sepía (EUW)
: Blood Moon Pyke
Love the image mashup, looks sick.
: > [{quoted}](name=Darkin Hybrid,realm=EUW,application-id=3ErqAdtq,discussion-id=vLTQqWht,comment-id=000a0000,timestamp=2018-12-15T10:53:09.008+0000) > > Except DFT didn't deal True Damage. I was doing a visual comparison.
Oh, well in that case yeah I suppose.
: {{summoner:14}}
Except DFT didn't deal True Damage.
y0r1ck (NA)
: Irelia q on ghouls is worse....
That's an issue with pets getting one shot by basic attacks & abilities.
Meoth (NA)
: What if Flash wasn't in the game?
To be honest I would prefer if it was removed (it's mainly used offensively anyway to get that last bit of damage off, when finishing someone off, or to flash and ignite someone) and compensate immobile champions by making making their base movement speed equal of most mobile champions, because not only do mobile champions have higher base movement speed by default, they have a dash ability (low cooldown in most cases), and on top of all that a flash.
: Yorick needs these changes to be good again
The fact that {{champion:157}} can dash over {{champion:83}} (W) Wall has to be the most bullshit interaction I have ever seen.
Rioter Comments
: > [{quoted}](name=Darkin Hybrid,realm=EUW,application-id=6kFXY1kR,discussion-id=KbIwQXfF,comment-id=00010000,timestamp=2018-12-14T18:15:03.844+0000) > > No they are still Ascendants, which are still different from Darkin. > > Darkin are Ascendants who have been corrupted by the battle events of Icathia. Not true. From The Legend of the Darkin, “...Ascended began to falter in purpose as their older, petty ambitions resurfaced. They taught themselves forbidden sorceries, and came to be view themselves as the rightful inheritors of the world. The scattered mortal populace named these new tyrants Darkin, a whispered curse translating roughly in the old tongue as ‘The Fallen’.” Never does it exclude those who weren’t at Icathia or didn’t fight the void. It literally states Darkin are ascended who pursue petty ambitions, which perfectly fits Xerath and Renekton after the onset of madness.
While both {{champion:75}} and {{champion:58}} fought alongside the **God-Warrior Ascendants** (which is referenced in your mentioned sentence's beginning; _"Centuries later, with the loss of mighty Azir at the very moment of his own Ascension, Shurima fell. Although apparently immortal, the god-warriors had been born human; gradually, with no emperor to lead them, many of the surviving Ascended began to falter in purpose as their older, petty ambitions resurfaced."_) {{champion:266}} https://media.lolusercontent.com/api/embedly/1/image/resize?url=https%3A%2F%2Fi.imgur.com%2Fq1Fd0WK.png%3Fnoredirect&key=a45e967db0914c7fb472fd4381e6c85b&width=150 {{champion:110}} and even when Nasus and Renekton all shared the same traumatic pain alongside the God-Warrior Ascendants of the Icathia Battle events, neither Nasus or Renekton are Darkin at the end of the day. Renekton just went mad and as for Xerath he also went mad (after his painful Ascension) due to being hungry for more power since he also wanted to be Shurima's next leader, which is why they were both locked away in some temple, while Nasus went "into self-imposed exile".
: {{champion:58}} and {{champion:101}} can count as Darkin too btw.
No they are still Ascendants, which are still different from Darkin. Darkin are Ascendants who have been corrupted by the battle events of Icathia.
crazÿ (EUW)
: after using ability and hit enemy champion lucian passive Decreases so he can dash again from nerf {{sticker:zombie-brand-mindblown}}
The combination of your name and the emote is pure gold lol
Meddler (NA)
: Quick Gameplay Thoughts: December 12
Hey Meddler, I appreciate you people at Riot who consideeed trying to buff Varus, since he's a champion who's is the worst statistically in the bottom lane, with a current winrate of 45.43% https://i.imgur.com/9g8NtvG.png[] These buffs won't actually impact him in any useful way as he didn't need these buffs specifically. I made a short list of things to choose from, that could of been buffed instead which would help Varus. * Increasing Passive Bonus Attack Speed Ratios * Increase Passive duration to 6 seconds from 5 seconds * Increase E duration to 5 or 6 seconds from 4 seconds * Increase the E effect radius * Increase the E Projectile speed or make the casting animation shorter
Rioter Comments
crazÿ (EUW)
: how better he can be? he is strong jump far away behind wall W low cd and 3 cc that good **balanced**
It's not for me to decide if he's in a good or bad state, i'm only just saying what Zac players have been saying for a while now. It just so happens that their feedback ever since his rework wasn't positive.
Rioter Comments
Rioter Comments
nasaL (NA)
: Mainly {{item:3147}}
But it's damage isn't as high as it was during it's rework release (360 at max level, whereas now it's only 150, other items do more dmg than Duskblade), the only problematic side of this item is it's reset-able 99% Slow, and it's instant Vision Trinket one shot mechanic + Vision denial power it offers.
: > [{quoted}](name=Darkin Hybrid,realm=EUW,application-id=3ErqAdtq,discussion-id=I8lhV9Q3,comment-id=000600010000,timestamp=2018-12-12T16:15:04.343+0000) > > Look I want to don't defend the champion or the player who was playing that champion but look how is it a "lost trade" when a 7/2 Mordekaiser just presses a point-to-click R on someone to 100 to 0 someone lol? Yeah Fuck Morde right he shouldnt have any Reliable Damage in his Kit. No base stats, no CC, No mobility, No Gap closer. Just add Reliable damage to that list. /s Liandrias is the Only Reason Mordes Ult does damage BTW. Lyandrais does More Damage than Mordes Max rank Ult by itself. For those ignorant The list of counterplay available to the Yasou is as follows Bear in Mind you have 10 seconds of Counterplay thats 9 more than Most champions will give 1) walk to gain flow, to gain shield 2) heal from pots 3) lifesteal off minions Items that counter {{item:1033}} reduces every tick of damage. {{item:3155}} yeah ur not dead now {{item:3194}} the DPS drop from this item is infuruating {{item:2419}} Stasis completely negates a Portion of the damage
I didn't say that he "shouldn't have any reliable damage", I was saying that his R in most cases has no actual counterplay due to it being a point-to-click ability. And if he needs to have a such ability in his kit, that shows that there's a problem with the kit if his ult is his only "reliable damage". >Liandrias is the Only Reason Mordes Ult does damage BTW. Lyandrais does More Damage than Mordes Max rank Ult by itself. I know. >For those ignorant The list of counterplay available to the Yasou is as follows >Bear in Mind you have 10 seconds of Counterplay thats 9 more than Most champions will give 1) walk to gain flow, to gain shield 2) heal from pots 3) lifesteal off minions Those are some valid points yes.
: > [{quoted}](name=Darkin Hybrid,realm=EUW,application-id=3ErqAdtq,discussion-id=I8lhV9Q3,comment-id=0006,timestamp=2018-12-12T13:31:37.930+0000) > > I'm down to give Morde whatever you want, if they get rid of this ultimate... > > https://clips.twitch.tv/ScaryBitterAnacondaJKanStyle A Cowardly Yasou running away after a Lost trade. And then aery kills him. No offense but in League of infinite dashes Mordes Ultimate has become his only Reliable source of damage. I doubt you actually care about the champions overall health.
Look I want to don't defend the champion or the player who was playing that champion but look how is it a "lost trade" when a 7/2 Mordekaiser just presses a point-to-click R on someone to 100 to 0 someone lol?
: So when you Rework Morde
I'm down to give Morde whatever you want, if they get rid of this ultimate... https://clips.twitch.tv/ScaryBitterAnacondaJKanStyle
: How so? I only ask cause I am actually curious. Isn't Liss like centuries older than Ashe and Sej? In the lore I read, it says that Liss is the sister of Avaorsa and other sister (forgot the name). I know Ashe is like the chosen one of Avaorsa.
Basically Lissandra had 2 sisters; Avarosa (Ashe's Ancestor) and Serylda (Sejuani's Ancestor). Ashe and Sejuani are both Iceborn supposedly, descendants and reincarnations of Avarosa and Serylda respectively. So Sejuani and Ashe are like distant counsins to Lissandra if i'm not mistaken. (This whole relative thing they have kinda confuses me lol)
: Nerf his wither duration/strength or his E base damage and I wouldn't have as much of a problem with this nasus needs a rework and doesn't need to be buffed into oblivion because his kit is old and bad. fuck nasus
I'm honestly fine with everything about Susan apart from his Wither, you can't do anything about it.
: Are you serious with these Nasus buffs?
Cloud273 (NA)
: Can we nerf Thresh already?
His Passive gives him AP (which is what his abilities scale with) as well as Armor. Just remove the AP he gains and replace it with Magic Resistance. This guy ends up doing a lot of damage at early levels (even more than his own ADC in some cases). If not his Passive make his R Slow scale by rank, the fact that it has a 99% slow for 2 seconds is just really difficult to play around. Or nerf his Movement Speed by -5, to reduce him being able to walk up to you and just using E (though it may not have much of an effect at later stages since he gets mobility boots). If any of these nerfs sound too harsh you can always buff his W, that was always the ability that I found Thresh is weakest at. Increase the Soul scalling on the shield or lower the cooldown.
: Keystones are the main reason the game is how it is, nerf them or remove them
I think Items also contribute to a lot of this... {{item:3078}} {{item:3147}} {{item:3095}} {{item:3031}} {{item:3285}} {{item:3100}} {{item:3071}} {{item:3124}} {{item:3089}} {{item:3135}}
: You never said it had to be champion specific, so it counts.
It's in the title... ###What other ways can a _**champion**_ be buffed
: > [{quoted}](name=Darkin Hybrid,realm=EUW,application-id=3ErqAdtq,discussion-id=1bgnUyNy,comment-id=00020000,timestamp=2018-12-11T13:04:00.999+0000) > > The reason behind that is supposedly that they want to see how GP will improve since they are nerfing Tiamat users. Tiamat Nerf does not affect Irelia, Aatrox, etc. So it wont do shit, but they have another excuse to yet not buff him.
I wouldn't fully agree with that, since Irelia rushes Tiamat first along with Jax, and others. It's bound to effect them somehow.
: oh goodie, more pyke nerfs. lol can't wait.
Tbh he's really strong, the rework they gave him was completely unnecessary (coming from a mastery 7 pyke player). Now he's being played as a solo laner in Mid Laner in higher elos, and even Jungle. He's not really a Support anymore when he can do everything himself now.
: No GP. Even tho they promised it.
The reason behind that is supposedly that they want to see how GP will improve since they are nerfing Tiamat users.
: (Champion Concept) Elvira, The First Star
Cries in {{champion:16}} {{item:3070}} But in all seriousness, this champion has a nice asthetic
: Varus VO update would be something interesting
It would be interesting indeed, Riot teased us about a potential Varus VO Update on Reddit 5-6 months ago (I think) but still no news of that to this day. _Sigh_
iiGazeii (NA)
: I wish "Hybrid" didn't mean "build anything"
Hybrid playstyle wouldn't be bad if champions didn't have crazy mixed scallings (Looking at you Kai'Sa, Ezreal, Jax). Hybrid is one of the most fun playstyles for me, I don't want it gone {{item:3070}} just because some champions benefit too much from this
: The counterplay is to reposition and force her to either switch targets or disengage entirely.
Reposition against +60 Movement Speed Vayne moving towards you during her R + Guinsoo's Rageblade which applies 2 Silver Bolts instantly every 2 Auto Attacks? Lul
: Hahaha ADCs mains aren't biased. Why can't riot just give ADCs
I know that this post is being sarcastic and all but I felt the need to point out some things out, since the topic is mentioned. * Long Range - Has no real value anymore due to the amount of Gap Closers that exist, most of which usually have a low cooldown or have a reset mechanic and high range (Irelia Q - 600 range, Yasuo E - 475, Jax Q - 700, Wukong E - 650, Lucian E - 445, etc...). So that extra attack range feels meaninful often, and kiting feels impossible on immobile Marksman. * Objective Taking Power - Marksman are no longer a class that exceed at doing this the best (something they were best for in the past), ever since the change to Mage's basic attacks against towers, which deal increased damage based on how much AP the Mage currently has. * Sustain - It doesn't feel as reliable anymore due to more sources being available for Grievous Wounds to be applied (Bramble West/Thornmail). Besides healing off of abilities is far more dominating (Ravenous Hunter, Gunblade & Death's Dance). Another reason why it's not always reliable is because to gain it's benefit you need to basoc attack which requires you to stand still during the command, which opens up a window to being CC'd by numerous sources that League has so much of.
: she's less played because she has less range than the other picks, meaning she can easily be harrassed in lane lucian has similar range but if you get into range to attack him, he can instantly counter attack for a large chunk of your health while possessing multiple active abilities ezreal is the king of farm and safety combined She is doing poorly at the moment because damage is so high that an average player can not afford to pick her as any mistake will cost them dearly Her best players have above 60% winrate in diamond and master, which is of course not as good as lucian's 80% but do you really want to push Vayne into permaban status because riot did something sincerely stupid without thought of the consequences? there is a video right now of her quite literally permastealthed in a team fight and getting the majority of kills with the changes that Riot has in mind
Her so called "low range" is 550, which is the usual range of most Marksman so that isn't the cause of her being "weak". Lucian and Vayne don't have similar range because Lucian's range is 500.
: Instead of reverting the patch that caused those adcs to suck and created items people hate riot is just going to buff almost every fucking adc. Also I hope that the ww and voli buffs are more then just compensation buffs for the tiamat nerf.
Tbh these buffs will put them in a decent place (not too strong but not too weak for the majority champions, however there are still some Marksman who are problematic - Lucian, Vayne), before the Crit rework they were all really busted (coming from an ADC Main in a way).
crazÿ (EUW)
: reason why people are not playing Aurelion Sol?
He's just really difficult to play due to his un-usual playstyle, and if not played right he can be very punishing.
: Animation changes can make all the difference in how a champion plays. Katarina at one point had a slower attack animation. Riot 'buffed' her by making the attack animation to be faster and snappier while preserving the true attack speed stat she had. Just so it could be easier for her to last hit and turn. Essentially, nerfing and buffing attack delays (a hidden stat generally tied to animations for basic attacks) can add up huge differences to how a champ feels. Caitlyn is another example. She had 0.0 sec attack delay upon her release. Then when the marksmen reworks happened in like season 6, they gave her a 0.1 sec attack delay but gave her a passive 10% bonus attack speed buff. This made it so she had to sit down and attack before she could move, rather than INSTANTLY being able to attack and run away completely.
That's sonething I discovered recently, Varus in particular has really long Basic Attack Animation, as well as a really long Attack Delay. I tried to look up a list of all Champions Attack Delay on the LoLWiki but the post doesn't have a list anymore because supposedly Riot is no longer using Attack Delay since the end of Season 8. I really hate attack delay because it doesn't let me kite or farm to my full efficiency.
: {{champion:22}} {{champion:113}} {{champion:127}} are relatives?
: for the first item, can I ask who that would be for? it seems oddly weak for a finished item; who did you imagine getting it? the second one seems really cool. I like items that give on-hit a more interesting niche than "you do more damage but its magic this time." you may need to reduce the healing percentage on ranged characters so they dont abuse it though :)
>for the first item, can I ask who that would be for? it seems oddly weak for a finished item; who did you imagine getting it? I imagined that those Marksman who don't have Mobility to chase targets, could benefit from knowing what's on the other side of the bush, Yeah now that I look at it, it does seem that way. I decided to put that item aside. >the second one seems really cool. I like items that give on-hit a more interesting niche than "you do more damage but its magic this time." you may need to reduce the healing percentage on ranged characters so they dont abuse it though :) Yeah that's something that always bugged me, why do most On-Hit items offer bonus Magical On-Hit Damage instead of Physical. I would prefer to reduce the Bleed duration for ranged champions instead (to something like 2.5 seconds), because the heal itself wouldn't be that big due to most On-Hit items not offering a lot of On-Hit bonus numbers to begin with.
: Pretty sure that Lightbringer actually exists already, or at one point at least has. Not sure if it was in your build pattern, but I'm very sure that Pentakill had a song about an item called The Lightbringer. Claws seem sort of OP, but in all honesty, literally every AD assassin item is, so screw it, I'm cool with it...as long as they get rid of duskblade before they put this in.
Yeah such item existed (it got removed), but I changed how it works a little. The real Light Bringer had a Passive, where your critical strikes caused enemies to bleed for 60% ad as magic damage for 3 seconds, and reveal them for the same duration. It also had a duskblade vision denial passive if i'm not mistaken. It's not really meant for Assassins (thus why there's some portion of attack speed there). It's more for other lethality users who make use of attack speed and lethality sometimes (MF, Jhin, Varus, etc..). But I was mainly thinking of items for Varus, and both of these seem sort of okay. The first one is a little lacking in power compared to other choices, but I didn't feel like overloading it.
: maybe a brain https://media.giphy.com/media/ubKUtThRLlly8/giphy.gif
https://thumbs.gfycat.com/AmazingGlitteringAustrianpinscher-size_restricted.gif
: reducing an item cost something others haven't mention
That's not really champion specific though, such a change effects all champions of x class that use said item.
Kai Guy (NA)
: Depends on if you mean Damage output per second, damage output over a team fight /trade, or damage output over a game.
: there doesnt need to be any more magic resist in the game {{item:3194}}
But that item is more against DoT or Single Target abilities that have a low cooldown... Examples: {{champion:69}} {{champion:90}} {{champion:27}} {{champion:63}} It's not exactly really useful against most other regular mages (in terms of Item Passive effectiveness, not the Item's stats).
Moody P (NA)
: base stats, projectile speeds, skillshot size/speed/distance, cooldowns, effect durations, what effects you get, spells resetting attack timers or not covers most of it
Thanks a lot (and everyone else who is reading this and commented your answers). This does help with the direction of how one champion that comes to my mind, can be improved.
Rioter Comments
Rioter Comments
: I gave up on enchanters a LONG time ago, they're literally useless in this meta and take ages to come online, ever since I started playing shit like Zyra, Leona and Alistar I've been winning way more because I either burst them or chain-cc them while also dealing tons of damage and being tanky (Alistar, Leona), plus they don't take alot of items to come online, you literally only need your support item and sorc boots. Picking enchanters is just asking for trouble because you can literally get one-shot by everything, and this is coming from someone who has over 200k points on Sona, they're just bad in this meta unless you're WAY ahead to be actually useful. Even shielding supports (the ones everyone used to complain about) are in the gutter ever since they gutted their shields duration and the forbidden idol support items, plus, everyone dies so fast that your shields literally do nothing anymore, if you shield your teammate, they one-shot you, if you shield yourself, they one-shot your teammate. Healers are in the worst place possible, even burst healers aren't doing so good (Soraka) I literally spam healed someone today with a 280 heal 5 times in a row and they still DIED, I mean cmon....
Coming from a long time Soraka player, I remember how game impacting my R used to be at level 6. It created Global Pressure in a sense, and I would usually have the ability to save someone (my top laner for example), now? The ability feels useless without building pure AP. Sona is somewhat more reliable then Soraka, she provides more than Soraka (5 Man Shield, 5 Man Bonus Movement Speed Buff, 5 Man Bonus Damage on next AA, good CC). Soraka mostly provides healing which is heavily countered by cheap items like Executioner's Calling (minor Q Movement Speed Buff when not running towards enemies when Healing someone while under the Rejuvenation effect, AoE Silence/Root with a long Cooldown).
: Pool Party Ivern!
Riot please make this happen.
Kovaxz (NA)
: > [{quoted}](name=Darkin Hybrid,realm=EUW,application-id=6kFXY1kR,discussion-id=JUjvUuFj,comment-id=0006,timestamp=2018-12-09T07:56:51.649+0000) > > Other champions should also have something similar... > > {{champion:122}} {{champion:119}} > {{champion:86}} {{champion:99}} > {{champion:55}} {{champion:91}} {{champion:69}} > {{champion:75}} {{champion:58}} > {{champion:22}} {{champion:113}} {{champion:127}} > {{champion:516}} {{champion:34}} {{champion:106}} {{champion:106}} {{champion:26}} ?
They aren't relatives (unlike most of the champions I mentioned), and besides what other connection might they have?
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Darkin Hybrid

Level 100 (EUW)
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