: Eternals Feedback Thread: Set 1 Uniques
**tbh noone should care about what Eternals you guys planned on making for each champ because nobody should BUY these!** this feels like such a huge scam ... **no player should spend RP to get this crap** we basically **pay RP for a stat tracker** ... wow _______________ and the **rewards are absolutely useless & garbage** woooow you get 1 - 6 small blue lines over your mastery emote!!! just WOW! what a great "reward" ... not even "cool" (and even some generic but still cooler) rewards like: - unlocking special icons from that specific champion - unlocking special emotes from that champion - unlocking a random skin shard from that champion - unlocking a special recall animation or even just special recall particle effects for that champ - unlocking a champion-themed banner in your lane when you play that champ (like the clash flags in lane) - unlocking a joke buff (like the "on the chase" buff when Vi / Cait and Jinx are in enemy teams for example) that shows your Ethernal - and the buff just reads something like "this character is a master of combat and will crush everyone who stands in their way" (for the Warrior Eternal) or "this guardian will protect his team no matter what happens" (for the Protector Eternal) etc (ofc these buffs wont give any benefits) or even stuff like: - unlocking a special TFT-board-skin in the theme of that champion - for example on that board-skin a statue of that champ in the corner or their weapon / armor / etc are displayed ____________________ **the old client even had a stat tracker for basic stuff** (like kills, dmg dealt, dmg taken, etc) **AND THAT WAS FREE** and unlocked for every champ that we played now we have to pay RP to unlock the same old stat tracker for each champ separately thats so dumb ... ____________________ i rly wanted more mastery stuff to show the progress on my most fav champs but tbh - even just releasing Mastery rank 8+ would have been better than this sh*t because at least thats free (probably ...) sure that doesnt give you any good rewards as well (instead of your stupid blue-Eternal-lines above the mastery emote it would just be a new amd upgraded mastery emote) but at least we didnt pay RP for it ... right now im not even sure you would make mastery 8+ free anymore ... you would probably charge RP for that as well >_> sooo YAY to more champ mastery and skill expression but a NAY and a big fat **YIKES** to your current Eternal system
: > [{quoted}](name=DarkSpiritslayer,realm=EUW,application-id=A7LBtoKc,discussion-id=17fpOPh5,comment-id=00070006,timestamp=2019-07-06T13:48:21.868+0000) > > 100% agree > currently Renekton is already on the verge of beeing rly op > (his laningphase is already so freaking strong with free sustain on Q + good engage and disengage on E + high burst on W + long hard cc on W + good survivability on R) > giving him the ability to break shields makes it even more impossible to do something in lane Honestly, Renekton is weak/okay at the very best in lots of matchups and it's fucking trash 30-40 minutes in. It could use some QoL/little buffs or a powershift to help his lategame in exchange of some early pressure. Sincerely yours, a 1M mastery points Renekton main who knows he feels like playing with fucking cardboard
i think i would be fine with him having more lategame power in exchange of losing some earlygame power but this change buffs both his early and lategame and thats pretty scary thing
Kelg (NA)
: Also please don't give renekton that shield breaking mechanic, the champ is already very strong, and offers no counterplay as is. This will just give him more one-sided matchups and make him super annoying to deal with if your champ at all uses shielding.
100% agree currently Renekton is already on the verge of beeing rly op (his laningphase is already so freaking strong with free sustain on Q + good engage and disengage on E + high burst on W + long hard cc on W + good survivability on R) giving him the ability to break shields makes it even more impossible to do something in lane
: i've been playing this game mode almost non-stop since it's release and i've only won 4 times; and to be honest, only **_one_** of those times felt like what i did actually mattered. the other 3? i got lucky and pulled 4 items before the first PVP round and got matched against the people that got 0. some item RNG is fine, but it needs to be far more balanced than it is. every PVE round should drop 1-2 items in those first round against the minions. krugs and on should drop 1 item guaranteed and more if you get lucky. what items get pulled can still be RNG as is. when you can't even play the game because you got nothing and your opponents got 7 items then how am i supposed to enjoy it? RNG will be important to TFT but there is such a thing as too much. you don't need to make it so that everyone gets all the op items all the time, but everyone should be getting _SOMETHING_ at least
dunno why you get downvoted i totally agree **they have to make item drops more consistent!** sure keep in the RNG so you can get more items if your lucky but they should add something like: - **"at least ____ (~ 1 or 2) items from the first 3 creep rounds"** - **"only a max of ____ (~3 or 4) items from the first 3 creep rounds"** -** "starting at _____ (Krugs or Wolves) you get at least 1 item when you kill all creeps"** they always say stuff like "show your tactical skill in TFT" and stuff like that and while tactic is a big part of the game - its completely dominated by RNG you dont have to use tactics when you have amazing RNG and just get a crap ton of items (or lvl2s and lvl3s early) and it doesnt matter if you have good tactics if you just dont get any items (or lvl2s) cause you need them to win the game ______________________ i also had a couple of these instalose games cause the game just wouldnt give me items for example: **in one game after the Raptors fight i had only 6 items (not complete items - 6 basic items total)** > so all the situations that give items up until this point: 1. **starting Carousel** (= 1 guaranteed item) 2. **Minion round 1** 3. **Minion round 2** 4. **Minion round 3** 5. **Carousel** (= 1 guaranteed item) 6. **Kurgs** 7. **Carousel** (= 1 guaranteed item) 8. **Wolves** 9. **Carousel** (= 1 guaranteed item) 10. **Raptors** 4 of these 6 items were guaranteed from the Carousel ... so 6 RNG creep rounds gave me only 2 items total! needless to say: i was completely useless and had 0 chance that game (i already started the Raptors round with less then 10HP - the next round i just died)** my friend on the other hand had at the exact same point in time a total of 14 items!!! those 6 RNG creep rounds gave him 10 items!!! so while i had 3 combined he had 7 combined items! i wasnt able to beat anyone cause i had absolute shit luck and didnt have enough items and nobody was able to beat my buddy cause he just had way to many items he won the game without losing a single game because of that - a perfekt 100HP win just because RNG gave him a shit ton of items (he got most of his items on the first few waves - so right from the beginning he way waaay stronger than everyone else and no one was able to beat him)
: Items definitely feel very rng unbalanced. I personally do not find it unhealthy to the game to ban stacking the same item because it gives a sense of fun and randomness of the combos you can make. ~ However there should be some balancing to using the same item possibly nerf certain items by changing what they are made with ie 2 Spear of Shojin pyke. (Even though its still beatable). Would love to see more abstract champions in the gamemode... Like Annie & Kayn? (no just because I love Annie) example : Kayn could be a brawler / assassin / demon? or just Brawler Assassin or even brawler / demon or assassin / demon depending on the form you choose for him? :>. Annie could be an imperial sorcerer or imperial elementalist. Her ability obviously being R... Or E? Those are just examples of what I'd like to see in TFT. Glad you guys made this game mode, love you riot :D ~ I love the idea of the "other things other than items dropping". Imagine if you could get flash / ignite as an 'item' and the AI just uses it when they get low or something... or maybe the player could chose when the ignite goes off? (maybe that would take it a bit far out of autochess but still would love to see what ya can do :D.) Priority targeting, imagine being able to mark a target for your A.I to focus in a sense. Would give a bit more adventure to the game and help skilled players go for what they need to go for when fighting something that they keep losing to. {{champion:555}} . . . {{sticker:sg-syndra}}
something that would be really funny (not saying they should do it - its just a fun idea): **imagine Annie beeing a Shapeshifter / Demon** xD first you fight as Annie and when she "transforms" she summons Tibbers and swaps places with him xD and Tibbers deals consistant AoE dmg around him (that would be awesome synergy with Morello -> AP for dmg, HP for the Shapeshifter buff and the additional max HP burn dmg for the AoE) _________________ but i think making Annie a Demon / Elementalist (like Brand) or Demon / Sorcerer (like Morgana) is most fitting for her if they really make her an Elementalist and giver her TIbbers as ult then you have 2 huge and tanky minions in your team xD but i think they wont give her Tibbers as ult cause its to similar to the Elementalist buff and that could be rly gamebreaking (imagine Annie with Shojins and stuff like an Seraphs @___@ she would summon minions non stop and just swarm the board with them xD that would be super busted)
: "How is this Aatrox? His health bar isn't even moving"
: Teamfight Tactics - /Dev Update: Balance and Bugfix Log
#i think **Hechtech Gunblade {{item:3146}} is bugged atm** i saw Hextech Gunblade 3 times in 3 different games and **every single time it healed basically nothing** (and yes : in all these situations the champs were not full HP or almost full HP xD) : - i had Akali with Gunblade -> she landed a crit with het ult for ~4000 dmg but healed almost no HP back - she only healed for around 100 HP or something like that but she should have healed 1000 HP! - i had Gunblade on a Blademaster (i think it was Aatrox) -> he went absolutely ham on the enemy team and landed a crap ton of autoattacks (with the Blademaster buff) but he healed basically nothing - his HP bar was barely moving - my friend had a Brand with Gunblade -> he used his ult and completely bursted down a couple of enemies but once again: he healed almost no HP at all **it feels like Hextech Gunblade only heals for around 2.5% of of all damage dealt and not for 25%** maybe you guys should take a look at the item
: Teamfight Tactics-- /Dev Update: Your Feedback and the Road Ahead
#i think **Hechtech Gunblade {{item:3146}} is bugged atm** i saw Hextech Gunblade 3 times in 3 different games and **every single time it healed basically nothing** (and yes : in all these situations the champs were not full HP or almost full HP xD) : - i had Akali with Gunblade -> she landed a crit with het ult for ~4000 dmg but healed almost no HP back - she only healed for around 100 HP or something like that but she should have healed 1000 HP! - i had Gunblade on a Blademaster (i think it was Aatrox) -> he went absolutely ham on the enemy team and landed a crap ton of autoattacks (with the Blademaster buff) but he healed basically nothing - his HP bar was barely moving - my friend had a Brand with Gunblade -> he used his ult and completely bursted down a couple of enemies but once again: he healed almost no HP at all **it feels like Hextech Gunblade only heals for around 2.5% of of all damage dealt and not for 25%** maybe you guys should take a look at the item
: > [{quoted}](name=DarkSpiritslayer,realm=EUW,application-id=A7LBtoKc,discussion-id=82cE8haV,comment-id=00de0001,timestamp=2019-04-28T19:08:38.179+0000) > > oh yeah i totally forgot that Riven is the only champ in the whole game that has a shield that scales on her offensive stat > > {{champion:99}} {{champion:61}} {{champion:131}} {{champion:518}} {{champion:68}} {{champion:13}} {{champion:517}} {{champion:6}} {{champion:240}} obviously dont count The only with 100% scaling with 3.6 cdr...
first off: its 100% **BONUS AD** scaling not 100% AD and: you know that **you get WAY more AP** then bonus / total AD right? like Rivens itembuild gives her about 300 bonus AD while a generic mage / AP itembuild gives you 600+ AP so if these mages have at least 50% AP scaling on their shields then the bonus they get is the same as Rivens shield so if we take a look at the other scalings: >{{champion:99}} 60% (can also shield allies), {{champion:131}} 30-60% (also deals dmg), {{champion:61}} 40% (can also shield allies & deals dmg & bonus resi), {{champion:518}} 90-250% (but its on her ult), {{champion:68}} 50-75% (also gives mobility), {{champion:13}} 60% (+ mana scaling & mobility), {{champion:517}} 90% (+ mobility & dmg + cc on 2. cast) [{{champion:6}} 150% bonus AD (+ HP scaling & dmg & cc & mobility), {{champion:240}} up to 300% bonus AD (but its on his ult)] as we can see: Rivens shield scaling isnt even out of line all these other shields also get the about the same bonus from their scalings also every shield has its own strengths: > some of these shields are spamable -> {{champion:68}} {{champion:13}} some of these shields have a great uptime -> {{champion:131}} {{champion:99}} some can be used on allies as well -> {{champion:99}} {{champion:61}} some of these shield also deal dmg or cc -> {{champion:131}} {{champion:61}} {{champion:517}} {{champion:6}} ({{champion:518}} {{champion:240}}) some shields are massive -> {{champion:517}} ({{champion:518}} {{champion:240}}) some shields give mobiliy -> {{champion:68}} {{champion:13}} {{champion:517}} {{champion:6}} and see how every of these shield fall in at at least 2 categories? {{champion:92}} shield would fall to the exact same categories as {{champion:68}} and {{champion:13}} -> spamable & mobility so thats also nothing special (btw {{champion:92}} and {{champion:68}} shields have the shortest duration of them all with 1.5s up time)
: Riot says items like atma's impaler are not fair, as they converted life into damage. It is not fair to convert defense into attack. So we have Riven that converts 100% of her physical damage into a shield. Converts ATTACK DAMAGE to DEFENSE, with 100% (ONE HUNDRED PERCENTE) efficiency. REALLY seems fair ..
oh yeah i totally forgot that Riven is the only champ in the whole game that has a shield that scales on her offensive stat {{champion:99}} {{champion:61}} {{champion:131}} {{champion:518}} {{champion:68}} {{champion:13}} {{champion:517}} {{champion:6}} {{champion:240}} obviously dont count
Abyz (EUW)
: Yeah, not a lot has changed ? Are you sure you didn't halve Vayne's Q cd during her R ? And Conqueror on Riven maybe ? Hm ? Not a lot has changed ? HMMMMM ? And give me a Fiora rune ffs
> Are you sure you didn't halve Vayne's Q cd during her R ? And Conqueror on Riven maybe ? thats exactly what i thought as well seems like Riot has a grea memory they cant even remember what they did a couple patches ago
23234 (NA)
: Would you pls make Conqueror rune a simple rune that just gives out mere bonus ad and remove the other options it currently has(healing and true damage). I would like the old fervor back. Please, bring back old fervor which is the greatest rune ever. Right now, Conq is only good for jax, riven, yasuo and irelia who are already so broken. Giving out true damage and healing to champions from a rune means that jax would also have a passive ability similar to that of fiora's(passive healing + true dam) and that makes jax even more unbalanced and be hard to deal with.
or make Conqueror a rune that just gives the healing (no bonus AD and true dmg) that would also be a cool keystone imo (im a big fan of lifesteal so i would love a keystone that focuses on lifesteal / healing on dmg dealt)
: in Patch 9.4 we will get the VFX update for Riven {{champion:92}} but i'm really disappointed that **Championship Riven wont get updated!** i know CS already has unique visual effects but i rly think you should add a few things from the update! if you dont update the Championship Skin then her rarest skin will have the worst visual effects of all her skins! and that would suck so much ... rarest skin but worst VFX :( >**updates i would like to see for the CS skin:** >- **updated Ground damage VFX from her 3. Q** currently the cracks are only there when she lands - in the updated version they stay for a very short time - **add the new "impact visuals" from her 3. Q** i like the updated version where she blows up dust when she lands her 3. Q the new impact visuals feel way heavier and way stronger! currently CS 3. Q only has a very slight shockwave when she lands which cant keep up with the new visuals - **add the blast from her W** currently CS W is pretty much the same visual as the W from her (current) base skin the shockwave from her W is a great improvement and that should be added to CS as well - **update her Windslash (2. R) to the new version** the new R2 looks so clean and cool and it makes it feel more like a "slash" currently CS shoots out 3 weird looking metal parts with her R2 i think the idea was that she shoots out her sword parts? which doesnt rly make a lot of sense (and it doesnt look like it) the new slash feels way more satisfying and fitting! - while you're at it: **fix the bug from CS Q + R** theres a bug for a long time now where CS Rivens 1. Q doesnt have any visual effects while her ult is up that should be fixed as well **i really hope Championship Riven will get some visual updates as well!** **Riot pls! dont ignore this awesome and rare skin!**
btw: #**pls give us a visual update for Riven in the near future!** her ingame model is rly outdated and looks pretty garbage (like wtf her ingame-hair isnt even white and wtf is that face xDD) and her "updated looks" from the awaken cinematic look way better (for example: the smaller shoulder plate made out of iron or something the smaller iron gauntlet so she doesnt have this huge goofy glove anymore the facepaint like i said: the white hair xP ect)
Meddler (NA)
: Quick Gameplay Thoughts: February 20
in Patch 9.4 we will get the VFX update for Riven {{champion:92}} but i'm really disappointed that **Championship Riven wont get updated!** i know CS already has unique visual effects but i rly think you should add a few things from the update! if you dont update the Championship Skin then her rarest skin will have the worst visual effects of all her skins! and that would suck so much ... rarest skin but worst VFX :( >**updates i would like to see for the CS skin:** >- **updated Ground damage VFX from her 3. Q** currently the cracks are only there when she lands - in the updated version they stay for a very short time - **add the new "impact visuals" from her 3. Q** i like the updated version where she blows up dust when she lands her 3. Q the new impact visuals feel way heavier and way stronger! currently CS 3. Q only has a very slight shockwave when she lands which cant keep up with the new visuals - **add the blast from her W** currently CS W is pretty much the same visual as the W from her (current) base skin the shockwave from her W is a great improvement and that should be added to CS as well - **update her Windslash (2. R) to the new version** the new R2 looks so clean and cool and it makes it feel more like a "slash" currently CS shoots out 3 weird looking metal parts with her R2 i think the idea was that she shoots out her sword parts? which doesnt rly make a lot of sense (and it doesnt look like it) the new slash feels way more satisfying and fitting! - while you're at it: **fix the bug from CS Q + R** theres a bug for a long time now where CS Rivens 1. Q doesnt have any visual effects while her ult is up that should be fixed as well **i really hope Championship Riven will get some visual updates as well!** **Riot pls! dont ignore this awesome and rare skin!**
Meddler (NA)
: Quick Gameplay Thoughts: February 15
the visual effect update for Riven {{champion:92}} got changed a bit on the PBE and i like it a lot more already! stuff like - removing the small green explosions each AA - making her W look more like a shockwave improved her VEU a lot imo! the [Skin Spotligh video](https://www.youtube.com/watch?v=LEN4KziPuLY) shows all affected skins and those are: - **Base** - **Redeemed** - **Crimson Elite** - **Battle Bunny** (i rly like those changes a lot xD) - **Dragonblade** when i saw this i was really disappointed beause **Championship Riven didnt get updated!** CS Riven is still my fav Riven skin so i rly wanted to see it updated as well! (imo the skin looks even a tiny bit better than Dawnbringer Riven) i know CS already has some newer and more unique visual effects but i rly think you should add a few things from the update! >**updates i would like to see for the CS skin:** >- **let the cracks on the ground from her 3. stay as long as the updated version** currently the cracks are only there when she lands - in the updated version they stay for a very short time - **add the new "impact visuals" from her 3. Q** i like the updated version where she blows up dust when she lands her 3. Q the new impact visuals feel way heavier and way stronger! currently CS 3. Q only has a very slight shockwave when she lands which cant keep up with the new visuals - **add the blast from her W** currently CS W is pretty much the same visual as the W from her (current) base skin the shockwave from her W is a great improvement and that should be added to CS as well - **update her Windslash (2. R) to the new version** the new R2 looks so clean and cool and it makes it feel more like a "slash" currently CS shoots out 3 weird looking metal parts with her R2 i think the idea was that she shoots out her sword parts? which doesnt rly make a lot of sense (and it doesnt look like it) the new slash feels way more satisfying and fitting! - while you're at it: **fix the bug from CS Q + R** theres a bug for a long time now where CS Rivens 1. Q doesnt have any visual effects while her ult is up that should be fixed as well **i really hope Championship Riven will get some visual updates as well!**
Meddler (NA)
: Quick Gameplay Thoughts: February 13
the visual effect update for Riven got changed a bit on the PBE and i like it a lot more already! stuff like - removing the small green explosions each AA - making her W look more like a shockwave improved her VEU a lot imo! the [Skin Spotligh video](https://www.youtube.com/watch?v=LEN4KziPuLY) shows all affected skins and those are: - **Base** - **Redeemed** - **Crimson Elite** - **Battle Bunny** (i rly like those changes a lot xD) - **Dragonblade** when i saw this i was really disappointed beause **Championship Riven didnt get updated!** CS Riven is still my fav Riven skin so i rly wanted to see it updated as well! (imo the skin looks even a tiny bit better than Dawnbringer Riven) i know CS already has some newer and more unique visual effects but i rly think you should add a few things from the update! >**updates i would like to see for the CS skin:** >- **let the cracks on the ground from her 3. stay as long as the updated version** currently the cracks are only there when she lands - in the updated version they stay for a very short time - **add the new "impact visuals" from her 3. Q** i like the updated version where she blows up dust when she lands her 3. Q the new impact visuals feel way heavier and way stronger! currently CS 3. Q only has a very slight shockwave when she lands which cant keep up with the new visuals - **add the blast from her W** currently CS W is pretty much the same visual as the W from her (current) base skin the shockwave from her W is a great improvement and that should be added to CS as well - **update her Windslash (2. R) to the new version** the new R2 looks so clean and cool and it makes it feel more like a "slash" currently CS shoots out 3 weird looking metal parts with her R2 i think the idea was that she shoots out her sword parts? which doesnt rly make a lot of sense (and it doesnt look like it) the new slash feels way more satisfying and fitting! - while you're at it: **fix the bug from CS Q + R** theres a bug for a long time now where CS Rivens 1. Q doesnt have any visual effects while her ult is up that should be fixed as well **i really hope Championship Riven will get some visual updates as well!**
: Visual Effect Updates: Kennen, Olaf, Wukong and Riven
the visual update for Riven got changed a bit on the PBE and i like it a lot more already! stuff like - the small green explosions each AA - W looks more like a shockwave now etc got changed and they improved a lot imo! the [Skin Spotligh video](https://www.youtube.com/watch?v=LEN4KziPuLY) shows all affected skins and those are: - **Base** - **Redeemed** - **Crimson Elite** - **Battle Bunny** (i rly like those changes a lot xD) - **Dragonblade** when i saw this i was really disappointed beause **Championship Riven didnt get updated!** (maybe CS just wasnt in the video for some reason? but it seems like CS didnt get updated) CS Riven is still my fav Riven skin so i rly wanted to see it updated as well! (imo the skin looks even a tiny bit better than Dawnbringer Riven) i know CS already has some newer and more unique visual effects but i rly think you should add a few things from the update! **updates i would like to see for the CS skin:** - **let the cracks on the ground from her 3. stay as long as the updated version** currently the cracks are only there when she lands - in the updated version they stay for a very short time - **add the new "impact visuals" from her 3. Q** i like the updated version where she blows up dust when she lands her 3. Q the new impact visuals feel way heavier and way stronger! currently CS 3. Q only has a very slight shockwave when she lands which cant keep up with the new visuals - **add the blast from her W** currently CS W is pretty much the same visual as the W from her base skin the shockwave from her W is a great improvement and that should be added to CS as well - **update her Windslash (2. R) to the new version** the new R2 looks so clean and cool and it makes it feel more like a "slash" currently CS shoots out 3 weird looking metal parts with her R2 i think the idea was that she shoots out her sword parts? which doesnt rly make a lot of sense the new slash feels way more satisfying and fitting! - while you're at it: **fix the bug from CS Q + R** theres a bug for a long time now where CS Rivens 1. Q doesnt have any visual effects while her ult is up that should be fixed as well **i really hope Championship Riven will get some visual updates as well!**
Vekkna (NA)
: >Direction we're trying as a result: {{champion:268}} {{champion:10}} {{champion:90}} {{champion:68}} {{champion:13}} {{champion:27}} {{champion:50}} {{champion:29}} {{champion:8}} {{champion:143}} {{champion:69}} {{champion:63}} {{champion:105}} {{champion:42}} {{champion:136}} {{champion:21}} {{champion:3}} {{champion:30}} Looking forward to the rampant abuse.
god Brand with the new Conq so his stupid max HP dmg is partly true dmg that sounds aids or that moment when the global true dmg Karthus ult hits you xD
: PBE: League Director and the Replay API (new content creation tools)
RooneR (EUNE)
: > [{quoted}](name=FlashDoubleDash,realm=EUW,application-id=A7LBtoKc,discussion-id=bOoAxRmj,comment-id=007b0000,timestamp=2019-01-30T21:55:33.631+0000) > > You forgot {{champion:23}} {{champion:86}} {{champion:164}} {{champion:114}} and {{champion:39}} . I think the consensus is that toplaners have a different metric (though irelia is played mid) as they are innately more brawly. Note that akali has a decent waveclear tool though and plays more like a melee assasin and has a completely different all-in pattern (it is an all in, but generally more predictable and less strong vs mobile champs) than any of the mentioned champs (outside of mid irelia because ya know, she was kinda broken). Lol... How can you say Ire is broken after the gutting nerfs she receved??? it effects both top and mid heavly.
: You forgot {{champion:23}} {{champion:86}} {{champion:164}} {{champion:114}} and {{champion:39}} . I think the consensus is that toplaners have a different metric (though irelia is played mid) as they are innately more brawly. Note that akali has a decent waveclear tool though and plays more like a melee assasin and has a completely different all-in pattern (it is an all in, but generally more predictable and less strong vs mobile champs) than any of the mentioned champs (outside of mid irelia because ya know, she was kinda broken).
lul true but maybe those champs are considered to be in the "difficulty making an all in happen when they want" category ... which doesnt rly make a whole lot of sense tbh but maybe Riot is thinking like: {{champion:23}} : can only go all in if his fury is build up {{champion:86}} : has no gapcloser and only a MS buff which makes is harder to engage all ins {{champion:114}} : can only go all in if a vital is pointed in her direction {{champion:39}} : can only go all in if she hits her stun (lul she has to hit her ability! what a condition xD) but in reality all those champs can "making an all in happen when they want" (only Garen has problems if he cant reach his opponent with Q and Irelia has to hit her spell - but tbh every champ has to hit their spells xD) but {{champion:164}} doesnt fall in either of those categories :P
AK200 (EUW)
: Kicking in for some Riven particle feedback ! - I appreciate a lot that you go for some Particle updates on Riven. Her particles are in fact quite dated. - I think the color palette and brightness should be adjusted. Riven's classic skin follows green tons currently on live. However, the suggested particle updated makes her feel like a champion that throws poison everywhere. Try to go for a mix between Emerald shades and some dust / sand colors. - Passive: I like the idea, but it needs a color touch-up. The glow on the base of the sword is a bit too distracting for some reason ? I think a too large area of the blade is being affected by this VFX. I think it should be kept around the base of the sword and the Rune markings, no more. - Q particles : I think those feel good in general, however the circle on the ground for Q1 and Q2 is too much. I think there should be some randomized obfuscating so that not the whole circle shows up, only the arc that Riven visually swipes with the model's animation. - W feels unsatisfying and just too quick overall. It feels like you're just casting a larger Cassiopeia Q on yourself, not like a burst of energy ... I think it's important to have a clear, flashy effect (as I said, color palette needs to be brighter emerald). Try to add in a few rays going outside of Riven, they really convey that feeling of letting out a burst of energy. I think this ability is probably the one I'm least happy with. - E particles: nothing to say, looks good, feels satisfying, and completely up to date with current standards. Could do with a color palette adjustment just like the rest, but it doesn't feel as necessary for this one. - R1 : okay this is gonna be a bit long. An old post about Riven's development explained how initially it was intended for her sword to *gradually* reforge from the base during the cast time. I was hoping a particle update would actually bring it. In the post, the reason they say it was scrapped is because 0.25 cast time is too short. As a custom-skin maker and Riven player, I can say that 0.25s is clearly enough for the sword to (rapidly) scroll from the base to the tip and reappear like that, instead of what we have. - R2 : Wind Slash is nice, a bit bland (could do with extra effects like some dust trails or something). A trail like on Dragonblade Riven (the smoke trails look really good) with dusty colors could be cool I guess. - A side note here: particles are no longer different between no R and R ???? Riven's Q and W have noticeably different particles on live to accentuate the hype of the moment, it feels great gameplay wise and reminds us that Q and W hitboxes are larger during R. I feel like the particles during that moment could do with quite some extra oomph. - Why remove the blood from Auto attacks and Q hit ? I can understand for Q but I think it's an important reason that makes autos satisfying. Yasuo gets blood on his autos, why not Riven ? (I know it makes it annoying to censor it for Chinese servers, but cmon). The current on-hit particle makes it feel like I'm playing Twitch and not Riven. OVERALL CONCLUSIONS - Particles are great! In my opinion only a couple tweaks are needed 1. Move color palette to this yellowish-green to a slightly more Emerald green alongside with occasional dusty / sandy accents. 2. Q and W particles feel like a cloud of poison. VFX are too dark, need to feel flashier, especially W. Q circles on the ground don't need to be represented in their entirety, especially because the hitbox isn't a full circle (unless I'm mistaken about my main monkaS) 3. E is great, only would bennefit from 1. 4. R is fine, could do with improvements but is fine as is. Improvements would significantly improve satisfaction though (dust trail behind wind slash and "scrolling" sword reforging animation). Cheers EDIT: After thinking about it, I think there's a choice to be made between 2 color schemes. 1. Mostly Emerald green with Sand/Dust accents to emphasize satisfaction 2. Mostly Sand/Dust colors with occasional Emerald green accents to highlight the use of "rune magic" or w/e it's called.
i agree with most of those things here are the the things from your post most important to me / i agree with the most as TL;DR: - *(general)* **updated makes her feel like a champion that throws poison everywhere** - *(passive)* **too large area of the blade is being affected by this VFX** - *(W)* **It feels like you're just casting a larger Cassiopeia Q on yourself, not like a burst of energy** - *(Q and W while R is active)* **I feel like the particles during that moment could do with quite some extra oomph.** - *(AA)* **Why remove the blood from Auto attacks (and Q hit)? The current on-hit particle makes it feel like I'm playing Twitch and not Riven.** _________ pretty much the only things i dont agree with are: 1. >- the circle on the ground for Q1 and Q2 is too much >my thoughts on this: those circles are mainly there as a hitbox-indicator! i quote: "improve gameplay clarity. [...] Q - now properly show the area of damage"" just think about all the other champs and their hitbox indicators! first champs i thought of were Anivia (R) and Cho (Q) for example all these champs just have a out-of-place clolored circle around their ability imo Rivens new hitbox-indicator is WAAAY better thant those stupid colored circles on the ground! Rivens Qs leave cracks on the ground that look way more interesting and cool compared to colored circles on the ground and tbh they did a good job with the cracks on the ground because they even added the detail that the crack is deeper / more visible in her direction of view 2. > - sword reforging animation >my thoughts on this: i think (not 100% sure ofc because we never saw such an animation!) a whole animation where her sword build up in just 0.25s would look way to rushed i thinkg its not enough time to make a goodlooking and satisfying animation but the most important part about this: is there rly a need for a reforging animation? because 99% of the time we cancel the R animation with her other spells! so the animation wouldnt play at all when canceled anyways or it would lead to awkward moments where the sword is buildng up (mid-animation) while we already use her other spells / AAs which could lead to confusion because we already have the increased ranged from R but the animation doesnt show us the long sword in that moment
Ýanne (EUNE)
: The idea behind Riven's new VFX is quite good but not executed so well , colors seem off , the constant Q circles on the ground are annoying (also they look way too precise for a warrior-like hack n' slash type a champion), W is barely visible like come on i sometimes just press it to look at it :D , E hurts my OCD with those randomly shaped blade pieces. Can't really complain about R, though i think the windslash needs a better trail behind it. And finally her passive is just non-existent , you could see her arm glow but no one will pay attention to the sword unless it really "shines". oh and i hope someone sees that dragonblade's W is literally drawn in paint , pls fix that one as well xD
to be fair ther Q circles are there to **make the hitboxes more clear** yeah without the circles it would look more natural and fitting (like you said: "way too precise for a warrior-like hack n' slash type a champion") but by showing the circles they can make the hitboxes way more clear think about other abilities in the game like Anivia {{champion:34}} R or Chogath {{champion:31}} Q for example (i bet there are a ton of other examples as well but those came to mind first) all those spells also have a circle around the hitbox **and imo with the update Rivens hitbox-indicator looks WAY better than from all those other champs! because in Rivens case her Q leaves a crack in the ground** and that looks way more interesting and powerful compared to those other hitbox-indicator because those are just colored circles on the ground and tbh they did a good job with the cracks on the ground because they even added the detail that the crack is deeper / more visible in her direction of view
: Visual Effect Updates: Kennen, Olaf, Wukong and Riven
about the VFX update for Riven {{champion:92}} : **Autoattacks:** i dont like that random green explosion after each hit and dont rly understand WHY there is a green explosion after each hit xD did Riven tie fireworks to her weapon or something? makes no sense to me **Passive:** has the right idea (showing more clearly when she has a passive satck) but i dont like how the glow is on top of the sword the glow on top of the sword makes it looks like the whole sword is green for a moment also: when her R is active then its just too much green :S green around the sword and green on top of the first part of the sword i would prefer it if there was a stronger green glow on her had or something and not another visual on her sword **Q:** the change is good imo because the hitboxes are more clear now **W:** i dont like the new W it looks like someone is pouring a green liquid down on her and she gets a short circuit (with the green lightning bolts) because of it o.ò it looks really silly i think it would look way better if her W would be like a shockwave / wind-blast around her! so something like Sions W when the shield explodes or Warwicks E when he does the AoE fear! **E:** the change is good it didnt change much tbh but now the thematic makes more sense (her sword parts are around her and block dmg) **R1:** it looks good because the glow makes it feel more powerful pretty nice imo **R2:** the shape of her pojectile looks dope! it looks so smooth now :D but it looks like a green laser beam or something and NOT like WIND slash! **overall**: i like how the hitboxes are more clear but i think its just a bit too much green on her spells now -> green explosion after every AA, green glow on her sword with P, green glow around her sword with R, the W looks like a whole bucket of green liquid + green lightning bolts, green laser beam with R2 **Riven is a swordsman that has some wind elements in her kit (hence the name of her R2 "Wind Slash") - but the update doesnt rly show it that well** :/ _________________________ but the most important thing: >**pls give her a visual update!** **not just a VFX update! she rly needs a whole new model!** **her model looks really bad! its not only outdated - it also just looks bad** **pls update her visuals and base it on the looks of the Awaken cinematic!** in the cinematic her color palette was mainly beige & brown & black (from her iron armor parts) - so it had no random green and purple parts it looked waaay more fitting! also in the cinematic she didnt have such a huge and goofy glove xD instead it was just a awesome iron gauntlet which looked super sick!!!
Meddler (NA)
: Quick Gameplay Thoughts: January 30
> Sustain is generally a tool we give to characters who have weaker all ins, or difficulty making an all in happen when they want. eeeerm ... ok? {{champion:58}} ?
TomiMan7 (EUNE)
: > thats no excuse for his ridiculous ability numbers what ridiculos ability number are we talking about exactly? Like the 150 base with a 35% AP ratio on his E? The 200 base with a 55%AP ratio? Some support champs(if not all of em) has better base + scaling. Only his W has decent base and AP ratio. The only high base dmg you can possibly talk about is the 12-16% max hp on his passive IF you get hit by 3 abilites. If you cant dodge his W witch has the same diameter as a corki Q or Rakan W, then i have some bad news for you.
its mainly his passive every single ability baiscally deals 4% max HP dmg as well and when he gets 3 stacks on you its just risiculous lets say Brand hit 3 spells at the exact same time - so there are no additional %maxHP proccs from his passive so he applies 3 stacks = 12% max HP ofer 4s after 2s it explodes tho and deals 12% - 16% max HP dmg (hes at least lvl3 for this example of 3 spell hits at the same time = 13%) so the max HP dmg from his passive is: lvl 3: 6% (2s passive) + 13% = 19% max HP dmg @ lvl3 lvl18: 6% (2s passive) + 16% = 22% max HP dmg @ lvl18 and on top of that: the explosion also has a AP scaling ... so because of the scaling even a **support Brand** does AT LEAST 5% bonus max HP dmg when full eq so 27% max HP dmg + EVERYTHING ELSE HE DOES and those numbers are only if he hits 3 spells at almost the exact moment so if you get hit by a spell once before - then you have take even more damage from the passive cause of the dot his passive is just overtuned it deals way to much dmg just for you hitting your skills ... btw: **thats probably why on the PBE his passive got nerfed already** ____________ > dodge his W witch has the same diameter as a corki Q or Rakan W **well good thing Brand also has a 1050 range, 1.5s stun on a ~4s cd (with cdr)** i cant remember Corki having a stun so he can guarantee his Q hit Rakan has cc to guarantee his W, but he doesnt completely one-combo you from 100 to 0 after he hits it ____________ also keep in mind: yes Brands skills might noth have the highest scalings compared to other mages (cause you said only his W has decent base and scaling) but dont forget that **every single skill in his kit AND HIS PASSIVE deals dmg**
: > [{quoted}](name=DarkSpiritslayer,realm=EUW,application-id=A7LBtoKc,discussion-id=ppbOznpd,comment-id=0076,timestamp=2019-01-21T15:01:49.600+0000) > > * Ability to survive damage along the same lines (**full defense build, hybrid builds, full offense etc**) > > yay Riot might finally see that **full defense builds clearly outshine full offense builds!** > your dmg stay almost the same in a fight > over the course of the whole game defense builds deal WAY more dmg (i ton of times the most tanky guy deals the most total dmg to champs in the game ...) > AND your also super hard to kill because you have a defense build > > in most cases the reason for this is: > > the base numbers of abilities > (and also some items like Trinity Force {{item:3078}} etc) I think you mean "Bruiser Items" Yes i agree!!!
i gotta say: i like playing Fighters (mostly Divers like {{champion:39}} {{champion:164}} {{champion:64}} but also some juggernauts like {{champion:122}} ) but i rly think a couple Fighter / Bruiser items are the reason why it makes them kinda unfair / op / unfun to play against and thats what i dont like about them! **they sometimes feel more like "a bunch of items" than a real champ!** >**the main problem: Trinity Force** {{item:3078}} it rly feels like you are full equip after you buy TF ... 1 item full eq so many fighters just **transform from a champion to a Trinity-Force-Proccer** wich feels super bad most of their damage comes from this one item and everything is based on procing it non stop just imagine champs like {{champion:39}} or {{champion:164}} (or {{champion:24}} who is a Skirmisher) without {{item:3078}} **they would be complete garbage!!!** so the whole champ is balanced and based on 1 item?! that is such bullshit tbh ... _______ >**Titanic Hydra** {{item:3748}} is one of those items with the problem of "full offense buid vs full defense build" its one of those items that is supposed to be the "lower dmg but with tanky stats" item but somehow it just outclasses the offense option Ravenous Hydra {{item:3074}} it gives good dmg + survivability while also giving a "bursty" active which is also a AA reset also the AoE from titanic also hits your main target while ravenous only deals dmg to everything around the target idk i think Titanic is just too good as a offensive item while also beeing tanky the dmg from titanic should rly be hit in some way
TomiMan7 (EUNE)
: > Base damage is an issue with Brand support, Thats his identity you @@@@@@. He brings dmg to the team and thats it. Nothing else. No shield, no heal no mobility nothing just pure dmg. Its like complaining oh leona has too much cc and tankiness... {{sticker:zombie-brand-facepalm}}
thats no excuse for his ridiculous ability numbers thats like saying champion XY is an assassin - he is supposed to kill champions because thats his job - so ofc his Q deals 999999 true dmg like wut? sure champs can have their own identity and role in a team (like dealing high dmg) - but **champs can also be too good in what they do**
: > Damage from champion kits is generally not the issue But it is. Base damage is an issue with Brand support, it's an issue with how tanks build tank items and still outdamage their full dmg lane opponent. It's actually present in plenty of places, base damage is too strong.
Meddler (NA)
: Quick Gameplay Thoughts: January 18
>* Damage output from different profiles of character (e.g. output from **a full offense build, versus a full defense build**) * Ability to survive damage along the same lines (**full defense build, hybrid builds, full offense etc**) yay Riot might finally see that **full defense builds clearly outshine full offense builds!** your dmg stay almost the same in a fight over the course of the whole game defense builds deal WAY more dmg (i ton of times the most tanky guy deals the most total dmg to champs in the game ...) AND your also super hard to kill because you have a defense build in most cases the reason for this is: >* Where damage is coming from (**base abilities**, ratios, item unique effects, runes etc) the base numbers of abilities (and also some items like Trinity Force {{item:3078}} etc)
Marco1291 (EUW)
: Hey Meddler, what about the original shojin design/purpose?(an item for lighter fighter to make their teamfight potential a bit better). Does shojin replacing ER means that that design is dead?
pretty sure thats what it means aaand Riot fucked over Fighter players ONCE AGAIN!!! WOOHOOOO who would have thought?!?! (the answer: 99% of all Fighter players already knew Riot is just fucking with them) those items were promised to us half a year ago and now here we are at a point where Shojin is just a nerfed Essence Reaver fucking great ...
: I have been waiting half a year for Atmas and Shojin. You decided to remove Atmas and I expected Shojin to make it to live servers but you removed that item as well, I waited half a year for that item.. just why? Also the new Shojin is literally ER with less AD and no mana at all, for the same cost. Current ER is my first item and I expect a compensation for this big nerf at least..
they hate Fighters / Bruisers we wait for half a year just to get completely fucked over again ... thx riot but ADCs get like 7 buffs in a row + item buffs in about half a year pls favour ADCs even more Riot! ... (i knew they would do shit like that ... i already posted a couple of times that its kinda obvious that they will not lease Shojin EVER and they will just fuck us over again its so typical for Riot) srsly all Fighter players should just quitt playing top at this point we just get fucked over anyways we should just all become ADC mains so the playrate on top gets even lower than it already is
: I don't think Essence Flare is supposed to be for ADCs anymore. Which is fine, they introduced something and now understand it better thanks to the community. I'm not okay with losing Dragon heart though. Riot has been fucking Divers over for 3 years now.
y and they will keep on fucking over Fighters because Riot fucking hates them the REAL / ORIGINAL Shojin passive & Dragon Heart is what we need / want / were promised but now Shojin is a cheap and worse ER knock-off ... i think at this point Fighter / Bruiser mains should just switch over to beeing ADC mains from Riots most hated and most fucked-over class tho Riots fav role that gets buffed like 7 times in a row -> the playrate / popularity of top will go down even more :) maybe Riot will realize Top is also a lane when no one plays it anymore (well no one besides Tank players - and those aren't a lot of players xD)
: I agree on most of the point, but Spear of Shojin is pretty much the same as the current Essence Reaver, same price same stats, just minus the mana refund and minus the 300 mana The loss of the mana alone makes it lose ~400 gold value, for champions like Renekton or Riven Spear of Shojin would be the exact same as the current Essence Reaver, no change whatsoever, as they can't use those two stats of current Essence Reaver anyways, but on everybody else it would just straight up be worse, so if anything it would make the item even less appealing for champions that could do well with this in theory
the current ER also gives 5 AD more yeah its "only" 5AD, but thats another 175g that just got removed from the item so in total the item gives less stats and the other passive is missing 300 mana = 420g, 5AD = 175g (and we cant rly figure out how much gold the other passive is worth) so the item lost 595 gold in stats & 1 additional passive and its still 3000 gold so champs with mana (like Jax etc) got f-ed over kinda hard manaless champs lose 5AD when buying the new ER / Shojin btw: they removed Sapphire Crystal {{item:1027}} from the item this **COULD HAVE BEEN nice for manaless champs** **but it DOESNT EVEN MATTER AT ALL!** because they just added the 350g from Sapphire Crystal {{item:1027}} to the combine cost! (thats why the item is STILL at 3k gold even tho they removed 1 item from the recipe)
: Everything but the Spear of Shojin is good. That item is just broken. Also, I would like to ask if we can get changed to Rageblade because AP onhit is dead.
i hope with "broken" you mean like: "its wrecked" and NOT "its overpowert" because this (new) Shojin is just a worse (current) Essence Reaver if you didnt realize ... so Shojin ends up beeing a nerf and nothin new or gamebreaking ... the NEW Essence Reaver is "broken" - the "overpowert" kind of "broken" another crit item with high AD ... thats so braindead the new ER and IE cost 6.6k gold and gives ADCs 293 dmg on each hit Fighters have to spend almost 13k gold to get the same dmg on hit ... (thats like 3.7 (so almost 4) RHydras / DeathDances / etc (= one of the items with the MOST AD in the game)) and thats "only" EACH HIT! its not even their DPS ... cause ADCs also have WAY more attackspeed than Fighters so ADCs with these 2 items outdamage Fighters with almost 4 items
: question about {{item:3161}}... what is keeping ADCs from using it? I thought it was supposed to be a brusier specific item.
well it was SUPPOSED to help full AD / full dmg Fighters / Bruisers but they just completely fucked it up again :) because they hate Fighters / Bruisers now its just a worse (current) Essence Reaver it doesn nothing of what its supposed to do :) they fucked it up big times but they managed to give ADCs ANOTHER huge buff the THEIR new ER! so Fighters lost ER, got a nerfed ER in the form of Shojin - which makes it clear that we will never get a REAL Shojin but ADCs got a HUGE buff cause the new ER FOR ADCs is super strong (60 AD on a crit item HAHAHA) f*ck you Rito
: Revert all (8.11+) adc buffs with new items!?
nope Riot isnt that smart they buffed ADCs one by one and buffed them again and again and again and again and again and again and again again and again and again so they are already way 2 strong again and now they will release these items - and those will be another HUUUUUUGE buff so ADCs will be beyond broken League of ADC 3 - 5 ADCs in every team and Riot will be like "oh wow! why are they suddenly so strong?! ... oh well we love ADCs so we wont change shit! let the be absolutely overpowert for multiple seasons again"
: Phantom Dancer seems like a terrible design to me. It will basically make ADs particularly hyper carries like Vayne impossible to burst down. Not to mention its a massive Yasuo buff. Fun. Calling it now this item is going to be stupid and get reverted or nerfed later. But Riot for some reason lacks foresight to see how they are breaking their game with dumb changes time and time again. ADCs dont need defensive items, damage in the game needs to go down as a whole which would fix the problem. The only reason ADCs seem so squishy is because damage is completely out of hand.
buy riot loves their ADCs! they need to be even more broken! they want "League of ADCs" where ADCs are so broken so that every team has 3 - 5 ADCs in their team :) because srsly - why play something else other than ADCs? they get buffs and buffs and buffs with all these changes they outclass everything
: So bruisers get re-skinned essence reaver instead of an actually interesting item after 8 months of "we'll think about it"? Nice. Another season of 10.5k gold for the same 3 items every game.
jop thats Riot for you we waited half a season and now we get a nerfed essence reaver and thats it ... awesome right? but hey! ADCs just got ANOTHER huge buff!!! SO FUN! -____- very funny Riot
: **Phantom Dancer ** * Still hate this proposed change. Make spectral waltz work on ADCs by increasing it's radius. Leave Lament as it is. If the range on the MS is abused by melee hypercarries (lookin at you yasuo) then make the radius scale with attack range, or be locked at melee=550 ranged equal=650/700? * Introduce a fifth zeal item if you want a defensive crit item. **Kirchei's Shard** * 600g price point still makes this a pretty shit item. I'd almost always take double dagger over it. Exception being I only have 1 item slot. With only 15% attack speed the passive simply does not make up for the stats. **RFC/Statikk** * Exchanging 5% crit for 2% movement speed is reducing the gold value in most cases. On ADCs with 325 ms, 2% is an increase of 6.5 (or 7.4 with t2 boots). If you feel those two are overtuned thats another matter. Otherwise its just shaving of ~110-120 gold efficiency. * I agree with only giving 25% crit chance, but maybe a bit more value elsewhere? Unless, as I mentioned, you want them to be a tad weaker. **Hurricane** * Just straight loses 200g in stats? No compensation? Do you honestly think it's out of line with the others that it shouldn't get something back? **ER** * Love it. **Spear of Shojin** * I'm curious to hear a Red's thoughts on the passive it has in Nexus Blitz. Were you not satisfied with it, so you gave it Essence Flare? Or do you think Shojin's passive has potential but you aren't ready to add it yet? * This is going to be even better for the current ER abusers (looking at you Renekton), but I'm not sure what ADCs will love it. Most that were buying it liked the mana refund, and considered Essence Flare passable (its not the most efficient combo for Lucian; Varus fared better using it in teamfights to get additional spell cycles). Separating those two, I'm not sure who still wants it. If its intended for ADCs at all... **IE** * Nothing special. Not really sure how this will land. * Slightly cheaper, 25% less amp and 5 more AD than old version - I feel like this just puts us back to the old crit issues. **LW** * Huge buff to LW's gold value. Now it actually feels like getting it has some value relative to its upgrades
Shojin was intended to be a item for full AD fighters (and NOT ADCs! they were even thinking about some stuff like making it melee only etc) but now they completely fucked up Shojin ... they just took ER away from Fighters and made Shojin a worse ER sure - the mana on ER wasnt needed for some champs (like Renekton) so the build path wasnt perfect for them but now the item is just worse cause it costs the same and lost 5AD and 300mana so the item in general is now weaker (only the build path for manaless champs got better)
: 6 year player here. i like these changes. i would love to see spear of shojin come back. i think it will be the new ER tho and be built on like jax yi and not adcs. 8/10 imo good job riot :D
this Shojin is just a nerfed (current) ER and nothing else so a item that was supposed to help full AD Fighters is now a nerf ... great ... such a disappointment ... they completely fucked up Shojin ... so Fighters got nerfed and ADCs get ANOTHER huge buff cause the new ER is kinda insane for them ... what a time to be a non-ADC-player ... guess everyone should just become a ADC-main at this point
: Is there a reason 'spear of shojin' is missing the mana from old ER? stacking with new ER? Not that I really care all that much since I only build it on Riven. Just feels odd to nerf it I guess.
its still a nerf cause it lost 5AD for the same price and its "another nerf" that we will never get the REAL Spear of Shojin that we wanted (= a offensive item with some sorts of defensive ability) and to top it all of: its a HUGE buff for ADCs AGAIN ... yay ...
Zaghyr (NA)
: You could probably keep Spear of Shojin's damage reduction on this version as well but with different activation requirement. With this version Shojin's theme seems to be a Cooldown manipulation fighter item. You could add another passive that plays around this cooldown warrior idea. NEW PASSIVE: After casting an ability, gain a stack of X for a few seconds, stacking up to 3 times. Damage that you take from any source (with exceptions for DOT effects) will consume one stack of X to reduce the damage taken by #-#(+Y% bonus AD). This would allow Shojin to retain it's defensive component without it being a permanent thing, and it would fit with the new thematic of the item as a cooldown maniplation fighter item. This would also have synergy with the 'Placeholder Name' (lol) effect because you get more ability casts and therefore for damage reduction stacks. Implementing it this way instead of requiring the ability to go on cooldown would open it to more users.
yes something like this would be nice i actually like your idea those changes just completely destroy the point of Shojin! Shojin was (like you said) a item desigend for high dmg / full AD fighters and was supposed to give offensive stats and SOMETHING DEFENSIVE (so they dont get one shotted instantly) but with those changes Shojin will just be a nerfed Essence Reaven (worse stats then ER and nothing else) and we would never get the ACTUAL Shojin passive we want these changes are a complete disaster this Shojin would just be A NERF for those Fighters and not something that could help them ... its such a big fuck up! they wanted to release a item that helps those champs but (right now) it ended up beeing a nerf ... (but sadly i can already see how these changes go live ... Fighters / Bruisers will get fucked with the changes but ADCs will get ANOTHER huge buff ... who would have seen that one coming? ... nothing new for Riot to fuck over Bruisers / Fighter ( / or even Top in general) and just focus on making ADC incredibly broken)
PhRoXz0n (NA)
: Crit Item Explorations Part 2
**you guy can't be serious about the Essence Reaver{{item:3508}} & Spear of Shojin{{item:3161}} changes** this has to be a joke right? Bruisers / Fighters are waiting MONTHS already for Spear of Shojin and Essence Reaver right now is a item that Bruisers / Fighters can use as well but now you guys want to make **Essence Reaver completely garbage for Bruisers / Fighter** **and make Spear of Shojin a worse replacement for ER?!** so the old Shojin passive - the thing those high dmg / full AD fighters wanted **IS NOW COMPLETELY GONE?!** so we waited more than HALF A SEASON to get Spear of Shojin - WITH THE PASSIVE WE WANTED **BUT NOW SPEAR OF SHOJIN WILL JUST BE A WORSE ESSENCE REAVER?!?!** (5 AD less and no 300 mana) > Essence Reaver {{item:3508}} will be removed completely for Fighters / Bruisers with these changes Spear of Shojin {{item:3161}} will just be a WORSE Essence Reaver {{item:3508}} (less stats then the current ER) AND because you will make Spear of Shojin {{item:3161}} just a worse ER - **YOU JUST COMPLETELY DESTROYED THE WHOLE POINT OF SHOJIN!!!** **SHOJIN WAS SUPPOSED TO BE A OFFENSIVE ITEM FOR FULL AD / HIGH DMG FIGHTERS THAT OFFERES SOMETHING THAT PREVENTS THOSE CHAMPS FROM BEING ONE SHOTTED!** **SHOJIN IS NOW A STRAIGHT UP NERF!!! AN ITEM THAT SHOULD HELP THOSE OFFENSIVE FIGHTERS IS NOW A NERF!!! YOU CANT BE SERIOUS** **ARE YOU GUYS OUT OF YOUR GOD DAMN MINDS?** why the fuck would you do that shit? you just completely fucked up Shojin ... good thing we waited half a season for it with those changed high dmg Fighters are now worse off than before and the item we waited for the whole time is NOT what we wanted / what we needed / what we were promised ... so Fighters get completely fucked over again **BUT ADC GET ANOTHER SUPER STRONG ITEM?!?** **60AD AND 25% CRIT?!? ... so now ER is in every crit build -> so ADCs deal ANOTHER 135 bonus dmg (60 x 2.25) every hit ...** you gotta be kidding ... the reason Infinity Edge {{item:3031}} is so stong is because it gives 70AD for a crit build = because you CRIT with a CRIT build **EVERY SINGLE AD YOU GET FROM ITEMS GETS MUTIPLIED!** **so IE goesnt rly give 70 dmg each AA - for crit users it gives 158 dmg each AA (70 x 2.25)!!! that is HUGE!!!** so basically 1 IE {{item:3031}} gives about as much dmg as 2 Ravenous Hydras {{item:3074}} !!! **AND NOW YOU WANNA MAKE ANOTHER HIGH AD + CRIT ITEM?!?! ARE YOU GUYS INSANE???** **thats (like i said) another 135 dmg each hit!!!** **so ER and IE together gives ADCs 293 DMG EACH HIT!** **-> THOSE 2 (!!!) ITEMS GIVE ABOUT AS MUCH BONUS DMG EACH HIT AS 3.7 RHs {{item:3074}} / DDs {{item:3812}} / etc ( = the highest AD items in the game)** **THESE 2 ITEMS - THAT ALSO GIVES CRIT CHANCE AND OTHER STRONG PASSIVES - FOR A TOTAL OF 6600g, GIVE AS MUCH DMG AS 3.7 ITEMS WITH THE HIGHEST AD FOR 3500g EACH = 12950g!!! WTF** **SO ADCS GET FOR 6.6k GOLD THE SAME DMG AS A FIGHTER WHO SPENDS ALMOST 13k GOLD?!?** great ... that seems absolutely fair ... (and i already know: 1. no one form Riot will even read this 2. IF Riot reads this they will just ignore it 3. they will bring these changes to the live servers because it fucks over Bruiser / Fighter players - and thats what they want)
Meddler (NA)
: Quick Gameplay Thoughts: January 11
updats on Spear of Shojin pls
Meddler (NA)
: Quick Gameplay Thoughts: January 9
any news on Spear of Shojin? ANYTHING? all you said so far is that you guys are not happy with it all of the sudden ... when it was on the PBE you guys said its rdy to go on the live servers! the item was done and you were happy with it then you didnt release it cause you stretched the mid-season and it "felt like another big change in a already messy mid-season" then you just didnt release it the whole time and now all of the sudden your not happy with it (you were fine with Shojin back then - like wtf) ______________ because you're trying different things with it (at least I HOPE YOU DO - you guys dont tell us anything so its just guessing at this point >.>) have you tried something like this: > dealing dmg to an enemy champion gives you a shield for x% of dmg dealt. if 3 or more enemies are around you the shield gain gets increased to y%. the max shield cap is based on your AD + a small base number - the shield is kinda like lifesteal (or even more like Deaths Dance heal passive) and kinda like the shield from BT but the big difference would be that it only works vs champions (so you cant heal up / get a shield on minions) - this also would make the item less abusable because the shield is based on dmg dealt -> its only beneficial for high dmg / full AD fighters (and those are the champs Shojin is designed for) (also the max shield is based on your AD - but you probably want even reach max shield cause you only gain it in combat vs champions) sure this idea might not be ideal but its just a random idea i had maybe its useful for you guys - idk i just hope we'll get an update (or a random - out of the blue - Shojin release) soon
Whoopert (EUW)
: Love all of this, but 2 more suggestions: Return Runaan's to its old state, of being an Attack Speed monster and maybe integrate Phantom Hit into it, as to make On-Hit builds better on Kalista or Twitch, and maybe give us another AD/Crit item? Phantom Dancer is one now, which is great, but I'm rather thinking of different enhancements than just damage. Maybe if you don't want IE so you can build something that idk, slows enemies on-crit, or, sort of in the spirit of current IE, converts + adds some Magic Damage to your Crits maybe?
>slows enemies on-crit LOL xD i hope your not serious ... ADCs also have bonus movementspeed on a bunch of items which makes it already such a pain in the ass to even get on top of them - and it already makes it impossible to run a way from an ADC and almost every ADC has multiple options to disegage / escape / etc just look at something like Tristana {{champion:18}} : Rocket Jump with huge rage, wich can be resetted multiple time, and an ult wich has a absurd knockback or even "high risk high reward" champs like Vayne {{champion:67}} : a short dash with her Tumble, invisibility with her R+Q and a knockback with a potential stun - also: running away from a Vayne is already impossible because of her bonus MS from passive + Q + bonus MS from crit items other ADCs have other stupid (and op) options to escape etc - like Xayah {{champion:498}} with her unfair ability to remove herself out of the game ... the list goes on and on so how the F are u supposed to do ANYTING against ADCs when they also slow you each hit???
: Thoughts on Zed? Armor rune stats make playing him feel hopeless.
thoughts on Zed? hes a f*cking cancer champ that can oneshot someone he ulted even tho he misses all his spells, can poke / stay safe from range even tho hes a melee champ and he can blink around the map without any casttime and with no max range which makes fighting him extremely frustrating
nonstart (NA)
: are you all just going to keep making marksmen irrelevant? because for a long time my favorite champs in the game have received hate yet karthus and heimerdinger can go in any lane.
>keep making marksmen irrelevant lol nice joke buddy your not happy with the fact that ADCs can kill everything (besides tanks) within 2s max just by autoattacking? u rly want ADCs to be even more broken so they oneshot everyting with 1 AA? yes that seems super fun for non-ADC-mains :)
: I think adc is a fairly balanced role atm. They get one shot by tanks and do little damage until 25+minutes (except draven) seems balanced to me.
ADCs are still incredibly strong atm ADC mains are just complaining that they got weaker but even after ADCs got "weaker" / "nerfed" - they still are stronger then everything else in the game (tho tanks are pretty busted as well atm - like you said: **TANKS** can oneshot / onecombo champs while beeing unkillable and on top of that they can hard cc someone for 5h) the problem is that ADCs wont stay like they are atm! they get buffed again ... so they get even more broken again
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DarkSpiritslayer

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