: Shaco is in Dire Need of Bug Fixes and Changes
> [{quoted}](name=Desperate Shaco,realm=EUW,application-id=3ErqAdtq,discussion-id=VsV12H7a,comment-id=000d0000,timestamp=2019-07-17T08:19:18.068+0000) > >Changing invisibility duration from 1.5s - 4.5s to 3s - 4.5s We need this!
xDISKORDx (EUW)
: I AM NOT AN ARTIST
Mechas in league of legends? no pls
: > [{quoted}](name=Quiet Dude,realm=NA,application-id=yrc23zHg,discussion-id=tblIJmQH,comment-id=0000,timestamp=2019-07-11T17:45:18.204+0000) > > {{item:3123}} How{{item:3165}} do {{item:3033}} kill {{summoner:14}} that {{champion:90}} which {{champion:86}} has {{champion:62}} no {{champion:240}} life {{champion:36}} ? It doesn't matter because healing is literally broken.
> [{quoted}](name=Crazeh Fruit,realm=NA,application-id=yrc23zHg,discussion-id=tblIJmQH,comment-id=00000000,timestamp=2019-07-11T17:47:44.308+0000) > > It doesn't matter because healing is literally broken. True, because garen, darius and mundo don't heal himself.
: And? Still doesn't change the fact that he is unpokable in stage of the game where he is supposed to be weak. He shouldn't heal from minions for the same amount as from champs(just like 3rd Q)
> [{quoted}](name=DGAGAAsharpAGD,realm=EUW,application-id=3ErqAdtq,discussion-id=IgMYdlFb,comment-id=00000000,timestamp=2019-07-04T09:29:05.020+0000) > > And? Still doesn't change the fact that he is unpokable in stage of the game where he is supposed to be weak. He shouldn't heal from minions for the same amount as from champs(just like 3rd Q) Of course, because Dr. Mundo, Garen and Darius don't heal themselves. And guess what, all of them except Mundo don't have cost of life.
: Vlad doesn't necessarily have god mode teamfighting. It depends on both comps and many other variables. He also doesn't necessarily get a zzz lane phase. Many champions can abuse him, especially in the 2v2. There's a reason he isn't exactly meta right now.
> [{quoted}](name=1 516 735 3508,realm=NA,application-id=3ErqAdtq,discussion-id=REjjYJ5v,comment-id=0004,timestamp=2019-07-02T19:07:39.783+0000) > > Vlad doesn't necessarily have god mode teamfighting. It depends on both comps and many other variables. He also doesn't necessarily get a zzz lane phase. Many champions can abuse him, especially in the 2v2. > > There's a reason he isn't exactly meta right now. Good thing, someone with a head.
: Vladimir needs a nerf.
A lot is crying because a champion is strong and so on, but I have played with Valdimir and I know he's not as strong as people think. A Dr. Mundo heals a lot more in the top line, and can fuck him enough for the next phases of the game, because if Vlad is not good at first then he has difficulty adapting to team fights. People must learn to play with a champion instead of coming here to mourn because they are really bad at playing against such champions.
: > [{quoted}](name=Iron Phantom,realm=EUW,application-id=6kFXY1kR,discussion-id=gFoUHZXU,comment-id=0002,timestamp=2019-06-14T15:05:06.734+0000) > > He needs a VU like ezreal got, not a VGU. this is what I was thinking. I'm not a Vlad player, but I've heard everyone say his abilities are pretty damn modern and effective (and fit his theme)
> [{quoted}](name=TheMan292,realm=NA,application-id=6kFXY1kR,discussion-id=gFoUHZXU,comment-id=00020000,timestamp=2019-06-14T15:24:53.499+0000) > > this is what I was thinking. I'm not a Vlad player, but I've heard everyone say his abilities are pretty damn modern and effective (and fit his theme) Oh yes, the truth is that I went a bit to the extreme, although I would not mind the truth.
Rioter Comments
: So stupid. Are you really focusing brand vel mal And Vladimir. I'm done with riot they make the dumbest decisions. Like they're nerfing urgot like he's op and popular or something. What y'all really need to do is balance the game, stop adding new things when the game isn't even balanced . For examples y'all said kog maw was a glass cannon EVERY ADC IS A GLASS CANNON. y'all buffed him did you know he melts everything? Do you even know how stupid and unfair it is to just get melted like that? Do you know poppy darius tahm xin ammumu shyvanna anvia renekton malzahar tryndamere attrox are all stupid point click champions that are easy op and retarted. Riot you don't understand where I'm coming from and you never will
> [{quoted}](name=justedemon,realm=NA,application-id=3ErqAdtq,discussion-id=cn8t24G7,comment-id=0004002a,timestamp=2016-02-18T06:51:18.629+0000) > > So stupid. Are you really focusing brand vel mal And Vladimir. I'm done with riot they make the dumbest decisions. Like they're nerfing urgot like he's op and popular or something. What y'all really need to do is balance the game, stop adding new things when the game isn't even balanced . For examples y'all said kog maw was a glass cannon EVERY ADC IS A GLASS CANNON. y'all buffed him did you know he melts everything? Do you even know how stupid and unfair it is to just get melted like that? Do you know poppy darius tahm xin ammumu shyvanna anvia renekton malzahar tryndamere attrox are all stupid point click champions that are easy op and retarted. Riot you don't understand where I'm coming from and you never will I agree completely
: Why these mages?
I would like to add something for those haters who only know how to complain instead of imagining plays to play against Vladimir. They say that is too OP and needs a nerf, but what about champions like Riven, Irelia, Garen or Graves? If that were done a nerf how said those people who have no idea. Vlad suffer greatly in the streets against them. If, as is now, I, when I faced a Graves using Vladimir, Graves was able to take my mid-life of only a skill, even wearing armor items. I do not seem fair that he do a nerf so unjustly a champion, by heeding people, as I said, he have no idea. If anything Vlad need some changes. But a nerf would leave him "useless" and me would be spoiled to my favorite champion of League of Legends . I just hope they do not spoil his mastery of push, which is one of the things I love him so much. Other point. It is assumed that Vlad is something tank, but often is not able to intercept blows. Many champions are able to weaken him with ease. I think that this fact is inconsistent and think they should be arranged if decider give him a rework. greetings sangromancers and sorry for mi english. {{champion:8}}
: Although most people are making a fuss over Velkoz, I am concerned about Vlad. I feel like he already accomplishes the big three categories fine. Unless I am mistaking he has a pretty unique identity. Based on the way riot spoke about his "intended changes" it pretty much just sounded like you said they were nerfing him because he is toxic. I do understand how this can be felt sometimes by some players, however I believe that he is one of those fringe cases that isn't really that bad but people just don't know how to deal with him because he is not played very often. He is immobile, doesn't have that much healing or health till late game and can still easily be killed by some CC applied properly. Proper pooling at a high level does allow for some slip-aways, but then again Fizz exists, who has a GAP CLOSING invulnerability on a LOWER cooldown, without ANY health cost. He only really becomes an unstoppable monster if fed and that is pretty much the same for any champ. I do agree that maybe his play could be more interesting for him and his opponent but it didn't even seem like riot was concerned with that as they said like one sentence about his Q being OP or something . I am up to seeing what changes can do for him but I am scared because riot tends to just force changes down our throat despite many disliking it and also making drastic changes that result in nerfs and gutting of a champ (cough couch morde). Not trying to crap on riot I am just concerned that there are going to be drastic changes for him when I feel that he is in a fine place or at most could use small tweaks. For those concerned that he is OP or toxic, due to his lack of mobility, early high cooldowns, and health costs. You can really screw him up if you build and play against him properly. I really good vlad can cause some damage but if you make a mistake on him early game, or even late sometimes, you can quickly die or be forced to back. Sure he has tons of sustain at level 18 with max build but games don't always make it that far and if it does well then the other team didn't shut him down or win fast enough. Even then he won't have many resists and is still easily killable if he makes a mistake or the other team makes appropriate plays. Its just like any other champion. His lack of high range and mobility (which is what defines a lot of other mages that people also complain about #mobilitycreep i.e. ahri, kat, etc.) causes him to need the healing to make up for it. Its who is his. There isn't really another champ like that so people are more alien to it and likely to just say OP because they don't know how to adapt against it. There are many other champs that people know are powerful, and some call OP, but the truly good players know how to play against. But thats the point, there are a lot of them (super mobile mages [leblanc], DoT champs, etc.) so even though some call them OP there is enough knowledge that overall it is realized that they don't necessarily need nerfs but people just need to adapt to them. Vlad however is so unique and there really isn't anyone else like him that its just "Oh thats OP" and you're done with it. A tad unfair, but understandable. EDIT 1/27/2015: Corrected typos, added a few points.
> [{quoted}](name=oblivioncth,realm=NA,application-id=A7LBtoKc,discussion-id=jQmE1EjE,comment-id=0696,timestamp=2016-01-27T00:17:35.085+0000) > > Although most people are making a fuss over Velkoz, I am concerned about Vlad. I feel like he already accomplishes the big three categories fine. Unless I am mistaking he has a pretty unique identity. Based on the way riot spoke about his "intended changes" it pretty much just sounded like you said they were nerfing him because he is toxic. I do understand how this can be felt sometimes by some players, however I believe that he is one of those fringe cases that isn't really that bad but people just don't know how to deal with him because he is not played very often. > > He is immobile, doesn't have that much healing or health to late game and can still easily be killed by some CC applied properly. Proper pooling at a high level does allow for some slip-aways, but then again Fizz exists, who have a GAP CLOSING invulnerability on a LOWER cooldown. He only really becomes an unstoppable monster if fed and that is pretty much the same for any champ. I do agree that maybe his play could be more interesting for him and his opponent but it didn't even seem like riot was concerned with that as they said like one sentence about his Q being OP or something . I am up to seeing what changes can do for him but I am scared because riot tends to just force changes down our throat despite many disliking it and also making drastic changes that result in nerfs and gutting of a champ (cough couch morde). You're absolutely right, people often criticize Vlad is because most do not know how to play against him (+1)
: Malzahar- Check Wuks (NA) comment, he said everything. Velkoz is fine imo, the lazor stuff is his identity. Also the low mana costs and spammable stuff. Brand - cant tell, not a Brand player, but I think the Abilities interaction with passive is core. Vladimir - weakness: no movespeed, no Hard CC, low risk low reward laning (harder to win lane). Char: Tons of sustain, W escape. Cassiopeia - weakness: attacking targets without poison / QSS, no burst. Char: consistent damage, very strong level 2, stacks? Zyra- very immobile and slow. Damage can fail on dashy champs.
> [{quoted}](name=ShouldntBePlayin,realm=EUW,application-id=A7LBtoKc,discussion-id=jQmE1EjE,comment-id=0024,timestamp=2016-01-22T02:12:17.551+0000) > > Malzahar- Check Wuks (NA) comment, he said everything. > Velkoz is fine imo, the lazor stuff is his identity. Also the low mana costs and spammable stuff. > Brand - cant tell, not a Brand player, but I think the Abilities interaction with passive is core. > Vladimir - weakness: no movespeed, no Hard CC, low risk low reward laning (harder to win lane). Char: Tons of sustain, W escape. > Cassiopeia - weakness: attacking targets without poison / QSS, no burst. Char: consistent damage, very strong level 2, stacks? > Zyra- very immobile and slow. Damage can fail on dashy champs. I agree with your opinion about Vladimir +1
Statikk (NA)
: Mid-Year Mage Update
_I really do want to contribute to this, but the post is being deleted all time :(_ Vladimir is my favorite champion by the following: Besides not use mana, he is able to get into combat and once he have the attention of the entire opposing team, you can avoid all the skills that make him tarjet, retiring with the pool of blood (W), which is also useful for hunting if an opponent aims escape. Another point I like is its ability to clean the waves of minions quickly with red tide (E). Drainage of transfusion (Q), though much criticized, I see it necessary for the cost of their skills, but I guess you can implement another system. In my opinion it is good to keep in line, because, in early game he is quite loose and only in late begins to be a worthy opponent. Well, the ulti: the ulti, along with the pool have helped me a lot to prevent the escape of kills. Those moments when everywhere curse all because they think "noooo! he escaped with so little life!" And for those who say he is too OP, they are wrong, as in the phase lines against Riven that is a great suffering Excuse my English… Oh, and I apologize if I put the comment where there wasn't, I think so this he faded the blood reaches the river~ >:D {{champion:8}}
Meddler (NA)
: Statikk and the other folks working on the mage update will be talking in detail about why these particular champs. At a high level our goal with these class updates is to increase distinction between characters. With the mage update especially we're also looking at some champions that are distinct, but when functional aren't healthy for the game or are in an ok spot already but have a fair bit of untapped potential for differentiation. **Ought to bring more distinct things to a team:** * Vel'Koz - Really distinct to play as, cohesive, feels fair to play against. Doesn't bring enough distinct to a team though, so lacks a clear strategic niche or specialized tool offered. Goal with him will be to offer clearer situations where he's the right pick when you want AP poke. * Brand - Pretty similar to Vel'Koz overall, in that he lacks a clear enough niche, so primary gameplay argument for picking him is when he's the most damaging AOE mage. Needs a somewhat more distinct toolkit basically. **Distinct, but have significant game health challenges:** * Vlad - Does distinct things, but can be really unhealthy. Work on Vlad's going to involve a lot of 'how do we preserve the core of what he does while adding ways to play against him'. * Malz - More game health issues than anything else. Counterplay's not great in particular, with Malz needing to just click on you and kill you given his squishiness, immobility, lack of reach, vulnerability to item system counters. Has a lot of distinctive stuff going on though. **Untapped potential/Confused identities:** * Cass - Confused identity, unclear niche (sustained damage almost marksmen like pattern, versus poison spreading potential, versus stacking power, versus counter initiator etc). Work on Cass will need to start with constructing a clear picture of what her concept should be (suspect that'll include stripping out the stacking gameplay, though that's a guess). * Zyra - Does reasonably distinctive things, but has the potential for quite a bit more. Also ends up either a strong bully or struggling to function a bit too often. Finally, as with the marksman update in preseason, we'll also be making some small tweaks to a number of other mages at the same time as these bigger changes (things like the Q reset on Twitch for example).
_I read somewhere that we can give our opinion of what is sacred to these champions, and well, here's mine._ Vladimir is my favorite champion by the following: Besides not use mana, he is able to get into combat and once he have the attention of the entire opposing team, you can avoid all the skills that make him tarjet, retiring with the pool of blood (W), which is also useful for hunting if an opponent aims escape. Another point I like is its ability to clean the waves of minions quickly with red tide (E). Drainage of transfusion (Q), though much criticized, I see it necessary for the cost of their skills, but I guess you can implement another system. In my opinion it is good to keep in line, because, in early game he is quite loose and only in late begins to be a worthy opponent. Well, the ulti: the ulti, along with the pool have helped me a lot to prevent the escape of kills. Those moments when everywhere curse all because they think "noooo! he escaped with so little life!" And for those who say he is too OP, they are wrong, as in the phase lines against Riven that is a great suffering Excuse my English... **Oh, and I apologize if I put the comment where there wasn't, I think so he faded** The blood reaches the river! >:D {{champion:8}} _Edit: okay, I saw where my posts, I just had to sort chronologically_

Daiki Kuroyami

Level 87 (EUW)
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