Cloud273 (NA)
: "Jax enters a defensive stance"
the real question is: how can he attack if he is spinning his weapon over his head?
: Why are you buffing Lux support exactly???
where can i find the change? there is nothing on surrenderat20
loltooth (NA)
: BUFF FIDDLESTICKS
They are reworking him, just wait.
Serj2004 (EUNE)
: I cant even pick annie or qiana
: Here's everything I don't like about this thread: 1) "Control mage" isn't a class. The mages you're currently advocating for are largely burst mages, but you also seemed to lump in Swain, a Battle Mage, and Ziggs, an artillery mage, into this mix of burst mages. 1a) The burst mages you lumped together are VASTLY different. Syndra is designed to spike in the mid game and nullify enemy carries from a safe distance. Veigar is a late game champ that's designed to more efficiently nullify *anyone* as time passes and his ap increases. Lissandra is a utility pick that garners more damage if she can chain her passive on stragglers, but is largely used for her very reliable cc and fight stalling capabilities. Viktor is a late game scaler with more uptime in fights than Veigar, but less single target burst than him. Vastly different roles, but you lump them together and say they do "no damage"...which is bonkers. 1b) Given the fact that you're complaining about burst mages, why are you putting NEEKO on the antagonistic side of your argument? She's a burst mage that has two rounds of hard cc. How does that not fit into your "control mage" category? Not saying you're right in even talking about a sub-class that doesn't exist, but this is literal hypocrisy. On that note, why are you complaining about Zoe, another burst mage? I honestly could go on with this but I digress since there's other shit to go on about. 2) You seem to not understand why assassins have lower cds and mobility in comparison to mages. Assassins are normally *melee* champs. Without gap closers, they wouldn't be able to do their job of quickly descending on targets and bursting them. On top of that, they need lower cds because, unlike most mages, they're *practically useless* unless their whole rotation's up or they're insanely fed. Mages can be useful in a fight through cc. Most assassins don't have strong cc options to prove useful in a fight. 3) A mage's escape tool is their cc. You don't need a big ass dash when you're already a ranged champ with hard cc. 4) Mages have plenty of defensive itemization. They can literally build a spell shield, after all. The problem is that people look at 60 magic resist, 10% cdr, and 75 ap and go "...man I have NO defensive options". Not to mention mages have plenty of ap + hp items in the game. If you don't want to use your tools, don't, but stop complaining that you don't have them. 5) Juggernauts and tanks are designed to deal with mages, especially mid game oriented burst mages that can't burst through people that build defensive stats. You complaining about it just means they're doing their job.
> [{quoted}](name=chipndip1,realm=NA,application-id=3ErqAdtq,discussion-id=JhfEIQBg,comment-id=0004,timestamp=2019-07-17T06:39:39.164+0000) > > Here's everything I don't like about this thread: > 2) You seem to not understand why assassins have lower cds and mobility in comparison to mages. Assassins are normally *melee* champs. Without gap closers Tell me 1 assassin that doesn't have a gap closer
: Lets list assassins: {{champion:84}} - AoE stun, AoE slow {{champion:131}} - AoE Knock-up {{champion:245}} - AoE stun {{champion:28}} - single target charm {{champion:105}} - AoE knock-up {{champion:38}} - just a slow {{champion:55}} - No CC {{champion:141}} - just a slow {{champion:7}} - single target snare {{champion:555}} - AoE stun, single target Grab/Slow {{champion:246}} - Root, stun (i don't know much details) {{champion:107}} - Single target slow and snare {{champion:35}} - currently: AOE FEAR!!!!!!!!!!!!, and I'm suggesting changing it to single target short duration fear while eliminating win more mechanics like (extra dmg from the back) {{champion:91}} - AoE Slow {{champion:62}} - AoE knock-up {{champion:238}} - AoE slow By the looks of it, assassins have CC, some even hard CC. Shako himself having AoE FEAR RIGHT NOW!!!! Do you even play this game? I didn't mention Nocturne simply because I find that his is more effective as a bruiser right now than an assassin, thx to {{item:3161}} , getting out 2 fears and 2 spell blocks in a single fight.
> [{quoted}](name=Serika Zero,realm=EUW,application-id=3ErqAdtq,discussion-id=0y2U3VAK,comment-id=000800000002,timestamp=2019-07-11T05:06:48.926+0000) > > Lets list assassins: > {{champion:84}} - AoE stun, AoE slow > {{champion:131}} - AoE Knock-up > {{champion:245}} - AoE stun > {{champion:28}} - single target charm > {{champion:105}} - AoE knock-up > {{champion:38}} - just a slow > {{champion:55}} - No CC > {{champion:141}} - just a slow > {{champion:7}} - single target snare > {{champion:555}} - AoE stun, single target Grab/Slow > {{champion:246}} - Root, stun (i don't know much details) > {{champion:107}} - Single target slow and snare > {{champion:35}} - currently: AOE FEAR!!!!!!!!!!!!, and I'm suggesting changing it to single target short duration fear while eliminating win more mechanics like (extra dmg from the back) > {{champion:91}} - AoE Slow > {{champion:62}} - AoE knock-up > {{champion:238}} - AoE slow > > By the looks of it, assassins have CC, some even hard CC. Shako himself having AoE FEAR RIGHT NOW!!!! > Do you even play this game? > > I didn't mention Nocturne simply because I find that his is more effective as a bruiser right now than an assassin, thx to {{item:3161}} , getting out 2 fears and 2 spell blocks in a single fight. Lets list assassins: {{champion:84}} - AoE stun, AoE slow -------->Skillshot {{champion:131}} - AoE Knock-up -------->Skillshot {{champion:245}} - AoE stun -------->Skillshot {{champion:28}} - single target charm -------->Single target charm, after 2,5 sec, that reveal your position, then you need to use a skill shot to trigger the stun {{champion:105}} - AoE knock-up -------->Skillshot, on ultimate {{champion:38}} - just a slow {{champion:55}} - No CC {{champion:141}} - just a slow -------->Skillshot {{champion:7}} - single target snare -------->Skillshot, snare after 1,5 sec {{champion:555}} - AoE stun, single target Grab/Slow -------->Skillshot, skillshot and skillshot {{champion:246}} - Root, stun -------->Skillshot {{champion:107}} - Single target slow and snare -------->Skillshot {{champion:91}} - AoE Slow -------->Skillshot {{champion:62}} - AoE knock-up -------->Skillshot, on ultimate Ah, how many of this assassin have a dash that make you invisible, that can go over basicaly every wall?
Terozu (NA)
: I understand that unpopular champions need skins but...
> [{quoted}](name=Terozu,realm=NA,application-id=yrc23zHg,discussion-id=mL9cgU0t,comment-id=,timestamp=2019-07-15T15:06:04.543+0000) > > Taliyah, Syndra, Swain? They don't even have weapons. Why are you even surprised, let alone disappointed they didn't get PROJECT skins. It wouldn't even make sense. Why, warwick has weapon?
: My 2 cents as someone that played at most 20 shako games in the past 6 years. Remove his W and rework it to something else. Also, add fear on his E (like a 0.5 - 1 seconds fear). Let's be fair here. A crazy clown appears in front of you. What will you be scared or fearful of? A jack in the box? Or the clown throwing a fucking knife at you? And no, a 0.5-1s point and click fear won't be that devastating. As fiddle has it and it's fucking instant. As for what could the new w be, the possibilities are limitless. But you'd mostly want a proper aoe ability to deal more damage and aoe clear. It could be something like jhin's and kata's q, where he throws a ball or something like jugglng. it could be similar to Tham where he could grab a small monster or minion and then throw it for aoe damage and a bonus cc efect on targets hit. It can simply be a second dash that life steals/drains with a bite, it can be as reworked rengar's q where shako would just aoe slash in front of him (it could have an additional 1 second silence along side damage, but without rengar's mini dash). Etc. Edit: Also idk if this is still a thing but shako used to deal bonus damage to enemies from behind their back. I would exchange this to more dmg from the front and sides. For a similar reason with why his e should fear and now w. and that's, a clown is "scary" when he is behind you? No, it's when it's upfront and visible. Every time people get "mentally" damaged by a clown (due to media control) its when they look at the clown. And obviously, having bonus dmg towards a target that is running from you is stupid. If they are running they most likely lost the fight. So, if they are running, you gotta give them a chance to run away. Not overkill with more dmg, stupid "win more mechanics". So, instead, you replace it with upfront damage when looking at the target. Increasing jungle clear speed, overall dps, and being more easy to balance as it won't just be a niche that rarely happens. sides extra dmg is from the idea of periferical view.
> [{quoted}](name=Serika Zero,realm=EUW,application-id=3ErqAdtq,discussion-id=0y2U3VAK,comment-id=0008,timestamp=2019-07-10T06:51:28.209+0000) > > My 2 cents as someone that played at most 20 shako games in the past 6 years. > > Remove his W and rework it to something else. > Also, add fear on his E (like a 0.5 - 1 seconds fear). > > Let's be fair here. A crazy clown appears in front of you. > What will you be scared or fearful of? > A jack in the box? > Or the clown throwing a fucking knife at you? > > And no, a 0.5-1s point and click fear won't be that devastating. As fiddle has it and it's fucking instant. This is why riot will never listen the board. 1 sec fear on an assassin? So if shaco has a slight advantage he can kill you with absolutely no counterplay.
: {{champion:55}} isn't effected by it actually. Her's is a blink, Poppy's W only stops dashes. {{champion:64}}{{champion:203}} in jg, {{champion:420}}{{champion:39}} {{champion:517}} {{champion:67}} {{champion:107}} in lane, and {{champion:350}} {{champion:497}} unable to dash into their allies all get majorly impacted though.
And {{champion:32}} {{champion:12}} {{champion:51}} {{champion:201}} {{champion:3}} {{champion:24}} {{champion:145}} {{champion:429}} {{champion:89}} {{champion:236}} {{champion:103}} {{champion:150}} {{champion:127}} {{champion:111}} {{champion:121}} {{champion:80}} {{champion:246}} {{champion:421}} {{champion:58}} {{champion:92}} {{champion:98}} {{champion:91}} {{champion:412}} {{champion:18}} {{champion:23}} {{champion:6}} {{champion:254}} {{champion:62}} {{champion:5}} {{champion:157}} {{champion:154}} {{champion:164}}
NY64 (NA)
: I don’t understand why all these drastic changes. {{champion:58}} I thought we learned from Irelia that dealing bonus damage to shields is broken so why are we putting this on a lane bully that can just delete it instantly. Your just removing the counter play to this guy. {{champion:240}} I don’t know how long Grevious Wounds usually last but why does he get a better version for 5 SECONDS! That’s gotta be the longest lasting debuff in the game! This isn’t giving a champion clearer strengths this is just removing counter play. {{champion:53}} These changes were confusing to me but what the heck is that W, will his purpose be to just charge in super fast, pull someone and then die because he is rooted in front of the enemy team. Also even that R is ridiculous, like I said I thought Irelia proved shield breaking was op. Are we just repeating history? {{champion:89}} Confused about this one. Does that W make her tankier or less Tanky? {{champion:223}} WHAT THE ABSOLUTE HELL! If you wanted to nerf him, fine but why are you reverting his 9.9 changes and kicking even more with additional nerfs? Seriously what reason will players have to pick this guy? His issue was that he was too strong of a lane bully so you handle it by taking everything he has to function as a champion. Give him a break, he has been gutted for 3 seasons and gets to be playable for only 4 patches then gets gutted again. Oh but let’s not nerf the champions that are also problematic in top lane like Riven or Darius because we need more skins for them.
> [{quoted}](name=NY64,realm=NA,application-id=3ErqAdtq,discussion-id=KMEBQgVE,comment-id=0024,timestamp=2019-07-02T07:37:15.305+0000) > > {{champion:89}} Confused about this one. Does that W make her tankier or less Tanky? Less tanky against normal attack, more tanky against DoT attack (Brand, malza, zyra ecc). So in just a balance, not a nerf, not a buff.
Sherogarth (EUNE)
: Lets face it: Mordekaiser's ult will become a balancing nightmare.
But… what happens if morde use ulti on sylas, then, inside the realm, sylas ult morde?{{sticker:sg-lux-2}}
: > [{quoted}](name=MorganFreemanBot,realm=NA,application-id=3ErqAdtq,discussion-id=Gmu68FZt,comment-id=000100000001,timestamp=2019-05-22T03:20:18.654+0000) > > Spell shield's like Sivir and Noc's also aren't restricted to projectiles, meaning they can block stuff like Malphite ulti / Darius Ulti / melee based hard CC. They also reward you for blocking something, which in Nocturne's case can be massive (doubling the attack speed bonus is a huge benefit). > > Apples to oranges. This still doesnt give him a reason to be instant. Its a teamwide PROTECTION. Why the fuck should it be instant too?
Because sivir and nocturne's shield can block only 1 spell, not unlimited, like yasuo windwall
Anu3isII (EUNE)
: Some people build it on {{champion:98}} and {{champion:516}} , but that is kinda it.
: No...... that was referring to the fact More Sparkles could both be used on the initial cast of Q, and the SECOND cast of Q. Ie .... it reduced it to one passive proc per Q.
You actually can use your passive 2 times per Q, 1 times each cast
: Ornn can't upgrade an item if the first one was sold
> [{quoted}](name=Hammermancer,realm=NA,application-id=LqLKtMpN,discussion-id=V1MmjOXU,comment-id=,timestamp=2019-05-09T13:07:56.933+0000) > > ornn upgraded the wrong item (Iceborn instead of abyssal) Ornn cant choose which item upgrade, the passive upgrade the first item you bought
: nothing that makes vayne broken, and makes her a problem is getting touched. no counterplay added to her kit, no removal of the interaction with rageblade either. next.
They are going to nerf rageblade too: Phantom hit frequency :: every 2 Attacks >>> every 3 attacks
Sęraph (NA)
: off meta braum
{{champion:89}} - {{item:3161}} {{item:3078}} {{item:3748}} {{item:3053}} {{item:3022}} {{item:3046}}
20022012 (EUNE)
: Complaining about normals not being competitive is like complaining about ranked not being trollfests
: What I'm playing right now: Youtube (not a game but still...) Wakfu - Cartoon-esque MMORPG Ps4 games: Witcher, MGS 5 Phantom Pain, Dark Souls, Apex Games I played and can suggest: World of Tanks - MMO pseudo tank simulator, where 15v15 teams fight against each other War Thunder- It's like WoT but more realistic. Both require a lot of grinding btw. Games I didn't play but can suggest. FPS: CS GO, CoD/Battlefield/Warframe. Strategic tycoons: Civilisation, Stronghold Crusader (a bit old i know), Men of War and similar. Any Nintendo game. Especially Smash
> [{quoted}](name=HungryAngry2SPP,realm=EUNE,application-id=3ErqAdtq,discussion-id=2AlayaQg,comment-id=000000010001,timestamp=2019-04-13T14:37:14.491+0000) > > Stronghold Crusader https://i.imgur.com/KG0KmY2.jpg[/img]
: Not really. Their philosophy has never been "all champions should be able to play almost all roles". The philosophy is "all champions should be allowed to play all roles _they are healthy in_". They also removed stuff like Camille from the jungle and as a Camille enthusiast myself, I absolutely agreed with this decision. Because a champion with Camilles kit (in particular her E and R) shouldn't be allowed to jungle.
> The philosophy is "all champions should be allowed to play all roles they are healthy in". And they left cancer like brand and zyra support.
Rioter Comments
: > [{quoted}](name=Leona is SO HOT,realm=EUNE,application-id=3ErqAdtq,discussion-id=q0Y2BkPw,comment-id=,timestamp=2019-04-08T16:12:52.803+0000) > there is also that one item that i've always wanted back , {{item:3309}} .. like really freaking loved this item back in the day , it felt rewarding to use > just bring it back tweek it a bit , remove the gold generation , aaand done . I don't know if you know this already, but Overheal is really good on Rakan right now. He lands a Q and it stacks up a decent shield on him if he's already full HP. It's too bad he's the only engage support with a self-heal.
Rioter Comments
Player 123 (EUNE)
: Pretty sure this isn't normal
She got shield from janna https://i.imgur.com/ScMb52h.png[/img]
Ahri Baka (EUNE)
: > [{quoted}](name=Cry of the Celts,realm=EUW,application-id=3ErqAdtq,discussion-id=qPjVnO4p,comment-id=00020000000000000000,timestamp=2019-03-30T18:28:20.902+0000) > > They are tanks, they are suppose to have hard cc and no damage. If you make a champion without damage, without cc, just put in champ select a superminions. They have both.
Because the balance team is crap. See Ornn, they take away tankiness to give him more damage.
Ahri Baka (EUNE)
: > [{quoted}](name=Sir Saltarin,realm=EUW,application-id=3ErqAdtq,discussion-id=qPjVnO4p,comment-id=000200000000,timestamp=2019-03-30T17:28:26.850+0000) > > The Gameplay Boards were also really against the Sejuani changes and from a champ gutted for pro play that was on 46% winrate on soloQ now she's like this: > > https://lolalytics.com/ranked/worldwide/platinum/plus/champion/Sejuani/ > > Is Sejuani great? No, but sure she's better now. Giving more dmg to tanks and nerfing their cc and tank stats is the way to balance them. The problen is the CC Tank and CC together ? It breaks the champion, that's why Sej was pick or ban in Pro play and had to get nerfed I don't think it's a good idea to give a tank that much CC I also don't think giving them Dmg is a good idea either Not even giving them extra tankiness So in other way the only way for Tanks to be good picks is by making them meta if they give them extra tankiness or CC That's why Riot took the easiest way and buffed her Damage
They are tanks, they are suppose to have hard cc and no damage. If you make a champion without damage, without cc, just put in champ select a superminions.
: Galio is at 43% winrate as the best aftershock user in the game.
Also, say byebye to 95% of tank support {{sticker:poppy-wink}}
: If the next patch was nothing but damage NERFS to problematic champs, I might start playing Rift.
shipo13 (EUNE)
: where is yasuo nerf after 9.3 critic items buff?
: Pyke's Camo has the weakness of the circling sharks showing he's in a specific range of you, Twitch has the delay, and Rengar has the indicator because of how his R camo gives him the free jump + free crit on the marked target. Pyke honestly isn't that crazy unless he either gets ahead or he gets a decisive R chain off. Unless he gets that all he is is a pick set up champion like many other supports, with the added weakness that he can't get as fat as say a {{champion:497}} or {{champion:53}} since his passive makes all HP he tries to build become damage. His healing isn't that busted especially since they nerfed the numbers awhile back, if you really wanna mess him up get GW or just have someone ignite him, Ignite has the double benefit of applying GW and it reveals him too preventing his healing from triggering
#notbusted https://youtu.be/ly9v6-H4KDM?t=1397
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Cry of the Celts

Level 49 (EUW)
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