: Looking at the rotating game modes schedule and Christmas URF coming, we are unlikely to see it this year at this rate. Riot mentioned that the new client not understanding certain things were the reason for it not being here, presume the voting system and everyone having the same champ. It's the same reason why we also haven't seen Hexakill, 6 champs to select. What's more worrying is that they mentioned not long ago that they haven't even looked into it yet. They have made 3 entirely new game modes (one coming this patch, which is great and all) but haven't looked into fixing 2 modes everyone. A shame. I prefer One For All and Hexakill over that Thresh game mode and the Star Guardian thing.
They prefer releasing new modes because it ties in with the events, and thereby increases revenue from those events. Fixing the old game modes isn't going to get them any money, so they're too lazy to work on them. A shame, because the old modes were a lot more fun than the new ones are.
SatomiKun (EUW)
: Illaoi Skin Vote: Feedback
I think it was great that Riot let us in on the decision making process. I certainly hope it will be done again in the future. That sad, the negativity could have been forseen. Riot gave players a taste of what-could-have-been; and when players don't get it there's obviously going to be salt.
: Would you play an MMORPG based around Runeterra's lore?
As cool as it would be, no, because it just wouldn't be a good game. Riot has the mentality of not adding anything that doesn't bring in revenue (e.g. not bringing back butcher's bridge, being incredibly slow with bringing back old game modes). They'd be too lazy to make a proper, fun to play, engaging MMORPG.
EkyonKun (NA)
: Towers have been in a miserable state for years now.
Just goes to show Riot is doing whatever the hell they want, instead of actually listening to player feedback.
: Day 550, we still cannot remake 4v5 ARAM games
Players who don't care that they AFK'd or don't consider it a big deal are the worst. AFK seems to be severely punished in SR, but on ARAM Riot seems to not give a single shit.
Rioter Comments
Raoul (EUW)
: Why do male Yordles look like mutated hamsters, but the females look like smurfs?
Because women are attracted to hair, and men are attracted to blue-purple skin.
Rioter Comments
: > [{quoted}](name=Captain Tea,realm=EUW,application-id=yrc23zHg,discussion-id=pEElAWJ9,comment-id=0000,timestamp=2017-11-15T17:47:03.645+0000) > > She gained weight > {{sticker:sg-poppy}} And lost that tan. I'm so disappointed. I wanted to play because someone told me she was free, but... Nope. Not anymore. Nope nope nope.
Her face also looks like a man's with make-up. Heck she looks more man than woman in general.
: Oh god, I didn't realize how ugly Alextrasza is in Heroes of the Storm...
: > [{quoted}](name=Captain Tea,realm=EUW,application-id=3ErqAdtq,discussion-id=fRZopjhE,comment-id=000900730000,timestamp=2017-11-15T13:53:14.845+0000) > > Probably because they had to invest man-hours into revamping the rune system. Then again, the only revenue they get are from champions and skins, and I honestly doubt a Champion/skin design team worked on the runes. > > ¯\_(ツ)_/¯ > > However there is the issue of how players spend their IP. If they didn't have to spend IP on runes they could spend it on champions instead, which would impact the number of Champs bought with RP. I don't know the numbers, but I honestly don't believe this could have been anything more than a minor hit to revenue. I think most people just blow it out of proportion. If the runes took so much time and manpower that it would have substantially influence the revenue of the company, then they should not have done it in such an insufficient way to begin with. Also I find it more of an excuse to jump up the prices, because the excuse of "we patched the freemium stuff of the game, so give us money" holds nothing with us.
I agree. Riot made an investment into their game. By reworking the rune system they aimed to improve the game and attract new players. However they themselves don't want to pay for this investment. They want the players to pay for it.
: Uhh, am I missing something here? You mention multiple times that Riot took a hit to their revenue by making the runes free now, but Riot never made any revenue from runes anyway, because you could only buy them with IP before, right? So how exactly did the new runes system change your revenue in any way??
> [{quoted}](name=LightLunas,realm=EUW,application-id=3ErqAdtq,discussion-id=fRZopjhE,comment-id=00090073,timestamp=2017-11-15T12:37:52.653+0000) > > Uhh, am I missing something here? You mention multiple times that Riot took a hit to their revenue by making the runes free now, but Riot never made any revenue from runes anyway, because you could only buy them with IP before, right? So how exactly did the new runes system change your revenue in any way?? Probably because they had to invest man-hours into revamping the rune system. Then again, the only revenue they get are from champions and skins, and I honestly doubt a Champion/skin design team worked on the runes. ¯\_(ツ)_/¯ However there is the issue of how players spend their IP. If they didn't have to spend IP on runes they could spend it on champions instead, which would impact the number of Champs bought with RP. I don't know the numbers, but I honestly don't believe this could have been anything more than a minor hit to revenue. I think most people just blow it out of proportion.
SirΤeemο (EUNE)
: Bring back the old value of orange disenchant riot !
This wasn't announced beforehand, right? Because I haven't read anything about this. I currently still have 80 skin shards in my loot tab, most of which were bought throught hextech boxes. These include multiple epic-tier shards and 2 ultimate shards, so I have lost a lot of orange essence with this change. I planned to disenchant the shards once I needed the essence, because there was never any reason to believe the disenchantment rates would be affected. This is plain robbery Riot, because skin values have never been altered to this extent, and there wasn't sufficient warning beforehand. I'm absolutely disgusted by your recent decision making, which only reflects your greed. You could just have adjusted the disenchantment rate for shards obtained after the patch went live. But no, instead you had to devalue the old shards as well, shards that people actually bought.
4MeRockz (EUNE)
: Unlock Permanently Banned Accounts ReFormed Players
I really don't see why they should lift the bans on permabanned accounts; these players can still play on new accounts so it's not like they're locked out of the game. The only thing it will accomplish is giving back the access to their champions and skins, but that is the price you pay for ruining the game for dozens of other players.
Abibyama (EUW)
: It’s the first day of preseason
Because we don't have to wait for the patch to go live to know the balance team is a joke.
: Project Jhin is a reskin.
They both have guns, they both have clothes, they both have masks, they both have a shoulderguard, hell they both have legs! Reskin confirmed.
: Riot has stepped up in production in skins.
Where do you get your information, because this is simply not true. I have gone over the releases of skins by year on the LoL wiki, and they are as follows: 2015 => ~82 skins 2016 => ~60 skins 2017 => ~47 skins (as of the Super Galaxy skins) (These numbers do not include certain event skins, e.g. Lunar Revel or Harrowing, which have the same number of skins each year anyway. Also may be off a few due to miscounting/incomplete data). If anything, we see a decrease in the number of skins that are being released. Whereas there was a healthy balance of 750rp, 975rp and 1350rp skins back in 2015, 2016 primarily only had 750rp and 1350rp skins. Now in 2017 we have gone even further, and almost exclusively 1350rp skins have been released. So it seems the only 2 things that have been stepped up is the pricing of skins, regardless of quality (because some of the 1350rp skins just really aren't on the same level), and favoratism towards certain champions. This is also consistent with what Riot has said in the past, that they want to focus more on "high quality" (=1350rp) skins than a lot of "lower quality" (=750rp) skins, moving forward into 2017 (I don't have a reference for this).
UNFORG1V3N (EUNE)
: > [{quoted}](name=Fasmodey,realm=EUW,application-id=6kFXY1kR,discussion-id=YEarMxG9,comment-id=00020003,timestamp=2017-11-07T07:19:27.194+0000) > > Exactly. > > Xerath went 3 years without any skin and some champions in this year got 2 skins. > > Pitty. > > Better make his next skin something cool. why do ppl still ignore the main reason for a champ to get a skin? if their playrate sucks how will riot make money out of making skin for champ that not much play. riot gotta earn something u know? they see that everyone buys instantly every skin they make for annie or nidalee for example they wont make udyr skin cuz he is not so popular and also because he has legendary skin. also they would benefit the most out of yasuo skin in theory cuz alot ppl like him and his skins are pretty dope.
> [{quoted}](name=UNFORG1V3N,realm=EUNE,application-id=6kFXY1kR,discussion-id=YEarMxG9,comment-id=000200030000,timestamp=2017-11-07T08:05:20.543+0000) > > why do ppl still ignore the main reason for a champ to get a skin? if their playrate sucks how will riot make money out of making skin for champ that not much play. riot gotta earn something u know? they see that everyone buys instantly every skin they make for annie or nidalee for example they wont make udyr skin cuz he is not so popular and also because he has legendary skin. also they would benefit the most out of yasuo skin in theory cuz alot ppl like him and his skins are pretty dope. Why do people still use this argument? Riot never admitted this is the primary reason champions get skins, and yet the white knights keep acting like it's a fact. Yes there is a weak correlation, but there's also a lot of variety and exceptions. Also why do you act like you know how much each skin sells, do you have all the data available to you?. Are there really so many players who will buy all 3 Jhin skins in a year? As I've stated in another thread: > [{quoted}](name=Captain Tea,realm=EUW,application-id=yrc23zHg,discussion-id=yMe24c9u,comment-id=0004,timestamp=2017-11-07T12:03:59.710+0000) > Vi got 2 skins this year, and according to op.gg she's only the 87th most played champion in SoloQ. Meanwhile champions like, Jax, Jarvan and Shen, all with a higher pick rate haven't had a decent (975rp+) skin in 4-5 years. > > Jax and Jarvan have a pickrate 2/3rd of Jhin's (they even have a higher pickrate than Jhin's in ranked). Does this mean that they both deserve 2 skins a year, as Jhin gets 3? So much for your popularity argument.
: OK as much as I love PROJECT Jhin...
I really wonder how many people are seriously going to buy all 3 Jhin skins. I main Poppy, but if she were to get 3 skins in a year I would never buy all of them. I'd rather get one and some skins for other champions I play.
Ahris (NA)
: So Jhin gets another skin but no uproar?
Gotta love how people immediately jump to the conclusion that Jhin is allowed many skins because of his popularity, without actually doing any research. Vi got 2 skins this year, and according to op.gg she's only the 87th most played champion in SoloQ. Meanwhile champions like, Jax, Jarvan and Shen, all with a higher pick rate haven't had a decent (975rp+) skin in 4-5 years. Jax and Jarvan have a pickrate 2/3rd of Jhin's (they even have a higher pickrate than Jhin's in ranked). Does this mean that they both deserve 2 skins a year, as Jhin gets 3? People defending Riot on this matter act like they have all the inside information, yet they're too stupid to put 1 and 1 together. They're just sheep following the flock, reciting everything they read elsewhere. It is blatant favoritism, no matter what way you look at it. And all Riot is doing is alienating players who enjoy playing the less popular champions.
: If popularity was really a thing, Vayne would have 3 skins a year. Does she ever fall below 20% pick rate?
Exactly my point. I'm tired of hearing the argument "Champion X deserves many more skins thanks to its popularity" when there is only a weak correlation between the two. Players who defend Riot on the boards act like they have all the knowledge regarding Riot's finances. They pretend to know to what extent any given skin will make Riot money.
YaRossy (NA)
: What a popular champ getting another skin soon? oh no. Also it's really only 2. you cant count SKT jhin as one because that was only up to bang.
Why are you bringing popularity up? Jhin has a 13% pickrate in Normal Q, while Jax and Jarvan have a pickrate of 9.7% and 8.8% respectively (about 2/3rd of Jhin's), according to op.gg. Jhin is getting 3 skins a year, meanwhile Jax and Jarvan have been dumpstered for a long time, not getting a decent skin (975rp+) for at least 4-5 years. In Ranked Q both J&J even have a higher pickrate than Jhin. We can see a similar story with Vi and Shen. The former is getting a second skin this year, while the latter (who is more popular) hasn't gotten a skin in 4-5 years. All of these champions "fit the theme" (another argument people love to use alongside "popularity"). Besides the ones mentioned here, there are a ton of other champions who could have used a decent skin while still being relatively popular. > [{quoted}](name=YaRossy,realm=NA,application-id=6kFXY1kR,discussion-id=2Hd7BW5E,comment-id=0000,timestamp=2017-11-07T10:41:40.309+0000) > > Also it's really only 2. you cant count SKT jhin as one because that was only up to bang. You can make this argument when a champion is getting 1 additional skin that year. However they knew well in advance that Jhin would already be getting 2 skins before they started working on the Project Jhin skin. He simply got 3 skins, it doesn't matter if Riot had little say in 1 of them.
Rioter Comments
ZealHozi (NA)
: is it me or did skt just fall back the entire time like they threw the games?
If you're refering to the finals, then its just you. SKT has played bad the entire tournament, heck they even lost to AHQ in the group stage and nearly to a poorly performing EDG. SSG was just a lot better, and played a lot cleaner, than the other teams SKT faced during group- and knockout stage. No team can perform at their peak for multiple years.
: Lets take a second to look at the 3/0 sweep by SSG....
Group A was fishy with both AHQ and SKT playing at least a game of {{champion:105}} mid, and I recall seeing some {{champion:267}} and {{champion:223}} being played as well throughout the tournament. But other than that? No, nothing fishy.
Blitz100 (NA)
: A Short Open Letter to Faker
Don't feed the hype/ego. Either Faker believes in his own legend and is overconfident; or he succumbs to the immense pressure from having to live up to everyone's expectations. I wouldn't be surprised if Faker feels like he has to carry the entire team by himself, and would blame himself if his team fails, exactly because everyone expects him too (by calling him the unkillable demon king, a god, or whatever). This only makes the inevitable defeat oh so more crushing. Yea he is the best player in League, but overhyping him isn't doing anyone any good.
: Uhh should we partly thank Misfits for SSG's victory?
SKT didn't lose based on the Leona pick, they were simply outclasses by SSG by a mile. Had they picked anything else they would still have lost.
Poro Sky (NA)
: I am shock that ssg went 3-0 vs skt
SSG has been very dominant since entering the knockout stage, while SKT has looked shaky all tournament. SKT would have dropped out much sooner if it wasn't for their clutch moments. Anything but a 3-0 or 3-1 for SSG would have been a lot more shocking.
MysterQ (NA)
: An interview is vry different from a zoom in like they attempted.
> [{quoted}](name=MysterQ,realm=NA,application-id=9hBQwnEU,discussion-id=9UoBo3eH,comment-id=00030001,timestamp=2017-11-04T11:02:24.709+0000) > > An interview is vry different from a zoom in like they attempted. Yes it is very different. An interview is much worse, because it requires the losing party to actually interact while they just want to be left alone. Faker could just sit there, and probably didn't even notice the camera. This really wasn't any big deal at all, and can be expected of any good pro-player.
: Don’t parade around people’s sadness.
I really don't see the problem to be honest. They want to show the emotions of the players, as they have also done before with others. And now that it is Faker its a problem? If he gets to bask in his glory as much as he does, people shouldn't complain when his sorrow is capture on camera when he does lose. In other sports people have to sometimes give an interview right after losing an important match. You can clearly see on their faces how distraught they are. No one has a problem with this. This has nothing to do with parading around someone's sadness.
: It's ok SKT you lost this year not because of the Meta but the Balanced team biggest mistake...
All the items and champions are available to all the teams/players. SSG didn't have an unfair advantage over SKT, the playing field was completely even. SSG was simply just a lot better than SKT.
AdanYEva (NA)
: GET READY FOR THE WORST FINALS IN WORLDS HISTORY: SSG V SKT
SSG has looked pretty clean in both the Quarters and the semis. They look stronger than they did last year, meanwhile SKT looks weaker than last year. SKT is likely the underdog going into this match. You have no idea what you're talking about.
OHminus (NA)
: Ok dude. Let's see you do what he does. It must be so easy, right?
What is the problem? I am not saying Faker is bad by any means, in fact I think he is a great player. But people are way too delusional when it comes to him. If someone else makes a play, it's nothing special, but if Faker were to make the exact same play it all of a sudden is a godly move. I am in no way claiming the plays are easy, just that all players should be held to the same standards. There's no reason for your passive aggressiveness.
: > [{quoted}](name=Captain Tea,realm=EUW,application-id=9hBQwnEU,discussion-id=kdmErUVx,comment-id=0006,timestamp=2017-10-28T12:46:45.433+0000) > > Faker was awarded the player of the series in their semis vs RNG. The reason he got awarded player of the series was literally "He is the core of the team. Every iteration of SKT has been build around him". > > What has this to do with the current series?! He played mediocre at best. He saved some people with his ult (which is Galio's entire purpose and doesn't speak to good play), but he also put himself in dangerous positions with his ult multiple times, handing over free kills. Just giving him player of the series because he is the core of the team is a joke, and completely robs the other SKT players. He didn't deserve that player of the series in any way. > I can imagine it isn't fun being an SKT player, because you'll always be in Faker's shadow and not getting the credits you deserve. > > I am amazed how far this Faker hype has spiraled out control. Some people really need a reality check. > Blind hype in Faker is really ruining the LoL esports scene. TBH I'd of given it to Bang or Huni Huni made sure their macro play was strong constantly with the splitpush thread and Bang had pressure on him all series to perform since RNG built around protecting the adc over and over and he had to play with whatever he could given the Galio priority, Faker's role was more denying the midlaner the ability to roam and pressing R to protect people. Denying RNG Galio was definitely useful but given how much tower pressure Huni had and how important he and bang were in certain fights I felt both had more impact even if they died more than Faker.
I agree, I would likely have given it to Huni as well. Faker did almost nothing to deserve player of the series. Even taking away Galio from RNG should be attributed to the coach who drafted the comp, instead of Faker.
Zed genius (EUNE)
: Now people are calling faker a "hero"..
Faker was awarded the player of the series in their semis vs RNG. The reason he got awarded player of the series was literally "He is the core of the team. Every iteration of SKT has been build around him". What has this to do with the current series?! He played mediocre at best. He saved some people with his ult (which is Galio's entire purpose and doesn't speak to good play), but he also put himself in dangerous positions with his ult multiple times, handing over free kills. Just giving him player of the series because he is the core of the team is a joke, and completely robs the other SKT players. He didn't deserve that player of the series in any way. I can imagine it isn't fun being an SKT player, because you'll always be in Faker's shadow and not getting the credits you deserve. I am amazed how far this Faker hype has spiraled out control. Some people really need a reality check. Blind hype in Faker is really ruining the LoL esports scene.
: Because a character in game calling another character in game something rude doesn't affect anyone because the character 'ahri' is not a real human so she has no feelings
I haven't heard the line in question, and don't know if the actual word is used or only implied, but it is about setting an example. The fact that Ahri has no feelings is completely irrelivant. It shows that Riot is ok with the usage of this word in general, and will therefore only promote sexual harassment against females. Riot should consider what the advantage is of this line over the potential negative behavior it may bring.
Kotex (NA)
: Starting to see what everyone says about Froskurrin
My problem with Froskurrin is that she acts like she knows everything, or that the LPL invented everything. "Player X is know for this." (when another caster/analyst points something out about an LPL player). "We have been doing this in the LPL for years." "I have been saying this for a long time." No, player X isn't known for Y. No, the LPL hasn't been doing everything for years. And no, you haven't said it ever before. Please don't act like you knew everything first, Froskurrin.
: you don't understand... There is a video of the team communication during then. As soon as the cocoon misses, Faker tells his team that he can live and tells the team to take advantage of the situation. And he survives as he expected. The reason he's amazing is not because he always outplays others mechanically. He's ability to calculate situations and make decisions are what's amazing about him. The korean caster (former pro) explained this and he even said that there are lots of players who can be like Faker at least mechanically. edit: I forgot to mention that I don't watch the NA broadcasts... because I've always felt that casters don't really know what they're talking about... in NA. So maybe you are right.
His team was literally in no position to help him, so yes the most logical thing to do is make use of your number advantage elsewhere on the map. This has nothing to do with great plays or communications. Also, if the opponent team had played it better, they could have killed Faker. There was no way for Faker to anticipate this because he couldn't know the opponent would make misplays. Another example is when Faker gets ganked 2v1 in midlane. All he does is flash, then walk away. He didn't juke any skillshots, and yet it is considered a godly escape or an amazing flash. Is this because of his communication to his team, who are still happily farming away in laning phase? Like I said, everything he does gets blown out of proportion.
Zed genius (EUNE)
: Now people are calling faker a "hero"..
Faker's "plays" are often blown out of proportion. I remember a game in which he was 3-man ganked in top lane. Elise missed her max range cocoon, meanwhile Faker ate skillshots from the other 2. Eventually Jayce hammer-pushed Faker to safety under his inner turret. It was called a godly escape, yet all Faker did was running in a straight line towards his turret. Misplays from others are often attributed as skilled outplays by Faker, even if he literally didn't do anything. (Honestly I notice the same with Bjergsen, when he just presses R on Syndra. Nice outplay)
: > [{quoted}](name=Captain Tea,realm=EUW,application-id=3ErqAdtq,discussion-id=dpUpKIXJ,comment-id=0001,timestamp=2017-10-27T13:26:16.565+0000) > > There already is such a server, the PBE. And frankly it doesn't work at all, because most people just want PBE access to try out the latest releases as soon as possible, instead of giving constructive feedback. > > Also you'll never be able to seperate people with good and bad attitudes, for this registration. There is constructive feedback. They could look at win rates on PBE
I don't have PBE access, but from what I've seen the games played on PBE aren't a good representation of the Normal & Ranked draft games played on the real server. Looking at the winrates on PBE is probably only misleading.
: > [{quoted}](name=KempyreanPirate,realm=NA,application-id=9hBQwnEU,discussion-id=AYGKUjLK,comment-id=0003,timestamp=2017-10-18T23:02:33.798+0000) > > The record is irrelevant. > > For the LCS to continue to be successful, they need teams that have solid finances. If IMT doesn't have that, they *should* be out. > > Those players can get picked up by another team. This isn't a penalty aimed at those players; in fact, this move will help players in the long run. So unless you have some kind of love for the IMT management, I don't see a reason to be upset. First off no I'm a C9 fan but I love competition and with a competitive team leaving it well then it just leaves it to the point of a one sided league with TSM and C9. No one will be able to challenge the top teams but IMT was one of those. So with them gone its a league of teams with no fans and thus they'll lose sponsors then lose their finances. There was a rumor that misfits was trying to move to NA considering the Miami Heat own them which would be nice and add another good team to be able to balance NA out.
First of all, the competitiveness of a team highly varies from split to split. There have been plenty of teams that perform well for a split or two, then end up at the bottom of the standings next season. Therefore, the recent performances of a team weigh very little when considering them for a permanent LCS spot. What's to say that one of the new NALCS teams won't buy all/most of the IMT rooster, practically keeping it intact and only changing the staff around it. The players will not be gone, they will likely just move to different teams. You make assumptions on the competitiveness of the region based on 0 information, as there is no information about the new teams yet. Also Misfits moving to the NALCS would have done little for the competitiveness, because of the import limit on teams. They would have to play with practically an entirely new rooster. Who's to say this rooster would be as competitive as the current Misfits? I'm glad non of the EU teams got accepted into the NALCS. NA should concern themselves with growing talent within their region, instead of just importing everything from better regions.
DeltaDan (EUW)
: What will happen if SKT win the LCS again?
Nothing will happen, we'll just get even more SKT skins. The other teams will just have to try their luck again next year. They will lose eventually, because they can't maintain this rooster forever. They have had problems with new players. They practically get a new top-laner ever year, and Peanut has been struggling as well (he is nowhere near the same level as he was on ROX). Eventually Faker, Bang and Wolf will retire (or just lose their form), and the glorious days of SKT will be over. They are already struggling in the LCK with competition from LZ, SSG and KT. And even this Worlds have shown exploitable weaknesses.
: i know how to stop things like galio from happening again
There already is such a server, the PBE. And frankly it doesn't work at all, because most people just want PBE access to try out the latest releases as soon as possible, instead of giving constructive feedback. Also you'll never be able to seperate people with good and bad attitudes, for this registration.
: Except that makes no sense at all, cait was recently changed so that her early would be a lot weaker, midgame somewhat alright and lategame good. She is not a early champ anymore, and seju isn't really a early game either like say lee or elise. I´d personally say seju powerspikes once at lvl 6 then at certain items and every time her passive uppgrades. But not a early game champ, tanks generally aren't. Instead they picked a heck of a weird comp, they basically centered on Cait who has 0 tank killing ability and let the other team get galio and kog. It's like they wanted to beat lategame but they just let the opponents pick better champs for it.
Caitlyn has consistently been used this Worlds for early game pressure in bot lane. This pressure translates into an early turret bot, which allows her to rotate to other lanes and apply pressure there. Most Cait games have resulted in a massive early game lead. Also according to op.gg, Sejuani has the highest winrate among any jungler for games up to 30 minutes (57% win rate) and is ranked 2nd for games up to 35 minutes (54% win rate). She brings a lot of non-scaling cc to the table. Jarvan was banned, so they couldn't go with this. Lulu is also generally considered to be better for laning phase, while Janna is better in late game teamfights.
: In all seriousness, did C9 get paid off?
Clearly C9 wanted to win early through bot lane, with Caitlyn, Lulu and Sejuani, backed up by a Shen top. They banned some early game champions away from WE, like Rumble and Jayce. They weren't afraid of the Kog'maw because they expected to win before it had time to scale up. They also gave up the Galio ban because FNC was able to beat it yesterday, thinking they could do the same. The draft mostly speaks of overconfidence on C9's side. Yes it could have been better, but it isn't nearly as bad as people make it out to be.
: I just don't get the thought process
I think C9 banked too hard on early game, and tunnel visioned on it that they ended up with a weird P&B phase. WE had mostly been winning through the late game, and C9s strength is in the early game. Rumble is one of the strongest early game top-laners, and 957 has a 100% win record on it this worlds (over 4 games). To my understanding Xayah is a pretty good laning adc (although my knowledge of adcs is pretty limited as I don't play the role myself), ranking 3rd on op.gg after non-meta picks Draven and MF. The Jayce ban further emphasises that C9 wanted to remove any early-game champions from WE. That WE would pick Gnar was honestly unexpected, because 957 has only played a single game of Gnar in pro-play all of 2017, which was a loss. C9 really couldn't have anticipated this. C9 looked at a strong pushing botlane with Caitlyn & Lulu, backed up by early game jungle support in Sejuani. Shen would provide additional support for botlane. The draft was very similar to what they did in Game 1, during which they got a big early game gold lead. They wouldn't have a problem with Mystic getting his Kog'maw, as he wouldn't have enough time to scale due to C9's early aggression on bot side. We also shouldn't forget that FNC beat RNG's Galio yesterday, so it is possible C9 felt like they could do the same, and that Galio isn't as big a threat as it is. This is likely overconfidence on C9's side though, as the win from FNC was by no means easy. I think the P&B phase for game 5 could have been better for C9, but I don't think it is nearly as bad as people make it out to be (e.g. C9 losing on purpose). These are just my thoughts on the draft, and a possibility of what C9 was aiming at. Of course we don't know what their thought process was, so we can't know for sure.
Rioter Comments
: In all seriousness, did C9 get paid off?
Yea it's not like WE didn't get outdrafted in game 2 and 3. C9 just wasn't as good as people thought they would be.
SwineTV (EUW)
: Why is Lissandra so unpopular?
She lacks range, damage or survivability. In all the categories she's outclassed by other champions. Lissandra used to be one of my favorite champions, but once they nerfed her years ago I just couldn't make her work anymore, and moved away.
: The Unfortunate Truth About this G5
> [{quoted}](name=IncrediPhiLL,realm=NA,application-id=9hBQwnEU,discussion-id=GkOpxwvZ,comment-id=,timestamp=2017-10-20T11:56:51.226+0000) > > It will further cement the idea that you need to play like Koreans in order to win Worlds. You will need to mimick all their strategies and champions in order to win worlds. This is the furthest SKT has ever been pushed by a non-korean team, so I really have no clue what you're talking about. MSF was still in the challenger series last year. Give them some time to get some more experience, and they can go very far. If anything, MSF has proven that you shouldn't play the korean style to beat koreans. Western teams playing korean style have never come this close.
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Captain Tea

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