiency is not gonna make an ADC who is behind in xp and gold not get one shot just as fast. If the enemy has a hyper tank, that ADC will still get rolled over until he has qss+last whisper. After a 5 man dive, you are guaranteed to lose the turret and after that either you stay in lane trying to scrap whatever gold you can and you will still get 4 man ganked just because it's that easy. Or the enemy botlane can just swap and screw the other side of the map and you go top as well and lose the 2v2/2v3 because the enemy jungler can just gank you again to take the top turret too and rift herald. Playing ADC from behind is loads of fun, try it. /s >CC supports who maintain the same level of effectiveness regardless of gold. Their spells still are useful, of course, but when you fall behind as support, you fall behind in xp even more than other champions. Not to mention you will be squishy as fuck. >Instead the ADC reaches two items, continue feeding and AFK bot lane letting whoever make a 2v1 pick against them. Going mid and sharing xp and gold with the midlaner is not better. If people are not open to swaps there is literally nothing that the ADC can do other than scrap cs from botlane. You capitalized and took the turret, good. I can't count how many times my midlane either backs or ends up taking the turret at the third roam and STILL keeps afk pushing midlane instead of going out there to try making plays himself.
: Actual ADC Solutions?
Reduce {{item:3087}} 's damage vs champs or make it unable to crit and remove the interaction with {{item:3094}} and {{item:3085}} will need a small rework. After this there will be no more reason to rush {{item:3031}} {{item:3087}} {{item:3094}} or {{item:3031}} {{item:3085}} {{item:3087}} and general itemization will revert to something more expensive such as {{item:3153}} {{item:3087}} {{item:3031}} or {{item:3085}} {{item:3153}} {{item:3031}} + situational items. ADC itemization is a symptom of a bigger problem which is the excessive snowball + tower first blood gold + faster gold generation which also need to be adressed so the game can be in a better state, not just ADC-wise but globally. And shit like {{champion:117}} dumping an ult + redemption + her shield + locket needs to go. Each shield after the first one within X seconds should be reduced by an amount. Same for redemption heal after a shield.
XIVIVIX (NA)
: What is the point of a soft reset? The same 200 people in Challenger/Masters push the rest of the ladder down and they just play vs each other back up to Challenger either giving or taking LP the entire way. Meanwhile, the rest of us get smushed down into lower ranks and end up having to play against THOUSANDS of randoms from a much lower rank than we were just to finish the season where you ended last season. It's an exercise in futility. Where is the real competition? Where is the real challenge? Do you consider your Bronze/Silver/Gold/Plat/Diamond games challenging? Are you learning new things? Why are we not hard resetting MMR to give EVERYONE a fighting chance at being #1? This is Solo/Duo Queue after all... The ranking is supposed to define how good you are individually (even though League is a team game). Prove yourself individually. Beat the 'diamonds', carry the 'bronzies'. Leave the actual ranking to Flex (or the new tournament mode coming, I can't remember the name). Sure people will whine, but it'll only be 200 of them who have been continually gifted the top ranks while the rest of us trudge through the sludge of going from Gold V to Bronze I after placements. Let your voice be heard! You can make change!
Sure, hard reset so you can have bronze and challenger in the same game. After a few weeks of total stomp fiestas, everything will go back to the same because your skill will remain the same plus you will suffer while high elo players shit on you while you go back down to where you were. If people whine about matchmaking now, imagine then. Getting to challenger is not earned, it is pure grind and constant improvement.
Sanngriðr (EUNE)
: Another season is about to begin.
-ADC's are obnoxious -Buff Lucian and Draven
: Get a duo support buddy
Do not duo, the matchmaking is even worse when you duo. You will get worse teammates and better enemies to "compensate", so unless you have a lot of confidence in your duo and you are on voice comms, do not duo. Practice last hitting and wave management such as avoid pushing and keeping the wave close to your turret when you are against agressive engage supps like Alistar, Thresh, Leona. Always push before you back and go preferrably on cannon waves so you can have more time to catch the wave coming back to you as you return to lane (cannon are tankier). Practice trading. Try to sneak in an auto and back away when they try to catch a ranged minion close to you. This takes time to learn. Not 5 or 10 games but if you try around 50 games doing this you will start having a decent idea when you can or can't do this. Never try zoning against a support like Leona or Alistar, especially when they are very agressive, you will get instantly all inned and die for 1 cs you tried to deny (might not happen until low diamond so gauge their agression for like 1 or 2 trades). If your support is taking damage, do not run, instead go after their adc and deal damage! In teamfights, stand back until the engage is used (like malphite ults and such) or you will die before they start. Always kite to your support. After the engage is used, go in and attack the closest target until you see a change to kill a carry. Don't be afraid, if you die trying to kill a carry, you will eventually learn when you can or can't do this. For more tips go to leaguecraft101 channel on youtube.
: A decent set-up of feathers deals a large burst of damage, combined with her W dealing amazing sustained damage regardless of the feathers make her feel like she has more damage than is strictly necessary
Well the key word there is set-up. So unless it is a chaotic teamfight i don't see how she "bursts" or has any crazy damage if you keep moving sideways as you are fighting her.
: ADCs with Massive Up Front Burst or All In should basically never exist
Honest question, what do people hate about Xayah? Yeah her ult is fairly annoying but I don't get why she gets so much hate.
: They work the way it always has. It just means your mmr is good for Plat and bad for Diamond. Personally, I'd just sit on D5. Season's gone in a week. Get your Diamond rewards and try it again fresh and new next season.
> [{quoted}](name=chipndip1,realm=NA,application-id=yrc23zHg,discussion-id=Eapv9lPh,comment-id=0000,timestamp=2017-10-30T23:51:57.668+0000) > > They work the way it always has. It just means your mmr is good for Plat and bad for Diamond. Personally, I'd just sit on D5. Season's gone in a week. Get your Diamond rewards and try it again fresh and new next season. It's pretty sad cause I've been waiting for ardent nerfs so try at least a stretch to d4. If i get close to 0 lp im gone lol.
Rioter Comments
: ADCs in team fight
When a fight breaks out, you wait for the enemy tank's main initiation ability to be used. As a rule of thumb, count to 5 then move in to do your thing. Attack the closest enemy to you and try to not die (don't go into too much bloodlust). After the enemy tank starts retreating, assess the situation again and go ham and clean up when you think that most of the enemy cc abilities are down. This also includes hard burst like Diana/Syndra combos etc. If an enemy does not use a combo that can one shot you do not go in, staying alive is priority as adc. If a tank is on your face but you have an enemy carry in range, attack the enemy carry - evaluate who is the biggest threat. If your support/tank is nearby kite towards them, not away from them.
Penns (EUW)
: I think you missed the "global instakill skillshot" part. It makes her at least worth picking. Jhin is good, not broken. Show me an adc that is actually bad in all roles, there isnt one xd
What global instakill skillshot wtf Jhin is not even good, at best he is average. IKeepItTaco, a mastier tier Jhin main, does not even play Jhin bot anymore since he is garbage against ardent botlanes and tanks. Lucian is bad at all roles lol. 45% winrate at bot and 44% at mid. He is just garbage in soloqueue.
Penns (EUW)
: Ashe has a global instakill and good utility, MF can assassinate you with Duskblade and your team with ult and Jhin can still bully lane + fuck squishies up. {{champion:42}} {{champion:236}} top tier mid laners {{champion:81}} top tier jungler show me 1 adc that isnt at least if not op lul
> Ashe has a global instakill lmao what how the hell is having good utility "op"? Jhin? broken? are we still in early s7? so what is he is a lane bully when botlane is infested with sustain and hypercarries? at best you win lane only to lose because the enemy adc got 3 items and at worse you go even which is the same as losing. Play Jhin against any meta comp with 2 tanks and tell me how op he is. >{{champion:42}} {{champion:236}} top tier mid laners in pro play where it's a different world. In solo q, Lucian is garbage. >{{champion:81}} top tier jungler and a trollpick at botlane
Penns (EUW)
: I dont really get the concept of buffing stuff that is already part of an overpowered class
> every single adc is broken already except her {{champion:22}} {{champion:42}} {{champion:202}} {{champion:236}} {{champion:81}} {{champion:21}} Yeah these are so broken. The op outliers make a class huh. Picking {{champion:202}} {{champion:81}} {{champion:236}} in botlane is pretty much a troll pick above d5 but yeah broken.
Arduno (NA)
: > [{quoted}](name=Calamitosus Cini,realm=NA,application-id=yrc23zHg,discussion-id=Y6mVTdNI,comment-id=00020000,timestamp=2017-10-09T23:55:13.131+0000) > > so how good is ardent rn Depends how good your adc is but it helps auto attackers heal a ton So in my eyes its pretty good! mehehehehehehehe
> [{quoted}](name=Arduno,realm=NA,application-id=yrc23zHg,discussion-id=Y6mVTdNI,comment-id=000200000000,timestamp=2017-10-10T00:06:22.772+0000) > > Depends how good your adc is > but it helps auto attackers heal a ton > So in my eyes its pretty good! > mehehehehehehehe The on hit heal is gone
: It is less about the gold gain and more about how the cheap the ADC items have become. Revert the IE price decrease and make Zeal items 2900-3000 gold, and that problem should be taken care of.
And then what? Make the non dominant adc's even worse to play? Lategame still starts at 20 min when the average game length is 30 min. Nobody wants to be useful in a 5 minute window. Costs were decreased due to the game becoming too snowbally. The real problem relies in tower first blood in botlane and towers being trash.
: Riot Sanjuro fired but should he had been fired from his job?
Tbh he deserved to be punished, fired or not. Not because he said that we would be better off if Tyler1 died, but because he was dumb enough to say it using an OFFICIAL ACCOUNT. He pretty much gave riot a choice: -Let him go easy and show that they tolerate that behavior from an employee (a lead designer, not just any employee), this from a company that takes pride of removing toxic players from their game. -Punish him, show that that behaviour isn't tolerated from one of theirs and avoid player backlash.
Show more

Buzzkillington0

Level 165 (EUW)
Lifetime Upvotes
Create a Discussion