: Nubrac just hit Diamond by only playing roaming Teemo support
: just increase base hp across the board {{item:4401}}
So champs that can overkill are still oneshotting and champs with already ok or low dmg are more useless? Nah, thanks.
: > [{quoted}](name=DGAGAAsharpAGD,realm=EUW,application-id=3ErqAdtq,discussion-id=fgNYljZs,comment-id=000000000000,timestamp=2019-07-28T09:18:26.086+0000) > > Yet, those "weak" ad assassins are the most played and for soloQ one of the strongest picks/champs to main you can pick? most played =/= strong. They're fun, hence why people want to play them despite this delayed burst BS. > > Zed/Talon/Qiyana. Strong characters. What are you even talking about? Assassins were always about snowballing, about high risk. And their scaling isn't even bad, since they can almost always opt to sidelanes and 1v1 big portion of roaster. All champs are about snowballing. Assassins, mages, marksmen, bruisers. Welcome to League of Legends. > > Also, do some math, yes, lethality is nicely countered by armor, but assassin can still put out enough dmg to bring majority of their targets down in one rotation vs squishy target/two or three vs full armor ones. Once the late game coems, when lethality scales, which just doesn't make sense. > > Low lvl? No problem, one shot. Higher lvl? You will get some armor pen to help you bring them down. Until they get a GA or tabi or any armor really. > > Ad assassins excel in soloQ environtment, yes, lack of vision(still enough to win games with proper one tho) is part of problem, but the main reason is how uncoordinated soloQ is with lack of map awareness. We'd have much better map coordination if Riot would bring back wards, and then we could revert this weird delayed burst. > > So yeah, saying that ad assassins are shit is pretty bold statement. One I'm ready to make. They're balanced around the idea of snowballing, but that's what everyone does in League now, so they're just melee squishys. > > Counter play to % hp true dmg is clearly dmg, something that assassins do. And how should any other role deal with it? Why is this even a thing in the game? And on a champ who builds attack speed? > > If something, I think we should cry about enchanters/supports in general(Naut), you know, the real reason why adcs are even playable. > > Doubt. Feel free to check my match history, I've played all roles and frequently rotate them around to keep myself ready for autofill. But assassin always feels like the worst because their burst is delayed while nobody else has their shtick nerfed.
>most played =/= strong. True, in some cases, not this one tho. I again, encourage you to do some math. Lvl6 Zed with dirk will take 80% hp of mage with armguard just by R 2Q ele E AA, one more aa and ignite and poof(not to talk about duskblade slow later, so 3Q combo is easier). Lvl2/6 Talon, lvl3/6 Qiyana same things. Yeah, they have to scale... kappa. Talon is arguably best ad midlaner with how much pressure he can put out just by entering fog of war. Qiyana is known for her disgusting, undodgeable EQ combo and I expect more nerfs in 9.16. And Zed might be weakest out of these 3, but he still feasts in soloQ environment, with his sidelane potentiel is something goes wrong. >Until they get a GA or tabi or any armor really. If adc and assassin are even and adc wins 1v1 it's assassins fault. Rather blame supports. >We'd have much better map coordination if Riot would bring back wards, Nah, too much vision is forgiving, if I can keep majority of important places on map warded all the time, that isn't healthy. >and then we could revert this weird delayed burst. What delayed? Their early to mid is strong af. And in terms of kits, only delay is Zeds R and potentionaly Talons R, their combos are done in terms of few secs(1-4). >They're balanced around the idea of snowballing, but that's what everyone does in League now, so they're just melee squishys. But they are better at that? It's much easier to get kill with assassin than with true scaling champs(assassins don't have to wait to scale, stop it) like Vlad, Ryze, Corki, Azir, Zoe, Cass etc. Saying that assassins are below S/A tier is straight up stupid. >And how should any other role deal with it? Why is this even a thing in the game? And on a champ who builds attack speed? Why should they? You said it yourself, "tank > assassins > marksmen > tank" and also stop acting like Vayne is problem, she is putting out only single target dmg, conditional 3 hit proc(2 with guinsoos), with, for adc, low range, her laning phase sucks, she has low cd dash with potential invis and singletarget knockback/conditional stun so she can survive/potentionaly outscale. Not a problem.
: Yes, actually. I played a ton of MF, Sivir, and Ezreal. It wasn't really hard at all unless your team was feeding hard. Does that suddenly mean it's fine for AD assassins to be shit? Because we can all go play something else? Beefy champs are meant to beat assassins marksmen aren't, but they still do because Riot has no clue how to balance a 3 point power relationship. Usually it's tank > assassins > marksmen > tank, but Riot decided that assassins shouldn't be able to kill unless they get ahead, even though they should be favored in the early game. An assassin needs their TARGET to be higher level for lethality to give more armor pen, which is so ass backwards I still can't believe it's a thing. Imagine if I said a champion did more damage based on enemy stats....oh wait...that's how Vayne works, except hers is done better because it's % max HP true damage, something you can't build against. Wanna counter lethality? Build any armor items and just sit back and relax, because now the assassin needs to wait for you to get more levels and become stronger. Assassins had a clear counterplay of warding, but Riot took that away green wards and decided warding is bad counterplay because it's team reliant, so now assassins have this weird delay, like a marskman, except the marksman is more consistent, with more range.
>Does that suddenly mean it's fine for AD assassins to be shit? Yet, those "weak" ad assassins are the most played and for soloQ one of the strongest picks/champs to main you can pick? Zed/Talon/Qiyana. Strong characters. What are you even talking about? Assassins were always about snowballing, about high risk. And their scaling isn't even bad, since they can almost always opt to sidelanes and 1v1 big portion of roaster. Also, do some math, yes, lethality is nicely countered by armor, but assassin can still put out enough dmg to bring majority of their targets down in one rotation vs squishy target/two or three vs full armor ones. Low lvl? No problem, one shot. Higher lvl? You will get some armor pen to help you bring them down. Ad assassins excel in soloQ environtment, yes, lack of vision(still enough to win games with proper one tho) is part of problem, but the main reason is how uncoordinated soloQ is with lack of map awareness. So yeah, saying that ad assassins are shit is pretty bold statement. Counter play to % hp true dmg is clearly dmg, something that assassins do. If something, I think we should cry about enchanters/supports in general(Naut), you know, the real reason why adcs are even playable. >I played a ton of MF, Sivir, and Ezreal Doubt.
: Why play assassins when you can play marksmen?
And I'm sure you can abuse adcs, right? :) (Here is the fix for you "Why play assassins when you can play bruisers and automaticaly win lane vs any assassin/mid range mage/immobile target?")
: Guide to fixing League of Legends, 100% works every time
Tank meta it is then... (Slightly longer texts makes you tired :( poor you)
Neriticc (EUW)
: Now that Yasuo is pick/ban status in pro play...
I could bet my car that if someone used "But XY is played in proplay" argument, you would just say "Proplay is nowhere near soloQ", but as long as it proves your biased point I guess...
: > [{quoted}](name=DGAGAAsharpAGD,realm=EUW,application-id=3ErqAdtq,discussion-id=kIVFOpPL,comment-id=0002,timestamp=2019-07-27T18:29:21.283+0000) > > Not really. There is more golds this season than in S8. > > https://www.reddit.com/r/leagueoflegends/comments/bjionq/ranked_distribution_2018_vs_2019_comparison/ > > https://i.imgur.com/wa9sRHk.jpg That's not official data, that's 3rd party data mined data which RIOT has time and again said to us in innacurate. It's not official from RIOT's mouth and I can tell you right now high silvers this season are absolutely better than last season, the macro play, counterpicking, map awareness. The Silver 1/2's I'm facing this season are easily on a par with the Gold 5/4's from last. easily. There is definitely a change in MMR to ranks. If gold is still the benchmark that's fine. like I said I don't expect to get any rewards.
>I can tell you right now high silvers this season are absolutely better than last season your feeling < unofficial 3rd party data
: Elephant in the room & end of season rewards?
Not really. There is more golds this season than in S8. https://www.reddit.com/r/leagueoflegends/comments/bjionq/ranked_distribution_2018_vs_2019_comparison/ https://i.imgur.com/wa9sRHk.jpg
faure (NA)
: surrender should be a simple majority
Yup, this is exemple of mentality that is destroying this game, sure, meta/matchmaking are offenders as well, but hell, in dia, most of my games, even completely comebackable(its dia after all) ends by surrender. When ppl aren't steamrolling opposite team, they won't try...
Wizarrdd (EUNE)
: ***
What does rank has to do with being toxic scumbag? (Plat on eune oof)
Ghasuo (EUW)
: a great username for a onetrick yasuo guys plz
: I can't be the only person who absolutely hates playing against Diana.
Wait for aftershock one, that's the real offender, so easy to activate it. Few kills and she will still oneshot you, but she will be tanky af...
Arwenin (EUNE)
: Discrimination of mentaly r%%%%%ed
Idk how forbiding usage of medical terms as insults is discriminating ppl with these conditions, but ok.
: Its this time of year again when assassin mains subreddit flock on the board.
All I see are posts like yours, yet I missed every "Zed is weak" post... weird.
: Champion select is already too fucking important; why exacerbate it?
Counterpicking hardly matters below masters lol, stop creating excuses.
Yenn (NA)
: It would be really cool if bottom lane didn't decide 90% of Diamond+ games in the first 7 minutes
*lane which feeds decide games Like when you went 3/9, 2/10 on Diana or 4/7 on Vel... yeah, bot lane diff I guess. How are you even dia without having at least 6+ cs/m, NA I guess...
mack9112 (NA)
: Smurfing ruins games
> [{quoted}](name=mack9112,realm=NA,application-id=yrc23zHg,discussion-id=aFeftMis,comment-id=0000,timestamp=2019-07-17T00:07:03.634+0000) > > Smurfing ruins games Not really.
Swimmx (NA)
: Thanks for Nerfing Singed...Yet again
Yeah... It isn't really... It's way how to prevent the clicking 2 times quickly in tf and not getting gas out. It's 0,5 sec, hardly feelable. >COST: 13 MANA PER SECOND Nothing changed in terms of mana usage.
: Riven is in urgent need of a change
Yeah Brony, it's as good suggestion as [your last one on Riven](https://boards.na.leagueoflegends.com/en/c/general-discussion/rFBvfI2q-its-time-to-fix-riven). It's almost like she is better higher you go, the wr and pr confirms it, but as I already know, wr doesn't mean what I think it does(your own words mr. 51 y/o doctor). She is skilled champ that is sitting above 50% wr, she is in top 5 picked in majority of elos and she is nowhere near weak, try better.
: Ezreal needs to be rebalanced.
Come on Brony, we talked about in thread where you suggested giving Vlads Q 50% more range. You want already strong champ(**40% pickrate in Korea** the other 40% is Kaisa, according to you, she has some cons and counterplay, but when I asked you what are they, you havnt said anything and later the whole thread was deleted). 1125 range point-a-click sheen procing projectile, no idea how it makes any sense, mr Chess master. >This will bring him more in line with meta adcs Idk, ask your Korean friends if he is bad lol...
Yenn (NA)
: Why doesn't Rumble's Flamespitter draw minion aggro?
Geez, you fed the ever living shit out of that Rumble lol and he still lost :/ So every aoe spell should draw minion aggro? If not, why should it be close range Rumbles Q?
Kat XD (NA)
: What if there was some kind of... debuff in the enemy jungle.
This is perspective from low elo tho, if your midlaner dies(getting pushed under turret is enough), then there is big chance that enemy mid will just help his jngler take your camps/objectives. You forget that mid is 2v2 lane.
: im sick and tired or range champions getting to freely auto attack me while taking no minion agro
Almost like its fair, if we take in mind that many melee midlaners has early powerspike(Zed, Talon, Fizz, Diana, Akali, Ekko, Kata, Rumble(lvl3 lol)), where it becomes really hard to come near cs even for mid range mages.
: It sounds more like you've just never met anyone who mains their champion, period. You also seem to have your numbers backwards. The number champions _Nidalee_ counters are countable on one hand. While she goes negative against most. Again, just because she's _bad_ doesn't mean she's _hard_. People who choose to main her are simply choosing to be a detriment to their team for a very long time, in exchange for completely average performance after 300+ games.
>It sounds more like you've just never met anyone who mains their champion, period. idk, you spam normals and arams, while I have been in plat since S1, low dia since s4, high dia since s6. I have met pretty good and pretty bad Nida mains and even in this season, otping Nida is worth it. >You also seem to have your numbers backwards. The number champions Nidalee counters are countable on one hand. While she goes negative against most. Majority of matchups are skilled ones. (dia+) Yi vs nida has +8% wr, that's counter Rek/Hec has +7% wr vs her Noc vs her has 4% Karthus vs Nida has +3% winrate Rest is skilled ones >Again, just because she's bad doesn't mean she's hard. People who choose to main her are simply choosing to be a detriment to their team for a very long time, in exchange for completely average performance after 300+ games. We could say this about like every champ to some extent. Let's create a little list, first number will be wr after first game, second after 20 game, third after 80(leagueofgraphs) Lee - 45%, 49%, 52% J4 - 50%, 54%, 55% Kayn - 48%, 52%, 57% Hec - 50%, 54,5%, 56% Seju - 47%, 52%, 53% Nida - 46%, 51%, 58% Nida isn't nearly as detrimenting as you make her. She is solid champ to otp and she can be dominant jngler with high pressure even in S9.
: I'm not buying anything from Riot until the game changes...
: > [{quoted}](name=DGAGAAsharpAGD,realm=EUW,application-id=3ErqAdtq,discussion-id=qljBEcMK,comment-id=0000,timestamp=2019-07-16T20:12:09.049+0000) > > Right? It’s not like he will 1v1 any melee champ or ranged after hitting E? Oh...he will? Oh he can buy an item and put out aoe slow? Oh, ok. Your team can immediately focus him because you can force him out of his realm. Why do you need to 1v1 him.
Yeah, and? There must be a reason why Koreans abuse him, so there must be more to it then "Just by QSS" argument. But idk, I'm just hardstuck dia...
: Except... she's not intricate, and not oppressive. She's no stronger than other assassins at the cost of reliability.
>and not oppressive Then you never met actual good Nidalee main... She is one of the best jngler to otp in long run, competing with Lee sin on the hardest jnglers to main list. Her counters are countable on fingers of one hand, rest is skill matchups... She is hard and opressive when mastered, period.
: I think five seasons is long enough to be in prison.
>she's not mechanically intricate >She's not hard to play Oof Oh whats that? Majority of matchups are skilled ones? What a surprise for mechanicaly challanging, hard to execute right, highly oppresive in good hands champ...
: If you seriously hate mordekaiser. Just rush QSS.
Right? It’s not like he will 1v1 any melee champ or ranged after hitting E? Oh...he will? Oh he can buy an item and put out aoe slow? Oh, ok.
: When was the last time a fed illaoi THAT ONLY does damage carried a game and made the game as unfun as a yasuo, kat, and vlad. Zed is balanced imo .
If Illaoi gets 3 kills in 6 mins, she should be able to win, unless she has 4 feeders, higher you go, harder it is to carry with many champs. Unfun is subjective.
: ***
I mean, to get ban for it, you have to show similar behavior consistently, so I don't understand why he picked that name... Yeah, your name sounds kinda weebish, would definitely run it down on you xD My name suggest that I'm Yasuo main, but not so many players noticed :/, so I'll just throw it in here, so they can :)
: > [{quoted}](name=DGAGAAsharpAGD,realm=EUW,application-id=ZGEFLEUQ,discussion-id=TEgiER3H,comment-id=0000,timestamp=2019-07-16T12:43:30.812+0000) > > Is this really all of it? Did you have 14 days before? > > (User name doesn't check out) This is my alt account, hence why the usernames on the forums and chatlogs are different. On the main I had 1 previous chat ban and that was it. I use this account for forums use and to start new games when I trigger the 5 minute penalty.
I meant it as joke to your " i mute all sry" name. Idk how you feel about it, but if you were punished just for this, it might indicate similar behaviours in numerous other games that weren't part of chat log other than that, not sure what could cause that.
: Unfair ban?
Is this really all of it? Did you have 14 days before? (User name doesn't check out)
JuiceBoxP (EUNE)
: But this scenario doesn't occur only with akali.. {{champion:157}} {{champion:238}} {{champion:8}} {{champion:55}} all of these become uncontrollable "clusterfucks" whenever they get really fed early like that. I mean, i agree that these type of things shouldn't happen, but they occur and will continue to occur nonetheless...
>But this scenario doesn't occur only with akali.. all of these become uncontrollable "clusterfucks" whenever they get really fed early like that. You mean every single dmg oriented champ(fed champs with high base dmg as tanks who builds full tank as well)? >I mean, i agree that these type of things shouldn't happen, but they occur and will continue to occur nonetheless... They should happen. If I'm 3/0 and I'm semigood player, I should be able to carry. Give me 3 kills on my mid Rumble and I will win lane vs anyone and snowball myself and my team to win, why should I not be able to do that?
: > [{quoted}](name=DGAGAAsharpAGD,realm=EUW,application-id=3ErqAdtq,discussion-id=qGOdmHb7,comment-id=000000000000000000000000000000000001,timestamp=2019-07-16T10:39:07.314+0000) > > Yeah, lets balance the game about skill, around players that can't play the game correctly... Thank God, that Riot is keeping their balance between, low elo, high elo(the most balance changes are made for this one) and proplay. > > (imagine listing Garen and Yi as disgusting lol) Imagine completely failing to grasp one of the most basic concepts of economics. Allow me to present to you an alternative illustration, if you would. Let's say I've put out a consumer product. Say... Golf clubs. Now I have two primary options here. A. I can sell clubs that are high-tech, expensive, and finely tuned to accommodate the courses and motions of high-level players, which account for about 2% of the golfing population. These clubs will do next to nothing for anyone of less skill, as the balance is such that you NEED to have proper form to get the most out of them, lest they get away from you on the swing. B. I can sell clubs that aren't particularly weighted or balanced for any specific type of swing, nor finished for any specific type of course. Pros won't get any advantage out of them, but the other 98% of the golfing population can use them without creating new problems for their game. Which choice is more monetarily advantageous, would you say? Taken in another context, swords were considered the ultimate weapon by many. They were as good for attack as for defense, they could be used in confined spaces, hidden under a garment, they could be easily wielded with a shield in the offhand, and they could slash, bash, and stab equally well. Yet when lords commissioned arms for their armies, did they commission a metric crapton of swords? No. They went for spears. That's because spears are much easier to use. The VAST majority of the lord's army would consist of levied men who'd never swung a sword in their lives. When you put a spear in their hands, however, THAT they can use; thrust them with the pointy end and you have the gist of it. In short, it's to Riot's benefit to balance the game around its biggest audience when the disparity between pro and amateur is so great in number. You're essentially admitting that these people "can't play the game correctly". Tuning the entire game around the people who can thus creates an experience that isn't fun for everyone else, and if they were all to stop playing? Riot folds tomorrow. You're advocating for taking race cars, putting a custom-built engine into a car, stripping catalytic converters, tuning all the aero to the nth degree, and then giving them to people who just want some trunk space to put their groceries in. What do you think would happen to Ford or Honda if they started selling overtuned race cars instead of 4-door sedans?
Nice to read, makes sense in theory, tho it has no conection to the problem. Why are you even comparing prices with skill? It's more like bad dart players whining that taget is too small, so you would make it bigger to catter to majority of players who aren't good? Also, "Riot is balancing around proplay" is pretty stupid argument, I hoped that it's only used as meme at this point, but sadly it isn't. They are obviosly balancing around every elo(no champ with solid pickrate goes above 54% winrate in any elo), you say that Yi or Garen are broken, when they are easily outplayable, they have counterplay(as vast majority, if not all, of roaster) and they are succesful just bcs of mistakes of their enemies, your exemple is stupid and has nothing to do with actual problem. Listing to mob, the majority, the low elo is way to hell balancewise, thus economicaly as well.
: > [{quoted}](name=Pxerkza,realm=EUNE,application-id=3ErqAdtq,discussion-id=qGOdmHb7,comment-id=0000000000000000000000000000,timestamp=2019-07-16T10:26:17.238+0000) > > none of those champions except for yasuo are pro viable > and yasuo is very specific counter pick and team reliant pick for pro play including high elo > > these champions are incapable of doing much when factoring in people having brains and fingers Pro viability means literally zero. Literally nothing. It's worth less than the dirty on my hunting dog's claws in springtime. What matters is what's balanced for the vast majority of the playerbase, which sits between Bronze and low Platinum.
Yeah, lets balance the game about skill, around players that can't play the game correctly... Thank God, that Riot is keeping their balance between, low elo, high elo(the most balance changes are made for this one) and proplay. (imagine listing Garen and Yi as disgusting lol)
: how much of your brain do you use before you post something?
Drezder (EUNE)
: I legit think i should be plat minimum
What are you lp gains after 2 years of silver? Maybe trying new acc might come in handy. You are still climbing right? Almost gold, good luck. Keep spamming Kayn, maybe try buying some pink wards, can't tell more from op.gg. I think you can climb, just don't lose your mental, you can't control your team, rather blame yourself.
: Is it just me or is Diana way too tanky for how strong she is?
I have been running afteshock lately, it's pretty easy to activate, funny to oneshot squishy while being just little bit ahead, surviving whole combos from mages. I recommend to try it. Other than that, I never had problem 1v1ing her with my main, Rumble.
: Where can I find Garen's old lore?
https://leagueoflegends.fandom.com/wiki/Garen#1st
: Sheet music
↑ only notes you ever needed
: Voice Chat
Eventhough I would like it. It worked 10 years without it, so there aren't many reasons to add it. It would at very least require users to have mic/use headphones/speakers, in order to have same advantages as enemies, which as I found out, no every player is using. Add the toxicity of soloQ on top of that, with language barriers in many regs. And cons simply overshadow pros.
Terozu (NA)
: I understand that unpopular champions need skins but...
I personally think that Swain might actually have pretty big gun, iykwim.
Moody P (NA)
: What if we put tanks mid
Feel free to start the new trend, I doubt it.
: I really wanted that project miss fortune skin.
Rioter Comments
Ieafboom (NA)
: How difficult is 3v3 ranked to climb compared to 5s
If you follow this 1. Become meta slave([tierlist](https://www.doubledorans.com/Tierlist) .) 2. Either mental of bomb defuser(bcs MM is nonexistent, so you will have teams with bronze and chall in one game) or get duo/trio then it's easy. Overall, everything that ppl hates about SR is worse in TT, my mental went boom after getting D1, no more...
: Elo Hell does exist and let me explain you what it is.
https://www.op.gg/summoner/userName=hideonbush Idk, it says challanger. If your mmr is higher than your division you will be getting more lp for wins/less for loses. Only case of "elo hell" I can accept is when account is sitting in one mmr for hundreds/thousand of games, then lp gains are ruined, but I'm not sure if it fits the definition of elo hell and can be simple solved by creating new acc. Elo hell, in its classic definition, is myth, created to excuse players own mistakes and unability or unwillingness to learn.
R4ndom F1nn (EUNE)
: Aatrox should not be the only one destroyed
>fairness in all things Almost like they have different kits...
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DGAGAAsharpAGD

Level 12 (EUW)
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