Meddler (NA)
: Quick Gameplay Thoughts: June 28
For once I won’t be complaining, I love the fact you are looking to reduce range dominance up Top but What about Karma top? It feels like she definitely belongs there. On a more general note, what are your thoughts on Klepto vs Conqueror top? Since most Klepto users are ranged, Conqueror users don’t get the chance to proc their conqueror while those using Klepto keep piling gold. It is a very frustrating keystone to play against in my opinion.
Meddler (NA)
: Quick Gameplay Thoughts: June 28
Meddler (NA)
: Quick Gameplay Thoughts: June 20
What about Karma top? Do you feel it is a healthy thing? As far as I have seen, all top laners hate her.
Meddler (NA)
: Quick Gameplay Thoughts: June 14
Please, I beg you, reconsider leaving TK alone...
Salron (NA)
: Because his ultimate is a game design sin and they added the QSS interaction so you have some means to actually deal with it
Dynikus (NA)
: Cc doesn't have to mean immobilized. His ult is crowd control, he's removing 1 champion from a team fight and confining them to a small area that they can't leave.
« Crowd Control (abbreviated to CC) is the term used to describe an ability or spell that temporarily reduces a unit's ability to Fight » You can move and you can fight in his R. I’m sorry but no, following your logic J4’s R and Camille’s are cc, which they obviously are not.
: Camille's and Fiora's ultimate provide their own forms of counterplay. Camille's ultimate gets cancelled if she leaves the area, which quite some champions can achieve through displacement. And your own team is still able to reenter the zone and help you, so it isn't the target alone who can attempt to displace Camille out of the area. Fiora's ult needs her to hit the 4 vitals. Through positioning, you can deny her this by covering one of these vitals with a wall. Mordekaiser's ultimate on it's own does not provide any form of counterplay. Your own team isn't even allowed to help you by providing peel. It needed this layer of counterplay to not be absolutely obnoxious.
I agree with you but this is not the right way to deal with it. Having something with no counterplay and trying to fix it with breaking game rules is just lazy design tbh.
Rioter Comments
Rioter Comments
: VFX Updates for Ashe, Blitzcrank, Caitlyn and Jax, plus an SFX Update for Renekton.
The Jax counter strike range indicator is a big nerf tbh. You know, part of the fun of the game is memorizing the range of your champion and your opponent'spells and attacks.
majulito (NA)
: Do you think the double hit passive from rageblade is healthy for the game and particularly good for the overall balance for champs that build it. I feel its a problem when a chunk of its stats are wasted on champs like yi and vayne but not only do they continue to build it, the double hit makes them extremely strong way earlier than they were intended to be.
I agree that when some of an item's stats are waste on certain champions, but they still buy it, it usually means the item is busted or a bad design. I am looking at you Essence Reaver (now Spear of Shojin).
Meddler (NA)
: Quick Gameplay Thoughts: January 18
Hello. Nerf mages pretty please. :)
Meddler (NA)
: Quick Gameplay Thoughts: January 9
So you're just pushing tanks back into the meta? I mean, if you buff adcs and tanks at the same time, there is no doubt we will be back to Tank fiesta. I guess I'll just learn another lane and leave Top to them.
Rioter Comments
D357R0Y3R (EUW)
: @Riot, botlane diversity is part of the game now
Let me tell you Riot's cycle of balance: 1) Over buff something. 2) Over nerf it. 3) Repeat.
Meddler (NA)
: Quick Gameplay Thoughts: November 9
Plans to nerf lane bullies up top, or do you think the stat changes will address the issue?
Meddler (NA)
: Quick Gameplay Thoughts: October 31
Hi. Any plans to stop the bully hype up top lane? I mean between Aatrox, Urgot, Viktor, and Darius, I feel like we only see lane bullies. It is kinda frustrating.
: I'm totally fine with you still blaming me. It's tradition.
Meddler (NA)
: (kidding) Very excited to see the new stuff Ghostcrawler's going to be driving on. And very glad he'll still be around a decent amount even if more of his focus will be elsewhere in the company.
Very excited to see the new stuff Meddler's going to be driving on. Someone who at least plays the game. (Kidding) Remove creep block pls.
: I don't really know you, and the only thing I read about you was all the posts that blamed you for everything bad about League. I wish you the best in your new position, and hope you shut them up with your next job at Riot.
He made creep block a thing. :( {{sticker:sg-shisa}}
: We're pulling those changes for 8.16 - not everything that goes to PBE will ship in the end.
Can you please cancel pushing Tham Kench toward top lane instead of support? Thanks a lot.
: Experimental Modes & Nexus Blitz
Hello. After watching some gameplay of nexus blitz, it felt like the bot lane was quite "useless" and rarely would people go there unless for farming. Now, I have a suggestion as to how you guys could make it more exciting to play around. Just move the herald pit down the bot lane where the river ends. And, before the Herald spawns, the pit could be a buffing altar (like in TT) to encourage people to play around the lane early on.
: Experimental Modes & Nexus Blitz
This is exactly what the game needs to attract new and old player back: A fun quick game mode with competitive potential. Lovely. Excited to try it out, even if I think solo plays won't be all that frequent.
Cosnirak (NA)
: >And who should play those tanks? Riot can make them fun enough that more people want to play them.
True enough. But that is not what he said they want to do. He said they want to make them stronger, and making them fun enough is a later purpose. So we, top laners, are forced to play boring champions for the "Sake" of the game . And everybody is fine with this. But when Rekkless can't adapt to the new bot lane meta, everyone cries. It is fine if Khan has to play Nautilus tho...
: Imo tanks should be a threat by CC (think Sion R into Q into E into Q etc.) rather than a threat by damage. A tank should win a 1v1 if his enemy is too lazy to dodge skills or kite.
Funny you say this, cuz they are buffing Nautilus for top lane who has undodgeable, spammeable heavy damage E, and 2 undodgeable CC that can allow him to hit for free his only dodgeable CC.
: Speaking of looking at damage sources like Infinity edge - perhaps Trinity Force needs some nerfs? It's become an obligatory buy on nearly every melee bruiser in the game, even core cleaver wielders like Garen and Darius.
MMMM... All bruisers seem to be buying trinity over other items as a rush... They seem to think the other items are too bad. We should fix this... Let's nerf the crap out of Trinity so that the only item that makes some champions viable (Jax and others) is utter garbage and they are left nothing. Buff the other options you say? Noooooooooo, would not want adc guys to abuse them, CUZ WE ARE TOO FUKIN LAZY TO MAKE THE ITEMS MELEE ONLY.
Cosnirak (NA)
: A huge disappointment. Riot deflects, denies, finds anything else to blame. The damage is too high! Yes those other things are issues, and compound the problem. But the core issue is still that the damage is too high. It doesn't matter if it's 1% or 20% higher than previous seasons, it doesn't even matter if it's lower. What matters is that it is too damn high. Also, 1 tank per team is intended optimal design? Yikes! I can see 1 to 2 sure. But just straight up 1? I feel like that means too many 0 tank games are deemed acceptable. I get that _some_ 0 tank games are fine and agree, but I think an average of 1 tank per team is simply too few, and I think that's true for both pro and non pro games.
And who should play those tanks? Cuz as a top laner, I do not want to have to pick a tank or else be considered a troll. Like come on, you can't just force people to play things they don't want to... That's no way to keep people playing the game.
Meddler (NA)
: Quick Gameplay Thoughts: July 27
Sion, Rammus, Nautilus. Yeah. Healthy tanks...
: Why can't we just make smite limited to the jungle role. One smite per team.
This olny wrks for mi smite. Has no impact on funel.
: 1. I think it would be great for League if we could successfully get marksmen into other positions, though that wasn't an opportunity we could deliver on now. With the bot lane diversity being pretty polarizing, saying that we solved it by letting them to mid/top/jungle could have just opened up another experience that some players loved, some players hate. Here's hoping at some point we have the opportunity to do this though! 2. That's definitely been another consideration we've taken into account. If I play Vayne I'm opting into the fantasy of getting to the late game and bopping fools. With an increase in large lead games, it was statistically more likely that the game wouldn't even get to that point before it was decided, which certainly felt bad. I could believe that dropping large lead games even more could help a lot here, but having games that snowball is also an important aspect for League in terms of game to game variance. You should have games where you and your team are walking in lock step and roll over your opponents, you should have games where you have a slight lead, and you should have games that are even - the difficulty is finding the right mix of the 3 so that you feel like your actions matter in every game.
> [{quoted}](name=Maple Nectar,realm=NA,application-id=A7LBtoKc,discussion-id=gnOFYO6O,comment-id=00080000,timestamp=2018-07-23T17:59:04.735+0000) > > 1. I think it would be great for League if we could successfully get marksmen into other positions, though that wasn't an opportunity we could deliver on now. With the bot lane diversity being pretty polarizing, saying that we solved it by letting them to mid/top/jungle could have just opened up another experience that some players loved, some players hate. Here's hoping at some point we have the opportunity to do this though! > > 2. That's definitely been another consideration we've taken into account. If I play Vayne I'm opting into the fantasy of getting to the late game and bopping fools. With an increase in large lead games, it was statistically more likely that the game wouldn't even get to that point before it was decided, which certainly felt bad. I could believe that dropping large lead games even more could help a lot here, but having games that snowball is also an important aspect for League in terms of game to game variance. You should have games where you and your team are walking in lock step and roll over your opponents, you should have games where you have a slight lead, and you should have games that are even - the difficulty is finding the right mix of the 3 so that you feel like your actions matter in every game. Wait what? Open other lanes to adc? I am sorry, but as a Top player, I experienced things like Gnar, Quinn, Lucian, Draven... And really, playing against a ranged champion as a melee is nowhere a good experience. I mean, I am all for opening mid lane for example to adcs. But granting them access to roles where they can abuse their range advantages such as jng and mainly top lane seems a very horrifying thing to do.
: >It's important to note that satisfaction and viability aren't the same thing. Why do u care about this now ??? When toplaners felt sh*tty against tanks, we stayed like this for MONTHS (not saying they're useless now). Same when most asked for counterplay against Quinn, Gnar, Kennen, heimer for melees.
> [{quoted}](name=KokeAz,realm=EUW,application-id=A7LBtoKc,discussion-id=gnOFYO6O,comment-id=0001,timestamp=2018-07-23T17:20:15.723+0000) > > Why do u care about this now ??? When toplaners felt sh*tty against tanks, we stayed like this for MONTHS (not saying they're useless now). Same when most asked for counterplay against Quinn, Gnar, Kennen, heimer for melees. Wow, so much downvotes. Defending top laners is a risk mate x) Look at poor Hashinshin.
: A Response to Doublelift on a Constantly Evolving Game
Hey there. Honestly, you saying you are satisfied with runes reforged have me a bit worried. To be honest, I feel you did not deliver on your promise of offering multiple viable playstyles for champions that the player can choose from. Sure enough, there are some cases where you can change your keystone, as Fleet/Comete Jhin I guess. However, these are quite rare to be honest. I am a bruiser main, so I will take them as an example. I love conqueror, obviously. But when I think about it, I realize it is the only viable option I have at my disposal as a bruiser main. All of the other options are bad... Yes conqueror is an unfair and uninterractive rune, yet it is the only choice that allows bruisers to be good, to the point I feel forced to pick it every game, and I am sure I am not the only player who feels this way. In a similar fashion, assassins pretty much are forced to take electrocute. Now on its own, this is not so bad, but I can not help but feel Riot promised me a whole other experience with the new runes, to the point I can't tell the difference between this rune system and the old masteries, except the fact the runes are much more powerful and that there is more of them.
: arent interesting you say? lack counterplay you say? {{champion:11}} {{champion:23}}
Meddler (NA)
: We're looking at a few different directions on Nasus. I think the one likely to ship is a buff to his passive Lifesteal early game, help him get through laning phase a bit better.
So let me get this right meddy. You are nerfing conqueror, which will make tanks rise up top again, tanks who Nasus is really good against, and you still want to directly buff Nasus, so that bruisers who are the ones who counter him can no longer prevent him from reaching 1k stacks and one shot everybody in sight? Do I have it all? Just asking...
HPLT (EUW)
: > [{quoted}](name=DarkSpiritslayer,realm=EUW,application-id=A7LBtoKc,discussion-id=MexEu76s,comment-id=007600000000,timestamp=2018-06-22T04:16:14.611+0000) > > good point > but they wont listen anyways > > they only listen if you say something about "buffing ADCs" or "buffing tanks" What an insane crybaby. Meanwhile professional adc and midlaners get benched for toplaners due to futility of their roles. See huni going adc, rekkles benched, Bang and even Faker benched. The design team fucked up with that changes. It is not about diversity or single picks anymore - An entire class were made absolote. The job of proplayers are at risk due to the forced changes. It is like when Twitch or Youtube decide to close your 1 mio. subscriber channel. Making an entire role obsolete just fucks the income of those players. Some argue they shall "adapt". That is not solo q were you play for fun. It is a competitive field and if your subbing-toplaner is faster adapting than your adc because he played the current meta champs much more often, hell of course you bench the adc. Riot has to bring ADC back asap. 20% of their proplayers are adcs - Currently you ban 2 adc's and you get a botlane fiesta guarenteed. It is like Khan said "The current meta is not about skill, it is about picks".
what you are saying is utterly wrong, It is as if I came to you and said: "Oh wait, x player is good at assassins, why does riot make mid players able to play something else than an assassin, they are threatening his career!" Sorry to say this, but pro players and their careers should not be a concern for riot when balancing the game. They are being paid for playing the game, as it is, never forget this. If they can not fulfill this task, they are not doing their job.
Sw4de (OCE)
: I will say this on every single post, this game will never be fun again until the scaling of roles that have the most impact early (JG and support) are nerfed back down to acceptable levels, they have been an absolute abomination since season 6 literally oppressing every other role in the game from having any fun whatsoever, you could make systemic changes to make them OP early and get heavily outscaled like they always did before you butchered their role with constant buffs for 4 seasons straight, there is no carry anymore because you think a team game requires 5 carry roles, honestly the ppl that riot hires into their retarded echo chamber is so embarrassing, bunch of pussy yes men who aren't willing to do what needs to be done to save this dying game, if it wasnt for china this game would already be considered dead
Wow mate. Can you tell me the last time somebody changed your mind by insulting you? Well, in my case, and I think yours too, never have I been convinced by someone who insulted me. Be a bit considerate, if you want to be heard.
: Fizz Change Heading to PBE
I fear this is going to encourage tank/bruiser Fizz top more than assassin Fizz.
Novalas (NA)
: PBE Chat with the Playtest Team - 8.13
How do you think the snowball reduction changes that were announced will impact split pushers such as Tryndamere>?
Meddler (NA)
: Quick Gameplay Thoughts: June 8
Hey. As A trynda otp, I can not believe I am saying this but, please, do not buff him. He is actually quite strong to honest and I fear that if you buff him he would become broken. Having your one trick perma picked or banned is not a good feeling...
Meddler (NA)
: Quick Gameplay Thoughts: May 9
> enabling/rewarding roaming play more, though that brings some other issues with it due to impact on other laned Please don't :( We already have junglers denying the 1 vs 1 experience x)
: Marksman changes coming to PBE in the next couple days
Wait for a second, please! What about melee crit champs such as Yasuo or Tryndamere? So far, I kinda feel these changes will gut them. They do not have the range advantage the marksmen have so they need to be able to burst their targets.
: Cannon Minion changes targeted for 8.7
Wickd already spoke about this but it feels like caster minion become almost worthless with this change. This is quite paradoxal to be honest because they are the hardest minions to get in the lane phase (for melees) while giving the less important reward.
: Good morning (here in Europe, that is), would like to ask for clarification regarding Conqueror's working order, specifically how it interacts with damage increases. Does it work like this: 1. Calculate outgoing damage including all increases (like Coup de Grace, Last Stand, Cut Down, Giant Slayer, PtA's proc) against the target. For instance, for a 500 AD attack with Cut Down's max bonus, the damage would be 550. 2. Apply Conqueror's conversion effect. In the example, 550 physical damage becomes 440 physical and 110 true. 3. Apply target's resistances and damage reduction effects to non-true damage parts of the attack. For the example and attacking a tank with 100 Armor and Tabi, the attack would deal 198 physical and 110 true damage. Is this correct? Or would the damage increases only be calculated after Conqueror's conversion?
You forgot to add Conqueror's bonus AD. Despite that everything seems good.
Kiryu (NA)
: Plat 1 tips?
My coach told me this last season when I was stuck p1 : The only difference between you and a d5 is a lucky winning streak. So if your goal is to just get d5, it will come with time. However, if you want to get higher, I do not know the answer since I never got there...
Zéychin (NA)
: Not saying that melee carries like Tryndamere and Yasuo should be ignored by Riot, but since this Static Shiv change, on Tryndamere, you should get a Tiamat early on for the wave control like a lot of Tryndamere mains have been doing for awhile. Tiamat does have the advantage of you still being able to somewhat freeze waves if you want to **or** shove the wave, compared to Static Shiv, where you have to shove the wave whenever the proc is up and you want to last-hit one minion. You can still get the Shiv later for additional clear and AS/crit, but the Tiamat early helps Tryndamere a lot. This obviously doesn't help Yasuo at all. Tiamat is not a great buy on him at any point in the game, probably mediocre to subpar at best, and there hasn't been a recent time where Shiv has been preferable on him. He's been pigeonholed into Phantom Dancer because the passive on it is far too strong for him not to take it. Yasuo honestly needs a light rework because he's either God-tier or dumpster trash based on even seemingly small rune/item changes.
I do rush Tiamat on Trynd, however as a question of playstyle, I prefer the Shiv rush. I agree about yas.
Kalikain (NA)
: Buffing Tryndamere
So as a Trynda main I am the first that wants him to be good. However, I must admit he is not weak at the moment. It is more the meta that does not fit him well, and the fact that he has no proper keystone for him (only viable option is Grasp, but it is not a perfect match). However, with the new Conqueror rune coming in patch 8.6 if I am right, he should become quite strong.
Rioter Comments
Meddler (NA)
: Quick Gameplay Thoughts: March 16
Have you ever thought of making berzerker's greeves more appealing for melee? For example, you could make it give melee champions a boost of as proportional to their missing health (the name berzerk would make more sense this way).
: You said Presence of MInd is "too strong on its best users, not strong enough on many others", which is totally fair and correct. But if you want to see it used more on other users, maybe find a way to not force mages who want it into pointless atk speed?
I agree. It is straight weird that presence of mind is in Precision. Maybe swapping it with absolute focus could be worth the try.
Deneviel (EUW)
: Any plan for {{champion:80}} ? The nerf to {{item:3147}} with no compesation and minion's change won't hit him too hard?
As a top lane melee main, I hope it does and he falls into oblivion even deeper than now. :) :p
Show more

Closar

Level 145 (EUW)
Lifetime Upvotes
Create a Discussion