Eldeazar (EUW)
: If it's the first time this happened to you, you have not been playing often XD Try dinner time in the weekends whenever there is a new release or something exciting going on in LoL ;) if there is something EUW always delivers is the crash
> [{quoted}](name=Eldeazar,realm=EUW,application-id=yrc23zHg,discussion-id=G0v4fb2i,comment-id=0000,timestamp=2019-06-30T17:01:42.468+0000) > > If it's the first time this happened to you, you have not been playing often XD > Try dinner time in the weekends whenever there is a new release or something exciting going on in LoL ;) if there is something EUW always delivers is the crash Whoa, have the servers been busy other than recently? I mean, I have played a lot of normals. Little over 8000 normal games, if I remember correctly.
Rioter Comments
: The most important part about nexus blitz was not the map, the items, the champion viability, bla bla blah.... _**Definitive End Time.**_ I can't stand being stuck in a losing SR game when the enemy team just won't finish, and my team won't FF. I'm normally not one for quitting, but let's face it... you know. You know you know. You know when it's not happening. But the enemy team really just sits around the jungle killing people who go into unwarded places, prolonging the game for, I am not shitting you, over 15 minutes. A game of NB ended in 18 minutes. **Guaranteed. **
Amen. I miss Nexus Blitz more and more every day, not because it had new assets, but because I could easily play a game or two whenever I was bored. I didn't have to commit into a possible 35-minute hopeless struggle. I could commit into a 12-18 minute game which never lasted longer than it had to.
Kei143 (NA)
: Nubrac wasn't punished for being a roaming teemo support. He was punished for using the strategy in bad faith only when there is a big streamer to get reactions out of the steeamer's viewers. [go read up the rest.](https://www.reddit.com/r/leagueoflegends/comments/c0m449/nightblue3_gets_his_teammate_banned_for_playing/er61hxj) > [{quoted}](name=RiotWookieCookie,realm=NA Reedit) > > > This player in particular popped up on our radar a few weeks ago and we decided to not take action at that time because playing Teemo in this method is not against our rules. > > However, after reviewing the continued reports we were receiving (from multiple sources) a pattern was forming where this targeted off meta behavior was occurring most often in games when the player was with a high profile streamer. If you want to play off meta, we think that's great! If you want to play off meta only to spite other players and reap the negative reactions and attention from their viewers while they are streaming then we don’t consider that a good faith use of off meta play.
Ah. I must admit I haven't seen this post, I've only seen the echo chamber posts which strongly criticize everyone involved. Cheers!
: Just saying. He did not get banned for roaming.
NA high elo drama is always NA high elo drama x)
: Hard to imagine it, but i can see it working. Roaming is a good skill to have as a support. But if the ad needs help they need to get back into lane. I have had dumb stuff in my ranked games work so at the end of the day if it can work, i don't think it should be bannable, and anything can work. But it didn't so... Tbh i think the problem isnt the cheese. I think the problem is not knowing to stop trying it before you set yourself too far behind 13 deaths behind
Yeah, he appeared to know that he was not playing right but carried on regardless. Probably a troll
Rioter Comments
: People seem to be forgetting that a leaver could intentionally leave during when you need them most, or leave during lane where the opponent could free-farm, take turret, roam and help other lanes, etc, effect the entire game, and then come back in with the excuse of "Sorry guys my internet".
The fraction of the playerbase that would do the thing you mentioned is still only a fraction. I want to believe in society, but I must admit it is really hard sometimes. The idea has its flaws, but it is still only an idea, not a final product ^^
FkValeRly (EUW)
: you also get rewarded for running it down mid compared to going afk or flaming
Exactly. The thing is that both are practically reportable, but you can get reported for having bad internet. I doubt that will lead to punishments though.
xLulux (NA)
: I agree. they should because one biggest things is that everyone hate spending time on a remake & if person returns then should pause the game for 30sec like how they do in pros because kind of not fair how they can do it but we can't because what if someone dc because riot problem or something went wrong then try's get back and u died due to something that u had no control over or something that completely lag due to connections. don't get me wrong everyone gets lag but if et major lag & not your fault even if got internet going then riot needs fix's or make it something that doesn't penziles u for something u weren't faulted at all. either way coming back in game and atleast making change then a 4v5 because u atleast putting affect then letting your team lose. my opinion thou meow
: > [{quoted}](name=Chimpanzzi,realm=EUW,application-id=3ErqAdtq,discussion-id=X2lxqkbi,comment-id=00010000,timestamp=2019-06-14T15:02:51.981+0000) > > Yeah! Someone in Reddit had a great idea about a voting system, in which your teammates would be able to vote whether or not you deserve rewards in a leaverbuster case I wouldn't trust the community to vote fairly and without bias.
A vote would at least give the player with a connection problem a chance to get rewarded for playing the game. If and when the problem you mentioned would exist, the system would at least theoretically allow rewards, beating the current system.
floo (EUW)
: Why not compare your kill participation, cs, damage dealt/taken etc. to your teammates and set a threshold of 8-10 minutes instead of the current 3-5.
That, or just look at the stats at the end of the match. It's kinda discouraging reconnecting into the match if you're going to "lose" that game anyway
: Because system cant decide if u leaved, had DC or ur gamę crashed. Imo its hard to make it.
Well, I could imagine a world in which the system could be made a tad more precise. It could look at timestamps for example
: They should make it so if you win your game after you reconnect and have some consistency then the win should count towards your progress.
Yeah! Someone in Reddit had a great idea about a voting system, in which your teammates would be able to vote whether or not you deserve rewards in a leaverbuster case
SirPurrr (NA)
: Unless you're gone for over ~20% of the game, it generally doesn't mark you as leaver.
I was literally back in the match 10 seconds after the remake timer expired
Rioter Comments
Pika Fox (NA)
: > [{quoted}](name=Chimpanzzi,realm=EUW,application-id=3ErqAdtq,discussion-id=7Vx0EoI5,comment-id=000100010000000100000000,timestamp=2019-06-02T08:08:41.477+0000) > > One can always hope, right? > > https://www.youtube.com/watch?v=bhDe8mUsFf4 Poppy used e, its not a skillshot. Not really complicated.
I'm subtly hinting that hitboxes are bit the only thing that is hypothetically a bit off in this game
Pika Fox (NA)
: > [{quoted}](name=Chimpanzzi,realm=EUW,application-id=3ErqAdtq,discussion-id=7Vx0EoI5,comment-id=0001000100000001,timestamp=2019-06-01T18:30:35.080+0000) > > https://www.youtube.com/watch?v=ZtCG3SMbEkY > > https://www.youtube.com/watch?v=Cib4B5QrWHU > > Here's a couple examples. > > I don't really care if I get disproven, I just want this kind of stuff to not be a problem. Terrain elevation is not a thing for abilities, but is a thing for visuals. Lux aimed her ult right, it hit and landed. Only looks off because of camera angle and elevation differences. Working as intended. Second.... theres nothing there that should even be questionable? Plant was hit, then fiora got hit by displacement. Order of how it operates means hecarims displacement takes priority, as it is the most recent action. Same reason Ez/Trist can get hit by displacements and still E/W away. Most recent displacement action takes priority.
One can always hope, right? https://www.youtube.com/watch?v=bhDe8mUsFf4
Pika Fox (NA)
: > [{quoted}](name=Chimpanzzi,realm=EUW,application-id=3ErqAdtq,discussion-id=7Vx0EoI5,comment-id=00010001,timestamp=2019-05-31T17:25:40.849+0000) > > I have captured several moments in which either the hitbox system or the whole game mechanic has just collapsed. I can provide said links if necessary And all of them would just as quickly disproven.
https://www.youtube.com/watch?v=ZtCG3SMbEkY https://www.youtube.com/watch?v=Cib4B5QrWHU Here's a couple examples. I don't really care if I get disproven, I just want this kind of stuff to not be a problem.
Pika Fox (NA)
: Given theres nothing wrong with hitboxes, id say problem solved.
I have captured several moments in which either the hitbox system or the whole game mechanic has just collapsed. I can provide said links if necessary
sVzMyron (EUW)
: bronze IS elo hell
I actually had somewhat of fun playing myself out of bronze. People acknowledged both their and other's possible skill/lack of skill and thus didn't flame too often. All the fun moments, enjoyment and sportsmanlike conduct goes down the drain whenever I climb to silver. That's the true elo hell in my opinion.
: I do not believe that the future for League of Legends will be bright
> 3. Slow down the game pace. League of legends will never be able to match the high-intensity, high-speed games of Fortnite, Apex Legends, Call of Duty, etc. These games are designed around being high-intensity and high-speed, while LoL was designed around longer games and much more strategy. Lower CDR across the board. Lower the amount of damage that runes can output. Lower the amount of global buffs given by objectives. Lower the movement speed of minions and revent that shitty change to minions that ruined minion wave manipulation strategy. Start balancing around the majority of the playerbase instead of a tiny, extremely skilled percentage. > > 4. Stop picking obvious favorites with champions. It might be good in the short term to try and conserve players and make money, but in the long run it damages the game. Riven, Yasuo, Vayne, and all the other champs that riot likes to randomly force into the spotlight or are too afraid to give meaningful nerfs, are only a small percentage of the number of champions in the game. The rest of those champions have players that want to be able to play as well and, when they are consistently at a disadvantage due to Riot's choices, they will get burned out and quit the game. I support these points 100%. New champs have so much tools built in them versus the older champs. There is no use playing slow and immobile mages anymore, because other champions are just better picks. Balancing the game around making esports more interesting at the cost of the playerbase doesn't bring more revenue.
: Champion play patterns are disintigrating
Back in season 5 or something, I remember champions filling one role. Everyone had their own job, their own area they specialize in. Nowadays new / reworked champions have so much stuff built-in. I get that assassins must be mobile, and that 'assassin' is an entirely different champion archetype, but why would you ever play Trundle when you can play Wukong, why would you ever play Mundo when you can play Darius? Older champions tend to have a layer of dust on them, their winrates are sub-50%, and they just require way more effort to do well on than newer, revisited champions. This might be just my opinion, though.
iTaLenTZ (EUW)
: Thank you Morello for all the wonderful years you gave us
This is legit the first time I see a post with 101 upvotes and 0 downvotes. Perhaps there is still hope
AthenaXI (NA)
: > [{quoted}](name=Chimpanzzi,realm=EUW,application-id=yrc23zHg,discussion-id=tkTykX9x,comment-id=0005,timestamp=2019-04-14T08:13:31.369+0000) > > This. > > Leaverbuster obviously doesn't notice people who afk without disconnecting either. I have had a lot of people who just move in the fountain in my recent games. Reporting them does nothing, because they technically weren't afk, they just did jack shit. I'll be honest, I've done this sometimes in games were we losing by a landslide (like you know you just have those games were team kills are 5 to 20 and they took all outer+inner turrets) and you know it's pretty impossible to win the match, so you try to ff at 15:00 but there's that one person that feels like the game is winnable, and I'd just go sit in fountain and walk around, and the leaverbuster does notice that I wasn't doing "jack shit" but just "opening mid", so from my experience, it does notice it. (well notices me at least) but never got banned or anything like that for doing that.
> [{quoted}](name=AthenaXI,realm=NA,application-id=yrc23zHg,discussion-id=tkTykX9x,comment-id=00050000,timestamp=2019-04-14T08:24:27.177+0000) > > I'll be honest, I've done this sometimes in games were we losing by a landslide (like you know you just have those games were team kills are 5 to 20 and they took all outer+inner turrets) and you know it's pretty impossible to win the match, so you try to ff at 15:00 but there's that one person that feels like the game is winnable, and I'd just go sit in fountain and walk around, and the leaverbuster does notice that I wasn't doing "jack shit" but just "opening mid", so from my experience, it does notice it. (well notices me at least) but never got banned or anything like that for doing that. I kinda understand why people would want to do that. I have been on both sides of the surrender vote issue. Unfortunately, more often than not, at the core of this problem is an ADC main who loses first blood and then starts walking around in base, jungle or some stuff like that. I would be less upset with that if it was a normal game instead of a ranked match. I'm not sure if the leaverbuster catches that. Does it decide AFK penalties by low APM (actions per minute) values?
AthenaXI (NA)
: Does it even matter? Rather AFK for real then.
This. Leaverbuster obviously doesn't notice people who afk without disconnecting either. I have had a lot of people who just move in the fountain in my recent games. Reporting them does nothing, because they technically weren't afk, they just did jack shit.
: Why Nexus Blitz was killed unfairly by Riot (And why it should be brought back for another test)
Nexus Blitz was literally the sole thing that sparked my will to play League again. Before it came out last time, I was slowly losing my interest in the game because of negative experiences, including losing streaks and long stalemates. Then Nexus Blitz came out, providing fast-paced games, loaded with shenanigans. The best part was that I wouldn't have to commit into a 45-minute match in which there was no guarantee I would enjoy myself. Even if I wouldn't have fun, I would get to the next match in less than half an hour. When I learned that Nexus Blitz was "cancelled", I got super disappointed. I genuinely miss Nexus Blitz a lot.
Meddler (NA)
: Quick Gameplay Thoughts: March 20
Greetings. I had a thought yesterday while playing support: is there a particular reason why the "kill-a-minion" penalty doesn't depend on whether or not you have an allied champion in your vicinity, if the gold gain does?
Hotarµ (NA)
: The Instant Feedback System (IFS) message is inconsistent at best. It's best not to depend on that for validation that someone has been punished. The system is automated so it can also make errors and punishments can take time to be doled out. If they just said something like "die" instead of "I hope you die in real life" or something like that I can see how it _might_ have slipped by the system. I just wouldn't stress it too much. Worst case scenario is the game gets added on to another future punishment they'll receive. Best case scenario is they get rightfully punished with a 14-day ban or permanent ban.
You're right. Nobody is perfect ^^
Rioter Comments
: Story behind your league names?
The word 'simpanssi' is a nickname of mine, and coincidentally it also stands for 'chimpanzee' in english. Over time, I just started inserting 'Chimpanzzi' as my nickname everywhere. Pretty fitting for a low elo peasant, right?
: Unpopular Opinion: Support is fun
Support is the role I can most consistently have fun with. Even though it's quite hard to climb the ladder playing support, I'm still going to stick with the role for as long as I can. #SupportSince2015
: Bullied for being a female gamer
> [{quoted}](name=Blade Vixen,realm=NA,application-id=yrc23zHg,discussion-id=t9KUnvZX,comment-id=,timestamp=2019-02-25T15:27:48.810+0000) > > So I played a normal game a few night ago with my hubby, and we got put with a "lovely" group of boys. I think they were teenagers, but who knows. Anyway, I will just go ahead and let you know that I am a female, I enjoy playing female champions, and I main support. So, of course these are all the descriptions of an "Egirl". But I do not stream, I do not play naked, and I do not ask for money. I just enjoy LoL and playing/spending time with my husband. Anyway, as the game starts, these "lovely" boys decide to immediately label me as an "Egirl". I tried to ignore them, but it was constant. Everytime I said something positive in chat, or helped get a kill, these boys bullied me. Of course, they received a lovely report from my husband and I after the game. But is this really necessary? Can girls not enjoy playing games as much as guys do? And why is it that guys who main Male champions dont have to suffer? Why is there so much hate in this game? Are there any other girls out there who have had to deal with this? First of all, how do I not get any comments even though I'm a support main and I sometimes play champions that often get labelled as "e-girl champions"? Nobody can tell your gender unless you tell them
: It is if: A) Team is too self-centered to actually try and HELP him. or B) the enemy team is smart enough to know to FOCUS him. Thus keeping him in respawn. Alot of the season 9 players are Snowflakes who are only concerned with "bubble-wrapping" thier kda. Their team doesnt even register to them unless they want someone to throw under the bus. This season its getting to where EVERYTHING is inting. Had a game where a jungler Ignored the enemy kha-zix, let him free roam. Then started claiming the players were "inting" when the enemy Kha got fed to the point they could 1-shot us instantly. And what did our jungler do? Nothing, just resorted to calling for reports on players for "inting" So I ignore claims of "inting" because these players are too self-centered and snowflake-oriented to actually think, they just call everything "inting" and wash thier hands of it like its some sort of catch-all label.
That's 20 deaths, for God's sake. 20 deaths. Without communication and without any reason whatsoever. It doesn't fit A and it certainly doesn't fit B. It's a Singed.
Jo0o (NA)
: Int feeding often takes a manual review to turn into a ban, which takes time due to the backlog of inting reports they're handling.
Could be. After reviewing the boards rules, I also found out that not all punishments hand out the "thank you for reporting" message. Or so the legend says.
: I mean, he's playing singed. His goal is to run behind enemy lines and cause confusion, right? Or is that only on ARAM?
Voldymort (EUNE)
: Im curious why you're only showing the singed stats and not everyone else's Got something to hide?
Rioter Comments
Quáx (NA)
: I got rejected
> ask him out to a movie sometime or maybe a dinner First of all, if I ever were asked out by anyone, I would feel horrible if I didn't go out with them at least once! Personally, I am a very awkward person. I can't get myself to ask anyone out, hence the lurking in League's forums hoping to pass time. Best of luck to you, wherever your courage takes you!
: Can we have an option to hide our mastery points?
> [{quoted}](name=QmegaSquadVeigar,realm=NA,application-id=yrc23zHg,discussion-id=hlMvqe1W,comment-id=,timestamp=2019-02-15T19:50:26.436+0000) > > I don't want anyone to see my mastery points in the loading screen, especially enemies, I don't really like it and it only encourages flame if you do badly on your main champion which you enjoy. I mean, about a year ago I found a website that does the same thing. Rito just made it easier for me to find out how much mastery people have on their champs and saved me the effort of opening several tabs.
: > [{quoted}](name=Chimpanzzi,realm=EUW,application-id=yrc23zHg,discussion-id=y30KTysr,comment-id=0008,timestamp=2019-01-03T09:52:45.803+0000) > > http://prntscr.com/m2i3mx > > This might be a part of the problem. I don't recall matchmaking being intended to work this way? thats a normals game
> thats a normals game Actually, yeah. Completely forgot to look at that lol
: hey riot I won 11 in a row
http://prntscr.com/m2i3mx This might be a part of the problem. I don't recall matchmaking being intended to work this way?
: ADCs are only bad because everything fucking blows you up!
Amen. I don't think the solution to AD carries being weak is to buff them. The problem is that they won't live long enough to deal their damage, isn't it? Why invest money on something that you know will end up bankrupt?
: Nerf a champion and give a terrible reason to go along with it.
{{champion:90}} 's crabs stop when approaching a {{champion:37}} wearing DJ Sona skin #CrabRave
Netorare (EUNE)
: > [{quoted}](name=Sewer Side,realm=OCE,application-id=3ErqAdtq,discussion-id=X4OPx6kN,comment-id=0000,timestamp=2018-12-15T06:15:47.685+0000) > > Akali has a sub 50% winrate > > Over half the community has no issue with her, git Gud Oh look winrate once again. The winrate means shit when the champion has true stealth, its on the same bullshit level as yas windwall.
> on the same bullshit level as yas windwall. Are you implying that Yasuo's windwall is buggy or that it's an OP ability? Because it may be buggy, but it is able to be played around. Therefore it certainly is not bullshit as in OP.
: > Ahem. What I'm trying to imply is that currently you can just dodge a spell rotation and then oneshot a carry. While that applies to certain champions only, those champions often find themselves on the bans. It's really annoying to play against. Well if as a assassin you dodged a full spell rotation AND the carry was stupid enough to be in range, you deserve to kill the carry. What do you want him to do before being allowed to kill a carry ?
Perhaps I misphrased. I strongly dislike an assassin being able to get away so easily. An Akali can just turret dive me and sit under the turret in her shroud. A Talon can slaughter me and leap over the wall. If someone flashes behind him, he'll jump over another one. A Lee Sin (probably intended as a bruiser but builds duskblade; therefore I qualify him as an assassin for this example) jumps in, then jumps out. I don't mean to rant. I'm actually fascinated about arousing conversation. I thank you for that.
: > Seriously though, like I said: I miss the days when a team had to win a teamfight through communication and creative use of resources. I've only played since season 4 and not at the highest level of play, but I never ever experimented things such as "creative use of ressources and winning through communication". I think you really overestimate the amount of damages now compared to S5, in S5 i could dfg+R as veigar and os most squishies, In S5 you could W, dfg, Q, R as LB and OS a squishy, or just W, Q, R every 20 seconds. In s5 you could easily reach 900 AP on regular mages (not only veigar). Now you barely reach 600 AP late game. The real difference between now and S5 were : the tanks were really tanky, but not in a fun way, tanky to the point you could see 3 to 6 tanks in a game. Tanky to the point you'd lose game in the lobby if the ennemy team took 3/4 tanks and you had no tank killer. (Vayne, kog, brand, cassio ...) The other main difference is : cdr. We traded AP and AD for CDR. Back then we had to choose between cdr and AP. Now everything got LESS ap but more cdr. No more choice. You know what trading ap for cdr does ? It changes burst damages into more sustainable damages. And the counter of tanks is : sustainable damages.
> but I never ever experimented things such as "creative use of ressources and winning through communication". Ahem. What I'm trying to imply is that currently you can just dodge a spell rotation and then oneshot a carry. While that applies to certain champions only, those champions often find themselves on the bans. It's really annoying to play against. When I talk about season 5, I'm referring to my experience of balance. Mid laners did their job well, but not too well, jungle was way different, blast cones and scryer's blooms were not yet a thing, AD Carries did their job, but only if the support successfully peeled them.
: > [{quoted}](name=Chimpanzzi,realm=EUW,application-id=3ErqAdtq,discussion-id=9ezLV0OX,comment-id=000b0001,timestamp=2018-12-12T08:24:56.923+0000) > > Well, towers still grant more gold if you beat them down. So far the tower buffs have felt a bit lacking. A Leona can still towerdive when she hits 6, also if you push the turret it will fall surprisingly easily. It could also be that this is the case in lower elo, but the tower buffs didn't affect a whole lot. Here's my take on the updated towers. As you mention, the buffs are lacking. They do little to nothing to prevent being tower dived, which is disappointing since the towers give gold and are harder to take down. Being harder to take down results in more ganks or lane camping. The tower gold also rewards junglers or roamers who decide to crash a tower before 14 mins. This reason this is a concern for me is because I'm used to getting towers before 10-12 minutes. Now I'm forced to stay in lane longer and risk getting ganked more. As far as towers falling easier, that's only true for the inner towers and after 14 minutes. Which also seems weird to me, but I also don't mind quicker games. I dislike being in 45-50 games with uncooperative teams/teammates.
> As far as towers falling easier, that's only true for the inner towers and after 14 minutes. Which also seems weird to me, but I also don't mind quicker games. I dislike being in 45-50 games with uncooperative teams/teammates. Well summarized. I pretty much agree. Outer turrets are harder to chew but will fall down if you have the help of the jungler while hammering it down. Also, being in those extended games and losing because of one misused ability does suck. #SilverLining
: As it should be. Only D3+ feedback on game balance (and lower ranks just pointing out statistics, I suppose) should be taken seriously.
Aren't lower elos allowed to have an opinion? (or allowed to have fun playing the game?)
: I mean the Zeke's nerf has little to do with assassins. The Zeke's nerf proves that they are willing to nerf things that are OP, which seemed to me to be a separate point. After seeing a burst-centric meta emerge, buffing the recently nerfed enchanters is a great response. I'm curious about what else you would want to happen, with enchanters ubiquitously having fallen quite a ways in the meta. To bring them back, you'd have to nerf a dozen other supports. I think that alone points to the fact that the issue is enchanters are *under*powered, not that the others are *over*powered for some reason. The supports that are better than enchanters are varied.
I'm talking about the overloaded damage that's going on currently. Assassins can dodge one spell rotation, do their stuff and still have enough escapes to dodge another one. I do understand that I may not have analyzed the meta and the current items-to-build enough, but I also know that there should be counterplay to everything. In my opinion, it's not a matter of skill anymore if I die in less than a second while playing Thresh, for example.
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Chimpanzzi

Level 189 (EUW)
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