: Can I de-rank tiers in the ranked ladder?
Yes but you need to lose a LOT of games in a row at a IV 0 LP rank to drop. It's like 30 games in a row to drop from Silver.
: The champs that normally buy BotRK first are the ones that rely the most on Attack Speed. They are Vayne, Kog'maw, and Kalista. Varus and Twitch can also start BotRK, but you have to adapt your play to use them properly. --------------------- Kai'sa has specific build requirements to hit her skill evolutions. BotRK, Bloodthirster and Death's Dance can all individually be part of a complete Kai'sa build, but are not often used together. In order to make the best use out of Caitlyn's headshot passive, Q, and R, high AD values are needed. That mostly locks her into StormRazor/Infinity Edge first. Then Rapid Firecannon to make the most advantage of her range, or Ruunaan's Hurricane for waveclear. After this, you can start building more defensive items, Guardian Angel, Phantom Dancer, Maw of Malmortius, Quicksilver Sash/Mercurial Scimitar, or lifesteal. Lifesteal just isn't important enough to get earlier.
> [{quoted}](name=Silent Gravity,realm=NA,application-id=GgNYATV4,discussion-id=xXAijoYE,comment-id=0000,timestamp=2020-02-16T05:31:45.430+0000) > > The champs that normally buy BotRK first are the ones that rely the most on Attack Speed. They are Vayne, Kog'maw, and Kalista. > > Varus and Twitch can also start BotRK, but you have to adapt your play to use them properly. > --------------------- > Kai'sa has specific build requirements to hit her skill evolutions. BotRK, Bloodthirster and Death's Dance can all individually be part of a complete Kai'sa build, but are not often used together. > > In order to make the best use out of Caitlyn's headshot passive, Q, and R, high AD values are needed. That mostly locks her into StormRazor/Infinity Edge first. Then Rapid Firecannon to make the most advantage of her range, or Ruunaan's Hurricane for waveclear. After this, you can start building more defensive items, Guardian Angel, Phantom Dancer, Maw of Malmortius, Quicksilver Sash/Mercurial Scimitar, or lifesteal. Lifesteal just isn't important enough to get earlier. Ashe is a BoTRK ADC also. > Phantom Dancer, Maw of Malmortius You can only have 1 or the other of these, not both.
Proƒyt (NA)
: Patch 10.4 spoiler
LOL OLAF BUFF.
: a few different kind of low elo mistakes i see all the time
> [{quoted}](name=JustA kleo,realm=EUW,application-id=3ErqAdtq,discussion-id=oJdWk7ye,comment-id=,timestamp=2020-02-18T04:04:35.509+0000) > > 6. not checking special item/spell interactions. > {{item:3147}} if you see duskblade above your spells this means the enemys dont see you. > if you stand in a bush and the buff disappears, that means the bush is warded. you dont need to sit in that bush for 30 seconds waiting to make a big play. Duskblade is no longer a Vision denial tool. Umbral Glaive ({{item:3179}}) is the vision denial item.
: "High Skill" Champions
How is Aphelios safe? While I agree that champion is stupid design, he's far from safe.
: Is there something dodgy about this player? 100% Bronze and every game has 9+ KDA with MVP??
: What nasty players this game has srsly.
Riot doesn't give a shit about people intentionally ruining people's gaming experience. But remember this, If you start typing to the troll... You're the one who will get the punishment!
Zedthul (NA)
: Range supports have take over the Top Lane
There's nothing in the rules to suggest that top lane is just for melee champions.
Naalith (NA)
: Can we be allowed to play junglers who aren't named Lee Sin again?
Can we be allowed to play bot laners who aren't {{champion:523}} {{champion:21}} {{champion:235}}?
: Tanks in 2020 lul
Tanks are fine.
iiGazeii (NA)
: Senna is fine. She bends the rules, but her strength is compensated heavily. She's a squishy, immobile champion that is forced to stay aggressive if she wants to scale.
> [{quoted}](name=iiGazeii,realm=NA,application-id=3ErqAdtq,discussion-id=PYdmOGEV,comment-id=0000,timestamp=2020-02-16T12:07:18.239+0000) > > Senna is fine. She bends the rules, but her strength is compensated heavily. > > She's a squishy, immobile champion that is forced to stay aggressive if she wants to scale. hahahahahahahaha No, she's the biggest mistake in this game next to Pyke and Yuumi.
: Win lane, to lose game, because you compromised your team composition so hard that you now have 2ADC's and no frontline. Im 100% okay with people picking ranged top laners. The tradeoff is fair if you ask me.
> [{quoted}](name=PhearBunny,realm=NA,application-id=3ErqAdtq,discussion-id=Ec0UOvWJ,comment-id=0000,timestamp=2020-02-17T15:52:46.306+0000) > > Win lane, to lose game, because you compromised your team composition so hard that you now have 2ADC's and no frontline. > > Im 100% okay with people picking ranged top laners. The tradeoff is fair if you ask me. Yeah indeed. Vayne and Lucian top are coinflip cheese picks that take a lot away from a team, nothing more nothing less.
Zairel (NA)
: Personal Opinion On Vayne And Lucian Top.
> [{quoted}](name=Zairel,realm=NA,application-id=3ErqAdtq,discussion-id=Ec0UOvWJ,comment-id=,timestamp=2020-02-17T15:28:40.775+0000) > > I win most my games vs them generally ,but the play style you have to play is so frustrating. Why ? Very reliant on Jungle or Mid too help you 1 shot them. > I don't even stuff like {{champion:17}} as annoying since he doesn't dash and slow you with bork while they zoom. > They proc Press of Attack so fast at low lvls and with it's 6 sec cooldown you have to literally just give all early cs. > > Tip this{{champion:67}} {{item:3153}} {{item:3124}} {{item:3022}} {{item:3193}} on vayne won't net you wins ,but it may since it's so obnoxious they might just rage quit. Considering her W is 25% of her damage I don't know why on earth you'd buy stoneplate. Why would you cut 3 quarters of your damage by a significant amount just for a bit of extra temporary health.
: Stop Watch and Enchanter Supports
I'd prefer enchanters to be meta over the mongoloid broken engage supports that are tanky with no items and can 1v2 lanes.
: How do we get tank junglers to be better? By introducing more conqueror bruisers in the jungle.
Imagine thinking Conqueror still ruins tanks. XDDDDDDDDDDDDDDDDDDDDDD
Nixzilla (NA)
: Yuumi QOL/Buff
No, that's the counterplay to the ability.
GigglesO (NA)
: Urf Permanent Gamemode now?
: If you could make 3 changes to improve the "game". what would they be?and why?
Remove every single champion from the game that was created after Ornn. ({{champion:518}} is the exception) Revert the bot lane xp nerfs. Increase Void Staff to 2800 gold to match Last Whisper. Considering MR is harder to stack than armor, why is % magic pen 150 gold cheaper?
: How long is arurf staying ?
ARURF goes away on 18th February when the event ends.
Jbels (NA)
: Stop changing champions that suddenly find success somewhere unusual.
: Sylias was designed as an assasin and made a bruiser.
> [{quoted}](name=LordGeovanni,realm=NA,application-id=3ErqAdtq,discussion-id=NV7LGVpU,comment-id=000000000000,timestamp=2020-01-27T21:32:17.430+0000) > > Sylias was designed as an assasin and made a bruiser. No sylas was not designed as an assassin at all.
Upgrades (NA)
: > [{quoted}](name=ProphetOfDraven,realm=NA,application-id=3ErqAdtq,discussion-id=32UVqblw,comment-id=0002,timestamp=2020-01-29T02:57:27.116+0000) > > You are playing enchanters every game, what do you expect? To win? Don't make me laugh. I one trick Janna, I win allot
> [{quoted}](name=Upgrades,realm=NA,application-id=3ErqAdtq,discussion-id=32UVqblw,comment-id=00020001,timestamp=2020-01-29T12:38:24.807+0000) > > I one trick Janna, I win allot You duo every game. Janna players have mastered getting carried.
: 39% winrate in ranked
Drop the enchanters and pick up the broken trio {{champion:89}} {{champion:111}} {{champion:53}}
: Adc, support and jgler are the worst roles. Solo lanes are op as fuck right now, jg is just a second support role and the "BUFF" is actually a nerf they cannot do math apparently....
> [{quoted}](name=Slitorous,realm=NA,application-id=3ErqAdtq,discussion-id=EGEtITAh,comment-id=0009,timestamp=2020-01-30T01:31:39.909+0000) > > Adc, support and jgler are the worst roles. Solo lanes are op as fuck right now, jg is just a second support role and the "BUFF" is actually a nerf they cannot do math apparently.... Support is not a bad role at all.
: Quick Gameplay Thoughts: February 7
Get rid of the free stopwatch from runes. Increase cost of purchased Stopwatch from 600 to 700 gold.
: Everything about Soraka top is the most efficient definition of why Top lane is horrible
The fact she's also an A / A+ tier bot laner proves there's problems with bot too.
: What makes miss fortune OP...
The fact she's a lane bully with a good late game is the issue.
: I'm sorry but if anything version of shaco needs a nerf it's ap. Like lets me real ap should be removed it's the most unhealthy version of him by a good margin. Ad shaco is annoying but it's not that far kha or rengar. Whereas ap shaco is just bs you basically do around the same damage as ad like you're still a assassin but now your boxes do way more damage and that's his most bs ability. You also have access to items that make you harder to kill and run away from then ad shaco too. Also isn't ap shaco is the most popular shaco right now? Why would you nerf the unpopular one that doesn't make much sense.
> [{quoted}](name=boricCentaur1,realm=NA,application-id=3ErqAdtq,discussion-id=96hrkss1,comment-id=0000,timestamp=2020-02-01T11:08:47.699+0000) > > Like lets me real ap should be removed AP Shyvana AP Kai'Sa
: > [{quoted}](name=Daddy Ants,realm=EUW,application-id=A7LBtoKc,discussion-id=dYEpP3ic,comment-id=001a0000,timestamp=2020-01-31T17:54:14.862+0000) > > Tanks and ADC's both need better MR Itemization. > > No {{item:3156}} is **NOT an ADC item**, It's a Bruiser/Assassin item. You would be in the minority of that belief even Riot puts it as a recommended item for most ADCs.
> [{quoted}](name=Malix Farwin,realm=NA,application-id=A7LBtoKc,discussion-id=dYEpP3ic,comment-id=001a00000002,timestamp=2020-01-31T19:05:40.479+0000) > > You would be in the minority of that belief even Riot puts it as a recommended item for most ADCs. Implying those recommended item sets have been updated in like... forever. ADCs building Phantom Dancer automatically means no Maw. EVERY ADC can/does build PD
: Would you consider a one-way, one-champion teleporter between the alcoves? Something like a Skarner pillar, where laners have to take control over it, maybe spending some health to do so. After use, the teleporter would then exist in the other alcove until it got used again. This would let top contest early dragons and bot contest Rift Herald later. The second issue is that top lane gets pushed more and more into counterpick meta. I USED to have fun with Kled v. Darius on both sides, but then Kled got 60% healing reduction and it became really one sided. Top is no fun when I basically win or lose lane in champ select. Lastly, tank items need better MR. Ornn is the only decent tank because he gets 10% bonus MR and can upgrade Abyssal Mask. You can buff Frozen heart to 500 Armor, it won't help when the second pick hypercarry Ryze can half health melee laners from minute 5-50. Thanks for listening,have a good day!
> [{quoted}](name=Dragonhace,realm=NA,application-id=A7LBtoKc,discussion-id=dYEpP3ic,comment-id=001a,timestamp=2020-01-31T17:51:08.496+0000) > > Lastly, tank items need better MR. Ornn is the only decent tank because he gets 10% bonus MR and can upgrade Abyssal Mask. You can buff Frozen heart to 500 Armor, it won't help when the second pick hypercarry Ryze can half health melee laners from minute 5-50. Tanks and ADC's both need better MR Itemization. No {{item:3156}} is **NOT an ADC item**, It's a Bruiser/Assassin item.
: i believe toplane remains irrelevant despite preseason buffs because other roles are just too strong in comparison. -adcs are still too strong and game deciding , the xp difference doesn't make that much of a difference especially not with kill xp existing and zeal items being considerably cheap which allows faster power spikes -there isn't much a toplaner can do about dragons during laning phase, by the time it's over, he will miss out 2-3 dragons -midlaners (speaking mainly about mages) have the best items in game with good build paths and cost little (zhonya, protobelt, void staff) -junglers still do 3 camps and run to toplane asap, it was also stated that the numbers of ganks didn't lower after nerfs, it has to do with the combination of kill xp and leashing off waves, it allows them to skip camps as long as they get kills from ganks and if they don't they fall behind because enemy jg was farming, it's not fun to play as both sides. there is also champions who need nerfs : mordekaiser : his kit synergize too well with rylai and liandry, his passive percent health damages need to go down from mid to late game lee sin : r damages are too high ekko : it's impossible to punish this champion even when he misplays . higher r cd, lower stun duration on w and slightly nerf passive ms sett : his regen is too strong in lane and w cd probably needs a nerf at rank 5 diana : she needs higher mana cd on q at higher ranks, laning against her is just q spam until you're low enough to be ran down pyke : same thing as ekko, you can't punish this champion and if he is ahead, it's really frustrating to play against him because of his mobility and low cds on abilities. he either needs higher cds or higher mana costs on abilities, probably a base mana regen nerf as well.
> [{quoted}](name=futa elise,realm=NA,application-id=A7LBtoKc,discussion-id=dYEpP3ic,comment-id=0014,timestamp=2020-01-31T17:37:25.952+0000) > > -adcs are still too strong and game deciding , the xp difference doesn't make that much of a difference especially not with kill xp existing and zeal items being considerably cheap which allows faster power spikes Lmao ADC is dogshit right now. The fact pros are playing fucking Soraka as a bot laner (not support) just proves that.
: Hi Meddler, Do you have plans for Ahri? She's not playable far from there either but I still find her a little "weak" compared to the other mages/champion of the moment, a lot of pros saying she has literally 0 damage but it's still different to their elo, We don't see her at all in professional games too :( if nothing's planned, how do you feel about her right now?
> [{quoted}](name=Small Boobs Ahri,realm=EUW,application-id=A7LBtoKc,discussion-id=dYEpP3ic,comment-id=0001,timestamp=2020-01-31T17:00:51.633+0000) > > Hi Meddler, Do you have plans for Ahri? She's not playable far from there either but I still find her a little "weak" compared to the other mages/champion of the moment, a lot of pros saying she has literally 0 damage but it's still different to their elo, We don't see her at all in professional games too :( > > if nothing's planned, how do you feel about her right now? Typical Ahri Main. Your champion is fine. https://i.gyazo.com/284138f2d6c8435addbca77f3b1d1243.png
: Nerf E damage Nerf W Stun duration Nerf Q Slow Nerf W Slow Buff Q Damage considerably Buff R Heal so he heals to Full Everytime Hes honestly not even that bad mid even having to deal with Q + E + Auto Electrocute Ignite there is much more cancer mid to deal with. But his Jungle should be nerfed. If Riot really wants to force him into the jungle role his laning role would need to be severely gutted to be an effectively balanced Jungler. And, if they don't want him to be a jungler and focus on his mid balance just take away his ability to jungle that they just recently gave him. The problem is in low Elo Players don't know that you can contest vs him early as he gets very low in the jungle, so things like Graves, Olaf, reksai etc. and to just play early accordingly like they have an ekko Z-Drive Resonance NEW EFFECT: Bonus damage is now doubled versus monsters, capped at a maximum of 600 damage I think his main problem is that his stun + slow combo is too reliable followed up by the damage ekko provides within a gank.
> [{quoted}](name=Mid Summoner,realm=NA,application-id=3ErqAdtq,discussion-id=XmMNOt0E,comment-id=0001,timestamp=2020-01-31T10:32:32.092+0000) > there is much more cancer mid to deal with. Yeah and he's called {{champion:105}}
: > [{quoted}](name=only zhule,realm=NA,application-id=3ErqAdtq,discussion-id=FizeomXg,comment-id=00090000,timestamp=2020-01-30T05:53:54.908+0000) > > My issue, is how do you nerf top sona, without re-crippling support sona? > > Like she just feels so much better now that she doesn't constantly feel like she's under a slow effect. Also the bonus speed means she has a chance to out run people engaging on her (unless they blow engage tools).... something she was really lacking previously. You revert or tone down the Ms buff they gave her last patch
> [{quoted}](name=BrokenRayquaza,realm=NA,application-id=3ErqAdtq,discussion-id=FizeomXg,comment-id=000900000000,timestamp=2020-01-30T12:16:26.985+0000) > > You revert or tone down the Ms buff they gave her last patch Which is what they're doing It's going down to 25% (+4% per 100 AP) to 20% (+3% per 100 AP).
: > [{quoted}](name=Mordechaiser,realm=OCE,application-id=3ErqAdtq,discussion-id=FizeomXg,comment-id=000000000002,timestamp=2020-01-30T16:53:44.620+0000) > > Last i checked enchanter supports werent meant to be tanks that can burst you like a mage. Karma is not tanky nor does she burst like a mage. Are you being serious?
> [{quoted}](name=Sailor Yuggoth,realm=NA,application-id=3ErqAdtq,discussion-id=FizeomXg,comment-id=0000000000020000,timestamp=2020-01-30T18:16:57.354+0000) > > Karma is not tanky nor does she burst like a mage. Are you being serious? Not Karma specifically but Lets be realistic now. Mages get disgustingly tanky while building full damage.
: The problem I have with Toplane are the Vaynes and Teemos. I go Toplane to brawl it out 1v1 style. Not play against a bird or a squirrel the goes zap zap. Yes, it's part of the game. No, it isn't any less frustrating. Any person who says top lane can't carry hasn't seen a Darius join a team fight. Top lane is one of the only lanes with champions that can be behind yet come back from either a single team fight, or utilize immense powerspikes.
> [{quoted}](name=NickColaTesla ,realm=NA,application-id=3ErqAdtq,discussion-id=mKZ5AzmK,comment-id=000d,timestamp=2020-01-30T17:30:30.739+0000) > > The problem I have with Toplane are the Vaynes and Teemos. > > I go Toplane to brawl it out 1v1 style. Not play against a bird or a squirrel the goes zap zap. Yes, it's part of the game. No, it isn't any less frustrating. > > Any person who says top lane can't carry hasn't seen a Darius join a team fight. > > Top lane is one of the only lanes with champions that can be behind yet come back from either a single team fight, or utilize immense powerspikes. Well, the times of 1v1/2v2 lanes are long gone.
JackMcCarry (EUNE)
: > Hol up. You think hes going to do 100-0 true damage on W? After Ult and E? yea, im pretty much out of the fight, even if i flash out of there and somehow survive with a 10% health, im not fighting that teamfight. > If you actually looked at what his W does, maybe you'd understand how FORGIVING it is to counterplay, "BUT YOU NEED TO DAMAGE HIM FOR HIM TO CHARGE HIS W! JUST DONT ATTACK HIM" is not "FORGIVING" counterplay. > Vayne's that does what? % Max Health True Damage, which scales harder as the game goes on compared to Sett's flat damage? Vayne pops like a balloon the second a single CC hits her, her W doesnt have counterplay, but she's easier to deal with, i literally abuse sett myself from time to time when im bored, if you lose with him against any match up, it's on you, literally all you have to do is run into people until you're in E range and you automaticly win the trade. Because i played both him and Vayne, i can say that in my opinion (which is what this whole post's point) i'd teamfight against a 12-0 Vayne, over a 12-0 Sett.
> [{quoted}](name=JackMcCarry,realm=EUNE,application-id=3ErqAdtq,discussion-id=mKZ5AzmK,comment-id=00090000000000000000,timestamp=2020-01-30T17:21:55.300+0000) > > Because i played both him and Vayne, i can say that in my opinion (which is what this whole post's point is) i'd teamfight against a 12-0 Vayne, over a 12-0 Sett. I'd rather fight a 12-0 Vayne over a 0-0 Sett let alone a 12-0 Sett
TheMusicMan (EUNE)
: As a top laner this meta is frustrating.
> [{quoted}](name=TheMusicMan,realm=EUNE,application-id=3ErqAdtq,discussion-id=mKZ5AzmK,comment-id=,timestamp=2020-01-30T06:40:31.089+0000) > > Bot lane is the only lane that truly matters now a days. Wrong. Only lane that matters right now is mid. Even pros themselves have said Bot and Top are by far the least impactful roles.
: We're nerfing... Sona?
You guys are so out of touch with the reasoning behind the sona change it's laughable. They over buffed her pretty hard, 3-4% win rate spike is a huge indicator of an overbuff. They are NOT making her weaker than how she was in 10.1 they are just toning down the buff they gave her.
: Disable certain characters in URF
{{champion:11}} {{champion:54}} {{champion:57}} are 3 champs who need to be removed from urf
: should Zed's R be nerfed or am I just bad at countering him
: Quick Gameplay Thought: January 24
> [{quoted}](name=Riot Scruffy,realm=NA,application-id=A7LBtoKc,discussion-id=Ex34iIQE,comment-id=,timestamp=2020-01-24T17:49:27.277+0000) > > > Our approach is to slice the game into 4 different skill segments where we think balance is meaningfully different: > > * Normal (Iron - Gold) > * Skilled (Plat - Master) > * Elite (Grandmaster-Challenger) > * Professional > > And then ensure that every champ is: > > * Viable in at least one segment > * Overpowered in no skill segments What kind of stats do you guys consider "overpowered" and "below viability" ? Because... https://u.gg/lol/champions/missfortune/build This needs some attention asap. {{champion:21}} **Stats for Normal Play (Iron - Gold):** - Iron : 52.91% Win Rate Pick Rate: 28% Ban Rate: 12.8% Role Rank: 1/20   - Bronze: 53.16% Win Rate Pick Rate: 25.16% Ban Rate: 9.6% Role Rank: 2/20   - Silver: 52.89% Win Rate Pick Rate: 21.6% Ban Rate: 6.6% Role Rank: 1/20   - Gold: 52.78% Win Rate Pick Rate: 19.8% Ban Rate: 5.8% Role Rank: 3/20   **Stats for Skilled Play (Platinum -> Master):** - Platinum: 53.52% Win Rate Pick Rate: 20.6% Ban Rate: 7.2% Role Rank: 2/19   - Diamond: 53.51% Win Rate Pick Rate: 25.0% Ban Rate: 10.2% Role Rank: 1/19   - Master: 51.52% Win Rate ** Pick Rate: 34.1% ** Ban Rate: 16.6% Role Rank: 10/20   **Stats for Elite Play (Grandmaster and Challenger):** - Grandmaster: 52.26% Win Rate ** Pick Rate: 35.0%** Ban Rate: 13.5% Role Rank: 10/20   - Challenger: 50% Win Rate Pick Rate: 36.1% Ban Rate: 11.6% Role Rank: 13/26   ** Looking at these stats, I'd deem Miss Fortune OVERPOWERED in every level of play and she should in my opinion be a priority for some nerfs**
: > [{quoted}](name=Daddy Ants,realm=EUW,application-id=3ErqAdtq,discussion-id=Zg8EkNY4,comment-id=000700000000000000000000000200000000,timestamp=2020-01-27T10:58:10.227+0000) > > Last year. > > The Sona Taric meta. > > > Ardent Meta was Lulu and Janna. Cool, so there was a limited period of time where she was "good" because you could funnel huge amount of gold into her.... thus by passing the money=items=being viable issue she deals with otherwise. Too bad Riot nerfed the hell out of funneling, so Sona has to go back to being a support and waiting an extra 10 mins to get the items she needs to do her job. Also to address the Pika response. No one thinks Sona should be good in a hyper engage tank meta. Or an assassin meta. The problem is that she doesn't really shine in ANY meta. Hell the censor meta should have seen Sona wrecking face, she can literally abuse that item the best.... but it was Lulu and Janna's meta to crush. I don't think she needs a "strong" early game, i think she needs a stronger early game (which basically just means one where she isn't a liability for your lane partner). We are getting there, some small changes might just be enough. Something simple like lower base mana costs, so she doesn't run OOM while doing her piss poor damage at dangerous range, and/or healing for like 5-15% of her allies health pool.
> [{quoted}](name=only zhule,realm=NA,application-id=3ErqAdtq,discussion-id=Zg8EkNY4,comment-id=0007000000000000000000000002000000000000,timestamp=2020-01-27T11:34:14.047+0000) > > I don't think she needs a "strong" early game, i think she needs a stronger early game (which basically just means one where she isn't a liability for your lane partner). Limited time? It was 2/3 of the season. Then she needs to lose some late game power to compensate. Shift some power out of late into early.
: Jinx is fine. Xayah, kaisa, twitch, vayne seem to be struggling a bit, but early game is the meta.
> [{quoted}](name=Shootstorm,realm=NA,application-id=A7LBtoKc,discussion-id=Ex34iIQE,comment-id=00200000,timestamp=2020-01-24T18:41:36.397+0000) > > Jinx is fine. Xayah, kaisa, twitch, vayne seem to be struggling a bit, but early game is the meta. They need to break the kneecaps of {{champion:89}} {{champion:111}} then maybe hypercarries can come back. Right now it feels like if you don't play {{champion:21}} {{champion:235}} {{champion:51}} {{champion:523}} you're auto handicapping yourself.
: Quick Gameplay Thought: January 24
Nerfing Nautilus Q is not a good enough nerf. He needs to be more vulnerable in lane. Aftershock needs its cooldown reverted to 35 seconds.
: > [{quoted}](name=Saezio,realm=EUNE,application-id=3ErqAdtq,discussion-id=Zg8EkNY4,comment-id=0007000000000000000000000002,timestamp=2020-01-27T00:01:20.776+0000) > > The first link you showed was from the ARAM discussion. > > The second is just a players opinion. Not a dev. > > Sona is an easy to play champ that should never even approach 50% winrates at plat+. Yet somehow we had her in PRO PLAY for half a split last year. > > And that's a FACT, don't like it? > > well she ain't getting buffed either way. > > {{sticker:slayer-jinx-wink}} Why shouldn't she see a 50%+ win rate in plat? {{champion:53}} and {{champion:89}} have a 53%+ win rates, and they're pretty brain dead to play. As for her seeing pro play, was that the ardent meta or the funnel meta? You know the things Riot didn't like so they killed. The things that some champions are still feeling the nerfs from (despite the items that fueled them, being nerfed/removed).
> [{quoted}](name=only zhule,realm=NA,application-id=3ErqAdtq,discussion-id=Zg8EkNY4,comment-id=00070000000000000000000000020000,timestamp=2020-01-27T02:10:20.760+0000) > > As for her seeing pro play, was that the ardent meta or the funnel meta? You know the things Riot didn't like so they killed. The things that some champions are still feeling the nerfs from (despite the items that fueled them, being nerfed/removed). Last year. The Sona Taric meta. Ardent Meta was Lulu and Janna.
Pika310 (NA)
: > [{quoted}](name=Daddy Ants,realm=EUW,application-id=3ErqAdtq,discussion-id=Zg8EkNY4,comment-id=0007,timestamp=2020-01-26T11:41:56.010+0000) > > Sona is not meant to have a good early game due to the nature of her late game. > > > If you want her to be Nami level good in the early game then her late game needs to be gutted. > > > You can't have both. Yes, you're correct and that's the exact reason why she isn't allowed to be viable. It's the piece of shit, conceptual failure of a design R-passive that is directly in the way of Sona being allowed to have the relevant bases to function in the early game. Scrap the fucking R-passive, like players have been demanding since it was on the fucking PBE 6 years ago & give Sona usable numbers. It ain't rocket science, it's very basic game design. Which apparently "200-years of experience" isn't enough for Rito to figure out. We don't need some conceptually-failed "late game" support; we need a support that functions like a fucking support.
> [{quoted}](name=Pika310,realm=NA,application-id=3ErqAdtq,discussion-id=Zg8EkNY4,comment-id=00070000,timestamp=2020-01-26T12:10:01.572+0000) > > Yes, you're correct and that's the exact reason why she isn't allowed to be viable. It's the piece of shit, conceptual failure of a design R-passive that is directly in the way of Sona being allowed to have the relevant bases to function in the early game. > > Scrap the fucking R-passive, like players have been demanding since it was on the fucking PBE 6 years ago & give Sona usable numbers. It ain't rocket science, it's very basic game design. Which apparently "200-years of experience" isn't enough for Rito to figure out. > > We don't need some conceptually-failed "late game" support; we need a support that functions like a fucking support. In a meta where {{champion:89}} {{champion:111}} {{champion:53}} {{champion:555}} and Assassin's are everywhere.... Sona should be bad. She's not Janna or Lulu, she doesn't have the kit to deal with these kind of champions.
: Please buff Sona's early game.
Sona is not meant to have a good early game due to the nature of her late game. If you want her to be Nami level good in the early game then her late game needs to be gutted. You can't have both.
: Top/Mid: {{champion:84}} {{champion:82}} {{champion:8}} {{champion:39}} {{champion:13}} Top/Jungle: {{champion:24}} {{champion:875}} {{champion:36}} Top/ADC: {{champion:67}} Top/Support: {{champion:54}} Mid/Jungle: {{champion:517}} {{champion:131}} {{champion:245}} Mid/Support: {{champion:99}} {{champion:25}} {{champion:101}} {{champion:161}} Jungle/Support: {{champion:9}} ADC/Jungle: {{champion:29}} ADC/Support: {{champion:235}} Top/Mid/ADC: {{champion:157}} These are all common enough, _**but where a champion goes can depend heavily on the match up and meta**_. For example, you can lock Yasuo ADC, but if you go against a something like a Senna/Nami, you lose, so you don't want to do that.
> [{quoted}](name=Baby Ghoul,realm=NA,application-id=3ErqAdtq,discussion-id=tXNz1xNl,comment-id=000a,timestamp=2020-01-26T09:48:32.939+0000) > > Top/Mid: {{champion:84}} {{champion:82}} {{champion:8}} {{champion:39}} {{champion:13}} > > Top/Jungle: {{champion:24}} {{champion:875}} {{champion:36}} > > Top/ADC: {{champion:67}} > > Top/Support: {{champion:54}} > > Mid/Jungle: {{champion:517}} {{champion:131}} {{champion:245}} > > Mid/Support: {{champion:99}} {{champion:25}} {{champion:101}} {{champion:161}} > > Jungle/Support: {{champion:9}} > > ADC/Jungle: {{champion:29}} > > ADC/Support: {{champion:235}} > > Top/Mid/ADC: {{champion:157}} > > These are all common enough, but where a champion goes can depend heavily on the match up and meta. For example, you can lock Yasuo ADC, but if you go against a something like a Senna/Nami, you lose, so you don't want to do that. Vayne top is mediocre at best. Twitch Jungle is garbage in this meta.
: How is Aphelios and Senna balanced? along with other overtuned Reworks and new Champions
ADC Senna needs gutting completely. Rebalance as Support. Do to Senna what was done to Zoe. Completely gut her kit for a patch then rebalance her kit as a support.
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Daddy Ants

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