Barbed (NA)
: You're fine dude
: > That's why I thought this idea was okay since there is already a precedence for ranked restrictions/barriers for entry. > seems logical if you want ranked to have competitive integrity The barrier for entry is minimal. Reach Level 30, and own 12-20 Champions, and you're eligible. Competitive integrity isn't tied to whether or not a person has played a Champion before, it's tied to their want to win the match they play in. And besides - the Ranked system itself does a fair enough job of handling unskilled players. If they lose often, they'll fall through the ranks, and if they win often, they'll climb. That's enough. > Honestly though I would be happy if it was just 1 normal game required before playing a champion in ranked. I don't think that's asking too much, mainly it's the pyschological tilter of seeing a big fat goose egg as someones mastery > > before the new loading screens i would sometimes get a little discouraged if not even a single one of my ranked teammates had at least a mastery 4 emblem thing, but nothing compared to the absolute dread of seeing "0pts" Frankly, one normal game - win or lose - would likely not change whether or not you tilt. Since you admittedly get discouraged at not seeing people at MR4, what difference would it make to see someone at 53pts from a loss instead of 0pts from not having played the Champion prior? ~~And this is ignoring the possibility that they _have_ played the Champion before on a free rotation.~~ Mastery is only indicative of two things; Your rough playtime as a given Champion, and your general ability to play that Champion well on occasion. And this is coming from someone who has 13~ Champions at MR7, and I actually ain't all that good as one of them. ~~Azir is my trophy Champion and no-one can take that away from me.~~ Quite frankly, Mastery is as good a measure of your skill with a Champion as having a skin for them. It is also, similarly, primarily just meant for one's own satisfaction, not for others to use as a metric to judge one by. > I spose i will just have to try to gain the will power to not click the portraits as to not have it influence my gameplay/decision making I would suggest going a step further and trying to denature your focus on Champion Mastery as a skill metric. I've seen sub-4's rock in matches and I've seen 6-7's fail.
most of what you say is true but i still dont think expecting a player to have played a champion ONCE BEFORE is asking too much you are correct that mastery is only an indication of much time someone has pent playing a champion but if you think that time spent playing a champion is not in anyway connected to how skilled someone is at a champion I'm gonna have to call a big fat BS on that > Mastery is as good a measure of your skill with a Champion as having a skin for them. you can get skins from boxes you can only get mastery from spending time playing a champ I'm obviously biased since i'm an OTP but that also just goes to my point OTP's will always have a higher average winrate and kda on a champion than the average playerbase just look at how many otp's there are in higher elos and yorue going to tell me that champion mastery is just as good a indicator of skill as having a skin is? I'm not disputing that there are lots of people with mastery 7 that are still bad at those champs and that there are players who can first time a champ in ranked and pop off, but those are the extreme outliers lastly yes it 54pts would tilt me less than 0pts like i said to me literally first timing a champ in ranked just feels like a huge middle finger to the rest of the team and yeah practically speaking skill difference probably not huge between 1 game and 0 games but it's the message it sends that rubs me the wrong way
: So, odd questions here, but bear with me, this is totally relevant; What Mastery prerequisite would you propose, _and how many Champions do you have at that Mastery Rank?_ 'Cause, remember, you need to own a pool of at least 12 Champions to play Ranked Twisted Treeline, and 20 Champions to play Summoner's Rift.
That's why I thought this idea was okay since there is already a precedence for ranked restrictions/barriers for entry. seems logical if you want ranked to have competitive integrity Honestly though I would be happy if it was just 1 normal game required before playing a champion in ranked. I don't think that's asking too much, mainly it's the pyschological tilter of seeing a big fat goose egg as someones mastery before the new loading screens i would sometimes get a little discouraged if not even a single one of my ranked teammates had at least a mastery 4 emblem thing, but nothing compared to the absolute dread of seeing "0pts" I spose i will just have to try to gain the will power to not click the portraits as to not have it influence my gameplay/decision making
Barbed (NA)
: I mean Im not supporting it if thats what you think. I'm simply giving one of the reasons as to why riot might not implement it in their system.
sorry i snapped at you i dont think riot takes permabanned accounts/players into consideration when they make changes It's really my own fault for not having the self control to just not cick on the loading screen portraits this stuff probably happened all the time before the change and i was just blissfully ignorant about it
Barbed (NA)
: > [{quoted}](name=Candoodle,realm=EUW,application-id=ZGEFLEUQ,discussion-id=miIzrX8F,comment-id=00000000,timestamp=2019-02-17T11:02:14.435+0000) > > I have absolutely ZERO sympathy for smurf accounts > If they are the collateral dmg because they had to make a new account because they got banned or are making one to shit on lower elos I can live that > > "oh no wont someone plese think of the smurfs" <- fk those guys > > And yeah it's not impossible for someone to lock in a champ first time and not lose lane but i think that speaks more to the opponents lack of skill. All i want is an assurance that my teammate has played the champ > AT LEAST ONCE > before they lock it in in my ranked game > > "What if you got perma banned and bought an account..." please get that shit out of here. I'm suppose to feel sympathy for THAT group? > lol stfu Man you're salty as hell. I wouldnt be surprised to find you in that group with the way you're responding to others on here. Cry some more. Its part of the game and if you dont like it then the door is right there bud lol
salty - Guilty (shouldnt make posts after stuff like that happens in ranked) that group- nope your response and that your mind would immediately go to "but what about the permabanned accounts" is a lot more telling than mine
Rioter Comments
: Not gonna happen. Remember that Riot is running a business here, and they're not going to put up barriers to people using content that they've unlocked using fake currency, real currency, or otherwise. Besides, haven't we all been in plenty of games where someone flashing their mastery 7 is still absoltely terrible at the game?
> Besides, haven't we all been in plenty of games where someone flashing their mastery 7 is still absoltely terrible at the game? too true still dont think it's unreasonable to put at least a one normal game restriction I think seeing the "0pts" is what tilts me most of all what kind of empathy devoid butthat do you have to be to first time a champ in ranked I feel like it's the equivilant of somebody hoping into a polo match without knowing how to ride a horse The sad truth is that this probably happened to me all the time before new loading screen but it's just that i know about it ´now that makes me angry Ignorance truly is bliss sorry for ranting
: what the heck, stop the injustice
> BurritoToGo: insta report banned my fav part next time mute, report and move along quoting someone who is toxic is pretty stupid thing to do in general dont argue with toxic people they will drag you down to their level and beat you with their experience
: FRIEND PERMA BANNED PLS HELP
"most likely going to quit league of legends completely because of this." good.
Barbed (NA)
: Ok for one year it may suck to have someone play a champ first time champ in ranked, but it's not against the rules. Anyone can play who they want in any game mode. Secondly, what will this mean for smurf accounts. What if you got perma banned and bought an account to jump back into ranked but the champ you main has no mastery on the account, but you actually have 350k on the champ on the old account. You'd be surprised by how well some people play their champ with like 300 mastery points. I had a yasuo hard carry a game going like 20/4/7 with like only 1000 points into him.
I have absolutely ZERO sympathy for smurf accounts If they are the collateral dmg because they had to make a new account because they got banned or are making one to shit on lower elos I can live that "oh no wont someone plese think of the smurfs" <- fk those guys And yeah it's not impossible for someone to lock in a champ first time and not lose lane but i think that speaks more to the opponents lack of skill. All i want is an assurance that my teammate has played the champ AT LEAST ONCE before they lock it in in my ranked game "What if you got perma banned and bought an account..." please get that shit out of here. I'm suppose to feel sympathy for THAT group? lol stfu
: considering almost every post is "removed" from gameplay+ , dunno what to say I made a post suggesting a change to how the pick and ban phase works so that it would not be an advantage or disadvantage to the players who pick first it got removed for "not adhering to the guidelines of creating a post for gameplay+"
yeah I made a rather lenghty post a while back discussing the merits of bringing back MR aura to Locket seems the ones that get to stay are based 100% whether the mods agree with the point youre trying to make doest matter how much detail or data you provide board mods are the worst
Ulanopo (NA)
: > [{quoted}](name=iamthegoatofwar,realm=NA,application-id=6heBIhQc,discussion-id=siENkTGa,comment-id=0005000000000001,timestamp=2019-02-02T13:44:23.247+0000) > > I dunno how long you or most other people have played this game...or played top/jung as a main role for as LONG as I have and I can say safely he was COMPLETELY correct to say this only serves to BUFF GANKING and not reduce it. I don't know how long you've been playing the game either, but you're clearly missing the difference between "buff" (which is to make ganks more effective) and "incentivize" (which is to encourage more time ganking).
petty semantics really? ugh this reminds me why i stopped using boards how are you guys worse than the guys on reddit
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: It's pretty much impossible to steal anything from a Nunu though. Except for his life, that is. (Also, nice emote)
too true Securing the buff before enemy top kills me is a moral victory
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Kamille W (EUW)
: Playing Nasus after the buffs
need one of nasus with 700 stacks pointing at a clock with 20:00 min on timer and asking "is this late game?"
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: Champ Select: "You banned my champ! Im int'ing!"
"yes i banned my teammates otp but still tried my best to win" *BS METER EXPLODES*
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: Tank changes for 8.16
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: Upcoming Jungle Changes for 8.10
Everything you've suggested will severly gimp my jungle pathing variation Scuttle rng, krugs being worth more again, and no longer being able to do lvl 3 drake how can you miss the mark this much please dont let these changes go through
: This is just going to make everyone start taking the unique path I've been taking all season: buff -> buff -> level 2 gank top/mid while the enemy jungler is busy hitting level 3. I'm going to need a new unique strategy to avoid the enemy jungler now, because... Now there will be a greater than 1% chance of me crossing paths with him (more like 50% now).
that is a terrible path if youre going to gank lvl 2 might as well do it after your first buff like twitch or shaco
Suburan (NA)
: What are your thoughts on having it spawn top side first every game? * This will delay the jungler's first gank top as well as give your jungler a better chance of spotting the enemy's, relieving some gank pressure. * Bot-side jungle starts will no longer be de facto if the goal is to secure/contest the first scuttle * If scuttle spawns bot first, you can count on it impacting the bot lane meta. ADCs will fast push the first wave so they can secure that juicy crab for themselves.
if the goal is to create pathing variation this will gimp that even more than these changes already do (im going krugs first clear every clear woopdeedoo great variation)
: Understood. Think we can focus too much on that as developers. We want to give players different experiences game to game so when pathing becomes stale or solved it's very appealing to fix it. Will say that it is one of the lesser goals of these particular changes: we don't want to you vary your path just for variety's sake. We want to encourage it because we believe the new interactions will be more rich and ultimately fulfilling than the current jungle skill tests.
The irony here is that these changes will have the exact opposite effect. You want variation dont fkasehtoawhbp'ing make krugs worth more xp and gold. Now i will go for krugs every early clear and just pray to RNGsus that scuttle spawns same side as my krugs there is zero variation here. No more going for cheese invades or early drakes- if i dont get scuttle rng these are not viable anymore great job as usual changing jungle just for the sake of changing it my routes already had loads of variation but now that's getting hard gimped thanks
: Upcoming Jungle Changes for 8.10
why cant i downvote this thread
Rioter Comments
: > At the end of the day as a lead I'm accountable for the results of my team, and if needing to do hotfixes was causing players to churn from the game or completely lose all faith in Riot then I'd definitely revisit this as a philosophy I don't want to come off to harsh when I say this, but as a Nunu main, it gets really frustrating to have these buff>hotfixes. Every time he gets a buff I get excited because he needs it, but then I look at it on SurrenderAt20 and realize instantly how broken they are. I then test them on pbe to be sure (playing about 3 games usually) and respond on it in the PBE boards. It then gets through PBE without adjustments. I play it live and feel like shit playing a busted champion, which becomes further busted because I know how to play him well. What I'm trying to say is, it feels bad that the feedback isn't listened to while on PBE, it feels bad playing him when he is busted and makes me not want to play him for a week, and it feels bad that specifically with Nunu every buff becomes a hotfix. Not only that, but it gets my hopes up that he will be put in a more balanced or balance-able state (which is the next best thing to a VGU) just for the community to start screaming around me. The people screaming about how busted he is just sort of adds to the disappointment that he didn't become more balanced, and that it already feels bad to play a broken champion. I'm not saying don't try these types of changes or extend the amount of time on PBE, but maybe try to look for posts on him on the PBE boards in the future and take them into consideration a bit more (I know that's hard since you may not be able to tell who mains what on their live accounts while looking at PBE feedback). It's just a little ridiculous that every time Nunu has been targeted for buffs that I can remember, ended up with a hotfix. Edit: My mistake, I did not make a post about Nunu on the PBE boards, apparently I forgot. My bad.
yeah getting real sick of this as a nunu main 3 buffs in a row that get instantly hot fixed despite a flood of posts and warnings from playtesters why do they even have playtesters if they just ignore their feedback and how do you make the same goddamn mistake 3 times in a row a mistake you keep making is a choice salty nunu main out
: yeah this is funny af looool
Rioter Comments
NEEKOOO (EUW)
: Do you plan about changing Nunu's kit more than buffing him? {{sticker:zombie-nunu-tears}}
nunu kit is perfect as is just needs a little love
: _Ctrl + F: Volibear_ _0 out of 0_ {{item:3070}} {{champion:106}} {{item:3070}}
Ctrl + F: Nunu .... OMG {{sticker:zombie-nunu-hearts}}
: When Riot Cactopus replies to you
If i work hard and study memes enough one day perhaps I too can be a Folksy Comms Boi Riot Cactopus showing me dreams i didnt even know i had we <3 you cacto, https://i.imgur.com/cgvHL5E.png
Rioter Comments
Sovekz (EUNE)
: If you think outside the box, you would see that there is another keystone, aftershock that is literally made for tanks, so this grasp change was aimed at bruisers and it actually seems like the right direction to help those who need it.
: To my knowledge they manually research the boosting cases, so depending on the staffing and workload those accounts may be hit by the next wave. They could have also been caught but too close to the deadline. The reason they ban in waves is so that it is difficult for them to determine exactly what got them caught.
I'm sure they will all get what's coming to them eventually. Even if riot never catches them, the amount of grief they must get in their games and all the other side effects of being an overall douchey human being with no mindfullness of others is punishment in and of itself
Rulor (EUW)
: Why did I get banned for ELO boosting
do you always just randomly swap summoner spells when you play braum? just because the other person who played on your account for whatever reason, wasnt the person to get you to your current rank doesnt mean you didnt f up. Riot cares not what the other person on your account was doing, just that you shared your account. bans are not result based Why did you let someone else play on your account?
: Its already hit - boards are filled with people saying they've been falsely banned for boosting.
this news makes me happy and sad I guess there really is absolutely no point whatsoever in submitting a report ticket regarding boosting. Makes me wonder just how obvious and obnoxious you have to be about boosting for riots own system to detect it. Would probably have better luck making a reddit post than a support ticket if you want riot to actually react to something Still happy that some of the boosters/boosties got hit. Thank you for the reply
Rioter Comments
Corechild (EUW)
: My bots have had less fps since preseason patch came in. Dropped performance by 25% at least. P.S. When can we expect banwave?
I would like an answer to the banwave question as well SO many players i've met that are OBVIOUSLY BOOSTED like not even trying to hide it, who got ranked rewards
: Hey all, This is actually my first red name post, but this is some work that touches on a lot of aspects that are near and dear to me :) Being the art lead on the client and returning to working on the client again soon (I moved over to work on the leveling system and the health bar design with some awesome folks), I have quite a bit on context around the client's design and visual language. First and foremost, I love the work you've done here. You've taken a lot of the visual language of Hextech and created a beautiful rendition of a personalized player space. There's a lot of things that actually replicate some personal exploratory directions myself and others have made too, which is awesome. If you'd ever like to explore the option of working here, I'd be more than willing to review your portfolio and talk to you offline about opportunities we have available. We have quite a few openings in LA and other regions worth exploring here: https://www.riotgames.com/work-with-us/disciplines/art (look under visual design). Add me in NA under SpicyMemeDreamz and under your posting name here and we can talk more. Secondly, it makes me sad that so many people here have said "too bad Rito will never do this" but I understand where the frustration comes from. Ultimately, things like this can fall into a balancing act of prioritizing delivering new features vs. innovating already established ones. It's a pain point that myself and others are very aware of and constantly trying to improve, but progress takes time. I WISH it was as easy as taking a new design and copy pasta'ing it into the client to make changes like this, but there's an intricate web of data being fed into each part of the client that takes a lot of problem solving and up-front work to do correctly. Just know that this particular problem space is something we are aware of and working daily to improve on. Thank you all for not only highlighting the need for improvement in this area, but congratulating OP on the level of quality in these design directions.
jovack (NA)
: Sounds suspicious... "A friend of mine"...
youre suggesting i reported myself for getting boosted and am dissapointed i havent been banned yet?
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Candoodle

Level 203 (EUW)
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