Pyrrio (EUW)
: Who else could use an Ezreal style VGU?
The ones that I think have the most room for improvement visually, without requiring a full VGU, would probably be Viktor, Veigar, Caitlyn, Kassadin, Xerath, Janna, Orianna, Lux, Sivir. Meanwhile, Blitzcrank, Rammus, Fiddle, Nocturne, Cho'gath, Shaco, Pantheon, Udyr, Volibear, and Malphite need complete overhauls both visually and mechanically, so for them I'd like to see a full rework.
Meddler (NA)
: Quick Gameplay Thoughts: September 19
Hi Meddler, Any thoughts on Aurelion Sol? I remember you (or maybe Ghostcrawler) saying a while back that you were considering improving his "feel". He feels so boring to play, because 95% of his damage comes from his W, which is extremely uninteractive, consisting of little more than just gradually chipping away the enemy's health bar by hovering around the vicinity. His reliance on W also means that he only has one path of progression throughout the game - always levelling W first regardless of the tactical situation. His monotonous playstyle is a big reason why he's one of the least played champs in the game, despite being aesthetically high concept (sassy cosmic god-dragon). Maybe you could give him more options in his playstyle by having his Q scale in power as well as size as it travels. This could open up a high-risk/reward "kamikaze nuke" option that would fit his comet thematic, offer more tactical diversity, make levelling his Q and E as viable as levelling his W, and above all add some much needed fun to him. (Obviously, to compensate for this change, he'd need a very slight nerf to his W.) What do you think?
: DJ Viktor please
I'd much rather they updated his horrible base model than gave him a new skin.
Meddler (NA)
: Quick Gameplay Thoughts: September 12
Hi Meddler, Any thoughts on an update to Aurelion Sol? I remember you saying a while back that you were considering it. He feels so boring to play, because 95% of his damage comes from his W, which is extremely uninteractive, consisting of little more than just standing in place while you gradually chip away the enemy's health bar. This monotonous playstyle is why he's one of the least played champs in the game, despite being an awesome cosmic god-dragon. Maybe you could give him more options in his playstyle by having his Q scale in power as well as size as it travels. This could open up a "kamikaze nuke" style that would fit his comet thematic and add some much needed fun to him. (Obviously, to compensate for this, he'd need a very slight nerf to other abilities.) What do you think?
: Doesnt he have like a 53% winrate right now
It doesn't matter, they could nerf his W to make up for buffing his Q.
: He would be also nerfed because he will kill any minion instantly. Also doing that, you force him to burst rather than duel other champ via W.
Thing is, duelling people using W is monotonous and boring as hell, which is why Aurelion is one of the least played champions in the game. Allowing him to kamikaze nuke would offer more variety to his play, opening up new tactics, giving him some much needed fun, and making him feel like an actual cosmic god-dragon.
: What champion, in your opinion, is always great on the enemy team but terrible on yours.
: Preseason Development Update 1
I really don't like the idea of stat bonuses. They are not going to offer players any meaningful choices. Burst mages will always take AP/CDR, ADCs will always take attack speed, tanks will always take Armor/MR. In short, it will end up like itemisation currently is - just one viable setup per champion. I don't get why you feel the need to keep adding shallow layers of complexity. They make the game more complicated without actually increasing the tactical choices. If you want to give players actual meaningful choices, then shelve these bland stat bonuses and instead work on expanding the range of runes and items.
: Fantastic Karthus Characterization
But since this is a story for a skin line, it's not canon. Right?
WarWork (NA)
: How do you guys feel about Yordles currently?
They're basically just miniature humans at this point. Riot hasn't made any effort to give its non-human beings any distinguishable non-human ethno-cultural traits.
: Anyone have any Skins that they think should have chroma's and haven't yet?
Zoli Ben (EUNE)
: @Reav3 What would you say on a Kassadin Malzahar dual VGU in the very far future?
Kassadin vs Malzahar would be cool, but Viktor vs Jayce would be even better.
: I feel like fiddle sticks could potentially be the best rework Riot's ever done.
I'd much prefer it if he was a demonic being from another world, disguised as a scarecrow, rather than yet another ordinary guy who became something inhuman due to some quirk of fate. We already have a million of those.
: Why does noone talk about just how horrific the darkin truly are?
Please don't ever describe Varus' story as Lovecraftian ever again. A story in which the power of love can hold back evil is the very opposite of Lovecraftian. On topic, most people don't find the Darkin lore that horrific because it's been done a million times before. Possessing other people's bodies and sending their souls to hell are two of the most tired horror tropes there are.
GreenLore (EUW)
: Well vastaya can have aspects of pretty much any animal,so there are likely some reptilian vastaya as well.
Thing is, Vastaya are part human. I'm kinda getting sick of humans; as you mentioned, many of the non-human characters have been retconned into transformed humans. I'd like there to be some truly inhuman races/cultures, as I feel they are essential to expanding the scope of Runeterra.
Reav3 (NA)
: New Factions or New Races are definitely on the table and could be very exciting
Please Reav3, give us some reptilian champs. We have dozens of furry mammals in the game, but only 1 reptile champ (1.5 if you include Cass). There are so many avenues that haven't been properly explored: e.g. lizard/snake/turtle/chameleon. If you give us a dedicated reptilian race in Runeterra, and a champ to represent them, I will love you forever.
: Hmmm...Frejlord lore...
I actually prefer the new lore. The old lore made the Watchers into chumps who got beaten by being pushed off a bridge. They were impossible to take seriously as a threat after that. The new lore is better because it makes the Watchers seem much more formidable; they can be imprisoned in True Ice, but only temporarily... The new lore also brings some complexity to Liss, which is always welcome.
RiotLamz (NA)
: Favorite/least favorite Running animation in League
Dunno about the best, but without a doubt the worst is {{champion:53}}. His legs are too small, his arms are too big, and his animations are too dated, so he walks like an epileptic penguin, and is the reason why I'll never play him.
Infirium (NA)
: Nocturne visual/story update? (Too Long; Don't Read)
> [{quoted}](name=Infirium,realm=NA,application-id=3ErqAdtq,discussion-id=mv41bQXs,comment-id=,timestamp=2018-08-15T16:25:32.393+0000) > Perhaps the reason Nocturne loathes mages (In addition to their ability to possibly bind/control him) could be that he was once a mage himself, > human God no, I'm sick and tired of the lore team reworking non-human champions into "he was once an ordinary man, and then..." We need more champions that are utterly beyond human comprehension, creatures from the outer dark, who are not bound by petty human concerns like idealism or sadism or revenge, otherwise the world begins to feel a little too small.
: Does Ivern still exist??
Whoever designed Ivern should be sacked. Boring and unoriginal theme, the worst lore in the game, and utterly incoherent abilities. In other words, an abject failure of a champion.
: Nunu Spotted!
It's weird because, given the proportions, if Nunu was standing, he'd be almost as tall as Willump, meaning that Willump is only marginally larger than a child (at least in game -- the splash art will probably show Willump the size of a mountain in Riot's typical exaggerated fashion).
: Finally a skin for Aurelion Sol
Huge disappointment after such a long wait. The body parts are overly geometric, creating an unrecognisable and confusing mess, and when combined with all the silly transforming parts, it's almost impossible to know what is going on with the model during animations. Colour scheme is also terrible -- it clashes like a 5 year old chose the palette.
: One thing is that Riot said the 'monster/non humanoid' champs have lower play rates. That may mean less skin sales too. Plus there are a few cold blooded reptile/amphibian champs. {{champion:136}} {{champion:31}} {{champion:105}} {{champion:240}} {{champion:58}} {{champion:33}} {{champion:223}} as well as a few skins {{champion:150}} {{champion:117}} {{champion:113}} {{champion:18}}
> [{quoted}](name=The Space Cowboy,realm=NA,application-id=yrc23zHg,discussion-id=LLiLBgxh,comment-id=0006,timestamp=2018-07-28T22:57:34.756+0000) > > One thing is that Riot said the 'monster/non humanoid' champs have lower play rates. That may mean less skin sales too. Plus there are a few cold blooded reptile/amphibian champs. {{champion:136}} {{champion:31}} {{champion:105}} {{champion:240}} {{champion:58}} {{champion:33}} {{champion:223}} as well as a few skins {{champion:150}} {{champion:117}} {{champion:113}} {{champion:18}} None of those champions you listed are actual reptiles though. Not even Renekton -- he's a human with a few reptilian features.
: We need more lizard champs tbh
Man, you read my mind! I've always wondered why League has such a paucity of reptilian champs. We only have Renekton and Cass, and both of these are just mammals with reptilian features. We need a proper reptilian -- a cold-blooded jungle stalking lizard assassin would be awesome. Or an ancient lizard mage from an all but extinct race that existed before humans - I'd dig that so much. It could have a passive where it changes colour depending on its "mood", like a chameleon, with each colour giving it a unique buff. Come on Riot, I will forgive all your past sins if you give us a proper lizard champion!
: I think I know who used the Red Rune before Ryze found it.
Thanos had it in his infinity gauntlet before Riot decided to rip off Marvel yet again.
Omituinen (EUW)
: Why is Nasus so short?
Consistency of champion size is one of the art team's big weaknesses. In some promo materials, characters are the size of regular people. In others, they're the size of mountains. Riot apparently doesn't care too much about coherence in the lore, and why would they need to, given that lore fans will always make excuses for inconsistencies ("he can change his size at will", "he wasn't fully juiced up", etc -- see the other comments for more).
: I was told this was a Voidborn, like Velkoz or Reksai, not a true Watcher— They are much much **much ** bigger/scarier.
If they really are big and scary, I hope you'll retcon the lore of them being defeated by being pushed off a bridge, as that just makes them seem like little bitches.
: Brand and Shurima...
No, seems the lore team didn't have the imagination to give Brand an original backstory, so they just more or less copy-pasted the backstory that they've given to virtually every other monster: an ordinary man who by a quirk of fate is corrupted by magic into a twisted inhuman creature.
: DotA has simple basics for most of its characters. Like most of the heroes are actually less complex than LoL characters. There's a character with 3 passive abilities after all. The main things you have to get used to are what items do, and what the heroes all do...which is exactly what you have to do to get into LoL as well. The items are just a little more complicated is all. And then you have to get used to the speed of the game. It's not snappy like LoL is. Just about everything is on a healthy delay, but you get used to it fairly quickly. I dunno, people like to bitch about DotA a lot about how complex it is, but it's really not that much worse than League. They just don't translate well to one another.
> [{quoted}](name=ZerglingOne,realm=NA,application-id=yrc23zHg,discussion-id=A1WcQxvY,comment-id=0000,timestamp=2018-07-25T23:25:30.975+0000) > > DotA has simple basics for most of its characters. > > Like most of the heroes are actually less complex than LoL characters. There's a character with 3 passive abilities after all. > > The main things you have to get used to are what items do, and what the heroes all do...which is exactly what you have to do to get into LoL as well. The items are just a little more complicated is all. > > And then you have to get used to the speed of the game. It's not snappy like LoL is. Just about everything is on a healthy delay, but you get used to it fairly quickly. > > I dunno, people like to bitch about DotA a lot about how complex it is, but it's really not that much worse than League. They just don't translate well to one another. Thanks for the info. I might give it a try!
Rioter Comments
Ahpe (NA)
: Watch all the soft skin soyboys shut they mouths when Rito makes Akali into "Big tit asian babe has a body count of 5"
> [{quoted}](name=Ahpe,realm=NA,application-id=yrc23zHg,discussion-id=XYfHjyeV,comment-id=0001,timestamp=2018-07-15T22:46:09.452+0000) > > Watch all the soft skin soyboys shut they mouths when Rito makes Akali into "Big tit asian babe has a body count of 5" Well, she's been revealed, and it looks like you're the one who needs to shut your mouth.
AmazoX (EUW)
: > [{quoted}](name=PiggyTheAstro,realm=EUW,application-id=6kFXY1kR,discussion-id=UTmyJHlR,comment-id=0000,timestamp=2018-07-14T17:30:15.878+0000) > > Not surprised about her W tbh because ya know, CertainlyT Correct me if i'm wrong but he did a nice job with Irelia. EDIT: It seems he had nothing to do with the Irelia rework.
He had nothing to do with Irelia.
: Very Serious Lore Revision: Veigar Is Runeterra's Thanos
I'd prefer it if he was a minion who, through his own hard work and deviousness, managed to transcend his minion-ness.
: We need more Champions who wield dark powers for clearly good intentions
Bleh, I'd prefer less morally simplistic characters than "good guys".
MrHaZeYo (NA)
: I mean, when you play you are the character so it makes sense. Also, have you heard of the League Cosplay lol.
> [{quoted}](name=MrHaZeYo,realm=NA,application-id=yrc23zHg,discussion-id=xL7AWBLr,comment-id=0000,timestamp=2018-07-08T22:28:00.060+0000) > > I mean, when you play you are the character so it makes sense. > > Also, have you heard of the League Cosplay lol. Except, when I play as a character, I don't feel like that character at all. This is because Riot didn't put any effort into immersing players into Runeterra. I main Aurelion Sol, who I'm told is a cosmic star-forging god-dragon bigger than the sky and born at the beginning of time. But when I play as him, I find myself controlling a character the size of a small pony, who throws cores of stars the size of baseballs, which make a slapping sound when they hit, and do about 5 mm of damage to a lifebar. It feels nothing like controlling a star-forging god-dragon would. In fact, even though I main this character, he shouldn't even be in the fucking game. The idea of him fighting ordinary people like Miss Fortune as though they're equals is just so retardedly incongruent from a lore point of view, which is why the whole role-playing element fails.
Chermorg (NA)
: [You think you can balance the game better, fix all the bugs, or improve their community, all better than they can? Have at it bro.](https://www.riotgames.com/careers).
> [{quoted}](name=Chermorg,realm=NA,application-id=yrc23zHg,discussion-id=X6JEZrsn,comment-id=0001,timestamp=2018-06-30T21:20:27.804+0000) > > [You think you can balance the game better, fix all the bugs, or improve their community, all better than they can? Have at it bro.](https://www.riotgames.com/careers). Right. You're not allowed to criticise a billion dollar company with thousands of employees unless you can do a better job all by yourself. What an unbelievably idiotic statement.
: So apparently the Darkin are failed Ascended....
Yup, boring. Almost all the monstrous characters in League are former humans who were transformed by some quirk of fate. As a result, they retain trivial human motivations and habits, and are thus non-human only in appearance. It's tiresome. I want to see some genuinely otherworldly beings in this game.
: I get the appeal, but I believe mages should be purely damage and remain squishy. Their purpose is to burst and deal damage, they shouldn't be provided sustain on top of that.
The thing is, mages generally don't do enough damage to function as "pure damage" champions. They tend to have reasonable waveclear, but usually suck at dealing damage to enemy champions, at least in comparison to how squishy they are.
Rioter Comments
: Something Wrong with ARAM
Actually, your team had overall the better Aram champions. Brand and Fiddle are top-tier, while Graves, Twitch and Irelia are solid.
: You’re part of the problem
> [{quoted}](name=Aidra Foxx,realm=NA,application-id=3ErqAdtq,discussion-id=zKExzvMJ,comment-id=00020000,timestamp=2018-06-19T02:44:26.999+0000) > > You’re part of the problem Why, exactly?
: Aatrox Changed and the Future by Reav3
Wow, I'm so happy to hear this. Aatrox is currently on sale and I was considering buying him, but the thing that was putting me off was the new model's overly basic appearance. Now that Riot are going to spruce him up, I think I might just go ahead and buy him after all. In addition to the changes Reav3 spoke of, I'd like to see: - Aatrox's face being made clearer and more distinctive. At the moment it's generally vague and featureless, and his eyes are invisible unless he looks upwards. - Aatrox's voice being made lower and more bassy.
: Experiment: Community Patch Notes
{{champion:136}} His Q now grows in power as well as size the longer Sol keeps it within his outer limit, gaining +3% AP damage per second. To balance this, the cooldown of his Q is increased from 10 to 12 seconds.
: When League of Legends Dies
I always thought it would be cool for Riot to release a Street Fighter-style beat 'em up featuring League characters. It wouldn't take anywhere near as much work as a full MMORPG, and would be different enough from the main League game to not cannibalise its sales.
: Old Aatrox vs New Aatrox visuals
The new Aatrox's sword looks much better, but apart from that, the new model seems inferior in every way. I especially dislike the relative lack of detail, both on his face (which now looks featureless) and his chest (which is too bare and too bright).
Meddler (NA)
: Quick Gameplay Thoughts: June 14
Hey Meddler, please give Kassadin some love, we've been waiting patiently for it for a long time. He is currently sitting at a 46.63% win rate, which is compounded by the fact that he is picked in just 1.25% of games, so he doesn't have a lot of noobs and casuals naturally pushing down his win rate as they do with more popular champs. His general damage output is utterly feeble for a glass-cannon assassin, and his poor early game got even worse with the minion aggro changes. He was always meant to be a late game monster, but games no longer go on long enough for him to scale, and his only real way of doing mid/late game damage is by spamming r, which causes him to run out of mana fast, at which point he becomes useless again. In short, he's got a poor early game and a one-dimensional mid/late-game. It might be a good idea to increase the scaling on his w, because right now, there is not a single person who levels that more than once. Also, his q needs a rework; the magic damage shield he gets, combined with his MR passive, makes him feast against low-tier mages and famine against everyone else.
: Nimbus Cloud, Essence Reaver, and the importance of precision in language
It's Nimbus Cloak, not Nimbus Cloud. Ironic that you get this wrong in a thread about precision in language.
: Why is League beginning to feel more and more like a children's argument?
I've been saying this for ages. The lore team have the mentality of kids, with no concept of restraint. It's the main reason I can't take the lore seriously; it's just so batshit hyperbolic. Riot: "Aurelion Sol is a cosmic dragon..." Me: "Wow, cool." Riot: "He forges stars..." Me: "Okay, I can dig that." Riot: "His power and knowledge are unfathomable..." Me: "Hmm... wasn't he tricked into becoming Zoe's bitch?" Riot: "He was present at the very birth of the universe, and will be present at its end... Me: "But, I saw him die to Teemo blowdarts." Riot: "His form is so huge it fills the entire sky..." Me: *Checks in-game form, sees he's the size of a dog next to Garen.* Riot: "In fact, he may even be bigger than GALAXIES." Me: *Squints.* Riot: "He created ALL the stars. Every one of them. Just for fun..." Me: "Okay, this is too much. Gonna stop reading now." Red Post on boards: "Wait! He only told Zoe he made all the stars. He might not be telling the truth! Also, his favourite flavor of ice cream is strawberry." Me: "Umm... okay." Riot: "Now check out this other champion, the literal embodiment of death."
: The way Riot presented Aatrox is the biggest issue. His VO is full of beauty.
75% of his voice lines are still edgy/emo or just horrendously bad acting.
: What would be the likelihood of adding in a Dracolich as a Champion?
Mordekaiser is able to resurrect a dragon's ghost, but it only lasts briefly, and is generally pretty meh. A standalone undead dragon champion, on the other hand, would be a dream come true for me.
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Crow Nebula

Level 73 (EUW)
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